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Aug 18th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69. local Mouse = Player:GetMouse()
  70. local h,t
  71. --Give the server mouse data 30 times every second, but only if the values changed
  72. --If player is not moving their mouse, client won't fire events
  73. while wait(1/30) do
  74. if h~=Mouse.Hit or t~=Mouse.Target then
  75. h,t=Mouse.Hit,Mouse.Target
  76. Event:FireServer({isMouse=true,Target=t,Hit=h})
  77. end
  78. end]==],Player.Character)
  79. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  80. end
  81.  
  82. --//====================================================\\--
  83. --|| GUNJOURER BY SHACKLUSTER
  84. --\\====================================================//--
  85.  
  86. wait(0.2)
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. Animation_Speed = 3
  130. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  131. local Speed = 35
  132. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  135. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  136. local DAMAGEMULTIPLIER = 100
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local WALKINGANIM = false
  146. local VALUE1 = false
  147. local VALUE2 = false
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "God of Guns_GUI_SHACKLUSTER"
  150. local Effects = IT("Folder", Character)
  151. Effects.Name = "Effects"
  152. local ANIMATOR = Humanoid.Animator
  153. local ANIMATE = Character.Animate
  154. local UNANCHOR = true
  155. local TRIPWIRE = false
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200. --//=================================\\
  201. --|| SOME FUNCTIONS
  202. --\\=================================//
  203.  
  204. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  205. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  206. end
  207.  
  208. function PositiveAngle(NUMBER)
  209. if NUMBER >= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function NegativeAngle(NUMBER)
  216. if NUMBER <= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function Swait(NUMBER)
  223. if NUMBER == 0 or NUMBER == nil then
  224. ArtificialHB.Event:wait()
  225. else
  226. for i = 1, NUMBER do
  227. ArtificialHB.Event:wait()
  228. end
  229. end
  230. end
  231.  
  232. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  233. local NEWMESH = IT(MESH)
  234. if MESH == "SpecialMesh" then
  235. NEWMESH.MeshType = MESHTYPE
  236. if MESHID ~= "nil" and MESHID ~= "" then
  237. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  238. end
  239. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  240. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  241. end
  242. end
  243. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  244. NEWMESH.Scale = SCALE
  245. NEWMESH.Parent = PARENT
  246. return NEWMESH
  247. end
  248.  
  249. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  250. local NEWPART = IT("Part")
  251. NEWPART.formFactor = FORMFACTOR
  252. NEWPART.Reflectance = REFLECTANCE
  253. NEWPART.Transparency = TRANSPARENCY
  254. NEWPART.CanCollide = false
  255. NEWPART.Locked = true
  256. NEWPART.Anchored = true
  257. if ANCHOR == false then
  258. NEWPART.Anchored = false
  259. end
  260. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  261. NEWPART.Name = NAME
  262. NEWPART.Size = SIZE
  263. NEWPART.Position = Torso.Position
  264. NEWPART.Material = MATERIAL
  265. NEWPART:BreakJoints()
  266. NEWPART.Parent = PARENT
  267. return NEWPART
  268. end
  269.  
  270. local function weldBetween(a, b)
  271. local weldd = Instance.new("ManualWeld")
  272. weldd.Part0 = a
  273. weldd.Part1 = b
  274. weldd.C0 = CFrame.new()
  275. weldd.C1 = b.CFrame:inverse() * a.CFrame
  276. weldd.Parent = a
  277. return weldd
  278. end
  279.  
  280.  
