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- Ronin Code Samurai subclass
- Dishonored
- At level 3, when you choose your code, you may pick either Sneak Attack, Dirty Fighting, or Bardic Inspiration. You gain one of those features. Additionally, you gain proficiency in a skill or thieves tools and choose an expertise in a skill or thieves tools, and you learn Theive's Cant.
- Dirty Fighter
- At 6th level, you can choose to either sharpen your tongue or your blade. You may choose to either gain the ability to taunt a creature as a bonus action, making a charisma check against its wisdom save, with the creature losing proficiency bonuses to its attacks and it must attack you on a failure. On a success, it is unaffected and cannot be affected by this feature again for 1 minute.
- Alternatively, when you damage a creature with Sneak Attack or Dirty Fighting, you can instead cause the creature to become your choice of Frightened, Bleeding, or Blinded for a number of rounds equal to the extra dice you would have rolled. This effect is not cumulative. If you have Bardic Inspiration, you may instead spend a Bardic Inspiration to affect a creature for a number of turns equal to the die's result.
- Fighting Expertise
- When you reach 11th level, You gain a fighting expertise as if you were a ranger. The expertise is the same as the fighting style you selected at level (2?).
- Path of the Ronin
- At 15th level, your wandering has hardened your feet to turmoil. You no longer set off traps based on movement, ignore damage from moving through damaging terrain, and ignore difficult terrain's penalties.
- Karmic Momentum
- When you reach 18th level, you are able to fuel your evil deeds with the intentions of others or the judgement due to them. When a creature within reach of you rolls a natural 1, you may make an Attack action as a reaction. Additionally, when you roll a natural 20, you gain an additional attack as part of your Attack action.
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