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- ============================
- Thanks to the guest modders:
- 0001 Ryu (by tabs/anotak)
- 0003 Akuma (by tabs)
- 0004 Chris (by tabs)
- 0007 Dante (by Garuda/emc)
- 0009 Frank sound fix (by deadcell138)
- 0014 Tron (tabs)
- 0016 Hsien-Ko (by tabs)
- 0017 Felicia (by anotak/emc)
- 0023 Phoenix Wright (by tabs)
- 0025 Nemesis (by tabs)
- 0026 Spider-Man (by tabs)
- 0027 Captain America (by tabs)
- 0028 Wolverine (by tabs)
- 0038 Modok (by tabs)
- 0048 Iron Fist (by tabs)
- ============================
- GENERAL
- TAC breaks allow combos after, opponent enters hard knockdown, steals 1 bar of meter from opponent
- CAPCOM
- 0001 Ryu (by tabs/anotak/emc)
- - All versions of Shoryuken OTG (emc)
- - New input, Jodan Sokuto Geri with S (RDP+S, same frame data as RDP+L), causes a crumple on hit, no wall bounce (emc)
- -all hadoukens, including assists have durability increased to 7 light durability
- -L hadouken projectile speed decreased. H hadouken projectile speed increased
- -ren hadouken (qcf+S mash) projectile distance slightly increased
- -baku hadouken (qcf+S charge) changed to shakunetsu hadouken. shakunetsu is a 5 durability medium durabiltiy projectile that is extremely quick and does 50% chip per hit (5 hits) on block. same charge time as vanilla, so pretty crap move still. fun for gimmicks though.
- -air L tatsu floats more and has less landing recovery
- -air M and H tatsu recover mid-air, but have higher min height req and limited to once in the air
- -shinkuu/shin hadouken is now 8+2 startup
- -denjin mode now heals slight faster than DT, has same duration as DT
- -ryu now shouts 'SUPER' intead of 'SHIN' when doing denjin mode shinkuu hadouken
- -shin hadouken otgs and is aimiable like regular shinkuu
- - Recovery on Air throws reduced by 18f/14f (emc)
- - Alpha assist Shoryuken 4f invincibility (anotak)
- 0002 Chun-Li
- - Ground throw recovery reduced by 4f
- - can air dash cancel normals on hit/block
- - cr.L hits low
- - st.H has less push back on hit/block, -7/1.4 (from -13/1.9)
- - fwd.H Kakukyakuraku now hits twice, first hit is a mid attack on frame 9 and an overhead on 29, recovery
- reduced by 3f
- - L Kikoken travels full screen
- - M Kikoken recovery reduced by 6f
- - H Kikoken recovery reduced by 10f, durability increased to 7 (from 5)
- - L Spinning Bird Kick ground recovery reduced by 6f, 21f recovery (from 27f)
- - M Spinning Bird Kick ground recovery reduced by 3f, 21f recovery (from 24f)
- - L Spinning Bird Kick air recovery reduced by 13f, 14f recovery (from 27f)
- - M Spinning Bird Kick air recovery reduced by 6f, 18f recovery (from 24f)
- - Can perform an air action after an air L/M/H/Ex Spinning Bird Kick
- - EX Birdkick charge time redcued to 80f (from 90)
- - EX Birdkick causes a hard knockdown
- - Kikosho soft knockdown and OTG
- - Kikosho durability increased to 25 (from 3)
- - Alpha assist changed to Spinning Bird Kick H (75 total frames)
- - Beta assist is now Tenshokyaku L, 5 frames extra hitstun on last hit
- 0003 Akuma (by tabs)
- -health restored back to 800k
- -shin akuma mode super added on down down, atk+S. gives shin akuma versions of most moves, akuma gains
- meter at 50% rate during the mode. assists stay the same. startup is
- 5+20 so it's pretty long to start up. no invul on startup, either.
- SHIN AKUMA MODE MOVE CHANGES:
- +most specials have recovery reduced
- +akuma ground FB has 7 durability, fires tenma fb. has slightly more hitstun.
- +air FB shoots 2 FBs, including one from demon flip
- +ground tatsu travels further
- +air tatsu has slightly less landing recovery
- +demon flip can be canceled 5f earlier
- +teleports all start 5f faster and have 5f less recovery
- +shoryu air OK
- +raging demon crumples on hit
- +there is a classic super on taunt w/ it's motion, from 'a good game'. 5 bars and shin mode only
- 0004 Chris (by tabs)
- -added anti-air grenade on DP+S. 2 hits- grenade hit and explosion. does 150k if both hit, explosion only does 100k. explodes on contact. has slightly more recovery than H nade throw.
