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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. # Player data will be recorded straight after he logs out, without any delay
  24. ForceSaveOnLogOut: false
  25. # EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network
  26. # Player data will be loaded from database each time player joins server
  27. # When its set to false then precached data will be uses which is more efficient
  28. ForceLoadOnLogIn: false
  29. Economy:
  30. # Enable or disable CMI economy in general
  31. # In case CMIInjector is present, then this will be set to true automatically.
  32. Enabled: false
  33. # Determines if player needs to confirm money payment by clicking on chat message
  34. Confirmation: false
  35. # Set to true if you want to log money transfers between players
  36. LogEnabled: false
  37. log:
  38. Unknown: true
  39. Transfer: true
  40. # Determines max amount of cheque player can create
  41. # Set it to 0 to remove limit
  42. MaxChequeValue: 1.0E8
  43. BalTop:
  44. # List of players to exclude from baltop list
  45. Exclude:
  46. - Notch
  47. # List of names to exclude from baltop
  48. # Can be used to filter out towny towns
  49. ExcludeStartingWith:
  50. - town_
  51. - town-
  52. - towny_
  53. - towny-
  54. Global:
  55. # Starting amount of money players will have
  56. StartingAmount: 100.0
  57. # Minimal amount, can go into negative if needed
  58. MinimalAmount: 0.0
  59. # Maximal amount of money player can have. Set to -1 to disable this limit
  60. MaximumAmount: 1.0E8
  61. # Currency symbol to be used when showing balance or similar
  62. CurrencySymbol: €
  63. # Format used for displaying money
  64. MoneyFormat: '###,###.00'
  65. # Converts long numbers to short ones, like 12305122 to 12.3m
  66. UseShortNumners: false
  67. # Suffixes for short numbers
  68. ShortNumbersSuffixes:
  69. - ''
  70. - k
  71. - m
  72. - b
  73. - t
  74. - q
  75. # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00
  76. SwitchPlaces: false
  77. # Placing of currency symbol
  78. Placing: '[money][symbol]'
  79. FileSave:
  80. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  81. Async: false
  82. Optimizations:
  83. # Enables or disables maintenance mode
  84. Maintenance: false
  85. ArmorStands:
  86. # When set to true, plugin will check if player can manipulate armor stand by sending fake block place event and checking if any plugin would want to prevent this action
  87. # This can help out to minimize posibility for players to manipulate armor stands when they dont have build permission in area where armorstand is standing
  88. CheckBlockPlace: false
  89. AutoDownload:
  90. # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  91. GeoIp: false
  92. # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  93. GeoLiteCity: false
  94. # Sets indicator when creating elevator signs. Its case insensitive
  95. ElevatorIndicator: '[CMIElevator]'
  96. # Used to show date in places like mail, checkban, infopage and similar locations
  97. LongDateFormat: dd/MM/yy
  98. # Do you want to record sell hand actions into file
  99. SellLog: true
  100. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  101. # Useful when you have players with complicated names
  102. PartialPlayerName: false
  103. # Enables DiscordSRV plugin support for messages
  104. DiscordSRVSupport: false
  105. # When set to true, commands in help page will be sorted alphabeticaly
  106. # If set to false, commands will be sorted by priority
  107. CommandSorting: true
  108. # Percentage value (1-100) to pick best command match if command cant be found
  109. # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  110. # Set to 0 to disable
  111. SimilarCommandChecker: 75
  112. # When set to true, if player enters incorrect command, then command will not gonna be performed
  113. # But message informing about incorrect usage and best match will be shown in any case
  114. SimilarCommandPrevention: false
  115. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  116. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  117. # And keep in mind that this is only cosmetic change and will not impact command usage
  118. RemoveLabel: false
  119. # When set to true, all players can see missing permission node by hovering over error message
  120. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  121. # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  122. PermisionOnError: true
  123. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  124. PermisionInConsole: true
  125. Teleport:
  126. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  127. # When set to false, then first of all location above target location will be checked, then down
  128. SafeLocationDownThenUp: false
  129. # Set this to true if you having issues with entities not being teleported with you
  130. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  131. VehicleWorkArround: false
  132. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  133. SwitchPlaces: true
  134. # Applies for tpa, tpahere and tpaall only
  135. # If set to true then player will be teleported to current player position after accepting teleport request
  136. # If set to false then player will be teleported to player at which teleport request was issued
  137. CurrentLoc: true
  138. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  139. JumpDefault: 50
  140. # Defines time in seconds for accepting tpa or tpahere requests
  141. TpaTime: 60
  142. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  143. TpaWarmup: 3
  144. # Defines if player can move when tpa or tpahere is being accepted
  145. TpaMove: false
  146. # Defines time in seconds for blocking player teleport offers after denying their request
  147. TpaBlock: 120
  148. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  149. TpBypass: 15
  150. BlackListedItems:
  151. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  152. Enabled: false
  153. EnabledFor:
  154. tp: true
  155. tpa: true
  156. tpahere: true
  157. warp: true
  158. home: true
  159. spawn: true
  160. # Item and amount (if not defined, defaults to 0) we want to protect
  161. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  162. List:
  163. - Diamond
  164. - DiamondBlock
  165. - DiamondOre
  166. - ironore:5
  167. # Back location will not be triggered if player teleports closer than defined amount of blocks
  168. BackMinDistance: 5
  169. # List of worlds to whichones player can't go back with /back command
  170. BackBlackList:
  171. - TeztWorldz
  172. IP:
  173. # How long in second to wait until players ip is being recorded into data base
  174. # This only applies for offline servers to allow for player first of all to login before recording ip
  175. # Try to keep this value lower than your login plugin's allowed login time
  176. delay: 30
  177. # Max amount of hp you can get when using /cmi maxhp command
  178. MaxHp: 200
  179. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  180. # This can help to get more accurate play time if you have older server and using players stats feature
  181. PlayTimeFromStats: false
  182. # When set to true, playtimetop list will be loaded on server startup
  183. PreloadTopPlaytime: false
  184. # Do you want to use CMI playtime tracking
  185. # While this is enabled, player play time will be record for each hour he playied in server
  186. CMIPlayTimeTracking: false
  187. # Player names to be excluded from playtimetop list
  188. PlaytimeTopExclude:
  189. - Some
  190. - Names
  191. - Here
  192. ItemName:
  193. # List of materials to block from itemName command
  194. TypeBlackList:
  195. - gold_nugget
  196. ItemLore:
  197. # List of materials to block from itemName command
  198. TypeBlackList:
  199. - gold_nugget
  200. OnDurabilityLoss:
  201. # Do you want to inform player when item durability gets lower than set treshhold
  202. # Player should have cmi.informDurability
  203. Use: true
  204. Percentage: 10
  205. OnLimitedItemUse:
  206. # Informs about left uses of item
  207. Inform: true
  208. # Can disable messages outputed durring start for world chunk checks
  209. DisableWorldChunkCheckInfo: false
  210. # Can prevent animals or monsters entering boats
  211. PreventEntityBoatEnter:
  212. Monsters: false
  213. Animals: false
  214. PreventBedExplosion:
  215. Nether: false
  216. TheEnd: false
  217. # Will teleport players down from nether 'roof'
  218. PreventPlayersOnNetherRoof: false
  219. PreventIronGolem:
  220. # When set to true, iron golems will not drop roses on death
  221. Roses: false
  222. # When set to true, fishing rod will not move grabed entity towards you
  223. PreventHook: false
  224. # Use aproximate distances instead of exact
  225. # This will use separate locale line which includes direction to player
  226. NearCommand: true
  227. Multicraft:
