Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2019-07-18 04:27:58.517100+0300 ios[19737:4035427] [DYMTLInitPlatform] platform initialization successful
- 2019-07-18 04:27:58.601725+0300 ios[19737:4035308] Built from '2018.4/staging' branch, Version '2018.4.0f1 (b6ffa8986c8d)', Build type 'Release', Scripting Backend 'il2cpp'
- 2019-07-18 04:27:58.604740+0300 ios[19737:4035308] -> registered mono modules 0x106ea0b50
- -> applicationDidFinishLaunching()
- 2019-07-18 04:27:58.792127+0300 ios[19737:4035308] Metal GPU Frame Capture Enabled
- 2019-07-18 04:27:58.792510+0300 ios[19737:4035308] Metal API Validation Disabled
- 2019-07-18 04:27:58.887627+0300 ios[19737:4035308] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
- -> applicationDidBecomeActive()
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A10 GPU
- Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
- UnloadTime: 3.249208 ms
- Compiled for iOS
- Vuforia.PlatformRuntimeInitialization:InitPlatform()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- RootScene is loaded
- Assets.Scripts.Architecture.Services.Implementation.SceneManagerService:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Initializing Vuforia Engine
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Vuforia Engine Version: 8.3.8
- Vuforia.VuforiaRuntime:LogVersions()
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Vuforia Engine Unity Extension Version: 8.3.8
- Vuforia.VuforiaRuntime:LogVersions()
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Unity Editor Version: 2018.4.0f1
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Initializing Vuforia...
- 2019-07-18 04:28:02.028094+0300 ios[19737:4035308] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
- 2019-07-18 04:28:02.028327+0300 ios[19737:4035308] [MC] Reading from public effective user settings.
- 2019-07-18 04:28:02.031817+0300 ios[19737:4035308] Requesting access to the camera
- 2019-07-18 04:28:04.094063+0300 ios[19737:4035418] User granted access to the camera
- 2019-07-18 04:28:04.099235+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:28:04: Vuforia selected rendering API Metal
- 2019-07-18 04:28:04.099313+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:28:04: Vuforia SDK version 8.3.8
- 2019-07-18 04:28:04.099358+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:28:04: Vuforia SDK build 3621
- 2019-07-18 04:28:04.197276+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:28:04: Matched precache profile for Apple, iPhone9,3, iOS 12, 800.1
- 2019-07-18 04:28:05.467390+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:28:05: Vuforia Fusion: Detected and enabled use of ARKit
- 2019-07-18 04:28:05.469640+0300 ios[19737:4035308] Rendering mode set to: Metal
- 2019-07-18 04:28:05.523083+0300 ios[19737:4035308] Rendering mode set to: Metal
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db31028 _ZN7Vuforia24setProviderConfigurationEPKv + 1389984
- 5 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 6 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 7 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 8 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 10 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.638812+0300 ios[19737:4035476] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db31028 _ZN7Vuforia24setProviderConfigurationEPKv + 1389984
- 5 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 6 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 7 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 8 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 10 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.764817+0300 ios[19737:4035476] [Assert] Cannot be called with asCopy = NO on non-main thread.
