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  1. ============================
  2.  
  3. Thanks to the guest modders:
  4. 0001 Ryu (by tabs/anotak)
  5. 0003 Akuma (by tabs)
  6. 0004 Chris (by tabs)
  7. 0007 Dante (by Garuda/emc)
  8. 0009 Frank sound fix (by deadcell138)
  9. 0014 Tron (tabs)
  10. 0016 Hsien-Ko (by tabs)
  11. 0017 Felicia (by anotak/emc)
  12. 0023 Phoenix Wright (by tabs)
  13. 0025 Nemesis (by tabs)
  14. 0026 Spider-Man (by tabs)
  15. 0027 Captain America (by tabs)
  16. 0028 Wolverine (by tabs)
  17. 0038 Modok (by tabs)
  18. 0048 Iron Fist (by tabs)
  19.  
  20. ============================
  21.  
  22. GENERAL
  23.  
  24. TAC breaks allow combos after, opponent enters hard knockdown, steals 1 bar of meter from opponent
  25.  
  26. CAPCOM
  27.  
  28. 0001 Ryu (by tabs/anotak/emc)
  29. - All versions of Shoryuken OTG (emc)
  30. - New input, Jodan Sokuto Geri with S (RDP+S, same frame data as RDP+L), causes a crumple on hit, no wall bounce (emc)
  31. -all hadoukens, including assists have durability increased to 7 light durability
  32. -L hadouken projectile speed decreased. H hadouken projectile speed increased
  33. -ren hadouken (qcf+S mash) projectile distance slightly increased
  34. -baku hadouken (qcf+S charge) changed to shakunetsu hadouken. shakunetsu is a 5 durability medium durabiltiy projectile that is extremely quick and does 50% chip per hit (5 hits) on block. same charge time as vanilla, so pretty crap move still. fun for gimmicks though.
  35. -air L tatsu floats more and has less landing recovery
  36. -air M and H tatsu recover mid-air, but have higher min height req and limited to once in the air
  37. -shinkuu/shin hadouken is now 8+2 startup
  38. -denjin mode now heals slight faster than DT, has same duration as DT
  39. -ryu now shouts 'SUPER' intead of 'SHIN' when doing denjin mode shinkuu hadouken
  40. -shin hadouken otgs and is aimiable like regular shinkuu
  41.  
  42. - Recovery on Air throws reduced by 18f/14f (emc)
  43. - Alpha assist Shoryuken 4f invincibility (anotak)
  44.  
  45. 0002 Chun-Li
  46. - Ground throw recovery reduced by 4f
  47. - can air dash cancel normals on hit/block
  48. - cr.L hits low
  49. - st.H has less push back on hit/block, -7/1.4 (from -13/1.9)
  50. - fwd.H Kakukyakuraku now hits twice, first hit is a mid attack on frame 9 and an overhead on 29, recovery
  51.  
  52. reduced by 3f
  53. - L Kikoken travels full screen
  54. - M Kikoken recovery reduced by 6f
  55. - H Kikoken recovery reduced by 10f, durability increased to 7 (from 5)
  56. - L Spinning Bird Kick ground recovery reduced by 6f, 21f recovery (from 27f)
  57. - M Spinning Bird Kick ground recovery reduced by 3f, 21f recovery (from 24f)
  58. - L Spinning Bird Kick air recovery reduced by 13f, 14f recovery (from 27f)
  59. - M Spinning Bird Kick air recovery reduced by 6f, 18f recovery (from 24f)
  60. - Can perform an air action after an air L/M/H/Ex Spinning Bird Kick
  61. - EX Birdkick charge time redcued to 80f (from 90)
  62. - EX Birdkick causes a hard knockdown
  63. - Kikosho soft knockdown and OTG
  64. - Kikosho durability increased to 25 (from 3)
  65.  
  66. - Alpha assist changed to Spinning Bird Kick H (75 total frames)
  67. - Beta assist is now Tenshokyaku L, 5 frames extra hitstun on last hit
  68.  
  69. 0003 Akuma (by tabs)
  70. -health restored back to 800k
  71. -shin akuma mode super added on down down, atk+S. gives shin akuma versions of most moves, akuma gains
  72.  
  73. meter at 50% rate during the mode. assists stay the same. startup is
  74. 5+20 so it's pretty long to start up. no invul on startup, either.
  75. SHIN AKUMA MODE MOVE CHANGES:
  76. +most specials have recovery reduced
  77. +akuma ground FB has 7 durability, fires tenma fb. has slightly more hitstun.
  78. +air FB shoots 2 FBs, including one from demon flip
  79. +ground tatsu travels further
  80. +air tatsu has slightly less landing recovery
  81. +demon flip can be canceled 5f earlier
  82. +teleports all start 5f faster and have 5f less recovery
  83. +shoryu air OK
  84. +raging demon crumples on hit
  85. +there is a classic super on taunt w/ it's motion, from 'a good game'. 5 bars and shin mode only
  86.  
  87. 0004 Chris (by tabs)
  88. -added anti-air grenade on DP+S. 2 hits- grenade hit and explosion. does 150k if both hit, explosion only does 100k. explodes on contact. has slightly more recovery than H nade throw.
  89.  
  90. 0005 Wesker
  91. - st.L/cr.L rapid fire
  92. - can link all standing normals into the crouching version
  93. - Gunshot down-forward recovery lowered by 10f
  94. - j.M super jump juggle height lowered to 22 (from 26)
  95. - j.H super jump juggle height lowered to 19 (from 21)
  96. - j.S super jump juggle height increased to 15 (from 12), super jump hitstun increased to 12 (from 5)
  97. - Air Gunshot super jump juggle height lowered to 20 (from 25)
  98. - Air teleport L/M recovery reduced by 10f
  99. - Air teleport H recovery reduced by 5f
  100. - Added new Teleport command with DP+S, ground version will teleport directly up, air version will teleport down-forward (requires SJ height to perform, can be canceled from any gunshot)
  101. - Ground DP+S teleport exits on frame 20, 5f recovery
  102. - Air DP+S teleport exits on frame 19, 4f recovery
  103. - Ghost Butterfly (QCF+M) crumples grounded opponents
  104.  