  281. function QuaternionFromCFrame(cf)
  282. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  283. local trace = m00 + m11 + m22
  284. if trace > 0 then
  285. local s = math.sqrt(1 + trace)
  286. local recip = 0.5 / s
  287. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  288. else
  289. local i = 0
  290. if m11 > m00 then
  291. i = 1
  292. end
  293. if m22 > (i == 0 and m00 or m11) then
  294. i = 2
  295. end
  296. if i == 0 then
  297. local s = math.sqrt(m00 - m11 - m22 + 1)
  298. local recip = 0.5 / s
  299. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  300. elseif i == 1 then
  301. local s = math.sqrt(m11 - m22 - m00 + 1)
  302. local recip = 0.5 / s
  303. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  304. elseif i == 2 then
  305. local s = math.sqrt(m22 - m00 - m11 + 1)
  306. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  307. end
  308. end
  309. end
  310.  
  311. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  312. local xs, ys, zs = x + x, y + y, z + z
  313. local wx, wy, wz = w * xs, w * ys, w * zs
  314. local xx = x * xs
  315. local xy = x * ys
  316. local xz = x * zs
  317. local yy = y * ys
  318. local yz = y * zs
  319. local zz = z * zs
  320. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  321. end
  322.  
  323. function QuaternionSlerp(a, b, t)
  324. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  325. local startInterp, finishInterp;
  326. if cosTheta >= 0.0001 then
  327. if (1 - cosTheta) > 0.0001 then
  328. local theta = ACOS(cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((1 - t) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = 1 - t
  334. finishInterp = t
  335. end
  336. else
  337. if (1 + cosTheta) > 0.0001 then
  338. local theta = ACOS(-cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((t - 1) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = t - 1
  344. finishInterp = t
  345. end
  346. end
  347. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  348. end
  349.  
  350. function Clerp(a, b, t)
  351. local qa = {QuaternionFromCFrame(a)}
  352. local qb = {QuaternionFromCFrame(b)}
  353. local ax, ay, az = a.x, a.y, a.z
  354. local bx, by, bz = b.x, b.y, b.z
  355. local _t = 1 - t
  356. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  357. end
  358.  
  359. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  360. local frame = IT("Frame")
  361. frame.BackgroundTransparency = TRANSPARENCY
  362. frame.BorderSizePixel = BORDERSIZEPIXEL
  363. frame.Position = POSITION
  364. frame.Size = SIZE
  365. frame.BackgroundColor3 = COLOR
  366. frame.BorderColor3 = BORDERCOLOR
  367. frame.Name = NAME
  368. frame.Parent = PARENT
  369. return frame
  370. end
  371.  
  372. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  373. local label = IT("TextLabel")
  374. label.BackgroundTransparency = 1
  375. label.Size = UD2(1, 0, 1, 0)
  376. label.Position = UD2(0, 0, 0, 0)
  377. label.TextColor3 = TEXTCOLOR
  378. label.TextStrokeTransparency = STROKETRANSPARENCY
  379. label.TextTransparency = TRANSPARENCY
  380. label.FontSize = TEXTFONTSIZE
  381. label.Font = TEXTFONT
  382. label.BorderSizePixel = BORDERSIZEPIXEL
  383. label.TextScaled = false
  384. label.Text = TEXT
  385. label.Name = NAME
  386. label.Parent = PARENT
  387. return label
  388. end
  389.  
  390. function NoOutlines(PART)
  391. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  392. end
  393.  
  394. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  395. local NEWWELD = IT(TYPE)
  396. NEWWELD.Part0 = PART0
  397. NEWWELD.Part1 = PART1
  398. NEWWELD.C0 = C0
  399. NEWWELD.C1 = C1
  400. NEWWELD.Parent = PARENT
  401. return NEWWELD
  402. end
  403.  
  404. local S = IT("Sound")
  405. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  406. local NEWSOUND = nil
  407. coroutine.resume(coroutine.create(function()
  408. NEWSOUND = S:Clone()
  409. NEWSOUND.Parent = PARENT
  410. NEWSOUND.Volume = VOLUME
  411. NEWSOUND.Pitch = PITCH
  412. NEWSOUND.SoundId = "rbxassetid://"..ID
  413. NEWSOUND:play()
  414. if DOESLOOP == true then
  415. NEWSOUND.Looped = true
  416. else
  417. repeat wait(1) until NEWSOUND.Playing == false
  418. NEWSOUND:remove()
  419. end
  420. end))
  421. return NEWSOUND
  422. end
  423.  
  424. function CFrameFromTopBack(at, top, back)
  425. local right = top:Cross(back)
  426. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  427. end
  428.  
  429. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  430. function WACKYEFFECT(Table)
  431. local TYPE = (Table.EffectType or "Sphere")
  432. local SIZE = (Table.Size or VT(1,1,1))
  433. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  434. local TRANSPARENCY = (Table.Transparency or 0)
  435. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  436. local CFRAME = (Table.CFrame or Torso.CFrame)
  437. local MOVEDIRECTION = (Table.MoveToPos or nil)
  438. local ROTATION1 = (Table.RotationX or 0)
  439. local ROTATION2 = (Table.RotationY or 0)
  440. local ROTATION3 = (Table.RotationZ or 0)
  441. local MATERIAL = (Table.Material or "Neon")
  442. local COLOR = (Table.Color or C3(1,1,1))
  443. local TIME = (Table.Time or 45)
  444. local SOUNDID = (Table.SoundID or nil)
  445. local SOUNDPITCH = (Table.SoundPitch or nil)
  446. local SOUNDVOLUME = (Table.SoundVolume or nil)
  447. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  448. local BOOMERANG = (Table.Boomerang or 0)
  449. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  450. coroutine.resume(coroutine.create(function()
  451. local PLAYSSOUND = false
  452. local SOUND = nil
  453. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  454. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455. PLAYSSOUND = true
  456. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457. end
  458. EFFECT.Color = COLOR
  459. local MSH = nil
  460. if TYPE == "Sphere" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Block" or TYPE == "Box" then
  463. MSH = IT("BlockMesh",EFFECT)
  464. MSH.Scale = SIZE
  465. elseif TYPE == "Wave" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467. elseif TYPE == "Ring" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469. elseif TYPE == "Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Round Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Swirl" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Skull" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Crystal" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479. end
  480. if MSH ~= nil then
  481. local BOOMR1 = 1+BOOMERANG/50
  482. local BOOMR2 = 1+SIZEBOOMERANG/50
  483. local MOVESPEED = nil
  484. if MOVEDIRECTION ~= nil then
  485. if USEBOOMERANGMATH == true then
  486. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  487. else
  488. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  489. end
  490. end
  491. local GROWTH = nil
  492. if USEBOOMERANGMATH == true then
  493. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  494. else
  495. GROWTH = (SIZE - ENDSIZE)
  496. end
  497. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = CFRAME
  502. end
  503. if USEBOOMERANGMATH == true then
  504. for LOOP = 1, TIME+1 do
  505. Swait()
  506. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  507. if TYPE == "Wave" then
  508. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  509. end
  510. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  515. end
  516. if MOVEDIRECTION ~= nil then
  517. local ORI = EFFECT.Orientation
  518. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  519. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  520. end
  521. end
  522. else
  523. for LOOP = 1, TIME+1 do
  524. Swait()
  525. MSH.Scale = MSH.Scale - GROWTH/TIME
  526. if TYPE == "Wave" then
  527. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  528. end
  529. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  530. if TYPE == "Block" then
  531. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  532. else
  533. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  534. end
  535. if MOVEDIRECTION ~= nil then
  536. local ORI = EFFECT.Orientation
  537. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  538. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  539. end
  540. end
  541. end
  542. EFFECT.Transparency = 1
  543. if PLAYSSOUND == false then
  544. EFFECT:remove()
  545. else
  546. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  547. EFFECT:remove()
  548. end
  549. else
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  554. EFFECT:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function MakeForm(PART,TYPE)
  561. if TYPE == "Cyl" then
  562. local MSH = IT("CylinderMesh",PART)
  563. elseif TYPE == "Ball" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Sphere"
  566. elseif TYPE == "Wedge" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Wedge"
  569. end
  570. end
  571.  
  572. Debris = game:GetService("Debris")
  573.  
  574. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  575. local DIRECTION = CF(StartPos,EndPos).lookVector
  576. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  577. end
  578.  
  579. function OhnoItsAShotgun()
  580. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  581. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  582. return SHOOTgun
  583. end
  584.  
  585. function CamShake(SHAKE,TIMER)
  586. coroutine.resume(coroutine.create(function()
  587. local FADER = SHAKE/TIMER
  588. for i = 1, TIMER do
  589. wait()
  590. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  591. end
  592. Humanoid.CameraOffset = VT(0,0,0)
  593. end))
  594. end
  595.  
  596. --//=================================\\
  597. --|| GUIS AND MISC
  598. --\\=================================//
  599.  
  600. local SKILLTEXTCOLOR = C3(1,1,1)
  601. local SKILLFONT = "SciFi"
  602. local SKILLTEXTSIZE = 4
  603.  
  604. local ATTACKS = {V","Point Blank - B","Tripwire}
  605.  
  606. for i = 1, #ATTACKS do
  607. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  608. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  609. SKILLTEXT.TextXAlignment = "Right"
  610. SKILLTEXT.Rotation = i*3
  611. end
  612.  
  613. local BMUSIC = IT("Sound",RootPart)
  614. local VOLUME = 3
  615. local PITCH = 1
  616. local SONGID = 554435540
  617.  
  618. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  619. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  620. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  621. Character.Health:remove()
  622. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  623. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  624. WHOAMI.Rotation = (#ATTACKS*3)+3
  625. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  626.  
  627. Humanoid.MaxHealth = 450
  628. Humanoid.Health = 450
  629.  
  630. Humanoid.Died:Connect(function()
  631. RootPart:remove()
  632. CreateSound(160718677, Head, 4, 1, false)
  633. BMUSIC:remove()
  634. Effects:remove()
  635. WEAPONGUI:remove()
  636. end)
  637. local GRUNTS = {1146556975,1146556706,1278006076}
  638.  
  639. --//=================================\\
  640. --|| DAMAGING
  641. --\\=================================//
  642.  
  643. function ApplyDamage(Humanoid,Damage)
  644. Damage = Damage * DAMAGEMULTIPLIER
  645. if Humanoid.Health < 2000 then
  646. if Humanoid.Health - Damage > 0 then
  647. Humanoid.Health = Humanoid.Health - Damage
  648. else
  649. Humanoid.Parent:BreakJoints()
  650. end
  651. else
  652. Humanoid.Parent:BreakJoints()
  653. end
  654. end
  655.  
  656. function PAW_HAHA(LOC,AIMTO,OUCH)
  657. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  658. for i = 1, 4 do
  659. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  660. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  661. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  662. local DISTANCE = (POS - LOC).Magnitude
  663. if HIT then
  664. local HUM = nil
  665. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  666. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  667. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  668. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  669. end
  670. if HUM then
  671. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  672. end
  673. end
  674. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  675. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  676. end
  677. end
  678.  
  679. --//=================================\\
  680. --|| ATTACK FUNCTIONS AND STUFF
  681. --\\=================================//
  682.  
  683. function Conjour()
  684. local SHOOT = OhnoItsAShotgun()
  685. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  686. local ORI = 90
  687. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  688. local GOODRIDDANCE = false
  689. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  690. coroutine.resume(coroutine.create(function()
  691. repeat
  692. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  693. Swait()
  694. until GOODRIDDANCE == true
  695. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  696. SHOOT.CanCollide = true
  697. SHOOT.Anchored = false
  698. SHOOT.Parent = workspace
  699. local bv = Instance.new("BodyVelocity",SHOOT)
  700. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  701. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  702. Debris:AddItem(bv,0.1)
  703. wait(5)
  704. for i = 1, 45 do
  705. Swait()
  706. SHOOT.Transparency = SHOOT.Transparency + 1/45
  707. end
  708. SHOOT:remove()
  709. end))
  710. for i = 1, 15 do
  711. Swait()
  712. SHOOT.Transparency = SHOOT.Transparency - 1/15
  713. ORI = ORI - 3
  714. end
  715. for i = 1, 15 do
  716. Swait()
  717. ORI = ORI - 3
  718. end
  719. wait(MRANDOM(2,8)/10)
  720. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  721. CamShake(4,4)
  722. GOODRIDDANCE = true
  723. end
  724. function Aerial_Bombardament()
  725. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  726. if HITFLOOR then
  727. ATTACK = true
  728. Rooted = true
  729. local bv = Instance.new("BodyVelocity")
  730. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  731. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  732. bv.Parent = RootPart
  733. local GYRO = IT("BodyGyro",RootPart)
  734. GYRO.D = 2
  735. GYRO.P = 20000
  736. GYRO.MaxTorque = VT(0,4000000,0)
  737. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  738. CreateSound(145486992,Torso,10,0.85,false)
  739. for i=0, 0.05, 0.1 / Animation_Speed do
  740. Swait()
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  745. if ANIM == "Fall" or ANIM == "Jump" then
  746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  748. else
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. end
  753. bv:Remove()
  754. local E = 360/15
  755. for i = 1, 15 do
  756. Swait()
  757. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. end
  765. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  766. for i = 1, 15 do
  767. coroutine.resume(coroutine.create(function()
  768. Conjour()
  769. end))
  770. end
  771. local LANDED = nil
  772. local POS = nil
  773. coroutine.resume(coroutine.create(function()
  774. repeat
  775. Swait()
  776. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. until LANDED ~= nil
  783. end))
  784. repeat
  785. Swait()
  786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  787. if HITFLOOR then
  788. LANDED = HITFLOOR
  789. POS = HITPOS
  790. end
  791. until LANDED ~= nil
  792. GYRO:remove()
  793. CamShake(6,3)
  794. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  795. ATTACK = false
  796. Rooted = false
  797. end
  798. end
  799. function Point_Blank()
  800. ATTACK = true
  801. Rooted = true
  802. local HIT = nil
  803. local HUMAN = nil
  804. local ROOT = nil
  805. CreateSound(145486992,Torso,10,0.85,false)
  806. for i=0, 0.5, 0.1 / Animation_Speed do
  807. Swait()
  808. if HIT ~= nil then
  809. break
  810. end
  811. for index, CHILD in pairs(workspace:GetDescendants()) do
  812. if CHILD.ClassName == "Model" and CHILD ~= Character then
  813. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  814. if HUM then
  815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  816. if TORSO and HUM.Health > 0 then
  817. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  818. ROOT = TORSO
  819. HUMAN = HUM
  820. HIT = CHILD
  821. end
  822. end
  823. end
  824. end
  825. end
  826. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. end
  834. if HIT then
  835. local bv = Instance.new("BodyVelocity")
  836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  838. bv.Parent = RootPart
  839. Debris:AddItem(bv,0.1)
  840. coroutine.resume(coroutine.create(function()
  841. local GUNS = {}
  842. for i = 1, 4 do
  843. local SHOOT = OhnoItsAShotgun()
  844. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  845. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  846. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  847. table.insert(GUNS,SHOOT)
  848. end
  849. for i = 1, 25 do
  850. Swait()
  851. for E = 1, #GUNS do
  852. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  853. end
  854. end
  855. wait(0.1)
  856. CamShake(8,15)
  857. for E = 1, #GUNS do
  858. local SHOOT = GUNS[E]
  859. coroutine.resume(coroutine.create(function()
  860. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  861. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  862. SHOOT.CanCollide = true
  863. SHOOT.Anchored = false
  864. SHOOT.Parent = workspace
  865. local bv = Instance.new("BodyVelocity",SHOOT)
  866. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  867. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  868. Debris:AddItem(bv,0.1)
  869. wait(5)
  870. for i = 1, 45 do
  871. Swait()
  872. SHOOT.Transparency = SHOOT.Transparency + 1/45
  873. end
  874. end))
  875. wait()
  876. end
  877. end))
  878. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  879. for i=0, 1, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. end
  888. end
  889. ATTACK = false
  890. Rooted = false
  891. end
  892. function Tripwire()
  893. ATTACK = true
  894. Rooted = true
  895. TRIPWIRE = true
  896. coroutine.resume(coroutine.create(function()
  897. repeat
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. until ATTACK == false
  906. end))
  907. local SHOOT = OhnoItsAShotgun()
  908. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  909. SHOOT.CFrame = Torso.CFrame*CFRAME
  910. coroutine.resume(coroutine.create(function()
  911. repeat
  912. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  913. Swait()
  914. until HOLD == true
  915. TRIPWIRE = false
  916. local LOC = SHOOT.CFrame*CF(0,3,0).p
  917. for i = 1, 15 do
  918. Swait()
  919. SHOOT.Transparency = SHOOT.Transparency - 1/15
  920. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  921. end
  922. SHOOT.Transparency = 0
  923. for i = 1, 2 do
  924. Swait()
  925. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  926. end
  927. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  928. CamShake(8,9)
  929. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  930. SHOOT.CanCollide = true
  931. SHOOT.Anchored = false
  932. SHOOT.Parent = workspace
  933. local bv = Instance.new("BodyVelocity",SHOOT)
  934. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  935. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  936. Debris:AddItem(bv,0.1)
  937. wait(5)
  938. for i = 1, 45 do
  939. Swait()
  940. SHOOT.Transparency = SHOOT.Transparency + 1/45
  941. end
  942. end))
  943. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  944. for i = 1, 15 do
  945. Swait()
  946. SHOOT.Transparency = SHOOT.Transparency - 1/150
  947. end
  948. ATTACK = false
  949. Rooted = false
  950. end
  951. function Mend()
  952. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  953. ATTACK = true
  954. Rooted = true
  955. for i=0, 0.25, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. end
  964. local LOOP = 0
  965. repeat
  966. LOOP = LOOP + 1
  967. Swait()
  968. Humanoid.Health = Humanoid.Health + 1
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  976. for i=0, 0.15, 0.1 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. end
  985. ATTACK = false
  986. Rooted = false
  987. end
  988. end
  989. function Taunt()
  990. ATTACK = true
  991. Rooted = true
  992. local L = CreateSound(1278007556,Head,8,1.1,false)
  993. L.EmitterSize = 25
  994. for i = 1, 20 do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. for i = 1, 40 do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015. function DoubleJump()
  1016. ATTACK = true
  1017. Rooted = false
  1018. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1019. CreateSound(159882477, Head, 4, 1, false)
  1020. CreateSound(1112042117, Torso, 2, 1, false)
  1021. local E = 360/12
  1022. for i=1, 12 do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1030. end
  1031. ATTACK = false
  1032. Rooted = false
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| ASSIGN THINGS TO KEYS
  1037. --\\=================================//
  1038.  
  1039. function MouseDown(Mouse)
  1040. HOLD = true
  1041. if ATTACK == false then
  1042. end
  1043. end
  1044.  
  1045. function MouseUp(Mouse)
  1046. HOLD = false
  1047. end
  1048.  
  1049. local READYTODOUBLE = false
  1050. local DOUBLED = false
  1051.  
  1052. function KeyDown(Key)
  1053. KEYHOLD = true
  1054. if Key == "c" and ATTACK == false then
  1055. Conjour()
  1056. end
  1057.  
  1058. if Key == "v" and ATTACK == false then
  1059. Aerial_Bombardament()
  1060. end
  1061.  
  1062. if Key == "b" and ATTACK == false then
  1063. Point_Blank()
  1064. end
  1065.  