  228. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  229. DisableList: false
  230. Commands:
  231. Clear:
  232. # When set to true, /cmi clear comamnd will require confirmation for it to be finalized
  233. Confirmation: true
  234. PlaytimeRewards:
  235. # Enable or disable playtime rewards
  236. Enabled: false
  237. # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  238. # ATENTION! this setting will not have any effect if you have Afk.StopPlayTime set to true
  239. # When StopPlayTime set to true, afk will be expluded automatically
  240. ExcludeAfk: false
  241. # Defines time in minutes to inform player about pending reward which needs to be claimed
  242. RewardInform: 15
  243. # Defines how many one time rewards you want to show in list
  244. # This will show next X amount rewards from your current playtime
  245. # No point in listing all rewards if player is still far away
  246. OneTimeAmount: 2
  247. # When set to true player will be required to have cmi.prewards.[name] permission node to get particular playtime reward
  248. RequiresPermission: false
  249. Sleeping:
  250. Speedup:
  251. # When set to true, players can speedup night by sleeping in bed
  252. # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  253. Enabled: true
  254. # Type of speedup information, can be: none, title, bossbar
  255. InfoType: title
  256. # When set to true, players who are in afk mode will be excluded from speed calculations
  257. ExcludeAfk: true
  258. # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  259. # 100 will result in 100 times faster time
  260. BaseSpeed: 100
  261. # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  262. MinSpeed: 5
  263. # Minimal amount of players sleeping in beds before speeding it up
  264. # Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in
  265. # If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in
  266. MinBeforeSpeeding: 50%
  267. Compass:
  268. # Enable EXPERIMENTAL boss bar compass
  269. # Only for 1.9+ servers
  270. BossBar: true
  271. # Requires to hold compass in had to see it
  272. RequireCompass: true
  273. # Compass update interval in milliseconds
  274. UpdateInterval: 200
  275. # Keep same spacing between each direction. Length can be any you want
  276. Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-'
  277. Color: '&7'
  278. ShowHome: false
  279. Home: ۩
  280. ShowSpawn: true
  281. Spawn: ⤋
  282. ShowDeath: true
  283. Death: ☠
  284. ExploitPatcher:
  285. PreventItemPickup: true
  286. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  287. PreventExpPortals: true
  288. Vault:
  289. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  290. Money: true
  291. Group: true
  292. Worth:
  293. # Defines lore that will prevent an item from being sold using /cmi sell.
  294. # Color codes and capitalization are being ignored
  295. BadLore:
  296. - Creative item by Gasha
  297. BossBar:
  298. # Enables or disbales bossbar hp bar on 1.9+ servers
  299. # Only players with cmi.bossbar.hpbar permission node can see it
  300. # Permission node is been rechecked no more often than every minute for efficiency
  301. HpBarEnabled: true
  302. # List of mob types which will be excluded from hp boss bar
  303. HpBarBlackList:
  304. - Ender_dragon
  305. Ban:
  306. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  307. OverrideLoginMessage: false
  308. Homes:
  309. # Open gui when using /cmi home command if you have more then one home in your saved list
  310. Gui: true
  311. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  312. # If players home group if not find then amount will be set to 1
  313. # To have unlimited homes use cmi.command.sethome.unlimited permission
  314. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  315. Groups:
  316. Newbie: 2
  317. Advanced: 3
  318. Vip: 5
  319. # Requires cmi.bedhome permission node
  320. # When set to true by interacting with bed, regular home location will be created
  321. # When set to false vanilla bed home location will be set
  322. BedInteraction: true
  323. # Removes bed location when home location was created by clicking on that bed
  324. RemoveBedLocationOnBedBreak: true
  325. # When enabled, plugin will check if player can break block in that area before creating new home location
  326. # This allows to prevent setting homes in protected areas
  327. # Can be bypassed with cmi.command.sethome.bypass
  328. CheckBlockBreak: false
  329. # Name for default home location. By default its "Home"
  330. DefaultName: Home
  331. ReSpawn:
  332. # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
  333. Enabled: false
  334. Global:
  335. # Defines respawn order if defined world is not present in Specific list
  336. # Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  337. # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
  338. # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
  339. # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if posible
  340. # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
  341. # warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  342. PriorityOrder:
  343. - spawn
  344. - bedLocation
  345. - homeLocation
  346. - worldSpawn
  347. # Defines respawn order for defines worlds
  348. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  349. Specific:
  350. Mazerunner:
  351. - spawn
  352. - bedLocation
  353. - homeLocation
  354. - worldSpawn
  355. Mazerunner_the_end:
  356. - spawn
  357. - bedLocation
  358. - homeLocation
  359. - worldSpawn
  360. Mazerunner_nether:
  361. - spawn
  362. - bedLocation
  363. - homeLocation
  364. - worldSpawn
  365. New_Maze:
  366. - spawn
  367. - bedLocation
  368. - homeLocation
  369. - worldSpawn
  370. Afk:
  371. # Enable or disable auto afk system entirely
  372. Enabled: false
  373. # Prevents jumping in one place to avoid afk status
  374. PreventJumping: true
  375. # Prevents damage while afk
  376. PreventDamage: false
  377. # Defines how often in seconds plugin will check for afk players state
  378. CheckInterval: 10
  379. # When set to true, players playtime counter stops
  380. # As of nature how this system works you can see +-1second jumping up and down while chekcing players playtime
  381. StopPlayTime: false
  382. # Defines how long to wait after player stops moving to set him as afk
  383. # Player needs to have cmi.command.afk.auto permission node
  384. AutoAfkIn: 300
  385. # Defines commands to be performed when player enters afk mode
  386. # Supports specialized commands
  387. AutoAfkCmds:
  388. - cmi broadcast *[playerDisplayName] &7is now AFK
  389. # Defines commands to be performed when player leaves afk mode
  390. AfkLeaveCmds:
  391. - cmi broadcast *[playerDisplayName] &7is no longer AFK
  392. # Defines how long to wait after player stops moving to kick player
  393. # This can be used not only to kick but to perform repeating action every x seconds if needed
  394. # Keep it at -1 to disable auto kick
  395. # Can be bypassed with cmi.command.afk.kickbypass permission node
  396. AutoKickIn: -1
  397. # This will define how long to wait before performing kick commands again
  398. RepeatingAutoKickInterval: 300
  399. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  400. RepeatKickCommand: false
  401. # Defines commands to be performed when player can be kicked
  402. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  403. AutoKickCmds:
  404. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  405. # Disables afk on interaction
  406. DisableOnInteract: true
  407. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  408. SmartInteractCheck: true
  409. # Prevents from players abusing afk by constantly moving in afk machine
  410. AntiAfkMachines: true
  411. # Disables afk on inventory click
  412. DisableOnInventoryClick: true
  413. # Disables afk on command usage
  414. DisableOnCommand: true
  415. # Disables afk on public chat message
  416. DisableOnPublicChat: true
  417. # Disables afk on private chat message
  418. DisableOnPrivateChat: true
  419. # Disables afk on move
  420. DisableOnMove: true
  421. # Disables item pickup while afk
  422. DisableItemPickup: true
  423. Votifier:
  424. # When set to true votifier votes will be counted for player
  425. CountVotes: true
  426. # Cooldown between votes from same service
  427. # In most cases voting service will have its own cooldown settup
  428. # But if you need extra one to prevent rapid voting you can define time in seconds over here
  429. GeneralCooldown: 0
  430. # When set to false, commands on sucessfull vote will not be performed
  431. PerformCommands: true
  432. # Defines commands to be performed when player votes
  433. # Supports specialized commands and placeholders
  434. # [serviceName] variable can be used to insert address
  435. CommandsOnVote:
  436. - cmi broadcast *[playerDisplayName] &7voted!
