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- GENERAL
- - Landing lag reduced overall to be more similar to Melee/PM
- - Fallspeeds and gravity values increased across the cast to be more similar to Melee/PM
- - Knockback smoke made more transparent
- - Random chance to drop item when attacked removed
- - Roll -> Item toss window increased to 6F
- - Base ledge invincibility adjusted to 30F, additional incincibility duration for having low percent reduced to 1F, additional incincibility duration for having high airtime reduced to 1F
- - Parry base hitlag raised to 30F, frame advantage raised to 20F
- - Airdodge landing speed cap increased to 4
- - Ledge grab windows made more lenient
- - Shield pushback multiplier increased to 1.15 to compensate for lower traction values
- - Regrab timer reduced to 40F
- - Footstool height reduced
- - Grabs now return one double jump to the opponent
- - Ledges can now be acted off of after 7F
- - Grab ranges increased and grab hitboxes now better match animations
- - Jab FAF reduced overall to be more similar to Melee/PM
- - Neutral airdodge FAF universally changed to 45F, directional airdodge FAF universally changed to 50F
- - Maximum launch speed increased to 100
- - Aerial Sakurai angle 38 -> 45
- - Grounded max Sakurai angle 38 -> 44
- - Knockback and hitstun parameters adjusted, balloon effect intensified slightly
- - DACUS window extended 9F -> 10F
- MARIO
- - Double Fireball reworked: Hold B during Fireball to shoot a second one
- - Jab 2 tipper angle and knockback more similar to Smash 4
- - Utilt damage and KBG increased
- - Uair damage, KBG, and BKB increased, angle decreased, startup decreased and move is active for longer
- - Bair sweetspot damage and KBG increased, sourspot damage increased, sourspot duration increased
- DONKEY KONG
- - Headbutt now only stalls in the air until DK starts flipping
- - DK can now wall jump
- - DK can jump cancel Hand Slap on hit
- - Hold R during the startup of grounded Hand Slap to pull a barrel
- LINK
- - Ftilt endlag decreased
- - Link can now wall jump
- SAMUS
- - Bomb FAF reduced
- DARK SAMUS
- - Uncharged Charge Shot speed increased, charged Charge Shot speed decreased
- - Fully charged Charge Shot FAF decreased
- YOSHI
- - Yoshi can jump out of Egg Roll's ending animation (when he comes out of the egg) and can airdodge out of aerial Egg Roll
- - Egg Roll ground and aerial speed increased, shake intensity decreased
- - Egg Throw gravity height gain increased to account for higher gravity/fallspeed
- KIRBY
- - Double jump force increased to account for higher fall speed
- FOX
- - Frame delay on shine jump cancel removed
- - Bair now has less startup and is now a sex kick
- ~ Weak bair matches Melee
- - Utilt damage, BKB, and KBG increased, FAF increased
- PIKACHU
- - Pikachu can now jump out of Quick Attack's landing animation on frame 7
- - Horizontal momentum retention on Quick Attack ending increased
- - Nair launcher now has Sakurai angle and more KBG/damage
- - Bair is now a single hit, behaves similarly to Melee, landing hitbox removed
- - Uair late hit now behaves similarly to Melee's uair spike hitbox
- LUIGI
- - Double Fireball reworked: Hold B during Fireball to shoot a second one
- - Hold A before shooting a fireball to execute Thunderbrand; a small electric hitbox will appear on Luigi's hand which has decent knockback and damage
- - Luigi can now cancel airdodge with zair
- - Max height of Luigi Cyclone increased, ground speed increased
- - Fall speed and gravity increased
- - Air speed, run speed, and initial dash speed increased
- - Directional airdodge velocity increased, distance decreased
- - Weight decreased 97 -> 93
- - Luigi Cyclone grounded hitbox behavior made more similar to PM
- CAPTAIN FALCON
- - Falcon Kick now returns your double jump when used in the air
- - Nair 1 now has less KBG on grounded opponents, nair 2 is now active for longer and has a late hit
- - Dtilt pops up on the thigh/shin/shoulder and outwards on the foot
- - Uair startup decreased and move is active for longer, sweetspot angle decreased and damage increased
- - Dair now spikes on all hitboxes, damage increased and chest sweetspot lights opponents on fire
- - Knee sweetspot damage and hitlag reduced and duration/hitbox increased, sourspot damage increased
- JIGGLYPUFF
- - Pound distance and max travel angle adjustment increased
- - Item toss power increased to be normalized with rest of cast
- - Bair FAF decreased
- - Airspeed increased slightly
- ICE CLIMBERS
- - Rise on Squall Hammer (single and couple variant) greatly increased
- SHEIK
- - Needle Storm landing lag reduced
- - Sheik can now jump out of Vanish's reappearance on hit
- - Sheik can now cancel Vanish early by pressing neutral special
- - Sheik can now cancel Burst Grenade with shield before she pulls the pin
- - Stall and fall removed, first 2 frames spike and then transitions into PM dair
- - Overall damage output increased
- - Ftilt angle sends slightly more horizontally
- - Utilt tipper KBG greatly increased
- - Smash attack KBG increased
- - Nair sweetspot, bair sweetspot, uair launcher KBG increased
- - Dash attack angle matches PM
- - Vanish now pops up for combos
- - Jab tipper made more similar to PM
- ZELDA
- - Din's Fire FAF slightly decreased
