Sykotic_Cataclysm

floor1s

May 22nd, 2019
166
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  1. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  2. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  3. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  4. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  5. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  6. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  7. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  8. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  9. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  10. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  11. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  12. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  13. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  14. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  15. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  16. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  17. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  18. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  19. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  20. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  21. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  22. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  23. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  24. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  25. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  26. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  27. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  28. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  29. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  30. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  31. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  32. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  33. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  34. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  35. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  36. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  37. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  38. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  39. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  40. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  41. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  42. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  43. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  44. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  45. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  46. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  47. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  48. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  49. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  50. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  51. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  52. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  53. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  54. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  55. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  56. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  57. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  58. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  59. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  60. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  61. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  62. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  63. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  64. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  65. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  66. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  67. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  68. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  69. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  70. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  71. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  72. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  73. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  74. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  75. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  76. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  77. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  78. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  79. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  80. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  81. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  82. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  83. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  84. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  85. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  86. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  87. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  88. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  89. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  90. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  91. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  92. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  93. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  94. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  95. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  96. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  97. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  98. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  99. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  100. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  101. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  102. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  103. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  104. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  105. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  106. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  107. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  108. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  109. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  110. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  111. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  112. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  113. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  114. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  115. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  116. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  117. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  118. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  119. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  120. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  121. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  122. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  123. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  124. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  125. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  126. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  127. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  128. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  129. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  130. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  131. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  132. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  133. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  134. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  135. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  136. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  137. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  138. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  139. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  140. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  141. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  142. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  143. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  144. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  145. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  146. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  147. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  148. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  149. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  150. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  151. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  152. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  153. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  154. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  155. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  156. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  157. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  158. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  159. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  160. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  161. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  162. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  163. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  164. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  165. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  166. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  167. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  168. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  169. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  170. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  171. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  172. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  173. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  174. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  175. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  176. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  177. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  178. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  179. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  180. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  181. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  182. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  183. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  184. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  185. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  186. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  187. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  188. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  189. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  190. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  191. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  192. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  193. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  194. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  195. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  196. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  197. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  198. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  199. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  200. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  201. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  202. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  203. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  204. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  205. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  206. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  207. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  208. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  209. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  210. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  211. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  212. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  213. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  214. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  215. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  216. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  217. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  218. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  219. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  220. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  221. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  222. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  223. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  224. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  225. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  226. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  227. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  228. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  229. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  230. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  231. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  232. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  233. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  234. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  235. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  236. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  237. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  238. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  239. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  240. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  241. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  242. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  243. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  244. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  245. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  246. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  247. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  248. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  249. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  250. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  251. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  252. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  253. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  254. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  255. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  256. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  257. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  258. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  259. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  260. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  261. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  262. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  263. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  264. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  265. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  266. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  267. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  268. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  269. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  270. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  271. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  272. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  273. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  274. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  275. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  276. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  277. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  278. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  279. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  280. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  281. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  282. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  283. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  284. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  285. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  286. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  287. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  288. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  289. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  290. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  291. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  292. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  293. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  294. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  295. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  296. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  297. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  298. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  299. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  300. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  301. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  302. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  303. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  304. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  305. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  306. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  307. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  308. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  309. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  310. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  311. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  312. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  313. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  314. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  315. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  316. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  317. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  318. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  319. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  320. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  321. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  322. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  323. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  324. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  325. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  326. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  327. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  328. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  329. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  330. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  331. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  332. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  333. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  334. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  335. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  336. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  337. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  338. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  339. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  340. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  341. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  342. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  343. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  344. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  345. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  346. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  347. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  348. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  349. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  350. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  351. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  352. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  353. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  354. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  355. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  356. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  357. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  358. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  359. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  360. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  361. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  362. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  363. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  364. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  365. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  366. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  367. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  368. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  369. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  370. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  371. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  372. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  373. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  374. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  375. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  376. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  377. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  378. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  379. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  380. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  381. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  382. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  383. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  384. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  385. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  386. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  387. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  388. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  389. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  390. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  391. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  392. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  393. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  394. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  395. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  396. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  397. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  398. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  399. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  400. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  401. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  402. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  403. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  404. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  405. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  406. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  407. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  408. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  409. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  410. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  411. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  412. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  413. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  414. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  415. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  416. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  417. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  418. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  419. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  420. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  421. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  422. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  423. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  424. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  425. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  426. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  427. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  428. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  429. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  430. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  431. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  432. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  433. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  434. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  435. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  436. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  437. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  438. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  439. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  440. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  441. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  442. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  443. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  444. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  445. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  446. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  447. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  448. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  449. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  450. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  451. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  452. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  453. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  454. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  455. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  456. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  457. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  458. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  459. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  460. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  461. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  462. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  463. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  464. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  465. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  466. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  467. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  468. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  469. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  470. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  471. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  472. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  473. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  474. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  475. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  476. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  477. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  478. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  479. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  480. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  481. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  482. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  483. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  484. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  485. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  486. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  487. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  488. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  489. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  490. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  491. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  492. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  493. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  494. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  495. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  496. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  497. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  498. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  499. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  500. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  501. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  502. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  503. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  504. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  505. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  506. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  507. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  508. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  509. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  510. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  511. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  512. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  513. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  514. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  515. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  516. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  517. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  518. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  519. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  520. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  521. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  522. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  523. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  524. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  525. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  526. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  527. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  528. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  529. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  530. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  531. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  532. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  533. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  534. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  535. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  536. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  537. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  538. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  539. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  540. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  541. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  542. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  543. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  544. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  545. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  546. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  547. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  548. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  549. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  550. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  551. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  552. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  553. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  554. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  555. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  556. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  557. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  558. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  559. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  560. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  561. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  562. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  563. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  564. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  565. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  566. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  567. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  568. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  569. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  570. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  571. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  572. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  573. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  574. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  575. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  576. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  577. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  578. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  579. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  580. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  581. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  582. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  583. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  584. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  585. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  586. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  587. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  588. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  589. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  590. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  591. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  592. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  593. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  594. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  595. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  596. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  597. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  598. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  599. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  600. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  601. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  602. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  603. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  604. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  605. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  606. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  607. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  608. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  609. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  610. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  611. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  612. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  613. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  614. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  615. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  616. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  617. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  618. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  619. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  620. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  621. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  622. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  623. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  624. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  625. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  626. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  627. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  628. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  629. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  630. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  631. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  632. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  633. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  634. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  635. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  636. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  637. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  638. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  639. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  640. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  641. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  642. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  643. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  644. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  645. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  646. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  647. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  648. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  649. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  650. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  651. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  652. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  653. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  654. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  655. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  656. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  657. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  658. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  659. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  660. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  661. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  662. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  663. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  664. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  665. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  666. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  667. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  668. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  669. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  670. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  671. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  672. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  673. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  674. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  675. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  676. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  677. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  678. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  679. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  680. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  681. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  682. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  683. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  684. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  685. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  686. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  687. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  688. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  689. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  690. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  691. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  692. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  693. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  694. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  695. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  696. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  697. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  698. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  699. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  700. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  701. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  702. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  703. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  704. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  705. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  706. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  707. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  708. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  709. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  710. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  711. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  712. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  713. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  714. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  715. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  716. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  717. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  718. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  719. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  720. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  721. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  722. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  723. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  724. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  725. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  726. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  727. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  728. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  729. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  730. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  731. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  732. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  733. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  734. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  735. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  736. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  737. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  738. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  739. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  740. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  741. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  742. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  743. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  744. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  745. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  746. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  747. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  748. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  749. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  750. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  751. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  752. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  753. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  754. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  755. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  756. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  757. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  758. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  759. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  760. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  761. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  762. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  763. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  764. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  765. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  766. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  767. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  768. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  769. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  770. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  771. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  772. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  773. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  774. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  775. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  776. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  777. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  778. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  779. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  780. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  781. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  782. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  783. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  784. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  785. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  786. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  787. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  788. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  789. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  790. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  791. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  792. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  793. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  794. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  795. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  796. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  797. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  798. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  799. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  800. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  801. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  802. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  803. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  804. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  805. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  806. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  807. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  808. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  809. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  810. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  811. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  812. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  813. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  814. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  815. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  816. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  817. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  818. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  819. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  820. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  821. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  822. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  823. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  824. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  825. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  826. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  827. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  828. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  829. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  830. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  831. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  832. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  833. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  834. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  835. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  836. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  837. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  838. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  839. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  840. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  841. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  842. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  843. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  844. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  845. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  846. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  847. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  848. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  849. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  850. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  851. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  852. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  853. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  854. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  855. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  856. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  857. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  858. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  859. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  860. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  861. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  862. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  863. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  864. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  865. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  866. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  867. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  868. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  869. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  870. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  871. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  872. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  873. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  874. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  875. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  876. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  877. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  878. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  879. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  880. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  881. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  882. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  883. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  884. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  885. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  886. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  887. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  888. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  889. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  890. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  891. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  892. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  893. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  894. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  895. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  896. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  897. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  898. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  899. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  900. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  901. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  902. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  903. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  904. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  905. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  906. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  907. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  908. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  909. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  910. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  911. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  912. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  913. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  914. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  915. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  916. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  917. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  918. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  919. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  920. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  921. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  922. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  923. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  924. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  925. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  926. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  927. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  928. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  929. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  930. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  931. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  932. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  933. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  934. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  935. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  936. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  937. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  938. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  939. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  940. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  941. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  942. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  943. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  944. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  945. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  946. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  947. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  948. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  949. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  950. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  951. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  952. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  953. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  954. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  955. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  956. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  957. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  958. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  959. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  960. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  961. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  962. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  963. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  964. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  965. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  966. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  967. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  968. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  969. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  970. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  971. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  972. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  973. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  974. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  975. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  976. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  977. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  978. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  979. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  980. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  981. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  982. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  983. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  984. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  985. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  986. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  987. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  988. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  989. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  990. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  991. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  992. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  993. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  994. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  995. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  996. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  997. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  998. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  999. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1000. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1001. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1002. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1003. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1004. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1005. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1006. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1007. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1008. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1009. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1010. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1011. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1012. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1013. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1014. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1015. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1016. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1017. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1018. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1019. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1020. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1021. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1022. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1023. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1024. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1025. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1026. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1027. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1028. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1029. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1030. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1031. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1032. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1033. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1034. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1035. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1036. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1037. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1038. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1039. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1040. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1041. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1042. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1043. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1044. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1045. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1046. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1047. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1048. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1049. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1050. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1051. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1052. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1053. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1054. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1055. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1056. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1057. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1058. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1059. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1060. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1061. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1062. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1063. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1064. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1065. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1066. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1067. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1068. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1069. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1070. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1071. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1072. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1073. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1074. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1075. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1076. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1077. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1078. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1079. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1080. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1081. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1082. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1083. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1084. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1085. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1086. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1087. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1088. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1089. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1090. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1091. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1092. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1093. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1094. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1095. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1096. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1097. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1098. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1099. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1100. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1101. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1102. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1103. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1104. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1105. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1106. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1107. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1108. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1109. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1110. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1111. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1112. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1113. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1114. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1115. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1116. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1117. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1118. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1119. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1120. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1121. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1122. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1123. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1124. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1125. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1126. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1127. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1128. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1129. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1130. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1131. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1132. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1133. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1134. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1135. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1136. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1137. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1138. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1139. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1140. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1141. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1142. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1143. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1144. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1145. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1146. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1147. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1148. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1149. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1150. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1151. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1152. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1153. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1154. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1155. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1156. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1157. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1158. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1159. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1160. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1161. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1162. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1163. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1164. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1165. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1166. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1167. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1168. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1169. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1170. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1171. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1172. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1173. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1174. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1175. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1176. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1177. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1178. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1179. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1180. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1181. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1182. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1183. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1184. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1185. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1186. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1187. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  1188. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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