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- Initialize engine version: 5.4.6f3 (7c5210d1343f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
- Vendor: NVIDIA
- VRAM: 1993 MB
- Default GameObject BitMask: UI already registered
- (Filename: Line: 98)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain
- - Completed reload, in 0.058 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.845809 ms
- WFTO Version: 'v2.0.4'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Coherent GT system initialized.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [Coherent GT] System renderer initialized.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
- Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Multiple audio items with name 'tutorial_addsin_introduction_1'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- GOG Auth:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [Debug] No render texture present. Recreating it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.443876 ms
- Naviguating to Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122548.
- Total: 82.971336 ms (FindLiveObjects: 5.544720 ms CreateObjectMapping: 11.274781 ms MarkObjects: 65.883926 ms DeleteObjects: 0.265683 ms)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless)
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 47.801670 ms
- Unloading 4798 unused Assets to reduce memory usage. Loaded Objects now: 94855.
- Total: 96.858345 ms (FindLiveObjects: 5.725905 ms CreateObjectMapping: 10.118407 ms MarkObjects: 68.489517 ms DeleteObjects: 12.523410 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.613637 ms
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94882.
- Total: 79.944649 ms (FindLiveObjects: 5.339154 ms CreateObjectMapping: 10.729562 ms MarkObjects: 62.490997 ms DeleteObjects: 1.383825 ms)
- Minimap Start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 163683.
- Total: 207.116928 ms (FindLiveObjects: 7.695674 ms CreateObjectMapping: 13.036491 ms MarkObjects: 185.936249 ms DeleteObjects: 0.447422 ms)
- Preloaded 0 units.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Preloaded 551 VFX textures.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 163683.
- Total: 207.360443 ms (FindLiveObjects: 7.670741 ms CreateObjectMapping: 13.794756 ms MarkObjects: 185.575531 ms DeleteObjects: 0.318875 ms)
- Preloaded 0 units.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Preloaded 551 VFX textures.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Preloaded 0 units.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Preloaded 551 VFX textures.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- GameStatePlay:SetupSound
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up Minimap
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap first tick
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Multiple audio items with name 'tutorial_addsin_introduction_1'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Underminer (WUnderminerRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on Underminer (WUnderminerRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ReplacementWall (WReplacementWallRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ReplacementWall (WReplacementWallRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ReplacementWall (WReplacementWallRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Shadow_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Oculus_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- An unpooled VFX Object was destroyed, elements remaining in stack 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on StormVortex (WVortexRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Rampart (WDefenseRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Oculus_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Rampart (WDefenseRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at DataAccess.UnitDataImpl`1[E].Eat () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.UnitDataImpl`1:Eat()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- WTrigger:Call()
- WTriggers:Tick(Single)
- Tick:unreliableTickGame(Int64)
- Tick:TickGame()
- Ticker:TickGame()
- Game:Update()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at PossessionSystem.PossessionAction.CanDoJob (IPropData prop) [0x00000] in <filename unknown>:0
- at Possession.UpdateInput () [0x00000] in <filename unknown>:0
- at Possession.Update () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Possession:Update()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on SummoningStone (WSummoningStoneRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- An unpooled VFX Object was destroyed, elements remaining in stack 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Shadow_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- An unpooled VFX Object was destroyed, elements remaining in stack 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Can not play a disabled audio source
- (Filename: Line: 432)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Can not play a disabled audio source
- (Filename: Line: 432)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Skarg_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Skarg_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Skarg_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on SummoningStone (WSummoningStoneRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on WardingTotem (WDefenseRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! WraithReaper_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Bafu_1(20272) is stuck in a a block.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Shadow_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! BeastMaster_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Worker_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Lowering time sync detected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on ManaVault (WManaVaultRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on Bombard (WProjectileTrapRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No owned on DefencePart(Clone) (WItemRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! SpiritWorkerFade_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Player.BloodMoneySpellAction.simulateSpell (IPhysicalObject hitObject, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- at Player.SpellAction.networkSimulate (NetworkViewID ID, Vector3 intersectionPoint) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.SpellAction:networkSimulate(NetworkViewID, Vector3)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- ArgumentNullException: Argument cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[DataAccess.IAttackable,UnityEngine.GameObject].ContainsKey (IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.IfPresentDestroyAndDelete (System.Collections.Generic.Dictionary`2 dict, IAttackable key) [0x00000] in <filename unknown>:0
- at Player.BloodMoneySpellAction.simmulatDelayedApplySpell (IUnitData unitToApplySpell) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Player.BloodMoneySpellAction:simmulatDelayedApplySpell(IUnitData)
- Player.BloodMoneySpellAction:networkSimmulatDelayedApplySpell(NetworkViewID)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- uLink.RPCMethod:Execute(Object, Object[])
- uLink.RPCInstance:Execute(Object[])
- uLink.RPCInstance:Execute(BitStream, Object)
- uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo)
- uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage)
- uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage)
- uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double)
- uLink.NetworkBaseClient:_ClientCheckMessages()
- uLink.NetworkBaseClient:_ClientUpdate(Double)
- uLink.NetworkBaseLocal:Update()
- uLink.InternalHelper:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! EmberDemon_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Ghoul_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Crackpot_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client have a dead unit ! Banshee_1 (NetworkUnitMovement)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client trying to access prophecycampaign for faction -1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
- at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
- at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
- at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
- at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
- at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
- at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- DataAccess.DataObjectFinalizer:finalizeDataObjects()
- Game:LateUpdate()
- (Filename: Line: -1)
- Look rotation viewing vector is zero
- (Filename: Line: 82)
- No owned on GoldDrop(Clone) (WGoldDropRenderer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Minimap Stop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 58827 unused Assets to reduce memory usage. Loaded Objects now: 250215.
- Total: 519.639465 ms (FindLiveObjects: 17.150288 ms CreateObjectMapping: 20.389465 ms MarkObjects: 391.692078 ms DeleteObjects: 90.406868 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at WUnderminerRenderer.TryDestroy () [0x00000] in <filename unknown>:0
- at FowRenderer.OnDestroy () [0x00000] in <filename unknown>:0
- at WDefenseRenderer.OnDestroy () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at WUnderminerRenderer.TryDestroy () [0x00000] in <filename unknown>:0
- at FowRenderer.OnDestroy () [0x00000] in <filename unknown>:0
- at WDefenseRenderer.OnDestroy () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnloadTime: 2694.091309 ms
- Unloading 2126 unused Assets to reduce memory usage. Loaded Objects now: 143660.
- Total: 361.776489 ms (FindLiveObjects: 13.740732 ms CreateObjectMapping: 10.843702 ms MarkObjects: 315.852600 ms DeleteObjects: 21.339165 ms)
- Naviguating to Multiplayer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 9c4 -> priority: 1
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