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  1. Star Citizen Alpha 3.13.0b PTU.7170917 Patch Notes
  2.  
  3. Star Citizen Patch 3.13.0b
  4. Alpha Patch 3.13.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7170917.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: YES
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Enabled
  11. Starting aUEC: 15,000,000
  12.  
  13. The current build is under NDA
  14.  
  15. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  16.  
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. Cave Entrances
  23. Ship to Ship Docking
  24. Reputation UI
  25. New Quantum Sensitive and Timed Delivery Missions
  26. Pushables T0
  27. Ship Naming
  28. Force Reactions - Staggers
  29. Cyclone MT (Will be available for all Evo testers)
  30. Known Issues
  31. Players may get a 50,000 error when connecting (We are working on a hotfix and publishing to further investigate the problem)
  32. Cyclone MT missiles do not ignite immediately and may fall and damage the vehicle
  33. Players are unable to interact with other players in game using F to select their character
  34. Client crashes when broadcasting beacon
  35. Leaving a trolley in a door way will clip through the floor erratically and can kill players
  36. Docking with a moving ship lags behind, causing a large snap into the docked position
  37. Actor falls out ship when exiting moving merlin/connie
  38. Docked merlin enter interactions don't show when constellation is moving
  39. The Player is unable to Sell Personal Inventory using the Pembroke Armor
  40. New Features
  41. Gameplay
  42. Hull Visual Degradation
  43. Introducing visual wear-and-tear to player ships as they age and degrade. Ships will subtly change depending on how long they have existed in the ‘verse until the ship is repaired using Cry-Astro Services or remade with an insurance claim.
  44.  
  45. Ships and Vehicles
  46. TUMBRIL Cyclone-MT
  47. Feature Updates
  48. Locations
  49. Polish Pass on Yela and Daymar visual updates
  50. Added additional caves on Daymar
  51. Gameplay
  52. Push and Pull Updates
  53. Added Trolley Spawns into hangars and additional in cargo decks. Updated push trolley proxies for better ground clearance.
  54. Bug Fixes
  55. Fixed an issue that cause causing a Player to have no body and be unable to play after loading into a server that has restarted
  56. Players should now be able to pick up food/drink when purchased from shops
  57. UI should now display the correct amount of all active members in audio channel when players are connected
  58. The Ursa rover's Power On / Off interaction should now correctly appear in Interaction Mode
  59. The landing gear and wings of the Aegis Sabre should now animate correctly when toggling landing gear
  60. Fixed an issue causing invisible collision to be present around planetary locations, such as cave entrances, after first spinning a server
  61. Fixed the collision mesh of ramps on the Star Runner, Starfarer, Freelancers, and Cutlass ships
  62. MediPens holograms should no longer be too big when viewed in the quick select menu
  63. Fixed an issue causing the Argo Mole to not be able to take off from landing pads
  64. The Elevator call button should stay lit, when pressed, until the elevator arrives
  65. Players should no longer be able to clip through the Rest Stop viewing area glass windows from EVA.
  66. Fixed an issue causing mounted guns to show in their original position If a player uses and moves a mounted gun and a second client enters the same area
  67. Fixed various floating lights on outpost landing pads
  68. Jumping when the player is approaching the turret after selecting 'Grip' via the Inner Thought prompt will no longer cause the player to repeatedly path to the turret and be unable to use/detach from it
  69. Fixed an issue causing the player camera to zoom into the sight too far when using multiple sniper scopes which would cut off part of the sight UI
  70. Technical
  71. Fixed 9 Client crashes
  72. Fixed 3 Server crashes
  73. Fixed 4 Main Thread Deadlocks
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