  1066. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1067. Tripwire()
  1068. end
  1069.  
  1070. if Key == "m" and ATTACK == false then
  1071. Mend()
  1072. end
  1073.  
  1074. if Key == "t" and ATTACK == false then
  1075. Taunt()
  1076. end
  1077.  
  1078. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1079. READYTODOUBLE = false
  1080. DOUBLED = true
  1081. DoubleJump()
  1082. end
  1083. end
  1084.  
  1085. function KeyUp(Key)
  1086. KEYHOLD = false
  1087. end
  1088.  
  1089. Mouse.Button1Down:connect(function(NEWKEY)
  1090. MouseDown(NEWKEY)
  1091. end)
  1092. Mouse.Button1Up:connect(function(NEWKEY)
  1093. MouseUp(NEWKEY)
  1094. end)
  1095. Mouse.KeyDown:connect(function(NEWKEY)
  1096. KeyDown(NEWKEY)
  1097. end)
  1098. Mouse.KeyUp:connect(function(NEWKEY)
  1099. KeyUp(NEWKEY)
  1100. end)
  1101.  
  1102. --//=================================\\
  1103. --\\=================================//
  1104.  
  1105. function unanchor()
  1106. for _, c in pairs(Character:GetChildren()) do
  1107. if c:IsA("BasePart") and c ~= RootPart then
  1108. c.Anchored = false
  1109. end
  1110. end
  1111. if UNANCHOR == true then
  1112. RootPart.Anchored = false
  1113. else
  1114. RootPart.Anchored = true
  1115. end
  1116. end
  1117.  
  1118. --//=================================\\
  1119. --|| WRAP THE WHOLE SCRIPT UP
  1120. --\\=================================//
  1121.  
  1122. Humanoid.Changed:connect(function(Jump)
  1123. if Jump == "Jump" and (Disable_Jump == true) then
  1124. Humanoid.Jump = false
  1125. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1126. wait(0.1)
  1127. READYTODOUBLE = true
  1128. end
  1129. end)
  1130.  
  1131. while true do
  1132. Swait()
  1133. script.Parent = WEAPONGUI
  1134. ANIMATE.Parent = nil
  1135. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1136. v:Stop();
  1137. end
  1138. SINE = SINE + CHANGE
  1139. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1140. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1141. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1142. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1143. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1144. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1145. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1146. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1147. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1148. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1149. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1150. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1152. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1153. end
  1154. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1155. ANIM = "Jump"
  1156. if ATTACK == false then
  1157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. end
  1164. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1165. ANIM = "Fall"
  1166. if ATTACK == false then
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1175. ANIM = "Idle"
  1176. DOUBLED = false
  1177. READYTODOUBLE = false
  1178. if ATTACK == false then
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. end
  1186. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1187. ANIM = "Walk"
  1188. DOUBLED = false
  1189. READYTODOUBLE = false
  1190. if ATTACK == false then
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1197. end
  1198. end
  1199. unanchor()
  1200. if Rooted == false then
  1201. Disable_Jump = false
  1202. Humanoid.WalkSpeed = Speed
  1203. elseif Rooted == true then
  1204. Disable_Jump = true
  1205. Humanoid.WalkSpeed = 0
  1206. end
  1207. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1208. BMUSIC.Looped = true
  1209. BMUSIC.Pitch = PITCH
  1210. BMUSIC.Volume = VOLUME
  1211. BMUSIC.Playing = true
  1212. if BMUSIC.Parent ~= RootPart then
  1213. BMUSIC = IT("Sound",RootPart)
  1214. end
  1215. Humanoid.Name = "NONHUM"
  1216. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1217. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1218. end
  1219.  
  1220. --//=================================\\
  1221. --\\=================================//
  1222.  
  1223.  
  1224.  
  1225.  
  1226.  
  1227. --//====================================================\\--
  1228. --|| END OF SCRIPT
  1229. --\\====================================================//--
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