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Feb 23rd, 2020
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  1. Hey can you watch an item mod roll when you get a chance?
  2. Name: Popping Party Top Hat
  3. ITEM TYPE: Elemental Grenade Gas
  4. Description:
  5. A dark velvet red top hat with vertical ivory ridges spaced out around the cylinder section. Near the top of the hat the ridges split making a Y shape. Placed in between the split are black decorative oval. There is a black band around the cylinder's base.
  6. MK Level to roll: NA
  7. Craft Tree
  8. MK 0 Can I exist?
  9. Skill: Genetics/Xeno and Life Sciences
  10. Justification:
  11. Small Bio Engine that feeds into a pair of Bio sacks. The chemicals produced are mixed into a thin film that contains the mixture. You can then pick the balloon out and throw it, when it impacts it explodes. Dropping the balloons in the bio engine will let them be reabsorbed
  12. RP:
  13. Using a Bone Plate as a base Genos places a Bio Engine on the center and uses medical adhesive and sinew to keep it in place. Putting Eight chemsacks down slightly going over the edge of the circle add veins connecting to the bioengine and secure them down as well. Getting eight equally in length bones grown into a Y shape and placing them down equally spaced the Split in the bone going over the chemsacks. Using a pregrown roll of Skin coated in a soft short velvet fur genos cuts channels in the skin that line up with the bone. Cutting splits for the chemsacks Genos places the skin into places applying medical adhesive to attaching them into place. Using some CS-3 Genos makes black chitin coverings for the glades exposed sides as well as a plate with a slight inwards curve a hole in the center and 4 channels. Run veins from the chemsacks to the four channels each vein having two merge mid channel before passing through a gland that produces a thin liquid membrane that stretches out as it gets filled and solidifying as it exits the gland. Bioengine input tube is attached to the central hole in the chitin. Another layer of skin is placed on top with holes poked into for the glands to slide into. Over the hole that leads to the bioengine 4 cuts are made similar to how you would cut a pizza. Muscles are applied to the flaps allowing them to be opened and closed but only when the hat is upside down. Thus the false bottom finished Genos places another layer of skin on the inside walls fur facing in. Using more CS-3 Genos makes the bottom of the hat and covers that with skin and applying medical adhesive to get it in place. Genos the Bioengine a Stone of Biofule allowing it to merge all the parts into place as it tries to repair itself overnight. When it finished Genos adds black fabric band around the base for color.
  14.  
  15. MK 1 Biolock
  16. Skill: Neurology
  17. Justification:
  18. Genos cutting open the top of the hat and lifting out the bone plate revealing the organs inside. Grabbing a cooler and pulling out a large petri dish containing a neural cluster they have painstakingly made in the lab. Carefully genos lifts it out of the dish and carefully places it inside the hat and starts the tedious process of connecting the neurons together. Designed to recognize their Geno's genetic signature they should prevent anyone else from accidentally creating balloons.
  19.  
  20. MK 2 Secured
  21. Skill: Genetics/Xeno and Life Sciences
  22. Justification:
  23. Worried about Losing Their stylish hat Genos places it upside down on the operation table and opens up the base of the cylinder. Sewing strands of muscle from one bone to the next until they make a complete circuit. After making sure everything is hooked up properly they close it back up and let it heal the incisions overnight. Next day placing the hat upon their head the muscles tighten letting the hat lightly squeezes their skull. Realizing they probably should of placed it on a dummy first to make sure it didn't pop their head like a melon genos rubs their temples and contemplates adding a message function.
  24.  
  25. MK 3 Minor Slowing
  26. Skill: Toxicology/Chemistry
  27. Justification:
  28.  
  29.  
  30. MK 4 EMP Guard
  31. Skill: Genetics/Xeno and Life Sciences
  32. Justification:
  33.  
  34.  
  35. MK 5 Concealable
  36. Pen5 Heavy
  37. Skill: Genetics/Xeno and Life Sciences
  38. Justification:
  39. Genos places their hat on their lap and using forceps pry open the flaps to the bioengine. Grabing a one of the petri dishes around them and pouring it in. repeating this action till all the dishes are empty. Throwing in several altered small biofule pellets and throwing it in cold storage, genos lets his cultivated bacteria ravage the Microecology of the Bioengine. These microbes should alter the bioengine so that it remains dormant until the alternate biofule is added. Genos could stick his hand in their and only feel mild irritation instead of having their flesh dissolved. Genos feels much safer knowing if their was a engine leak it wouldn't melt through their skull. Also with it dormant the two part system to activate it might not register as hazardous on a gunscanner.
  40. (Even though it doesn't make the item any heaver and actually makes it a bit lighter without needing to keep a stone of biofule inside it. It just made sense you would need two hands one to hold the hat and the other to pull out the ball)
  41.  
  42.  
  43. Artsy Tree
  44. MK 1 Can you detonate with all the colors of the wind?
  45. Skill: Genetics/Xeno and Life Sciences
  46. Justification:
  47. Cucking dangerous goo balls at training dummies and watching them bust into a green cloud. Genos felt like something was missing. Yeeting another ball and looking closely at the explosion Genos takes their had and heads to the lab. After some prepwork Genos open up the top of the hat placing the bone plate to the side and gets to work removing 3 chemsacks from different pairs. Leaving the hat be for now Genos starts working on the organs injecting glands attempting to alter their properties. When finished Genos returns the glands to their rightful place and waits overnight for the incision to properly heal. Now back outside Genos yeets another ball watching them explode, this one blue. Next one pink green, green again, then yellow.
  48.  
  49. MK 2 Fabulously dangerous
  50. Skill: Genetics/Xeno and Life Sciences
  51. Justification:
  52. After visiting an arts and craft fair genos was struck with inspiration. Laying out their trusty hat on the operating table yet again Genos gets to work opening up the false bottom. This time getting the glands that produce the membrane balloons and getting to work altering them to add tiny silicon crystals to the mixture as it fills the membrane. Sealing it back up and giving it time to heal Genos returns to the testing area and flings it at the test dummy. The ball explodes on impact, Missed but when it detonated it did as hoped. The impact sight was covered in glitter.
  53.  
  54. MK 3
  55. Skill:
  56. Justification:
  57. MK 4
  58. Skill:
  59. Justification:
  60. MK 5
  61. Pen5
  62. Skill:
  63. Justification:
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