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- Star Ocean - Till the End of Time
- Platform: PS2
- Release dates (d.m.y):
- 27.02.03 (Japan, original)
- 22.01.04 (Japan, DC)
- 31.08.04 (NA)
- 01.10.04 (PAL)
- Based on: PAL-version (SLES-82028, SLES-82029)
- General Notes
- - If you're new to the series and appreciate the mechanical nuances
- of Action-RPGs, I recommend you play the earlier installments first,
- starting with Tales of Phantasia.
- - A single save file takes 173 kb of space. Battle Trophy data takes
- 1167 kb, but is not required to play the game.
- - Be very. VERY. *VERY* careful if you have save files on multiple
- memory cards. When saving the game, the game automatically places the
- cursor on the current save file if it's on that memory card. If it's not,
- it will place the cursor on the most recent save on that memory card.
- - Text scrolling speed in the game is very slow. You can speed it up by
- button mashing, which can get fairly frustrating, but you'll just have
- to get used to it.
- - Items in your inventory are sorted automatically, and there's no way to
- manually sort them. Items are always sorted alphabetically during battle.
- In the field menu, they're sorted by type by default but can also be
- temporarily sorted alphabetically.
- - As before, you can carry at most 20 units of a particular item.
- - The selling price for items is only 20%.
- - Item Creation is covered when it first becomes available in Peterny.
- - The Attack and Defense skills do *not* increase your ATP or DFP. They
- merely affect the behavior of AI-controlled characters.
- - Do *not* use only Fayt during battles. Try controlling other characters
- as well.
- - Private Actions (or PAs) and character affinity are still present, of
- course, although PAs can be rather elusive this time.
- - Within towns, there are many objects (books and such) that you can
- examine for some additional flavor text. It often has little to nothing
- to do with the main story, but it can still be interesting. You might
- even find some references to previous games made by tri-Ace.
- - Regarding the PAL conversion, the speed is optimized, while the aspect
- ratio / resolution isn't.
- - Sadly, the game does not feature dual audio.
- - If you're playing the game a lot, I suggest you keep the discs in
- regular CD/DVD jewel cases. Just make sure you keep them away from
- sunlight (and not just direct sunlight).
- - Once you've become familiar enough with the game, I strongly recommend
- speedrunning it (at least a couple of times).
- - Notes on the emulated versions on the PS4:
- - Higher resolution, lower framerate.
- × Skip-canceling is still present in the PAL-version.
- × The PAL-version now uses the correct aspect ratio.
- × If you're not from a PAL-region, you may want to create a European
- PSN account, so you can get the PAL-version and thus be able to do
- skip-cancels.
- × The game automatically creates Battle Trophy data on both virtual
- memory cards. As a result, whenever you load the game, you have to
- choose which memory card you'll load the data from.
- × These versions suffer from crashing to highly varying degrees. You
- could easily play the game for 20 hours without a single crash, and
- then get three of them over the course of a relatively short period
- of time. Changing the map size from small to large is the single most
- common cause of crashing. Aside from that, you just have to save often.
- × Some of the visual effects are not emulated properly. As a result,
- some enemies don't display a purple aura when using unblockables.
- Essential Optimizations
- - Play the PAL-version
- - Use Cancel Chains.
- - Use the best waza (Air Raid, Mirror Slice, Infinity Kick, Kaboom,
- Raging Helmet, Hand of Doom).
- - Use quick, minimalistic cancel fodder.
- - Learn how to delay a chain to avoid wasting hits when the enemy is
- knocked down.
- - Don't use elemental weapons or skills indiscriminately, if at all.
- - Use No Guard.
- - Use Auto targeting.
- - Use the Homing counter aura.
- - Don't let the AI cast any spells.
- - Don't use attack magic (except Thunder Flare).
- - Expect characters casting magic to be targeted by any nearby enemies
- and make sure they don't get interrupted.
- - Get Regeneration Symbols for all three characters.
- - Use SP to increase the MP skill to Lv5 for Fayt, Cliff, Roger and Albel.
- Put the rest of your SP into HP, and possibly Attack if the character is
- in AI control (the Attack and Defense skills do *not* increase attack
- power or defense power). Keep Defense at Lv1 to avoid enabling self-
- preservation, which does more harm than good.
- - Get familiar with enemy attacks, their timing, duration, area of effect,
- whether you can block them or not. Use this knowledge to create opportunities
- to punish the enemy (whiff punish, block punish, evade punish, distract
- punish).
- - Get accessories that block status ailments (Amulet of Freedom, Anti-
- Freezing Amulet).
- - On Disc 2, customize your weapons with Blue Talismans, Red Talismans
- and Rings of Mental Power.
- - Equip Bunny Shoes or Rings of Haste to increase movement speed (or
- customize your weapons with RoH if you don't mind farming some money).
- - Minimize Sophia's (or Adray's) casting time with Quick Symbol and a
- Star Necklace.
- - Create a bunch of Healing Devices, especially if you don't have Sophia
- or Adray in your active party.
- Battle System & Mechanics
- - I suppose I should preface this by pointing out that the game features
- a *very* substantial margin of error. You certainly don't need to become
- particularly familiar with the game's systems in order to make progress,
- but you might enjoy the game more if you do. If nothing else, you should
- at the very least have a look at the AI sections to learn about things
- like self-preservation, stealth, and magic attract.
- Contents
- Normal Attacks Parrying
- Fury Frame Advantage
- Targeting Damage Calculation
- Skill Setup Death
- Canceling / Chaining Healing
- Skip-Canceling Misc.
- Blocking Status Ailments
- Sidestepping Characters
- Magic Battle Bonus
- AI Battle Trophies
- Enemy AI Difficulty Levels
- Hitstun Bugs
- Normal Attacks
- - There are two attack buttons - Do you follow? - assigned to Confirm
- and Cancel (commonly referred to as 'Minor' and 'Major' or 'weak' and
- 'strong'). Aside from the two buttons, attacks will vary depending on
- the distance to the enemy. Most characters also have attacks that are
- triggered when the target is in the air.
- - Attacks performed with Confirm are fast but can be blocked. Many of
- them have a base damage multiplier of 1,0 (meaning, the base damage is
- simply the difference between your ATP and the enemy's DFP). Attacks
- performed with Cancel are stronger and unblockable but also slower.
- Fury
- - All actions consume Fury. Your max Fury is 100 and cannot be increased.
- You will quickly recover Fury at a rate of 100 per second while "resting,"
- as in, while you're standing still and doing nothing. If your guard is
- broken, it takes two seconds before you start to recharge. You will also
- slowly recover Fury when flinching, at a rate of about 10 per second.
- It's possible to reduce Fury consumption with certain skills and equipment.
- Killing an enemy gives you 30 Fury. Enemies don't always recover their
- Fury when standing still. When moving, max Fury is 99.
- - There are many attacks that can deal Fury damage. Fury damage done by
- enemies is always 50.
- - During battle, you can see the enemy's Fury as indicated by a green bar.
- Try to learn to acknowledge the enemy's Fury at least when it's full.
- - Enemies have a minimum Fury value of maybe 10, meaning they can always
- perform certain attacks without running out of Fury.
- Targeting
- - When using Auto targeting, you will automatically target the closest
- enemy during battle. Manual targeting requires you to switch targets
- manually by pressing the Disintegration button. The action will not
- pause while doing so. As a result, you should *absolutely* stick to
- Auto *unless* you're using ranged attacks that don't easily hit multiple
- enemies, or you're up against a boss fight with multiple enemies and
- you need to focus on a specific one.
- - If you have the battle menu open, you can press and hold the Disinte-
- gration button to check the targets.
- Skill Setup
- - You have four slots for battle skills (SR Confirm, LR Confirm, SR
- Cancel, LR Cancel) and two slots for support skills. Once a skill has
- been set (and it's something that actually requires activation), you
- can initiate it by holding down the corresponding button (as the game
- keeps reminding you) at corresponding range. The activation occurs once
- the button has been held down for about 0,2 seconds.
- - Just like with normal attacks, battle skills performed with Confirm can
- be blocked, while those performed with Cancel cannot be. Unlike before,
- using battle skills now (typically) consumes HP. Skills set to Cancel
- gain an additional multiplier, but also consume more HP/MP and Fury, the
- HP/MP consumption being proportional to your max HP/MP. With moves that
- use HP, it's no big deal; if you're running low, all you need is a quick
- healing spell (either during or after a battle). When it comes to moves
- that use MP, though, you need to be more mindful.
- - The power or activation rate of battle skills increases as they are
- used and gain levels. Lv10 damage multipliers are 1,5 times that of the
- base Lv0 values (which are never used, since moves start at Lv1 and
- already have a 5% bonus). Most skills require 1674 uses to reach Lv10.
- Reaching Lv10 organically takes a good while. Grinding is, of course,
- an option, and you can get to Lv10 in 2-3 hours or so. This kind of
- boosting is certainly not necessary, however.
- × Charge and Aerial do not increase in power as they level up.
- - All battle skills use a certain amount of CP. CP maxes out at 15 and
- there's no way to increase it beyond that.
- - A small number of skills have range restrictions. Specifically, the
- following skills are limited to SR only: Charge, Aerial, Lightning Blast,
- Earth Glaive, Efreet, and Southern Cross.
- - Just like in previous installments, in order to truly excel in battle,
- you need to take full advantage of hissatsuwaza / battle skills (or at
- least the good ones). You can find my assessment of all the waza in the
- misc file. Everyone has their favorites, though, so, regardless of what
- I may say about them, I encourage you to experiment with different moves
- and different characters yourself. Just make sure your setup allows you
- to chain properly (explained below).
- - The single most useful support skill is No Guard, without which many
- of your chains would be interrupted.
- - SP is not allocated into IC-related skills this time around. Instead,
- they are used for the four status skills: HP, MP, Attack and Defense.
- It bears repeating: the Attack and Defense skills do *not* increase your
- ATP or DFP. They merely affect the behavior of AI-controlled characters
- (see the AI section a few pages below). This is probably the simplest
- and most common misconception people have about the game.
- - I consider HP to be the highest priority, although I do raise most
- fighters' (all except Nel and Maria's) MP to Lv5 before focusing on HP.
- After maxing out HP and MP, I go for Attack. I keep Defense at Lv1 so
- as not to enable self-preservation, which simply isn't useful.
- - SP gained per level is about the same as your level figure up until
- Lv39. After Lv39, it's about 0,55 times the character's level.
- - You can reach max HP and MP skill levels around Lv45 (HP at Lv31-32).
- The total boost is 6850 HP and 1260 MP. You can have HP, MP, and Attack
- maxed out by Lv70+ (all four by Lv87+).
- - Tactical skills are the only ones you can customize mid-battle. These
- include things like Anti-Attack Aura and Berserk.
- - Berserk is eventually learned by every character and greatly increases
- your offensive capabilites at the cost of a DFP penalty. The DFP penalty
- makes little difference until you start customizing your weapons with BoP,
- which shouldn't be until the post-game. Berserk is particularly vital for
- AI-controlled characters, whose chaining ability is severely crippled
- without it.
- - Then there's Scan Enemy and Taunt, which are used through the Tactical
- Skills menu during battle.
- Canceling / Chaining
- - Activating battle skills in succession will allow you to greatly
- increase damage thanks to the cancel chain multiplier. Doing so simply
- requires you to input the command for the next move during the current
- move. However, there's a pattern that needs to be followed.
- 175% 200% 250% 300% (max)
- a. Confirm normal -> Confirm waza -> Cancel waza -> Confirm waza ->Cancel waza
- b. Confirm waza -> Cancel waza -> Confirm waza -> Cancel waza (etc.)
- - As you can see above, a chain can only be started with a Confirm attack
- whether it's a normal attack or a battle skill. If it's a normal attack,
- it can be followed by a Confirm skill. Beyond that, you just alternate
- between Confirm and Cancel.
- - Battle skills and blockable normal attacks have a cancel window (or,
- possibly, multiple cancel windows) and a cancel queue window. The cancel
- queue window is the entire time window from the very start of the move
- up to the start of the actual cancel window. During this window, you can
- input the command for the next move in the chain, but the move is not
- ended. The cancel window is the time during which inputting the command
- will indeed initiate the next move in the chain. If the command was queued,
- the move is initiated as soon as the cancel window begins. Eg. Nel's
- Shisentou is 1,6 seconds long with a cancel window that starts at the
- 1,1s mark. Keep in mind, it takes about 0,2 seconds to input a waza
- command, so you have to take that into account. If you start holding
- down the button when there's less than ~0,2s left on the window, then
- it's too late.
- × Attacks do *not* have a cancel queue window in the NTSC-versions.
- If you're not holding down the button for the next move during the
- actual cancel window, nothing happens.
- - Many of the best moves cause knockdown, so delaying the canceling will
- be needed to avoid losing hits due to knockdown invincibility.
- - Once the target is dead, you can't chain any further.
- - Besides just straight up multiplying damage, chaining is also useful,
- since it cuts recovery time and is more cost efficient, as the resource
- consumption (HP/MP, Fury) stays the same.
- - Since blockable attacks are a significant liability, it's preferable
- that your blockable battle skills are quick and minimalistic, with low
- CP and Fury costs and no knockdown. The term 'cancel fodder' is often
- used to refer to these moves.
- - A typical chain involves using the 'heavy hitter' (the move set to
- Cancel) twice, first at 200%, then 300%. Using it a third time in the
- same chain (in a so-called 'triple chain') is possible in some cases,
- but many of the top moves require the Fury use -2 or -3 factor to pull
- that off.
- - Fury use -x stacks up to -4. The most you can get out of a single
- factor is -3, but -3 is fine. -4 would mainly be useful for multi-hit
- moves that consume Fury continuously.
- Skip-Canceling
- - Skip-Canceling involves exploiting the cancel window bug that is
- *only* present in the PAL-version (or, at the very least, only reliably
- exploitable in the PAL-version). Performing it is rather simple. There
- are two requirements:
- 1. Must input the commands for the next two moves in the chain during
- the cancel queue window of the current move. The Cancel button must
- be held at the end of the cancel queue window, whereas Confirm must
- not be.
- 2. Must be in optimal range for the next move (the move you want to
- skip) at the end of the cancel queue window.
- - When these two requirements are met, the next move in the chain is
- essentially skipped, and you will instead initiate the one after that.
- This is useful because it allows you to skip cancel fodder and, thus,
- eliminate the possibility of getting blocked. The skipped move is not
- ignored, however; it will still consume HP/MP and Fury, but it will
- also increase the cancel multiplier (and gain proficiency). The only
- difference is that the move ends *very* quickly after it's initiated.
- - Skipping the initial cancel fodder can be tricky because of the small
- cancel queue windows that normal attacks have. You'll need to work on
- your timing and technique. Do *not* use the default button settings.
- I use Square as Confirm and X as Cancel myself. You can simply hold
- down both buttons and, when the normal attack begins, release Confirm.
- I myself only hold Confirm and then do this kind of wavy motion with my
- thumb.
- - 'Heavy skipping' involves skipping the first heavy hitter instead of
- the cancel fodder. In some cases, this could result in higher DPS than
- normal skip-canceling, although the difference is small. It's also harder
- to pull off, since you need to convince the enemy to not interrupt you
- when you're going through the double cancel fodder (although No Guard
- helps).
- - If you queue up a skip cancel and then switch to another character,
- the skip will not occur.
- - Charge and Aerial cannot be skipped, although the same skip-canceling
- method can be used to trigger, and possibly exploit, the Charge bug,
- which you can read about in the last section.
- Blocking & Counter Auras
- - Blocking occurs when anyone with 100% Fury is hit by a blockable
- attack. For every hit blocked, the attacker loses 30 Fury. Unblockable
- attacks are easy to recognize, as the enemy is surrounded by a purple
- aura when using them, just like your characters.
- - Aside from not taking any damage, blocking results in the subject emitting
- a counter aura or Anti-Attack Aura / AAA (if they have one). There are 7
- different ones, most of which are obtained from Textbooks that are found
- throughout the game, while one of them requires an accessory.
- × Selling a Textbook doesn't make you lose any counter auras that have
- already been learned. However, this will prevent any future characters
- from learning that aura.
- - The most common counter aura used by the enemy is the basic one that
- stuns you (for 4 seconds or until you get hit with a physical). Enemies
- with damaging counter auras (Homing and Wide Area Homing) become common
- after Disc 1. Getting blocked by these enemies can result in some pretty
- devastating self-ownage. If you gain control of your character before they
- hit you, you can potentially avoid the damage by sidestepping.
- - The first counter aura you get is indeed the basic stun one. However,
- inflicting stun on a tougher enemy doesn't mean it's safe to attack them.
- Force resistance still applies, meaning they could easily attack you the
- moment your attack lands.
- - I find the best counter aura to be Homing (obtained quite early), which
- not only reflects half of the damage you would have received, but, more
- importantly, also floats the enemy, rendering them pretty much completely
- vulnerable, if only for a short while.
- - Some attacks are not actually interrupted when blocked.
- - Magic and counter auras cannot be blocked.
- - If anyone at 100% Fury is hit by an unblockable attack, their guard
- is broken and they lose 50% Fury.
- - There are situations where you may want to use a PC as a "shield;" set
- them on Manual and simply have them stand next to an enemy while you attack
- them with another character.
- - A blockable attack can break a subject's guard if the subject is
- inflicted with any type of special stun (such as grapple or the spinning
- effect of Whirling Heat).
- - If an elemental attack is blocked and the blocker would have fully
- absorbed the damage, the counter aura will deal no damage. While the
- elemental variable is taken into account when an attack is blocked, the
- resulting counter aura is always non-elemental.
- Sidestepping
- - Sidestepping makes your character invulnerable to physical attacks
- and counter auras for a very short period of time (about 0,25 seconds),
- allowing you to avoid damage when used skillfully. The invincibility
- occurs at the very beginning of the sidestep. As a whole, the sidestep
- is about 0,65 seconds long.
- - While hardly vital for your survival, sidestepping is a nice, little
- tool, nonetheless. Anytime you get hit when not in the middle of an
- action or not flinching, know that sidestepping could have allowed you
- to avoid the hit. It's less useful against multi-hit moves, but even
- avoiding one hit is still something.
- - While sidestepping will not protect you from magical damage, it does
- prevent you from flinching from it. This allows you to eg. avoid getting
- your guard broken by Fire Bolt or (mostly) avoid Lightning Strike.
- - By default, sidestepping requires you to hold L2 while moving the
- analog stick, but you should switch it, so that it's set to the d-pad.
- Magic
- - Aside from the usual method of casting magic through a menu, it's now
- possible to set spells as battle skills, albeit only offensive magic
- and only for Sophia (and Adray to a *very* limited degree). When set as
- battle skills, spells can be used without any casting time, although
- there's still a slight delay (1,5s). The Major multiplier for spells
- is always 1,3. Even when set to Confirm, spells can't be blocked.
- - Magic is not a good source of damage except possibly for Sophia and
- Adray. Other characters will learn some offensive spells as well, but
- they should not be used. Disable them in the Symbology menu, so the AI
- won't cast them. They should be disabled for Sophia and Adray as well.
- If you want them using offensive magic, it should be set as battle skills.
- Disabling a spell in the Symbology menu won't prevent the AI from using
- it when set as a battle skill.
- - Adray can only set five spells as battle skills: the four most basic
- elemental spells and Southern Cross (who Adray can learn by leveling up,
- unlike Sophia, who doesn't get it until the post-game). By comparison,
- the only spell Sophia can't set as a battle skill is Crush.
- - Unlike physical skills, spells will remain active when cancelled.
- - Casting time can be reduced at most by 75% (with both a Star Necklace
- and Quick Symbol). However, because of the way the animations work (ie.
- the actual casting time being only a part of process), spells with a
- short casting time don't really get much, if any, faster.
- - When casting spells through the menu during battle, it's possible to
- try casting a spell even if you don't have enough Fury to do so. In this
- case, the spell will fail. Enemies will never start casting a spell
- without having enough Fury, but you can still force the spell to fail
- by dealing Fury damage.
- AI
- - Fighters have five AI settings (found in the Tactics menu):
- 1. Attack enemy with all your might (AWAYM)
- 2. Act in a well-balanced manner
- 3. Conserve Fury
- 4. Focus your attacks (FYA)
- 5. Don't use coups de grace (ie. battle skills)
- 6. Off (manual)
- - As always, don't expect much from the AI. Aside from the Tactics setting,
- you can alter the AI's behavior by spending SP on the Attack and Defense
- skills, which does make them suck less (at least Attack does), but even
- then, their performance leaves much to be desired. Then again, if the AI
- was actually competent, then the game would be playing itself to a large
- extent. A fundamental issue in party-based Action-RPGs.
- - Increasing Attack gradually makes chaining more likely for the AI, but
- it doesn't become consistent until very high levels. It takes a *lot* of
- SP to get there, however (820 SP to Lv10), and if you're not putting that
- SP into HP (and MP) instead, your characters will be rather fragile, with
- tougher enemies easily taking out huge chunks of your health with even a
- single, solitary attack. As such, I strongly recommend you max out HP and
- MP before you move on to Attack.
- - Increasing Defense above Lv1 enables self-preservation (on settings
- other than AWAYM), and I *have* to recommend keeping it at Lv1. The AI's
- efforts at self-preservation are far too often meaningless, with many
- enemies easily being able to catch the sidestepping AI characters.
- especially once they hit a wall. Besides that, it's just a pain in the
- ass to try and keep the AI above the thresholds, mainly because of the
- MP threshold that's simply too high, possibly even higher than the
- character's max MP. And taking a couple of sidesteps away from the enemy
- when low on Fury just isn't necessary when using chains that leave the
- enemy knocked down.
- - Below, you can see the effects that some specific levels have.
- Atk Lv2 | - May sidestep during self-preservation. (w/ Def Lv3)
- Atk Lv6 | - Refrain from attacking invincible enemies
- Atk Lv10| - Chain without fail when the attack deals damage
- Def Lv2 | - Self-preservation (HP/MP)
- - Avoid enemies targeting you (Sophia & Adray)
- Def Lv3 | - Avoid enemies when low on Fury
- - Avoid enemy when casting magic (for a while)
- - May try to avoid unblockable attacks with either a sidestep
- or normal movement. While Def Lv3 enables this, the odds of
- it happening are defined by the Attack level. At Lv1, it
- never occurs. After Lv3, override variable c starts to occur,
- and the character has a chance of attacking the enemy in
- retaliation. At Lv6, it pretty much always happens.
- - At the beginning of battle, the AI chooses an enemy as its main target
- and will not seek a new main target until the current one has been dis-
- patched. However, the AI can also temporarily target and attack an enemy
- as a result of one of the five 'override' variables seen below. The de-
- tection range for these variables is a bit larger than the area of effect
- of the Explosion spell.
- a. An enemy flinches
- b. An enemy attacks them with a blockable attack
- c. An enemy attacks them with an unblockable attack (req. DefLv3 & AtkLv3+)
- d. An enemy is stunned
- e. An enemy is casting a spell
- - Due to variables a and b (and possibly c), the override target is indeed
- often the same as the main target.
- - Variables a, b, and c will not activate if the incoming attack can't
- deal any damage.
- - The AI trying to avoid an unblockable in variable c is admirable, but,
- again, far too often meaningless, as they might not even succeed in avoiding
- the attack (it's usually just one sidestep after all) or they'll just end
- up interrupting the attack. Either way, variable c isn't triggered all
- that much.
- - Flags for healing and support spells will also override main targeting.
- - When backing away to cast attack magic, a fighter may give up on the
- spell and use a physical attack instead (and not because of override
- targeting).
- - A fighter's avoidant behavior when casting magic stops after a little
- while into a battle, but can be briefly re-triggered by changing AI settings.
- - A fighter won't back away from the enemy when casting spells with limited
- effective range (ie. Ice Needles, Lightning Blast, Earth Glaive).
- - When searching for a new main target, the AI ignores enemies that are
- moving or immobilized by a status ailment. The exception is when using FYA.
- - When using FYA, the AI will choose a new main target from the enemies
- your controlled character has recently attacked. This allows a degree
- of control over the AI's targeting, as you could potentially attack an
- enemy once just to paint it as a target for the AI. However, the logic
- here seems to have some issues, as sometimes the AI enters a state where
- they fail to acknowledge any painted targets, but they may still respond
- to override variables a and b. This issue will remain even if you switch
- AI settings. This doesn't happen very often, though.
- × Switching characters also results in target painting.
- × Until you attack any enemy, FYA AI will target enemies normally.
- - One of the AI's biggest flaws is Fury management, which severely
- impacts both their offensive and defensive capabilities (ie. chaining
- and blocking).
- - On most settings, the AI is set to act when above 39 Fury (the nFUp
- threshold, as seen below). As such, they don't really let their Fury
- recharge much higher than 40. While the AI may well idle for longer than
- needed (maybe the enemy is (temporarily) invincible or the AI is waiting
- to acquire a new main target or there's some other delay caused by the
- intricacies of the action logic), generally, they don't have more than
- 40-50 Fury to work with. That means they can only boost their heavy hitter
- to 175 or 200% (with Berserk). That's not *terrible*, but it could clearly
- be better (with the possible exception of moves that are difficult to chain
- beyond 200 anyway). There's nothing you can do to completely fix this,
- though. You can remedy it to a fair degree with Max Fury or you can just
- try to manually compensate. Max Fury is unfortunately often mutually
- exclusive with No Guard, which is far more important.
- - There's a separate Fury threshold when it comes to using "follow up"
- attacks, ie. chained attacks or continuation attacks. Furthermore, if
- the character's Defense skill is at least Lv3, the character will get
- away from enemies targeting them when below a certain threshold. They
- generally don't move as far away as with health self-preservation.
- - Once you've gotten your Attack level up, you should probably start
- using Well-balanced or FYA. A common problem with AWAYM is that the AI
- will use their leftover Fury after a chain for the cancel fodder move.
- You won't see that all that much on Well-balanced or FYA. You do have
- to be more mindful of the AI's MP, though, due to self-preservation (if
- enabled, which you shouldn't).
- - The AI may ignore Fury recharging if override targeting occurs.
- - The AI has no explicit blocking logic.
- Fighter Mage
- FUp SelfP nFUp FUp SelfP nFUp
- 1 | - .| <25 | <40 | any | - .| <40 | <40 |
- 2 | <25 | <40 | <40 |
- 3 | <60 | <50 | <50 |
- 4 | <25 | <40 | <40 |
- 5 | <25 | <40 | <40 |
- - When not attacking through override targeting, the AI will always use
- unblockable attacks on an enemy with 100% Fury. They'll primarily use
- unblockable attacks when the enemy is between 80-99% Fury, but also have
- a small chance of using a blockable (and this isn't because of an override
- variable (although that does happen as well)). Below 80%, the AI will only
- use blockable attacks (unless chaining occurs). For enemies casting magic,
- the AI will use unblockable attacks regardless of the enemy's Fury.
- - The insistence to try and break the enemy's guard is another one of
- the AI's great flaws, resulting in the AI spamming unblockables, often
- without even succeeding in breaking the enemy's guard. This is *horribly*
- inefficient. It's particularly regrettable for characters who can easily
- deal Fury damage at short range. If you're controlling a character who
- can easily deal Fury damage, consider softening up the enemy with some
- Fury damage to help the AI perform. The only other way to remedy the issue
- is to take matters into your own hands. At Attack Lv10, all the AI needs
- is that first blockable hit.
- - The AI treats anti-air normal attacks as follow up attacks to floater
- normal attacks and will use them regardless of the enemy's Fury. Indeed,
- this often results in the character getting blocked, since those floaters
- are unblockables. Fayt, Cliff, and Mirage have normal attacks that enable
- this behavior. Fayt at least has a chance of using his unblockable anti-
- air attack (which can also deal Fury damage).
- - If available, fighters will frequently use attack magic regardless
- of the enemy's Fury. As noted, this is very crippling to a character's
- performance. Therefore, it is best to disable the spells in the Symbology
- menu (out of battle only).
- - The AI won't move from short range to long range in order to use long
- range skills (although it happens incidentally if attack magic is available
- and the character has Def Lv3+). As such, the only fighters who can be
- (*somewhat*) effective at long range in AI control are Maria and Adray.
- - As already mentioned, increasing Attack makes the AI more likely to
- utilize cancel chains. At Lv1, they will only occasionally do so. At
- Lv10, the AI will not fail to cancel a move so long as it deals damage
- to anyone. This consistency is double-edged, as the AI will indeed never
- cancel if there's no damage (either because of a miss, knockdown invin-
- cibility, special attack invincibility, high DFP or elemental resistance).
- Even at lower levels, canceling is only possible when damage is dealt.
- × Moves that knock the enemy down are indeed problematic for the AI,
- although usually they won't have enough Fury to continue the chain
- anyway. If they do have enough and you're not too preoccupied. you can
- try to manually compensate.
- × There are some moves that the AI never cancels.
- × Technically, canceling is triggered by dealing damage regardless of
- the method. Eg., hypothetically, if Fayt was using an elemental weapon
- that was absorbed and then cast a spell that wasn't absorbed, the damage
- from the spell would briefly enable chaining.
- - Berserk is all but required for the AI to use their heavy hitter in
- a chain (or even outside of a chain). Without it, they simply won't have
- enough Fury to do so, at least not with anything resembling consistency.
- - Because the game considers Charge and Aerial to be normal attacks,
- AI-controlled characters have trouble using them in a cancel chain.
- - The AI won't use elemental waza or magic on an enemy if the damage
- is nullified or absorbed unless it's in a chain (Attack level doesn't
- matter).
- - If a character is equipped with an elemental weapon, the AI will
- attack enemies normally even if the damage is nullified or absorbed,
- but they'll prioritize attacking enemies who aren't resistant, if there
- are any.
- - Self-preservation: The AI will disengage and avoid the enemy if they're
- using any AI setting besides AWAYM, their Defense skill is at least Lv2,
- and their health falls below a certain threshold. They'll start attacking
- again either after one minute has passed or if they're healed above the
- threshold. If the timer expires, further damage will not re-trigger
- self-preservation unless the character is healed above the threshold.
- The timer will keep running even if you switch to control the character,
- but will reset if you change AI settings in any way.
- - These thresholds are:
- a. <17,5% HP
- b. <x+5% HP, where x is the amount of damage received that was between
- 1/8 and 2/3 mHP.
- c. An MP threshold that equals 0,05*HP + 0,0625*MP. At Lv255, these are:
- 3790 | Cliff, Roger
- ~3500 | Mirage, Fayt, Albel
- ~3350 | Nel, Peppita, Adray
- 3015 | Sophia, Maria
- d. c + (dmg/MP - 0,05)*MP
- - There's no upper limit to the MP threshold, so it's very possible for
- it to be higher than the character's max MP (at least until you max out
- the MP skill).
- - Again, I highly recommend keeping Defense at Lv1, so you can use Well-
- Balanced or FYA without having to worry about the MP threshold.
- - When using an AI setting besides AWAYM, the AI will stop using waza
- when below 20% HP (even if it consumes MP, not HP).
- - You can press L1 and R1 to switch the character you control, in which
- case the AI will immediately take over the PC you switched away from
- (unless they're set to Manual / Do Nothing). Pressing R2 during battle
- will toggle the character's tactics setting between Manual (Do Nothing)
- and AI.
- - I play large parts of the main game without using the AI at all, not
- just because of how ineffective the AI is below Attack Lv10, but also
- because it gives me more stuff to do, more action. I would *not* recommend
- this all-manual approach to first-time players, however (except when
- otherwise noted).
- - Mage AI settings:
- 1. Act in a well-balanced manner
- 2. Concentrate on healing/recovery
- 3. Concentrate on attacking
- 4. Support your party
- 5. Don't use symbology (or battle skills)
- - No healing or status recovery spells on settings 3 and 4.
- - No support spells (Power Up, etc.) on settings 2 and 3.
- - On setting 3, the AI prefers to cast offensive magic normally rather
- than use anything set as a battle skill.
- - When it comes to attacking, mages have no override variables.
- - If a mage's Defense skill is at least Lv2, they'll move away from
- nearby enemies who are targeting them (the detection range is the size
- of the AOE of Blood Scylla). If the mage's Attack skill is also at least
- Lv2, they'll also use some sidesteps to get away from the enemy instead
- of just normal movement. This isn't really an improvement, so you should
- consider keeping the mage's Attack skill at Lv1. Either way, the mage
- can easily end up trapped against the wall, as they don't really try to
- circle around the enemy.
- - As if that wasn't bad enough, there's also the issue of mages spacing
- out. If a mage is trying to get away from an enemy while a flag for a
- spell is active, there's a solid chance the AI will space out and fail
- to cast the spell even if the enemy's no longer close or even pursuing
- them. It's even more likely to happen if the character's health self-
- preservation has been triggered. After a while, they'll snap out of it,
- but you really don't want to wait. Fighters can space out the same way
- as well, but it's not as likely (unless they're in self-preservation).
- - The practical upshot of all of this is that you simply can't rely on
- the AI to keep you healed. Then again, even without the above issues,
- it would still hardly be ideal, as it's often quite dangerous to hang
- around 33-50% HP. It would also negatively impact No Guard.
- - When a flag for a healing or support spell is set, the AI tends to
- respond very quickly. However, if the AI is interrupted when casting a
- support spell, the flag will already be gone, and, as such, the AI won't
- try again (unless the flag is recreated). If a healing spell is inter-
- rupted, it might take a little while before the character tries again,
- but the healing target doesn't need to take any more hits.
- - If you're familiar with the conditions for casting spells, it's possible
- to keep your support character away from the enemy (on Manual) and control
- another character while still receiving support without manually choosing
- the spells; Switch to the support character and turn the AI on, switch
- back, then back again to turn the AI off, then back once more.
- - If you're using Maria as a healer instead of Sophia or Adray, you can
- generally expect her AI to do a pretty good job at healing (so long as
- Power Up and Angel Feather are disabled).
- - Healing spells
- × A character becomes a valid target for a healing spell if
- a. the character's HP falls below 1/3, or
- b. the character's HP falls below 50% and the character has received
- damage that is greater than 10% of their max HP at some point during
- a given battle.
- × If there's more than one valid target, Faerie Light will be used instead
- of Healing. Faerie Light will also be used if Healing is disabled.
- - Support spells: Once a condition for a support spell or spells is
- met, it sets a casting flag that will remain in effect for the rest
- of the battle (meaning the character will always re-cast the spell(s)
- once the effect wears off).
- - The AI will cast ATP boosting spells if a character deals damage that's
- below a certain threshold.
- a. Less than 1/32 mHP: Power Up.
- b. Less than 1/24 mHP: Angel Feather.
- × These overlap, so triggering a also triggers b, causing the AI to cast
- Angel Feather in addition to Power Up, even though it can't boost the
- target's ATP any further.
- × Echo damage and fireworks are ignored.
- × MP and MP damage are not taken into account. As such, attacks that
- deal MP damage only will trigger the flags, since they deal 0 HP damage.
