Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Warriors
- WarriorOffensive = Tactic.new('warrior_offensive')
- WarriorOffensive.position = 50
- WarriorOffensive.hp_damage = 130
- WarriorOffensive.hp_heal = 70
- WarriorOffensive.mp_damage = 0
- WarriorOffensive.counter = 70
- WarriorOffensive.state = 20
- WarriorOffensive.mp_save = 20
- WarriorOffensive.death_like = 2.0
- WarriorOffensive.team = false
- WarriorOffensive.team_rate =1.0
- WarriorOffensive.predictable = 5
- WarriorDefensive = Tactic.new('warrior_defensive')
- WarriorDefensive.position = 60
- WarriorDefensive.hp_damage = 100
- WarriorDefensive.hp_heal = 100
- WarriorDefensive.mp_damage = 0
- WarriorDefensive.counter = 100
- WarriorDefensive.state = 20
- WarriorDefensive.mp_save = 50
- WarriorDefensive.death_like = 1.0
- WarriorDefensive.team = false
- WarriorDefensive.team_rate =1.0
- WarriorDefensive.predictable = 5
- # Allen - Enthusiastic
- AllenOffensive = Tactic.new('allen_offensive')
- AllenOffensive.position = 50
- AllenOffensive.hp_damage = 140
- AllenOffensive.hp_heal = 70
- AllenOffensive.mp_damage = 0
- AllenOffensive.counter = 60
- AllenOffensive.state = 20
- AllenOffensive.mp_save = 10
- AllenOffensive.death_like = 2.2
- AllenOffensive.team = false
- AllenOffensive.team_rate =1.0
- AllenOffensive.predictable = 4
- AllenDefensive = Tactic.new('allen_defensive')
- AllenDefensive.position = 60
- AllenDefensive.hp_damage = 110
- AllenDefensive.hp_heal = 100
- AllenDefensive.mp_damage = 0
- AllenDefensive.counter = 90
- AllenDefensive.state = 20
- AllenDefensive.mp_save = 40
- AllenDefensive.death_like = 1.2
- AllenDefensive.team = false
- AllenDefensive.team_rate =1.0
- AllenDefensive.predictable = 4
- # Aisley - Selfless (high desire to heal party, less to heal self)
- AisleyOffensive = Tactic.new('aisley_offensive')
- AisleyOffensive.position = 50
- AisleyOffensive.hp_damage = 130
- AisleyOffensive.hp_heal = 70
- AisleyOffensive.mp_damage = 0
- AisleyOffensive.counter = 70
- AisleyOffensive.state = 20
- AisleyOffensive.mp_save = 20
- AisleyOffensive.death_like = 2.0
- AisleyOffensive.team = false
- AisleyOffensive.team_rate = 3.0
- AisleyOffensive.predictable = 6
- AisleyDefensive = Tactic.new('aisley_defensive')
- AisleyDefensive.position = 60
- AisleyDefensive.hp_damage = 100
- AisleyDefensive.hp_heal = 100
- AisleyDefensive.mp_damage = 0
- AisleyDefensive.counter = 100
- AisleyDefensive.state = 20
- AisleyDefensive.mp_save = 50
- AisleyDefensive.death_like = 1.0
- AisleyDefensive.team = true
- AisleyDefensive.team_rate = 3.0
- AisleyDefensive.predictable = 6
- # Kurt - Careful
- KurtOffensive = Tactic.new('kurt_offensive')
- KurtOffensive.position = 50
- KurtOffensive.hp_damage = 130
- KurtOffensive.hp_heal = 70
- KurtOffensive.mp_damage = 0
- KurtOffensive.counter = 120
- KurtOffensive.state = 40
- KurtOffensive.mp_save = 20
- KurtOffensive.death_like = 2.0
- KurtOffensive.team = true
- KurtOffensive.team_rate =1.0
- KurtOffensive.predictable = 5
- KurtDefensive = Tactic.new('kurt_defensive')
- KurtDefensive.position = 60
- KurtDefensive.hp_damage = 100
- KurtDefensive.hp_heal = 100
- KurtDefensive.mp_damage = 0
- KurtDefensive.counter = 150
- KurtDefensive.state = 20
- KurtDefensive.mp_save = 70
- KurtDefensive.death_like = 1.0
- KurtDefensive.team = true
- KurtDefensive.team_rate =1.0
- KurtDefensive.predictable = 5
Advertisement
Add Comment
Please, Sign In to add comment