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- command /mys:
- trigger:
- if stylish scoreboard "T-%player%" does not exist:
- create new stylish scoreboard named "T-%player%"
- loop 15 times:
- if loop-number is not 15:
- add loop-number to {list::*}
- create a new id based score "%player%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "T-%player%"
- set title of stylish scoreboard "T-%player%" to "&a&lMyステータス"
- set stylish scoreboard of player to "T-%player%"
- set the text of id "%player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
- set the text of id "%player%Slot14" to "&e&lLv:%{lv::%player%}%"
- set the text of id "%player%Slot12" to "&a&lEXP:%{exp::%player%}%/%{exp1::%player%}%"
- set the text of id "%player%Slot10" to "&9&lSP:%{sp::%player%}%"
- set the text of id "%player%Slot8" to "&d&lHP:+%{hp::%player%}%"
- set the text of id "%player%Slot6" to "&c&lSTR:+%{str::%player%}%"
- set the text of id "%player%Slot4" to "&b&lVIT:+%{vit::%player%}%"
- set the text of id "%player%Slot2" to "&5&lレイドP:%{reido::%player%}%"
- set the text of id "%player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
- every second in "world":
- loop all players:
- if {job::%loop-player%} = 1:
- set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
- set the text of id "%loop-player%Slot14" to "&e&l剣士Lv:%{lv::%loop-player%}%"
- set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
- set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
- set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
- set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
- set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
- set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
- set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
- if {job::%loop-player%} = 2:
- set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
- set the text of id "%loop-player%Slot14" to "&e&l槍使いLv:%{lv::%loop-player%}%"
- set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
- set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
- set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
- set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
- set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
- set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
- set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
- if {job::%loop-player%} = 3:
- set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
- set the text of id "%loop-player%Slot14" to "&e&l大鎌使いLv:%{lv::%loop-player%}%"
- set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
- set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
- set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
- set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
- set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
- set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
- set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
- if {job::%loop-player%} = 4:
- set the text of id "%loop-player%Slot15" to "&7&n&l-=-=-=-=-=-=-=-=-=-=-=-="
- set the text of id "%loop-player%Slot14" to "&e&l斧使いLv:%{lv::%loop-player%}%"
- set the text of id "%loop-player%Slot12" to "&a&lEXP:%{exp::%loop-player%}%/%{exp1::%loop-player%}%"
- set the text of id "%loop-player%Slot10" to "&9&lSP:%{sp::%loop-player%}%"
- set the text of id "%loop-player%Slot8" to "&d&lHP:+%{hp::%loop-player%}%"
- set the text of id "%loop-player%Slot6" to "&c&lSTR:+%{str::%loop-player%}%"
- set the text of id "%loop-player%Slot4" to "&b&lVIT:+%{vit::%loop-player%}%"
- set the text of id "%loop-player%Slot2" to "&5&lレイドP:%{reido::%loop-player%}%"
- set the text of id "%loop-player%Slot1" to "&7&n&l=-=-=-=-=-=-=-=-=-=-=-=-"
- on join:
- make player execute command "/testing"
- command /testing1:
- trigger:
- loop 16 times:
- delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "T-%player%"
- delete stylish scoreboard "T-%player%"
- loop 16 times:
- delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "TEST-%player%"
- delete stylish scoreboard "TEST-%player%"
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