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- # Configuration file
- general {
- # Adds additional information about torchmaster items into the tooltip
- B:BeginnerTooltips=true
- # Same as the mega torch block list override, just for the dread lamp
- # Block squid: +minecraft:squid
- # Allow pigs: -minecraft:pig
- S:DreadLampEntityBlockListOverrides <
- >
- # The radius of the spawn prevention. (Passive Animals)
- # Min: 0
- # Max: 512
- I:DreadLampRange=64
- # The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
- # Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
- # (Badly compressed packet error)
- # Min: 0
- # Max: 2147483647
- I:FeralFlareLanternLightCountHardcap=255
- # If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
- B:LycanitesMobsBlockAll=true
- # Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false)
- B:MegaTorchAllowSilkTouch=true
- # Controls if the mega torch should allow mob spawning from vanilla spawners
- B:MegaTorchAllowVanillaSpawners=true
- # The speed at which the torch will extinguish. Set to 0 to disable.
- # Min: 0
- # Max: 2147483647
- I:MegaTorchBurnoutRate=0
- # The burnout value. This value is removed by the amount of burnout rate per tick
- # Min: 0
- # Max: 2147483647
- I:MegaTorchBurnoutValue=1
- # Use this setting to override the internal lists for entity blocking
- # You can use this to block more entities or even allow certain entities to still spawn
- # The + prefix will add the entity to the list, effectivly denying its spawns
- # The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
- # Block zombies: +minecraft:zombie
- # Allow creepers: -minecraft:creeper
- S:MegaTorchEntityBlockListOverrides <
- >
- # If set to true, the mega torch will drop as an unlit torch when harvesting it
- B:MegaTorchExtinguishOnHarvest=false
- # The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info.
- S:MegaTorchLighterItems <
- minecraft:flint_and_steel
- >
- # The radius of the spawn prevention. (Monster)
- # Min: 0
- # Max: 512
- I:MegaTorchRange=64
- # If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius
- B:MoCreaturesBlockAll=true
- # The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between.
- # Min: 0
- # Max: 2147483647
- I:TerrainLighterSpacing=5
- # The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks)
- # Min: 0
- # Max: 2147483647
- I:TerrainLighterTorchCount=7
- # This controls which torches are supported by the terrain lighter
- # Min: 0
- # Max: 512
- S:TerrainLighterTorches <
- minecraft:torch
- tconstruct:stone_torch
- >
- # Controls the amount of blocks between each segment in the visualizer
- # You can increase this value in case you prefer less lines in the volume visualization
- # or if the visualization causes a big FPS hit to your potato.
- # Do not increase this value above the torch range or you might break the rendering.
- # Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment
- # Min: 0.5
- # Max: 1.7976931348623157E308
- D:TorchVisualizerSegmentationFactor=2.0
- # If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly
- B:feralFlareLightDecayInstantly=false
- # The target minimum light level to place lights for
- # Min: 1
- # Max: 15
- I:feralFlareMinLightLevel=10
- # The radius in which the feral flare should try to place lights
- # Min: 0
- # Max: 2147483647
- I:feralFlareRadius=16
- # Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
- # Min: 1
- # Max: 2147483647
- I:feralFlareTickRate=10
- # Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
- # Min: 0
- # Max: 2147483647
- I:frozenPearlDurability=1024
- # Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though)
- B:slighlyMoreAggressiveBlocking=true
- }
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