Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <RI> Input initialized.
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 839)
- Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
- [VRDevice] Successfully created device openvr.
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 0.538168 ms
- Application started in 1.27 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game version: Update 7 [Build:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading plugin assembly D:\steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Local Multiplayer\0Harmony.dll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Plugin assembly loaded 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading plugin assembly D:\steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Local Multiplayer\LocalMultiplayer.dll
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Plugin assembly loaded LocalMultiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DLL loaded in 0.02 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Exception: Unable to find game parameters in /Default/Game.json
- at BS.Catalog.LoadGameParameters () [0x000b7] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
- at BS.Catalog.LoadAllJson () [0x00000] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
- at BS.GameManager+<Init>d__64.MoveNext () [0x00171] in <07990e97cf3c4e34b0caf95fd9ab82ba>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3a69dc1755714a688e272fb29550dc99>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- BS.GameManager:Awake()
- (Filename: <07990e97cf3c4e34b0caf95fd9ab82ba> Line: 0)
- --- Inputs Initialization ---
- Device model : Vive. MV
- LoadedDeviceName : OpenVR
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <b>[SteamVR]</b> Could not find actions file at: D:/steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\SteamVR\actions.json
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <b>[SteamVR]</b> Initialized. Connected to lighthouse:LHR-C98A1DC1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- --- Devices detected ---
- [0] vive
- [1] TrackedProp_BufferTooSmall
- [2] TrackedProp_BufferTooSmall
- [3] vive_controller
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Driver: OpenVR | Controllers: ViveWand
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cannot set field of view on camera with name 'UI Camera' while VR is enabled.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4292)
- A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
- (Filename: C:\buildslave\unity\build\Modules/UI/CanvasManager.cpp Line: 945)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1e88 -> priority: 1
- Thread -> id: 21f0 -> priority: 1
- Thread -> id: 3658 -> priority: 1
- Thread -> id: adc -> priority: 1
- OpenVR Shutdown
- (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 1533)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement