Awooslayer699

Untitled

Mar 4th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. local Player = game:GetService("Players").LocalPlayer
  143. repeat
  144. wait()
  145. until Player.Character
  146. Mouse = Player:GetMouse()
  147. local Character = Player.Character
  148. TrailSettings = {
  149. Lifetime = 1,
  150. Texture = "http://www.roblox.com/asset/?id=1097260739",
  151. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  152. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  153. AllBody = true,
  154. UpperBodyOnly = false,
  155. LowerBodyOnly = false,
  156. Accessories = false,
  157. Extras = true,
  158. R15 = false,
  159. R15Parts = {"UpperTorso", "LowerTorso"}
  160. }
  161. local Trail
  162. function UpperBody()
  163. if TrailSettings.R15 == false then
  164. A0 = Instance.new("Attachment", Character.Torso)
  165. A1 = Instance.new("Attachment", Character.Head)
  166. A2 = Instance.new("Attachment", Character["Right Arm"])
  167. A3 = Instance.new("Attachment", Character["Left Arm"])
  168. Trail = Instance.new("Trail", Character)
  169. Trail.Attachment0 = A0
  170. Trail.Attachment1 = A1
  171. Trail.Texture = TrailSettings.Texture
  172. Trail.Color = TrailSettings.Color1
  173. Trail.Lifetime = TrailSettings.Lifetime
  174. local Trail2 = Trail:Clone()
  175. Trail2.Parent = Character
  176. Trail2.Attachment1 = A2
  177. local Trail3 = Trail:Clone()
  178. Trail3.Parent = Character
  179. Trail3.Attachment1 = A3
  180. local Trail6 = Trail:Clone()
  181. Trail6.Parent = Character
  182. Trail6.Attachment0 = A1
  183. Trail6.Attachment1 = A2
  184. local Trail7 = Trail:Clone()
  185. Trail7.Parent = Character
  186. Trail7.Attachment0 = A1
  187. Trail7.Attachment1 = A3
  188. else
  189. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  190. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  191. A1 = Instance.new("Attachment", Character.Head)
  192. A2 = Instance.new("Attachment", Character.RightUpperArm)
  193. A2R = Instance.new("Attachment", Character.RightLowerArm)
  194. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  195. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  196. Trail = Instance.new("Trail", Character)
  197. Trail.Attachment0 = A0
  198. Trail.Attachment1 = A1
  199. Trail.Texture = TrailSettings.Texture
  200. Trail.Color = TrailSettings.Color1
  201. Trail.Lifetime = TrailSettings.Lifetime
  202. local Trail2 = Trail:Clone()
  203. Trail2.Parent = Character
  204. Trail2.Attachment1 = A2
  205. local Trail3 = Trail:Clone()
  206. Trail3.Parent = Character
  207. Trail3.Attachment1 = A3
  208. local Trail6 = Trail:Clone()
  209. Trail6.Parent = Character
  210. Trail6.Attachment0 = A1
  211. Trail6.Attachment1 = A2
  212. local Trail7 = Trail:Clone()
  213. Trail7.Parent = Character
  214. Trail7.Attachment0 = A1
  215. Trail7.Attachment1 = A3
  216. local Trail1R = Trail:Clone()
  217. Trail1R.Parent = Character
  218. Trail1R.Attachment1 = A2R
  219. local Trail2R = Trail:Clone()
  220. Trail2R.Parent = Character
  221. Trail2R.Attachment1 = A3R
  222. local Trail6R = Trail:Clone()
  223. Trail6.Parent = Character
  224. Trail6.Attachment0 = A1
  225. Trail6.Attachment1 = A2R
  226. local Trail7R = Trail:Clone()
  227. Trail7.Parent = Character
  228. Trail7.Attachment0 = A1
  229. Trail7.Attachment1 = A3R
  230. end
  231. end
  232. function LowerBody()
  233. if TrailSettings.R15 == false then
  234. A4 = Instance.new("Attachment", Character["Right Leg"])
  235. A5 = Instance.new("Attachment", Character["Left Leg"])
  236. local Trail4 = Trail:Clone()
  237. Trail4.Parent = Character
  238. Trail4.Attachment1 = A4
  239. local Trail5 = Trail:Clone()
  240. Trail5.Parent = Character
  241. Trail5.Attachment1 = A5
  242. local Trail8 = Trail:Clone()
  243. Trail8.Parent = Character
  244. Trail8.Attachment0 = A2
  245. Trail8.Attachment1 = A4
  246. Trail8.Color = TrailSettings.Color2
  247. local Trail9 = Trail:Clone()
  248. Trail9.Parent = Character
  249. Trail9.Attachment0 = A3
  250. Trail9.Attachment1 = A5
  251. Trail9.Color = TrailSettings.Color2
  252. local FT = Trail:Clone()
  253. FT.Parent = Character
  254. FT.Attachment0 = A4
  255. FT.Attachment1 = A5
  256. FT.Color = TrailSettings.Color2
  257. else
  258. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  259. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  260. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  261. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  262. local Trail4 = Trail:Clone()
  263. Trail4.Parent = Character
  264. Trail4.Attachment1 = A4
  265. local Trail5 = Trail:Clone()
  266. Trail5.Parent = Character
  267. Trail5.Attachment1 = A5
  268. local Trail8 = Trail:Clone()
  269. Trail8.Parent = Character
  270. Trail8.Attachment0 = A2
  271. Trail8.Attachment1 = A4
  272. Trail8.Color = TrailSettings.Color2
  273. local Trail9 = Trail:Clone()
  274. Trail9.Parent = Character
  275. Trail9.Attachment0 = A3
  276. Trail9.Attachment1 = A5
  277. Trail9.Color = TrailSettings.Color2
  278. local FT = Trail:Clone()
  279. FT.Parent = Character
  280. FT.Attachment0 = A4
  281. FT.Attachment1 = A5
  282. FT.Color = TrailSettings.Color2
  283. local Trail3R = Trail:Clone()
  284. Trail3R.Parent = Character
  285. Trail3R.Attachment1 = A4R
  286. local Trail4R = Trail:Clone()
  287. Trail4R.Parent = Character
  288. Trail4R.Attachment1 = A5R
  289. local Trail8 = Trail:Clone()
  290. Trail8.Parent = Character
  291. Trail8.Attachment0 = A2R
  292. Trail8.Attachment1 = A4R
  293. Trail8.Color = TrailSettings.Color2
  294. local Trail9 = Trail:Clone()
  295. Trail9.Parent = Character
  296. Trail9.Attachment0 = A3R
  297. Trail9.Attachment1 = A5R
  298. Trail9.Color = TrailSettings.Color2
  299. local FT2R = Trail:Clone()
  300. FT2R.Parent = Character
  301. FT2R.Attachment0 = A4R
  302. FT2R.Attachment1 = A5R
  303. FT2R.Color = TrailSettings.Color2
  304. end
  305. end
  306. function AllBody()
  307. UpperBody()
  308. LowerBody()
  309. end
  310. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  311. TrailSettings.UpperBodyOnly = false
  312. TrailSettings.LowerBodyOnly = false
  313. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  314. TrailSettings.UpperBodyOnly = false
  315. TrailSettings.LowerBodyOnly = false
  316. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  317. TrailSettings.UpperBodyOnly = false
  318. TrailSettings.LowerBodyOnly = false
  319. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  320. TrailSettings.AllBody = true
  321. TrailSettings.UpperBodyOnly = false
  322. TrailSettings.LowerBodyOnly = false
  323. end
  324. if TrailSettings.UpperBodyOnly == true then
  325. UpperBody()
  326. print("Called Upper Body Trail")
  327. elseif TrailSettings.LowerBodyOnly == true then
  328. LowerBody()
  329. print("Called Lower Body Trail")
  330. elseif TrailSettings.AllBody == true then
  331. AllBody()
  332. print("Called Full Body Trail")
  333. end
  334. if TrailSettings.Accessories == true then
  335. for Index, Item in pairs(Character:GetChildren()) do
  336. if Item:IsA("Accessory") then
  337. local AA = Instance.new("Attachment", Item.Handle)
  338. local ATrail = Trail:Clone()
  339. ATrail.Parent = Character
  340. ATrail.Attachment1 = AA
  341. end
  342. end
  343. end
  344. if TrailSettings.Extras == true then
  345. spawn(function()
  346. repeat
  347. wait()
  348. until Trail
  349. local AB = Instance.new("Attachment", a)
  350. local ABT = Trail:Clone()
  351. ABT.Parent = Character
  352. ABT.Attachment0 = A4
  353. ABT.Attachment1 = AB
  354. ABT.Color = TrailSettings.Color2
  355. local ABT2 = Trail:Clone()
  356. ABT2.Parent = Character
  357. ABT2.Attachment0 = A5
  358. ABT2.Attachment1 = AB
  359. ABT2.Color = TrailSettings.Color2
  360. end)
  361. end
  362. wait(0.1)
  363. --//====================================================\\--
  364. --|| CREATED BY SHACKLUSTER
  365. --\\====================================================//--
  366.  
  367. local Player = owner
  368. local Character = Player.Character
  369. local Humanoid = Character.Humanoid
  370. local LeftArm = Character["Left Arm"]
  371. local RightArm = Character["Right Arm"]
  372. local LeftLeg = Character["Left Leg"]
  373. local RightLeg = Character["Right Leg"]
  374. local Head = Character.Head
  375. local Torso = Character.Torso
  376. local Camera = game.Workspace.CurrentCamera
  377. local RootPart = Character.HumanoidRootPart
  378. local RootJoint = RootPart.RootJoint
  379. local attack = false
  380. local Anim = 'Idle'
  381. local Lighty = game:GetService"Lighting"
  382. local attacktype = 1
  383. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  384. local velocity = RootPart.Velocity.y
  385. local sine = 0
  386. local change = 1
  387. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  388. local Create = LoadLibrary("RbxUtility").Create
  389. function swait(num)
  390. if num == 0 or num == nil then
  391. ArtificialHB.Event:wait()
  392. else
  393. for i = 0, num do
  394. ArtificialHB.Event:wait()
  395. end
  396. end
  397. end
  398.  
