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- # For enchantments
- # You may add [nameOfEnchant]:[minLevel]-[maxLevel] per line
- # Example:
- # enchants:
- # - 'DURABILITY:1-0' - Amount range is invalid, so it'll default to 1
- # - 'DURABILITY:1-3' - Enchant level between 1 and 3
- # - 'DURABILITY:1' - Only possible level for this enchant is 1
- #
- # The chance of the trade itself is not in percentage (%)
- # The number can be as large as you want; the larger the number, the higher the chance of it being selected
- #
- # Leaving the name and lore empty will use the default item's values
- # Please use this list to get item types (materials) names: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Please use this list to get the enchantment names: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
- #
- # For potion effects, use the format '[{potionEffect}:{minLevel-maxLevel}:{mindurationInSeconds-maxdurationInSeconds}]' or '[{potionEffect}:{level}:{durationInSeconds}]
- # Use the following potion effect names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
- #
- # The default profession must exist. If it does not exist, a default profession will be created internally without trades.
- areProfessionsEnaled: true
- professions:
- default:
- trade1:
- name:
- lore:
- type: ENCHANTED_BOOK
- amount: 1
- chance: 5
- enchants:
- - 'SOUL_SPEED:1-3'
- trade2:
- name:
- lore:
- type: IRON_BOOTS
- amount: 1
- chance: 8
- enchants:
- - 'SOUL_SPEED:1-3'
- trade3:
- name:
- lore:
- type: SPLASH_POTION
- potionEffects:
- - 'FIRE_RESISTANCE:1-2:180-300'
- amount: 1
- chance: 8
- trade4:
- name:
- lore:
- type: POTION
- potionEffects:
- - 'FIRE_RESISTANCE:1:180'
- amount: 1
- chance: 8
- trade5:
- name: '&cWater bottle'
- lore:
- type: POTION
- amount: 1
- chance: 10
- trade6:
- name:
- lore:
- type: IRON_NUGGET
- amount: 10-36
- chance: 10
- trade7:
- name:
- lore:
- type: ENDER_PEARL
- amount: 2-4
- chance: 10
- trade8:
- name:
- lore:
- type: STRING
- amount: 3-9
- chance: 20
- trade9:
- name:
- lore:
- type: QUARTZ
- amount: 5-12
- chance: 20
- trade10:
- name:
- lore:
- type: OBSIDIAN
- amount: 1
- chance: 40
- trade11:
- name:
- lore:
- type: CRYING_OBSIDIAN
- amount: 1-3
- chance: 40
- trade12:
- name:
- lore:
- type: FIRE_CHARGE
- amount: 1
- chance: 40
- trade13:
- name:
- lore:
- type: LEATHER
- amount: 2-4
- chance: 40
- trade14:
- name:
- lore:
- type: SOUL_SAND
- amount: 2-8
- chance: 40
- trade15:
- name:
- lore:
- type: NETHER_BRICK
- amount: 2-8
- chance: 40
- trade16:
- name:
- lore:
- type: SPECTRAL_ARROW
- amount: 6-12
- chance: 40
- trade17:
- name:
- lore:
- type: GRAVEL
- amount: 8-16
- chance: 40
- trade18:
- name:
- lore:
- type: BLACKSTONE
- amount: 8-16
- chance: 4
- prof2:
- trade1:
- name: '&aPrank'
- lore:
- type: DIRT
- chance: 250
- amount: 64-2000
- trade2:
- name: '&aGood luck'
- lore:
- type: DIAMOND
- chance: 10
- amount: 1-5
- #This section will only work if you have server verision 1.16.5 and above
- acceptedTradeMaterial:
- default:
- - 'GOLD_INGOT'
- prof2:
- - 'GOLD_INGOT'
- - 'GOLD_NUGGET'
- - 'DIAMOND'
- #Select the chance when a piglin is cured. Only the ones cured
- #Piglins that spawn naturally will not have a profession.
