coboney

Questions3

Dec 15th, 2014
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  1. 1) What inspired you and your team to make Guild of Hunters?
  2. 2) What led to the decision to make crafted gear the primarily method of customization in the game? What do you think are the strengths of that approach?
  3. 3) Are there going to be different variations of weapons within the categories? How will they differ from each other?
  4. 4) You make it relatively clear how different weapons influence gameplay but not really on armor – how do the different crafted armors influence things or is it just rush up to the highest defense? What types of armors are there likely to be?
  5. 5) Much of the talk is on co-op game play on your kickstarter, how does it function in single player? Does the player control one and hope the AI combos with him or can he issue some commands to the AI to set up combos?
  6. 6) You had launched the Kickstarter originally earlier this year and cancelled it after it was slow to go anywhere. What did you learn from that experience that you brought to this campaign? What changes did you make?
  7. 7) Going into each of the Kickstarters what sort of preparation did you do?
  8. 8) Where did the inspiration for the super early bird deal of $2 come from? Has it worked for you?
  9. 9) Many Kickstarters launch with Demos, especially from newer developers. Was there any thought of developing a demo version for Kickstarter before relaunching?
  10. 10) Anything else you’d like to add ?
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