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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local RPGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local SelectRemoveFog = Instance.new("TextButton")
- local SelectIDTraveler = Instance.new("TextButton")
- local SelectPresents = Instance.new("TextButton")
- local SelectTower = Instance.new("TextButton")
- local SelectFirefly = Instance.new("TextButton")
- local SelectPlant = Instance.new("TextButton")
- local SelectFly = Instance.new("TextButton")
- local SelectTeleport = Instance.new("TextButton")
- --Properties:
- RPGui.Name = "RPGui"
- RPGui.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = RPGui
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.441995353, 0, 0.271347255, 0)
- Main.Size = UDim2.new(0, 100, 0, 240)
- Main.Active = true
- Main.Draggable = true
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(0, 0, 0)
- Title.BorderColor3 = Color3.new(1, 1, 1)
- Title.Size = UDim2.new(0, 100, 0, 40)
- Title.Font = Enum.Font.Cartoon
- Title.Text = "RPGui"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 40
- Title.TextWrapped = true
- SelectRemoveFog.Name = "SelectRemoveFog"
- SelectRemoveFog.Parent = Main
- SelectRemoveFog.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectRemoveFog.BorderColor3 = Color3.new(1, 1, 1)
- SelectRemoveFog.Position = UDim2.new(0, 0, 0.166666672, 0)
- SelectRemoveFog.Size = UDim2.new(0, 100, 0, 25)
- SelectRemoveFog.Font = Enum.Font.SourceSansSemibold
- SelectRemoveFog.Text = "Remove Fog"
- SelectRemoveFog.TextColor3 = Color3.new(1, 1, 1)
- SelectRemoveFog.TextSize = 13
- SelectRemoveFog.TextWrapped = true
- SelectRemoveFog.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- player.PlayerScripts.Fog:Destroy()
- player.Character.Fogbox.Ring1:Destroy()
- player.Character.Fogbox.Ring2:Destroy()
- player.Character.Fogbox.Ring3:Destroy()
- end)
- SelectIDTraveler.Name = "SelectIDTraveler"
- SelectIDTraveler.Parent = Main
- SelectIDTraveler.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectIDTraveler.BorderColor3 = Color3.new(1, 1, 1)
- SelectIDTraveler.Position = UDim2.new(0, 0, 0.270833343, 0)
- SelectIDTraveler.Size = UDim2.new(0, 100, 0, 25)
- SelectIDTraveler.Font = Enum.Font.SourceSansSemibold
- SelectIDTraveler.Text = "ID Traveler Tracker"
- SelectIDTraveler.TextColor3 = Color3.new(1, 1, 1)
- SelectIDTraveler.TextSize = 13
- SelectIDTraveler.TextWrapped = true
- SelectIDTraveler.MouseButton1Down:connect(function()
- Mushroom = workspace.PassiveNPCs["NPC_Giver"].Head
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.Name = "SelectPresents"
- SelectPresents.Parent = Main
- SelectPresents.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectPresents.BorderColor3 = Color3.new(1, 1, 1)
- SelectPresents.Position = UDim2.new(0, 0, 0.375, 0)
- SelectPresents.Size = UDim2.new(0, 100, 0, 25)
- SelectPresents.Font = Enum.Font.SourceSansSemibold
- SelectPresents.Text = "Present Tracker"
- SelectPresents.TextColor3 = Color3.new(1, 1, 1)
- SelectPresents.TextSize = 13
- SelectPresents.TextWrapped = true
- SelectPresents.MouseButton1Down:connect(function()
- Mushroom = workspace.Present1.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present2.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present3.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present4.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectPresents.MouseButton1Click:connect(function()
- Mushroom = workspace.Present5.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- SelectTower.Name = "SelectTower"
