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kirbythememe12

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Feb 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(1)
  84. local DeathStar = Instance.new("Part")
  85. local BBG = Instance.new("BillboardGui")
  86. local ImLab = Instance.new("ImageLabel")
  87. local Sound = Instance.new("Sound")
  88. Sound.SoundId = "rbxassetid://522569768"
  89. Sound.MaxDistance = math.huge
  90. Sound.EmitterSize = math.huge
  91. Sound.Volume = 1
  92. Sound.Parent = game.Workspace
  93. local DISTANCE = 1500
  94. local SIZE = 750
  95. local TIMEE = 1500
  96. DeathStar.Size = Vector3.new(1,1,1)
  97. DeathStar.BrickColor = BrickColor.new("Lime green")
  98. DeathStar.Material = Enum.Material.Neon
  99. local Mesh = Instance.new("SpecialMesh")
  100. Mesh.Scale = Vector3.new(SIZE,0,SIZE)
  101. Mesh.MeshType = Enum.MeshType.Sphere
  102. Mesh.Parent = DeathStar
  103. DeathStar.Transparency = 1
  104. DeathStar.Anchored = true
  105. BBG.Size = UDim2.new(SIZE,0,SIZE,0)
  106. ImLab.Size = UDim2.new(1,0,1,0)
  107. ImLab.Image = "rbxassetid://150858108"
  108. ImLab.BackgroundTransparency = 1
  109. ImLab.ImageTransparency = 1
  110. ImLab.Parent = BBG
  111. BBG.Parent = DeathStar
  112. DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
  113. DeathStar.Parent = game.Workspace
  114. wait(1)
  115. function boom(part)
  116. if part:IsA("BasePart") and part ~= DeathStar then
  117. local a = Instance.new("Explosion")
  118. a.Position = part.Position
  119. a.Parent = part
  120. part.Anchored = false
  121. end
  122. local b = part:GetChildren()
  123. for i=1,#b do
  124. if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
  125. boom(b[i])
  126. end
  127. end
  128. end
  129.  
  130. for i=1,TIMEE do
  131. wait()
  132. DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
  133. ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
  134. end
  135. Sound:Play()
  136. game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
  137. wait(11)
  138. for i=1,25 do
  139. wait()
  140. if DeathStar.Transparency ~= 0 then
  141. DeathStar.Transparency = DeathStar.Transparency - 0.2
  142. end
  143. if DeathStar.Transparency <= 0 then
  144. DeathStar.Transparency = 0
  145. end
  146. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
  147. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  148. end
  149. game.Lighting.TimeOfDay = 0
  150. boom(game.Workspace)
  151. for i=1,25 do
  152. wait()
  153. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  154. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  155. end
  156.  
  157. for i=1,100 do
  158. DeathStar.Transparency = DeathStar.Transparency + 1/50
  159. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  160. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  161. wait()
  162. end
  163. game:GetService("Debris"):AddItem(DeathStar,1)
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