  399. local chara = Character
  400. local m = Create("Model"){
  401. Parent = Character,
  402. Name = "WeaponModel",
  403. }
  404. function chatfunc(text)
  405. local chat = coroutine.wrap(function()
  406. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  407. Character:FindFirstChild("TalkingBillBoard"):destroy()
  408. end
  409. local Bill = Instance.new("BillboardGui",Character)
  410. Bill.Size = UDim2.new(0,100,0,40)
  411. Bill.StudsOffset = Vector3.new(0,3,0)
  412. Bill.Adornee = Character.Head
  413. Bill.Name = "TalkingBillBoard"
  414. local Hehe = Instance.new("TextLabel",Bill)
  415. Hehe.BackgroundTransparency = 1
  416. Hehe.BorderSizePixel = 0
  417. Hehe.Text = ""
  418. Hehe.Font = "Garamond"
  419. Hehe.TextSize = 40
  420. Hehe.TextStrokeTransparency = 0
  421. Hehe.Size = UDim2.new(1,0,0.5,0)
  422. coroutine.resume(coroutine.create(function()
  423. while Hehe ~= nil do
  424. swait()
  425. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  426. Hehe.Rotation = math.random(-5,5)
  427. Hehe.TextColor3 = Color3.new(255,255,0)
  428. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  429. end
  430. end))
  431. for i = 1,string.len(text),1 do
  432. swait()
  433. Hehe.Text = string.sub(text,1,i)
  434. end
  435. swait(90)--Re[math.random(1, 93)]
  436. for i = 0, 1, .025 do
  437. swait()
  438. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  439. Hehe.TextStrokeTransparency = i
  440. Hehe.TextTransparency = i
  441. end
  442. Bill:Destroy()
  443. end)
  444. chat()
  445. end
  446.  
  447. function onChatted(msg)
  448. chatfunc(msg)
  449. end
  450.  
  451. Player.Chatted:connect(onChatted)
  452. wait(0.2)
  453.  
  454. Player = owner
  455. PlayerGui = Player.PlayerGui
  456. Cam = workspace.CurrentCamera
  457. Backpack = Player.Backpack
  458. Character = Player.Character
  459. Humanoid = Character.Humanoid
  460. RootPart = Character["HumanoidRootPart"]
  461. Torso = Character["Torso"]
  462. Head = Character["Head"]
  463. RightArm = Character["Right Arm"]
  464. LeftArm = Character["Left Arm"]
  465. RightLeg = Character["Right Leg"]
  466. LeftLeg = Character["Left Leg"]
  467. RootJoint = RootPart["RootJoint"]
  468. Neck = Torso["Neck"]
  469. RightShoulder = Torso["Right Shoulder"]
  470. LeftShoulder = Torso["Left Shoulder"]
  471. RightHip = Torso["Right Hip"]
  472. LeftHip = Torso["Left Hip"]
  473. Character.Archivable = true
  474. Player:ClearCharacterAppearance()
  475.  
  476. IT = Instance.new
  477. CF = CFrame.new
  478. VT = Vector3.new
  479. RAD = math.rad
  480. C3 = Color3.new
  481. UD2 = UDim2.new
  482. BRICKC = BrickColor.new
  483. ANGLES = CFrame.Angles
  484. EULER = CFrame.fromEulerAnglesXYZ
  485. COS = math.cos
  486. ACOS = math.acos
  487. SIN = math.sin
  488. ASIN = math.asin
  489. ABS = math.abs
  490. MRANDOM = math.random
  491. FLOOR = math.floor
  492. local CHOICE = MRANDOM(1,5)
  493. --//=================================\\
  494. --|| USEFUL VALUES
  495. --\\=================================//
  496.  
  497. Animation_Speed = 3
  498. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  499. local Speed = 20
  500. local SIZE = 1.4
  501. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  502. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  503. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  504. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  505. local DAMAGEMULTIPLIER = "inf"
  506. local ANIM = "Idle"
  507. local ATTACK = false
  508. local EQUIPPED = false
  509. local HOLD = false
  510. local COMBO = 1
  511. local Rooted = false
  512. local SINE = 0
  513. local KEYHOLD = false
  514. local CHANGE = 2 / Animation_Speed
  515. local WALKINGANIM = false
  516. local VALUE1 = false
  517. local VALUE2 = false
  518. local ROBLOXIDLEANIMATION = IT("Animation")
  519. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  520. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  521. local ATANIM = IT("Animation")
  522. ATANIM.Name = "Attack Animation"
  523. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  524. --ROBLOXIDLEANIMATION.Parent = Humanoid
  525. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  526. WEAPONGUI.Name = "Weapon GUI"
  527. local Weapon = IT("Model")
  528. Weapon.Name = "Adds"
  529. local Effects = IT("Folder", Weapon)
  530. Effects.Name = "Effects"
  531. local ANIMATOR = Humanoid.Animator
  532. local ANIMATE = Character.Animate
  533. local UNANCHOR = true
  534. local CLOCKLOOP = 0
  535. local SONG = 492070484
  536. local CLOCKTARGET = nil
  537. local CLOCKSPEED = 4
  538. script.Parent = WEAPONGUI
  539. local CLONE = Character:Clone()
  540. CLONE.Parent = nil
  541. Character.Archivable = false
  542. local sick = Instance.new("Sound",Torso)
  543. sick.Volume = 50999
  544.  
  545. --//=================================\\
  546. --\\=================================//
  547.  
  548.  
  549. --//=================================\\
  550. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  551. --\\=================================//
  552.  
  553. ArtificialHB = Instance.new("BindableEvent", script)
  554. ArtificialHB.Name = "ArtificialHB"
  555.  
  556. script:WaitForChild("ArtificialHB")
  557.  
  558. frame = Frame_Speed
  559. tf = 0
  560. allowframeloss = false
  561. tossremainder = false
  562. lastframe = tick()
  563. script.ArtificialHB:Fire()
  564.  
  565. game:GetService("RunService").Heartbeat:connect(function(s, p)
  566. tf = tf + s
  567. if tf >= frame then
  568. if allowframeloss then
  569. script.ArtificialHB:Fire()
  570. lastframe = tick()
  571. else
  572. for i = 1, math.floor(tf / frame) do
  573. script.ArtificialHB:Fire()
  574. end
  575. lastframe = tick()
  576. end
  577. if tossremainder then
  578. tf = 0
  579. else
  580. tf = tf - frame * math.floor(tf / frame)
  581. end
  582. end
  583. end)
  584.  
  585. --//=================================\\
  586. --\\=================================//
  587.  
  588. --//=================================\\
  589. --|| SOME FUNCTIONS
  590. --\\=================================//
  591.  
  592. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  593. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  594. end
  595.  
  596. function PositiveAngle(NUMBER)
  597. if NUMBER >= 0 then
  598. NUMBER = 0
  599. end
  600. return NUMBER
  601. end
  602.  
  603. function NegativeAngle(NUMBER)
  604. if NUMBER <= 0 then
  605. NUMBER = 0
  606. end
  607. return NUMBER
  608. end
  609.  
  610. function Swait(NUMBER)
  611. if NUMBER == 0 or NUMBER == nil then
  612. ArtificialHB.Event:wait()
  613. else
  614. for i = 1, NUMBER do
  615. ArtificialHB.Event:wait()
  616. end
  617. end
  618. end
  619.  
  620. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  621. local NEWMESH = IT(MESH)
  622. if MESH == "SpecialMesh" then
  623. NEWMESH.MeshType = MESHTYPE
  624. if MESHID ~= "nil" and MESHID ~= "" then
  625. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  626. end
  627. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  628. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  629. end
  630. end
  631. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  632. NEWMESH.Scale = SCALE
  633. NEWMESH.Parent = PARENT
  634. return NEWMESH
  635. end
  636.  
  637. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  638. local NEWPART = IT("Part")
  639. NEWPART.formFactor = FORMFACTOR
  640. NEWPART.Reflectance = REFLECTANCE
  641. NEWPART.Transparency = TRANSPARENCY
  642. NEWPART.CanCollide = false
  643. NEWPART.Locked = true
  644. NEWPART.Anchored = true
  645. if ANCHOR == false then
  646. NEWPART.Anchored = false
  647. end
  648. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  649. NEWPART.Name = NAME
  650. NEWPART.Size = SIZE
  651. NEWPART.Position = Torso.Position
  652. NEWPART.Material = MATERIAL
  653. NEWPART:BreakJoints()
  654. NEWPART.Parent = PARENT
  655. return NEWPART
  656. end
  657.  
  658. local function weldBetween(a, b)
  659. local weldd = Instance.new("ManualWeld")
  660. weldd.Part0 = a
  661. weldd.Part1 = b
  662. weldd.C0 = CFrame.new()
  663. weldd.C1 = b.CFrame:inverse() * a.CFrame
  664. weldd.Parent = a
  665. return weldd
  666. end
  667.  
  668.  
  669. function QuaternionFromCFrame(cf)
  670. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  671. local trace = m00 + m11 + m22
  672. if trace > 0 then
  673. local s = math.sqrt(1 + trace)
  674. local recip = 0.5 / s
  675. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  676. else
  677. local i = 0
  678. if m11 > m00 then
  679. i = 1
  680. end
  681. if m22 > (i == 0 and m00 or m11) then
  682. i = 2
  683. end
  684. if i == 0 then
  685. local s = math.sqrt(m00 - m11 - m22 + 1)
  686. local recip = 0.5 / s
  687. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  688. elseif i == 1 then
  689. local s = math.sqrt(m11 - m22 - m00 + 1)
  690. local recip = 0.5 / s
  691. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  692. elseif i == 2 then
  693. local s = math.sqrt(m22 - m00 - m11 + 1)
  694. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  695. end
  696. end
  697. end
  698.  
  699. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  700. local xs, ys, zs = x + x, y + y, z + z
  701. local wx, wy, wz = w * xs, w * ys, w * zs
  702. local xx = x * xs
  703. local xy = x * ys
  704. local xz = x * zs
  705. local yy = y * ys
  706. local yz = y * zs
  707. local zz = z * zs
  708. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  709. end
  710.  
  711. function QuaternionSlerp(a, b, t)
  712. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  713. local startInterp, finishInterp;
  714. if cosTheta >= 0.0001 then
  715. if (1 - cosTheta) > 0.0001 then
  716. local theta = ACOS(cosTheta)
  717. local invSinTheta = 1 / SIN(theta)
  718. startInterp = SIN((1 - t) * theta) * invSinTheta
  719. finishInterp = SIN(t * theta) * invSinTheta
  720. else
  721. startInterp = 1 - t
  722. finishInterp = t
  723. end
  724. else
  725. if (1 + cosTheta) > 0.0001 then
  726. local theta = ACOS(-cosTheta)
  727. local invSinTheta = 1 / SIN(theta)
  728. startInterp = SIN((t - 1) * theta) * invSinTheta
  729. finishInterp = SIN(t * theta) * invSinTheta
  730. else
  731. startInterp = t - 1
  732. finishInterp = t
  733. end
  734. end
  735. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  736. end
  737.  
  738. function Clerp(a, b, t)
  739. local qa = {QuaternionFromCFrame(a)}
  740. local qb = {QuaternionFromCFrame(b)}
  741. local ax, ay, az = a.x, a.y, a.z
  742. local bx, by, bz = b.x, b.y, b.z
  743. local _t = 1 - t
  744. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  745. end
  746.  
  747. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  748. local frame = IT("Frame")
  749. frame.BackgroundTransparency = TRANSPARENCY
  750. frame.BorderSizePixel = BORDERSIZEPIXEL
  751. frame.Position = POSITION
  752. frame.Size = SIZE
  753. frame.BackgroundColor3 = COLOR
  754. frame.BorderColor3 = BORDERCOLOR
  755. frame.Name = NAME
  756. frame.Parent = PARENT
  757. return frame
  758. end
  759.  
  760. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  761. local label = IT("TextLabel")
  762. label.BackgroundTransparency = 1
  763. label.Size = UD2(1, 0, 1, 0)
  764. label.Position = UD2(0, 0, 0, 0)
  765. label.TextColor3 = TEXTCOLOR
  766. label.TextStrokeTransparency = STROKETRANSPARENCY
  767. label.TextTransparency = TRANSPARENCY
  768. label.FontSize = TEXTFONTSIZE
  769. label.Font = TEXTFONT
  770. label.BorderSizePixel = BORDERSIZEPIXEL
  771. label.TextStrokeColor3 = C3(1,1,1)
  772. label.TextScaled = false
  773. label.Text = TEXT
  774. label.Name = NAME
  775. label.Parent = PARENT
  776. return label
  777. end
  778.  
  779. function NoOutlines(PART)
  780. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  781. end
  782.  
  783. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  784. local NEWWELD = IT(TYPE)
  785. NEWWELD.Part0 = PART0
  786. NEWWELD.Part1 = PART1
  787. NEWWELD.C0 = C0
  788. NEWWELD.C1 = C1
  789. NEWWELD.Parent = PARENT
  790. return NEWWELD
  791. end
  792.  
  793. local S = IT("Sound")
  794. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  795. local NEWSOUND = nil
  796. coroutine.resume(coroutine.create(function()
  797. NEWSOUND = S:Clone()
  798. NEWSOUND.Parent = PARENT
  799. NEWSOUND.Volume = VOLUME
  800. NEWSOUND.Pitch = PITCH
  801. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  802. NEWSOUND:play()
  803. if DOESLOOP == true then
  804. NEWSOUND.Looped = true
  805. else
  806. repeat wait(1) until NEWSOUND.Playing == false
  807. NEWSOUND:remove()
  808. end
  809. end))
  810. return NEWSOUND
  811. end
  812.  
  813. function CFrameFromTopBack(at, top, back)
  814. local right = top:Cross(back)
  815. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  816. end
  817.  
  818. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  819. function WACKYEFFECT(Table)
  820. local TYPE = (Table.EffectType or "Sphere")
  821. local SIZE = (Table.Size or VT(1,1,1))
  822. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  823. local TRANSPARENCY = (Table.Transparency or 0)
  824. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  825. local CFRAME = (Table.CFrame or Torso.CFrame)
  826. local MOVEDIRECTION = (Table.MoveToPos or nil)
  827. local ROTATION1 = (Table.RotationX or 0)
  828. local ROTATION2 = (Table.RotationY or 0)
  829. local ROTATION3 = (Table.RotationZ or 0)
  830. local MATERIAL = (Table.Material or "Neon")
  831. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  832. local TIME = (Table.Time or 45)
  833. local SOUNDID = (Table.SoundID or nil)
  834. local SOUNDPITCH = (Table.SoundPitch or nil)
  835. local SOUNDVOLUME = (Table.SoundVolume or nil)
  836. coroutine.resume(coroutine.create(function()
  837. local PLAYSSOUND = false
  838. local SOUND = nil
  839. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  840. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  841. PLAYSSOUND = true
  842. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  843. end
  844. EFFECT.Color = COLOR
  845. local MSH = nil
  846. if TYPE == "Sphere" then
  847. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  848. elseif TYPE == "Block" then
  849. MSH = IT("BlockMesh",EFFECT)
  850. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  851. elseif TYPE == "Wave" then
  852. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  853. elseif TYPE == "Ring" then
  854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  855. elseif TYPE == "Slash" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  857. elseif TYPE == "Round Slash" then
  858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  859. elseif TYPE == "Swirl" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  861. elseif TYPE == "Skull" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  863. elseif TYPE == "Crystal" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  865. end
  866. if MSH ~= nil then
  867. local MOVESPEED = nil
  868. if MOVEDIRECTION ~= nil then
  869. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  870. end
  871. local GROWTH = SIZE - ENDSIZE
  872. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  873. if TYPE == "Block" then
  874. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  875. else
  876. EFFECT.CFrame = CFRAME
  877. end
  878. for LOOP = 1, TIME+1 do
  879. Swait()
  880. MSH.Scale = MSH.Scale - GROWTH/TIME
  881. if TYPE == "Wave" then
  882. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  883. end
  884. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  885. if TYPE == "Block" then
  886. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  887. else
  888. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  889. end
  890. if MOVEDIRECTION ~= nil then
  891. local ORI = EFFECT.Orientation
  892. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  893. EFFECT.Orientation = ORI
  894. end
  895. end
  896. if PLAYSSOUND == false then
  897. EFFECT:remove()
  898. else
  899. repeat Swait() until SOUND.Playing == false
  900. EFFECT:remove()
  901. end
  902. else
  903. if PLAYSSOUND == false then
  904. EFFECT:remove()
  905. else
  906. repeat Swait() until SOUND.Playing == false
  907. EFFECT:remove()
  908. end
  909. end
  910. end))
  911. end
  912.  
  913. function MakeForm(PART,TYPE)
  914. if TYPE == "Cyl" then
  915. local MSH = IT("CylinderMesh",PART)
  916. elseif TYPE == "Ball" then
  917. local MSH = IT("SpecialMesh",PART)
  918. MSH.MeshType = "Sphere"
  919. elseif TYPE == "Wedge" then
  920. local MSH = IT("SpecialMesh",PART)
  921. MSH.MeshType = "Wedge"
  922. end
  923. end
  924.  
  925. Debris = game:GetService("Debris")
  926.  
  927. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  928. local DIRECTION = CF(StartPos,EndPos).lookVector
  929. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  930. end
  931.  
  932. function turnto(position)
  933. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  934. end
  935.  
  936. --//=================================\\
  937. --|| WEAPON CREATION
  938. --\\=================================//
  939.  
  940. Humanoid.Parent = nil
  941. RootPart.Size = RootPart.Size*SIZE
  942. Torso.Size = Torso.Size*SIZE
  943. RightArm.Size = RightArm.Size*SIZE
  944. RightLeg.Size = RightLeg.Size*SIZE
  945. LeftArm.Size = LeftArm.Size*SIZE
  946. LeftLeg.Size = LeftLeg.Size*SIZE
  947. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  948. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  949. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  950. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  951. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  952. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  953. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  954. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  955. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  956. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  957. Head.Size = Head.Size*SIZE
  958. RootJoint.Parent = RootPart
  959. Neck.Parent = Torso
  960. RightShoulder.Parent = Torso
  961. LeftShoulder.Parent = Torso
  962. RightHip.Parent = Torso
  963. LeftHip.Parent = Torso
  964.  
  965. Humanoid.DisplayDistanceType = "None"
  966. local naeeym2 = IT("BillboardGui",Character)
  967. naeeym2.AlwaysOnTop = true
  968. naeeym2.Size = UDim2.new(5,35,2,15)
  969. naeeym2.StudsOffset = Vector3.new(0,2,0)
  970. naeeym2.MaxDistance = 75
  971. naeeym2.Adornee = Character.Head
  972. naeeym2.Name = "Name"
  973. local tecks2 = IT("TextLabel",naeeym2)
  974. tecks2.BackgroundTransparency = 1
  975. tecks2.TextScaled = true
  976. tecks2.BorderSizePixel = 0
  977. tecks2.Text = "Master of Time"
  978. tecks2.Font = "Fantasy"
  979. tecks2.TextSize = 30
  980. tecks2.TextStrokeTransparency = 0
  981. tecks2.TextColor3 = C3(0,0,0)
  982. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  983. tecks2.Size = UDim2.new(1,0,0.5,0)
  984. tecks2.Parent = naeeym2
  985. local top = Instance.new("Shirt")
  986. top.ShirtTemplate = "rbxassetid://45695443"
  987. top.Parent = Character
  988. top.Name = "Cloth"
  989. local bottom = Instance.new("Pants")
  990. bottom.PantsTemplate = "rbxassetid://45696190"
  991. bottom.Parent = Character
  992. bottom.Name = "Cloth"
  993. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  994. PRT.Color = C3(0,0,0)
  995. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  996. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  997. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  998. PRT.Color = C3(0,0,0)
  999. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1000. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1001. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1002. PRT.Color = C3(255/255, 0/255, 0/255)
  1003. MakeForm(PRT,"Ball")
  1004. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1005. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1006. PRT.Color = C3(255/255, 255/255, 0/255)
  1007. MakeForm(PRT,"Ball")
  1008. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1009. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1010. PRT.Color = C3(255/255, 255/255, 0/255)
  1011. MakeForm(PRT,"Ball")
  1012. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1013. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1014. PRT.Color = C3(255/255, 255/255, 0/255)
  1015. MakeForm(PRT,"Ball")
  1016. local Aura = Instance.new('ParticleEmitter')
  1017. Aura.Name = "Aura"
  1018. Aura.Texture = "rbxassetid://131765579"
  1019. Aura.Parent = PRT
  1020. Aura.LightEmission = 0.3
  1021. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1022. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  1023. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1024. Aura.LockedToPart = false
  1025. Aura.Lifetime = NumberRange.new(2)
  1026. Aura.Rate = 30
  1027. Aura.Speed = NumberRange.new(1)
  1028. Aura.EmissionDirection = "Top"
  1029. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1030. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1031. PRT.Color = C3(255/255, 255/255, 0/255)
  1032. MakeForm(PRT,"Ball")
  1033. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1034. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1035. PRT.Color = C3(255/255, 255/255, 0/255)
  1036. MakeForm(PRT,"Ball")
  1037. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1038.  
  1039. local LASTPART = Head
  1040. for i = 1, 24 do
  1041. local MATH = (1-(i/30))
  1042. if LASTPART == Head then
  1043. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1044. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1045. LASTPART = Horn
  1046. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1047. local Aura = Instance.new('ParticleEmitter')
  1048. Aura.Name = "Aura"
  1049. Aura.Texture = "rbxassetid://242997264"
  1050. Aura.Parent = Horn
  1051. Aura.LightEmission = 0.8
  1052. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1053. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1054. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1055. Aura.LockedToPart = true
  1056. Aura.Lifetime = NumberRange.new(2)
  1057. Aura.Rate = 25
  1058. Aura.Speed = NumberRange.new(0.1)
  1059. Aura.EmissionDirection = "Top"
  1060. else
  1061. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1062. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1063. LASTPART = Horn
  1064. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1065. local Aura = Instance.new('ParticleEmitter')
  1066. Aura.Name = "Aura"
  1067. Aura.Texture = "rbxassetid://242997264"
  1068. Aura.Parent = Horn
  1069. Aura.LightEmission = 0.8
  1070. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1071. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1072. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1073. Aura.LockedToPart = true
  1074. Aura.Lifetime = NumberRange.new(2)
  1075. Aura.Rate = 25
  1076. Aura.Speed = NumberRange.new(0.1)
  1077. Aura.EmissionDirection = "Top"
  1078. end
  1079. end
  1080. local LASTPART = Head
  1081. for i = 1, 24 do
  1082. local MATH = (1-(i/30))
  1083. if LASTPART == Head then
  1084. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1085. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1086. LASTPART = Horn
  1087. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1088. local Aura = Instance.new('ParticleEmitter')
  1089. Aura.Name = "Aura"
  1090. Aura.Texture = "rbxassetid://242997264"
  1091. Aura.Parent = Horn
  1092. Aura.LightEmission = 0.8
  1093. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1094. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1095. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1096. Aura.LockedToPart = true
  1097. Aura.Lifetime = NumberRange.new(2)
  1098. Aura.Rate = 25
  1099. Aura.Speed = NumberRange.new(0.1)
  1100. Aura.EmissionDirection = "Top"
  1101. else
  1102. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1103. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1104. LASTPART = Horn
  1105. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1106. local Aura = Instance.new('ParticleEmitter')
  1107. Aura.Name = "Aura"
  1108. Aura.Texture = "rbxassetid://242997264"
  1109. Aura.Parent = Horn
  1110. Aura.LightEmission = 0.8
  1111. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1112. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1113. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1114. Aura.LockedToPart = true
  1115. Aura.Lifetime = NumberRange.new(2)
  1116. Aura.Rate = 25
  1117. Aura.Speed = NumberRange.new(0.1)
  1118. Aura.EmissionDirection = "Top"
  1119. end
  1120. end
  1121. local LASTPART = Head
  1122. for i = 1, 8 do
  1123. local MATH = (1-(i/14))
  1124. if LASTPART == Head then
  1125. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1126. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1127. LASTPART = Horn
  1128. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1129. local Aura = Instance.new('ParticleEmitter')
  1130. Aura.Name = "Aura"
  1131. Aura.Texture = "rbxassetid://242997264"
  1132. Aura.Parent = Horn
  1133. Aura.LightEmission = 0.8
  1134. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1135. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1136. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1137. Aura.LockedToPart = true
  1138. Aura.Lifetime = NumberRange.new(2)
  1139. Aura.Rate = 25
  1140. Aura.Speed = NumberRange.new(0.1)
  1141. Aura.EmissionDirection = "Top"
  1142. else
  1143. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1144. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1145. LASTPART = Horn
  1146. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1147. local Aura = Instance.new('ParticleEmitter')
  1148. Aura.Name = "Aura"
  1149. Aura.Texture = "rbxassetid://242997264"
  1150. Aura.Parent = Horn
  1151. Aura.LightEmission = 0.8
  1152. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1153. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1154. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1155. Aura.LockedToPart = true
  1156. Aura.Lifetime = NumberRange.new(2)
  1157. Aura.Rate = 25
  1158. Aura.Speed = NumberRange.new(0.1)
  1159. Aura.EmissionDirection = "Top"
  1160. end
  1161. end
  1162. local LASTPART = Head
  1163. for i = 1, 8 do
  1164. local MATH = (1-(i/14))
  1165. if LASTPART == Head then
  1166. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1167. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1168. LASTPART = Horn
  1169. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1170. local Aura = Instance.new('ParticleEmitter')
  1171. Aura.Name = "Aura"
  1172. Aura.Texture = "rbxassetid://242997264"
  1173. Aura.Parent = Horn
  1174. Aura.LightEmission = 0.8
  1175. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1176. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1177. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1178. Aura.LockedToPart = true
  1179. Aura.Lifetime = NumberRange.new(2)
  1180. Aura.Rate = 25
  1181. Aura.Speed = NumberRange.new(0.1)
  1182. Aura.EmissionDirection = "Top"
  1183. else
  1184. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1185. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1186. LASTPART = Horn
  1187. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1188. local Aura = Instance.new('ParticleEmitter')
  1189. Aura.Name = "Aura"
  1190. Aura.Texture = "rbxassetid://242997264"
  1191. Aura.Parent = Horn
  1192. Aura.LightEmission = 0.8
  1193. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1194. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1195. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1196. Aura.LockedToPart = true
  1197. Aura.Lifetime = NumberRange.new(2)
  1198. Aura.Rate = 25
  1199. Aura.Speed = NumberRange.new(0.1)
  1200. Aura.EmissionDirection = "Top"
  1201. end
  1202. end
  1203. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1204. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1206. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1207. MakeForm(PRT,"Cyl")
  1208. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1209. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1210. MakeForm(PRT,"Cyl")
  1211. PRT.Color = C3(255/255, 255/255, 0/255)
  1212. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1213. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1214. MakeForm(RING,"Cyl")
  1215. RING.Color = C3(0,0,0)
  1216. for i = 1, 12 do
  1217. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1218. PRT.Color = C3(0,0,0)
  1219. local MSH = IT("BlockMesh",PRT)
  1220. MSH.Scale = VT(0.6,1,1)
  1221. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1222. end
  1223. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1224. PRT.Color = C3(0,0,0)
  1225. local MSH = IT("BlockMesh",PRT)
  1226. MSH.Scale = VT(0.4,1,1)
  1227. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1228. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1229. PRT.Color = C3(0,0,0)
  1230. local MSH = IT("BlockMesh",PRT)
  1231. MSH.Scale = VT(0.4,1,1)
  1232. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1233. coroutine.resume(coroutine.create(function()
  1234. while true do
  1235. Swait()
  1236. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1237. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1238. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1239. if CLOCKLOOP <= -150 then
  1240. if VALUE1 == false then
  1241. CLOCKLOOP = 0
  1242. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1243. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1244. ApplyAoE(HITPOS,10,15,45,75,true)
  1245. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1246. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1247. if CLOCKTARGET ~= nil then
  1248. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1249. if CLOCKTARGET.Torso ~= nil then
  1250. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1251. end
  1252. if CLOCKTARGET.Health == 0 then
  1253. CLOCKTARGET = nil
  1254. end
  1255. end
  1256. end
  1257. end
  1258. end
  1259. end))
  1260.  
  1261. for _, c in pairs(Weapon:GetChildren()) do
  1262. if c.ClassName == "Part" then
  1263. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1264. end
  1265. end
  1266.  
  1267. Neck.Name = "Weld"
  1268. RootJoint.Name = "Weld"
  1269. RightShoulder.Name = "Weld"
  1270. LeftShoulder.Name = "Weld"
  1271. RightHip.Name = "Weld"
  1272. LeftHip.Name = "Weld"
  1273.  
  1274. local BODY = {}
  1275. for _, c in pairs(Character:GetDescendants()) do
  1276. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1277. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1278. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1279. end
  1280. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1281. elseif c:IsA("JointInstance") then
  1282. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1283. end
  1284. end
  1285. for e = 1, #BODY do
  1286. if BODY[e] ~= nil then
  1287. local STUFF = BODY[e]
  1288. local PART = STUFF[1]
  1289. local PARENT = STUFF[2]
  1290. local MATERIAL = STUFF[3]
  1291. local COLOR = STUFF[4]
  1292. local TRANSPARENCY = STUFF[5]
  1293. if PART.ClassName == "Part" and PART ~= RootPart then
  1294. PART.Material = MATERIAL
  1295. PART.Color = COLOR
  1296. PART.Transparency = TRANSPARENCY
  1297. end
  1298. PART.AncestryChanged:Connect(function()
  1299. PART.Parent = PARENT
  1300. end)
  1301. end
  1302. end
  1303.  
  1304. function refit()
  1305. Character.Parent = workspace
  1306. for e = 1, #BODY do
  1307. if BODY[e] ~= nil then
  1308. local STUFF = BODY[e]
  1309. local PART = STUFF[1]
  1310. local PARENT = STUFF[2]
  1311. local MATERIAL = STUFF[3]
  1312. local COLOR = STUFF[4]
  1313. local TRANSPARENCY = STUFF[5]
  1314. if PART.ClassName == "Part" and PART ~= RootPart then
  1315. PART.Material = MATERIAL
  1316. PART.Color = COLOR
  1317. PART.Transparency = TRANSPARENCY
  1318. end
  1319. if PART.Parent ~= PARENT then
  1320. Humanoid:remove()
  1321. PART.Parent = PARENT
  1322. Humanoid = IT("Humanoid",Character)
  1323. chatfunc ("I dont have time to die...")
  1324. end
  1325. end
  1326. end
  1327. end
  1328. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1329. local SKILLFONT = "Fantasy"
  1330. local SKILLTEXTSIZE = 7
  1331.  
  1332. Weapon.Parent = Character
  1333. Humanoid.Parent = Character
  1334.  
  1335. Humanoid.Died:connect(function()
  1336. refit()
  1337. end)
  1338. chatfunc("Gentlemen, you just annoyed me")
  1339. warn("deivis97 edit")
  1340. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1341. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1342. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1343. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1344. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1345. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1346. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1347.  
  1348.  
  1349. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1350. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1351. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1352. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1353. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1354. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1355. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1356.  
  1357. --//=================================\\
  1358. --|| DAMAGING
  1359. --\\=================================//
  1360.  
  1361. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1362. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1363. defence.Name = ("HitBy"..Player.Name)
  1364. game:GetService("Debris"):AddItem(defence, 0.001)
  1365. Damage = Damage * DAMAGEMULTIPLIER
  1366. if Humanoid.Health ~= 0 then
  1367. local CritChance = MRANDOM(1,100)
  1368. if Damage > Humanoid.Health then
  1369. Damage = math.ceil(Humanoid.Health)
  1370. if Damage == 0 then
  1371. Damage = 0.1
  1372. end
  1373. end
  1374. Humanoid.Health = Humanoid.Health - Damage
  1375. end
  1376. end
  1377.  