- - A flag for DFP boosting spells can only seem to be set in response
- to attacks that deal MP damage. However, most enemies either don't have
- attacks that deal MP damage or don't have attacks that deal *enough*
- MP damage. The enemy's max MP also seems to be a factor. All in all,
- there are only a handful of enemies that can trigger the flag. As such,
- I highly doubt it works as intended.
- - Support spells won't take effect if the character is knocked down when
- hit by the spell.
- - The AI will cast Acid Rain if the mage itself has Power Up in effect and
- deals less than 1/30 mHP damage to an enemy. This doesn't occur with all
- enemies.
- - The AI will cast Silence on most enemies that are currently capable of
- casting magic (ie. the spell isn't locked behind a health threshold),
- but not if it's a fighter set to AWAYM. The AI doesn't care if the target
- is immune and, as such, can easily end up casting it in vain.
- - The AI will cast Gravitation on some of the fastest enemies (Centaur
- Statues, Imps). Even when it's used, it's used very inconsistently.
- - Furthermore, Acid Rain, Silence and Gravitation are only used by the
- AI if the enemy party is at a higher level than your party.
- - I've never seen the AI cast Reflection.
- - The flags for Power Up, Angel Feather and Acid Rain can't trigger if
- the attack deals no damage. On the other hand, the flags *can* trigger
- from magical damage (which seems like an oversight).
- Enemy AI
- - Enemies are generally more likely to use unblockable (Major) attacks
- when they haven't received any hits from the character they're targeting
- during or since their previous action, and blockable (Minor) attacks when
- they have. Enemies also tend to switch to blockable attacks if they manage
- to break your guard.
- - When tring to predict which attack the enemy is going to use, you can
- possibly eliminate certain moves based on how close the enemy is trying
- to get to you.
- - Enemies are likely to target a character casting a spell as a result of
- an element I've dubbed 'magic attract,' which has an area of effect that
- is slightly larger than the AOE of Explosion.
- - Using magic attract to intentionally distract the enemy is certainly
- an option.
- - Some enemies are susceptible to stealth, ie. they're unable (or more
- like unlikely) to lock on to moving characters or characters that are
- in the middle of performing an action. On 4D, every enemy is susceptible.
- Below 4D, a good number of enemies are susceptible, although effectiveness
- varies.
- - Enemy behavior changes when their HP or MP falls below certain thresholds
- (usually 60%, as seen in the enemy move list). Typically, this means
- gaining access to additional, generally more powerful, attacks.
- - Most enemies have an 'anti-backstab' attack that they may use when
- you're performing actions or simply situated behind them.
- - Enemies are unlikely to cast a spell if the damage is either nullified
- or completely absorbed.
- - 4D: If an enemy is hit multiple times in a short amount of time, the
- enemy will enter a state during which they'll usually only use blockable
- attacks and will ignore stealth until they manage to hit someone. I
- guess we should have a name for this state. Er, how about... miffed?
- Force of impact & Hitstun
- - One of the key elements driving power dynamics in many melee action
- games, including Star Ocean, is the hitstun caused by attacks and how
- it interrupts any possible current action and makes the target unable
- to act until they recover. Previous installments employed very simple
- hitstun mechanics, wherein it was possible for a subject - player or
- enemy - to be so overwhelmed by rapid, consecutive attacks that they
- would simply not be able to recover, resulting in what is known as a
- stunlock.
- - In addition to the limitations imposed by Fury, blocking, and chaining
- restrictions, SO3 rebalances stunlocking even further by employing
- hitstun RNG, wherein your attacks have varying force values and enemies
- have varying force/hitstun resistance values. The higher the resistance,
- the less likely your attacks are to result in hitstun. Bosses always
- have high resistance, whereas normal enemies with high resistance become
- more common as you progress through the game. Your average, normal enemy
- can still easily be stunlocked by a single character using a chain, up
- until the character runs out of Fury, gets blocked, or gets hit by another
- enemy. A single successful chain is often all it takes, however.
- × I wish could provide actual, hard numbers on the force values, but,
- sadly, no, no such data is available. The amount of damage certainly
- has no impact on the calculation (when it's above 0).
- - While your characters have no native resistance to hitstun, by using
- the absolutely vital No Guard support skill, a character will be able
- to avoid hitstun so long as the damage is physical in nature and the
- amount of damage incurred doesn't exceed a value that is 1/15 of the
- character's current HP. Eg. if a character has 15 000 cHP, any physical
- attack dealing less than 1001 pod will not cause them to flinch. In
- practice, this generally allows you to shrug off blockable attacks,
- most of which have a 0,8x damage multiplier and which, indeed, the
- enemy is most likely to respond with when you attack them. While No
- Guard comes with a heavy CP cost of 5, it is well worth it.
- × No Guard always works for attacks that deal MP damage only.
- × With a Blue Talisman, it's possible to resist flinching even when
- your HP isn't high enough. Particularly useful on higher difficulty
- levels.
- × No Guard ignores Convert Damage (which converts HP damage into MP
- damage or the other way around),
- - Not all attacks are interrupted if the subject is interrupted.
- - The effects of force of impact can basically be divided into seven
- different kinds:
- × Flinch. The most common type. The (possible) result of most attacks
- in the game.
- × Knockdown. The target is knocked off their feet. When a subject is
- knocked down, they cannot be damaged until they're back up. This is
- often bad news if you're in the middle of a chain or a waza with
- multiple hits (depending on how fast the enemy gets back up). The
- invincibility seems to extend slightly beyond the recovery animation.
- × Your characters recover from knockdown in about 2 seconds with very
- minimal variation between different characters. Enemies have more
- variation, but it's still around 2 seconds most of the time.
- × Float. The target is launched into the air. When they hit the ground,
- they will bounce a little bit before entering knockdown state (similar
- to Virtua Fighter). While in the air, the target can be re-floated
- by hitting them with another floating attack. If a subject launched
- in the air touches the boundaries of the battlefield or another subject,
- they will enter knockdown state. If a subject launched in the air is
- hit by an attack that doesn't cause knockdown or float, the knockdown
- is canceled.
- × Floating can occur in varying degrees depending on the attack used.
- Indeed, in some cases, the effect is so minimal that it's practically
- just a knockdown (take Hammer of Might, for instance).
- × Blocking. A subject will always flinch when they block an attack.
- The only action it's likely to interrupt is casting a spell.
- × Getting blocked. Most blockable attacks are interrupted when blocked.
- The ones that are not are usually of the energy projectile / blast variety.
- × Body impact. Occurs if a subject falls on or is pushed against another
- subject.
- × Parrying (see below)
- - The actual flinching animation is the same in some of the above cases.
- - If an attack causes knockdown or float, the enemy may semi-resist it,
- resulting in a regular flinch.
- - If an attack stuns a subject, the knockdown/floating properties of
- the attack are ignored.
- - For some reason, items and spells that increase your stats or grant
- special conditions also seem to be affected by knockdown invincibility.
- - You won't flinch when taking physical hits from an enemy whose ATP
- is lower than your DFP or if the attack is elementally nullified or
- absorbed.
- Parrying
- - Parrying is the possible result of a Hit vs Evade roll. When an attack
- is parried, no damage occurs, although the subject that parries will
- flinch (although enemies will only flinch if the attack had caused them
- to flinch if the attack hadn't been parried). On Earth and Galaxy, parrying
- only really occurs if there's a significant level gap.
- - Parrying is not possible when attacked from behind or when using
- certain waza. It also won't occur if the attack breaks the target's
- guard.
- Frame Advantage/Disadvantage
- - A faster attack may beat a slower attack on an equal footing, but
- rather than try and beat the enemy in raw attack speed - which may not
- even be enough due to force resistance - you should strive to create
- situations where you have a more significant frame advantage (not that
- anyone is actually counting frames when it comes to SO3), such as after
- baiting the enemy into attacking (ie. feinting) and then avoiding the
- attack. Indeed, the simple whiff punish will likely be the single most
- common offensive tool you'll utilize to start your chains. Blocking and
- sidestepping are other options, as is simply attacking an enemy currently
- targeting another character. With magic attract, you can easily distract
- enemies that were just targeting you a second ago. Again, due to hitstun
- resistance (and blocking), having the advantage doesn't necessarily
- guarantee a successful chain, but it does still increase your odds of
- success.
- - Observe the enemy to get familiar with their attacks. Learn when and
- from which directions they're vulnerable. Practice some sidestepping
- while you're at it. Check the enemy move list for data like damage
- multipliers and health thresholds. There are over 400 enemies, with many
- enemies belonging in a certain family. Enemies in the same family have
- mostly, if not completely, identical movesets, but even then, the same
- move may have different attributes between two members. Eg. a move may
- be blockable for one and unblockable for another.
- - A higher movement speed is, of course, a significant advantage. You
- can increase your movement speed at most by 30% with the help of either
- a Ring of Haste or Bunny Shoes.
- - Being low on Fury doesn't necessarily serve as a disadvantage for the
- enemy, since, as already mentioned, enemies have at least one attack they
- can still use even at minimum Fury and they don't have to pull off chains
- like you do. Also, enemies with high force resistance can recover Fury
- at full speed even as you're attacking them.
- - When needed, you can use feinting and sidestepping to get the time you
- need to recover Fury. Another option is Max Fury, which will randomly
- fill the character's Fury to 100 when on neutral, but, like I said, it's
- usually mutually exclusive with No Guard, and No Guard is much more useful
- for general purposes. Either way, it would be more useful for the AI, not
- just because of their poor Fury management, but also because they can
- react to Max Fury activating at speeds that humans can't.
- Damage Calculation
- - The physical damage calculation formula looks something like this:
- ((ATP - DFP)(d + i)bmachsr)e
- d: Basic multiplier (typically increases with proficiency)
- i: Increase HP/MP Damage bonus
- b: Berserk multiplier (1,3)(HP only)
- m: Major multiplier
- a: Cancel bonus multiplier (1,75; 2,0; 2,5; 3,0)
- c: Critical hit roll a (Critical Hit HP/MP (HP: 1,5; MP: 1,2)
- h: Critical hit roll b (Critical Hit)
- s: Stun multiplier (2,0)(vs. enemies only)
- r: Random variable
- e: Elemental multiplier (1,0; 2,0; 0,5; 0; -1,0)
- - Put simply, the random variable increases HP damage at most by approx.
- 12,5% and MP damage by about 6%.
- - During battle, ATP can be affected by the following (maxes out at 9999).
- Power Up (1,5)
- Angel Feather (1,2)
- Might Tablets (1,2; 1,4)
- Power Dance
- Anger (2,0)
- × If Angel Feather is in effect, casting Power Up will replace the 1,2
- with 1,5.
- × Might Tablets remain in effect for the rest of the battle even if the
- character is killed. The others are temporary (unless you have Auto-Anger
- equipment).
- × As before, Anger may be triggered when an ally dies. It lasts 45 seconds.
- - During battle, DFP can be affected by:
- Protection (1,5)
- Angel Feather (1,2)
- Acid Rain (0,5)
- Reducer (0,7)
- - Enemies' critical hits have a small chance of inflicting Stun.
- - Your characters cannot perform critical hits natively, while the enemy
- can. Critical hits from the support skills Critical Hit HP/MP don't have
- a chance of inflicting stun. Enemies have varying critical hit rates.
- They're mostly 8%. A few of them are as high as 34%. The critical hit
- multiplier for enemy attacks is 4/3.
- - The basic multipliers for normal attacks used by enemies are usually
- 0,8 for blockable attacks and 2,0 for unblockable ones (as seen in the
- enemy move list).
- - Enemies generally don't have all that much DFP. Even late in the
- post-game, you're usually looking at figures between 50 and 200.
- - If an attack has multiple elements, higher level resistance takes priority
- over lower level resistance (weak < halve < immune < absorb).
- - However, due to a programming error, neutral resistance will take priority
- over anything else if it occurs later in the damage calculation sequence.
- The four elements are processed in this order: Earth, Water, Fire, Wind.
