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Pixelmon Config

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Dec 3rd, 2016
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # afkhandler
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for controlling the auto-battler for AFK players.
  7. ##########################################################################################################
  8.  
  9. afkhandler {
  10.     # Sets the time (in seconds) before a player in battle is declared to be AFK and the auto-battle code takes over for them.
  11.     I:"AFK Activation Time Length"=90
  12.  
  13.     # Sets the time (in seconds) that the auto-battle code allows for an AFK player to move once auto-battle is active, before selecting a move itself.
  14.     I:"AFK Activation Turn Time"=15
  15.  
  16.     # Have auto-battle take over if a player is AFK during a battle. Activates after the specified time period and gives thespecified time for each turn after that.
  17.     B:"AFK Handler Active"=false
  18. }
  19.  
  20.  
  21. ##########################################################################################################
  22. # breeding
  23. #--------------------------------------------------------------------------------------------------------#
  24. # Settings for breeding behavior.
  25. ##########################################################################################################
  26.  
  27. breeding {
  28.     # If disabled, prevents crafting of ranch blocks.
  29.     B:"Allow crafting of Ranch Blocks"=false
  30.  
  31.     # If disabled, prevents placing of ranch blocks, preventing breeding from occuring.
  32.     B:"Allow placing of ranch blocks"=true
  33.  
  34.     # Disabling this will remove the ranch expansion item from the game.
  35.     B:"Allow ranch expansion"=true
  36.  
  37.     # If enabled, random Eggs from Ditto-Ditto breeding might contain Legendaries.
  38.     B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
  39.  
  40.     # If enabled, random Eggs from /pokegiveEgg might contain legendaries.
  41.     B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
  42.  
  43.     # Number of stages to go through before breeding occurs (1-5).
  44.     I:"Number of breeding levels"=5
  45.  
  46.     # Sets the number of steps per Egg cycle. Lower numbers hatch eggs faster.
  47.     I:"Steps per egg cycle"=255
  48.  
  49.     # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  50.     B:"Use breeding environments"=true
  51.  
  52.     # Number of ticks till the breeding level goes up by 1.
  53.     I:"World ticks till breeding level increased"=18000
  54. }
  55.  
  56.  
  57. ##########################################################################################################
  58. # database
  59. #--------------------------------------------------------------------------------------------------------#
  60. # Settings for re-routing the Pixelmon saving system into an external database.
  61. ##########################################################################################################
  62.  
  63. database {
  64.     # Put the connection string for the external database in the form jdbc:dbtype://...
  65.     S:"Connection string"=jdbc:h2://
  66.  
  67.     # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  68.     B:"Save to external database"=false
  69. }
  70.  
  71.  
  72. ##########################################################################################################
  73. # general
  74. #--------------------------------------------------------------------------------------------------------#
  75. # General settings for the world.
  76. ##########################################################################################################
  77.  
  78. general {
  79.     # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  80.     B:"Allow Capturing Outside of Battle"=true
  81.  
  82.     # Allows players to make rare candies by crafting (server-side option).
  83.     B:"Allow Crafting of Rare Candy"=false
  84.  
  85.     # Allows the 17 types of Gems to be dropped by bosses.
  86.     B:"Allow Gem Boss Drop"=false
  87.  
  88.     # Allows the 17 types of Gems to be crafted by players.
  89.     B:"Allow Gems to be crafted"=false
  90.  
  91.     # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  92.     B:"Allow PVP Experience"=true
  93.  
  94.     # Allow players to plant Apricorns in the ground.
  95.     B:"Allow Planting"=false
  96.  
  97.     # Permits bosses to drop ranch area upgrades.
  98.     B:"Allow Ranch Upgrade Boss Drop"=fase
  99.  
  100.     # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  101.     B:"Allow Riding"=true
  102.  
  103.     # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  104.     B:"Allow Structures to Spawn"=true
  105.  
  106.     # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer battles when false.
  107.     B:"Allow Trainer Experience"=true
  108.  
  109.     # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  110.    B:"Allow anvil autoreloading"=false
  111.  
  112.    # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  113.    B:"Allow pokemon nicknames"=true
  114.  
  115.    # Allow creepers, skeletons, etc. to spawn in the world. DANGER: can kill you while battling.
  116.    B:"Allow vanilla mobs"=false
  117.  
  118.    # Set Legendary shrines to one-use (false) or multiple-use (true).
  119.    B:"Bird Shrines are reusable"=false
  120.  
  121.    # Allow players to use cloning machines to clone Mew into Mewtwo.
  122.    B:"Cloning Machines Enabled"=true
  123.  
  124.    # When mounted, enables steering the Pokemon by looking.
  125.    B:"Enable point to steer"=true
  126.  
  127.    # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  128.    B:"Give a starter on join"=true
  129.  