- #This is not a percentage value.
- #A larger number indicates a higher chance of being selected.
- selectionChance:
- - 'default:100000'
- - 'prof2:1'
- #Instead of having professions pick one item at a time, you can select them to pick multiple items.
- #The maximum value is 64, and the minimum value is 1.
- howManyItemsCanAprofessionPickAtOnce:
- default:
- minValue: 1
- prof2:
- minValue: 1
- maxValue: 64
- #Chance out of 100000.
- #[profession]-[itemType]:[chance]
- #You cannot use the same material for multiple professions.
- #If multiple entries of the same material are used, then the plugin will select the last line with the same type, and the rest will be ignored.
- changeProfessionUsingItemChance:
- - 'default-GOLDEN_CARROT:50000'
- - 'prof2-DIAMOND_BLOCK:1'
- #This setting will allow the piglin to change their profession using the above items only if they are of the default profession.
- allowProfessionChange: true
- #This setting will only work if 'allowProfessionChange' is enabled.
- allowProfessionChangeAfter: true
- #If the respective settings are enabled,
- #For this to work, the 'feedPiglinByAnyone' setting from config.yml needs to be enabled.
- professionCanBeChangedByNonOwner: false
- #If this setting is false, then piglins won't pick up items that are renamed, enchanted, etc.
- #Similarly, for the change profession item, they won't accept it.
- canPreciousItemsBeUsed: false
- #If libs disguise is installed
- #Go to https://mineskin.org/
- #Select your skin or upload one, and paste the respective textureValue and textureSignature like in the example below
- skins:
- default: ''
- prof2:
- textureValue: ewogICJ0aW1lc3RhbXAiIDogMTcwNjQzNDMwODkyMiwKICAicHJvZmlsZUlkIiA6ICI1OWZmOTU1YzMxYjk0MWI0YWQwNDg4NDk0ODkzNzUzOCIsCiAgInByb2ZpbGVOYW1lIiA6ICJNZWdhMzQ5IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2ZjZmJiOThhMzYxNGQ4ZTY4NWI1OThmYjRiMmM1YmI0MGQ4NzZiODQ0NDA5ZWVhMzMxZWJmMjQ4ZjViMDhlM2MiCiAgICB9CiAgfQp9
- textureSignature: IbrvaAPl9Mrwlf7DHsQBcimIzW0V0m8F6/tx3K+rnd/fcsV9Ttx0s2my1KDWy20I7j9kmYiAFyL1GeM+x3XfAuNaNXDOi07XQI6aaQAK1xJriw0Yhe1C77Ecn3a9LpnEGXzmZ1k651knr3pXBoAg+adYz72jRUZH2Mfw2YJF5+Lr0jyl8Db/hXLgkgiz2HCuSH03IOEOm3ZQ32FeDJfdterbRKyn1xxSFCSiufGLMht0t1eYY51+cdNkjU7qPBQay29blmMe/4hRa4iwX0RbIvzFZijtfrw0560gyL3EYlPC4WJjPnqBkETP+b2Ci7KpMGbEYscR7rk5kh/mZhBW4Ip4icfWVVHhHLBbgRgQ4F5jXF4l/5aLTQR3mqmENn1bT9/sEdp09zVkHVTpUaJ+Tv+7pMGtZA6y09oUz3KLEjlpjf6KQYmXPtrgcAQ9KMGjpawrhqMaphnyjB4zxZAiWo+A4W29DlkEI01SYO5aMr1pcdidFlWG9f3oKJ7OJCqZrM53Um5ghtmF0BtgblxUBb5kEgEh3SpF3Wi3zolZac8qwCBzPa1MoM2MsnPioG5ofnFyageTFOFhWmU3CKjR4Lz7f1drnUVdLJ8EuIPUg7AosyGirt3x3cJazUQAuUtLMQAR6d6B+tOGpMWITvS23i8ILkH6BznEDS3OS4RRwAY=
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