- SelectTower.Parent = Main
- SelectTower.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectTower.BorderColor3 = Color3.new(1, 1, 1)
- SelectTower.Position = UDim2.new(0, 0, 0.479166657, 0)
- SelectTower.Size = UDim2.new(0, 100, 0, 25)
- SelectTower.Font = Enum.Font.SourceSansSemibold
- SelectTower.Text = "Tower"
- SelectTower.TextColor3 = Color3.new(1, 1, 1)
- SelectTower.TextSize = 13
- SelectTower.TextWrapped = true
- SelectTower.MouseButton1Down:connect(function()
- count = 0
- local Event = game:GetService("Workspace").DungeonDoorStart.InteractEvent
- Event:FireServer()
- workspace.DungeonTemp.DescendantAdded:Connect(function(added)
- wait()
- if added:IsA('Humanoid') and count < 49 then repeat wait()
- added.Health = 0
- until not added
- elseif added.Name == "Exit" then wait()
- count = count+1
- local Event = game:GetService("Workspace").DungeonTemp.Exit.Portal.InteractEvent
- Event:FireServer()
- if count == 5 or count == 10 or count == 15 or count == 20 or count == 25 or count == 30 or count == 35 or count == 40 or count == 45 then
- wait(10)
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(563,258,-44)) wait(1.5) --[[lol tp bypass]]--
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(563,258,-88)) wait(0.2)
- local Event = game:GetService("Workspace").DungeonDoorContinue.InteractEvent
- Event:FireServer()
- elseif count == 49 then
- wait(4)
- local Event = game:GetService("Workspace").DungeonTemp.Room.FloorBaseA.TheMarble.InteractEvent
- Event:FireServer()
- wait(15)
- local p = Instance.new("Part",workspace) --[[Boss mr58 can't be insta killed so this platform will help you defeat it, very very recommended you have magic power or a ranged gun with enough bullets]]--
- p.Anchored = true
- p.Size = Vector3.new(95,1,65)
- p.Position = Vector3.new(22,591,8786)
- game:GetService('Players').LocalPlayer.Character:MoveTo(Vector3.new(22,612,8786))
- loadstring(game:HttpGet("https://pastebin.com/raw/cRiVmeSQ", true))();
- end
- end
- end)
- while wait(0.75) do
- if count < 49 then
- for i,v in next, workspace.DungeonTemp:GetDescendants() do
- if v:IsA('Model') then
- if v:FindFirstChildOfClass("Humanoid") then
- if (v:GetModelCFrame().Position - game:GetService('Players').LocalPlayer.Character:GetModelCFrame().Position).Magnitude < 20 then
- v:MoveTo(Vector3.new(1,1,1))
- end
- end
- end
- end
- end
- end
- print("~Enjoy,\nThe Fantastic Frontier Towers Auto Farm!")
- end)
- SelectFirefly.Name = "SelectFirefly"
- SelectFirefly.Parent = Main
- SelectFirefly.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectFirefly.BorderColor3 = Color3.new(1, 1, 1)
- SelectFirefly.Position = UDim2.new(0, 0, 0.583333313, 0)
- SelectFirefly.Size = UDim2.new(0, 100, 0, 25)
- SelectFirefly.Font = Enum.Font.SourceSansSemibold
- SelectFirefly.Text = "Firefly Farm[RCTRL]"
- SelectFirefly.TextColor3 = Color3.new(1, 1, 1)
- SelectFirefly.TextSize = 13
- SelectFirefly.TextWrapped = true
- SelectFirefly.MouseButton1Down:connect(function()
- local ffarm = false
- local root = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart
- function checkTP()
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- end
- function goto(firefly)
- local hole = game.Workspace.HOLE.HoleTPEntrance
- if (root.Position - firefly.Position).magnitude < 200 then
- else
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = Vector3.new(1318,85,-527)
- hole.Size = Vector3.new(14,5,17)
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- local preframe = root.CFrame
- for i=1, 5 do
- root.Anchored = true
- root.CFrame = firefly.CFrame + Vector3.new(0,3,0)
- wait(.1)
- end
- end
- wait()
- if firefly.Parent then
- repeat
- if not ffarm then return end
- root.Anchored = true
- root.CFrame = firefly.CFrame + Vector3.new(0,3,0)
- root.Anchored = false
- wait()
- firefly.CollectEvent:FireServer()
- wait(.08)
- until firefly.Parent == nil
- end
- root.Anchored = false
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.RightControl then
- if ffarm then
- ffarm = false
- print("FireFly Farm Off")
- else if not ffarm then
- ffarm = true
- print("FireFly Farm On")
- checkTP()
- while ffarm do
- local fly = game.Workspace.Fireflies:FindFirstChild("FireflyServer")
- if fly and ffarm then
- goto(fly)
- end
- wait(.1)
- end
- end
- end
- end
- end)
- end)
- SelectPlant.Name = "SelectPlant"
- SelectPlant.Parent = Main
- SelectPlant.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectPlant.BorderColor3 = Color3.new(1, 1, 1)
- SelectPlant.Position = UDim2.new(0, 0, 0.6875, 0)
- SelectPlant.Size = UDim2.new(0, 100, 0, 25)
- SelectPlant.Font = Enum.Font.SourceSansSemibold
- SelectPlant.Text = "Plant Farm[LCTRL]"
- SelectPlant.TextColor3 = Color3.new(1, 1, 1)
- SelectPlant.TextSize = 13
- SelectPlant.TextWrapped = true
- SelectPlant.MouseButton1Down:connect(function()
- local root = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart
- local pfarm = false
- function checkTP()
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- end
- function matchTop(plant)
- local list = {"RisingStarMushroom","TheObjectFromEarth","TravelerPlant","GratefulFrogs","Strangeman'sMushroom","BrainMushroom","FantasticMushroom","IcemMushrooms","NightmareMushrooms","FruitStack","StrangemanShells"}
- local name = string.sub(plant.Parent.Name,9)
- for _,names in pairs(list) do
- if name == names then
- return true
- end
- end
- end
- function matchLow(plant)
- local list = {"Gorbacabbage","GrugbugMushroom","AbandonedFlower","FifeFlower","LoolFlower","MoonFlower","SunFlower","PlumboFlower","LemonFlower","HungryFlower","StrangemanFlower","Clamstack","SprutleMushroom","TargetMushroom","BoombaMushroom","SnowballMushrooms","Mushtache Mushrooms","ElephantMushroom","AngryBushdwellers"}
- local name = string.sub(plant.Parent.Name,9)
- for _,names in pairs(list) do
- if name == names then
- return true
- end
- end
- end
- function goto(plant)
- local hole = game.Workspace.HOLE.HoleTPEntrance
- local pp = plant:FindFirstChild("PP")
- if not pp then return end
- if (root.Position - pp.Position).magnitude < 200 then
- else
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = Vector3.new(1318,85,-527)
- hole.Size = Vector3.new(14,5,17)
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- local preframe = root.CFrame
- if not pp then return end
- for i=1, 5 do
- root.Anchored = true
- root.CFrame = pp.CFrame + Vector3.new(0,3,0)
- wait(.1)
- end
- end
- root.Anchored = false
- wait()
- if plant.Parent then
- repeat
- if not pfarm then root.Anchored = false return end
- root.Anchored = true
- root.CFrame = pp.CFrame + Vector3.new(0,3,0)
- root.Anchored = false
- wait()
- plant.InteractEvent:FireServer()
- wait(.08)
- until plant.Parent == nil
- end
- root.Anchored = false
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl and pfarm then
- print("Plant Farm Off")
- pfarm = false
- else if input.KeyCode == Enum.KeyCode.LeftControl and not pfarm then
- print("Plant Farm On")
- pfarm = true
- checkTP()
- while pfarm do
- for i,plant in pairs(game.Workspace.Spawners:GetDescendants()) do
- if not pfarm then return end
- if plant.Name == "Collectible" and plant.Parent and matchTop(plant) then
- print("Going to "..string.sub(plant.Parent.Name,9))
- goto(plant)
- wait()
- end
- end
- wait(.2)
- for i,plant in pairs(game.Workspace.Spawners:GetDescendants()) do
- if not pfarm then return end
- if plant.Name == "Collectible" and plant.Parent and matchLow(plant) then
- print("Going to "..string.sub(plant.Parent.Name,9))
- goto(plant)
- wait()
- break
- end
- end
- end
- end
- end
- end)
- end)
- SelectFly.Name = "SelectFly"
- SelectFly.Parent = Main
- SelectFly.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectFly.BorderColor3 = Color3.new(1, 1, 1)
- SelectFly.Position = UDim2.new(0, 0, 0.791666687, 0)
- SelectFly.Size = UDim2.new(0, 100, 0, 25)
- SelectFly.Font = Enum.Font.SourceSansSemibold
- SelectFly.Text = "Fly[Z]"
- SelectFly.TextColor3 = Color3.new(1, 1, 1)
- SelectFly.TextSize = 13
- SelectFly.TextWrapped = true
- SelectFly.MouseButton1Down:connect(function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "z" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- SelectTeleport.Name = "SelectTeleport"
- SelectTeleport.Parent = Main
- SelectTeleport.BackgroundColor3 = Color3.new(0, 0, 0)
- SelectTeleport.BorderColor3 = Color3.new(1, 1, 1)
- SelectTeleport.Position = UDim2.new(0, 0, 0.895833373, 0)
- SelectTeleport.Size = UDim2.new(0, 100, 0, 25)
- SelectTeleport.Font = Enum.Font.SourceSansSemibold
- SelectTeleport.Text = "Teleport[X]"
- SelectTeleport.TextColor3 = Color3.new(1, 1, 1)
- SelectTeleport.TextSize = 13
- SelectTeleport.TextWrapped = true
- SelectTeleport.MouseButton1Down:connect(function()
- local active = false
- local plr = game.Players.LocalPlayer
- local root = game.Workspace[plr.Name].HumanoidRootPart
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.X and not active then
- active = true
- local mouse = plr:GetMouse().hit
- if not game.Workspace.HOLE:FindFirstChild("HoleTPEntrance") then
- repeat
- local prevPos = root.CFrame
- root.CFrame = CFrame.new(1304,96,-525)
- wait()
- root.CFrame = prevPos
- wait(1)
- until game.Workspace.HOLE:FindFirstChild("HoleTPEntrance")
- end
- if (root.Position - Vector3.new(mouse.X,mouse.Y + 5,mouse.Z)).magnitude < 200 then
- root.CFrame = CFrame.new(mouse.X,mouse.Y + 5,mouse.Z)
- wait(.3)
- active = false
- else
- local hole = game.Workspace.HOLE.HoleTPEntrance
- local oPos = hole.Position
- local oSize = hole.Size
- hole.Size = Vector3.new(1,1,1)
- hole.Transparency = 1
- hole.CFrame = root.CFrame
- repeat hole.Position = root.Position wait() until (hole.Position - root.Position).magnitude < 10
- hole.Position = oPos
- hole.Size = oSize
- repeat wait() until (root.Position - Vector3.new(430,441,102)).magnitude < 10
- for i=1, 4 do
- root.Anchored = true
- root.CFrame = CFrame.new(mouse.X,mouse.Y + 5,mouse.Z)
- wait(.1)
- end
- wait(.1)
- root.Anchored = false
- active = false
- end
- end
- end)
- end)
- local FantasticFrontierGUI = Instance.new("ScreenGui")
- local DisForMenu = Instance.new("Frame")
- local OpenMenu = Instance.new("TextButton")
- local OurGui = Instance.new("Frame")
- local TitleBox = Instance.new("TextBox")
- local Credits = Instance.new("TextBox")
- local Sight = Instance.new("TextButton")
- local Rabbit = Instance.new("TextButton")
- local Present = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local Frog = Instance.new("TextButton")
- local Noclip = Instance.new("TextButton")
- local CtrlDelete = Instance.new("TextButton")
- --Properties:
- FantasticFrontierGUI.Name = "Fantastic Frontier GUI"
- FantasticFrontierGUI.Parent = game.CoreGui
