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- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 130, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 162, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 158, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 154, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 134, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 138, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 142, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 146, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 150, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-338, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-318, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-334, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-330, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-326, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-322, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-142, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-162, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-146, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-150, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-154, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-158, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 106, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 126, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 122, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 118, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 114, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 110, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 302, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 298, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 294, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 290, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 286, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 282, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-166, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-170, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-174, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-178, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-182, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-186, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-190, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-194, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-198, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-202, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-206, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-210, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-214, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-218, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-222, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-226, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 278, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 274, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 270, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 266, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 262, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 258, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 254, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 250, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 246, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 242, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 238, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-314, 19.2000008, 234, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-310, 19.2000008, 230, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-306, 19.2000008, 226, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-302, 19.2000008, 222, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-298, 19.2000008, 218, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-294, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-290, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-286, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-282, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-278, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-274, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-270, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-266, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-262, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-258, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-254, 19.2000008, 214, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 210, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 206, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 202, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 198, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-230, 19.2000008, 190, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-234, 19.2000008, 186, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-238, 19.2000008, 182, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-242, 19.2000008, 178, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 174, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-250, 19.2000008, 170, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1", CFrame.new(-246, 19.2000008, 166, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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