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIView subviews]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db30eb8 _ZN7Vuforia24setProviderConfigurationEPKv + 1389616
- 5 Vuforia 0x000000010db31098 _ZN7Vuforia24setProviderConfigurationEPKv + 1390096
- 6 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 7 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 8 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 9 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 10 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 11 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 12 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 13 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 14 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 15 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 16 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 17 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 18 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 19 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.777896+0300 ios[19737:4035476] [reports] Main Thread Checker: UI API called on a background thread: -[UIView subviews]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db30eb8 _ZN7Vuforia24setProviderConfigurationEPKv + 1389616
- 5 Vuforia 0x000000010db31098 _ZN7Vuforia24setProviderConfigurationEPKv + 1390096
- 6 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 7 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 8 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 9 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 10 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 11 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 12 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 13 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 14 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 15 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 16 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 17 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 18 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 19 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.874173+0300 ios[19737:4035476] DEBUG/AR(19737) UIView has CAMetalLayer layer class
- 2019-07-18 04:28:05.874265+0300 ios[19737:4035476] DEBUG/AR(19737) UIView does not respond to selector renderFrameVuforia
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db310a8 _ZN7Vuforia24setProviderConfigurationEPKv + 1390112
- 5 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 6 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 7 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 8 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 10 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.894193+0300 ios[19737:4035476] [reports] Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
- PID: 19737, TID: 4035476, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x000000010db310a8 _ZN7Vuforia24setProviderConfigurationEPKv + 1390112
- 5 Vuforia 0x000000010db313fc _ZN7Vuforia24setProviderConfigurationEPKv + 1390964
- 6 Vuforia 0x000000010da184c8 _ZN7Vuforia24setProviderConfigurationEPKv + 240192
- 7 Vuforia 0x000000010d9fca74 _ZN7Vuforia24setProviderConfigurationEPKv + 126956
- 8 Vuforia 0x000000010d9bf6e8 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 ios 0x0000000105bea3b0 onSurfaceCreated + 32
- 10 ios 0x00000001055b32fc _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 ios 0x0000000105362d30 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 ios 0x000000010579e94c GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 ios 0x0000000105367488 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 ios 0x000000010535fc18 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 ios 0x000000010556c3c8 _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001e5acc2c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001e5acc220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001e5acfcdc thread_start + 4
- 2019-07-18 04:28:05.997603+0300 ios[19737:4035476] DEBUG/AR(19737) UIView has CAMetalLayer layer class
- 2019-07-18 04:28:05.997714+0300 ios[19737:4035476] DEBUG/AR(19737) UIView does not respond to selector renderFrameVuforia
- 2019-07-18 04:28:05.997777+0300 ios[19737:4035476] DEBUG/AR(19737) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia
- Waiting...
- Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:06.099958+0300 ios[19737:4035443] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 16c643000 -> priority: 1
- 2019-07-18 04:28:06.282772+0300 ios[19737:4035308] [Common] _BSMachError: port c503; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
- 2019-07-18 04:28:06.283007+0300 ios[19737:4035308] [Common] _BSMachError: port c503; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
- AR supported
- Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:16.349580+0300 ios[19737:4035444] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesRegistration
- Architecture.Services.Implementation.InternalApiService:HandleRegistrationSucces()
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleRegistrationSucces
- Assets.Scripts.Services.Implementation.AuthorizationService:HandleRegistrationSucces()
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:16.651331+0300 ios[19737:4035445] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesLogin
- Architecture.Services.Implementation.InternalApiService:HandleLoginSucces(String)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleLoginSucces
- Assets.Scripts.Services.Implementation.AuthorizationService:HandleLoginSucces(Token)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:16.755350+0300 ios[19737:4035446] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesAllMarkers
- Architecture.Services.Implementation.InternalApiService:HandleSuccesGetAllMarkersInfoSucces(String)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAllMarkersSucces
- Assets.Scripts.Services.Implementation.CollectionService:HandleGetAllMarkersSucces(List`1)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:16.859581+0300 ios[19737:4035446] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesWhoAmI
- Architecture.Services.Implementation.InternalApiService:HandleGetWhoAmISucces(String)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetCollectionSucces
- Assets.Scripts.Services.Implementation.CollectionService:HandleGetCollectionSucces(WhoAmI)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:16.974538+0300 ios[19737:4035446] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleGetAllBundlesSucces
- Architecture.Services.Implementation.InternalApiService:HandleGetAllBundlesInfoSucces(String)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetBundlesInfoSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetBundlesInfoSucces(List`1)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:28:17.097972+0300 ios[19737:4035447] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.099772+0300 ios[19737:4035448] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.104414+0300 ios[19737:4035448] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.108210+0300 ios[19737:4035448] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.110143+0300 ios[19737:4035443] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.111767+0300 ios[19737:4035449] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.111980+0300 ios[19737:4035443] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.113699+0300 ios[19737:4035443] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.115493+0300 ios[19737:4035446] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.116891+0300 ios[19737:4035450] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.118118+0300 ios[19737:4035451] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.118928+0300 ios[19737:4035452] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.119613+0300 ios[19737:4035447] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.120419+0300 ios[19737:4035453] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.120537+0300 