- - Zelda can now cancel Farore's Wind early by pressing neutral special
- - Dtilt angle reverted to Smash 4, KB adjusted for better combo potential
- - Nair now has autolink angle
- DR. MARIO
- - Super Sheet now adds a small upward boost when used in the air
- - Max distance of Dr. Tornado increased
- - Distance of Super Jump Punch increased
- PICHU
- - Pichu can now jump out of Quick Attack's landing animation on frame 7
- - Horizontal momentum retention on Quick Attack ending increased
- FALCO
- - Shine jump cancel on shield removed
- - Shine hitbox duration extended slightly
- - Aerial Blaster startup decreased
- - Bair is now a sex kick and has less startup
- - Dair is now active for longer, has less startup and spikes throughout the entire duration of the move
- MARTH
- - Jab 1 angle and KB made more similar to Smash 4, tipper hitbox repositioned and size increased
- - Fair angle made more similar to Melee, tipper hitbox repositioned and size increased
- - Dair startup decreased, tipper spikes throughout the entire duration with sweetspot at bottom of arc, tipper hitbox repositioned and size increased
- - Dash attack angle changed to Melee's tipper hitbox repositioned and size increased
- - Dancing Blade now works more similarly to PM, DB Low 3 spikes, tipper hitbox repositioned and size increased on all hits, damage increased
- YOUNG LINK
- - Zair FAF decreased
- - Dair damage decreased, spike added to first 4 frames
- GANONDORF
- - Wizard's Foot now returns your double jump when used in the air
- MEWTWO
- - Mewtwo can now cancel Teleport early by pressing neutral special
- ROY
- - Fair angle, damage, and KB made more similar to PM
- - Nair KB made more similar to PM, first hit now has set KB and second hit has KBG
- - Dtilt angle and KB made more similar to PM, range increased
- CHROM
- - Soaring Slash cancel will now put Chrom into regular fall if he hits an opponent (but not their shield)
- - Weight reduced 97 -> 92
- META KNIGHT
- - Double jump force increased to account for higher fall speed
- - Airspeed and air acceleration increased
- PIT
- - Double jump force increased to account for higher fall speed
- - Pit can now jump out of Upperdash Arm during the dash
- - Pit can now cancel Power of Flight early by pressing shield
- DARK PIT
- - Double jump force increased to account for higher fall speed
- - Dark Pit can now cancel Power of Flight early by pressing shield
- ZERO SUIT SAMUS
- - Time before you can dash cancel Paralyzer increased
- - Air speed multiplier on Flip Kick reduced
- - Flip Kick footstool and Kick rebound distance decreased
- - Flip Kick distance decreased
- - Dair startup decreased, upwards rise before fall removed, now retains momentum on landing, landing hitbox damage decreased
- WARIO
- - Wario can now move left and right during back throw
- - PM hitboxes added to hands during clap motion, clap sweetspot damage and KBG increased
- SNAKE
- IKE
- - Ike can now drift left and right while tossing Ragnell during the initial portion of Aether
- - Nair now has PM angle
- SQUIRTLE
- - Squirtle can now jump cancel Withdraw
- IVYSAUR
- - Ivysaur can now airdodge cancel Razor Leaf
- - Nair now has a landing hitbox on Ivysaur's body that pops up
- CHARIZARD
- - Down taunt now has a large windbox
- DIDDY KONG
- - Banana Peel toss angle and normal/smash speeds decreased, smash input now sends farther than normal input, time after toss before you can spawn another banana reduced 12F -> 1F
- - Heavy item walk speed and acceleration increased
- - Bthrow FAF decreased
- LUCAS
- - Magnet release hitbox now matches PM
- OLIMAR
- - Olimar can now airdodge out of Winged Pikmin flight and can cancel it with neutral special
- - Winged Pikmin fuel and height gain increased to account for higher fall speed
- LUCARIO
- R.O.B.
- - R.O.B. can now dash cancel Gyro
- - R.O.B. can now jump cancel Robo Beam if he hits with the face hitbox
- TOON LINK
- - Roc's Feather - Toon Link's double jump height has been decreased but Toon Link now has 2 double jumps
- - Spin Attack gravity multiplier decreased to account for higher gravity/fallspeed
- WOLF
- - Wolf can now shinestall like Fox
- - Frame delay on shine jump cancel removed
- ROSALINA & LUMA
- - Luma HP increased 40 -> 60
- - Launch Star can now be canceled early by pressing shield
- LITTLE MAC
- - Jab 3 pops up more vertically for better combo potential
- - Nair is now a sex kick, greatly increased KB on sweetspot and sourspot, damage increased and angle sends more horizontally
- - Fair angle matched with ult sheik fair, active for longer, KB slightly increased
- - Bair now semispikes, damage and KB increased
- - Dair damage and BKB/KBG increased
- - Uair damage increased, KBG/BKB decreased
- - Dtilt now sends more vertically, damage increased
- - Utilt damage and BKB increased, KBG decreased
- - Armor removed on smash attacks, damage slightly decreased
- - Fsmash low now sends low for techchases/gimps
- PALUTENA
- - Palutena can now cancel Warp early by pressing neutral special
- - Jab 1 KB/damage/angle now more similar to Smash 4
- PAC-MAN
- - Utilt now has body hitbox that links into hand hitbox
- - While the Hydrant is on the field, down special now has a spike hitbox on the smoke Pac-Man produces
- ROBIN
- - Initial dash and run speed increased
- BOWSER JR.