- DisForMenu.Name = "DisForMenu"
- DisForMenu.Parent = FantasticFrontierGUI
- DisForMenu.BackgroundColor3 = Color3.new(0, 0, 0)
- DisForMenu.Position = UDim2.new(-1.20432428e-08, 0, 0.418918878, 0)
- DisForMenu.Size = UDim2.new(0, 130, 0, 43)
- DisForMenu.Style = Enum.FrameStyle.DropShadow
- OpenMenu.Name = "Open Menu"
- OpenMenu.Parent = DisForMenu
- OpenMenu.BackgroundColor3 = Color3.new(0, 0, 0)
- OpenMenu.Position = UDim2.new(0.0914745629, 0, 0.111604914, 0)
- OpenMenu.Size = UDim2.new(0, 94, 0, 22)
- OpenMenu.Font = Enum.Font.SciFi
- OpenMenu.Text = "Open"
- OpenMenu.TextColor3 = Color3.new(1, 1, 1)
- OpenMenu.TextSize = 28
- OpenMenu.MouseButton1Down:connect(function()
- OurGui.Visible = true
- DisForMenu.Visible = false
- end)
- OurGui.Name = "OurGui"
- OurGui.Parent = FantasticFrontierGUI
- OurGui.BackgroundColor3 = Color3.new(1, 1, 1)
- OurGui.Position = UDim2.new(0.116022103, 0, 0.351351351, 0)
- OurGui.Size = UDim2.new(0, 481, 0, 347)
- OurGui.Visible = false
- OurGui.Style = Enum.FrameStyle.DropShadow
- OurGui.Active = true
- OurGui.Draggable = true
- TitleBox.Archivable = false
- TitleBox.Name = "Title Box"
- TitleBox.Parent = OurGui
- TitleBox.Active = false
- TitleBox.BackgroundColor3 = Color3.new(0, 0, 0)
- TitleBox.Position = UDim2.new(-0.0457380749, 0, -0.0103231184, 0)
- TitleBox.Size = UDim2.new(0, 506, 0, 50)
- TitleBox.Font = Enum.Font.Highway
- TitleBox.Text = "Fantastic Frontier GUI"
- TitleBox.TextColor3 = Color3.new(1, 0, 0)
- TitleBox.TextSize = 35
- TitleBox.TextWrapped = true
- Credits.Name = "Need help? DM"
- Credits.Parent = OurGui
- Credits.Active = false
- Credits.BackgroundColor3 = Color3.new(0, 0, 0)
- Credits.Position = UDim2.new(-0.0383253843, 0, 0.934572101, 0)
- Credits.Size = UDim2.new(0, 501, 0, 28)
- Credits.Font = Enum.Font.SourceSans
- Credits.Text = "DM: CrazyIce#6964"
- Credits.TextColor3 = Color3.new(1, 0, 0)
- Credits.TextSize = 35
- Credits.TextWrapped = true
- Sight.Name = "Sight"
- Sight.Parent = OurGui
- Sight.BackgroundColor3 = Color3.new(0, 0, 0)
- Sight.Position = UDim2.new(0.0260318816, 0, 0.172910675, 0)
- Sight.Size = UDim2.new(0, 200, 0, 50)
- Sight.Font = Enum.Font.Fantasy
- Sight.Text = "Sight Range"
- Sight.TextColor3 = Color3.new(0.333333, 0, 1)
- Sight.TextSize = 35
- Sight.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Stats.SightRange.Value = 9999999
- end)
- Rabbit.Name = "Rabbit"
- Rabbit.Parent = OurGui
- Rabbit.BackgroundColor3 = Color3.new(0, 0, 0)
- Rabbit.Position = UDim2.new(0.0292201191, 0, 0.406340092, 0)
- Rabbit.Size = UDim2.new(0, 200, 0, 50)
- Rabbit.Font = Enum.Font.Fantasy
- Rabbit.Text = "Rabbit Hole"
- Rabbit.TextColor3 = Color3.new(0.333333, 0, 1)
- Rabbit.TextSize = 35
- Rabbit.MouseButton1Down:connect(function()
- for i, v in pairs(workspace.RabbitholeEntrance:GetChildren()) do
- if v:IsA("Part") then
- local bbg = Instance.new('BillboardGui')
- bbg.Name = "dddd" .. string.char(math.random(56, 61));
- bbg.Adornee = v
- bbg.Size = UDim2.new(12,0,1,0)
- bbg.StudsOffset = Vector3.new(0,2,0)
- bbg.Parent = v
- bbg.AlwaysOnTop = true
- local tl = Instance.new('TextLabel')
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1,0,1,0)
- tl.TextColor3 = Color3.new(1,1,1)
- tl.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- tl.Font = "Fantasy"
- tl.TextSize = 15
- tl.TextStrokeTransparency = 0
- tl.TextScaled = false
- tl.Text = "Rabbit Hole"
- tl.Parent = bbg
- end
- end
- end)
- Present.Name = "Present"
- Present.Parent = OurGui
- Present.BackgroundColor3 = Color3.new(0, 0, 0)