  1378. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1379. local CHILDREN = workspace:GetDescendants()
  1380. for index, CHILD in pairs(CHILDREN) do
  1381. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1382. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1383. if HUM then
  1384. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1385. if TORSO then
  1386. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1387. if INSTAKILL == false then
  1388. CHILD:BreakJoints()
  1389. else
  1390. local DMG = MRANDOM(MINDMG,MAXDMG)
  1391. ApplyDamage(HUM,DMG,TORSO)
  1392. end
  1393. if FLING > 0 then
  1394. for _, c in pairs(CHILD:GetChildren()) do
  1395. if c:IsA("BasePart") then
  1396. local bv = Instance.new("BodyVelocity")
  1397. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1398. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1399. bv.Parent = c
  1400. Debris:AddItem(bv,0.05)
  1401. end
  1402. end
  1403. end
  1404. end
  1405. end
  1406. end
  1407. end
  1408. end
  1409. end
  1410.  
  1411. --//=================================\\
  1412. --|| ATTACK FUNCTIONS AND STUFF
  1413. --\\=================================//
  1414.  
  1415. Circle = nil
  1416. CircleParts = {}
  1417. Equipped = false
  1418.  
  1419. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1420. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1421. end
  1422. Equipped = true
  1423. Circle = Instance.new("Model")
  1424. Circle.Name = "Circle"
  1425. Angle = 0
  1426. for i = 1, 1 do
  1427. local CirclePart = Instance.new("Part")
  1428. CirclePart.Name = "CirclePart"
  1429. CirclePart.Transparency = 1
  1430. CirclePart.BrickColor = BrickColor.new("Really black")
  1431. CirclePart.Material = Enum.Material.Plastic
  1432. CirclePart.Shape = Enum.PartType.Block
  1433. CirclePart.FormFactor = Enum.FormFactor.Custom
  1434. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1435. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1436. CirclePart.Anchored = true
  1437. CirclePart.CanCollide = false
  1438. CirclePart.Locked = true
  1439. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1440. local Aura = Instance.new('ParticleEmitter')
  1441. Aura.Name = "Aura"
  1442. Aura.Texture = "rbxassetid://641078192"
  1443. Aura.Parent = CirclePart
  1444. Aura.LightEmission = 0
  1445. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1446. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1447. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1448. Aura.LockedToPart = false
  1449. Aura.Lifetime = NumberRange.new(1)
  1450. Aura.Rate = 50
  1451. Aura.Speed = NumberRange.new(2.5)
  1452. Aura.SpreadAngle = Vector2.new(80,80)
  1453. local BlockMesh = Instance.new("BlockMesh")
  1454. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1455. BlockMesh.Parent = CirclePart
  1456. CirclePart.Parent = Circle
  1457. local Star = Instance.new("Decal", CirclePart)
  1458. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1459. Star.Face = "Top"
  1460. local Light = Instance.new("PointLight", CirclePart)
  1461. Light.Color = Color3.new(.20,0,0)
  1462. Light.Brightness = 100
  1463. Light.Range = 15
  1464. table.insert(CircleParts, CirclePart)
  1465. end
  1466. Spawn(function()
  1467. while Equipped and Humanoid.Parent and Torso.Parent do
  1468. if Angle == 360 then
  1469. Angle = 0
  1470. end
  1471. Angle = Angle + 0.05
  1472. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1473. if Hit then
  1474. if not Circle.Parent then
  1475. Circle.Parent = Character
  1476. end
  1477. for i, v in pairs(CircleParts) do
  1478. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1479. end
  1480. else
  1481. Circle.Parent = nil
  1482. end
  1483. wait()
  1484. end
  1485. end)
  1486.  
  1487.  
  1488.  
  1489. function MagicMissiles()
  1490. ATTACK = true
  1491. Rooted = false
  1492. local SELECTING = true
  1493. local SPOTS = {}
  1494. coroutine.resume(coroutine.create(function()
  1495. local LOOP = 0
  1496. repeat
  1497. LOOP = LOOP + 1
  1498. Swait()
  1499. if LOOP >= 15 then
  1500. LOOP = 0
  1501. for i = 1, #SPOTS do
  1502. if SPOTS[i] ~= nil then
  1503. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1504. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1505. end
  1506. end
  1507. end
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. until SELECTING == false
  1515. Rooted = false
  1516. repeat
  1517. LOOP = LOOP + 1
  1518. Swait()
  1519. if LOOP >= 15 then
  1520. LOOP = 0
  1521. for i = 1, #SPOTS do
  1522. if SPOTS[i] ~= nil then
  1523. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1524. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1525. end
  1526. end
  1527. end
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. until ATTACK == false
  1535. end))
  1536. repeat
  1537. repeat Swait() until HOLD == true
  1538. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1539. if DIST > 9999 then
  1540. DIST = 9999
  1541. end
  1542. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1543. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1544. if HITFLOOR ~= nil then
  1545. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1546. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1547. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1548. end
  1549. repeat Swait() until HOLD == false
  1550. until #SPOTS == 5
  1551. SELECTING = false
  1552. for i = 1, #SPOTS do
  1553. if SPOTS[i] ~= nil then
  1554. local POS = SPOTS[i]
  1555. coroutine.resume(coroutine.create(function()
  1556. local MISSILE = IT("Model",Effects)
  1557. MISSILE.Name = "Missile"
  1558. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1559. MakeForm(BASEPART,"Cyl")
  1560. MISSILE.PrimaryPart = BASEPART
  1561. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1562. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1563. MakeForm(HEAD,"Ball")
  1564. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1565. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1566. MakeForm(TAIL,"Cyl")
  1567. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1568. chatfunc("you like nukes?")
  1569. for i = 1, 15 do
  1570. Swait()
  1571. for _, c in pairs(MISSILE:GetChildren()) do
  1572. if c.ClassName == "Part" then
  1573. c.Transparency = c.Transparency - 1/10
  1574. end
  1575. end
  1576. end
  1577. for i = 1, 15*1.5 do
  1578. Swait()
  1579. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1580. end
  1581. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1582. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1583. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1584. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1585. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1586. MISSILE:remove()
  1587. end))
  1588. end
  1589. end
  1590. wait(0.6)
  1591. ATTACK = false
  1592. Rooted = false
  1593. end
  1594.  
  1595. function TimesUp()
  1596. CLOCKTARGET = nil
  1597. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1598. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1599. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1600. if TORSO then
  1601. ATTACK = true
  1602. Rooted = false
  1603. coroutine.resume(coroutine.create(function()
  1604. repeat
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. until ATTACK == false
  1613. end))
  1614. if Effects:FindFirstChild("NeonDoll") then
  1615. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1616. end
  1617. wait(0.5)
  1618. local FAKECHARACTER = IT("Model",Effects)
  1619. FAKECHARACTER.Name = "NeonDoll"
  1620. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1621. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1622. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1623. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1624. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1625. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1626. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1627. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1628. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1629. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1630. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1631. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1632. CreateSound(201858045, TORS, 5, 0.4, false)
  1633. for i = 1, 50 do
  1634. Swait()
  1635. CLOCKSPEED = 2.5
  1636. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1637. if c.ClassName == "Part" then
  1638. c.Transparency = c.Transparency - 0.5/150
  1639. end
  1640. end
  1641. end
  1642. CLOCKTARGET = HUM
  1643. coroutine.resume(coroutine.create(function()
  1644. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1645. for i = 1, 25 do
  1646. Swait()
  1647. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1648. if c.ClassName == "Part" then
  1649. c.Transparency = c.Transparency + 0.5/25
  1650. end
  1651. end
  1652. end
  1653. CLOCKSPEED = 4
  1654. FAKECHARACTER:remove()
  1655. end))
  1656. wait(0.5)
  1657. ATTACK = false
  1658. Rooted = false
  1659. end
  1660. end
  1661. end
  1662.  
  1663. function ChainPunch()
  1664. ATTACK = true
  1665. Rooted = false
  1666. local GYRO = IT("BodyGyro",RootPart)
  1667. GYRO.D = 25
  1668. GYRO.P = 2000
  1669. GYRO.MaxTorque = VT(0,40000,0)
  1670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1671. repeat
  1672. Swait()
  1673. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. until HOLD == true
  1681. local POS = Mouse.Hit.p
  1682. local CHAINS = false
  1683. local CHAINLINKS = {}
  1684. local A = IT("Attachment",RightArm)
  1685. A.Position = VT(1,-1,0)*SIZE
  1686. A.Orientation = VT(-90, -89.982, 0)
  1687. local B = IT("Attachment",RightArm)
  1688. B.Position = VT(-1,-1,0)*SIZE
  1689. B.Orientation = VT(-90, 89.988, 0)
  1690. local C = IT("Attachment",RightArm)
  1691. C.Position = VT(0.5,-1.3,0)*SIZE
  1692. C.Orientation = VT(-90, -89.982, 0)
  1693. local D = IT("Attachment",RightArm)
  1694. D.Position = VT(-0.5,-1.3,0)*SIZE
  1695. D.Orientation = VT(-90, 89.988, 0)
  1696. local LIGHT = IT("Attachment",RightArm)
  1697. LIGHT.Position = VT(0,-1,0)*SIZE
  1698. local LIGHT2 = IT("PointLight",LIGHT)
  1699. LIGHT2.Range = 7
  1700. LIGHT2.Brightness = 5
  1701. LIGHT2.Color = SKILLTEXTCOLOR
  1702. chatfunc("Falcon...")