  105. - Alpha assist swapped with Tiger Uppercut H (projectile counter), invincible to physical attacks for first 8 frames, taunts on 29th frame (70 total frames)
  106.  
  107. 0006 Viewtiful Joe
  108. - Alpha assist is now Super Voomerang, will perform a taunt before throwing a fully charged Heavy version of Voomerang on frame 26 (27 total frames)
  109.  
  110. 0007 Dante (by Garuda/emc)
  111. - cr.L hitbox marginally enlarged, no longer whiffs on standing storm (Garuda)
  112. - cr.M and j.M hitboxes now properly hit in XF2 - increased active frames of cr.M from 02 -> 04, reduced start up of j.M to 10 (from 11), increased active frames to 8 (from 3), increased XF2 speed to 22% (from 20%)
  113. - Volcano 1f of Untechable time added (Garuda)
  114. - ColdShower pushback marginally increased, and juggle height slightly decreased to avoid "teleport in place" glitch. (Garuda)
  115. - Rainstorm added height to juggle (Garuda).
  116. - Devil Trigger now builds meter at a 50% rate (emc)
  117.  
  118. - Beta assist is now Hysteric (94 total frames)
  119. - Gamma assist is now Multi-Lock level 4 (80 total frames)
  120.  
  121. 0008 Trish
  122. - minimum damage scaling for normals increased to 30% (from 20%)
  123. - minimum damage scaling for specials increased to 25% (from 20%)
  124. - Low Voltage L OTG
  125. - Air Dash cancel normals on hit/block
  126. - Knockdown time on air throws increased by 15 frames
  127.  
  128. - Alpha assist Trick "Hopscotch" is now Trick "Round Trip" and performs a taunt afterwords (182 total frames)
  129.  
  130. 0009 Frank
  131. - Last hit of Blue Light Special forced wall bounce
  132. - 100% sound fix on issues created by port (by deadcell138)
  133. - Swapped Tools of Survival Beta assist with Hammer Throw (Zombie Toss) (74 total frames)
  134. - Pick Me Up Gamma assist frame recovery improved to 50 (from 95), meter build occurs 4f after landing animation (from 1f)
  135.  
  136. 0010 Spencer
  137. - Can use air Zip-Line a maximum of 4 times
  138. - Can perform an air action after L/M/H Wire Grapple (32 frames of recovery)
  139. - Whiffed Armor Piercer recovery improved to 32 frames recovery (from 45)
  140. - Ground Throw forward recovery reduced by 10f
  141. - Ground Throw backwards recovery reduced by 19f
  142.  
  143. 0011 Arthur
  144. - Ground dash enabled
  145. - Ground dash forward velocity set to 12, back dash set to 14
  146. - Gold armor break no longers puts Arthur in a knockdown, however he is still vulnerable until he touches the ground.
  147. - Gold armor can be refreshed while in Gold
  148. - Gold armor builds meter at a 50% rate
  149. - Naked armor builds meter at a 150% rate
  150.  
  151. - Alpha assist is now Cross Bow (70 total frames)
  152. - Gamma assist is Fire Bottle Plus (appears on 25th frame) + Heavenly Slash (32nd frame), (61 total frames)
  153.  
  154. 0012 Amaterasu
  155. - Air back dash enabled (tabs)
  156. - Solar Flare Alpha assist stays on the field longer (110 total frames, from 42) and recovers 1 frame after counter disappears
  157. - Bloom Gamma assist frame recovery improved to 50 (from 95), meter build occurs 4f after landing animation (from 1f)
  158.  
  159. 0013 Zero
  160. - st.H set to 1 hit, hitstop increased to 14 (from 10), damage increased to 55,000
  161. - fwd.H set to 1 hit, hitstop increased to 14 (from 10), increased knock back on block, damage increased to
  162.  
  163. 60,000
  164. - reduced meter gain on level 3 buster and all lightnings to 0.8 (from 1.0 default)
  165. - L/M/H Lightning no longer cross up in the corner.
  166.  
  167. 0014 Tron (by tabs)
  168. -st.H slightly vaccuums in
  169. -j.H drops enemies downwards instead of pushing back, similar to vanilla tron
  170. -bandit boulder floats longer and higher
  171. -servbot shot projectiles velocity increased, causing them to fire significantly further away- H shot goes SJ height
  172. - gustaff fire assist has 1 point of armor on it
  173. - bandit boulder assist goes fullscreen now, but durability is reduced to be the same as M plasma beam/unibeam (which are the assist vers)
  174.  
  175. 0015 Morrigan
  176. - Reduced duration of Astral Vision to 500 frames (from 600)
  177. - Gamma assist Dark Harmonizer recovery increased to 50 (from 25), meter build occurs 4f after landing animation (from 1f)
  178.  
  179. 0016 Hsien-ko (by tabs)
  180. -forward ground dash distance per hop increased
  181. -forward air dash speed increased
  182. -cr.m hitstun increased
  183. -cr.h travel distance and velocity increased
  184. -can use S to brake pendulum similar to vsav
  185. -tenraiha drops more balls but reduced damage on balls to make tenraiha damage more consistent vs. random ball drop
  186. -chireitou damage slightly increased
  187. -EX item toss and EX gong added on motion+S. cost one bar to use.
  188. -EX item toss throws a 1 medium durability tenraiha ball at L item toss angle, causes stun on hit.
  189. -EX gong shoots out a slow moving gong that has no time limit. is air OK.
  190.  
