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BloodknightStudios

T3D bug Cheetah

Dec 14th, 2015
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  1. Entering Cheetah_TurretDAE::onLoad(17752)
  2. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  3. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  4. Leaving Cheetah_TurretDAE::onLoad() - return
  5. Executing art/shapes/vehicles/Cheetah/wheel.cs.
  6. Entering WheelDae::onLoad(17753)
  7. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  8. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  9. Leaving WheelDae::onLoad() - return
  10. Executing art/shapes/vehicles/Cheetah/wheelBack.cs.
  11. Entering WheelBackDae::onLoad(17754)
  12. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  13. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  14. Leaving WheelBackDae::onLoad() - return
  15. Executing art/shapes/vehicles/Cheetah/Cheetah_Body.cs.
  16. Entering CheetahDAE::onLoad(17755)
  17. Leaving CheetahDAE::onLoad() - return
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