xZkills_Guerreroser

"Fixing"

Nov 24th, 2016
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "KrystalDance ( Edited Version )"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "58719064"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "130767819"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Black',0,false,false)
  213. Hat2 = P(1,1,1,'Black',0,false,false)
  214. wait()
  215. a=fm(Hat1,60675232,1,1,1,48035412) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,1028713,1,1,1,12301365) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. wait()
  219. if char:FindFirstChild("Head") then
  220. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  221. We(Hat2,char.Head,0,0.8,0,0,0,0)
  222. if char.head:FindFirstChild("face") ~= nil then
  223. face = char.head:FindFirstChild("face")
  224. face.Texture = "rbxassetid://380753459"
  225. end
  226. c=char.Head:clone()
  227. c.Name = "FalseHead"
  228. c.CanCollide = false
  229. c.Parent = char
  230. We(c,char.Head,0,0,0,0,0,0)
  231. char.Head.Transparency = 1
  232. for i,v in pairs(char:GetChildren()) do
  233. if v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  234. v:Remove()
  235. end
  236. if v.ClassName == "BodyColors" then
  237. v.HeadColor = BrickColor.new("White")
  238. v.LeftArmColor = BrickColor.new("White")
  239. v.LeftLegColor = BrickColor.new("White")
  240. v.RightArmColor = BrickColor.new("White")
  241. v.RightLegColor = BrickColor.new("White")
  242. v.TorsoColor = BrickColor.new("White")
  243. end
  244. if v.ClassName == "Part" then
  245. if v.Name == "Head" or v.Name == "FalseHead" then
  246. v.BrickColor = BrickColor.new("White")
  247. else
  248. v.BrickColor = BrickColor.new("White")
  249. end
  250. end
  251. end
  252. Instance.new("Shirt",game.Players.LocalPlayer.Character)
  253. Instance.new("Pants",game.Players.LocalPlayer.Character)
  254. game.Players.LocalPlayer.Character.Shirt.ShirtTemplate = "rbxassetid://235519816"
  255. game.Players.LocalPlayer.Character.Pants.PantsTemplate = "rbxassetid://135822264" game.Players.LocalPlayer.Character.Head.Transparency = 1
  256. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
  257. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
  258. local ra = game.Players.LocalPlayer.Character["Right Arm"]
  259. local la = game.Players.LocalPlayer.Character["Left Arm"]
  260. ra.Transparency = 0,5; la.Transparency = 0,5
  261.  
  262.  
  263.  
  264. ----------musics---------------
  265. M1=SetMusic(434996339)
  266. M2=SetMusic(198482531)
  267. M3=SetMusic(424631527)
  268. M4=SetMusic(434000458)
  269. M5=SetMusic(400415137)
  270. M6=SetMusic(403178781)
  271. M7=SetMusic(382170094)
  272. M8=SetMusic(260597192)
  273. M9=SetMusic(187056906)
  274. M10=SetMusic(256729927)
  275. M11=SetMusic(424614632)
  276. M12=SetMusic(294697095)
  277. M13=SetMusic(290899389)
  278. M14=SetMusic(232227682)
  279. M15=SetMusic(348299758)
  280. M16=SetMusic(222274242)
  281. -------------------------------
  282.  
  283. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  284. rootpart = char:FindFirstChild("HumanoidRootPart")
  285. end
  286. if showtag == true then
  287. local bbg = Instance.new("BillboardGui",c)
  288. bbg.Adornee = c
  289. bbg.Name = "satuttava"
  290. bbg.Size = UDim2.new(6,0,2,0)
  291. bbg.StudsOffset = Vector3.new(0,2,0)
  292. local box = Instance.new("TextLabel",bbg)
  293. box.Size = UDim2.new(1,0,1,0)
  294. box.BackgroundColor = BrickColor.new("White")
  295. box.TextColor3 = Color3.new(255,0,0)
  296. box.TextStrokeTransparency = 0.5
  297. box.Font = 3
  298. box.Text = Player.Name
  299. box.BackgroundTransparency = 1
  300. box.Position = UDim2.new(0,0,0,0)
  301. box.TextScaled = true
  302. end
  303. if char:FindFirstChild("Humanoid") ~= nil then
  304. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  305. wait()
  306. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  307. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  308. humanoid = char:FindFirstChild("Humanoid")
  309. if humanoid:FindFirstChild("Animator") ~= nil then
  310. humanoid:FindFirstChild("Animator"):Remove()
  311. --Instance.new("Animator",humanoid)
  312. end
  313. if char:FindFirstChild("Animate") ~= nil then
  314. char:FindFirstChild("Animate"):Remove()
  315. end
  316. end
  317. Mouse = player:GetMouse()
  318. Music = Instance.new("Sound",char.Head)
  319. Music.Volume = 1
  320. Music.Looped = true
  321. Music.SoundId = Asset
  322. Animate = Instance.new("Animation",char.Head)
  323. Animate.AnimationId = Asset
  324.  
  325.  
  326.  
  327. head = char:FindFirstChild("Head")
  328. torso = char:FindFirstChild("Torso")
  329. ra = char:findFirstChild("Right Arm")
  330. la = char:findFirstChild("Left Arm")
  331. rl = char:findFirstChild("Right Leg")
  332. ll = char:findFirstChild("Left Leg")
  333. rs = torso:findFirstChild("Right Shoulder")
  334. ls = torso:findFirstChild("Left Shoulder")
  335. rh = torso:findFirstChild("Right Hip")
  336. lh = torso:findFirstChild("Left Hip")
  337. neck = torso:findFirstChild("Neck")
  338. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  339.  
  340. state = humanoid:GetState()
  341. local ca = nil
  342. ca=GenerateGui()
  343. ca.Parent = player.PlayerGui
  344. if ca:FindFirstChild("Logo") ~= nil then
  345. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  346. if ca:FindFirstChild("Intro") ~= nil then
  347. ca:FindFirstChild("Intro"):Play()
  348. coroutine.resume(coroutine.create(function()
  349. for i=0,30 do
  350. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  351. wait(0.5)
  352. if i >= 30 then
  353. break
  354. end
  355. end
  356. end))
  357. end
  358. end
  359.  
  360. if humanoid ~= nil then
  361. humanoid.Changed:connect(function(pro)
  362. if pro == "MoveDirection" or pro == "Jump" then
  363. if Music.IsPlaying == true then
  364. AnimationStop()
  365. end
  366. end
  367. end)
  368. humanoid.Died:connect(function()
  369. AnimationStop()
  370. end)
  371.  
  372. Mouse.KeyUp:connect(function(key)
  373. if key == "w" then
  374. W = false
  375. end
  376. if key == "a" then
  377. A = false
  378. end
  379. if key == "s" then
  380. S = false
  381. end
  382. if key == "d" then
  383. D = false
  384. end
  385. if string.byte(key) == 48 then
  386. run = false
  387. end
  388. end)
  389.  
  390. Mouse.KeyDown:connect(function(key)
  391. if key == "w" then
  392. W = true
  393. AnimationStop()
  394. end
  395. if key == "a" then
  396. A = true
  397. AnimationStop()
  398. end
  399. if key == "s" then
  400. S = true
  401. AnimationStop()
  402. end
  403. if key == "d" then
  404. D = true
  405. AnimationStop()
  406. end
  407. end)
  408.  
  409.  
  410.  
  411. Mouse.KeyDown:connect(function(key)
  412. KeyUsed(key)
  413. end)
  414. end
  415. end
  416. print'KrystalDance By: KrystalTeam as fully Loaded!'
  417. end
  418.  
