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- # GUI display name
- name: Player Attributes
- # Number of slots in your inventory. Must be
- # between 9 and 54 and must be a multiple of 9.
- slots: 27
- items:
- reallocate:
- slots: [26]
- function: reallocation
- item: CAULDRON
- name: '&aReallocate Skill Points'
- lore:
- - ''
- - 'You have spent a total of &6{total}&7 skill points.'
- - '&7Right click to reallocate them.'
- - ''
- - '&eCosts 1 attribute reallocation point.'
- - '&e◆ Attribute Reallocation Points: &6{points}'
- str:
- slots: [3]
- function: attribute_strength
- name: '&c{name}'
- item: IRON_SWORD
- lore: # {buffs} returns amount of buffs
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_weapon_damage} Weapon Damage (&a+{total_weapon_damage}&7)'
- - '&7 +{buff_physical_damage} Physical Damage (&a+{total_physical_damage}&7)'
- - '&7 +{buff_attack_damage} Attack Damage (&a+{total_attack_damage}&7)'
- - '&7 +{buff_speed_malus_reduction} Speed Malus Reduction (&a+{total_speed_malus_reduction}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
- dex:
- slots: [4]
- function: attribute_dexterity
- name: '&a{name}'
- item: LEATHER_BOOTS
- hide-flags: true
- lore:
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_attack_speed} Attack Speed (&a+{total_attack_speed}&7)'
- - '&7 +{buff_movement_speed} Movement Speed (&a+{total_movement_speed}&7)'
- - '&7 +{buff_knockback_resistance} KnockBack Resistance (&a+{total_knockback_resistance}&7)'
- - '&7 +{buff_max_stamina} Max Stamina (&a+{total_max_stamina}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
- con:
- slots: [5]
- function: attribute_constitution
- name: '&f{name}'
- item: BONE
- hide-flags: true
- lore:
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_health_regeneration} Health Regeneration (&a+{total_health_regeneration}&7)'
- - '&7 +{buff_max_health} Max Health (&a+{total_max_health}&7)'
- - '&7 +{buff_armor_toughness} Armor Toughness (&a+{total_armor_toughness}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
- int:
- slots: [12]
- function: attribute_intelligence
- name: '&b{name}'
- item: BOOK
- lore:
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_projectile_damage} Projectile Damage (&a+{total_projectile_damage}&7)'
- - '&7 +{buff_max_mana} Max Mana (&a+{total_max_mana}&7)'
- - '&7 +{buff_magical_damage} Magical Damage (&a+{total_magical_damage}&7)'
- - '&7 +{buff_skill_damage} Skill Damage (&a+{total_skill_damage}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
- wis:
- slots: [13]
- function: attribute_wisdom
- name: '&d{name}'
- item: COMPASS
- lore:
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_mana_regeneration} Mana Regeneration (&a+{total_mana_regeneration}&7)'
- - '&7 +{buff_stamina_regeneration} Stamina Regeneration (&a+{total_stamina_regeneration}&7)'
- - '&7 +{buff_stellium_regeneration} Stellium Regeneration (&a+{total_stellium_regeneration}&7)'
- - '&7 +{buff_additional_experience} Additional Experience (&a+{total_additional_experience}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
- cha:
- slots: [14]
- function: attribute_charisma
- name: '&6{name}'
- item: CARROT
- lore:
- - ''
- - '&7Points Spent: &6{spent}&7/&6{max}'
- - '&7Current {name}: &6&l{current}'
- - ''
- - '&8When Leveled Up:'
- - '&7 +{buff_max_stellium} Max Stellium (&a+{total_max_stellium}&7)'
- - '&7 +{buff_armor} Armor (&a+{total_armor}&7)'
- - '&7 +{buff_cooldown_reduction} Cooldown Reduction (&a+{total_cooldown_reduction}&7)'
- - ''
- - '&eClick to level up for 1 attribute point.'
- - '&e◆ Current Attribute Points: {attribute_points}'
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