  437. - cmi give [playerName] diamond
  438. # Keep it at false if you dont want to give out extra rewards
  439. ExtraRewardsEnabled: false
  440. # Commands will be performed when player collect determined amount of votes
  441. ExtraRewards:
  442. '10':
  443. - cmi heal [playerName]
  444. - cmi money give [playerName] 100
  445. '100':
  446. - cmi heal [playerName]
  447. - cmi money give [playerName] 1000
  448. - cmi give [playerName] diamond 32
  449. # List of players to be excluded from top voter list
  450. ExcludeList:
  451. - None
  452. Ranks:
  453. AutoRankUp:
  454. # Defines how often in seconds plugin will check for posible player rankups
  455. # Set it to 0 or less to disable auto rankup checks
  456. Delay: 0
  457. # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode
  458. # In case of errors related to this feature being turned on, turn it off and report issue with error log to github
  459. Async: false
  460. # Defines how often in seconds each separate player will be checked for rankup
  461. # This is different than general check just to avoid couple players ranking up at same time
  462. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  463. # Keep it longer or same as general delay time
  464. PlayerDelay: 120
  465. # Enable or disable progression bar in rank info window
  466. progressBar: true
  467. # When set to true, command /cmi ranklist will output ranks from your rankup path which will exclude any rank from different paths or different rankup trees all together
  468. # When set to false, all set ranks will be shown in the list
  469. ListSamePathOnly: false
  470. Signs:
  471. # Defines in milliseconds how often to check if player entered Dynamic Sign trigger area
  472. # Bigger numbers can help slightly lower server load
  473. # This is not essential to keep in low numbers
  474. CheckInterval: 5000
  475. # List of colors to be translated from one to another to avoid unreadable text
  476. # Only applies for Dynamic Signs feature
  477. TranslateColors:
  478. - '&6-&8'
  479. - '&e-&f'
  480. - '&7-&8'
  481. TabList:
  482. # Enable or disable tab list management
  483. Enabled: true
  484. # Defines if we want to run tablist updater in async mode
  485. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  486. Async: true
  487. UpdateTabListNames: true
  488. # Enable or disable grouped format tablist's
  489. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  490. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  491. GroupedEnabled: true
  492. Updates:
  493. # automatically updates tab list every x seconds for ALL online players
  494. # If you are using static Footer and Header you can disable this by setting to -1
  495. # Consider setting this to -1 if its completely enough to update on player events
  496. AutoInterval: 60
  497. OnJoin: true
  498. OnLeave: true
  499. afkStateChange: true
  500. OnWorldChange: true
  501. OnDeath: false
  502. OnTeleport: false
  503. OnNickChange: true
  504. # PlaceholderAPI supported for any custom variable you want to insert into this
  505. # In adition CMI will handle some placeholders without PlaceHolderAPI
  506. # Full list can be checked ingame with /cmi placeholders
  507. GeneralFormat:
  508. PlayerName: '[playerDisplayName]'
  509. Header:
  510. '1':
  511. - '&f------------------------------------'
  512. - '&7Welcome to CakeCraft''s The Maze Runner!'
  513. - '&7Online &f%server_online%&7/&f%server_max_players%'
  514. - '&f------------------------------------'
  515. Footer:
  516. '1':
  517. - '&f------------------------------------'
  518. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  519. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  520. - '&f------------------------------------'
  521. # Defines custom formats to be used for players.
  522. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  523. # Id should be a number and in case player has more than one, bigger number id will be used
  524. # You can have as many groups as you want by increasing increment
  525. # If player has more than one permission node, then biggest one will be used
  526. GroupFormat:
  527. '1':
  528. PlayerName: '&2{&r[playerDisplayName]&2}'
  529. Header:
  530. '1':
  531. - '&f------------------------------------'
  532. - '&7Online &f%server_online%&7/&f%server_max_players%'
  533. - '&f------------------------------------'
  534. Footer:
  535. '1':
  536. - '&f------------------------------------'
  537. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  538. - '&7Time: &f%server_time_HH:mm:ss%'
  539. - '&f------------------------------------'
  540. '2':
  541. PlayerName: '&c[&r[playerDisplayName]&c]'
  542. Header:
  543. '1':
  544. - '&f------------------------------------'
  545. - '&7Online &f%server_online%&7/&f%server_max_players%'
  546. - '&f------------------------------------'
  547. Footer:
  548. '1':
  549. - '&f------------------------------------'
  550. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  551. - '&f------------------------------------'
  552. Sorting:
  553. # EXPERIMENTAL! Enable or disable tab list sorting. This will sort tablist by defined criteria
  554. Enabled: false
  555. # Defines type by which you want to sort tablist. Possible options: Group, CustomGroup, Name, NickName, Balance, World
  556. # Group sorting will sort by player permission group name, in most cases main group name will be used
  557. Type: Name
  558. # Order of sorting. Can be ASC or DESC options
  559. Order: ASC
  560. # Arranged list of permission groups by which you want to sort player in tablist.
  561. # Players with a group not mentioned in this list will be placed at bottom in one list sorted by name
  562. CustomGroup:
  563. - admin
  564. - staff
  565. - vip
  566. # Interval in seconds to automatically resort tablist
  567. # In case you are sorting by a group name, you might want to update tablist from to time
  568. # This should be over 60 seconds as there is no point in adding extra load on server for something like this
  569. AutoUpdate: -1
  570. # Minimal interval in seconds to resort tablist when you are sorting by balance.
