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  1. Access violation - code c0000005 (first/second chance not available)
  2.  
  3. UE4Editor_Engine!FBodyInstance::LoadProfileData() [d:\build\++ue4\sync\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3209]
  4. UE4Editor_VoxelEditor!FVoxelWorldDetails::CustomizeDetails() [c:\data\mason\repo\ob1\planetory-meta\planetory\plugins\voxel\source\voxeleditor\private\details\voxelworlddetails.cpp:36]
  5. UE4Editor_PropertyEditor!DetailLayoutHelpers::QueryCustomDetailLayout() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\detaillayouthelpers.cpp:381]
  6. UE4Editor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:379]
  7. UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:341]
  8. UE4Editor_PropertyEditor!SDetailsView::PostSetObject() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsview.cpp:890]
  9. UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsview.cpp:643]
  10. UE4Editor_PropertyEditor!SDetailsView::SetObjects() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsview.cpp:392]
  11. UE4Editor_LevelEditor!SActorDetails::SetObjects() [d:\build\++ue4\sync\engine\source\editor\leveleditor\private\sactordetails.cpp:228]
  12. UE4Editor_LevelEditor!SLevelEditor::OnActorSelectionChanged() [d:\build\++ue4\sync\engine\source\editor\leveleditor\private\sleveleditor.cpp:1497]
  13. UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,void __cdecl(TArray<UObject * __ptr64,FDefaultAllocator> const & __ptr64,bool)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
  14. UE4Editor_LevelEditor!FLevelEditorModule::BroadcastActorSelectionChanged() [d:\build\++ue4\sync\engine\source\editor\leveleditor\private\leveleditor.cpp:396]
  15. UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindowsFromActorList() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorhook.cpp:70]
  16. UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindows() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorhook.cpp:61]
  17. UE4Editor_UnrealEd!UUnrealEdEngine::NoteSelectionChange() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorselectutils.cpp:419]
  18. UE4Editor_SceneOutliner!SceneOutliner::SSceneOutliner::OnOutlinerTreeSelectionChanged() [d:\build\++ue4\sync\engine\source\editor\sceneoutliner\private\ssceneoutliner.cpp:1909]
  19. UE4Editor_SceneOutliner!TBaseSPMethodDelegateInstance<0,SceneOutliner::SSceneOutliner,0,void __cdecl(TSharedPtr<SceneOutliner::ITreeItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
  20. UE4Editor_SceneOutliner!SListView<TSharedPtr<SceneOutliner::ITreeItem,0> >::Private_SignalSelectionChanged() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:725]
  21. UE4Editor_SceneOutliner!STableRow<TSharedPtr<SceneOutliner::ITreeItem,0> >::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:453]
  22. UE4Editor_SceneOutliner!SceneOutliner::SSceneOutlinerTreeRow::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\editor\sceneoutliner\private\soutlinertreeview.cpp:219]
  23. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
  24. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5528]
  25. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6087]
  26. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6060]
  27. UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1831]
  28. UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2281]
  29. UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:929]
  30. UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:766]
  31. user32
  32. user32
  33. UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
  34. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3615]
  35. UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
  36. UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
  37. UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
  38. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
  39. kernel32
  40. ntdll
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