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- span class="re5"> params["_unit"];
- //Add event ( see initPlayerLocal.sqf for code comments )
- _unit addEventHandler [ "Killed", {
- _unit = _this select 0;
- _killer = _this select 1;
- if ( isPlayer _killer && !( _killer isEqualTo _unit ) ) then {
- _killedSide = ( getNumber ( configFile >> "CfgVehicles" >> typeOf _unit >> "side" ) ) call BIS_fnc_sideType;
- _isEnemy = _killedSide getFriend side _killer < 0.6;
- if ( _isEnemy ) then {
- if !( _killer isEqualTo vehicle _killer ) then {
- switch ( _killer ) do {
- case ( driver vehicle _killer ) : {
- [ 250, 50, 1 ] remoteExec [ "fnc_updateStats", _killer ];
- };
- case ( gunner vehicle _killer ) : {
- [ 250, 100, 1 ] remoteExec [ "fnc_updateStats", _killer ];
- };
- case ( commander vehicle _killer ) : {
- [ 150, 100, 1 ] remoteExec [ "fnc_updateStats", _killer ];
- };
- default {
- //crew
- [ 50, 50] remoteExec [ "fnc_updateStats", _killer ];
- };
- };
- }else{
- [ 250, 100, 1 ] remoteExec [ "fnc_updateStats", _killer ];
- };
- }else{
- if !( _killer isEqualTo vehicle _killer ) then {
- switch ( _killer ) do {
- case ( driver vehicle _killer ) : {
- [ -250, -50] remoteExec [ "fnc_updateStats", _killer ];
- };
- case ( gunner vehicle _killer ) : {
- [ -250, -100] remoteExec [ "fnc_updateStats", _killer ];
- };
- case ( commander vehicle _killer ) : {
- [ -150, -100] remoteExec [ "fnc_updateStats", _killer ];
- };
- default {
- //crew
- [ -50, -50] remoteExec [ "fnc_updateStats", _killer ];
- };
- };
- }else{
- [ -250, -100, 1 ] remoteExec [ "fnc_updateStats", _killer ];
- };
- };
- };
- }];
- //Flag unit as having had event added
- _unit setVariable [ "hasEvent", true ];
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