  571. # Keep this in reasonable amount as we dont need frequent resorting, especially if players are gaining money constantly
  572. BalanceInterval: 10
  573. Skins:
  574. # Enable or disable skin management
  575. Enabled: true
  576. # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  577. # This will always set to skin by target player name
  578. AutoApply: false
  579. # Sets player sking to Steve when turning skin off and lets server to handle it
  580. # If its false, then skin will be changed to online one
  581. SteveOnOff: false
  582. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  583. RequireSpecificPerm: false
  584. Notes:
  585. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  586. ShowOnAlertEvent: true
  587. GroundClean:
  588. # List of item types not to be removed on ground clean action
  589. WhiteList:
  590. - itemType
  591. Chat:
  592. # Will try to modify chat to display it in defined format
  593. ModifyChatFormat: false
  594. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  595. # To change default hover over messages seen on sent message, go to your locale file to Chat section
  596. ClickHoverMessages: false
  597. # Enables support for DiscordSRV plugin
  598. DiscordSRVPublicChat: true
  599. # Enables support for DynMap web chat
  600. DynMapChat: false
  601. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  602. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  603. ReplyToLastMessenger: false
  604. # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
  605. # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
  606. # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
  607. LastMessengerTimeOut: 120
  608. # Defines regex when replacing url in chat with short word
  609. # Examples:
  610. # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  611. # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?
  612. # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  613. LinkRegex2: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  614. # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  615. HoverItems: true
  616. # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  617. ItemRegex:
  618. - (\%item\%)
  619. - (\[item\])
  620. - (\%i\%)
  621. # Do you want to enable private messaging over bungeecord
  622. BungeeMessages: true
  623. # Do you want to enable public messaging over bungeecord
  624. BungeePublicMessages: true
  625. # Do you want to enable staff messaging over bungeecord
  626. BungeeStaffMessages: true
  627. # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  628. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  629. # Defines range of regular messages to travel
  630. # Set to -1 to disable range restriction
  631. GeneralRange: -1
  632. # Defines range of shout messages to travel
  633. # Shout messages should start with ! and player should have cmi.chat.shout permission
  634. # GeneralRange should be enabled
  635. # set to 0 to shout across all worlds, -1 to disable
  636. ShoutRange: 200
  637. # Defines cost for each shout message
  638. ShoutCost: 0
  639. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  640. # Add as many lines as you need too
  641. # cmi.chatgroup.[id] permnission node to use
  642. GroupFormat:
  643. '1': '{prefix}&f{displayName}&f: &r{message}'
  644. '2': '{prefix}&f{displayName}&7: &r{message}'
  645. '3': '{prefix}&f{displayName}&8: &r{message}'
  646. Colors:
  647. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  648. # cmi.colors.publicmessage.[colorName]
  649. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  650. PublicMessage: false
  651. PrivateMessage: true
  652. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  653. # cmi.colors.me.[colorName]
  654. me: true
  655. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  656. CleanUp:
  657. publicmessage: true
  658. privatemessage: true
  659. me: true
  660. signs: false
  661. books: true
  662. # List of strings to ignore when checkign chat for color codes player cant use.
  663. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  664. # Applies only for public and private messages
  665. WhiteList:
  666. - '&c❤&7'
  667. # If set to true then nickName will be filtered from color codes when player changes it
  668. # cmi.colors.nickname.[colorName]
  669. NickName: true
  670. ChatFilter:
  671. Enabled: false
  672. Deny:
  673. ipBlock:
  674. # If not set to true, this filter will not be used
  675. Enabled: true
  676. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  677. Group: Advertising
  678. # Regex expresion to filter by. How to use regex https://regexone.com/
  679. Regex:
  680. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  681. # With what we need to replace word, if not defined found expresion will not be changed
  682. ReplaceWith: ''
  683. # posible: none, orhers, all
  684. # Where 'none' means everyone will receive this message
  685. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  686. # 'all' means that no one will receive sent message
  687. BlockType: others
  688. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  689. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  690. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  691. Commands: []
  692. swearing1:
  693. Enabled: true
  694. Group: Swearing
  695. Regex:
  696. - \bass\b|\basshole
  697. ReplaceWith: dude
  698. BlockType: none
  699. msgToStaff: '&4!&6[playerName] &4swearing'
  700. Commands:
  701. - msg [senderName] &eDon't swear!
  702. swearing2:
  703. Enabled: true
  704. Group: Swearing
  705. Regex:
  706. - \bfu+ck
  707. ReplaceWith: not good
  708. BlockType: none
  709. msgToStaff: '&4!&6[playerName] &4swearing'
  710. Commands:
  711. - msg [senderName] &eDon't swear!
  712. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  713. WhiteList:
  714. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  715. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  716. DuplicatedMessagePrevention:
  717. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  718. Use: false
  719. # How much in percentage message is counted as same
  720. Percentage: 80
  721. # Defines how often in seconds you can send same/similar message
  722. Interval: 5
  723. # How many commands you can repeat before stopped for cooldown
  724. MinAmount: 2
  725. # If set to true, players public message who is in your ignore list will not be shown
  726. IgnorePublicMessage: false
  727. Tag:
  728. # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  729. Enabled: true
  730. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  731. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  732. HardCoreMode: false
  733. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  734. Color: '&c'
  735. Sound:
  736. # Sound name
  737. Name: BLOCK_NOTE_HARP
  738. Volume: 1
  739. Pitch: 3
  740. # Will play tag sound only when player is afk
  741. OnlyWhenAfk: false
  742. # When set to true, @ simbol will be removed
  743. RemoveEta: false
  744. Command:
  745. CommandFilter:
  746. Duplicate:
  747. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  748. Use: false
  749. # How much in percentage command is counted as same
  750. Percentage: 80
  751. # Defines how often in seconds you can send same/similar commands
  752. Interval: 5
  753. # How many commands you can repeat before stopped for cooldown
  754. MinAmount: 2
  755. # Whitelisted commands to ignore
  756. WhiteList:
  757. - msg
  758. - tell
  759. - login
  760. - register
  761. Spy:
  762. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  763. BlackListed:
  764. - register
  765. - login
  766. - l
  767. # Players without cmi.security.admin will only see commands from this list with command spy feature
  768. CommandList:
  769. - cmi spawn
  770. - cmi tp
  771. - cmi tpa
  772. - cmi heal
  773. - cmi feed
  774. - cmi fly
  775. PlayerNotes:
  776. # For how long to keep players notes in days
  777. ExpiresIn: 30
  778. PlayerMail:
  779. # For how long to keep players mail in days
  780. ExpiresIn: 30
  781. # Mailing to all players will send mails to players who loged into server in last x days
  782. mailAllDays: 7
  783. DisplayName:
  784. # If you have 3rd party plugin changing players display name, set this to false
  785. Change: true
  786. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  787. # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  788. # Supports placeholders
  789. Format: '{nickName}'
  790. # Defines regex for valid nick name
  791. # By default only letters and numbers are allowed
  792. ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  793. NickName:
  794. # Prevents players to change their nick name to one of defined without permission
  795. # Use lower case
  796. # cmi.command.nick.bypassblacklist
  797. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  798. BlackList:
  799. - admin
  800. - administrator
  801. - server
  802. - staff
  803. - staf
  804. # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  805. MinLength: 4
  806. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  807. MaxLength: 16
  808. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  809. Prefix: '~'
  810. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  811. PrefixWhenDifferent: false
  812. # When true, online players nick name will be included into tabcomplete
  813. IncludeInTabComplete: true
  814. # Shows if there is an available new version on login with cmi.versioncheck permission node
  815. ShowNewVersion: true
  816. Spawners:
  817. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  818. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  819. FullDisable: false
  820. Break:
  821. # Enable or disable spawner handler for spawner break
  822. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  823. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  824. Enabled: false
  825. # If set to true, player will need to have particular permission node to break and get particular spawner.
  826. # In example: player should have cmi.dropspawner.pig to break pig spawner and get it dropped, or cmi.dropspawner.zombie to get zombie spawner
  827. RequiresExactPermission: false
  828. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  829. # When set to true exp will be dropped only if spawner is not
  830. DropExp: false
  831. # Minimal silktouch level required to get spawner back
  832. SilkTouchLevel: 1
  833. Place:
  834. # Enable or disable spawner handler for spawner place
  835. # If enabled player will place spawner depending from what it is by its type
  836. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  837. Enabled: true
  838. # If set to true, player will need to have appropriate permission node to place spawner by its type
  839. RequiresPermission: false
  840. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  841. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  842. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  843. RequiresExactPermission: false
  844. Interact:
  845. # When set to true, players trying to change spawner with monster egg will require appropriate permission node
  846. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  847. EggRequiresPermission: false
  848. # If set to true, spawners will have chance to be dropped when destroying with tnt
  849. TnTExplosionDrop:
  850. use: false
  851. # Chance in percentage for spawner to drop
  852. Chance: 30
  853. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  854. CreeperExplosionDrop:
  855. use: false
  856. Chance: 30
  857. Charges:
  858. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  859. # Players will be limited to how many spawners they can mine
  860. # StartingCharge will determine how many charges they will have on first time joining group
  861. # MaxCharge will limit to how many charges you can have at one time
  862. # Cooldown determines how often new charge will be given
  863. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  864. # Option to bypass limitations with cmi.spawners.charge.bypass
  865. Use: false
  866. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  867. BreakWithoutCharge: false
  868. List:
  869. Noob:
  870. Use: false
  871. StartingCharge: 2
  872. MaxCharge: 5
  873. Cooldown: 3600
  874. Bonus: 10
  875. Advanced:
  876. Use: false
  877. StartingCharge: 3
  878. MaxCharge: 6
  879. Cooldown: 3000
  880. Bonus: 10
  881. Proximity:
  882. # Allws to limit how tight spawners can be placed from each other
  883. Use: false
  884. # Radius in blocks from blaced block. Max range is 16
  885. # Can bypass with cmi.spawners.proximity.bypass
  886. Range: 3
  887. ItemRenaming:
  888. # When set to true, players will be denyied from renaming defined items
  889. # Option to define specific name by using regex format
  890. Prevent: false
  891. List:
  892. - mobspawner:([A-z]+ (?i)\w*spawner)
  893. SpawnMob:
  894. # Defines how many passengers entities can be spawned at once
  895. MaxQuantity: 10
  896. MaxPassengers: 10
  897. Counter:
  898. # Default range to use when performing /counter start
  899. Range: 10
  900. Mirror:
  901. # Defines how far in blocks from mirror center you can build
  902. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  903. MaxRange: 50
  904. NetherPortal:
  905. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  906. PreventCreation: false
  907. # Maximum height nether portal can be created. Vanilla size is 23
  908. MaxHeight: 23
  909. # Maximum width nether portal can be created. Vanilla size is 23
  910. MaxWidth: 23
  911. Portals:
  912. # Defines in milliseconds how often to check if player entered portal or not
  913. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  914. CheckInterval: 300
  915. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  916. CheckParticleInterval: 500
  917. # Perform commands on teleport or not
  918. PerformCommands: true
  919. # Commands to be performed on teleport event
  920. Commands:
  921. - cmi effect [playerName] blindness 2 1 -s
  922. Animations:
  923. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  924. # Requires cmi.command.sit.stairs
  925. SitOnStairs: false
  926. StairsAsChairs: true
  927. SlabsAsChairs: false
  928. CarpetsAsChairs: false
  929. RemoveFromChairOnDamage: true
  930. # Player will sit on chair only after rapid double click
  931. DoubleClick: false
  932. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  933. DoubleClickDelay: 200
  934. # Range in blocks from player to look up for valid chair block
  935. ChairRange: 4
  936. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming, dryout,
  937. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  938. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  939. # Negative values will heal player instead of damaging him
  940. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  941. DamageControl:
  942. - nowalldamage:fly_into_wall:0
  943. - lowermagmacubedamage:hot_floor:0.5
  944. Totem:
  945. # When this set to true, on players death totem will be used even if he is not holding it in hand
  946. RemoveFromInventory: false
  947. Cooldown:
  948. # When this set to true player can use totem only every X second's
  949. Use: false
  950. Time: 600
  951. Warmup:
  952. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  953. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  954. Use: false
  955. Time: 10
  956. # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  957. ProtectFromVoid: true
  958. Elytra:
  959. # cmi.elytra - allows usage of elytra
  960. # cmi.elytra.boost - allows usage of boost
  961. # cmi.elytra.superboost - allows ussage of super boost
  962. # cmi.elytra.speedometer - allows to see speedometer
  963. Boost:
  964. # Max speed until player wont get any boost
  965. SpeedLimit: 200
  966. # When enabled items/exp wont be consumed if player is over speed limit
  967. SpeedLimitStop: false
  968. # Do you want to show decimals in speed
  969. SpeedDecimals: true
  970. # By how much boost player on each use
  971. GeneralMultyplier: 0.1
  972. # By how much boost player on each super boost use
  973. # Use shift while using simple boost
  974. SuperMultyplier: 0.3
  975. # Uses defined items instead of exp
  976. UseItems: false
  977. # item id
  978. Item: '288'
  979. # Requires to hold defined item in hand. Only when UseItems is set to false
  980. RequiresItem: true
  981. # Amount consumed on each boost
  982. Amount: 1
  983. # Amount consumed on each super boost
  984. SuperAmount: 5
  985. # Shows particles when flying
  986. ShowParticles: true
  987. Launch:
  988. Time: 2
  989. # 1.13+ servers. Do you want to disble riptide enchant usage while flying with elytra and trident which has riptide enchant
  990. # This combination is dangerous as player can reach extreme speed's if allowed to use it
  991. DisableRiptide: true
  992. Fix:
  993. # Disables option to damage yourself while flying with arrows to boost up
  994. PreventSelfDamage: true
  995. FlightCharge:
  996. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  997. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  998. EnabledByDefault: true
  999. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  1000. # Same applies when changind game mode from creative/spectator to survival/adventure
  1001. AutoSwitch: false
  1002. # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  1003. # Set to 0 to disable this type of recharge
  1004. ExpRechargeCost: 1.0
  1005. # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  1006. # Set to 0 to disable this type of recharge
  1007. MoneyRechargeCost: 1.0
  1008. # Defines maximum amount of charge player can have
  1009. # One charge is one traveled block while flying
  1010. # if player dosent move, then one charge for each second while hovering
  1011. MaxChargeLevel: 1000
  1012. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  1013. # Set to 0 to disable
  1014. DeductOnIdling: 1
  1015. # Defines multiplier when player falls down of charge to be taken
  1016. # This only effects when player falls from above 3 blocks of hight
  1017. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  1018. # This is to prevent avoiding no penealty from jumping from clifs
  1019. # Set to 0 if you want to disable it
  1020. DeductOnFallMulti: 2
  1021. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  1022. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  1023. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  1024. DamageOnFall: true
  1025. # DamageOnFall should be enabled for this to work
  1026. # This will define if you want to damage player when he deactivates fly mode in mid air
  1027. DamageOnToggle: false
  1028. # DamageOnFall should be enabled for this to work
  1029. # This will define if you want to kill player if fall damage if higher than his health amount
  1030. KillOnFall: false
  1031. Point:
  1032. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin,
  1033. DefaultParticle: COLOURED_DUST
  1034. Messages:
  1035. Login:
  1036. # If set to true, login message wont be shown
  1037. Disabled: false
  1038. # Defines number of players from which to automatically start hiding join messages
  1039. # Set to -1 to disable this
  1040. AutoHideFrom: -1
  1041. Custom:
  1042. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  1043. Use: false
  1044. Logout:
  1045. # If set to true, logout message wont be shown
  1046. Disabled: false
  1047. # Defines number of players from which to automatically start hiding logout messages
  1048. # Set to -1 to disable this
  1049. AutoHideFrom: -1
  1050. Custom:
  1051. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  1052. Use: false
  1053. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  1054. FirstJoinMessage:
  1055. Use: false
  1056. DeathMessage:
  1057. # Defines number of players from which to automatically start hiding death messages
  1058. # Set to -1 to disable this
  1059. AutoHideFrom: -1
  1060. Books:
  1061. # Defines default creator name for books when using getbook command
  1062. DefaultAuthor:
  1063. - WCKD
  1064. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  1065. Motd: welcomeMessage
  1066. Warnings:
  1067. Default:
  1068. LifeTime: 86400
  1069. Points: 1
  1070. DefaultReason: '&7Violated server rules'
  1071. Categories:
  1072. Swear:
  1073. LifeTime: 86400
  1074. Points: 3
  1075. DefaultReason: '&7Swearing'
  1076. Grief:
  1077. LifeTime: 86400
  1078. Points: 10
  1079. DefaultReason: '&7Griefing'
  1080. Bug:
  1081. LifeTime: 86400
  1082. Points: 30
  1083. DefaultReason: '&7Using bugs'
  1084. Cheat:
  1085. LifeTime: 86400
  1086. Points: 50
  1087. DefaultReason: '&7Using cheats'
  1088. Perform:
  1089. '3':
  1090. - cmi mute [playerName] 10m
  1091. - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  1092. '5':
  1093. - cmi kick [playerName] &cKicked for getting 5 warnings!
  1094. '10':
  1095. - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  1096. Spawn:
  1097. # Forces players to login in defined spawn point when logging into server
  1098. SpawnOnJoin: false
  1099. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  1100. # RespawnLocation will indicate if you want to use this location as posible respawn point for player after death
  1101. Main:
  1102. World: None
  1103. X: 0.0
  1104. Y: 0.0
  1105. Z: 0.0
  1106. Pitch: 0.0
  1107. Yaw: 0.0
  1108. RespawnLocation: false
  1109. Rng: 0
  1110. # Defines players first spawn point when he logs into server for the first time
  1111. FirstSpawn:
  1112. Use: true
  1113. World: None
  1114. X: 0.0
  1115. Y: 0.0
  1116. Z: 0.0
  1117. Pitch: 0.0
  1118. Yaw: 0.0
  1119. Newbie:
  1120. # Kit name to give for new players joining server
  1121. Kit: Newbie
  1122. Kits:
  1123. # When set to true, kit list will be shown in GUI instead of chat list
  1124. GUI: true
  1125. # When set to true, kit selection gui empty fields will get filled with definet item
  1126. FillEmptyFields: true
  1127. Buttons:
  1128. Cooldown: Watch
  1129. Usages: STONE_PLATE
  1130. Money: GOLD_INGOT
  1131. Exp: EXP_BOTTLE
  1132. Desc: WOOL:13
  1133. Back: Fence
  1134. Warps:
  1135. # When set to true, warps list will be shown in GUI instead of chat list
  1136. GUI: true
  1137. # Automatically opens GUI when created new warp point
  1138. GUIOnCreation: true
  1139. # Minimal lenght of warp name
  1140. MinLenght: 4
  1141. # Maximal lenght of warp name
  1142. MaxLenght: 16
  1143. # How many warps to show in each page
  1144. perPage: 50
  1145. # Do you want to show creator in warp list
  1146. showCreator: true
  1147. # When set to true, new warps by default will require permission node to use them
  1148. requirePerm: false
  1149. GlobalGui:
  1150. # Defines item type in empty fields in GUI when its needed to be filled up
  1151. EmptyField: STAINED_GLASS_PANE:15
  1152. DynamicViewRange:
  1153. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  1154. # Don't enable if you are not using this feature on your server
  1155. Enabled: false
  1156. WorldLimits:
  1157. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1158. Enabled: false
  1159. # World list with default game modes
  1160. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1161. # Posible modes: creative, survival, adventure, spectator,
  1162. Gamemode:
  1163. - Mazerunner:Adventure
  1164. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1165. Fly:
  1166. - Mazerunner:False
  1167. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1168. FlyAboveRoof: true
  1169. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1170. FlyAboveRoofLimitations:
  1171. - Mazerunner-256
  1172. - Mazerunner_the_end-256
  1173. - Mazerunner_nether-128
  1174. - New_Maze-256
  1175. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1176. GodMode:
  1177. - Mazerunner:False
  1178. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, SHEARED, CUSTOM, DEFAULT
  1179. SpawnReasons:
  1180. Mazerunner:
  1181. - None
  1182. Mazerunner_the_end:
  1183. - None
  1184. Mazerunner_nether:
  1185. - None
  1186. New_Maze:
  1187. - None
  1188. # Checks and shows on players login if he have been changed hes name over Mojang
  1189. # Looks to be working only with online servers, duhhhh
  1190. CheckForNameChange:
  1191. OnLogin: false
  1192. AmountToShow: 3
  1193. OnInfoShow: true
  1194. # Do you want to perform commands
  1195. PerformCommandsOnNewName: false
  1196. # Command list to be performed in case player logs in with new name
  1197. NameChangeCommands:
  1198. - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  1199. inv:
  1200. # Do you want to save the player's inventory on his death
  1201. SaveOnDeath: false
  1202. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1203. IgnoreEmpty: false
  1204. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1205. RequiresPermission: false
  1206. # How many inventories, we will keep for each player
  1207. SavedInventories: 5
  1208. hunger:
  1209. # Do you want to give more than 20 hunger for players
  1210. overide: false
  1211. heal:
  1212. RemoveNegative:
  1213. # Do you want to remove negative potion effects from player on heal
  1214. use: false
  1215. List:
  1216. - blindness
  1217. - confusion
  1218. - harm
  1219. - hunger
  1220. - poison
  1221. - slow
  1222. - slow_digging
  1223. - weakness
  1224. - wither
  1225. Cuff:
  1226. # When set to false will allow players to talk who is cuffed
  1227. Mute: true
  1228. AllowedCommands:
  1229. - msg
  1230. - r
  1231. - tell
  1232. Mute:
  1233. # When set to true, player will not be allowed to send private messages while he is muted
  1234. DenyPrivateMessages: true
  1235. Dispose:
  1236. # defines how big is dispose ui 1-6
  1237. UILines: 4
  1238. ItemRepair:
  1239. RepairShare:
  1240. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1241. # Can be bypassed with cmi.command.repair.repairshare.bypass
  1242. ProtectNormalRepair: false
  1243. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1244. ProtectCommandRepair: false
  1245. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1246. Durability: 1
  1247. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1248. BypassWithRepairPermission: true
  1249. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1250. AddLore: true
  1251. # When set to true, interact event will be canceled to prevent item usage
  1252. CancelEvent: true
  1253. # When set to true, player will get message informing about item usage he dint repaired him self
  1254. InformWithMessage: true
  1255. Cooldowns:
  1256. # You can enable any command cooldown to prevent instant usage of it
  1257. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1258. # if cooldown set to -1 then this command can be performed only one time
  1259. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1260. # Always use full command name and not its alias
  1261. Enabled: false
  1262. List:
  1263. - cmi heal:180
  1264. - cmi feed:120
  1265. Combat:
  1266. # Defines combat timer to be used in particular features
  1267. Timer: 15
  1268. # If set to true, then atacked player will be included into combat mode even if he doesnt fight back
  1269. # If set to false then only attacker will be marked for pvp mode
  1270. IncludeVictim: true
  1271. Heads:
  1272. Player:
  1273. Drop: false
  1274. # Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
  1275. # 100 will mean that head will be dropped every time player kills another player
  1276. # 1 will mean that there is 1% that player will drop head if he is killed by another player
  1277. Percentage: 1.0
  1278. # Percentage from 0 to 100 for lowering chance in getting second head of same player
  1279. # This will reset on each server restart
  1280. LowerChanceOfterDrop: 50.0
  1281. Mob:
  1282. # Enables custom mob heads dropping from mobs with particular chance
  1283. # Check customHeads.yml for customization by entityType
  1284. Drop: false
  1285. ShulkerBoxes:
  1286. # When set to true, players will not have option to open shulker boxes while in combat
  1287. # Combat timer can be defined under combat section
  1288. PreventInCombat: true
  1289. WarmUps:
  1290. # You can enable any command warmup to prevent instant command usage
  1291. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1292. # false variable is optional and when its set to false player cant move while warmup is counting
  1293. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1294. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1295. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1296. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1297. # Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like
  1298. # - cmi warp :3:false:GlyphHead
  1299. Enabled: false
  1300. InformOnNoMove: true
  1301. List:
  1302. - cmi tp :5:false
  1303. - cmi back:3:true
  1304. - cmi warp :3:false
  1305. - cmi home :3:false
  1306. Jail:
  1307. # Defines in milliseconds how often to check if player leaves jail area
  1308. # Bigger numbers can help slightly lower server load
  1309. CheckInterval: 500
  1310. # Defines default jail time when time is not povided with command
  1311. DefaultTime: 300
  1312. # Chat range in blocks while player is in jail
  1313. # Set to 0 to allow talking
  1314. # set to -1 to prevent talking in general while jailed
  1315. ChatRange: 20
  1316. # When set to true jail time will decreese while player is offline
  1317. # When set to false jail time will only be counted while player is online
  1318. CountWhileOffline: true
  1319. # When set to true jail time will not decreese if player gets into afk mode while being jailed
  1320. # When set to false, time will pass normally
  1321. NoAfk: false
  1322. WhiteListedCmds:
  1323. - cmi msg
  1324. - cmi reply
  1325. scan:
  1326. # Tps cap from which to start adjusting scan speed
  1327. SoftCap: 19.0
  1328. # Staring speed when scanning. Range from 1 to 30
  1329. DefaultSpeed: 15
  1330. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1331. GlobalRangeByDefault: false
  1332. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1333. DefaultRange: 2
  1334. # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1335. EnablePurge: false
  1336. search:
  1337. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1338. EnablePurge: false
  1339. lfix:
  1340. # Tps cap from which to start adjusting light fix speed
  1341. SoftCap: 19.0
  1342. # Staring speed when fixing light. Range from 1 to 100
  1343. DefaultSpeed: 15
  1344. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1345. purge:
  1346. # Cleans files on server startup
  1347. CleanOnStart: false
  1348. # How long player should be offline for his data to be moved
  1349. OfflineDays: 90
  1350. PlayerData:
  1351. # Do you want to enable player data file cleaning
  1352. Enabled: true
  1353. # Source folder to take files from
  1354. SourceFolder: Mazerunner/playerdata
  1355. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1356. DeleteFiles: false
  1357. # Target folder to put files into if DeleteFiles set to false
  1358. DestinationFolder: Mazerunner/playerdata_backup
  1359. PlayerStats:
  1360. # Do you want to enable player stats file cleaning
  1361. Enabled: true
  1362. # Source folder to take files from
  1363. SourceFolder: Mazerunner/stats
  1364. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1365. DeleteFiles: false
  1366. # Target folder to put files into if DeleteFiles set to false
  1367. DestinationFolder: Mazerunner/stats_backup
  1368. PlayerAdvancements:
  1369. # Do you want to enable player Advancements file cleaning
  1370. Enabled: true
  1371. # Source folder to take files from
  1372. SourceFolder: Mazerunner/Advancements
  1373. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1374. DeleteFiles: false
  1375. # Target folder to put files into if DeleteFiles set to false
  1376. DestinationFolder: Mazerunner/Advancements_backup
  1377. Essentials:
  1378. # Do you want to enable essentials playerdata file cleaning
  1379. Enabled: false
  1380. # Source folder to take files from
  1381. SourceFolder: plugins/Essentials/userdata
  1382. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1383. DeleteFiles: false
  1384. # Target folder to put files into if DeleteFiles set to false
  1385. DestinationFolder: plugins/Essentials/userdata_backup
  1386. LWC:
  1387. # Do you want to enable lwc protection cleaning
  1388. Enabled: false
  1389. Selection:
  1390. # Tool id to use for selection actions
  1391. Tool: wooden_shovel
  1392. Time:
  1393. # Defines preset time
  1394. Day: '12:00'
  1395. Night: '24:00'
  1396. Morning: 06:00
  1397. Dusk: '18:00'
  1398. AutoTime:
  1399. # Time in seconds time in game will be adjusted to match real
  1400. # Keep it at arround one minute
  1401. Interval: 60
  1402. # Enables by default smooth sun transition to new time
  1403. # You can always override this setting with -smooth variable in time command
  1404. Smooth: true
  1405. # Speed of smooth transition
  1406. # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1407. SmoothSpeed: 100
  1408. # Worlds effected by autotime adjustment
  1409. Worlds:
  1410. - ''
  1411. # Allows you to change vanilla time speed to your own liking and needs
  1412. TimeSpeed:
  1413. # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
  1414. Mazerunner:
  1415. Enabled: false
  1416. # Default value: 600 Starts from tick: 0 Ends at tick: 12000
  1417. day: 600
  1418. # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
  1419. sunset: 90
  1420. # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
  1421. night: 420
  1422. # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
  1423. sunrise: 90
  1424. # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
  1425. New_Maze:
  1426. Enabled: false
  1427. # Default value: 600 Starts from tick: 0 Ends at tick: 12000
  1428. day: 600
  1429. # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
  1430. sunset: 90
  1431. # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
  1432. night: 420
  1433. # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
  1434. sunrise: 90
  1435. Alias:
  1436. # When set to true, commands like /heal will not longer be accesible with tabcomplete for players without permision to use /cmi heal command
  1437. ClearBaseCommands: false
  1438. RandomTeleportation:
  1439. Worlds:
  1440. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1441. Mazerunner:
  1442. Enabled: true
  1443. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1444. MaxRange: 1000
  1445. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1446. MinRange: 500
  1447. CenterX: 0
  1448. CenterZ: 0
  1449. Circle: false
  1450. IgnoreWater: true
  1451. IgnoreLava: true
  1452. minY: 0
  1453. maxY: 256
  1454. Mazerunner_the_end:
  1455. Enabled: true
  1456. MaxRange: 1000
  1457. MinRange: 500
  1458. CenterX: 0
  1459. CenterZ: 0
  1460. Circle: false
  1461. IgnoreWater: true
  1462. IgnoreLava: true
  1463. minY: 0
  1464. maxY: 256
  1465. New_Maze:
  1466. Enabled: true
  1467. MaxRange: 1000
  1468. MinRange: 500
  1469. CenterX: 0
  1470. CenterZ: 0
  1471. Circle: false
  1472. IgnoreWater: true
  1473. IgnoreLava: true
  1474. minY: 0
  1475. maxY: 256
  1476. Mazerunner_nether:
  1477. Enabled: true
  1478. MaxRange: 1000
  1479. MinRange: 500
  1480. CenterX: 0
  1481. CenterZ: 0
  1482. Circle: false
  1483. IgnoreWater: true
  1484. IgnoreLava: true
  1485. minY: 0
  1486. maxY: 256
  1487. # How long force player to wait before using command again.
  1488. Cooldown: 5
  1489. # How many times to try find correct location for teleportation.
  1490. # Keep it at low number, as player always can try again after delay
  1491. MaxTries: 20
  1492. # List of biomes to exclude from random teleportation
  1493. ExcludedBiomes:
  1494. - Ocean
  1495. - Deep ocean
  1496. Enchanting:
  1497. enchantLimits:
  1498. # By disabling this, no limitation to enchanting will be applied
  1499. Enabled: true
  1500. MaxLevel:
  1501. damage_all: 5
  1502. water_worker: 1
  1503. arrow_knockback: 2
  1504. vanishing_curse: 1
  1505. durability: 3
  1506. knockback: 2
  1507. luck: 3
  1508. binding_curse: 1
  1509. loot_bonus_blocks: 3
  1510. protection_environmental: 4
  1511. dig_speed: 5
  1512. lure: 3
  1513. protection_explosions: 4
  1514. damage_undead: 5
  1515. sweeping_edge: 3
  1516. thorns: 2
  1517. damage_arthropods: 3
  1518. silk_touch: 1
  1519. protection_projectile: 4
  1520. impaling: 5
  1521. protection_fall: 4
  1522. arrow_damage: 5
  1523. BungeeCord:
  1524. # List of information about BungeeCord servers to be used when getting information like max players, current player count and motd
  1525. # Information should match with what you have in bungeeCord config file under servers section
  1526. ServerList:
  1527. - server1-127.0.0.1:25565
  1528. - server2-127.0.0.2:25566
  1529. # If you want to disable particular sound entirely, set it to ""
  1530. Sounds:
  1531. Enabled: true
  1532. WarpGuiOpen: entity_bat_takeoff:0.5:1
  1533. TeleportHome: block_beacon_activate:2:1
  1534. TeleportWarp: entity_enderman_teleport:0.5:1
  1535. TeleportFail: entity_villager_no:2:1
  1536. PrivateMessage: entity_endermite_death:2:1
  1537. TeleportUp: entity_enderman_teleport:2:1
  1538. TeleportDown: entity_enderman_teleport:0.2:1
  1539. # If you want to disable particular particle entirely, set it to ""
  1540. Particles:
  1541. Enabled: true
  1542. Healing: circle;effect:heart;dur:0.1;part:1;offset:0,1.7,0;radius:0.3
  1543. GlyphHead: circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90
  1544. GColumn: circle;c:0,255,0;twist;part:5;r:0.75;pitch:90;move:0,0.1,0;rc:-0.02
  1545. SmallBoop: circle;effect:flying_glyph;yaw:[playerName];pitch:[playerName];r:0.1;part:3;rc:0.03;mr:0.3;twist
  1546. TpUp: circle;c:200,50,210;twist;part:5;r:0.5;pitch:90;move:0,0.33,0;offset:0,-0.2,0
  1547. TpDown: circle;c:150,50,10;part:5;r:0.5;pitch:90;move:0,-0.33,0;offset:0,2.2,0
  1548. PotionEffects:
  1549. # When set to true player poition effect will expire even if player is offline
  1550. # Keep in mind that player potion effect durability will be updated on players login event so by checking players potions effect while he is offline can show incorrect state
  1551. DeductWhileOffline: false
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