  191. - Beta assist "Gong" is now the Heavy version (emc)
  192. - Gamma assist "Item toss" will spawn the light version 10f after the original spawn, (77 total frames) (emc)
  193.  
  194. 0017 Felicia (by anotak/emc)
  195. - Double jump enabled, cancelable on hit/block with j.L/M/H
  196. - Can wall cling at Super Jump Height (emc)
  197. - Can jump cancel all ground normals
  198. - Can perform an action after rolling buckler bounce back
  199. - Rolling Buckler L/M/H can cancel into Delta Kick L/M/H with an S input (emc)
  200. - Rolling Buckler -> Rolling Uppercut juggle hitstun increased to 11 (from 0), can be confirmed with a
  201.  
  202. ground normal (emc)
  203. - Cat Spike M causes a crumple on grounded opponents
  204. - Cat Spike is enabled in the air (anotak), L version uses the M animation but doesn't travel as far, L
  205.  
  206. version attacks on frame 18, no ground bounce. (emc)
  207. - 22H meter charge move recovers 3 frames faster
  208. - Sand Splash H travels full screen
  209. - Ground bounces enabled on the ground version of Delta Kick L/M/H
  210. - Delta Kick H causes a hard knockdown after the ground bounce (emc)
  211. - Kitty Helper attack becomes active 7 frames sooner, always causes soft knockdown
  212.  
  213. - Gamma assist Cat Spike causes a crumple on grounded opponents
  214.  
  215. 0018 C. Viper
  216. - Beta assist changed to Optic Laser
  217. - Alpha assist Thunder Knuckle has 1f invulnerability and will cause a soft knockdown on hit
  218.  
  219. 0019 Haggar
  220. - Beta assist changed to Hoodlum Launcher L (40 total frames)
  221. - Gamma assist changed to Violent Ax H, has armor from frames 11 to 62 (80 total frames)
  222.  
  223. 0020 Jill
  224. - 8 way dash added in the air with S+ATK motion (anotak)
  225. - Height restriction on 8 way air dash set to super jump height, 180 (from 120)
  226. - 20% buff to normal damage
  227. - Feral Crouch L Sweep jump cancelable, st.S and Special cancelable
  228. - Feral Crouch M Kick hard knockdown and push block nullification
  229. - Feral Crouch H Somersault OTG, Special and Hyper cancelable
  230. - Flip Kick added hitstun to 38 (from 35)
  231. - Cartwheel ground bounce removed on grounded opponents, hyper cancelable
  232. - Knee Drop H forced ground bounce
  233. - Mad Beast can be activated with 2 bars
  234.  
  235. - XF1 Speed changed to 20% (from 15%)
  236. - XF1/2/3 Damage changed to 10/15/25% (from 25/40/55%)
  237. - Lowered minimum damage scaling to 10/15/30% (from 20/20/30%)
  238.  
  239. - Alpha Assist Cartwheel Kick forced ground bounce on air borne opponents and heavy stagger on grounded opponents
  240. - Beta Assist Arrow Kick forced wall bounce
  241.  
  242. 0021 Strider Hiryu
  243. - Health increased to 800,000 (from 750,000)
  244. - Ame-no-Murakumo M has invulnerability on frames 10-19 (attack hits on frame 24)
  245. - Ame-no-Murakumo H has invulnerability on frames 14-29 (attack hits on frame 32)
  246. - Wall Cling Jump Kick forced ground bounce
  247. - Legion hyper causes a soft knockdown
  248. - Ouroboros can be activated with 2 bars
  249. - Enabled Ouroboros projectiles to deal chip damage
  250. - Ouroboros chip damage on physical and projectile hits reduced to 20% (from 30%)
  251. - Minimum scaling on attacks improved to 10% (from 3%)
  252. - Minimum scaling on specials improved to 15% (from 7%)
  253. - XF2 damage and speed boost lowered to 25% (from 35%)
  254. - XF3 damage and speed boost lowered to 30% (from 55/45%)
  255.  
  256. - Alpha assist is now Legion Formation, spawns Tiger on frame 26, Bird Bomb on 31, performs taunt after (96 total frames)
  257. - Beta assist is now Wall Cling Kick, wall jumps behind opponent on frame 6, attacks on frame 26 (45 total frames), forced ground bounce
  258.  
  259. 0022 Vergil
  260. - Lowered priority on Spiral Swords from Hyper -> Medium (projectile supers win as well as strong non-hypers such as Arthurs gold armor lance)
  261. - Added extra jump/dash to Devil Trigger
  262. - Blistering Swords can be activated on the ground with Down, Down ATK+S, can still activate Blister Swords
  263.  
  264. from Spiral Swords.
  265. - Dimension slash now has less probability to cross up randomly
  266. - XF3 time is now the same as XF2 (900 frames)
  267. - Alpha assist Judgement Cut changed to Heavy version
  268.  
  269. 0023 Phoenix Wright (by tabs)
  270. - Photo evidence fires 4f faster
  271. - Turnabout mode lasts 2.5x as long
  272. - Ace attorney does not remove turnabout mode
  273.  
  274. - Alpha assist is now M-Maya!? (Shield) (163 total frames) (emc)
  275. - Beta assist is now Cross Examination, stuns on first hit (66 total frames) (emc)
  276.  
  277. 0024 Fire Brand
  278. - Hell's Elevator L now travels to super jump height
  279. - Hell's Elevator M cancels into flight on frame 10 (from 25)
  280. - Demon Missile L will cause a stagger on counter hit
  281. - Demon Missile M will cause a crumple on counter hit
  282. - Wall Cling input changed to Back (from Back, Back)
  283. - Chaos Tide now costs 2 bars to perform
  284. - Flight start up set to 20 frames (from 30)
  285.  
  286. - Alpha assist Hell Spitfire changed to the Light version
  287. - Beta assist Demon Missile (Charge) will cause a crumple on grounded opponents
  288.  