  419. function KeyUsed(key)
  420. if humanoid ~= nil then
  421. if humanoid.Health > 0 then
  422. if string.byte(key) == 32 then
  423. jump = true
  424. AnimationStop()
  425. --sit = false
  426. end
  427. if string.byte(key) == 50 then
  428. AnimationStop()
  429. if sit == true then
  430. sit = false
  431. else
  432. sit = true
  433. end
  434. end
  435. if string.byte(key) == 48 then
  436. run = true
  437. end
  438. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  439. if key == "Q" or key == "q" then
  440. AnimationStop()
  441. canttouch = true
  442. M1:Play()
  443. end
  444. if key == "E" or key == "e" then
  445. AnimationStop()
  446. party = true
  447. M2:Play()
  448. end
  449. if key == "R" or key == "r" then
  450. AnimationStop()
  451. jerk = true
  452. M3:Play()
  453. end
  454. if key == "T" or key == "t" then
  455. AnimationStop()
  456. happy = true
  457. M4:Play()
  458. end
  459. if key == "Y" or key == "y" then
  460. AnimationStop()
  461. spin = true
  462. M5:Play()
  463. end
  464. if key == "U" or key == "u" then
  465. AnimationStop()
  466. thriller = true
  467. M6:Play()
  468. end
  469. if key == "F" or key == "f" then
  470. AnimationStop()
  471. barrel = true
  472. M7:Play()
  473. if barrelbrick == nil and barrel == true then
  474. barrelbrick = P(2,2,1,'Black',0,false,false)
  475. a=fm(barrelbrick,10470609,5,5,5.5,10550002) a.VertexColor = Vector3.new(1,1,1)
  476. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  477. end
  478. end
  479. if key == "P" or key == "p" then
  480. AnimationStop()
  481. sax = true
  482. M8:Play()
  483. if saxtool == nil and sax == true then
  484. saxtool = P(1,2,2,'Black',0,false,false)
  485. a=fm(saxtool,44410178,10,10,10,252684207) a.VertexColor = Vector3.new(1,1,1)
  486. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  487. b.C1 = CFrame.new(0.5, -0.9, -0.0) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  488. end
  489. end
  490. if key == "G" or key == "g" then
  491. AnimationStop()
  492. spooky = true
  493. M9:Play()
  494. end
  495. if key == "H" or key == "h" then
  496. AnimationStop()
  497. stride = true
  498. M10:Play()
  499. end
  500. if key == "J" or key == "j" then
  501. AnimationStop()
  502. shuffle = true
  503. M11:Play()
  504. end
  505. if key == "K" or key == "k" then
  506. AnimationStop()
  507. rock = true
  508. M12:Play()
  509. end
  510. if key == "L" or key == "l" then
  511. AnimationStop()
  512. gagnam = true
  513. M13:Play()
  514. end
  515. if key == "Z" or key == "z" then
  516. AnimationStop()
  517. snoop = true
  518. M14:Play()
  519. end
  520. if key == "X" or key == "x" then
  521. AnimationStop()
  522. darude = true
  523. M15:Play()
  524. if sandstorm == nil and darude == true then
  525. sandstorm = P(1,1,1,'Lime green',0,false,false)
  526. sandstorm.Transparency = 1
  527. a=Instance.new("Smoke",sandstorm)
  528. a.Color = Color3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  529. a.Size = 20
  530. a.RiseVelocity = 10000
  531. a.Opacity = 0.75
  532. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  533. b.C1 = CFrame.new(0, -2, 0)
  534. end
  535. end
  536. if key == "C" or key == "c" then
  537. AnimationStop()
  538. taco = true
  539. M16:Play()
  540. end
  541. end
  542. end
  543. end
  544. end
  545.  
  546. Generate(Player)
  547.  
  548. game:service'RunService'.Stepped:connect(function()
  549. count = (count % 100) + countspeed
  550. angle = math.pi * math.sin(math.pi*2/50*count)
  551. countspeed = 1
  552.  
  553. state = humanoid:GetState()
  554. if state ~= Enum.HumanoidStateType.Freefall then
  555. jump = false
  556. else
  557. jump = true
  558. sit = false
  559. AnimationStop()
  560. end
  561.  
  562. local mesh1anan = Instance.new("SpecialMesh")
  563. mesh1anan.MeshType = Enum.MeshType.FileMesh
  564. mesh1anan.Scale = Vector3.new(2,1,1)
  565. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=494265290"
  566. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=511671017"
  567. if taco == true then
  568. if char ~= nil then
  569. local locationanan = char:GetModelCFrame()
  570. local tacoa = Instance.new("Part")
  571. tacoa.CanCollide = false
  572. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  573. local meshanananan = mesh1anan:clone()
  574. meshanananan.Parent = tacoa
  575. meshanananan.Scale = Vector3.new(5,5,5)
  576. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  577. tacoa.Parent = workspace
  578. game:GetService("Debris"):AddItem(tacoa,50)
  579. end
  580. end
  581.  
  582.  
  583.  
  584.  
  585. if canttouch == false then
  586. M1:Stop()
  587. end
  588. if party == false then
  589. M2:Stop()
  590. end
  591. if jerk == false then
  592. M3:Stop()
  593. end
  594. if happy == false then
  595. M4:Stop()
  596. end
  597. if spin == false then
  598. M5:Stop()
  599. end
  600. if thriller == false then
  601. M6:Stop()
  602. end
  603. if barrel == false then
  604. M7:Stop()
  605. end
  606. if sax == false then
  607. M8:Stop()
  608. end
  609. if spooky == false then
  610. M9:Stop()
  611. end
  612. if stride == false then
  613. M10:Stop()
  614. end
  615. if shuffle == false then
  616. M11:Stop()
  617. end
  618. if rock == false then
  619. M12:Stop()
  620. end
  621. if gagnam == false then
  622. M13:Stop()
  623. end
  624. if snoop == false then
  625. M14:Stop()
  626. end
  627. if darude == false then
  628. M15:Stop()
  629. end
  630. if taco == false then
  631. M16:Stop()
  632. end
  633.  
  634. if run == true and sit == false then
  635. humanoid.WalkSpeed = 50
  636. elseif sit == true then
  637. humanoid.WalkSpeed = 0
  638. else
  639. humanoid.WalkSpeed = 50
  640. end
  641.  
  642. if global_wait == 380 then global_wait = 0 end
  643.  
  644. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  645. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  646. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  647. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  648. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  649. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  650. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  651. end
  652.  
  653.  
  654. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  655. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  656. local hitz,enz = workspace:FindPartOnRay(ray, char)
  657. if hitz then
  658. if rootpart:FindFirstChild("Weld") == nil then
  659. miniweld = Instance.new("Weld", rootpart)
  660. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  661. miniweld.Part0 = hitz
  662. miniweld.Part1 = rootpart
  663. humanoid.PlatformStand = true
  664. end
  665. end
  666. else
  667. if rootpart:FindFirstChild("Weld") ~= nil then
  668. rootpart:FindFirstChild("Weld"):Destroy()
  669. humanoid.PlatformStand = false
  670. end
  671. end
  672.  
  673. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  674. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  675. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  676. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  677. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  678. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  679. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  680. end
  681.  
  682. if jump == true and sit == false then
  683. countspeed = 2
  684. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  685. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  686. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  687. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  688. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  689. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  690. end
  691.  
  692. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  693. if run == true then
  694. countspeed = 4
  695. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  696. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  697. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  698. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  699. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  700. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  701. else
  702. countspeed = 2
  703. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  704. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  705. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  706. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  707. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  708. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  709. end
  710. end
  711.  
  712. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  713. if jerk == true and jump == false and sit == false then
  714. countspeed = 2
  715. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  716. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  717. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  718. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  719. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  720. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  721. elseif party == true and jump == false and sit == false then
  722. countspeed = 4
  723. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  724. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  725. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  726. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  727. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  728. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  729. elseif canttouch == true and jump == false and sit == false then
  730. countspeed = 2
  731. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  732. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  733. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  734. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  735. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  736. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  737. elseif happy == true and jump == false and sit == false then
  738. countspeed = 4
  739. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  740. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  741. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  742. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  743. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  744. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  745. elseif spin == true and jump == false and sit == false then
  746. global_wait = (global_wait % 360) + 4
  747. countspeed = 4
  748. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  749. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  750. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  751. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  752. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  753. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  754. elseif thriller == true and jump == false and sit == false then
  755. countspeed = 2
  756. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  757. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  758. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  759. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  760. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  761. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  762. elseif barrel == true and jump == false and sit == false then
  763. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  764. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  765. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  766. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  767. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  768. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  769. elseif sax == true and jump == false and sit == false then
  770. countspeed = 2
  771. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  772. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  773. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  774. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  775. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  776. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  777. elseif spooky == true and jump == false and sit == false then
  778. countspeed = 3
  779. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  780. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  781. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  782. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  783. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  784. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  785. elseif stride == true and jump == false and sit == false then
  786. countspeed = 2.5
  787. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  788. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  789. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  790. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  791. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  792. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  793. elseif shuffle == true and jump == false and sit == false then
  794. countspeed = 2
  795. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  796. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  797. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  798. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  799. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  800. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  801. elseif rock == true and jump == false and sit == false then
  802. countspeed = 4
  803. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  804. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  805. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  806. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  807. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  808. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  809. elseif gagnam == true and jump == false and sit == false then
  810. countspeed = 4
  811. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  812. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  813. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  814. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  815. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  816. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  817. elseif snoop == true and jump == false and sit == false then
  818. countspeed = 2
  819. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  820. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  821. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  822. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  823. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  824. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  825. elseif darude == true and jump == false and sit == false then
  826. countspeed = 3
  827. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  828. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  829. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  830. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  831. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  832. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  833. elseif taco == true and jump == false and sit == false then
  834. countspeed = 4
  835. global_wait = (global_wait % 360) + 4
  836. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  837. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  838. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  839. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  840. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  841. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  842. end
  843. end
  844. end)
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