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Jan 18th, 2020
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  1. @name 404 epic Kin'Beastmaster Badge
  2.  
  3. holoCreate(0)
  4. holoModel(0,"models/props_phx/construct/metal_plate_curve360.mdl")
  5. holoAng(0,owner():attachmentAng("attach_lShoulderBladeAim"))
  6. holoPos(0,owner():attachmentPos("attach_lShoulderBladeAim"))
  7. holoParentAttachment(0,owner(),"attach_lShoulderBladeAim")
  8. holoScale(0,vec(0.05,0.05,0.05))
  9. holoAlpha(0,255)
  10. holoPos(0,holoEntity(0):toWorld(vec(-4.9,24,4.9)))
  11. holoAng(0,holoEntity(0):toWorld(ang(-45,89,0)))
  12. holoMaterial(0,"sprops/textures/gear_metal")
  13.  
  14. holoCreate(1)
  15. holoModel(1,"models/mechanics/solid_steel/type_a_2_2.mdl")
  16. holoAng(1,owner():attachmentAng("attach_lShoulderBladeAim"))
  17. holoPos(1,owner():attachmentPos("attach_lShoulderBladeAim"))
  18. holoParentAttachment(1,owner(),"attach_lShoulderBladeAim")
  19. holoScale(1,vec(0.07,0.07,0.07))
  20. holoAlpha(1,255)
  21. holoPos(1,holoEntity(0):toWorld(vec(-0.95,0,0)))
  22. holoAng(1,holoEntity(0):toWorld(ang(0,0,0)))
  23. holoColor(1,vec(250,90,0))
  24. holoMaterial(1,"sprops/textures/sprops_metal1")
  25.  
  26. holoCreate(2)
  27. holoModel(2,"models/mechanics/solid_steel/type_a_2_2.mdl")
  28. holoAng(2,owner():attachmentAng("attach_lShoulderBladeAim"))
  29. holoPos(2,owner():attachmentPos("attach_lShoulderBladeAim"))
  30. holoParentAttachment(2,owner(),"attach_lShoulderBladeAim")
  31. holoScale(2,vec(0.07,0.07,0.07))
  32. holoAlpha(2,255)
  33. holoPos(2,holoEntity(0):toWorld(vec(0.6,0,0)))
  34. holoAng(2,holoEntity(0):toWorld(ang(0,0,0)))
  35. holoColor(2,vec(250,90,0))
  36. holoMaterial(2,"sprops/textures/sprops_metal1")
  37.  
  38. holoCreate(3)
  39. holoModel(3,"models/mechanics/solid_steel/type_a_2_2.mdl")
  40. holoAng(3,owner():attachmentAng("attach_lShoulderBladeAim"))
  41. holoPos(3,owner():attachmentPos("attach_lShoulderBladeAim"))
  42. holoParentAttachment(3,owner(),"attach_lShoulderBladeAim")
  43. holoScale(3,vec(0.07,0.07,0.07))
  44. holoAlpha(3,255)
  45. holoPos(3,holoEntity(0):toWorld(vec(-0.2,0.9,0)))
  46. holoAng(3,holoEntity(0):toWorld(ang(0,90,0)))
  47. holoColor(3,vec(250,90,0))
  48. holoMaterial(3,"sprops/textures/sprops_metal1")
  49.  
  50. holoCreate(4)
  51. holoModel(4,"models/mechanics/solid_steel/type_a_2_2.mdl")
  52. holoAng(4,owner():attachmentAng("attach_lShoulderBladeAim"))
  53. holoPos(4,owner():attachmentPos("attach_lShoulderBladeAim"))
  54. holoParentAttachment(4,owner(),"attach_lShoulderBladeAim")
  55. holoScale(4,vec(0.07,0.07,0.07))
  56. holoAlpha(4,255)
  57. holoPos(4,holoEntity(0):toWorld(vec(-0.2,-0.9,0)))
  58. holoAng(4,holoEntity(0):toWorld(ang(0,90,0)))
  59. holoColor(4,vec(250,90,0))
  60. holoMaterial(4,"sprops/textures/sprops_metal1")
  61.  
