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- import pyglet
- window = pyglet.window.Window()
- player_sprite = None
- def main():
- pyglet.resource.path = ['gfx/hull']
- pyglet.resource.reindex()
- player_image = pyglet.resource.image("green.png")
- global player_sprite
- player_sprite = pyglet.sprite.Sprite(img=player_image, x=100, y=100)
- pyglet.app.run()
- @window.event
- def on_key_press(symbol, modifiers):
- print('Rotating')
- global player_sprite
- player_sprite.rotation = 180
- @window.event
- def on_draw():
- window.clear()
- player_sprite.draw()
- if __name__ == "__main__":
- main()
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