  289. 0025 Nemesis (by tabs)
  290. - st.H and cr.H armor starts up faster
  291. - ground forward and back throws have 10f and 5f less recovery - makes their recovery the same. enables solo combo in corner off front throw
  292. - dp+ATK attacks armor start up faster. dp+H has 3 hits of armor, armor starts up extremely quickly- frame 5 or so
  293. - dp+L chains into dp+M
  294. - DP super armor starts at frame 0, has infinite hyper armor. is comboable after but uses wallbounce. has roughly 10f~ less recovery which is still suicidal on block
  295. - lvl3 has invin to active frame, causes crumple after hit
  296.  
  297. MARVEL
  298.  
  299. 0026 Spider-Man (by tabs)
  300. - enabled backwards airdash
  301. - can airdash twice
  302. - web zip projectile travels faster so spidey web zip is faster
  303. - web zip projectile has more hitstun
  304. - st.H has slightly more hitstun
  305. - j.S has slightly more SJ hitstun to enable easier SJ converts
  306.  
  307. 0027 Captain America (by tabs)
  308. - 5f recovery reduction on all shield slashes and stars and stripes
  309. - 3f recovery reduction on all charging stars
  310. - M shield slash now has higher velocity and goes further. has slight deceleration when returning.
  311. - final justice knockdown time longer, can followup w/ L shield slash after super now
  312.  
  313. - Alpha assist is now the light version of Shield Slash with OTG properties (emc)
  314. - Beta assist Stars and Stripes has 2f invincibility, hitbox active on frame 5 (emc)
  315.  
  316. 0028 Wolverine (by tabs)
  317. - removed swiss cheese from L
  318.  
  319. 0029 Magneto
  320. - j.H super jump juggle push back reduced to 40 (from 90)
  321. - Beta assist is now the Heavy version of Hyper Gravitation
  322. - Gamma assist is now Reverse Polarity, brings opponent down to the ground (51 total frames)
  323.  
  324. 0030 Hulk
  325. - Taunt (120 frames) grants super armor on frames 12-148 (40 frames left after recovery)
  326.  
  327. 0031 She-Hulk
  328. - Rapid fire st/cr.L
  329. - Hard knockdown on cr.H
  330. - Can combo st.H -> cr.H
  331. - Hard knockdown on Senton
  332. - Changed Lights Out (lamp post) input to ATK+S
  333. - Forced wall bounce and hard knockdown on Lights Out
  334. - Lights Out gains armor frames 22-62
  335. - Lights Out recovery improved to 78 (from 105)
  336. - Can block or perform an action after Emergency Landing
  337. - Added momentum to animation of Emergency Landing
  338. - Hard knockdown on Clothesline
  339. - Jump cancel availble on Torpedo and Clothesline on hit/block
  340. - OTG and hard knockdown on Shooting Star (Catapult L)
  341. - Forced wall bounce on Drop Kick (Catapult M)
  342. - Soft knockdown on Somersault L/M/H/+
  343. - Forced wall bounce on Emerald Cannon
  344. - Improved start up of Taking Out the Trash hitbox to 1 (from 4) and changed active frames to 10 (from 6)
  345. - Improved recovery of Taking Out the Trash animation to 130 (from 157)
  346. - OTG and hard knockdown on Level 3 car projectile
  347.  
  348. - Beta assist changed to Heavy Strike M, grab box changed to hitbox, performs taunt after (43 total frames)
  349. - Gamma assist Somersault hard knockdown
  350.  
  351. 0032 Task Master
  352. - Aim Master L/M/H can rekkha in the air
  353. - Counters have 10f faster recovery
  354. - Improved juggle of Aim Master H OTG
  355. - Double jump added
  356. - Grounded Legion Arrow Diagonal hard knockdown
  357. - First part of grounded Legion Arrow Up hard knockdown
  358.  
  359. - Beta assist is now Charging Star, invulnerable for first 6 frames (49 total frames)
  360. - Gamma assist Aim Master Up hard knockdown
  361.  
  362. 0033 Iron Man
  363. - st.M and st.H have no push back on hit/block
  364. - cr.H recovery reduced by 4f
  365. - cr.H missile speed increased to 25 (from 15)
  366. - cr.H missile OTG
  367. - st.S vaults forward a bit (allows max range confirms)
  368. - All ground/air dashes can now be canceled into a button on the 6th frame (from 10), fixes plink dashing
  369. - Lowered air dash start up to 1f, can now properly air plink dash (from 9)
  370. - Reduced distance of air dash forward, down-back, down-forward, up-back and up-forward
  371. - Increased height restriction on air dashes to 120 (from 60, same as Thor)
  372. - Can air dash cancel air specials on hit/block
  373. - Proton Cannon now causes a soft knockdown
  374.  
  375. - Alpha assist Unibeam now spawns further back
  376. - Gamma assist Smart Bomb projectile replaced with Double Missile
  377.  
  378. 0034 Thor
  379. - st.L recovery changed to 18 (from 32)
  380. - cr.L recovery changed to 19 (from 32)
  381. - st.M has reduced push back on hit/block
  382. - st.H jump cancel
  383. - Can now combo all medium normals into heavy normals
  384. - Soft knockdown added to 1st hit of Mighty Smash L
  385. - Ground dash distance improved to 13 (from 11)
  386. - Air dash actions increased to 2
  387. - Air Flight start up reduced to 25 (from 30)
  388. - Command grab L changed from 5f start up to 3f
  389. - Command grab M changed from 3f start up to 2f
  390. - Mighty Speech recovery reduced by 9f
  391. - Air Throw recovery reduced by 20f
  392. - Forced wall bounce added to Mighty Thunder, improved recovery to 195 (from 220)
  393. - Air Mighty Tornado air action increased to 4, can be used after all air actions are used
  394.  