- 0005 Wesker
- - st.L/cr.L rapid fire
- - can link all standing normals into the crouching version
- - Gunshot down-forward recovery lowered by 10f
- - j.M super jump juggle height lowered to 22 (from 26)
- - j.H super jump juggle height lowered to 19 (from 21)
- - j.S super jump juggle height increased to 15 (from 12), super jump hitstun increased to 12 (from 5)
- - Air Gunshot super jump juggle height lowered to 20 (from 25)
- - Air teleport L/M recovery reduced by 10f
- - Air teleport H recovery reduced by 5f
- - Added new Teleport command with DP+S, ground version will teleport directly up, air version will teleport down-forward (requires SJ height to perform, can be canceled from any gunshot)
- - Ground DP+S teleport exits on frame 20, 5f recovery
- - Air DP+S teleport exits on frame 19, 4f recovery
- - Ghost Butterfly (QCF+M) crumples grounded opponents
- - Alpha assist swapped with Tiger Uppercut H (projectile counter), invincible to physical attacks for first 8 frames, taunts on 29th frame (70 total frames)
- 0006 Viewtiful Joe
- - Alpha assist is now Super Voomerang, will perform a taunt before throwing a fully charged Heavy version of Voomerang on frame 26 (27 total frames)
- 0007 Dante (by Garuda/emc)
- - cr.L hitbox marginally enlarged, no longer whiffs on standing storm (Garuda)
- - cr.M and j.M hitboxes now properly hit in XF2 - increased active frames of cr.M from 02 -> 04, reduced start up of j.M to 10 (from 11), increased active frames to 8 (from 3), increased XF2 speed to 22% (from 20%)
- - Volcano 1f of Untechable time added (Garuda)
- - ColdShower pushback marginally increased, and juggle height slightly decreased to avoid "teleport in place" glitch. (Garuda)
- - Rainstorm added height to juggle (Garuda).
- - Devil Trigger now builds meter at a 50% rate (emc)
- - Beta assist is now Hysteric (94 total frames)
- - Gamma assist is now Multi-Lock level 4 (80 total frames)
- 0008 Trish
- - minimum damage scaling for normals increased to 30% (from 20%)
- - minimum damage scaling for specials increased to 25% (from 20%)
- - Low Voltage L OTG
- - Air Dash cancel normals on hit/block
- - Knockdown time on air throws increased by 15 frames
- - Alpha assist Trick "Hopscotch" is now Trick "Round Trip" and performs a taunt afterwords (182 total frames)
- 0009 Frank
- - Last hit of Blue Light Special forced wall bounce
- - 100% sound fix on issues created by port (by deadcell138)
- - Swapped Tools of Survival Beta assist with Hammer Throw (Zombie Toss) (74 total frames)
- - Pick Me Up Gamma assist frame recovery improved to 50 (from 95), meter build occurs 4f after landing animation (from 1f)
- 0010 Spencer
- - Can use air Zip-Line a maximum of 4 times
- - Can perform an air action after L/M/H Wire Grapple (32 frames of recovery)
- - Whiffed Armor Piercer recovery improved to 32 frames recovery (from 45)
- - Ground Throw forward recovery reduced by 10f
- - Ground Throw backwards recovery reduced by 19f
- 0011 Arthur
- - Ground dash enabled
- - Ground dash forward velocity set to 12, back dash set to 14
- - Gold armor break no longers puts Arthur in a knockdown, however he is still vulnerable until he touches the ground.
- - Gold armor can be refreshed while in Gold
- - Gold armor builds meter at a 50% rate
- - Naked armor builds meter at a 150% rate
- - Alpha assist is now Cross Bow (70 total frames)
- - Gamma assist is Fire Bottle Plus (appears on 25th frame) + Heavenly Slash (32nd frame), (61 total frames)
- 0012 Amaterasu
- - Air back dash enabled (tabs)
- - Solar Flare Alpha assist stays on the field longer (110 total frames, from 42) and recovers 1 frame after counter disappears
- - Bloom Gamma assist frame recovery improved to 50 (from 95), meter build occurs 4f after landing animation (from 1f)
- 0013 Zero
- - st.H set to 1 hit, hitstop increased to 14 (from 10), damage increased to 55,000
- - fwd.H set to 1 hit, hitstop increased to 14 (from 10), increased knock back on block, damage increased to
- 60,000
- - reduced meter gain on level 3 buster and all lightnings to 0.8 (from 1.0 default)
- - L/M/H Lightning no longer cross up in the corner.
- 0014 Tron (by tabs)
- -st.H slightly vaccuums in
- -j.H drops enemies downwards instead of pushing back, similar to vanilla tron
- -bandit boulder floats longer and higher
- -servbot shot projectiles velocity increased, causing them to fire significantly further away- H shot goes SJ height
- - gustaff fire assist has 1 point of armor on it
- - bandit boulder assist goes fullscreen now, but durability is reduced to be the same as M plasma beam/unibeam (which are the assist vers)
- 0015 Morrigan
- - Reduced duration of Astral Vision to 500 frames (from 600)
- - Gamma assist Dark Harmonizer recovery increased to 50 (from 25), meter build occurs 4f after landing animation (from 1f)
- 0016 Hsien-ko (by tabs)
- -forward ground dash distance per hop increased
- -forward air dash speed increased
- -cr.m hitstun increased
- -cr.h travel distance and velocity increased
- -can use S to brake pendulum similar to vsav
- -tenraiha drops more balls but reduced damage on balls to make tenraiha damage more consistent vs. random ball drop
- -chireitou damage slightly increased
- -EX item toss and EX gong added on motion+S. cost one bar to use.
- -EX item toss throws a 1 medium durability tenraiha ball at L item toss angle, causes stun on hit.
- -EX gong shoots out a slow moving gong that has no time limit. is air OK.
- - Beta assist "Gong" is now the Heavy version (emc)
- - Gamma assist "Item toss" will spawn the light version 10f after the original spawn, (77 total frames) (emc)
- 0017 Felicia (by anotak/emc)
- - Double jump enabled, cancelable on hit/block with j.L/M/H
- - Can wall cling at Super Jump Height (emc)
- - Can jump cancel all ground normals
- - Can perform an action after rolling buckler bounce back
- - Rolling Buckler L/M/H can cancel into Delta Kick L/M/H with an S input (emc)
- - Rolling Buckler -> Rolling Uppercut juggle hitstun increased to 11 (from 0), can be confirmed with a
- ground normal (emc)
- - Cat Spike M causes a crumple on grounded opponents
- - Cat Spike is enabled in the air (anotak), L version uses the M animation but doesn't travel as far, L
- version attacks on frame 18, no ground bounce. (emc)
- - 22H meter charge move recovers 3 frames faster
- - Sand Splash H travels full screen
- - Ground bounces enabled on the ground version of Delta Kick L/M/H
- - Delta Kick H causes a hard knockdown after the ground bounce (emc)
- - Kitty Helper attack becomes active 7 frames sooner, always causes soft knockdown
- - Gamma assist Cat Spike causes a crumple on grounded opponents
- 0018 C. Viper
- - Beta assist changed to Optic Laser
- - Alpha assist Thunder Knuckle has 1f invulnerability and will cause a soft knockdown on hit
- 0019 Haggar
- - Beta assist changed to Hoodlum Launcher L (40 total frames)
- - Gamma assist changed to Violent Ax H, has armor from frames 11 to 62 (80 total frames)
- 0020 Jill
- - 8 way dash added in the air with S+ATK motion (anotak)
- - Height restriction on 8 way air dash set to super jump height, 180 (from 120)
- - 20% buff to normal damage
- - Feral Crouch L Sweep jump cancelable, st.S and Special cancelable
- - Feral Crouch M Kick hard knockdown and push block nullification
- - Feral Crouch H Somersault OTG, Special and Hyper cancelable
- - Flip Kick added hitstun to 38 (from 35)
- - Cartwheel ground bounce removed on grounded opponents, hyper cancelable
- - Knee Drop H forced ground bounce
- - Mad Beast can be activated with 2 bars
- - XF1 Speed changed to 20% (from 15%)
- - XF1/2/3 Damage changed to 10/15/25% (from 25/40/55%)
- - Lowered minimum damage scaling to 10/15/30% (from 20/20/30%)
- - Alpha Assist Cartwheel Kick forced ground bounce on air borne opponents and heavy stagger on grounded opponents
- - Beta Assist Arrow Kick forced wall bounce
- 0021 Strider Hiryu
- - Health increased to 800,000 (from 750,000)
- - Ame-no-Murakumo M has invulnerability on frames 10-19 (attack hits on frame 24)
- - Ame-no-Murakumo H has invulnerability on frames 14-29 (attack hits on frame 32)
- - Wall Cling Jump Kick forced ground bounce
- - Legion hyper causes a soft knockdown
- - Ouroboros can be activated with 2 bars
- - Enabled Ouroboros projectiles to deal chip damage
- - Ouroboros chip damage on physical and projectile hits reduced to 20% (from 30%)
- - Minimum scaling on attacks improved to 10% (from 3%)
- - Minimum scaling on specials improved to 15% (from 7%)
- - XF2 damage and speed boost lowered to 25% (from 35%)
- - XF3 damage and speed boost lowered to 30% (from 55/45%)
- - Alpha assist is now Legion Formation, spawns Tiger on frame 26, Bird Bomb on 31, performs taunt after (96 total frames)
- - Beta assist is now Wall Cling Kick, wall jumps behind opponent on frame 6, attacks on frame 26 (45 total frames), forced ground bounce
- 0022 Vergil
- - Lowered priority on Spiral Swords from Hyper -> Medium (projectile supers win as well as strong non-hypers such as Arthurs gold armor lance)
- - Added extra jump/dash to Devil Trigger
- - Blistering Swords can be activated on the ground with Down, Down ATK+S, can still activate Blister Swords
- from Spiral Swords.
- - Dimension slash now has less probability to cross up randomly
- - XF3 time is now the same as XF2 (900 frames)
- - Alpha assist Judgement Cut changed to Heavy version
- 0023 Phoenix Wright (by tabs)
- - Photo evidence fires 4f faster
- - Turnabout mode lasts 2.5x as long
- - Ace attorney does not remove turnabout mode
- - Alpha assist is now M-Maya!? (Shield) (163 total frames) (emc)
- - Beta assist is now Cross Examination, stuns on first hit (66 total frames) (emc)
- 0024 Fire Brand
- - Hell's Elevator L now travels to super jump height
- - Hell's Elevator M cancels into flight on frame 10 (from 25)
- - Demon Missile L will cause a stagger on counter hit
- - Demon Missile M will cause a crumple on counter hit
- - Wall Cling input changed to Back (from Back, Back)
- - Chaos Tide now costs 2 bars to perform
- - Flight start up set to 20 frames (from 30)
- - Alpha assist Hell Spitfire changed to the Light version
- - Beta assist Demon Missile (Charge) will cause a crumple on grounded opponents
- 0025 Nemesis (by tabs)
- - st.H and cr.H armor starts up faster
- - ground forward and back throws have 10f and 5f less recovery - makes their recovery the same. enables solo combo in corner off front throw
- - dp+ATK attacks armor start up faster. dp+H has 3 hits of armor, armor starts up extremely quickly- frame 5 or so
- - dp+L chains into dp+M
- - DP super armor starts at frame 0, has infinite hyper armor. is comboable after but uses wallbounce. has roughly 10f~ less recovery which is still suicidal on block
- - lvl3 has invin to active frame, causes crumple after hit
- MARVEL
- 0026 Spider-Man (by tabs)
- - enabled backwards airdash
- - can airdash twice
- - web zip projectile travels faster so spidey web zip is faster
- - web zip projectile has more hitstun
- - st.H has slightly more hitstun
- - j.S has slightly more SJ hitstun to enable easier SJ converts
- 0027 Captain America (by tabs)
- - 5f recovery reduction on all shield slashes and stars and stripes
- - 3f recovery reduction on all charging stars
- - M shield slash now has higher velocity and goes further. has slight deceleration when returning.
- - final justice knockdown time longer, can followup w/ L shield slash after super now
- - Alpha assist is now the light version of Shield Slash with OTG properties (emc)
- - Beta assist Stars and Stripes has 2f invincibility, hitbox active on frame 5 (emc)
- 0028 Wolverine (by tabs)
- - removed swiss cheese from L
- 0029 Magneto
- - j.H super jump juggle push back reduced to 40 (from 90)
- - Beta assist is now the Heavy version of Hyper Gravitation
- - Gamma assist is now Reverse Polarity, brings opponent down to the ground (51 total frames)
- 0030 Hulk
- - Taunt (120 frames) grants super armor on frames 12-148 (40 frames left after recovery)
- 0031 She-Hulk
- - Rapid fire st/cr.L
- - Hard knockdown on cr.H
- - Can combo st.H -> cr.H
- - Hard knockdown on Senton
- - Changed Lights Out (lamp post) input to ATK+S
- - Forced wall bounce and hard knockdown on Lights Out
- - Lights Out gains armor frames 22-62
- - Lights Out recovery improved to 78 (from 105)
- - Can block or perform an action after Emergency Landing
- - Added momentum to animation of Emergency Landing
- - Hard knockdown on Clothesline
- - Jump cancel availble on Torpedo and Clothesline on hit/block
- - OTG and hard knockdown on Shooting Star (Catapult L)
- - Forced wall bounce on Drop Kick (Catapult M)
- - Soft knockdown on Somersault L/M/H/+
- - Forced wall bounce on Emerald Cannon
- - Improved start up of Taking Out the Trash hitbox to 1 (from 4) and changed active frames to 10 (from 6)
- - Improved recovery of Taking Out the Trash animation to 130 (from 157)
- - OTG and hard knockdown on Level 3 car projectile
- - Beta assist changed to Heavy Strike M, grab box changed to hitbox, performs taunt after (43 total frames)
- - Gamma assist Somersault hard knockdown
- 0032 Task Master
- - Aim Master L/M/H can rekkha in the air
- - Counters have 10f faster recovery
- - Improved juggle of Aim Master H OTG
- - Double jump added
- - Grounded Legion Arrow Diagonal hard knockdown
- - First part of grounded Legion Arrow Up hard knockdown
- - Beta assist is now Charging Star, invulnerable for first 6 frames (49 total frames)
- - Gamma assist Aim Master Up hard knockdown
- 0033 Iron Man
- - st.M and st.H have no push back on hit/block
- - cr.H recovery reduced by 4f
- - cr.H missile speed increased to 25 (from 15)
- - cr.H missile OTG
- - st.S vaults forward a bit (allows max range confirms)
- - All ground/air dashes can now be canceled into a button on the 6th frame (from 10), fixes plink dashing
- - Lowered air dash start up to 1f, can now properly air plink dash (from 9)
- - Reduced distance of air dash forward, down-back, down-forward, up-back and up-forward
- - Increased height restriction on air dashes to 120 (from 60, same as Thor)
- - Can air dash cancel air specials on hit/block
- - Proton Cannon now causes a soft knockdown
- - Alpha assist Unibeam now spawns further back
- - Gamma assist Smart Bomb projectile replaced with Double Missile
- 0034 Thor