- Consequently, Wind neutrality takes priority over any other elemental
- resistance, Fire neutrality takes priority over Earth and Water resistance,
- and Water neutrality takes priority over Earth resistance.
- - Ultimately, the bug is neither particularly useful nor harmful, and a lot
- of that has to do with how unreliable elemental attacks are to begin with.
- Death
- - Death, or 'incapacitation,' occurs when either HP *or* MP is reduced
- to 0. Petrified characters are also considered dead, but paralyzed
- characters are not (Paralysis now wears off after a while).
- - The game uses the following colors to indicate damage and healing figures:
- White | HP damage
- Green | HP healing
- Red | MP damage
- Blue | MP healing
- - If a character is HP killed by an attack that deals both HP and MP
- damage, no MP damage is sustained.
- - When using attacks that deal both HP and MP damage, you can easily
- tell whether you performed an HP or MP kill, as the MP damage will not
- be visible in the event of an HP kill.
- - There are plenty of normal enemies on Disc 1 and Disc 2 post-game that
- are vulnerable to an MP kill (those being enemies with an HP:MP ratio
- well above 10:1), potentially making an MP kill (much) faster than an
- HP kill. However, you also need to take your whole team's damage output
- into consideration. If you have two or three fighters engaging the same
- target, and only one of them is doing (significant) MP damage, the result
- could easily be an HP kill. Later in the game, the old MP killers are
- easily outclassed by the characters' best moves, despite mostly being HP
- damage only. It doesn't even matter that only about 10 enemies on Disc 2
- main game (outside of the Arena) are particularly vulnerable to MP damage.
- Whether the enemies have low MP or not, the MP killers just can't compete
- with the sheer dps and stopping power of the best waza.
- - Whenever a character takes a lethal blow, there's a chance they'll
- resist death and remain alive with 1 HP/MP. It can even occur when
- you're already at 1 HP/MP, and it's more likely to occur with certain
- attacks.
- - If a subject is killed while one of their attacks is still active,
- the attack will become harmless.
- Healing
- - The most common healing items:
- Blueberries | 30% HP Physical Enhancer | 50% HP
- Blackberries | 30% MP Mental Enhancer | 50% MP
- Fresh Sage | Revive w/30% HP/MP Analeptic | Rev. w/30% (all)
- Ripe Berries | 30% HP (all) Aquaberries | Poison
- Perfect Berries | 60% HP (all) Basil | Paralysis
- Magical Berries | 90% HP (all) Sage | Petrification
- Lavender | Freeze
- - Enhancers and Analeptics become available on Disc 2.
- - The multi-target berries are only available in limited numbers.
- - There's no item that would heal MP for multiple characters at the same
- time (unless they're dead, and you're reviving them).
- - The best way to heal moderate amounts of MP is through MP regeneration.
- On Disc 1, the only source of MP regeneration is the Regeneration Symbol
- accessory, which is dropped by a handful of enemies and can easily be
- farmed in the second dungeon.
- - Other types of healing items can be created mainly through Compounding.
- Many healing items can also be refined to boost their effects, and the
- Compounding Elixirs required in the process are readily available at
- stores.
- - There are numerous Food healing items, most of which can be created
- through Cooking, but they can only be used outside of battle (with a few
- exceptions).
- - The support skills First Aid and Standby Healing can also heal you
- (both 1 CP).
- - Standby Healing heals a small amount of HP (20 at Lv1, 400 at Lv10)
- every 4 seconds when on neutral. The amount is far too little, so don't
- bother. You can't even level it up easily, as the proficiency gain is
- capped at 8 points per battle.
- - First Aid gives you a small chance of recovering 20% HP when receiving
- physical HP damage. At Lv10, the activation rate is about 10%. A fairly
- useful skill if leveled up, but at low levels, it makes little difference.
- Fortunately, you can auto-level it easily on Disc 2.
- - Healing spells:
- Lv10
- Healing | 1224 | Heal 30-38% HP (Lv1) / 80-87% HP (Lv10)
- Faerie Light | 1224 | Heal 33-36% HP (all) (Lv1) / 60-66% HP (all)(Lv10)
- Restoration | 269 | Revive w/ 10% HP/MP (Lv1) / 50% HP/MP (Lv10)
- Antidote | - | Heal Poison
- Cure Condition | - | Heal Poison, Paralysis and Petrification
- - Healing spells gain proficiency only when cast during battle.
- - Boosting your healing spell levels is helpful, but hardly necessary
- (at least on lower difficulty levels). You can do it if you feel like it.
- - Don't forget that casting spells consumes Fury like any other action.
- - The two mages, Sophia and Adray, are the only characters who can learn
- advanced healing magic. Nel is the only fighter who natively has Healing.
- - You can teach Healing and Antidote to any fighter by using one of the
- four Decrepit Tomes found throughout the game (two very early). To use
- the spells during battle, you need to set Common Support Symbols as a
- support skill (2 CP).
- - Hypothetically, if you needed to heal your whole party non-stop, items
- and magic (ie. Faerie Light) would be roughly equally effective, both
- allowing you to heal every 5 seconds (with minimized casting time). Both
- methods have their advantages and disadvantages.
- Items
- + Can be used by anyone.
- + Locks you in place for a shorter period of time.
- - Limited supply, especially for 60% and 90% heals.
- - Need to be created/refined.
- Faerie Light
- - Can only be used by Sophia and Adray.
- - Needs to be leveled up to reach full potential.
- - Locks you in place for a longer period of time.
- +/- Magic attract
- + Unlimited use
- Misc
- - There are only 4 elements: Fire, Water, Wind, Earth, and Heart (?).
- Elemental resistance is common as you can see in the enemy list. As
- such, elemental attacks should not be used indiscriminately. If you
- don't want to worry about it, just don't use any.
- × Lightning is considered part of the Wind element. Ice is the same
- as Water.
- - There are no spells or actions that freeze time
- - Body armor is the only type of armor in the game. There are no more
- shields, helmets, etc. Armor is largely split into three categories:
- light, medium, and heavy. Each character can only equip armor of one
- of these types.
- - Exp is still divided among active party members.
- - The command menu during battle is rather poorly designed, as not all
- commands are visible at a given time. Well, technically they are, but
- because of the translucency effect, they're difficult to read. In any
- case, the six commands are:
- Escape
- Tactics
- Tactical Skills
- Equipment
- Items
- Symbology (default)
- - You still can't enable or disable spells during battle.
- - You can't switch party members mid-battle.
- - The following actions have a 5 second cooldown during battle: using
- an item, changing equipment, and using a Tactical Skill action (Taunt
- or Scan Enemy).
- - As mentioned, items are sorted alphabetically during battle, which is
- *far* from ideal. You also can't see the effect of an item until you
- select one to bring up the sub-menu, and even then, it only shows the
- effect of the currently highlighted one. If you've done some refining,
- you could easily have copies of the same item with different effects.
- To avoid cluttering up your inventory, you should get rid of items that
- you have no use for (Fire Crystal, Eldritch Fire Stone, Battle Sphere,
- Reducer, etc.).
- - In a given battle, the game remembers the last selected item on an
- individual character basis.
- - Stamina is now a hidden stat. Post-battle recovery rate is remaining
- Stamina divided by 12 when below 6500 HP and 400 MP, and Stamina / 18
- when above (they change independently).
- - The recovery maxes out at 2000 HP and 500 MP. Post-battle recovery is
- really not that important this time around, since battle skills generally
- consume HP instead of MP.
- - There are no random encounters. Instead, enemies are visible on the
- field, and you'll be drawn into a battle when you come into contact with
- one. Enemies will usually pursue you when you get close, but some of
- them are "blind" and will not react to your presence.
- - Each 'field enemy' can usually give you one of two or three different
- encounters (possibly including the same set of enemies in a different
- formation). These encounters are rolled when you enter an area.
- - If you run away from a battle, Fayt will be flashing for 3 seconds,
- during which time you can touch enemies without triggering a battle.
- - The time it takes to escape from battle is defined by the difference
- between your active party's average level and the enemy's average level.
- At equal levels, it takes 2 seconds to run away. For every level the
- enemy is above yours, the time required increases by about 0,25 seconds,
- up to a maximum of 7 seconds. Conversely, being just a few levels above
- the enemy will drop the required time down to a minimum, which is about
- a second.
- - Characters temporarily immobilized by a status ailment won't be able
- to escape until they recover.
- - When you run away from battle, all spoils are forfeit.
- - Careful not to select the Escape command accidentally.
- - Some enemies (mainly bosses) have 'boss benefits' that make them
- immune to Fury damage, status ailments and special stun effects, and
- partially immune to scan.
- - Spectacles have been replaced with the Scan Enemy tactical skill. It no
- longer gives you the HP and MP values of bosses. Any level of elemental
- resistance is simply referred to as 'resistant.'
- - An enemy that can drop two different items can technically drop both
- of them.
- - Impact freeze: Time freezes during battle for a small fraction of a
- second (~0,05-0,2s) when any of the following actions occur and it involves
- either your controlled character or an enemy getting hit by your controlled
- character: flinching, blocking, parrying, critical hits, guard break. Not
- all attacks cause freezing when flinching occurs. Command input for battle
- skills still registers during the freeze, which is why it can help you
- with tricky skip-cancels.
- - Because of all the random variables at play and your own (possibly
- varying) actions, the same battle can play out in many different ways
- even if you're using the exact same setup. Once you factor in all the
- different characters and different skills, the posibilities are endess.
- Status Ailments
- - Stun: Unable to act. Fury drops to 0 but immediately starts to recover
- at normal speed. Lasts 5 seconds. Removed if hit, and that hit will do
- double damage on enemies.
- - Poison: 4,166% (1/24) every 3 seconds in battle, 0,5% on the field.
- - Paralysis: Unable to act. Lasts 16 seconds (resets at the end of a
- battle or if killed).
- - Freeze: Unable to act. Lasts 6 seconds. Most physical attacks cause
- Instant Death on a frozen subject. Enemies may be resistant to being
- shattered. An attack can't shatter a subject if it's an attack that
- causes freezing.
- - Petrification: Unable to act.
- - Confusion: The subject moves randomly without doing anything else
- while losing some HP and MP (1/45 mHP, 1/90 mMP, 5 times). Lasts 9
- seconds. May disappear if the character is hit. If a character is
- confused mid-chain, they're still able to continue the chain.
- - Silence: Unable to cast spells through the Symbology menu (can cast
- spells set as battle skills). Lasts 16 seconds
- - Instant Death: Instant HP death. That's it. Not exactly an ailment,
- but it's sort of related.
- - Similar to before, many enemies have a chance of inflicting status
- ailments with their attacks, but this time it's mostly limited to specific
- attacks.
- - Even if you can't see the character, you can tell when a character
- has an ailment, as an icon is displayed on top of their portrait.
- - Poison, Paralysis and Petrification are not removed at the end of a
- battle, the others are.
- - Aside from Stun, each ailment will remain on a character if they are
- killed (Freeze being a possible exception; Freeze will remain if the
- PC is killed by an attack that can't shatter them). You can't heal the
- ailments of a dead PC.
- - Equipment can protect you from the following ailments: Stun inflicted
- by critical hits, Poison, Silence, Paralysis, Freeze, and Petrification.
- - Using a Medicine Bottle will protect you from up to five status ailments,
- starting with Poison. The effect lasts until the end of battle.
- - You don't have to worry about Petrification as much as you did in
- previous installments.
- - A physical attack will not cause a status ailment if it deals no damage.
- - Water-elemental spells can still freeze a subject even if the damage
- is nullified or absorbed.
- - Most enemies can be frozen and, thus, can easily be freezekilled.
- - The only way to petrify an enemy is by using an item.
- Characters
- - There are 6 mandatory characters and 4 optional characters.
- × Mandatory: Fayt, Cliff, Maria, Sophia, Mirage, Adray.
- × Optional: Nel, Albel, Roger, Peppita.