  1703. for i = 1, 2 do
  1704. local TWIST = -2
  1705. local START = A
  1706. local END = B
  1707. if i == 1 then
  1708. START = B
  1709. END = A
  1710. end
  1711. local ChainLink = IT("Beam",Torso)
  1712. ChainLink.Texture = "rbxassetid://73042633"
  1713. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1714. ChainLink.TextureSpeed = 1
  1715. ChainLink.Width0 = 1
  1716. ChainLink.Width1 = 1
  1717. ChainLink.TextureLength = 2.5
  1718. ChainLink.Attachment0 = START
  1719. ChainLink.Attachment1 = END
  1720. ChainLink.CurveSize0 = TWIST
  1721. ChainLink.CurveSize1 = TWIST
  1722. --ChainLink.FaceCamera = true
  1723. ChainLink.Segments = 45
  1724. ChainLink.Transparency = NumberSequence.new(1)
  1725. table.insert(CHAINLINKS,ChainLink)
  1726. end
  1727. for i = 1, 2 do
  1728. local TWIST = -1
  1729. local START = C
  1730. local END = D
  1731. if i == 1 then
  1732. START = D
  1733. END = C
  1734. end
  1735. local ChainLink = IT("Beam",Torso)
  1736. ChainLink.Texture = "rbxassetid://73042633"
  1737. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1738. ChainLink.TextureSpeed = 1
  1739. ChainLink.Width0 = 1
  1740. ChainLink.Width1 = 1
  1741. ChainLink.TextureLength = 5
  1742. ChainLink.Attachment0 = START
  1743. ChainLink.Attachment1 = END
  1744. ChainLink.CurveSize0 = TWIST
  1745. ChainLink.CurveSize1 = TWIST
  1746. --ChainLink.FaceCamera = true
  1747. ChainLink.Segments = 25
  1748. ChainLink.LightEmission = 0.5
  1749. ChainLink.Transparency = NumberSequence.new(1)
  1750. table.insert(CHAINLINKS,ChainLink)
  1751. end
  1752. coroutine.resume(coroutine.create(function()
  1753. repeat
  1754. Swait()
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. until CHAINS == true
  1762. repeat
  1763. Swait()
  1764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1768. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. until ATTACK == false
  1771. for e = 1, 15 do
  1772. Swait()
  1773. chatfunc("PUNCH!!!")
  1774. for i = 1, #CHAINLINKS do
  1775. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1776. end
  1777. end
  1778. A:remove()
  1779. B:remove()
  1780. C:remove()
  1781. D:remove()
  1782. end))
  1783. CreateSound(233856115, RightArm, 5, 1.2, false)
  1784. for e = 1, 15 do
  1785. Swait()
  1786. for i = 1, #CHAINLINKS do
  1787. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1788. end
  1789. end
  1790. CHAINS = true
  1791. Rooted = true
  1792. wait(0.25)
  1793. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1794. FIST.Color = C3(1, 215/255, 1)
  1795. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1796. local LIGHT3 = IT("PointLight",FIST)
  1797. LIGHT3.Range = 7
  1798. LIGHT3.Brightness = 5
  1799. LIGHT3.Color = SKILLTEXTCOLOR
  1800. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1801. local FISTA = IT("Attachment",FIST)
  1802. FISTA.Position = VT(0.062, 0.977, 0)
  1803. local ChainLink = IT("Beam",Torso)
  1804. ChainLink.Texture = "rbxassetid://73042633"
  1805. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1806. ChainLink.TextureSpeed = 2
  1807. ChainLink.Width0 = 3
  1808. ChainLink.Width1 = 3
  1809. ChainLink.TextureLength = 12
  1810. ChainLink.Attachment0 = LIGHT
  1811. ChainLink.Attachment1 = FISTA
  1812. ChainLink.FaceCamera = true
  1813. ChainLink.Segments = 45
  1814. ChainLink.LightEmission = 0.5
  1815. ChainLink.Transparency = NumberSequence.new(0.25)
  1816. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1817. for i = 1, 85 do
  1818. Swait()
  1819. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1820. ChainLink.TextureLength = 12+(i*2)
  1821. ApplyAoE(FIST.Position,10,15,25,100,true)
  1822. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1823. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1824. if HITFLOOR ~= nil then
  1825. HITFLOOR:BreakJoints()
  1826. coroutine.resume(coroutine.create(function()
  1827. for i = 1, 15 do
  1828. Swait()
  1829. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1830. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1831. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1832. end
  1833. end))
  1834. break
  1835. end
  1836. end
  1837. coroutine.resume(coroutine.create(function()
  1838. for i = 1, 50 do
  1839. Swait()
  1840. FIST.Transparency = FIST.Transparency + 0.5/50
  1841. LIGHT3.Range = LIGHT3.Range - 7/50
  1842. end
  1843. FIST:remove()
  1844. end))
  1845. LIGHT:remove()
  1846. GYRO:remove()
  1847. ATTACK = false
  1848. Rooted = false
  1849. end
  1850.  
  1851. function WarpMeteor()
  1852. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1853. if DIST > 9999 then
  1854. DIST = 9999
  1855. end
  1856. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1857. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1858. if HITFLOOR then
  1859. local POS = HITPOS
  1860. ATTACK = true
  1861. Rooted = false
  1862. local WARPED = false
  1863. local SMASHED = false
  1864. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1865. coroutine.resume(coroutine.create(function()
  1866. repeat
  1867. Swait()
  1868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. until WARPED == true
  1875. repeat
  1876. Swait()
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. until SMASHED == true
  1884. repeat
  1885. Swait()
  1886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. until ATTACK == false
  1893. end))
  1894. VALUE1 = true
  1895. CreateSound(233856115, Torso, 5, 1.6, false)
  1896. chatfunc("This hurt more than you think")
  1897. for i = 1, 25 do
  1898. Swait()
  1899. for _, c in pairs(Character:GetChildren()) do
  1900. if c.ClassName == "Part" then
  1901. c.Transparency = c.Transparency + 1/25
  1902. end
  1903. end
  1904. for _, c in pairs(Weapon:GetChildren()) do
  1905. if c.ClassName == "Part" then
  1906. c.Transparency = c.Transparency + 1/25
  1907. end
  1908. end
  1909. end
  1910. UNANCHOR = false
  1911. RootPart.Anchored = true
  1912. RootPart.Velocity = VT(0,0,0)
  1913. local ROOTPOS = RootPart.Position
  1914. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1915. WARPED = true
  1916. for i = 1, 25 do
  1917. Swait()
  1918. for _, c in pairs(Character:GetChildren()) do
  1919. if c.ClassName == "Part" then
  1920. c.Transparency = c.Transparency - 1/25
  1921. end
  1922. end
  1923. for _, c in pairs(Weapon:GetChildren()) do
  1924. if c.ClassName == "Part" then
  1925. c.Transparency = c.Transparency - 1/25
  1926. end
  1927. end
  1928. end
  1929. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1930. SHELL.CFrame = RootPart.CFrame
  1931. MakeForm(SHELL,"Ball")
  1932. CreateSound(402981977, SHELL, 5, 1.6, false)
  1933. for i = 1, 10 do
  1934. Swait()
  1935. SHELL.Transparency = SHELL.Transparency - 1/10
  1936. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1937. end
  1938. for i = 1, math.ceil(75/2) do
  1939. Swait()
  1940. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1941. SHELL.CFrame = CF(RootPart.Position)
  1942. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1943. end
  1944. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1945. SHELL.CFrame = CF(RootPart.Position)
  1946. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1947. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1948. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1949. for i = 1, 5 do
  1950. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1951. end
  1952. SHELL:remove()
  1953. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1954. SMASHED = true
  1955. wait(1)
  1956. VALUE1 = false
  1957. UNANCHOR = true
  1958. ATTACK = false
  1959. Rooted = false
  1960. end
  1961. end
  1962.  
  1963. function PandorasBox()
  1964. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1965. if HITFLOOR ~= nil then
  1966. ATTACK = false
  1967. Rooted = false
  1968. local RINGSPIN = true
  1969. local CONSTRUCTING = true
  1970. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1971. RING.Color = C3(0,0,0)
  1972. MakeForm(RING,"Cyl")
  1973. RING.CFrame = CF(HITPOS)
  1974. CreateSound(402981977, RING, 5, 1.2, false)
  1975. coroutine.resume(coroutine.create(function()
  1976. repeat
  1977. Swait()
  1978. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. until CONSTRUCTING == false
  1986. repeat
  1987. Swait()
  1988. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1989. until RINGSPIN == false
  1990. for i = 1, 25 do
  1991. Swait()
  1992. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1993. RING.Size = RING.Size - VT(0.15,0,0.15)
  1994. --DECAL.Transparency = DECAL.Transparency + 1/25
  1995. RING.Transparency = RING.Transparency + 1/25
  1996. end
  1997. RING:remove()
  1998. end))
  1999. for i = 1, 15 do
  2000. Swait()
  2001. RING.Size = RING.Size + VT(0.75,0,0.75)
  2002. RING.Transparency = RING.Transparency - 1/15
  2003. end
  2004. chatfunc("let's see your prize...")