ios[19737:4035444] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.122100+0300 ios[19737:4035453] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.123214+0300 ios[19737:4035453] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.124420+0300 ios[19737:4035454] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.125169+0300 ios[19737:4035450] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.125950+0300 ios[19737:4035455] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.126570+0300 ios[19737:4035456] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.127454+0300 ios[19737:4035453] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.128010+0300 ios[19737:4035455] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.128744+0300 ios[19737:4035441] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.129308+0300 ios[19737:4035441] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.129957+0300 ios[19737:4035444] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.130563+0300 ios[19737:4035442] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.131440+0300 ios[19737:4035445] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.131993+0300 ios[19737:4035451] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.132733+0300 ios[19737:4035448] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.133506+0300 ios[19737:4035451] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.134173+0300 ios[19737:4035451] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.134763+0300 ios[19737:4035447] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.135443+0300 ios[19737:4035449] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.135894+0300 ios[19737:4035443] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.136409+0300 ios[19737:4035449] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- statvfs failed with errno=2; path was /var/mobile/Containers/Data/Application/39E7E845-60C2-40A5-B69A-378F4B1B7327/Library/UnityCache/Shared
- statvfs failed with errno=2; path was /var/mobile/Containers/Data/Application/39E7E845-60C2-40A5-B69A-378F4B1B7327/Library/UnityCache/Shared
- 2019-07-18 04:28:17.397991+0300 ios[19737:4035446] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:28:17.398087+0300 ios[19737:4035454] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- statvfs failed with errno=2; path was /var/mobile/Containers/Data/Application/39E7E845-60C2-40A5-B69A-378F4B1B7327/Library/UnityCache/Shared
- statvfs failed with errno=2; path was /var/mobile/Containers/Data/Application/39E7E845-60C2-40A5-B69A-378F4B1B7327/Library/UnityCache/Shared
- HandleGetAssetBundleSucces 0/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces runnergame/prefabtile
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 1/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabjumpboostblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 2/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabmirela
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 3/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabguglar
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 4/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces materials/materialsmonsters
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 5/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabnormalblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 6/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabslowdownblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 7/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabverticalblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 8/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabgafi
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 9/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabjarick
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 10/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabtrulual
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 11/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces materials/materialsworld
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 12/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabholeblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 13/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces portal/prefabportal
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 14/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabspringblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:29:27.523649+0300 ios[19737:4035454] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleGetAssetBundleSucces 15/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefablulajah
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 16/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces shaders/shaderscollection
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 17/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabbardi
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 18/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabgunnar
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 19/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabspeedupblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 20/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabchakriya
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 21/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabbitzuhich
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:30:31.968808+0300 ios[19737:4035453] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleGetAssetBundleSucces 22/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefablili
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 23/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabbiber
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 24/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabfrida
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 25/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabfloki
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 26/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabsawblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 27/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces argame/prefabtriangleblock
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 28/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabjurlih
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 29/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabugarek
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 30/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces textures/texturesrefl
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 31/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabhilda
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 32/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces materials/materialscake
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:31:27.622612+0300 ios[19737:4035450] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:31:27.687411+0300 ios[19737:4035455] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleGetAssetBundleFailed
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleFailed(String)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleFailed(DownloadObject, String)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 0/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces monsters/prefabchubarik
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces 1/38
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces textures/texturesworld
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-07-18 04:31:37.873058+0300 ios[19737:4035444] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:31:48.055862+0300 ios[19737:4035448] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-07-18 04:31:52.884495+0300 ios[19737:4035308] INFO/AR(19737) 2019-07-18 04:31:52: Vuforia deinitialized.
- 2019-07-18 04:31:53.953447+0300 ios[19737:4035639] TIC Read Status [10:0x0]: 1:57
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement