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  1. <RI> Input initialized.
  2.  
  3. <RI> Initialized touch support.
  4.  
  5. OpenVR initialized!
  6.  
  7. (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 839)
  8.  
  9. Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
  10.  
  11. [VRDevice] Successfully created device openvr.
  12. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  13.  
  14. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  15.  
  16. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  17. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  18. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  19. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  20. UnloadTime: 0.538168 ms
  21. Application started in 1.27 sec
  22.  
  23. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  24.  
  25. Game version: Update 7 [Build:7]
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  28.  
  29. Loading plugin assembly D:\steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Local Multiplayer\0Harmony.dll
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  32.  
  33. Plugin assembly loaded 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Loading plugin assembly D:\steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Local Multiplayer\LocalMultiplayer.dll
  38.  
  39. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  40.  
  41. Plugin assembly loaded LocalMultiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  44.  
  45. DLL loaded in 0.02 sec
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  48.  
  49. Exception: Unable to find game parameters in /Default/Game.json
  50. at BS.Catalog.LoadGameParameters () [0x000b7] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
  51. at BS.Catalog.LoadAllJson () [0x00000] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
  52. at BS.GameManager+<Init>d__64.MoveNext () [0x00171] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
  53. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
  54. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  55. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  56. BS.GameManager:Awake()
  57.  
  58. (Filename: <07990e97cf3c4e34b0caf95fd9ab82ba> Line: 0)
  59.  
  60. --- Inputs Initialization ---
  61. Device model : Vive. MV
  62. LoadedDeviceName : OpenVR
  63.  
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  66.  
  67. <b>[SteamVR]</b> Could not find actions file at: D:/steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\SteamVR\actions.json
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. <b>[SteamVR]</b> Initialized. Connected to lighthouse:LHR-C98A1DC1
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  74.  
  75. --- Devices detected ---
  76. [0] vive
  77. [1] TrackedProp_BufferTooSmall
  78. [2] TrackedProp_BufferTooSmall
  79. [3] vive_controller
  80.  
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  83.  
  84. Driver: OpenVR | Controllers: ViveWand
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  87.  
  88. Cannot set field of view on camera with name 'UI Camera' while VR is enabled.
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4292)
  91.  
  92. A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
  93.  
  94. (Filename: C:\buildslave\unity\build\Modules/UI/CanvasManager.cpp Line: 945)
  95.  
  96. Setting up 4 worker threads for Enlighten.
  97. Thread -> id: 1e88 -> priority: 1
  98. Thread -> id: 21f0 -> priority: 1
  99. Thread -> id: 3658 -> priority: 1
  100. Thread -> id: adc -> priority: 1
  101. OpenVR Shutdown
  102.  
  103. (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 1533)
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