- - st.L recovery changed to 18 (from 32)
- - cr.L recovery changed to 19 (from 32)
- - st.M has reduced push back on hit/block
- - st.H jump cancel
- - Can now combo all medium normals into heavy normals
- - Soft knockdown added to 1st hit of Mighty Smash L
- - Ground dash distance improved to 13 (from 11)
- - Air dash actions increased to 2
- - Air Flight start up reduced to 25 (from 30)
- - Command grab L changed from 5f start up to 3f
- - Command grab M changed from 3f start up to 2f
- - Mighty Speech recovery reduced by 9f
- - Air Throw recovery reduced by 20f
- - Forced wall bounce added to Mighty Thunder, improved recovery to 195 (from 220)
- - Air Mighty Tornado air action increased to 4, can be used after all air actions are used
- - XF1 Damage lowered to 1.1 (from 1.4)
- - XF2 Damage lowered to 1.2 (from 1.45)
- - XF2 Speed changed back to 1 (from 1.1)
- - XF3 Damage/Speed changed to 1.25/1.1 (from 1.7/1)
- - Beta assist Mighty Smash forced ground bounce
- - Gamma assist Mighty Strike soft knockdown
- 0035 Doom
- - Can Fly/Unfly cancel air specials
- 0036 Phoenix
- - Dark Mode feathers removed on Flare Sword (fwd.H) and Burn Out Break (Dive kick)
- - swapped TK Shot Alpha assist with the Heavy version
- - swapped TK Trap Gamma assist with the Light version
- 0037 Shuma Gorath
- - Can air dash cancel normal attacks on hit/block
- - Strange Gaze knock back reduced, jump cancelable, deals chip damage
- - Air Strange Gaze deals chip damage
- - Total air dashes increased to 2
- - Added ground bounce to j.S
- - j.S can be dash canceled or special canceled on hit/block
- - Mystic Ray L/M/H hits low
- - Devitalization L/M/H command grab recovery lowered to 38 (from 48)
- - Mystic Stare L/M/H durability increased to 2 (from 1)
- - Mystic Stare L/M recovery reduced to 39/44 (from 44/49, now +15/+10 on block/hit)
- - Hyper Mystic Smash hits High on all hits
- - Improved Hyper Mystic Smash recovery to 220 (from 249)
- - Beta assist Mystic Stare now travels full screen
- - Gamma assist is now Devitalization, grab box changed to a hitbox (55 total frames)
- 0038 Modok (by tabs)
- - improved frame date on qcf+S cube blaster- is now faster than qcf+L
- 0039 Dormammu
- - Flame carpet can consistently OTG into st.L with low hitstun and can link snap back on most characters/combos
- - 1 Blue OTG and soft knockdown
- - 2 Blue OTG and hard knockdown
- - Can perform air actions after air specials
- - Can unfly cancel air specials
- - Lowered flight clearance to 5 (from 15)
- - Alpha assist changed to Dark Hole L
- - Gamma assist is now Liberation (Meteors) and will now spawn 1 Blue (frame 16) and 1 Red spell (frame 47) and release on frame 105 (130 total frames)
- 0040 Deadpool (by tabs)
- - grounded ninja gifts all recover midair now
- - increased buffer window on chimichanga followup for both moves (since i couldn't only change the quick work one) from 2f to 5f
- - teleport explosion now does 80k unscaled. hooray for memes or something i guess
- - Can explode at anytime with 421+S, cancel priority set to normal, resets teleport count (emc)
- - Trigger Happy M is now the Gamma assist (71 total frames) (emc)
- 0041 Storm
- - st.H jump cancel
- - normals have 25% damage boost
- - Lightning Attack can be dash canceled on hit/block in the air
- - Lightning Attack can OTG
- - Lightning Attack has 2f faster recovery on the ground
- - Typhoon L/M/H ground improved start up by 20f (tabs)
- - Typhoon L/M/H air improved start up by 10f (tabs)
- - Lightning Sphere L/M/H reduced recovery to 50 (from 60, now +7 on block, +9 on hit)
- - Can now perform an air action after any air special
- - Meter build on normals increased by 10% (from 1.0 to 1.1)
- - Meter build on Whirlwind L/M/H increased by 20% (from 1.0 to 1.2)
- - Base damage scaling on specials increased to 15% (from 10%)
- - Lightning Storm damage changed from 27k to 30k
- - Lightning Storm causes soft knockdown
- - Air Lightning Storm air action increased to 4, can be used after all air actions are used
- - removed air dash up/up-back/up-forward as inputs (more leniency on float input)
- - Can float after any air action at super jump height with an Up, Up input
- - Changed Typhoon assist to L version
- - Whirlwind assist now travels full screen (same as Heavy version)
- - Gamma assist is now jumping Lightning Sphere L (projectile spawns on frame 37, 74 total frames)
- 0042 Super Skrull
- - st.H no longer ground bounces on grounded opponents
- - Rolling hook can also be performed with ATK+S input
- - Orbital Grudge M/H armor starts on frame 10/13 (from 12/17)
- - No height restriction on Air Dash
- - Alpha assist Stone Smite has armor on frames 20-35 and forces a wall bounce
- - Beta assist is now Orbital Grudge L, Fatal Buster performs on frame 35, armor kicks in on frames 40-60 (89 total frames)
- - Gamma assist Tenderizer start up increased by 10 frames, attacks with st.L on 1st frame
- 0043 Sentinel
- - Health buffed to 1,100,000 (from 900,000)
- - Flight Clearance lowered to 5 (from 10)
- - Flight Max Speed improved to 14 (from 12)
- - Max Height during Flight improved to 700 (from 600)