- - You can get two optional characters at most. At least one of Nel,
- Albel, or Roger will join you permanently (at the beginning of Disc 2)
- in every playthrough. By default, this is Nel, but you can have Albel
- or Roger join you instead if you trigger an optional event at the end
- of Disc 1, Early in Disc 2, you'll be given one opportunity to add
- Peppita to your party. If you choose not to, you can get one of the
- other characters instead.
- - Your active party consists at most of three characters. With 10 different
- characters, this means you can have 120 different character combinations
- for your active party.
- - To find out what characters you should use, you really need to just
- try them all out. Don't get fixated on using only Fayt as your controlled
- character, though. All the characters are good if used skillfully (except
- Maria, who doesn't require any skill).
- - Personally, the only three characters I'd never keep in my active
- party for the entire playthrough are Cliff, Adray, and Maria. Cliff
- and Adray, because they have better alternatives with largely the same
- abilities. Maria, because she's just too slow and I just don't want to
- use ranged attacks that much.
- - Pros and cons:
- Fayt
- + Fastest movement speed
- + Fast item user
- + Air Raid is quite effective.
- - Can't use Air Raid as effectively in the NTSC-versions due to the lack
- of skip cancels.
- - His ultimate weapon is obtained very late in the post-game and isn't
- worth using unless you're feeling obsessive.
- Cliff
- - Lowest MP
- + His mid-range Confirm attack always deals Fury damage.
- - Said attack has the hardest skip cancel timing.
- - Doesn't have any low CP cancel fodder.
- + Can deal great MP damage with Aerial Assault (mainly of use on Disc 1).
- - His version of Infinity Kick is almost unusable due to the high CP cost.
- + His ultimate weapon is obtained early in the Sphere.
- Nel
- - Has the longest flinch of all fighters.
- - Doesn't learn No Guard until Lv40.
- - Third slowest item user
- + Her mid-range Confirm attack has a fair chance of dealing Fury damage,
- whereas the long range one always does.
- + Can do juggling with Kyoumensatsu and long range HP and MP damage with
- Kokuyousen.
- - The AI can't make proper use of her long range skills.
- + The only fighter who can cast Healing natively (unless you count Adray).
- - Her strongest main game weapon is elemental.
- + Her ultimate weapon is obtained fairly early in the Sphere.
- Roger
- - Lowest MP
- - Slow movement speed
- + Has the second shortest flinch of all characters.
- + Fastest item user
- + His mid-/long range Confirm attack has a decent chance of dealing Fury dmg.
- - Charge is his only attack worth using until he learns Raging Helmet (Lv50)
- + It's really good, though.
- + Has two cancel fodder moves with special stun (Whirling Heat and Flying
- Torpedo).
- + His weapons have the highest ATP.
- Maria
- - Lowest HP
- - Slowest movement speed by far
- + Has the shortest flinch of all characters.
- + Fastest spellcaster
- + Has a few ranged dps options that even the AI might be able to take
- advantage of.
- - Using ranged attacks from a safe distance (or the ridiculously powerful
- Scatter Beam) isn't very exciting.
- + Learns Protection, Power Up and Angel Feather (which you should supplement
- with a Decrepit Tome).
- - Her weapons have the lowest ATP.
- - Her ultimate weapon is obtained fairly late in the Sphere.
- Albel
- - Second slowest item user
- - His SR skip cancel tends not to work if the enemy doesn't flinch.
- - His mid-range Confirm attack and best cancel fodder are Wind-elemental,
- which prevents the AI from chaining when the enemy takes no damage from Wind.
- - Even in manual control, he only has one move that's consistently effective
- (Goumashou / Hand of Doom (Lv45)).
- + Still a solid character overall.
- Sophia
- - Lowest HP and DFP
- - Slow movement speed
- - Has the longest flinch of all characters.
- - Slowest spellcaster
- - Doesn't join until Disc 2.
- + Has healing spells...
- - that the AI can't be trusted to use effectively.
- - Offensive magic can only do moderate HP damage at best, and most spells
- are elemental.
- + Offensive magic is still often good for long range interruption
- (especially Thunder Flare).
- Peppita
- - Low DFP, especially later in the post-game
- - Slow movement speed
- + Fast item user
- - Doesn't join until Disc 2.
- + Can drastically increase the ATP of the entire party with Power Dance...
- - which kind of breaks the game.
- - The AI can't chain any of the dances.
- + The only character with counters / reversals.
- - Her two best moves, Kaboom and Faerie Friend, both have their issues.
- - Her strongest main game weapon can't be obtained reliably (not without
- Bunny Racing).
- - Her second post-game weapon is obtained very late and only has 5 empty
- slots.
- Adray
- - Low DFP
- - Slow movement speed and godawful acceleration
- + His wazas allow you to deal good MP damage from a distance.
- - All of these wazas are elemental, however.
- + Has healing spells...
- - that the AI can't be trusted to use effectively.
- - Can only set 5 spells as battle skills.
- Mirage
- + Short flinching time
- - Slowest item user
- - Doesn't join until late in the game.
- + Her mid-range Confirm attack always deals Fury damage.
- - Said attack has the hardest skip cancel timing.
- - Doesn't have any low CP cancel fodder.
- + Can use Triple Kick in a defensive Homing setup, if needed.
- + In the post-game, she can do juggling with Infinity Kick, which does
- both good HP and MP damage.
- + Her ultimate weapon is obtained early in the Sphere.
- + Hot
- Battle Bonus
- - Landing hits on the enemy increases the battle bonus gauge at amounts
- that is relative to the growth rate figure seen next to the gauge. The
- growth rate is a value between 0-300%. It's always divisible by 10 and
- drops by 10 points every 3 seconds. The figure it starts off at is
- dependent on the difference between your active party's average level
- and the enemy's average level. For every level you're above the enemy's
- level, the default rate drops by 10%. If the enemy is at a higher level
- than you, the default rate increases as seen below. Average levels are
- included in the encounter list.
- 4+ | 110% 45+ | 210%
- 8+ | 120% 54+ | 220%
- 12+ | 130% 62+ | 230%
- 16+ | 140% 70+ | 240%
- 20+ | 150% 79+ | 250%
- 24+ | 160% 87+ | 260%
- 27+ | 170% 95+ | 270%
- 31+ | 180% 104+ | 280%
- 35+ | 190% 112+ | 290%
- 39+ | 200% 120+ | 300%
- - At 100% rate, it takes 50 physical hits or 100 magical hits to fill
- the gauge (with the bonus +5 factor, it's 26 / 35).
- - Hits that deal no damage won't increase the gauge.
- - When the gauge hits max, you'll obtain one of four beneficial variables
- depending on what type of attack was used last.
- Confirm | Triple Exp
- Cancel | Double Fol
- Confirm waza | Increased chance of item drop
- Cancel waza | Double post-battle recovery
- - The support skill Lucky Star can also be used to fill the gauge.
- - Fighting 5 battles while keeping the gauge intact will add one of the
- other bonuses at random until you have all four of them.
- - The Bonus Battle gauge breaks if...
- × the character you control dies.
- × the character you control is hit by a critical hit (even if no damage
- is taken).
- × you run away from battle.
- × you load the game.
- - Pretty much the only way to reliably maintain the bonus is to keep
- the controlled character away from the action. Earlier in the game,
- you can often afford that, but later you really can't, as your input
- will be vital for survival. Besides, I'm sure you'd rather take part
- in the action than stand in a corner.
- - If the increment rate starts at 0%, then you should probably just
- move on. However, if you really want that bonus, then you can either
- use Lucky Star (available late in the main game) or you can bring in
- a low level character to get your average level down.
- - Because the game considers Charge and Aerial to be normal attacks,
- using those will give you either Triple xp or Double Fol.
- Battle Trophies
- - Battle Trophies - or just BTs - are obtained by completing various tasks
- and reaching certain milestones during battle. There are a total of 300 of
- them and the (unimpressive) rewards for getting them are listed below.
- 45 (15%) | Second set of costumes / skins (changed in the status screen)
- 75 (25%) | Universe difficulty level
- 120 (40%) | Third set of costumes
- 165 (55%) | Music Mode (accessed through the BT menu)
- 195 (65%) | 4th Dimension (4D) difficulty level
- 240 (80%) | Fourth set of costumes
- 285 (95%) | Full Active Mode (FAM)
- - As already mentioned, the Battle Trophy data takes up 1167 kb of space.
- I suspect the reason it takes up so much space is because of the useless,
- little screenshot that the game takes when you obtain one.
- - I won't be going into detail about many BTs, just a few here and there
- (the BT guide on Gamefaqs already has a lot of good information). These
- notes are collected in the BT Help section in the misc. file along with
- some information on a few additional BTs I don't bring up during the
- walkthrough.
- - Regarding the two BTs you can get from most main game bosses ('Defeat
- (boss) in under x minute(s)' (usually 1) and 'Defeat (boss) without
- taking damage'), the time limit trophy regrettably counts any time you
- spend in the battle menu, whereas the no damage trophy, on the other hand,
- isn't as hard as it sounds. This trophy simply requires that you don't
- take any damage with the character you control. Note that you will lose
- the trophy if you switch to a dead character.
- - In the few cases where the boss is accompanied by normal enemies,
- killing the boss is the only thing required to trigger the BTs. When
- going for the time limit BTs for these bosses, you might actually want
- to switch to Manual targeting for once.
- - The single most time-consuming BT is getting into 50 000 battles. A
- typical playthrough (post-game included) is not likely to give you even
- 2000 battles. If you want to reach 50 000 (semi-)organically, you really
- just have to fight loads and loads of battles, at least 100 battles per
- dungeon. Something along those lines. Aim at 5000 battles per playthrough
- (about 2000 on Disc 1), so it'll take 10 playthroughs. If it sounds like
- too much, then, yeah, just forget it.
- - You can't get BTs on Easy (Earth) and you can't transfer BT stats from
- an Easy save file to a Normal playthrough.
- - Trophy note: You only need to get 80% of BTs for all the trophies.
- This is quite easy. If you're diligent enough, you won't even have to
- do post-game on higher difficulty levels.
- Difficulty Levels
- - By default, you only have access to the lower difficulty levels: Easy
- (Earth) and Normal (Galaxy). Collecting BTs is the only way to gain
- access to the higher difficulty levels, Universe and 4D.
- - Universe is still manageable, but 4D is going off the deep end. If
- you try to fight enemies on 4D, you're probably dead. I'd say the main
- reason is the increased speed (it's not just their movement, their
- attacks are faster as well). Even so, if you're experienced enough with
- the game, you should be able to handle it without resorting to Ori, RD,
- or stun bomb spam.
- HP MP ATP DFP
- Earth | 0,7 | 0,7 | 0,75| 0,8 |
- Galaxy | 1,0 | 1,0 | 1,0 | 1,0 |
- Universe | 1,5 | 1,5 | 1,4 | 1,4 |
- 4D |~1,8 |~1,8 |~1,85| 1,7 |
- Bugs
- - The game suffers from occasional loading issues. This can result in
- a crash, but it's very rare. At this point, these issues are likely
- exacerbated by the deteriorating condition of the console.
- - Cancel window bug (already covered).
- - Attribute change bug. Some of the attributes of an attack may transfer
- to another attack if the preceding attack is still active when you
- perform another action. Eg. if you use Fuujin and then use a normal
- attack with IHPD or Critical Hit, the Fuujin will gain the effects of
- IHPD or Critical Hit but only for the duration of the normal attack.
- In case of skills with a limited activation rate (like Critical Hit or
- Stun), the activation roll is only made once, and the result then applies
- to all hits during the normal attack.
- - Cancel multiplier reset: The cancel multiplier will reset if you land
- a normal hit on an enemy after canceling. Any contact with an enemy is
- enough (ie. doesn't matter if the attack is blocked or nullified by
- knockdown invincibility). This can only occur with characters who have
- ranged normal attacks, ie. Maria, Sophia, and Adray. While not very likely
- with Maria, it's sadly easily triggered when starting LR chains with a
- normal attack with Sophia or Adray. You can also easily avoid it by
- delaying the cancel, but that means you can't start with a skip-cancel
- (not an issue in NTSC).
