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Janne252

Untitled

Feb 17th, 2015
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Lua 1.38 KB | None | 0 0
  1. name = "villagers"
  2. scar_file = "data:scar/winconditions/core.scar"
  3. fe_name = "Villagers"
  4. fe_priority = 0
  5. score_display = time
  6. show_time = true
  7. g_guid = "6886f8c95f9c4483b5f790e4198047eb:"
  8. entity_replacements =
  9. {
  10.     {
  11.         original = "victory_point",
  12.         replacement = g_guid .. "villagers_victory_point_marker",
  13.     },
  14.     {
  15.         original = "territory_point_mp",
  16.         replacement = g_guid .. "villagers_territory_point_marker",
  17.     },
  18.     {
  19.         original = "territory_fuel_point_mp",
  20.         replacement = g_guid .. "villagers_fuel_point_marker",
  21.     },
  22.     {
  23.         original = "territory_munitions_point_mp",
  24.         replacement = g_guid .. "villagers_munition_point_marker",
  25.     }
  26. }
  27. starting_building_replacements =
  28. {
  29.      -- Replaces default starting building/squads with the specified building/squads on a per race baises.
  30.     {
  31.         original = "default_mp",
  32.         starting_buildings =
  33.         {
  34.             {
  35.                 race = "west_german",
  36.                 building = g_guid .. "west_german_hq_villagers_mp",
  37.                 starting_squads =
  38.                 {
  39.                     g_guid .. "west_german_villager_mp",
  40.                     g_guid .. "west_german_villager_mp",
  41.                     g_guid .. "west_german_villager_mp",
  42.                     g_guid .. "west_german_villager_mp",
  43.                     g_guid .. "west_german_explorer_mp",
  44.                 },
  45.             },
  46.         },
  47.     },
  48. }
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