logancberrypie

comp.txt

Jul 12th, 2020
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  1.  
  2. ###- Server & Steam Ports (All 3 ports must be unique per server instance).
  3.  
  4. server_port 39900
  5. steam_communications_port 8607
  6. steam_query_port 39902
  7.  
  8. ###- Server Settings
  9.  
  10. server_name EU Competitive League Season 4 | S1
  11. server_welcome_message Welcome to the Holdfast League Season 4 Server
  12. server_region europe
  13. server_admin_password Camping
  14. server_password Movement
  15.  
  16. network_broadcast_mode Realtime
  17.  
  18. mods_installed 2134163798 # competitive hills 1
  19. mods_installed 2134144435 # competitive hills 2
  20.  
  21.  
  22. #Rotation 1 - Training grounds
  23. !map_rotation start
  24. map_name traininggrounds
  25. game_mode ArmyBattlefield
  26. game_type Hardcore
  27. friendly_fire true
  28. round_time_minutes -1
  29. reinforcements_per_faction 9999
  30. wave_spawn_time_seconds -1
  31. faction_balancing false
  32. allow_faction_switching true
  33. allow_spectating true
  34. minimum_players -1
  35. maximum_players 200
  36. time_hour 6
  37. time_dynamic false
  38. weather_preset calm
  39. weather_dynamic false
  40. faction_attacking british
  41. faction_defending french
  42. artillery_fieldgun_respawn_timer 30
  43.  
  44. server_round_rule ArmyInfantryOfficer | This is a test | and another
  45.  
  46. !map_rotation end
  47.  
  48.  
  49. !map_rotation start
  50. map_name modmap
  51. game_mode ArmyAssault
  52. round_time_minutes 14.5
  53. reinforcements_per_faction 20000
  54. wave_spawn_time_seconds 2
  55. max_player_respawns 0
  56. faction_balancing false
  57. allow_midround_spawning true
  58. allow_faction_switching true
  59. allow_spectating true
  60. minimum_players 0
  61. maximum_players 200
  62. time_hour 12
  63. time_dynamic false
  64. weather_preset calm
  65. weather_dynamic false
  66. friendly_fire true
  67. faction_attacking french
  68. faction_defending british
  69.  
  70. ## Class spawns
  71. spawn_override A ArmyInfantryOfficer 2
  72. spawn_override A ArmyLineInfantry 99
  73. spawn_override A FlagBearer 1
  74. spawn_override A Drummer 1
  75. spawn_override A Fifer 1
  76. spawn_override A Bagpiper 1
  77. spawn_override A Surgeon 1
  78. spawn_override A Cannoneer 1
  79. spawn_override A Rocketeer 1
  80. spawn_override A Guard 1
  81. spawn_override A Grenadier 1
  82.  
  83. spawn_override B ArmyInfantryOfficer 2
  84. spawn_override B ArmyLineInfantry 99
  85. spawn_override B FlagBearer 1
  86. spawn_override B Drummer 1
  87. spawn_override B Fifer 1
  88. spawn_override B Bagpiper 1
  89. spawn_override B Surgeon 1
  90. spawn_override B Cannoneer 1
  91. spawn_override B Rocketeer 1
  92. spawn_override B Guard 1
  93. spawn_override B Grenadier 1
  94.  
  95. ## Class rules
  96.  
  97. server_round_rule ArmyInfantryOfficer,ArmyLineInfantry,FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Cannoneer,Rocketeer,Guard,Grenadier|<size=15><b><color=\#989898>LEAGUE RULES - All must follow the rules</color></b></size><br><br>• No firing out of line (FOL) <br>• Teams require at least One Officer at the start of the round <br>• Reloading must be done in a line or column when moving <br>• 3 players required to fire <br>• Teams may split into a maximum of two lines <br>• Beware of passive behaviour as explained in the rules
  98.  
  99. ## Automatic commands
  100. rc set allowFiring false
  101. rc delayed 720 broadcast Live
  102. rc delayed 720 set allowFiring true
  103.  
  104. ## Performance
  105.  
  106. rc set framerate 120
  107. rc set fixedTimestep 0.0078125
  108.  
  109. load_mod 2134163798 #Competitive hills 1
  110.  
  111. !map_rotation end
  112.  
  113. !map_rotation start
  114. map_name modmap
  115. game_mode ArmyAssault
  116. round_time_minutes 14.5
  117. reinforcements_per_faction 20000
  118. wave_spawn_time_seconds 2
  119. max_player_respawns 0
  120. faction_balancing false
  121. allow_midround_spawning true
  122. allow_faction_switching true
  123. allow_spectating true
  124. minimum_players 0
  125. maximum_players 200
  126. time_hour 12
  127. time_dynamic false
  128. weather_preset calm
  129. weather_dynamic false
  130. friendly_fire true
  131. faction_attacking french
  132. faction_defending british
  133.  
  134. ## Class spawns
  135. spawn_override A ArmyInfantryOfficer 2
  136. spawn_override A ArmyLineInfantry 99
  137. spawn_override A FlagBearer 1
  138. spawn_override A Drummer 1
  139. spawn_override A Fifer 1
  140. spawn_override A Bagpiper 1
  141. spawn_override A Surgeon 1
  142. spawn_override A Cannoneer 1
  143. spawn_override A Rocketeer 1
  144. spawn_override A Guard 1
  145. spawn_override A Grenadier 1
  146.  
  147. spawn_override B ArmyInfantryOfficer 2
  148. spawn_override B ArmyLineInfantry 99
  149. spawn_override B FlagBearer 1
  150. spawn_override B Drummer 1
  151. spawn_override B Fifer 1
  152. spawn_override B Bagpiper 1
  153. spawn_override B Surgeon 1
  154. spawn_override B Cannoneer 1
  155. spawn_override B Rocketeer 1
  156. spawn_override B Guard 1
  157. spawn_override B Grenadier 1
  158.  
  159. ## Class rules
  160.  
  161. server_round_rule ArmyInfantryOfficer,ArmyLineInfantry,FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Cannoneer,Rocketeer,Guard,Grenadier|<size=15><b><color=\#989898>LEAGUE RULES - All must follow the rules</color></b></size><br><br>• No firing out of line (FOL) <br>• Teams require at least One Officer at the start of the round <br>• Reloading must be done in a line or column when moving <br>• 3 players required to fire <br>• Teams may split into a maximum of two lines <br>• Beware of passive behaviour as explained in the rules
  162.  
  163. ## Automatic commands
  164. rc set allowFiring false
  165. rc delayed 720 broadcast Live
  166. rc delayed 720 set allowFiring true
  167.  
  168. ## Performance
  169.  
  170. rc set framerate 120
  171. rc set fixedTimestep 0.0078125
  172.  
  173. load_mod 2134144435 #Competitive hills 2
  174.  
  175. !map_rotation end
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