- - Charge/Aerial bug: When Charge and/or Aerial are set to both slots, the
- HP and Fury costs of the move can be transferred to the other. This happens
- if you have to move before executing the attack and try to activate the
- other attack before the queued move is executed. Used properly, this allows
- you to increase the length of a chain while also consuming much less HP
- (resulting in similar input as when skip-canceling). Another possible
- (and purely cosmetic) effect is that the game displays the other attack's
- name (ie. Charge becomes Aerial, Aerial becomes Charge).
- - If you're using Charge or Aerial in a chain, it's possible, although
- unlikely, to end up switching targets mid-chain. Another situation that
- can result in mid-chain target switching is if you end up hitting another
- enemy instead of the intended target. Even then, the target indicator
- remains on the original target.
- - If the AI uses Aura Wall, they won't use any battle skills again
- during that battle unless you take control of Albel and execute some
- other battle skill. Even then, as soon as the AI uses Aura Wall again,
- the issue re-emerges.
- - When chaining magic, the cancel bonus multiplier may reset in some
- situations.
- - Neutral element priority bug (already covered).
- - Not really a bug, but some skill descriptions are quite inaccurate.
- - If you equip the Lightstone during a battle in the Bequerel Mine, it
- won't actually register unless you visit the menu or move to another
- area.
- - There are a few weapons that can't be refined (eg. Crest Gauntlet,
- Fragile Metal Pipe).
- - Jemat's Chain Smash sometimes deals absolutely ridiculous damage, as
- if his ATP was increased tenfold or something.
- - Defeating a beholder-type enemy during Misery Circle has a very small
- chance of triggering a bug where the battle ends, but the beholder is
- still seemingly alive, and you won't gain any xp or fol. Possibly the
- result of receiving lethal damage and being healed on the same frame.
- - It's possible to end up out of bounds, but it's incredibly rare.
- It's never happened to me.
- - Once, I encountered a bug where Confusion didn't wear off and didn't
- do any damage after the character had been killed by Confusion damage
- and then revived.
- - I once saw Sophia cast Explosion even though it was disabled.
- - Ghost target bug: If you kill the AI's target while the AI was casting
- a spell at the enemy and also switch the AI's tactics to FYA, the AI will
- fail to acknowledge that the target is down and will continue casting
- magic at where the enemy used to be.
- - A mage's AI can become semi-idle if you petrify an enemy mid-attack,
- and the enemy was targeting the mage. The mage will act normally until
- they get too close, at which point they go idle. They're supposed to
- move away from the enemy, but since the enemy is petrified, it messes
- it up.
- - Faerie Light is misspelled as Fairie Light in the Symbology menu.
- - The Striker's Lightning Blade is misspelled as Lighting Blade.
- How to read the guide
- \\\ Location(*) ||
- Items: Items obtained by examining treasure chests.
- Items (nc): Items obtained through means other than examining chests.
- Lost & Found: Items dropped by enemies. Using the tricky Loot Item
- skill, you can also steal these items (twice at most) without affecting
- the drop chance in any way.
- NPC: An inventor you can recruit.
- *: More often than not, this is the title (or at least a vital part of
- it) that briefly pops up in the lower left corner when you enter the
- area.
- - I've given some items tags, such as 'Unique' and 'Artifact,'
- × Unique: A one-of-a-kind item that appears nowhere else in the game.
- × Artifact: An item that appears in limited numbers other than one.
- × Temp: An item you will lose eventually.
- × Pat: An item that can be patented.
- [SkipScene000]. One of the scenes you will have to trigger in order to
- finish the main game. Before a scene starts to play, you can choose to
- skip it. You can't skip a scene once it's started playing.
- [Fixed Encounter321]. One of the relatively few non-boss battles you
- will need to trigger and finish (with one exception) in order to beat
- the game.
- [AddSkipScene321]. A scene you do not need to trigger in order to
- finish the main game.
- [Add Fixed Encounter321]. Battles you'll need to trigger and likely
- finish when doing optional events / stuff.
- [SkipScene321]. (Scene trigger)
- | <- Denotes that the events are connected (ie. you won't have field
- [Boss] control between the events)
- - HP, MP, xp, Fol, Elemental resistance (Galaxy level)
- Disc 1
- Grantier / Helre
- Vanguard III
- Pesotto Forest / Whipple / Ruins of Coffir
- Elicoor II
- Airyglyph Aqueducts / Airyglyph
- Kirlsa / Kirlsa Caverns
- Bequerel Mountain Path / Arias
- Aire Hills / Kirlsa Hills / Granah Hills
- Kirlsa Training Facility
- Peterny (IC)
- Duggus Forest
- Aquios / Castle Aquaria
- Bequerel Mine / Abandoned Refinery
- Sealed Cavern / Shrine of Kaddan
- Aquatic Garden
- Ruins of Mosel / Mosel Dunes
- Mountains of Barr / Barr Caves
- Ruins of Barr / Urssa Lava Caves
- Disc 2
- Moonbase
- Styx
- The 4th Dimension
- Arkives / Gemity
- Elicoor II
- The 4th Dimension
- Sphere
- Elicoor II
- Shrine of Kaddan
- Ruins of Mosel (Subterranean Waterway / Deepest Reaches)
- Firewall / Spiral Tower
- Disc 1 A01
- ============================================================
- - When you start a new game, you'll have a chance to tweak the initial
- settings and choose the difficulty level. The difficulty level cannot
- be changed once you've started playing.
- - Next, you'll be asked whether or not you want to load Battle Trophy
- related statistics from a pre-existing save file (if there are no
- pre-existing save files, this does not occur). This includes stuff
- like the number of battles and button presses. Aside from the number
- of battles, you can't actually see any of these figures anywhere. The
- number of battles won't be visible until after the battle simulator.
- - If you've managed to unlock FAM, make sure you check your BTs before
- starting a new playthrough.
- [SkipScene001]
- Party: Fayt Lv1 \\\ 1F Guestroom Corridor ||
- Inventory: Blueberries, Quad Scanner (Unique), Communicator (Unique)
- - Please take some time to check the Config menu. These are the settings
- I use:
- Skip Events Yes
- Voice Subtitles only
- Battle Targeting Auto
- Battle Camera Fixed
- Battle Camera Mode High
- Battle Voices Off
- Sidestepping D-pad only
- Vibration Off
- Button Customization
- Confirm - Square
- Cancel - X
- - L1 and R1 can be used to rotate the camera on the field. Pressing
- Start resets it so that it faces north. R2 changes the map setting
- between small, large, off. I use the large map at nearly all times.
- - In menus, L1 and R1 can be used for scrolling. L2 and R2 are used
- to switch between characters.
- - Whether or not to trigger any Private Actions (PA) is up to you. I
- don't bother with them myself outside of the few cases where magic items
- are at stake. If there's a specific ending you want, you'll want to pay
- attention to the way they modify affinity values. You can always lower
- affinity using some of the Compounding items, but doing PAs is the only
- way to increase it.
- Item (nc): Rossetti Performance Ticket (Unique) \\\ Grantier Resort Hotel ||
- [SkipScene002]. This one plays when you enter the northeastern room.
- Item (nc): Shake (Unique) \\\ Lounge ||
- [AddSkipScene001]. Examine the machine near the fountain.
- - Examine one of the panels on the walls to initiate some dialog with
- Sophia. Once inside the simulator, choose Battle Trophies and either
- start the collection (if it's your first time) or load the BTs you
- already have.
- [Fixed Encounter001] (Moa, 2× Poisonous Beetle)
- |
- [Add Fixed Encounter001] (2× Lunatic Bat, 2× Lonely Bat)
- - Don't even bother trying to beat this one unless you're playing on
- Easy. On Normal, you'll need a ton of luck, and it's just not worth
- all the resetting.
- |
- [Add Fixed Encounter002] (Mythril Brute, 2× Dragonfly)
- - If you somehow made it this far, the hard part is over so long as you
- know exactly what to do. The Mythril Brute is slow, but his Earth Glaive
- has a fair amount of range. He likes to use it when you move between
- long range and short range. Start by taking out the bats with Fayt.
- Only attack them when you're a safe distance away from the Brute. Once
- they're down, use Sophia's long range Confirm attack to take out the
- big guy. You can safely attack him when he's either going after Fayt
- or when his Fury is very low. When he's going after Sophia, just bait
- him into using EG until his Fury is down again. Only move counter-
- clockwise around him when he gets too close.
- - The Mythril Brute drops a Regeneration Symbol if you can manage to
- dispatch him. Not bad, but, again, nothing worth resetting for.
- |
- [SkipScene003]
- Party: Fayt, Sophia \\\ Game Room ||
- - Sophia will soon go MIA and won't be joining your party again until
- you're on Disc 2.
- \\\ Lounge ||
- [SkipScene004]. Exit the Lounge.
- \\\ Evacuation Corridor ||
- Items (nc): Metal Pipe (Unique), Fragile Metal Pipe (Unique)
- [SkipScene005]. Proceed north past the save point.
- |
- [Fixed Encounter002] (3× Incapacitator VRSS)
- - Pretty tough on 4D. You'll be fine if you feint all of them in a row
- and hit the last in the back a couple of times. Repeat until you're done.
- |
- [SkipScene006]
- |
- Party: Fayt, Sophia, Peppita
- |
- [Fixed Encounter003] (4× Incapacitator VRSS)
- - Peppita (aka Souffle) will join the party for a total of 2 battles here.
- Just like Soph, she won't be joining you again until Disc 2.
- |
- [SkipScene007]
- |
- [Fixed Encounter004] (4× Incapacitator VRSS)
- |
- [SkipScene008]
- \\\ Evacuation Facility ||
- [SkipScene009]. This one plays when you enter Room 509.
- [SkipScene010]. This one plays when you enter Room 506.
- \\\ Room 506 ||
- - Examine one of the beds to get some rest.
- [SkipScene011]. This one plays when you opt to get some sleep.
- \\\ Transporter Room ||
- [SkipScene012]. Enter the transporter.
- \\\ Central Starboard Corridor ||
- [SkipScene013]. Enter the Lounge.
- - Before you can trigger the next scene, you have to talk to at least
- one person (or a combination of people in e) from each of the 5 groups
- seen below. Now, I haven't tried every possible combination, but I'm
- sure it's at least pretty close to accurate.
- a. Peppita
- b. Elderly Roakian / Elegant Tetrageniot (2nd time)
- c. Male Blue Dolphin / Fox-Tail Girl / Piccolotto / Gonnella (2nd time)
- d. Expelian Man / Elegant Tetrageniot / Quantestorie / Peppita (2nd time)
- e. Kiosk Clerk / Flirt / Dulcinea + Gonnella or Ursus or Female Earthling /
- Young Earthling + Female Earthling or Ursus or Gonnella
- [SkipScene014]. This one plays when you enter the Lounge after talking
- to the required characters.
- \\\ Upper Starboard Corridor ||
- - Talk to at least one person here and refresh the area to proceed.
- Item (nc): Simple Sword (Unique, Temp) \\\ Emergency Passage ||
- [SkipScene015]. This one plays when you enter an escape pod.
- |
- [SkipScene016]
- Party: Fayt \\\ Pesotto Forest ||
- - Note that you can't discard your sword nor the Metal Pipe.
- - One more time: Tweak the setting in the Config menu. The default settings
- are *not* recommended.
- - Check the escape pod to heal yourself. You won't be able to do that
- anymore after the next scene, though.
- - This is the first area in the game where you can obtain a bunny model
- as a reward if you can cover 99% of the map. You'll need to hug the walls
- quite carefully if you want to reach figures like that. Don't just brush
- by them. That's not good enough. (You have to go through a few more
- scenes before you can complete this one, though.)
