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torchmaster.cfg

Oct 9th, 2019
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  1. # Configuration file
  2.  
  3. general {
  4. # Adds additional information about torchmaster items into the tooltip
  5. B:BeginnerTooltips=true
  6.  
  7. # Same as the mega torch block list override, just for the dread lamp
  8. # Block squid: +minecraft:squid
  9. # Allow pigs: -minecraft:pig
  10. S:DreadLampEntityBlockListOverrides <
  11. >
  12.  
  13. # The radius of the spawn prevention. (Passive Animals)
  14. # Min: 0
  15. # Max: 512
  16. I:DreadLampRange=64
  17.  
  18. # The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
  19. # Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
  20. # (Badly compressed packet error)
  21. # Min: 0
  22. # Max: 2147483647
  23. I:FeralFlareLanternLightCountHardcap=255
  24.  
  25. # If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
  26. B:LycanitesMobsBlockAll=true
  27.  
  28. # Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false)
  29. B:MegaTorchAllowSilkTouch=true
  30.  
  31. # Controls if the mega torch should allow mob spawning from vanilla spawners
  32. B:MegaTorchAllowVanillaSpawners=true
  33.  
  34. # The speed at which the torch will extinguish. Set to 0 to disable.
  35. # Min: 0
  36. # Max: 2147483647
  37. I:MegaTorchBurnoutRate=0
  38.  
  39. # The burnout value. This value is removed by the amount of burnout rate per tick
  40. # Min: 0
  41. # Max: 2147483647
  42. I:MegaTorchBurnoutValue=1
  43.  
  44. # Use this setting to override the internal lists for entity blocking
  45. # You can use this to block more entities or even allow certain entities to still spawn
  46. # The + prefix will add the entity to the list, effectivly denying its spawns
  47. # The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
  48. # Block zombies: +minecraft:zombie
  49. # Allow creepers: -minecraft:creeper
  50. S:MegaTorchEntityBlockListOverrides <
  51. >
  52.  
  53. # If set to true, the mega torch will drop as an unlit torch when harvesting it
  54. B:MegaTorchExtinguishOnHarvest=false
  55.  
  56. # The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info.
  57. S:MegaTorchLighterItems <
  58. minecraft:flint_and_steel
  59. >
  60.  
  61. # The radius of the spawn prevention. (Monster)
  62. # Min: 0
  63. # Max: 512
  64. I:MegaTorchRange=64
  65.  
  66. # If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius
  67. B:MoCreaturesBlockAll=true
  68.  
  69. # The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between.
  70. # Min: 0
  71. # Max: 2147483647
  72. I:TerrainLighterSpacing=5
  73.  
  74. # The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks)
  75. # Min: 0
  76. # Max: 2147483647
  77. I:TerrainLighterTorchCount=7
  78.  
  79. # This controls which torches are supported by the terrain lighter
  80. # Min: 0
  81. # Max: 512
  82. S:TerrainLighterTorches <
  83. minecraft:torch
  84. tconstruct:stone_torch
  85. >
  86.  
  87. # Controls the amount of blocks between each segment in the visualizer
  88. # You can increase this value in case you prefer less lines in the volume visualization
  89. # or if the visualization causes a big FPS hit to your potato.
  90. # Do not increase this value above the torch range or you might break the rendering.
  91. # Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment
  92. # Min: 0.5
  93. # Max: 1.7976931348623157E308
  94. D:TorchVisualizerSegmentationFactor=2.0
  95.  
  96. # If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly
  97. B:feralFlareLightDecayInstantly=false
  98.  
  99. # The target minimum light level to place lights for
  100. # Min: 1
  101. # Max: 15
  102. I:feralFlareMinLightLevel=10
  103.  
  104. # The radius in which the feral flare should try to place lights
  105. # Min: 0
  106. # Max: 2147483647
  107. I:feralFlareRadius=16
  108.  
  109. # Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
  110. # Min: 1
  111. # Max: 2147483647
  112. I:feralFlareTickRate=10
  113.  
  114. # Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
  115. # Min: 0
  116. # Max: 2147483647
  117. I:frozenPearlDurability=1024
  118.  
  119. # Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though)
  120. B:slighlyMoreAggressiveBlocking=true
  121. }
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