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- import pygame as pg
- from object_3d import Object3D
- class Game:
- def __init__(self):
- self.caption = 'Sprite Stacking viewer'
- self.screen_width = 1280
- self.screen_height = 720
- self.fps = 60
- def run(self):
- pg.init()
- screen = pg.display.set_mode((self.screen_width, self.screen_height))
- pg.display.set_caption(self.caption)
- clock = pg.time.Clock()
- obj = Object3D(self.screen_width//2, self.screen_height//2, '../Desktop/Цвета RGB/',7,screen)
- while True:
- for event in pg.event.get():
- if event.type == pg.QUIT:
- quit()
- if event.type == pg.KEYDOWN:
- if event.key == pg.K_ESCAPE:
- quit()
- screen.fill((50, 50, 50))
- obj.blit_me_3d()
- pg.display.flip()
- clock.tick(self.fps)
- if __name__ == '__main__':
- game = Game()
- game.run()
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