- - Flight duration improved to 220 frames (from 184)
- - st.S deals chip damage
- - Beta assist is now Sentinel Force L (same frame data as alpha assist)
- - Gamma assist is now st.H and cr.H projectiles (93 total frames)
- 0044 X-23
- - Fully charged Neck Slice 236+L hitbox start up improved by 4f, active frames increased to 22 (from 14), causes crumple on hit, damage improved to 130,000 one hit (from 50,000 3 hits)
- - Ankle Slice 236+M uncharged can OTG, active frames changed to 7 (from 4)
- - Distance pushed away from ground throw forward/back lowered to 9 (from 15), enemy knockdown time increased to 22 (from 20)
- - Enemy knockdown time on air throw forward/back increased to 28/34 (from 14/14)
- - Mirage Feint L has invincibility on frames 4-17 (18 frames total)
- - Mirage Feint M has invincibility on frames 15-26 (27 frames total)
- - Falling Claw has better juggle properties: jumping hitstun increased to 3 (from 0), super jump hitstun improved to 12 (from 5), staggers grounded opponents on counter hit
- - Talon Attack L has better air to air juggle properties: super jump knockback lowered to 100 (from 130), super jump hitstun increased to 35 (from 25)
- - Talon Attack L/M/H no longer counts as an air dash action
- - Crescent Scythe L/M/H can be button canceled into Talon Attack L with an L input (frame window is 1-20)
- - Air special actions increased to 4
- - Rage Trigger damage increased to 279,600 unmashed (from 245,400), soft knockdown
- - Weapon X Prime can OTG, last two hits of damage nerfed, total damage reduced to 244,200 (from 280,900)
- - Alpha assist Neck Slice will cause a forced wall bounce, hitbox start up 4f faster, active frames increased to 13 (from 7)
- 0045 Nova
- - Gamma assist is now Energy Javelin, performs taunt on frame 55 (128 total frames)
- 0046 Rocket Raccoon
- - j.M overhead
- - durability on point version of log trap matched to assist version (10)
- - durability on point version of 2 shot increased to 5 (from 3)
- - durability on 2 shot assist increased to 5 (from 4)
- - Snap back recovery is now -5 (from -11)
- - Can use Rocket Skates up to two times (tabs)
- - Air Spitfire one shot recovery reduced by 10f
- - Can perform an air action after a single Spitfire Shot (using 2 shot will disable your actions)
- - Can float after any air action at super jump height with an Up, Up input
- - Claymore assist swapped with Net Trap
- 0047 Ghost Rider
- - health buffed from 1,000,000 to 1,050,000
- - j.H added fixed hitstun, lowered juggle to 23/25 (from 28/30)
- - Hell Fire L fixed hitstun (effects assist also)
- - Improved duration of Hell Fire M/H
- - Hell Fire M recovery changed to 9 (from 18)
- - Hell Fire H negates push block
- - Chain of Rebuttal L/M has a higher wall bounce and hard knockdown
- - Judgement Strike projectiles hit full screen
- - Ground bounce added to last physical/projectile hit of Hellfire Maelstrom super, Hard Knockdown on projectile hit only
- - Penance Stare is now a level 1, does 180k damage, recovery increased to 130 (from 125)
- - Alpha assist is now Judgement Strike (78 total frames)
- - Gamma assist is now Chaos Bringer (66 total frames)
- 0048 Iron Fist (by tabs)
- - cr.L hits low
- - st.S otgs, hits airborne opponents (but hitbox is very low to the ground)
- - S rekkas are now doable outside of 3rd rekka string
- - dragon kick is now air OK- is slightly more active and hitbox starts up slightly faster than grounded dragon kick. recovers slightly before landing from SJ height.
- 0049 Dr. Strange
- - Rapid fire st.L
- - cr.L hits low
- - Dash Accel lowered from 0.75 -> 0.7 (improves forward dash a bit)
- - Dash Traction lowered from 0.5 -> 0.3 (improves forward dash a bit)
- - Illusion Counter has 3f faster recovery
- - Air specials can cancel into fly/unfly
- - Mystic Sword M/H durability increased to 10 low points (from 8)
- - Snap back recovery is now -5 on block (from -18)
- - Alpha assist will now spawn a Grace of Hoggoth L and a Flame of the Faltine (81 total frames)
- 0050 Hawkeye
- - st.M improved hitstun, lowered recovery
- - fwd.H hard knockdown
- - Piercing Bolt has stagger effect on hit and soft knockdown on airborne targets, negates push block
- - Forced ground bounce on Ice Arrows
- - Trick Shot M Ice Arrow OTG
- - Can feint cancel out of Trick Maneuver L with S (tabs)
- - Gimlet soft knockdown
- - Snap back recovery is now -5 on block (from -10)
- ============================
- Change Log:
- 1.5.3
- - X23: Added in, see notes.
- - Thor: Can use Air Mighty Tornado after using all air actions
- - Storm: Can use Air Lightning Storm after using all air actions
- 1.5.2
- - General: TAC breaks allow combos, wall bounce ends in a hard knockdown
- - Spencer: Added in, see notes.
- - Firebrand: Unblockable is back, reverted many changes, see notes.
- - Super Skrull: Added in, see notes. Increased start up of Tenderizer assist by 10f.
- - Iron Man: st.S vaults forward a bit to allow max range confirms. Repulsor assist spawns further back and
- start up increased by 10f.
- - Strider: Wall Cling Jump Kick forced ground bounce, also applies to assist version.