  395. - XF1 Damage lowered to 1.1 (from 1.4)
  396. - XF2 Damage lowered to 1.2 (from 1.45)
  397. - XF2 Speed changed back to 1 (from 1.1)
  398. - XF3 Damage/Speed changed to 1.25/1.1 (from 1.7/1)
  399.  
  400. - Beta assist Mighty Smash forced ground bounce
  401. - Gamma assist Mighty Strike soft knockdown
  402.  
  403. 0035 Doom
  404. - Can Fly/Unfly cancel air specials
  405.  
  406. 0036 Phoenix
  407. - Dark Mode feathers removed on Flare Sword (fwd.H) and Burn Out Break (Dive kick)
  408.  
  409. - swapped TK Shot Alpha assist with the Heavy version
  410. - swapped TK Trap Gamma assist with the Light version
  411.  
  412. 0037 Shuma Gorath
  413. - Can air dash cancel normal attacks on hit/block
  414. - Strange Gaze knock back reduced, jump cancelable, deals chip damage
  415. - Air Strange Gaze deals chip damage
  416. - Total air dashes increased to 2
  417. - Added ground bounce to j.S
  418. - j.S can be dash canceled or special canceled on hit/block
  419. - Mystic Ray L/M/H hits low
  420. - Devitalization L/M/H command grab recovery lowered to 38 (from 48)
  421. - Mystic Stare L/M/H durability increased to 2 (from 1)
  422. - Mystic Stare L/M recovery reduced to 39/44 (from 44/49, now +15/+10 on block/hit)
  423. - Hyper Mystic Smash hits High on all hits
  424. - Improved Hyper Mystic Smash recovery to 220 (from 249)
  425.  
  426. - Beta assist Mystic Stare now travels full screen
  427. - Gamma assist is now Devitalization, grab box changed to a hitbox (55 total frames)
  428.  
  429. 0038 Modok (by tabs)
  430. - improved frame date on qcf+S cube blaster- is now faster than qcf+L
  431.  
  432. 0039 Dormammu
  433. - Flame carpet can consistently OTG into st.L with low hitstun and can link snap back on most characters/combos
  434. - 1 Blue OTG and soft knockdown
  435. - 2 Blue OTG and hard knockdown
  436. - Can perform air actions after air specials
  437. - Can unfly cancel air specials
  438. - Lowered flight clearance to 5 (from 15)
  439.  
  440. - Alpha assist changed to Dark Hole L
  441. - Gamma assist is now Liberation (Meteors) and will now spawn 1 Blue (frame 16) and 1 Red spell (frame 47) and release on frame 105 (130 total frames)
  442.  
  443. 0040 Deadpool (by tabs)
  444. - grounded ninja gifts all recover midair now
  445. - increased buffer window on chimichanga followup for both moves (since i couldn't only change the quick work one) from 2f to 5f
  446. - teleport explosion now does 80k unscaled. hooray for memes or something i guess
  447. - Can explode at anytime with 421+S, cancel priority set to normal, resets teleport count (emc)
  448.  
  449. - Trigger Happy M is now the Gamma assist (71 total frames) (emc)
  450.  
  451. 0041 Storm
  452. - st.H jump cancel
  453. - normals have 25% damage boost
  454. - Lightning Attack can be dash canceled on hit/block in the air
  455. - Lightning Attack can OTG
  456. - Lightning Attack has 2f faster recovery on the ground
  457. - Typhoon L/M/H ground improved start up by 20f (tabs)
  458. - Typhoon L/M/H air improved start up by 10f (tabs)
  459. - Lightning Sphere L/M/H reduced recovery to 50 (from 60, now +7 on block, +9 on hit)
  460. - Can now perform an air action after any air special
  461. - Meter build on normals increased by 10% (from 1.0 to 1.1)
  462. - Meter build on Whirlwind L/M/H increased by 20% (from 1.0 to 1.2)
  463. - Base damage scaling on specials increased to 15% (from 10%)
  464. - Lightning Storm damage changed from 27k to 30k
  465. - Lightning Storm causes soft knockdown
  466. - Air Lightning Storm air action increased to 4, can be used after all air actions are used
  467. - removed air dash up/up-back/up-forward as inputs (more leniency on float input)
  468. - Can float after any air action at super jump height with an Up, Up input
  469.  
  470. - Changed Typhoon assist to L version
  471. - Whirlwind assist now travels full screen (same as Heavy version)
  472. - Gamma assist is now jumping Lightning Sphere L (projectile spawns on frame 37, 74 total frames)
  473.  
  474. 0042 Super Skrull
  475. - st.H no longer ground bounces on grounded opponents
  476. - Rolling hook can also be performed with ATK+S input
  477. - Orbital Grudge M/H armor starts on frame 10/13 (from 12/17)
  478. - No height restriction on Air Dash
  479.  
  480. - Alpha assist Stone Smite has armor on frames 20-35 and forces a wall bounce
  481. - Beta assist is now Orbital Grudge L, Fatal Buster performs on frame 35, armor kicks in on frames 40-60 (89 total frames)
  482. - Gamma assist Tenderizer start up increased by 10 frames, attacks with st.L on 1st frame
  483.  
  484. 0043 Sentinel
  485. - Health buffed to 1,100,000 (from 900,000)
  486. - Flight Clearance lowered to 5 (from 10)
  487. - Flight Max Speed improved to 14 (from 12)
  488. - Max Height during Flight improved to 700 (from 600)
  489. - Flight duration improved to 220 frames (from 184)
  490. - st.S deals chip damage
  491.  
  492. - Beta assist is now Sentinel Force L (same frame data as alpha assist)
  493. - Gamma assist is now st.H and cr.H projectiles (93 total frames)
  494.  
  495. 0044 X-23
  496. - Fully charged Neck Slice 236+L hitbox start up improved by 4f, active frames increased to 22 (from 14), causes crumple on hit, damage improved to 130,000 one hit (from 50,000 3 hits)
  497. - Ankle Slice 236+M uncharged can OTG, active frames changed to 7 (from 4)
  498. - Distance pushed away from ground throw forward/back lowered to 9 (from 15), enemy knockdown time increased to 22 (from 20)
  499. - Enemy knockdown time on air throw forward/back increased to 28/34 (from 14/14)
  500. - Mirage Feint L has invincibility on frames 4-17 (18 frames total)
  501. - Mirage Feint M has invincibility on frames 15-26 (27 frames total)
  502. - Falling Claw has better juggle properties: jumping hitstun increased to 3 (from 0), super jump hitstun improved to 12 (from 5), staggers grounded opponents on counter hit
  503. - Talon Attack L has better air to air juggle properties: super jump knockback lowered to 100 (from 130), super jump hitstun increased to 35 (from 25)
  504. - Talon Attack L/M/H no longer counts as an air dash action
  505. - Crescent Scythe L/M/H can be button canceled into Talon Attack L with an L input (frame window is 1-20)
  506. - Air special actions increased to 4
  507. - Rage Trigger damage increased to 279,600 unmashed (from 245,400), soft knockdown
  508. - Weapon X Prime can OTG, last two hits of damage nerfed, total damage reduced to 244,200 (from 280,900)
  509.  
  510. - Alpha assist Neck Slice will cause a forced wall bounce, hitbox start up 4f faster, active frames increased to 13 (from 7)
  511.  
  512. 0045 Nova
  513. - Gamma assist is now Energy Javelin, performs taunt on frame 55 (128 total frames)
  514.  
  515. 0046 Rocket Raccoon
  516. - j.M overhead
  517. - durability on point version of log trap matched to assist version (10)
  518. - durability on point version of 2 shot increased to 5 (from 3)
  519. - durability on 2 shot assist increased to 5 (from 4)
  520. - Snap back recovery is now -5 (from -11)
  521. - Can use Rocket Skates up to two times (tabs)
  522. - Air Spitfire one shot recovery reduced by 10f
  523. - Can perform an air action after a single Spitfire Shot (using 2 shot will disable your actions)
  524. - Can float after any air action at super jump height with an Up, Up input
  525.  
  526. - Claymore assist swapped with Net Trap
  527.  
  528. 0047 Ghost Rider
  529. - health buffed from 1,000,000 to 1,050,000
  530. - j.H added fixed hitstun, lowered juggle to 23/25 (from 28/30)
  531. - Hell Fire L fixed hitstun (effects assist also)
  532. - Improved duration of Hell Fire M/H
  533. - Hell Fire M recovery changed to 9 (from 18)
  534. - Hell Fire H negates push block
  535. - Chain of Rebuttal L/M has a higher wall bounce and hard knockdown
  536. - Judgement Strike projectiles hit full screen
  537. - Ground bounce added to last physical/projectile hit of Hellfire Maelstrom super, Hard Knockdown on projectile hit only
  538. - Penance Stare is now a level 1, does 180k damage, recovery increased to 130 (from 125)
  539.  
  540. - Alpha assist is now Judgement Strike (78 total frames)
  541. - Gamma assist is now Chaos Bringer (66 total frames)
  542.  
  543. 0048 Iron Fist (by tabs)
  544. - cr.L hits low
  545. - st.S otgs, hits airborne opponents (but hitbox is very low to the ground)
  546. - S rekkas are now doable outside of 3rd rekka string
  547. - dragon kick is now air OK- is slightly more active and hitbox starts up slightly faster than grounded dragon kick. recovers slightly before landing from SJ height.
  548.  
  549. 0049 Dr. Strange
  550. - Rapid fire st.L
  551. - cr.L hits low
  552. - Dash Accel lowered from 0.75 -> 0.7 (improves forward dash a bit)
  553. - Dash Traction lowered from 0.5 -> 0.3 (improves forward dash a bit)
  554. - Illusion Counter has 3f faster recovery
  555. - Air specials can cancel into fly/unfly
  556. - Mystic Sword M/H durability increased to 10 low points (from 8)
  557. - Snap back recovery is now -5 on block (from -18)
  558.  
  559. - Alpha assist will now spawn a Grace of Hoggoth L and a Flame of the Faltine (81 total frames)
  560.  
  561. 0050 Hawkeye
  562. - st.M improved hitstun, lowered recovery
  563. - fwd.H hard knockdown
  564. - Piercing Bolt has stagger effect on hit and soft knockdown on airborne targets, negates push block
  565. - Forced ground bounce on Ice Arrows
  566. - Trick Shot M Ice Arrow OTG
  567. - Can feint cancel out of Trick Maneuver L with S (tabs)
  568. - Gimlet soft knockdown
  569. - Snap back recovery is now -5 on block (from -10)
  570.  
  571. ============================
  572.  
  573. Change Log:
  574. 1.5.3
  575. - X23: Added in, see notes.
  576. - Thor: Can use Air Mighty Tornado after using all air actions
  577. - Storm: Can use Air Lightning Storm after using all air actions
  578.  
  579. 1.5.2
  580. - General: TAC breaks allow combos, wall bounce ends in a hard knockdown
  581. - Spencer: Added in, see notes.
  582. - Firebrand: Unblockable is back, reverted many changes, see notes.
  583. - Super Skrull: Added in, see notes. Increased start up of Tenderizer assist by 10f.
  584. - Iron Man: st.S vaults forward a bit to allow max range confirms. Repulsor assist spawns further back and
  585.  
  586. start up increased by 10f.
  587. - Strider: Wall Cling Jump Kick forced ground bounce, also applies to assist version.
  588. - Frank: Last hit of Blue Light Special will force a wall bounce.
  589. - Storm: Can float after any air action at super jump height. cr.M jump cancel removed.
  590. - Rocket: Can float after any air action at super jump height. Can perform an air action after an air
  591.  
  592. Spitfire.
  593. - Hulk: Taunt grants super armor for 180 frames.
  594. - Ryu: Shoryuken OTG. New input, RDP+S causes a crumple on hit.
  595. - Taskmaster: Counters recovery 10 frames faster.
  596. - Dante: Beta assist swapped with Hysteric. Gamma assist swapped with Multi-Lock.
  597. - Wesker: Ghost Butterfly (QCF+M) crumples on grounded opponents.
  598. - Zero: Reverted and adjusted some changes, see notes.
  599. - Haggar: Beta assist changed to Hoodlum Launcher L. Gamma assist changed to Violent Ax H, has armor from frames 11 to 62.
  600. - She-Hulk: Lamp post input changed to ATK+S, armor occurs on frames 22-62. Beta assist changed to Heavy Strike M, grabbox changed to hitbox.
  601. - Ghost Rider: Gamma assist changed to Chaos Bringer.
  602. - Phoenix Wright: Alpha assist is now M-Maya!? (Shield). Beta assist is now Cross Examination, stuns on first hit.
  603. - Deadpool: Can explode at any time, resetting the teleport count with 421+S
  604. - Felicia: Lots of changes, see notes.
  605.  
  606. 1.5.1
  607. - General: Added splash logo that confirms your current version number of the mod
  608. - Ammy/Frank/Morrigan: Adjusted recovery of meter build to 50f, meter build occurs on the 4th frame after landing
  609. - Viewtiful Joe: Swapped Alpha assist with Super Voomerang
  610. - Phoenix: Reverted scaling changes, including XF nerfs and dark mode nerfs. Removed feather spawn on fwd.H and j.dH (dive kick).
  611. - Vergil: Reverted scaling changes, including XF nerfs, back to default. XF3 time now lasts the same as XF2 (900 frames). Dimension slash has less probability of crossing up.
  612.  
  613. 1.5
  614. - Ryu: Combined tabs latest mod with anotak's DP assist. Reduced air throw recovery to allow OTG assists to connect.
  615. - Akuma: added in latest tabs mod
  616. - Amaterasu: Can perform an air back dash (tabs)
  617. - Captain America: Combined latest mod from tabs. Added Light Shield Slash as assist, buffed Stars and Stripes assist.
  618. - Chun-Li: new version, see notes.
  619. - Deadpool: combined tabs latest version with Gunshot M Gamma assist
  620. - Hsien-Ko: combined tabs latest version with assist buffs (see notes)
  621. - Wesker: Can cancel all gunshots into S teleports.
  622. - Doom: Footdive nerfs reverted.
  623. - Magneto: new version, see notes.
  624. - Hawkeye: Can feint cancel out of Trick Maneuver L with S (tabs)
  625. - Rocket: Can air skate twice in the air (tabs)
  626.  
  627. 1.4.9
  628. - Jill: Height restriction added to 8 way air dash
  629. - Arthur: Can now trigger gold mode to refresh timer while already in Gold. Meter build decreased in Gold
  630.  
  631. to 50%, meter build increased while naked to 150%. Now plays sound on dash animation.
  632. - Vergil: Blistering Swords can be activated with Down, Down ATK+S
  633. - Wesker: Added in own version, see notes
  634. - Strider: Alpha assist is now Legion Formation. Beta assist is now Wall Cling Kick. Ame-no-Murakumo M/H
  635.  
  636. now have invulnerability frames (see character notes).
  637. - Thor: removed OTGs. reduced recovery of air throws by 20f. st.M has less push back on hit/block.
  638. - Trish: Alpha assist Trick "Round Trip" recovery nerfed to 182 total frames (from 60)
  639. - Nova: Gamma assist Energy Javeling recovery nerfed to 128 total frames (from 66)
  640. - Taskmaster: Beta assist is now Charging Star, invulnerable for first 6 frames (49 total frames)
  641. - Dormammu: Gamma assist Liberation start up nerfed 10 frames, increased window before projectile spawn by
  642.  
  643. 5 frames
  644.  
  645. 1.4.8:
  646. - General: Added new file structure to include updated UI for custom assist names at Character Select.
  647.  
  648. Updated mods from tabs latest uploads, see seperate readme.
  649. - Morrigan: Reverted changes, Astral Vision duration reduced to 500 frames (from 600).
  650. - Iron Man: Reverted many changes, see notes. Alpha assist Unibeam spawns further back.
  651. - Sentinel: Added in new version, see notes.
  652. - Storm: Can perform an air action after a whiffed Lightning Attack, 2f faster recovery after touching the
  653.  
  654. ground. New Gamma assist Lightning Sphere L. Alpha Whirlwind assist travels full screen and has correct
  655.  
  656. animations.
  657. - Dormammu: Gamma assist Liberation spawns 1 Blue and 1 Red spell and will also release on frame 100.
  658. - Shuma: Beta assist Mystic Stare now travels full screen. Gamma assist is now the command grab
  659.  
  660. Devitalization.
  661. - Dr. Strange: Improved recovery of Illusion counter by 3f. Alpha assist changed to Grace of Hoggoth L and
  662.  
  663. Flames of the Faltine.
  664.  
  665. 1.4.7:
  666. - General: Fixed airborne glitch on new assist animations
  667. - Arthur: added my own version, see character notes for details
  668. - Deadpool: Changed Happy Trigger assist to M version
  669. - Trish: Increased knock down time for air throws
  670. - Vergil: Blistering Swords can be activated with QCF+ATK+ATK on the ground
  671. - Magneto: set back to default for now
  672. - Ghost Rider: Penance Stare damage set to 180K. Hellfire Maelstorm no longer does a Hard Knockdown on the
  673.  
