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- --not mine
- --I stopped obfuscating bc its sus lol: https://www.youtube.com/@somac8400
- local zombies = game:GetService("Workspace").Zombies
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local mouse = LocalPlayer:GetMouse()
- local Camera = workspace.CurrentCamera
- local Debris = game:GetService("Debris")
- local UserInputService = game:GetService("UserInputService")
- local target = false
- local RunService = game:GetService("RunService")
- getfenv().lock = "Random" -- Head or Hitbox or Random
- fov = 99999
- local fovCircle = true
- local st = tonumber(tick())
- warn("Loading script...")
- if fovCircle then
- function createcircle()
- local a = Drawing.new("Circle")
- a.Transparency = 1
- a.Thickness = 1.5
- a.Visible = true
- a.Color = Color3.fromRGB(0, 255, 149)
- a.Filled = false
- a.Radius = fov
- return a
- end
- local fovc = createcircle()
- spawn(
- function()
- RunService:BindToRenderStep(
- "FovCircle",
- 1,
- function()
- fovc.Position = Vector2.new(mouse.X, mouse.Y)
- end
- )
- end
- )
- end
- -- function isFfa()
- -- local am = #Players:GetChildren();
- -- local amm = 0;
- -- for i , v in pairs(Players:GetChildren()) do
- -- if v.Team == LocalPlayer.Team then
- -- amm = amm + 1;
- -- end;
- -- end;
- -- return am == amm;
- --end;
- function getnearest()
- local nearestmagnitude = math.huge
- local nearestenemy = nil
- local vector = nil
- --local ffa = isFfa();
- for i, v in next, zombies:GetChildren() do
- if v and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
- local vector, onScreen = Camera:WorldToScreenPoint(v["HumanoidRootPart"].Position)
- if onScreen then
- local ray = Ray.new(Camera.CFrame.p, (v["Head"].Position - Camera.CFrame.p).unit * 500)
- local ignore = {
- LocalPlayer.Character
- }
- local hit, position, normal = workspace:FindPartOnRayWithIgnoreList(ray, ignore)
- if
- hit and hit:FindFirstAncestorOfClass("Model") and
- zombies:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)
- then
- local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- if magnitude < nearestmagnitude and magnitude <= fov then
- nearestenemy = v
- nearestmagnitude = magnitude
- end
- end
- end
- end
- end
- return nearestenemy
- end
- local meta = getrawmetatable(game)
- setreadonly(meta, false)
- local oldNamecall = meta.__namecall
- meta.__namecall =
- newcclosure(
- function(...)
- local method = getnamecallmethod()
- local args = {...}
- if string.find(method, "Ray") then
- if target then
- if args[1].Name ~= "Workspace" then
- print(args[1])
- end
- args[2] =
- Ray.new(
- workspace.CurrentCamera.CFrame.Position,
- (target.Position +
- Vector3.new(0, (workspace.CurrentCamera.CFrame.Position - target.Position).Magnitude / 500, 0) -
- workspace.CurrentCamera.CFrame.Position).unit * 5000
- )
- end
- end
- return oldNamecall(unpack(args))
- end
- )
- warn("Script loaded!\nTime taken: " .. math.abs(tonumber(tick()) - st))
- RunService:BindToRenderStep(
- "SilentAim",
- 1,
- function()
- if
- UserInputService:IsMouseButtonPressed(0) and Players.LocalPlayer.Character and
- Players.LocalPlayer.Character:FindFirstChild("Humanoid") and
- Players.LocalPlayer.Character.Humanoid.Health > 0
- then
- local enemy = getnearest()
- if enemy and enemy:FindFirstChild("Humanoid") and enemy.Humanoid.Health > 0 then
- local vector, onScreen = Camera:WorldToScreenPoint(enemy["Head"].Position)
- local head = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- local vector, onScreen = Camera:WorldToScreenPoint(enemy["HumanoidRootPart"].Position)
- local hitbox = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- if head <= hitbox then
- magnitude = head
- else
- magnitude = hitbox
- end
- if getfenv().lock == "Head" then
- target = workspace.Zombies[enemy.Name]["Head"]
- else
- if getfenv().lock == "Random" then
- if magnitude == hitbox then
- target = zombies[enemy.Name]["HumanoidRootPart"]
- else
- target = zombies[enemy.Name]["Head"]
- end
- else
- target = zombies[enemy.Name]["HumanoidRootPart"]
- end
- end
- else
- target = nil
- end
- end
- end
- )
- local spread1 = {
- Increase = 0,
- Decrease = 0,
- Max = 0,
- Min = 0
- }
- local rec = {
- Tilt = { 0, 0 },
- Side = { 0, 0 },
- Vertical = { 0, 0 },
- Back = { 0, 0 },
- Aimed = 0,
- FirstShot = 0
- }
- for i,v in pairs(getgc(true)) do
- if type(v) == 'table' and rawget(v, 'magsize') then
- v.magsize = math.huge
- v.storedammo = math.huge
- v.rpm = math.huge
- v.spread = spread1
- v.recoil = rec
- v.mode = "Auto"
- end
- end
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