- - Frank: Last hit of Blue Light Special will force a wall bounce.
- - Storm: Can float after any air action at super jump height. cr.M jump cancel removed.
- - Rocket: Can float after any air action at super jump height. Can perform an air action after an air
- Spitfire.
- - Hulk: Taunt grants super armor for 180 frames.
- - Ryu: Shoryuken OTG. New input, RDP+S causes a crumple on hit.
- - Taskmaster: Counters recovery 10 frames faster.
- - Dante: Beta assist swapped with Hysteric. Gamma assist swapped with Multi-Lock.
- - Wesker: Ghost Butterfly (QCF+M) crumples on grounded opponents.
- - Zero: Reverted and adjusted some changes, see notes.
- - Haggar: Beta assist changed to Hoodlum Launcher L. Gamma assist changed to Violent Ax H, has armor from frames 11 to 62.
- - She-Hulk: Lamp post input changed to ATK+S, armor occurs on frames 22-62. Beta assist changed to Heavy Strike M, grabbox changed to hitbox.
- - Ghost Rider: Gamma assist changed to Chaos Bringer.
- - Phoenix Wright: Alpha assist is now M-Maya!? (Shield). Beta assist is now Cross Examination, stuns on first hit.
- - Deadpool: Can explode at any time, resetting the teleport count with 421+S
- - Felicia: Lots of changes, see notes.
- 1.5.1
- - General: Added splash logo that confirms your current version number of the mod
- - Ammy/Frank/Morrigan: Adjusted recovery of meter build to 50f, meter build occurs on the 4th frame after landing
- - Viewtiful Joe: Swapped Alpha assist with Super Voomerang
- - Phoenix: Reverted scaling changes, including XF nerfs and dark mode nerfs. Removed feather spawn on fwd.H and j.dH (dive kick).
- - Vergil: Reverted scaling changes, including XF nerfs, back to default. XF3 time now lasts the same as XF2 (900 frames). Dimension slash has less probability of crossing up.
- 1.5
- - Ryu: Combined tabs latest mod with anotak's DP assist. Reduced air throw recovery to allow OTG assists to connect.
- - Akuma: added in latest tabs mod
- - Amaterasu: Can perform an air back dash (tabs)
- - Captain America: Combined latest mod from tabs. Added Light Shield Slash as assist, buffed Stars and Stripes assist.
- - Chun-Li: new version, see notes.
- - Deadpool: combined tabs latest version with Gunshot M Gamma assist
- - Hsien-Ko: combined tabs latest version with assist buffs (see notes)
- - Wesker: Can cancel all gunshots into S teleports.
- - Doom: Footdive nerfs reverted.
- - Magneto: new version, see notes.
- - Hawkeye: Can feint cancel out of Trick Maneuver L with S (tabs)
- - Rocket: Can air skate twice in the air (tabs)
- 1.4.9
- - Jill: Height restriction added to 8 way air dash
- - Arthur: Can now trigger gold mode to refresh timer while already in Gold. Meter build decreased in Gold
- to 50%, meter build increased while naked to 150%. Now plays sound on dash animation.
- - Vergil: Blistering Swords can be activated with Down, Down ATK+S
- - Wesker: Added in own version, see notes
- - Strider: Alpha assist is now Legion Formation. Beta assist is now Wall Cling Kick. Ame-no-Murakumo M/H
- now have invulnerability frames (see character notes).
- - Thor: removed OTGs. reduced recovery of air throws by 20f. st.M has less push back on hit/block.
- - Trish: Alpha assist Trick "Round Trip" recovery nerfed to 182 total frames (from 60)
- - Nova: Gamma assist Energy Javeling recovery nerfed to 128 total frames (from 66)
- - Taskmaster: Beta assist is now Charging Star, invulnerable for first 6 frames (49 total frames)
- - Dormammu: Gamma assist Liberation start up nerfed 10 frames, increased window before projectile spawn by
- 5 frames
- 1.4.8:
- - General: Added new file structure to include updated UI for custom assist names at Character Select.
- Updated mods from tabs latest uploads, see seperate readme.
- - Morrigan: Reverted changes, Astral Vision duration reduced to 500 frames (from 600).
- - Iron Man: Reverted many changes, see notes. Alpha assist Unibeam spawns further back.
- - Sentinel: Added in new version, see notes.
- - Storm: Can perform an air action after a whiffed Lightning Attack, 2f faster recovery after touching the
- ground. New Gamma assist Lightning Sphere L. Alpha Whirlwind assist travels full screen and has correct
- animations.
- - Dormammu: Gamma assist Liberation spawns 1 Blue and 1 Red spell and will also release on frame 100.
- - Shuma: Beta assist Mystic Stare now travels full screen. Gamma assist is now the command grab
- Devitalization.
- - Dr. Strange: Improved recovery of Illusion counter by 3f. Alpha assist changed to Grace of Hoggoth L and
- Flames of the Faltine.