  130.    # Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it.
  131.    B:"Have HM To Ride"=false
  132.  
  133.    # Isi's hourglass is an item that lets you skip stages of breeding.
  134.     B:"Let bosses drop Isi's hourglass"=true
  135.  
  136.     # If true, must be opped. If false, must be in Creative mode.
  137.     B:"Must be opped to use spawners"=true
  138.  
  139.     # Sets how far Pokemon names and levels can be seen from (client setting only).
  140.     I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
  141.  
  142.     # Allows wild Pokemon to drop items like feathers, etc. on death.
  143.     B:"Pokemon Drops Enabled"=true
  144.  
  145.     # Prints more detailed error messages to the server.log file if enabled.
  146.     B:"Print Errors"=false
  147.  
  148.     # Removes regular Minecraft music so only Pixelmon music plays. (Currently locked to true in code.)
  149.     B:"Remove Minecraft Music"=true
  150.  
  151.     # Increases size of Pokemon models in-game by 30%.
  152.     B:"Scale Models Up"=true
  153.  
  154.     # Allow Legendary bird shrines to spawn randomly in the world.
  155.     B:"Spawn Bird Shrines"=true
  156.  
  157.     # Allow Spectral Jeweller Gem shrines to spawn randomly in the world.
  158.     B:"Spawn Gem Shrines"=false
  159.  
  160.     # Battle camera rotates around player if true, and is stationary if false.
  161.     B:"Spin Battle Camera"=true
  162.  
  163.     # The time taken before syncing to the system clock (in seconds).
  164.     I:"System time sync interval"=30
  165.  
  166.     # Set traders to one-use (false) or multiple-use (true).
  167.     B:"Traders are reusable"=false
  168.  
  169.     # Sets Trainer rarity. Higher values spawn Trainers more often. 0 spawns no Trainers.
  170.     I:"Trainer Rarity (percentage 0-200)"=25
  171.  
  172.     # Lets your world follow real world time or not (server's system time).
  173.    B:"Use system time for world time"=false
  174.  
  175.    # Allows you to toggle which tab list you would like to use.
  176.    B:"Use the Custom Tab List"=true
  177.  
  178.    # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
  179.    B:"Wild Pokemon can try and flee from battles."=false
  180.  
  181.    # Allows some wild pokemon to aggro on player and force battles. No forced battles when false.
  182.    B:"Wild Pokemon initiate battles"=false
  183.  
  184.    # Saves Pixelmon entities to file when the world saves (greatly increases save file size and save time if true).
  185.    B:"Write Entities To World Save"=false
  186. }
  187.  
  188.  
  189. ##########################################################################################################
  190. # graphics
  191. #--------------------------------------------------------------------------------------------------------#
  192. # Graphics Settings
  193. ##########################################################################################################
  194.  
  195. graphics {
  196.    # Use the SMD normal maps for shading Poke Balls.
  197.    B:"Enable smooth shading for pokeballs"=true
  198.  
  199.    # Use the SMD normal maps for shading Pokemon.
  200.    B:"Enable smooth shading for pokemon"=true
  201.  
  202.    # Multiplier of the 64 distance usually used for rendering.
  203.    D:"Render Distance Weight"=2.0
  204.  
  205.    # Display the currently selected Pokemon's attack target on the screen.
  206.     B:"Show current attack target"=true
  207.  
  208.     # Use the low-res (256x256) Pokemon and Poke Ball textures.
  209.     B:"Use low-res Textures"=false
  210.  
  211.     # Use original Pokemon textures for statues.
  212.     B:"Use original pokemon textures for statues"=false
  213. }
  214.  
  215.  
  216. ##########################################################################################################
  217. # ids
  218. #--------------------------------------------------------------------------------------------------------#
  219. # Entity IDs for Pixelmon entities. (DO NOT CHANGE, unless you know what you are doing.)
  220. ##########################################################################################################
  221.  
  222. ids {
  223.     I:"Camera ID"=202
  224.     I:"Pixelmon ID"=200
  225.     I:"Pokeball ID"=201
  226.     I:"Trainer ID"=199
  227. }
  228.  
  229.  
  230. ##########################################################################################################
  231. # pokeloot
  232. #--------------------------------------------------------------------------------------------------------#
  233. # Settings for controlling PokeLoot chest spawns and behavior.
  234. ##########################################################################################################
  235.  
  236. pokeloot {
  237.     # Sets the frequency of chests spawning in the world. (To disable completely, use the '- Enabled' config settings..)
  238.     # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
  239.     I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=0
  240.  
  241.     # Sets the mode of all randomly spawned PokeLoot chests
  242.     # FCFS = First Come First Serve. Only one player can loot the chest, then the chest vanishes.
  243.     # PL1D = Player 1 Drop. The chest gives one drop per person. The chest remains for others to use once each.
  244.     # PUD = Player Unlimited Drops. Chests can be used infinitely by all players.
  245.     # TIMED = Each player is allowed to loot again after a specified time interval (individual timers). The chest remains after looting.
  246.     I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
  247.  
  248.     # Allow Hidden Grottos to spawn in the world.
  249.     B:"Hidden Grotto -  Enabled"=true
  250.  
  251.     # Allows invisible Poke Chests to spawn around the world randomly.
  252.     B:"Hidden PokeChest - Enabled"=true
  253.  
  254.     # Allows normal visible Poke Chests to spawn around the world randomly.
  255.     B:"Normal PokeChest - Enabled"=true
  256.  
  257.     # Sets the frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned, if set to TIMED).
  258.     # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds
  259.     I:"Timed Loot (seconds)"=86400
  260. }
  261.  
  262.  
  263. ##########################################################################################################
  264. # spawning
  265. #--------------------------------------------------------------------------------------------------------#
  266. # Settings that control what Pokemon spawn and how many spawn.
  267. ##########################################################################################################
  268.  
  269. spawning {
  270.     # Allow wild Legendaries to spawn (besides specific event spawns).
  271.     B:"Allow Legendaries to spawn"=true
  272.  
  273.     # Forces wild Pokemon to despawn after a battle.
  274.     B:"Despawn on Flee or Loss"=false
  275.  
  276.     # This lets you choose which dimensions the Pixelmon spawner will operate in.
  277.     I:"Dimensions Pokemon will spawn in" <
  278.         0
  279.         2
  280.      >
  281.  
  282.     # Displays a server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  283.     B:"Display global message on legendary spawn"=true
  284.  
  285.     # Sets whether Generation 1 Pokemon will be spawned or not (Pokedex 1-151).
  286.     B:Gen1=true
  287.  
  288.     # Sets whether Generation 2 Pokemon will be spawned or not (Pokedex 152-251).
  289.     B:Gen2=true
  290.  
  291.     # Sets whether Generation 3 Pokemon will be spawned or not (Pokedex 252-386).
  292.     B:Gen3=true
  293.  
  294.     # Sets whether Generation 4 Pokemon will be spawned or not (Pokedex 387-493).
  295.     B:Gen4=true
  296.  
  297.     # Sets whether Generation 5 Pokemon will be spawned or not (Pokedex 494-649).
  298.     B:Gen5=true
  299.  
  300.     # Sets whether Generation 6 Pokemon will be spawned or not (Pokedex 650-721).
  301.     B:Gen6=true
  302.  
  303.     # Sets odds of Legendary Spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
  304.     I:"Legendary Spawn Rate"=86000
  305.  
  306.     # Sets the max number of flying Pokemon in the world at a time (higher numbers = more spawns). (KEEP THIS LOW.)
  307.     I:"Max number of Air Pokemon (at one time)"=2
  308.  
  309.     # Sets the max number of land Pokemon in the world at a time (higher numbers = more spawns).
  310.     I:"Max number of Land Pokemon (at one time)"=15
  311.  
  312.     # Sets the max number of underground Pokemon in the world at a time (higher numbers = more spawns).
  313.     I:"Max number of Underground Pokemon (at one time)"=7
  314.  
  315.     # Sets the max number of water Pokemon in the world at a time (higher numbers = more spawns).
  316.     I:"Max number of Water Pokemon (at one time)"=15
  317.  
  318.     # Shiny calculation uses 1/(shiny rate) to get odds of becoming Shiny.
  319.     I:"Shiny spawn rate"=14580
  320. }
  321.  
  322.  
  323. starter_settings {
  324.     I:"Level (min=1, max=100"=10
  325.     B:Shiny=false
  326. }
  327.  
  328.  
  329. starters {
  330.     S:"1 - First Choice"=Bulbasaur
  331.     S:"2 - Second Choice"=Squirtle
  332.     S:"3 - Third Choice"=Charmander
  333.     S:"4 - Fourth Choice"=Chikorita
  334.     S:"5 - Fifth Choice"=Totodile
  335.     S:"6 - Sixth Choice"=Cyndaquil
  336.     S:"7 - Seventh Choice"=Treecko
  337.     S:"8 - Eighth Choice"=Mudkip
  338.     S:"9 - Ninth Choice"=Torchic
  339.     S:"_10 - Tenth Choice"=Turtwig
  340.     S:"_11 - Eleventh Choice"=Piplup
  341.     S:"_12 - Twelfth Choice"=Chimchar
  342.     S:"_13 - Thirteenth Choice"=Snivy
  343.     S:"_14 - Fourteenth Choice"=Oshawott
  344.     S:"_15 - Fifteenth Choice"=Tepig
  345. }
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