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MindOfPlayer

Mod gun

Apr 18th, 2020 (edited)
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  1. local sM = require(game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
  2. sM["Damage"] = math.huge
  3. sM["MaxAmmo"] = math.huge
  4. sM["StoredAmmo"] = math.huge
  5. sM["FireRate"] = -math.huge
  6. sM["AmmoPerClip"] = math.huge
  7. sM["Range"] = math.huge
  8. sM["ReloadTime"] = -math.huge
  9. sM["Bullets"] = 35
  10. sM["AutoFire"] = true
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