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sirayasiki

saidoba-

May 16th, 2019
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  1. command /mys:
  2. trigger:
  3. if stylish scoreboard "T-%player%" does not exist:
  4. create new stylish scoreboard named "T-%player%"
  5. loop 15 times:
  6. if loop-number is not 15:
  7. add loop-number to {list::*}
  8. create a new id based score "%player%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "T-%player%"
  9. set title of stylish scoreboard "T-%player%" to "&a&lMyステータス"
  10. set stylish scoreboard of player to "T-%player%"
  11. set the text of id "%player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
  12. set the text of id "%player%Slot14" to "&e&lLv:%{lv::%player%}%"
  13. set the text of id "%player%Slot12" to "&a&lEXP:%{exp::%player%}%/%{exp1::%player%}%"
  14. set the text of id "%player%Slot10" to "&9&lSP:%{sp::%player%}%"
  15. set the text of id "%player%Slot8" to "&d&lHP:+%{hp::%player%}%"
  16. set the text of id "%player%Slot6" to "&c&lSTR:+%{str::%player%}%"
  17. set the text of id "%player%Slot4" to "&b&lVIT:+%{vit::%player%}%"
  18. set the text of id "%player%Slot2" to "&5&lレイドP:%{reido::%player%}%"
  19. set the text of id "%player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
  20. every second in "world":
  21. loop all players:
  22. if {job::%loop-player%} = 1:
  23. set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
  24. set the text of id "%loop-player%Slot14" to "&e&l剣士Lv:%{lv::%loop-player%}%"
  25. set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
  26. set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
  27. set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
  28. set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
  29. set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
  30. set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
  31. set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
  32. if {job::%loop-player%} = 2:
  33. set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
  34. set the text of id "%loop-player%Slot14" to "&e&l槍使いLv:%{lv::%loop-player%}%"
  35. set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
  36. set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
  37. set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
  38. set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
  39. set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
  40. set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
  41. set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
  42. if {job::%loop-player%} = 3:
  43. set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
  44. set the text of id "%loop-player%Slot14" to "&e&l大鎌使いLv:%{lv::%loop-player%}%"
  45. set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
  46. set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
  47. set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
  48. set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
  49. set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
  50. set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
  51. set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
  52. if {job::%loop-player%} = 4:
  53. set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
  54. set the text of id "%loop-player%Slot14" to "&e&l斧使いLv:%{lv::%loop-player%}%"
  55. set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
  56. set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
  57. set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
  58. set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
  59. set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
  60. set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
  61. set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
  62.  
  63. on join:
  64. make player execute command "/testing"
  65. command /testing1:
  66. trigger:
  67. loop 16 times:
  68. delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "T-%player%"
  69. delete stylish scoreboard "T-%player%"
  70. loop 16 times:
  71. delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "TEST-%player%"
  72. delete stylish scoreboard "TEST-%player%"
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