black_calculus

HDR 5.5.0-a Unofficial Changelog

Nov 7th, 2019
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  1. GENERAL
  2. - Landing lag reduced overall to be more similar to Melee/PM
  3. - Fallspeeds and gravity values increased across the cast to be more similar to Melee/PM
  4. - Knockback smoke made more transparent
  5. - Random chance to drop item when attacked removed
  6. - Roll -> Item toss window increased to 6F
  7. - Base ledge invincibility adjusted to 30F, additional incincibility duration for having low percent reduced to 1F, additional incincibility duration for having high airtime reduced to 1F
  8. - Parry base hitlag raised to 30F, frame advantage raised to 20F
  9. - Airdodge landing speed cap increased to 4
  10. - Ledge grab windows made more lenient
  11. - Shield pushback multiplier increased to 1.15 to compensate for lower traction values
  12. - Regrab timer reduced to 40F
  13. - Footstool height reduced
  14. - Grabs now return one double jump to the opponent
  15. - Ledges can now be acted off of after 7F
  16. - Grab ranges increased and grab hitboxes now better match animations
  17. - Jab FAF reduced overall to be more similar to Melee/PM
  18. - Neutral airdodge FAF universally changed to 45F, directional airdodge FAF universally changed to 50F
  19. - Maximum launch speed increased to 100
  20. - Aerial Sakurai angle 38 -> 45
  21. - Grounded max Sakurai angle 38 -> 44
  22. - Knockback and hitstun parameters adjusted, balloon effect intensified slightly
  23. - DACUS window extended 9F -> 10F
  24.  
  25. MARIO
  26. - Double Fireball reworked: Hold B during Fireball to shoot a second one
  27. - Jab 2 tipper angle and knockback more similar to Smash 4
  28. - Utilt damage and KBG increased
  29. - Uair damage, KBG, and BKB increased, angle decreased, startup decreased and move is active for longer
  30. - Bair sweetspot damage and KBG increased, sourspot damage increased, sourspot duration increased
  31.  
  32. DONKEY KONG
  33. - Headbutt now only stalls in the air until DK starts flipping
  34. - DK can now wall jump
  35. - DK can jump cancel Hand Slap on hit
  36. - Hold R during the startup of grounded Hand Slap to pull a barrel
  37.  
  38. LINK
  39. - Ftilt endlag decreased
  40. - Link can now wall jump
  41.  
  42. SAMUS
  43. - Bomb FAF reduced
  44.  
  45. DARK SAMUS
  46. - Uncharged Charge Shot speed increased, charged Charge Shot speed decreased
  47. - Fully charged Charge Shot FAF decreased
  48.  
  49. YOSHI
  50. - Yoshi can jump out of Egg Roll's ending animation (when he comes out of the egg) and can airdodge out of aerial Egg Roll
  51. - Egg Roll ground and aerial speed increased, shake intensity decreased
  52. - Egg Throw gravity height gain increased to account for higher gravity/fallspeed
  53.  
  54. KIRBY
  55. - Double jump force increased to account for higher fall speed
  56.  
  57. FOX
  58. - Frame delay on shine jump cancel removed
  59. - Bair now has less startup and is now a sex kick
  60. ~ Weak bair matches Melee
  61. - Utilt damage, BKB, and KBG increased, FAF increased
  62.  
  63. PIKACHU
  64. - Pikachu can now jump out of Quick Attack's landing animation on frame 7
  65. - Horizontal momentum retention on Quick Attack ending increased
  66. - Nair launcher now has Sakurai angle and more KBG/damage
  67. - Bair is now a single hit, behaves similarly to Melee, landing hitbox removed
  68. - Uair late hit now behaves similarly to Melee's uair spike hitbox
  69.  
  70. LUIGI
  71. - Double Fireball reworked: Hold B during Fireball to shoot a second one
  72. - Hold A before shooting a fireball to execute Thunderbrand; a small electric hitbox will appear on Luigi's hand which has decent knockback and damage
  73. - Luigi can now cancel airdodge with zair
  74. - Max height of Luigi Cyclone increased, ground speed increased
  75. - Fall speed and gravity increased
  76. - Air speed, run speed, and initial dash speed increased
  77. - Directional airdodge velocity increased, distance decreased
  78. - Weight decreased 97 -> 93
  79. - Luigi Cyclone grounded hitbox behavior made more similar to PM
  80.  
  81. CAPTAIN FALCON
  82. - Falcon Kick now returns your double jump when used in the air
  83. - Nair 1 now has less KBG on grounded opponents, nair 2 is now active for longer and has a late hit
  84. - Dtilt pops up on the thigh/shin/shoulder and outwards on the foot
  85. - Uair startup decreased and move is active for longer, sweetspot angle decreased and damage increased
  86. - Dair now spikes on all hitboxes, damage increased and chest sweetspot lights opponents on fire
  87. - Knee sweetspot damage and hitlag reduced and duration/hitbox increased, sourspot damage increased
  88.  
  89. JIGGLYPUFF
  90. - Pound distance and max travel angle adjustment increased
  91. - Item toss power increased to be normalized with rest of cast
  92. - Bair FAF decreased
  93. - Airspeed increased slightly
  94.  
  95. ICE CLIMBERS
  96. - Rise on Squall Hammer (single and couple variant) greatly increased
  97.  
  98. SHEIK
  99. - Needle Storm landing lag reduced
  100. - Sheik can now jump out of Vanish's reappearance on hit
  101. - Sheik can now cancel Vanish early by pressing neutral special
  102. - Sheik can now cancel Burst Grenade with shield before she pulls the pin
  103. - Stall and fall removed, first 2 frames spike and then transitions into PM dair
  104. - Overall damage output increased
  105. - Ftilt angle sends slightly more horizontally
  106. - Utilt tipper KBG greatly increased
  107. - Smash attack KBG increased
  108. - Nair sweetspot, bair sweetspot, uair launcher KBG increased
  109. - Dash attack angle matches PM
  110. - Vanish now pops up for combos
  111. - Jab tipper made more similar to PM
  112.  
  113. ZELDA
  114. - Din's Fire FAF slightly decreased
  115. - Zelda can now cancel Farore's Wind early by pressing neutral special
  116. - Dtilt angle reverted to Smash 4, KB adjusted for better combo potential
  117. - Nair now has autolink angle
  118.  
  119. DR. MARIO
  120. - Super Sheet now adds a small upward boost when used in the air
  121. - Max distance of Dr. Tornado increased
  122. - Distance of Super Jump Punch increased
  123.  
  124. PICHU
  125. - Pichu can now jump out of Quick Attack's landing animation on frame 7
  126. - Horizontal momentum retention on Quick Attack ending increased
  127.  
  128. FALCO
  129. - Shine jump cancel on shield removed
  130. - Shine hitbox duration extended slightly
  131. - Aerial Blaster startup decreased
  132. - Bair is now a sex kick and has less startup
  133. - Dair is now active for longer, has less startup and spikes throughout the entire duration of the move
  134.  
  135. MARTH
  136. - Jab 1 angle and KB made more similar to Smash 4, tipper hitbox repositioned and size increased
  137. - Fair angle made more similar to Melee, tipper hitbox repositioned and size increased
  138. - Dair startup decreased, tipper spikes throughout the entire duration with sweetspot at bottom of arc, tipper hitbox repositioned and size increased
  139. - Dash attack angle changed to Melee's tipper hitbox repositioned and size increased
  140. - Dancing Blade now works more similarly to PM, DB Low 3 spikes, tipper hitbox repositioned and size increased on all hits, damage increased
  141.  
  142. YOUNG LINK
  143. - Zair FAF decreased
  144. - Dair damage decreased, spike added to first 4 frames
  145.  
  146. GANONDORF
  147. - Wizard's Foot now returns your double jump when used in the air
  148.  
  149. MEWTWO
  150. - Mewtwo can now cancel Teleport early by pressing neutral special
  151.  
  152. ROY
  153. - Fair angle, damage, and KB made more similar to PM
  154. - Nair KB made more similar to PM, first hit now has set KB and second hit has KBG
  155. - Dtilt angle and KB made more similar to PM, range increased
  156.  
  157. CHROM
  158. - Soaring Slash cancel will now put Chrom into regular fall if he hits an opponent (but not their shield)
  159. - Weight reduced 97 -> 92
  160.  
  161. META KNIGHT
  162. - Double jump force increased to account for higher fall speed
  163. - Airspeed and air acceleration increased
  164.  
  165. PIT
  166. - Double jump force increased to account for higher fall speed
  167. - Pit can now jump out of Upperdash Arm during the dash
  168. - Pit can now cancel Power of Flight early by pressing shield
  169.  