- 1.4.7:
- - General: Fixed airborne glitch on new assist animations
- - Arthur: added my own version, see character notes for details
- - Deadpool: Changed Happy Trigger assist to M version
- - Trish: Increased knock down time for air throws
- - Vergil: Blistering Swords can be activated with QCF+ATK+ATK on the ground
- - Magneto: set back to default for now
- - Ghost Rider: Penance Stare damage set to 180K. Hellfire Maelstorm no longer does a Hard Knockdown on the
- last physical hit. Lowered juggle of j.h.
- 1.4.6
- - Nova: Gamma assist is now Energy Javelin
- - Deadpool: Gamma assist is now the Light version of Happy Trigger
- - C.Viper: Beta assist is now Optic Laser. Alpha thunder knuckle assist improved.
- - Frank: Matched recovery of meter build assist to Morrigans. Tools of survival assist swapped with zombie
- toss.
- - Ammy: Improved recovery of Bloom assist. Counter assist stays on the field longer.
- - Trish: Alpha assist animation now properly matches Round Trip.
- - Ghost Rider: Alpha assist is now Judgement Strike. Gamma assist is now the Heavy version of Hell Fire.
- - Rocket: Snap back recovery improved.
- - Dr. Strange: Snap back recovery improved. Alpha assist Daggers changed to Medium version.
- - Hawkeye: Snap Back recovery improved.
- 1.4.5
- - Jill: 8 way dash added in the air with S+ATK motion
- - Storm: Lightning Sphere recovery reduced by 10f
- - Shuma: Strange Gaze (fwd.H) has less knockback on hit and is jump cancelable, deals chip damage. Air
- Strange Gaze deals chip damage. Mystic Stare L and M reduced recovery by 5f each.
- - She-Hulk: Can combo st.H -> cr.H
- - Ghost Rider: Normal combo paths improved.
- - Thor: Increased forward ground dash distance. Flight start up improved. Normal combo paths improved.
- 1.4.4
- - Shuma: Lowered command grab recoveries by 10f. Improved Mystic Stare durability from 1 low durability
- points to 2.
- - Dante: Fixed XF2 cr.M and j.M hitbox skipping
- - Tabs: fixed Captain America's level 3 to be a longer Hard Knockdown
- 1.4.3
- - Storm: Normal damage scaling set to default (10%)
- - Dante: Devil Trigger now builds meter at a 50% rate
- - Tabs mods: added in new builds for Wesker, Arthur, Tron, Morrigan, Hsien-Ko, Phoenix Wright, Nemesis,
- Spider-Man, Captain America, Sentinel, X-23 & Iron Fist
- 1.4.2
- - She-Hulk: added armor to Lamp Post on the 9th frame. Gains momentum after Emergency Landing. Improved
- recovery of Taking Out the Trash.
- - Jill: Removed hard knockdown on Cartwheel.
- - Ghost Rider: Penance Stare is now a level 1, does 250k damage, recovery increased by 5 frames, need to
- fix DHC. Hellfire M/H buffs.
- - Frank: 100% sound fix on issues created by port (by deadcell138)
- 1.4.1
- - Updated Felicia and Ryu (by anotak)
- - lots of Ghost Rider changes
- - Buffed Jills A/B assists, lowered damage scaling, Mad beast costs 2 bars
- - Buffed She-Hulks B/Y assists, cr.L rapid fire added, changed lamp post input, can block after emergency
- landing
- - Buffed Thors B/Y assists, removed st/cr.L rapid fire and improved recovery, improved recovery of Mighty
- Speech and Mighty Thunder
- - Added Thors blue lightning color mod to match his hitsparks from the param file
- - Fixed Striders Orbs, costs 2 bars
- - Vergil's Judgement Cut assist back as the Heavy version
- - Removed Dorms st.H jump cancel, can perform an air action after an air special
- - Remove Hawkeyes st.M jump cancel, improved recovery
- 1.4
- - Added a bunch of changes to Jill
- - Added Felicia (by anotak)
- 1.3.2
- - removed flight cancels for storm, improved typhoon start up and added actions after air specials (thx
- tabs)
- - readded push block negation on storms lightning sphere
- - removed storms air dash up/up-back/up-forward as inputs
- 1.3.1
- - Updated Ryu by anotak (see tabs notes for the additions)
- - Buffed Firebrand damage and scaling
- - changed Thors OTG path
- - toned back Dormammu teleport cancels, added whiff dash cancels on air specials (kept old file around for
- further testing)
- - removed Storms cr.M OTG
- - Added Franks sound fix (by deadcell138)
- 1.3
- - Added updates to Ryu, Nemesis, Iron Fist & Hsien-Ko by tabs
- - Adjusted Thors XF speed/damage bonuses
- - Added new changes to Hawkeye
- - Removed Storms push block nullification from Lightning Sphere L/M/H
- - rolled back wall bounce changes to She-Hulks attacks
- - Firebrands Demon Missile H charged negates push block
- 1.2.2
- - Added scaling changes to Vergil
- - Added changes to Phoenix
- 1.2.1
- - removed Iron Mans st.S special cancel
- 1.2
- - Added Garudas, tabs and anotaks mods
- 1.1.2
- - Added Task Master and Firebrand
- ============================
- THANK YOU TO
- SixFortyFive, without you this wouldn't be possible.
- Anotak, developed amazing tools to make modding easier.
- Tabs, for being cool.
- follow me @Game650 on twitter for releases, videos and more!
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