- - Bowser Jr. can now dash cancel cancel Clown Cannon
- - Clown Kart jump FAF decreased to 1
- - Uthrow FAF decreased
- DUCK HUNT
- - Clay Shooting toss FAF decreased
- RYU
- - Ryu can now cancel Tatsumaki (on hit/shield), grounded Hadoken (after shot), and Shoryuken (on hit/shield) into Focus Attack
- - Focus Attack FAF decreased
- - Tatsumaki no longer hovers midair but can be land canceled
- - Aerial Tatsumaki distance decreased
- - Grounded and aerial Tatsumaki FAF decreased
- - Jab 2/3 and all tilts can now be canceled into command attacks
- KEN
- - Ken can now cancel Tatsumaki (on hit/shield), grounded Hadoken (after shot), and Shoryuken (on hit/shield) into Focus Attack
- - Ken can now cancel his command inputs into specials
- - Focus Attack FAF decreased
- - Tatsumaki no longer hovers midair but can be land canceled
- - Aerial Tatsumaki distance decreased
- - Grounded and aerial Tatsumaki FAF decreased
- - Jab 2/3 and all tilts can now be canceled into command input attacks
- CLOUD
- - Forward and back throw FAF decreased
- - Nair damage increased, BKB increased, KBG increased, hitboxes resized and repositioned to cover entire sword
- - Bair damage and KBG increased
- - Uair startup decreased, Smash 4 scoop added back
- CORRIN
- - Run speed increased
- INKLING
- - Roller jump cancel is now a normal jump cancel
- RIDLEY
- - Double jump force increased to account for higher fall speed
- - Ridley can now fly around during aerial Space Pirate Rush grab - use the control stick to move left and right, and shield to rise
- - Ridley can now drift left and right during upwards/downwards Wing Blitz, and up and down during forwards/backwards Wing Blitz by using the control stick
- RICHTER
- - Richter can now dash cancel Cross
- KING K. ROOL
- - Fair and uair FAF decreased
- ISABELLE
- - Isabelle can now shield cancel Fishing Rod before she fully tosses the hook
- - Fair and bair bullet lifetime decreased
- - Airspeed increased
- PIRANHA PLANT
- - Piranhacopter now has a lower SDI multiplier, launcher has a higher angle, higher damage, and lower BKB to facilitate combos after grounded Piranhacopter cancel
- JOKER
- - Joker can now cancel Wings of Rebellion early by pressing shield
- - Arsene is now out for 35 seconds
- - Rebel's Guard now charges the Rebellion Gauge slightly more
- - All throw FAF decreased
- - Overall damage output increased, Arsene damage output decreased
- - Tipper jab 1/2 made more similar to Smash 4 Mario
- - Jab 3 KBG increased
- - All smash attack damage and KBG increased
- - Nair now has early sweetspot and late sourspot, sourspot has Sakurai angle and sweetspot has more BKB and less KBG with a higher angle
- - Dash attack has higher KBG
- - Fair 2 and bair have higher KBG
- - Uair has larger hitbox
- - Dair now has semispike hitbox during last 5 frames it's active
- HERO
- - Hero can now dash cancel Frizz and Frizzle after the shot
- - Frizz FAF decreased
- BANJO & KAZOOIE
- - Banjo can now airdodge cancel Rear Egg
- TERRY
- - Initial dash and run speed increased
- - Air speed increased
- - Short hop height decreased
- - Fair and dair landing lag decreased
- - Fall speed, fast fall speed, and gravity increased
- - Weight decreased to 104
- - Terry can now wall jump
- - Jab 2 FAF decreased
- - Aerial Power Wave FAF decreased
- - Terry has been made slightly larger
- - Traction decreased
- - Terry can now cancel grounded Power Wave with a forward dash
- - Terry now has Magic Series; he can any move lower in the following hierarchy to one higher: jabs -> tilts -> smash attacks -> specials
- - Terry can cancel ftilt and utilt on hit/shield with a forward dash, and can jump cancel utilt on hit/shield
- - Terry can cancel Rising Tackle into Power Wave, Burn Knuckle, and Crack Shoot on hit (non-command versions only for now)
- - Terry can cancel Burn Knuckle into Crack Shoot and Rising Tackle on hit (non-command versions only for now)
- MII BRAWLER
- - Airspeed increased
- MII GUNNER
- - Frame delay on Echo Reflector jump cancel removed
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