- Present.Position = UDim2.new(0.0292201191, 0, 0.634005785, 0)
- Present.Size = UDim2.new(0, 200, 0, 50)
- Present.Font = Enum.Font.Fantasy
- Present.Text = "Present"
- Present.TextColor3 = Color3.new(0.333333, 0, 1)
- Present.TextSize = 35
- Present.MouseButton1Down:connect(function()
- Mushroom = workspace.Present1.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- Present.MouseButton1Down:connect(function()
- Mushroom = workspace.Present2.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- Present.MouseButton1Down:connect(function()
- Mushroom = workspace.Present3.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- Present.MouseButton1Down:connect(function()
- Mushroom = workspace.Present4.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- Present.MouseButton1Down:connect(function()
- Mushroom = workspace.Present5.PP
- local Beam = Instance.new("Beam")
- Beam.Name = "Track"
- Beam.Parent = game.Players.LocalPlayer.Character.Head
- Beam.Width0 = 0.3
- Beam.Width1 = 0.3
- local Point1 = Instance.new("Attachment")
- local Point2 = Instance.new("Attachment")
- Point1.Parent = game.Players.LocalPlayer.Character.Head
- Point2.Parent = Mushroom
- Beam.Attachment0 = Point1
- Beam.Attachment1 = Point2
- end)
- Close.Name = "Close"
- Close.Parent = OurGui
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Position = UDim2.new(0.946637154, 0, 0.00864543766, 0)
- Close.Size = UDim2.new(0, 41, 0, 40)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 35
- Close.MouseButton1Down:connect(function()
- DisForMenu.Visible = true
- OurGui.Visible = false
- end)
- Frog.Name = "Frog"
- Frog.Parent = OurGui
- Frog.BackgroundColor3 = Color3.new(0, 0, 0)
- Frog.Position = UDim2.new(0.540654659, 0, 0.172910675, 0)
- Frog.Size = UDim2.new(0, 200, 0, 50)
- Frog.Font = Enum.Font.Fantasy
- Frog.Text = "Frog"
- Frog.TextColor3 = Color3.new(0.333333, 0, 1)
- Frog.TextSize = 35
- Frog.MouseButton1Down:connect(function()
- skraatadu = workspace.Spawners["The Sprutle Frog Expansion_Updated"].Spawner_GratefulFrogs.GratefulFrog.PP
- if not skraatadu then print("Found none") else
- local ech = Instance.new("Beam")
- ech.Name = "dddd"
- ech.Parent = game.Players.LocalPlayer.Character.Torso
- ech.Width0 = 0.1
- ech.Width1 = 0.1
- local dab = Instance.new("Attachment")
- local pp = Instance.new("Attachment")
- dab.Parent = game.Players.LocalPlayer.Character.Torso
- pp.Parent = skraatadu
- ech.Attachment0 = dab
- ech.Attachment1 = pp
- end
- end)
- Noclip.Name = "Noclip"
- Noclip.Parent = OurGui
- Noclip.BackgroundColor3 = Color3.new(0, 0, 0)
- Noclip.Position = UDim2.new(0.540654659, 0, 0.403458238, 0)
- Noclip.Size = UDim2.new(0, 200, 0, 50)
- Noclip.Font = Enum.Font.Fantasy
- Noclip.Text = "Noclip (hold V)"
- Noclip.TextColor3 = Color3.new(0.333333, 0, 1)
- Noclip.TextSize = 25
- Noclip.MouseButton1Down:connect(function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if game:getService("UserInputService"):IsKeyDown(Enum.KeyCode.V) then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- CtrlDelete.Name = "Ctrl Delete"
- CtrlDelete.Parent = OurGui
- CtrlDelete.BackgroundColor3 = Color3.new(0, 0, 0)
- CtrlDelete.Position = UDim2.new(0.540654659, 0, 0.6311239, 0)
- CtrlDelete.Size = UDim2.new(0, 200, 0, 50)
- CtrlDelete.Font = Enum.Font.Fantasy
- CtrlDelete.Text = "Ctrl Delete"
- CtrlDelete.TextColor3 = Color3.new(0.333333, 0, 1)
- CtrlDelete.TextSize = 35
- CtrlDelete.MouseButton1Down:connect(function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target:Destroy()
- end)
- end)
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