  170. DARK PIT
  171. - Double jump force increased to account for higher fall speed
  172. - Dark Pit can now cancel Power of Flight early by pressing shield
  173.  
  174. ZERO SUIT SAMUS
  175. - Time before you can dash cancel Paralyzer increased
  176. - Air speed multiplier on Flip Kick reduced
  177. - Flip Kick footstool and Kick rebound distance decreased
  178. - Flip Kick distance decreased
  179. - Dair startup decreased, upwards rise before fall removed, now retains momentum on landing, landing hitbox damage decreased
  180.  
  181. WARIO
  182. - Wario can now move left and right during back throw
  183. - PM hitboxes added to hands during clap motion, clap sweetspot damage and KBG increased
  184.  
  185. SNAKE
  186.  
  187. IKE
  188. - Ike can now drift left and right while tossing Ragnell during the initial portion of Aether
  189. - Nair now has PM angle
  190.  
  191. SQUIRTLE
  192. - Squirtle can now jump cancel Withdraw
  193.  
  194. IVYSAUR
  195. - Ivysaur can now airdodge cancel Razor Leaf
  196. - Nair now has a landing hitbox on Ivysaur's body that pops up
  197.  
  198. CHARIZARD
  199. - Down taunt now has a large windbox
  200.  
  201. DIDDY KONG
  202. - Banana Peel toss angle and normal/smash speeds decreased, smash input now sends farther than normal input, time after toss before you can spawn another banana reduced 12F -> 1F
  203. - Heavy item walk speed and acceleration increased
  204. - Bthrow FAF decreased
  205.  
  206. LUCAS
  207. - Magnet release hitbox now matches PM
  208.  
  209. OLIMAR
  210. - Olimar can now airdodge out of Winged Pikmin flight and can cancel it with neutral special
  211. - Winged Pikmin fuel and height gain increased to account for higher fall speed
  212.  
  213. LUCARIO
  214.  
  215. R.O.B.
  216. - R.O.B. can now dash cancel Gyro
  217. - R.O.B. can now jump cancel Robo Beam if he hits with the face hitbox
  218.  
  219. TOON LINK
  220. - Roc's Feather - Toon Link's double jump height has been decreased but Toon Link now has 2 double jumps
  221. - Spin Attack gravity multiplier decreased to account for higher gravity/fallspeed
  222.  
  223. WOLF
  224. - Wolf can now shinestall like Fox
  225. - Frame delay on shine jump cancel removed
  226.  
  227. ROSALINA & LUMA
  228. - Luma HP increased 40 -> 60
  229. - Launch Star can now be canceled early by pressing shield
  230.  
  231. LITTLE MAC
  232. - Jab 3 pops up more vertically for better combo potential
  233. - Nair is now a sex kick, greatly increased KB on sweetspot and sourspot, damage increased and angle sends more horizontally
  234. - Fair angle matched with ult sheik fair, active for longer, KB slightly increased
  235. - Bair now semispikes, damage and KB increased
  236. - Dair damage and BKB/KBG increased
  237. - Uair damage increased, KBG/BKB decreased
  238. - Dtilt now sends more vertically, damage increased
  239. - Utilt damage and BKB increased, KBG decreased
  240. - Armor removed on smash attacks, damage slightly decreased
  241. - Fsmash low now sends low for techchases/gimps
  242.  
  243. PALUTENA
  244. - Palutena can now cancel Warp early by pressing neutral special
  245. - Jab 1 KB/damage/angle now more similar to Smash 4
  246.  
  247. PAC-MAN
  248. - Utilt now has body hitbox that links into hand hitbox
  249. - While the Hydrant is on the field, down special now has a spike hitbox on the smoke Pac-Man produces
  250.  
  251. ROBIN
  252. - Initial dash and run speed increased
  253.  
  254. BOWSER JR.
  255. - Bowser Jr. can now dash cancel cancel Clown Cannon
  256. - Clown Kart jump FAF decreased to 1
  257. - Uthrow FAF decreased
  258.  
  259. DUCK HUNT
  260. - Clay Shooting toss FAF decreased
  261.  
  262. RYU
  263. - Ryu can now cancel Tatsumaki (on hit/shield), grounded Hadoken (after shot), and Shoryuken (on hit/shield) into Focus Attack
  264. - Focus Attack FAF decreased
  265. - Tatsumaki no longer hovers midair but can be land canceled
  266. - Aerial Tatsumaki distance decreased
  267. - Grounded and aerial Tatsumaki FAF decreased
  268. - Jab 2/3 and all tilts can now be canceled into command attacks
  269.  