  2005. local BOXSPIN = true
  2006. local PANDORASBOX = IT("Model",Effects)
  2007. PANDORASBOX.Name = "Pandora's Box"
  2008. local BOX = IT("Model",PANDORASBOX)
  2009. BOX.Name = "Body"
  2010. local LID = IT("Model",PANDORASBOX)
  2011. LID.Name = "Lid"
  2012. --BUILDING THE BOX--
  2013. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2014. BASE.Color = C3(0,0,0)
  2015. PANDORASBOX.PrimaryPart = BASE
  2016. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2017. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2018. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2019. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2020. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2021. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2022. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2023. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2024. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2025. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2026. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2027. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2028. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2029. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2030. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2031. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2032. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2033. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2034. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2035. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2036. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2037. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2038. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2039. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2040. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2041. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2042. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2043. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2044. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2045. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2046. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2047. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2048. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2049. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2050. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2051. -------------
  2052. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2053. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2054. LID.PrimaryPart = LIDPART
  2055. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2056. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2057. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2058. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2059. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2060. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2061. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2062. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2063. local DECAL = IT("Decal",LIDPART)
  2064. DECAL.Face = "Top"
  2065. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2066. DECAL.Color3 = C3(0,0,0)
  2067. --BUILDING THE BOX--
  2068. coroutine.resume(coroutine.create(function()
  2069. repeat
  2070. Swait()
  2071. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2072. until BOXSPIN == false
  2073. end))
  2074. for i = 1, 25 do
  2075. Swait()
  2076. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2077. end
  2078. wait(0.5)
  2079. BOXSPIN = false
  2080. CONSTRUCTING = false
  2081. coroutine.resume(coroutine.create(function()
  2082. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2083. --[[for i = 1, 45 do
  2084. Swait()
  2085. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2086. end-
  2087. LID:remove()]]--
  2088. for _, c in pairs(LID:GetChildren()) do
  2089. if c.ClassName == "Part" then
  2090. c.Anchored = false
  2091. c.CanCollide = true
  2092. if c ~= LIDPART then
  2093. weldBetween(LIDPART,c)
  2094. end
  2095. end
  2096. end
  2097. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2098. Debris:AddItem(LID,15)
  2099. wait(0.5)
  2100. local RANDOMEFFECT = MRANDOM(1,4)
  2101. if RANDOMEFFECT == 1 then
  2102. for i = 1, 45 do
  2103. wait((2-(i/15))/15)
  2104. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2105. end
  2106. wait(1)
  2107. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2108. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2109. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2110. for i = 1, 5 do
  2111. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2112. end
  2113. ApplyAoE(BASE.Position,50,1,200,375,true)
  2114. ApplyAoE(BASE.Position,250,35,75,175,true)
  2115. elseif RANDOMEFFECT == 2 then
  2116. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2117. FIELD.CFrame = BASE.CFrame
  2118. MakeForm(FIELD,"Ball")
  2119. for i = 1, 50 do
  2120. Swait()
  2121. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2122. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2123. end
  2124. wait(0.2)
  2125. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2126. coroutine.resume(coroutine.create(function()
  2127. for i = 1, 75 do
  2128. Swait()
  2129. LOOP.Volume = LOOP.Volume + 10/75
  2130. LOOP.Parent = FIELD
  2131. local CHILDREN = workspace:GetDescendants()
  2132. for index, CHILD in pairs(CHILDREN) do
  2133. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2134. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2135. if HUM then
  2136. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2137. if TORSO then
  2138. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2139. HUM.Health = HUM.Health - 1.5
  2140. TORSO.Velocity = VT(0,5,0)
  2141. HUM.PlatformStand = true
  2142. if TORSO.RotVelocity.Magnitude < 15 then
  2143. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2144. end
  2145. end
  2146. end
  2147. end
  2148. end
  2149. end
  2150. FIELD.Size = FIELD.Size + VT(9,9,9)
  2151. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2152. end
  2153. for i = 1, 500 do
  2154. Swait()
  2155. LOOP.Parent = FIELD
  2156. local CHILDREN = workspace:GetDescendants()
  2157. for index, CHILD in pairs(CHILDREN) do
  2158. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2159. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2160. if HUM then
  2161. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2162. if TORSO then
  2163. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2164. TORSO.Velocity = VT(0,5,0)
  2165. HUM.Health = HUM.Health - 1.5
  2166. HUM.PlatformStand = true
  2167. if TORSO.RotVelocity.Magnitude < 15 then
  2168. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2169. end
  2170. end
  2171. end
  2172. end
  2173. end
  2174. end
  2175. end
  2176. for i = 1, 25 do
  2177. Swait()
  2178. LOOP.Volume = LOOP.Volume + 10/25
  2179. LOOP.Parent = FIELD
  2180. local CHILDREN = workspace:GetDescendants()
  2181. for index, CHILD in pairs(CHILDREN) do
  2182. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2183. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2184. if HUM then
  2185. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2186. if TORSO then
  2187. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2188. TORSO.Velocity = VT(0,5,0)
  2189. HUM.Health = HUM.Health - 1.5
  2190. HUM.PlatformStand = false
  2191. if TORSO.RotVelocity.Magnitude < 15 then
  2192. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2193. end
  2194. end
  2195. end
  2196. end
  2197. end
  2198. end
  2199. FIELD.Size = FIELD.Size - VT(3,3,3)
  2200. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2201. end
  2202. FIELD:remove()
  2203. end))
  2204. elseif RANDOMEFFECT == 3 then
  2205. for i = 1, 10 do
  2206. wait(0.15)
  2207. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2208. coroutine.resume(coroutine.create(function()
  2209. local MINION = CLONE:Clone()
  2210. MINION.Parent = Effects
  2211. MINION.Name = "Shadow"
  2212. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2213. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2214. for _, c in pairs(MINION:GetChildren()) do
  2215. if c.ClassName == "Part" then
  2216. c.Material = "Neon"
  2217. c.Color = C3(0,0,0)
  2218. c.Transparency = 0.25
  2219. if c.Name == "Head" then
  2220. c:ClearAllChildren()
  2221. local MSH = IT("BlockMesh",c)
  2222. MSH.Scale = VT(0.5,1,1)
  2223. end
  2224. end
  2225. end
  2226. local TORSO = MINION.Torso
  2227. local HUMAN = MINION.Humanoid
  2228. HUMAN.WalkSpeed = 20
  2229. HUMAN.MaxHealth = math.huge
  2230. HUMAN.Health = math.huge
  2231. HUMAN.DisplayDistanceType = "None"
  2232. HUMAN.Died:connect(function()
  2233. MINION:remove()
  2234. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2235. end)
  2236. wait(1)
  2237. local findNearestTorso = function(POS)
  2238. local list = game.Workspace:GetDescendants()
  2239. local torso = nil
  2240. local dist = 500
  2241. local temp = nil
  2242. local human = nil
  2243. local temp2 = nil
  2244. for x = 1, #list do
  2245. temp2 = list[x]
  2246. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2247. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2248. human = temp2:findFirstChildOfClass("Humanoid")
  2249. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2250. if (temp.Position - POS).magnitude < dist then
  2251. torso = temp
  2252. dist = (temp.Position - POS).magnitude
  2253. end
  2254. end
  2255. end
  2256. end
  2257. return torso, dist
  2258. end
  2259. for i = 1, 40 do
  2260. if HUMAN.Health == 0 then
  2261. break
  2262. end
  2263. wait(0.3)
  2264. local target,dist= findNearestTorso(TORSO.Position)
  2265. if target then
  2266. HUMAN:MoveTo(target.Position)
  2267. if dist < 25 then
  2268. CreateSound(348663022, TORSO, 10, 1, true)
  2269. wait(2)
  2270. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2271. --ANIM:Play()
  2272. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2273. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2274. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2275. for i = 1, 5 do
  2276. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2277. end
  2278. break
  2279. end
  2280. end
  2281. end
  2282. MINION:remove()
  2283. end))
  2284. end
  2285. elseif RANDOMEFFECT == 4 then
  2286. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2287. FIELD.Color = C3(0,0,0)
  2288. FIELD.CFrame = BASE.CFrame
  2289. MakeForm(FIELD,"Ball")
  2290. FIELD.CanCollide = true
  2291. for i = 1, 50 do
  2292. Swait()
  2293. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2294. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2295. end
  2296. wait(0.2)
  2297. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2298. coroutine.resume(coroutine.create(function()
  2299. local E = 0
  2300. for i = 1, 75 do
  2301. E = E + 1
  2302. Swait()
  2303. if E >= 35 then
  2304. E = 0
  2305. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2306. end
  2307. LOOP.Volume = LOOP.Volume + 10/75
  2308. LOOP.Parent = FIELD
  2309. local CHILDREN = workspace:GetDescendants()
  2310. for index, CHILD in pairs(CHILDREN) do
  2311. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2312. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2313. if HUM then
  2314. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2315. if TORSO then
  2316. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2317. for _, c in pairs(CHILD:GetChildren()) do
  2318. if c:IsA("BasePart") then
  2319. local bv = Instance.new("BodyVelocity")
  2320. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2321. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2322. bv.Parent = c
  2323. Debris:AddItem(bv,0.05)
  2324. end
  2325. end
  2326. HUM.Health = HUM.Health - 0.3
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2333. end
  2334. for i = 1, 180 do
  2335. E = E + 1
  2336. Swait()
  2337. if E >= 35 then
  2338. E = 0
  2339. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2340. end
  2341. LOOP.Parent = FIELD
  2342. local CHILDREN = workspace:GetDescendants()
  2343. for index, CHILD in pairs(CHILDREN) do
  2344. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2345. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2346. if HUM then
  2347. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2348. if TORSO then
  2349. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2350. for _, c in pairs(CHILD:GetChildren()) do
  2351. if c:IsA("BasePart") then
  2352. local bv = Instance.new("BodyVelocity")
  2353. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2354. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2355. bv.Parent = c
  2356. Debris:AddItem(bv,0.05)
  2357. end
  2358. end
  2359. HUM.Health = HUM.Health - 0.3
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. end
  2366. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2367. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2368. for i = 1, 5 do
  2369. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2370. end
  2371. FIELD:remove()
  2372. end))
  2373. elseif RANDOMEFFECT == 5 then
  2374. end
  2375. wait(0.5)
  2376. for i = 1, 25 do
  2377. Swait()
  2378. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2379. end
  2380. PANDORASBOX:remove()
  2381. RINGSPIN = false
  2382. end))
  2383. ATTACK = false
  2384. Rooted = false
  2385. end
  2386. end
  2387.  
  2388. function TimeStop ()
  2389. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2390. CHOICE = 6
  2391. CreateSound(1193182658, Character, 5, 1, false)
  2392. chatfunc ("Za warudo...")