  674. last physical hit. Lowered juggle of j.h.
  675.  
  676. 1.4.6
  677. - Nova: Gamma assist is now Energy Javelin
  678. - Deadpool: Gamma assist is now the Light version of Happy Trigger
  679. - C.Viper: Beta assist is now Optic Laser. Alpha thunder knuckle assist improved.
  680. - Frank: Matched recovery of meter build assist to Morrigans. Tools of survival assist swapped with zombie
  681.  
  682. toss.
  683. - Ammy: Improved recovery of Bloom assist. Counter assist stays on the field longer.
  684. - Trish: Alpha assist animation now properly matches Round Trip.
  685. - Ghost Rider: Alpha assist is now Judgement Strike. Gamma assist is now the Heavy version of Hell Fire.
  686. - Rocket: Snap back recovery improved.
  687. - Dr. Strange: Snap back recovery improved. Alpha assist Daggers changed to Medium version.
  688. - Hawkeye: Snap Back recovery improved.
  689.  
  690. 1.4.5
  691. - Jill: 8 way dash added in the air with S+ATK motion
  692. - Storm: Lightning Sphere recovery reduced by 10f
  693. - Shuma: Strange Gaze (fwd.H) has less knockback on hit and is jump cancelable, deals chip damage. Air
  694.  
  695. Strange Gaze deals chip damage. Mystic Stare L and M reduced recovery by 5f each.
  696. - She-Hulk: Can combo st.H -> cr.H
  697. - Ghost Rider: Normal combo paths improved.
  698. - Thor: Increased forward ground dash distance. Flight start up improved. Normal combo paths improved.
  699.  
  700. 1.4.4
  701. - Shuma: Lowered command grab recoveries by 10f. Improved Mystic Stare durability from 1 low durability
  702.  
  703. points to 2.
  704. - Dante: Fixed XF2 cr.M and j.M hitbox skipping
  705. - Tabs: fixed Captain America's level 3 to be a longer Hard Knockdown
  706.  
  707. 1.4.3
  708. - Storm: Normal damage scaling set to default (10%)
  709. - Dante: Devil Trigger now builds meter at a 50% rate
  710. - Tabs mods: added in new builds for Wesker, Arthur, Tron, Morrigan, Hsien-Ko, Phoenix Wright, Nemesis,
  711.  
  712. Spider-Man, Captain America, Sentinel, X-23 & Iron Fist
  713.  
  714. 1.4.2
  715. - She-Hulk: added armor to Lamp Post on the 9th frame. Gains momentum after Emergency Landing. Improved
  716.  
  717. recovery of Taking Out the Trash.
  718. - Jill: Removed hard knockdown on Cartwheel.
  719. - Ghost Rider: Penance Stare is now a level 1, does 250k damage, recovery increased by 5 frames, need to
  720.  
  721. fix DHC. Hellfire M/H buffs.
  722. - Frank: 100% sound fix on issues created by port (by deadcell138)
  723.  
  724. 1.4.1
  725. - Updated Felicia and Ryu (by anotak)
  726. - lots of Ghost Rider changes
  727. - Buffed Jills A/B assists, lowered damage scaling, Mad beast costs 2 bars
  728. - Buffed She-Hulks B/Y assists, cr.L rapid fire added, changed lamp post input, can block after emergency
  729.  
  730. landing
  731. - Buffed Thors B/Y assists, removed st/cr.L rapid fire and improved recovery, improved recovery of Mighty
  732.  
  733. Speech and Mighty Thunder
  734. - Added Thors blue lightning color mod to match his hitsparks from the param file
  735. - Fixed Striders Orbs, costs 2 bars
  736. - Vergil's Judgement Cut assist back as the Heavy version
  737. - Removed Dorms st.H jump cancel, can perform an air action after an air special
  738. - Remove Hawkeyes st.M jump cancel, improved recovery
  739.  
  740. 1.4
  741. - Added a bunch of changes to Jill
  742. - Added Felicia (by anotak)
  743.  
  744. 1.3.2
  745. - removed flight cancels for storm, improved typhoon start up and added actions after air specials (thx
  746.  
  747. tabs)
  748. - readded push block negation on storms lightning sphere
  749. - removed storms air dash up/up-back/up-forward as inputs
  750.  
  751. 1.3.1
  752. - Updated Ryu by anotak (see tabs notes for the additions)
  753. - Buffed Firebrand damage and scaling
  754. - changed Thors OTG path
  755. - toned back Dormammu teleport cancels, added whiff dash cancels on air specials (kept old file around for
  756.  
  757. further testing)
  758. - removed Storms cr.M OTG
  759. - Added Franks sound fix (by deadcell138)
  760.  
  761. 1.3
  762. - Added updates to Ryu, Nemesis, Iron Fist & Hsien-Ko by tabs
  763. - Adjusted Thors XF speed/damage bonuses
  764. - Added new changes to Hawkeye
  765. - Removed Storms push block nullification from Lightning Sphere L/M/H
  766. - rolled back wall bounce changes to She-Hulks attacks
  767. - Firebrands Demon Missile H charged negates push block
  768.  
  769. 1.2.2
  770. - Added scaling changes to Vergil
  771. - Added changes to Phoenix
  772.  
  773. 1.2.1
  774. - removed Iron Mans st.S special cancel
  775.  
  776. 1.2
  777. - Added Garudas, tabs and anotaks mods
  778.  
  779. 1.1.2
  780. - Added Task Master and Firebrand
  781.  
  782. ============================
  783.  
  784. THANK YOU TO
  785.  
  786. SixFortyFive, without you this wouldn't be possible.
  787. Anotak, developed amazing tools to make modding easier.
  788. Tabs, for being cool.
  789.  
  790. follow me @Game650 on twitter for releases, videos and more!
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