  270. KEN
  271. - Ken can now cancel Tatsumaki (on hit/shield), grounded Hadoken (after shot), and Shoryuken (on hit/shield) into Focus Attack
  272. - Ken can now cancel his command inputs into specials
  273. - Focus Attack FAF decreased
  274. - Tatsumaki no longer hovers midair but can be land canceled
  275. - Aerial Tatsumaki distance decreased
  276. - Grounded and aerial Tatsumaki FAF decreased
  277. - Jab 2/3 and all tilts can now be canceled into command input attacks
  278.  
  279. CLOUD
  280. - Forward and back throw FAF decreased
  281. - Nair damage increased, BKB increased, KBG increased, hitboxes resized and repositioned to cover entire sword
  282. - Bair damage and KBG increased
  283. - Uair startup decreased, Smash 4 scoop added back
  284.  
  285. CORRIN
  286. - Run speed increased
  287.  
  288. INKLING
  289. - Roller jump cancel is now a normal jump cancel
  290.  
  291. RIDLEY
  292. - Double jump force increased to account for higher fall speed
  293. - Ridley can now fly around during aerial Space Pirate Rush grab - use the control stick to move left and right, and shield to rise
  294. - Ridley can now drift left and right during upwards/downwards Wing Blitz, and up and down during forwards/backwards Wing Blitz by using the control stick
  295.  
  296. RICHTER
  297. - Richter can now dash cancel Cross
  298.  
  299. KING K. ROOL
  300. - Fair and uair FAF decreased
  301.  
  302. ISABELLE
  303. - Isabelle can now shield cancel Fishing Rod before she fully tosses the hook
  304. - Fair and bair bullet lifetime decreased
  305. - Airspeed increased
  306.  
  307. PIRANHA PLANT
  308. - Piranhacopter now has a lower SDI multiplier, launcher has a higher angle, higher damage, and lower BKB to facilitate combos after grounded Piranhacopter cancel
  309.  
  310. JOKER
  311. - Joker can now cancel Wings of Rebellion early by pressing shield
  312. - Arsene is now out for 35 seconds
  313. - Rebel's Guard now charges the Rebellion Gauge slightly more
  314. - All throw FAF decreased
  315. - Overall damage output increased, Arsene damage output decreased
  316. - Tipper jab 1/2 made more similar to Smash 4 Mario
  317. - Jab 3 KBG increased
  318. - All smash attack damage and KBG increased
  319. - Nair now has early sweetspot and late sourspot, sourspot has Sakurai angle and sweetspot has more BKB and less KBG with a higher angle
  320. - Dash attack has higher KBG
  321. - Fair 2 and bair have higher KBG
  322. - Uair has larger hitbox
  323. - Dair now has semispike hitbox during last 5 frames it's active
  324.  
  325. HERO
  326. - Hero can now dash cancel Frizz and Frizzle after the shot
  327. - Frizz FAF decreased
  328.  
  329. BANJO & KAZOOIE
  330. - Banjo can now airdodge cancel Rear Egg
  331.  
  332. TERRY
  333. - Initial dash and run speed increased
  334. - Air speed increased
  335. - Short hop height decreased
  336. - Fair and dair landing lag decreased
  337. - Fall speed, fast fall speed, and gravity increased
  338. - Weight decreased to 104
  339. - Terry can now wall jump
  340. - Jab 2 FAF decreased
  341. - Aerial Power Wave FAF decreased
  342. - Terry has been made slightly larger
  343. - Traction decreased
  344. - Terry can now cancel grounded Power Wave with a forward dash
  345. - Terry now has Magic Series; he can any move lower in the following hierarchy to one higher: jabs -> tilts -> smash attacks -> specials
  346. - Terry can cancel ftilt and utilt on hit/shield with a forward dash, and can jump cancel utilt on hit/shield
  347. - Terry can cancel Rising Tackle into Power Wave, Burn Knuckle, and Crack Shoot on hit (non-command versions only for now)
  348. - Terry can cancel Burn Knuckle into Crack Shoot and Rising Tackle on hit (non-command versions only for now)
  349.  
  350. MII BRAWLER
  351. - Airspeed increased
  352.  
  353. MII GUNNER
  354. - Frame delay on Echo Reflector jump cancel removed
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