  2393. back = CreateSound(1841228386, Character, 9999, 1, false)
  2394. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2395. killsky.SkyboxBk = "rbxassetid://1013852"
  2396. killsky.SkyboxDn = "rbxassetid://1013853"
  2397. killsky.SkyboxFt = "rbxassetid://1013850"
  2398. killsky.SkyboxLf = "rbxassetid://1013851"
  2399. killsky.SkyboxRt = "rbxassetid://1013849"
  2400. killsky.SkyboxUp = "rbxassetid://1013854"
  2401. killsky.StarCount = 0
  2402. killsky.SunAngularSize = 0
  2403. killsky.MoonAngularSize = 0
  2404. killsky.MoonTextureId = ""
  2405. killsky.CelestialBodiesShown = false
  2406. game.Lighting.FogColor = Color3.new(1,1,0)
  2407. game.Lighting.FogEnd = 1400
  2408. if HITFLOOR ~= nil then
  2409. ATTACK = false
  2410. Rooted = false
  2411. local RINGSPIN = true
  2412. local CONSTRUCTING = true
  2413. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2414. RING.Color = C3(0,0,0)
  2415. MakeForm(RING,"Cyl")
  2416. RING.CFrame = CF(HITPOS)
  2417. coroutine.resume(coroutine.create(function()
  2418. repeat
  2419. Swait()
  2420. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2421. until CONSTRUCTING == false
  2422. repeat
  2423. Swait()
  2424. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2425. until RINGSPIN == false
  2426. for i = 1, 25 do
  2427. Swait()
  2428. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2429. RING.Size = RING.Size - VT(0.15,0,0.15)
  2430. --DECAL.Transparency = DECAL.Transparency + 1/25
  2431. RING.Transparency = RING.Transparency + 1/25
  2432. end
  2433. RING:remove()
  2434. end))
  2435. for i = 1, 15 do
  2436. Swait()
  2437. RING.Size = RING.Size + VT(0,0,0)
  2438. RING.Transparency = RING.Transparency - 1/15
  2439. end
  2440. end
  2441. local RANDOMEFFECT = MRANDOM(1)
  2442. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2443. BASE.Color = C3(0,0,0)
  2444. BASE.Transparency = 1
  2445. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2446. if RANDOMEFFECT == 1 then
  2447. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2448. FIELD.CFrame = BASE.CFrame
  2449. MakeForm(FIELD,"Ball")
  2450. for i = 1, 50 do
  2451. Swait()
  2452. FIELD.Size = VT(0,0,0)
  2453. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2454. end
  2455. end
  2456. wait(0.2)
  2457. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2458. FIELD.CFrame = BASE.CFrame
  2459. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2460. coroutine.resume(coroutine.create(function()
  2461. for i = 1, 75 do
  2462. Swait()
  2463. LOOP.Volume = LOOP.Volume + 10/75
  2464. LOOP.Parent = FIELD
  2465. local CHILDREN = workspace:GetDescendants()
  2466. for index, CHILD in pairs(CHILDREN) do
  2467. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2468. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2469. if HUM then
  2470. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2471. if TORSO then
  2472. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2473. HUM.Health = HUM.Health - 0
  2474. TORSO.Velocity = VT(0,5,0)
  2475. HUM.PlatformStand = true
  2476. if TORSO.RotVelocity.Magnitude < 15 then
  2477. TORSO.Anchored = true
  2478. end
  2479. end
  2480. end
  2481. end
  2482. end
  2483. end
  2484. FIELD.Size = FIELD.Size + VT(90,90,90)
  2485. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2486. end
  2487. for i = 1, 500 do
  2488. Swait()
  2489. LOOP.Parent = FIELD
  2490. local CHILDREN = workspace:GetDescendants()
  2491. for index, CHILD in pairs(CHILDREN) do
  2492. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2493. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2494. if HUM then
  2495. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2496. if TORSO then
  2497. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2498. TORSO.Velocity = VT(0,5,0)
  2499. HUM.Health = HUM.Health - 0
  2500. HUM.PlatformStand = true
  2501. if TORSO.RotVelocity.Magnitude < 15 then
  2502. TORSO.Anchored = true
  2503. end
  2504. end
  2505. end
  2506. end
  2507. end
  2508. end
  2509. end
  2510. wait (20)
  2511. back:Remove()
  2512. CreateSound(1538466750, Character, 99999, 1, false)
  2513. chatfunc ("the time rusume")
  2514. killsky:Remove()
  2515. game.Lighting.FogEnd = 90000000
  2516. wait (5)
  2517. CHOICE = MRANDOM (1,5)
  2518. for i = 1, 25 do
  2519. Swait()
  2520. LOOP.Volume = LOOP.Volume + 10/25
  2521. LOOP.Parent = FIELD
  2522. local CHILDREN = workspace:GetDescendants()
  2523. for index, CHILD in pairs(CHILDREN) do
  2524. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2525. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2526. if HUM then
  2527. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2528. if TORSO then
  2529. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2530. TORSO.Velocity = VT(0,5,0)
  2531. HUM.Health = HUM.Health - 0
  2532. HUM.PlatformStand = false
  2533. if TORSO.RotVelocity.Magnitude < 15 then
  2534. TORSO.Anchored = false
  2535. end
  2536. end
  2537. end
  2538. end
  2539. end
  2540. FIELD.Size = FIELD.Size - VT(3,3,3)
  2541. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2542. end
  2543. end
  2544. end))
  2545. FIELD:Remove()
  2546. ATTACK = false
  2547. Rooted = false
  2548. end
  2549.  
  2550.  
  2551. function Taunt()
  2552. ATTACK = true
  2553. local LAUGH = nil
  2554. coroutine.resume(coroutine.create(function()
  2555. repeat
  2556. Swait()
  2557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2561. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. until LAUGH ~= nil
  2564. repeat
  2565. Swait()
  2566. LAUGH.Parent = Head
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. until LAUGH.Playing == false
  2574. ATTACK = false
  2575. end))
  2576. wait(0.1)
  2577. CHOICE = 6
  2578. chatfunc("I HATE YOU...")
  2579. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2580. wait(1.5)
  2581. CHOICE = MRANDOM (1,5)
  2582. end
  2583.  
  2584. --//=================================\\
  2585. --|| ASSIGN THINGS TO KEYS
  2586. --\\=================================//
  2587.  
  2588. function MouseDown(Mouse)
  2589. HOLD = true
  2590. if ATTACK == false then
  2591. end
  2592. end
  2593.  
  2594. function MouseUp(Mouse)
  2595. HOLD = false
  2596. end
  2597.  
  2598. function KeyDown(Key)
  2599. KEYHOLD = true
  2600. if Key == "z" and ATTACK == false then
  2601. MagicMissiles()
  2602. end
  2603.  
  2604. if Key == "b" and ATTACK == false then
  2605. TimesUp()
  2606. end
  2607.  
  2608. if Key == "c" and ATTACK == false then
  2609. ChainPunch()
  2610. end
  2611.  
  2612. if Key == "v" and ATTACK == false then
  2613. WarpMeteor()
  2614. end
  2615.  
  2616. if Key == "x" and ATTACK == false then
  2617. PandorasBox()
  2618. end
  2619.  
  2620. if Key == "g" and ATTACK == false then
  2621. TimeStop()
  2622. end
  2623.  
  2624. if Key == "t" and ATTACK == false then
  2625. Taunt()
  2626. elseif Key == "1" and ATTACK == false then
  2627. if CHOICE ~= 1 then
  2628. CHOICE = 1
  2629. sick:Play()
  2630. chatfunc("original song")
  2631. end
  2632. elseif Key == "2" and ATTACK == false then
  2633. if CHOICE ~= 2 then
  2634. CHOICE = 2
  2635. sick:Play()
  2636. chatfunc("no comments...")
  2637. end
  2638. elseif Key == "3" and ATTACK == false then
  2639. if CHOICE ~= 3 then
  2640. CHOICE = 3
  2641. sick:Play()
  2642. chatfunc("Now the fight really begins...")
  2643. tecks2.Color = Color3.new (255,0,0)
  2644. end
  2645. elseif Key == "4" and ATTACK == false then
  2646. if CHOICE ~= 4 then
  2647. CHOICE = 4
  2648. sick:Play()
  2649. chatfunc("Just let me relax a little")
  2650. end
  2651. elseif Key == "5" and ATTACK == false then
  2652. if CHOICE ~= 5 then
  2653. CHOICE = 5
  2654. sick:Play()
  2655. chatfunc("Why not this sound, i like it")
  2656. end
  2657. elseif Key == "6" and ATTACK == false then
  2658. if CHOICE ~= 6 then
  2659. CHOICE = 6
  2660. sick:Play()
  2661. chatfunc("music off")
  2662. end
  2663. end
  2664. end
  2665.  
  2666. function KeyUp(Key)
  2667. KEYHOLD = false
  2668. end
  2669.  
  2670. Mouse.Button1Down:connect(function(NEWKEY)
  2671. MouseDown(NEWKEY)
  2672. end)
  2673. Mouse.Button1Up:connect(function(NEWKEY)
  2674. MouseUp(NEWKEY)
  2675. end)
  2676. Mouse.KeyDown:connect(function(NEWKEY)
  2677. KeyDown(NEWKEY)
  2678. end)
  2679. Mouse.KeyUp:connect(function(NEWKEY)
  2680. KeyUp(NEWKEY)
  2681. end)
  2682.  
  2683. --//=================================\\
  2684. --\\=================================//
  2685.  
  2686.  
  2687. function unanchor()
  2688. if UNANCHOR == true then
  2689. RootPart.Anchored = false
  2690. end
  2691. g = Character:GetChildren()
  2692. for i = 1, #g do
  2693. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2694. g[i].Anchored = false
  2695. end
  2696. end
  2697. g = Weapon:GetChildren()
  2698. for i = 1, #g do
  2699. if g[i].ClassName == "Part" then
  2700. g[i].Anchored = false
  2701. end
  2702. end
  2703. end
  2704.  
  2705.  
  2706. --//=================================\\
  2707. --|| WRAP THE WHOLE SCRIPT UP
  2708. --\\=================================//
  2709.  
  2710. Humanoid.Changed:connect(function(Jump)
  2711. if Jump == "Jump" and (Disable_Jump == true) then
  2712. Humanoid.Jump = false
  2713. end
  2714. end)
  2715.  
  2716. while true do
  2717. Swait()
  2718. refit()
  2719. script.Parent = WEAPONGUI
  2720. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2721. v:Stop();
  2722. end
  2723. ANIMATE.Parent = nil
  2724. SINE = SINE + CHANGE*1.5
  2725. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2726. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2727. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2728. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2729. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2730. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2731. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2732. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2733. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2734. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2735. end
  2736. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2737. ANIM = "Jump"
  2738. if ATTACK == false then
  2739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2745. end
  2746. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2747. ANIM = "Fall"
  2748. if ATTACK == false then
  2749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2753. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2755. end
  2756. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2757. ANIM = "Idle"
  2758. if ATTACK == false then
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2765. end
  2766. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2767. ANIM = "Walk"
  2768. if ATTACK == false then
  2769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2773. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2775. end
  2776. end
  2777. unanchor()
  2778. Humanoid.MaxHealth = "inf"
  2779. Humanoid.Health = "inf"
  2780. if Rooted == false then
  2781. Disable_Jump = false
  2782. Humanoid.WalkSpeed = Speed
  2783. elseif Rooted == true then
  2784. Disable_Jump = true
  2785. Humanoid.WalkSpeed = 0
  2786. end
  2787. for _, c in pairs(Character:GetChildren()) do
  2788. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2789. c.Material = "Fabric"
  2790. if c:FindFirstChildOfClass("ParticleEmitter") then
  2791. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2792. end
  2793. if c ~= Head then
  2794. c.Color = C3(0,0,0)
  2795. else
  2796. c.Color = C3(0,0,0)
  2797. end
  2798. if c == Head then
  2799. if c:FindFirstChild("face") then
  2800. c.face:remove()
  2801. end
  2802. end
  2803. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2804. c:remove()
  2805. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2806. c:remove()
  2807. end
  2808. end
  2809. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2810. sick.Looped = true
  2811. sick.Pitch = 1
  2812. sick.Volume = 999999
  2813. sick.Parent = Character
  2814. sick:Resume()
  2815. --sick.Playing = false
  2816. Humanoid.Name = "Master of Time = "..Player.Name
  2817. end
  2818.  
  2819. --//=================================\\
  2820. --\\=================================//
  2821.  
  2822.  
  2823.  
  2824.  
  2825.  
  2826. --//====================================================\\--
  2827. --|| END OF SCRIPT
  2828. --\\====================================================//--
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