  62. holoCreate(5)
  63. holoModel(5,"models/mechanics/solid_steel/type_a_2_2.mdl")
  64. holoAng(5,owner():attachmentAng("attach_lShoulderBladeAim"))
  65. holoPos(5,owner():attachmentPos("attach_lShoulderBladeAim"))
  66. holoParentAttachment(5,owner(),"attach_lShoulderBladeAim")
  67. holoScale(5,vec(0.07,0.07,0.07))
  68. holoAlpha(5,255)
  69. holoPos(5,holoEntity(0):toWorld(vec(0.5,-0.7,0)))
  70. holoAng(5,holoEntity(0):toWorld(ang(0,-45,0)))
  71. holoColor(5,vec(250,90,0))
  72. holoMaterial(5,"sprops/textures/sprops_metal1")
  73.  
  74. holoCreate(6)
  75. holoModel(6,"models/mechanics/solid_steel/type_a_2_2.mdl")
  76. holoAng(6,owner():attachmentAng("attach_lShoulderBladeAim"))
  77. holoPos(6,owner():attachmentPos("attach_lShoulderBladeAim"))
  78. holoParentAttachment(6,owner(),"attach_lShoulderBladeAim")
  79. holoScale(6,vec(0.07,0.07,0.07))
  80. holoAlpha(6,255)
  81. holoPos(6,holoEntity(0):toWorld(vec(0.5,0.7,0)))
  82. holoAng(6,holoEntity(0):toWorld(ang(0,45,0)))
  83. holoColor(6,vec(250,90,0))
  84. holoMaterial(6,"sprops/textures/sprops_metal1")
  85.  
  86.  
  87. holoCreate(7)
  88. holoModel(7,"models/props_phx/construct/metal_angle360.mdl")
  89. holoAng(7,owner():attachmentAng("attach_lShoulderBladeAim"))
  90. holoPos(7,owner():attachmentPos("attach_lShoulderBladeAim"))
  91. holoParentAttachment(7,owner(),"attach_lShoulderBladeAim")
  92. holoScale(7,vec(0.05,0.05,0.05))
  93. holoAlpha(7,255)
  94. holoPos(7,holoEntity(0):toWorld(vec(0,0,0)))
  95. holoAng(7,holoEntity(0):toWorld(ang(0,0,0)))
  96. holoMaterial(7,"sprops/textures/gear_metal")
  97.  
  98.  
  99. holoCreate(8)
  100. holoModel(8,"models/props_junk/PlasticCrate01a.mdl")
  101. holoAng(8,owner():attachmentAng("attach_lShoulderBladeAim"))
  102. holoPos(8,owner():attachmentPos("attach_lShoulderBladeAim"))
  103. holoParentAttachment(8,owner(),"attach_lShoulderBladeAim")
  104. holoScale(8,vec(0.45,0.45,0.45))
  105. holoAlpha(8,255)
  106. holoPos(8,holoEntity(0):toWorld(vec(-9,0,2)))
  107. holoAng(8,holoEntity(0):toWorld(ang(0,90,40)))
  108. holoMaterial(8,"")
  109.  
  110. holoCreate(9)
  111. holoModel(9,"models/Lamarr.mdl")
  112. holoAng(9,owner():attachmentAng("attach_lShoulderBladeAim"))
  113. holoPos(9,owner():attachmentPos("attach_lShoulderBladeAim"))
  114. holoParentAttachment(9,owner(),"attach_lShoulderBladeAim")
  115. holoScale(9,vec(0.4,0.4,0.4))
  116. holoAlpha(9,255)
  117. holoPos(9,holoEntity(0):toWorld(vec(-6,0,5)))
  118. holoAng(9,holoEntity(0):toWorld(ang(35,0,180)))
  119. holoMaterial(9,"")
  120.  
  121. holoCreate(10)
  122. holoModel(10,"models/props_junk/harpoon002a.mdl")
  123. holoAng(10,owner():attachmentAng("attach_lShoulderBladeAim"))
  124. holoPos(10,owner():attachmentPos("attach_lShoulderBladeAim"))
  125. holoParentAttachment(10,owner(),"attach_lShoulderBladeAim")
  126. holoScale(10,vec(0.4,0.4,0.4))
  127. holoAlpha(10,255)
  128. holoPos(10,holoEntity(0):toWorld(vec(-6,4,0)))
  129. holoAng(10,holoEntity(0):toWorld(ang(40,0,180)))
  130. holoMaterial(10,"")
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