- - Don't forget that, while you don't have any Textbooks yet, you can
- still block attacks. Blocking attacks is one of the most basic aspects
- of the battle system
- - Fayt's 2 hit SR Confirm combo has poor tracking, which becomes most
- apparent when the enemy is too close or when the enemy doesn't flinch
- from the first hit.
- - Note that it's often possible to use Fayt's flipkick attack twice after
- floating the enemy with his LR Cancel attack. This is only possible if
- you move the analog stick in any direction after the float, as this
- causes Fayt to regain control faster (for some reason). Also note that,
- while the attack has two hits, his anti-air Confirm attack only needs
- one input.
- - When wounded, the Noblemen type enemies start tripping over, which
- increases the amount of Fol you get. When wounded further, they'll start
- using a move called Spare Me, at the end of which they'll give you an
- Idol and then run away. The Idols serve no purpose other than to be
- sold. If you hit the Nobleman after they drop the idol but before they
- run away, they can use it again, but you can only get two Idols at most
- from one Nobleman.
- - You can easily get the item drop trophy by taking advantage of Spare
- Me. Note, however, that they'll only use it when between 20-50% health.
- - Use Aerial (set to Cancel) at Lv4 to get the single hit exact damage
- kill trophy.
- [SkipScene017]. This one plays when you reach the village.
- Items: Blackberries, 600 Fol, Aquaberries \\\ Whipple ||
- - Triangles of different color indicate load zones on the map. Green
- ones are shops, blue ones are places where you can heal up, and yellow
- ones are just regular ones.
- Item: Blackberries \\\ Village Chief's House ||
- Item: Blueberries \\\ Private Home ||
- Shop: \\\ General Store "Manybloom" ||
- Blueberries 45 Fol
- Blackberries 35 Fol
- Fresh Sage 310 Fol
- Ring Mail 180 Fol
- Pomello Juice 21 500 + 1 Fol per second
- - Buy a Ring Mail and maybe some berries.
- Item (nc): Simple Sword (Unique) \\\ Whipple ||
- - Before you can trigger the next scene, you'll need to either
- a. speak to the Village Chief or
- b. trigger the scene with the Adolescent Girl in the house opposite
- the store.
- [SkipScene018]. Enter Niklas & Meena's House
- \\\ Pesotto Forest ||
- [SkipScene019]. Approach the escape pod.
- \\\ Whipple ||
- [SkipScene020]. Enter Niklas & Meena's House.
- \\\ Niklas & Meena's House ||
- [SkipScene021]
- Item (nc): 1/144 Scale Bunny (Artifact) \\\ Pesotto Forest ||
- - Assuming you can reach a completion rate of 99%, you'll be rewarded
- with a bunny model. Simply having one in your inventory increases your
- movement speed in battle by 5%. The effect does not stack, and it doesn't
- affect the speed of your attacks. You can sell one for 9000 fol.
- \\\ Ruins of Coffir ||
- Items: Blueberries, Blueberries, Cooking Ingredients, Blackberries,
- 200 Fol, Ripe Berries (Artifact), Blackberries, Aquaberries, Aquaberries,
- Aquaberries, Blueberries, Cooking Ingredients, Fresh Sage, Blackberries
- Lost & Found: Beat-Up Textbook (Unique) (Makafy)
- Boss(es): Buster, Makafy & Tepeki
- - Map completion is typically not possible in dungeons until later in
- the game.
- - Try to activate Triple Exp before the boss fight; You'll need to fill
- up the Bonus Gauge with a Confirm attack. It's no big deal if you lose
- it, though.
- - Young Shriekers are among the enemies who have a 34% critical hit rate,
- so don't expect your Bonus Gauge to last very long when fighting them.
- - Don't use Blade of Fury or Aerial. Remember that Battle Skills consume
- HP (MP only in a few cases). You can't recover your HP that easily yet,
- and Blade of Fury isn't even any good.
- - 500 Battles Alone is a very tedious grind, one that you should obviously
- combine with Chain of 500. This is pretty much the best place to do it.
- You should do it on Disc 2, though, so you can kill the enemies with one
- hit.
- [SkipScene022]. Plays when you approach the bandit trio.
- |
- [Boss]
- - 250 HP, 11 MP (Buster), 300 HP, 13 MP (Makafy), 200 HP, 9 MP (Tepeki)
- - 89 xp in total (at most)
- - These guys are likely to run away when below 20% health. You'll still
- get the textbook even if they all run away. You should probably reset,
- if any of them get away, so you don't lose kills for the enemy type BTs.
- - No BTs
- |
- [SkipScene023]
- - The Beat-Up Textbook allows you to emit the Standard counter aura
- when blocking attacks.
- Items: Jewel of Refuge, Fresh Sage \\\ Norton's Hideout ||
- Item (nc): Music Box Parts (Unique, Temp)
- PC: Cliff Lv2
- Default (Cliff): Mighty Gauntlets (Unique), Ring Mail, 4 SP
- Boss: Norton
- - This is your only chance to fight a Skeleton Warrior. Don't miss it.
- - There are three jewels you can use on the field to affect certain
- things, as seen below. The effects of these jewels last for 36 seconds.
- The jewels are mainly useful as a source of extra money (one sells for
- 602 fol), but you should hold on to at least one Jewel of Refuge. There
- are also a couple of dark dungeons where Jewels of Avarice might come
- in handy.
- × Refuge: Stop enemies.
- × Alertness: Display enemies on the map.
- × Avarice: Display chests on the map with blue, diamond-shaped icons.
- The icon will be flashing if the chest is unopened. It only displays
- the icons in the current, specific (sub-)area.
- - Find Norton's "office," and examine the computer terminal to input
- the password (256). If you get it wrong three times, you'll simply be
- teleported outside.
- [SkipScene024]. This one plays when you enter the prison cells.
- |
- Party: Fayt, Cliff
- |
- [Boss]
- - 1600 HP, 35 800 MP, R:F, 32 xp, Decrepit Tome (Artifact)
- - The time limit BT requires a kill in only 30 seconds.
- |
- [SkipScene025]
- - Don't forget that the BT data is separate from actual game data.
- It's not possible to lose Trophies when you load the game.
- - There are only four Decrepit Tomes in the game. Using one teaches a
- character three spells: Healing, Antidote, and Silence. Choose carefully.
- When you do use one, note that you need to set Common Support Symbols
- (2 CP) as the character's support skill in order to be able to cast them
- during battle. Either way, spending a support skill slot for CSS is a
- tough sell when you can easily just heal your characters with items or
- with Nel (who's the only fighter who can cast Healing natively) and
- considering you'll soon learn support skills that are much more useful.
- However, if you feel it gives you a little extra comfort, go ahead.
- Use one on Fayt. Even if you don't have CSS set as a skill, you can
- always cast them outside of battle, so that's something. If nothing
- else, it helps dealing with Poison early in the game.
- - Visit the office one last time for the Music Box Parts.
- [SkipScene026]. This one plays when you exit the hideout.
- - You won't have access to the hideout after this.
- \\\ Pesotto Forest ||
- [SkipScene027]. Plays when you approach the entrance to the village.
- Item (nc): Medecentra Pyroxene (Unique) \\\ Village Chief's House ||
- - Talk to the chief to obtain the Medecentra Pyroxene, an accessory
- with the factor Battle Skill HP use -30% (it also has the factor Battle
- Skill HP use -20%, but these two don't stack, so it doesn't do anything).
- \\\ Whipple ||
- [SkipScene028]. This one plays when you exit the village.
- \\\ Pesotto Forest ||
- [SkipScene029]. Approach the cliffs west of the escape pod.
- \\\ The Cutter 'Eagle' ||
- [SkipScene030]. Talk to Mirage twice and Cliff once.
- [SkipScene031]. Exit the ship.
- PC: Nel Lv3 \\\ Airyglyph Dungeon ||
- Default (Nel): Baselards (Unique), Ring Mail, 6 SP
- Boss(es): Inquisitor (+ 2× Airyglyph Soldiers)
- - Disable Nel's Fire Bolt, Healing and any other spells she (or anyone
- else) learns. You shouldn't trust the AI with healing spells, least of
- all when facing enemies that are a serious threat. You should just do
- it manually. And keep in mind, spells consume Fury as well. If you don't
- have the necessary Fury, the spell will fail.
- [Boss]
- - Inquisitor: 1300 HP, 40 MP
- - Airyglyph Soldier: 400 HP, 18 MP
- - 30 xp in total
- - No BTs
- - Consider doing MP kills with Aerial and/or Blazing Sword.
- - 4D: You can safely hit Inquisitor in the back when he does his unblockable.
- |
- [SkipScene032] (delay)
- \\\ Airyglyph Aqueducts ||
- Party: Fayt, Cliff, Nel
- Items: Worm-Eaten Tome (Artifact), Blueberries, Ring Mail,
- Warrior's Bracelet, Fresh Sage, Blueberries
- Lost & Found: Regeneration Symbol (Skeleton Soldier)
- Boss: Giant Crab
- - The ladder in the third area is a bit hard to see. Run against it to
- use it.
- - Put the Warrior's Bracelet into good use (ATP +20, ATP +5%).
- - Again, don't bother using Blade of Fury, Sphere of Might, or Shockwave.
- They're basically just cancel fodder. Normal attacks will get the job
- done just fine at this point in the game.
- - Many of the enemies are weak to Fire, but using Blazing Sword will
- quickly drain your MP. I'm sure you can handle them without it.
- - Don't miss the kill for Bogle Leader a. They appear alongside Bogle
- Soldiers, but not every time, so it could take a few battles. They might
- also run away, so there's that too.
- - You should fight the Skeleton Soldiers until you score at least one
- Regeneration Symbol. I get three myself (one for each character). It's
- an accessory that regenerates 3% MP every 5 seconds in battle. It also
- increases DFP by 6, which is enough to make a difference early in the
- game. You should be able to get them pretty easily even without the bonus,
- but if you get the Osprey Dagger from town, you can quickly take out the
- enemies with Nel's long range dive bomb attack (boosted by IHPD) with
- minimal risk of losing the bonus.
- - If you're not controlling Nel, it's probably best to keep her on
- Manual and away from the action, so she can just support the party with
- Healing. Nel can't spam her blockables as fast as Fayt or Cliff and she
- has a long flinching time (the longest among all fighters), so she
- easily soaks up more damage than the guys when in AI control. Another
- substantial contributing factor is magic attract. As already explained
- in the battle system guide, casting spells makes the character a magnet
- for the enemy's attention unless the character is really far away. Use
- the Loose Line formation, so Nel starts off in the corner. If an enemy
- starts heading for Nel (either just randomly or because of magic attract),
- you'll get a good opportunity to attack them, that is, if you're not too
- preoccupied. Or maybe there are just multiple enemies and you can't take
- them all on at once. Indeed, you'll have to get used to moving your
- support character around in order to keep them safe.
- - I use the Guard formation myself and mostly control Nel. I don't bother
- controlling Fayt until he learns Shotgun Blast (which won't even happen
- if I don't keep him in my party. I might).
- - Don't forget about sidestepping. Eg. you can use it to avoid damage
- from Bio Bullet if you don't have enough Fury to block it. But really,
- you can use it to avoid damage from any physical attack *and* counter
- auras.
- - Both Fayt and Cliff (and especially Cliff) could use an MP boost. Get
- their MP skill to Lv5 or so before focusing on and maxing out HP.
- - Again, I do *not* recommend putting any SP whatsoever into Defense.
- - I suggest using a Slime to get the consecutive block BTs. If you're
- close enough, you can block all 16 hits from Bio-Bullet. Turn off your
- counter aura and remove the other two characters from the active party.
- - Hold Cancel to walk, so you don't slip on the ice.
- [SkipScene033]. Plays when you proceed north past the second save point.
- |
- [Boss]
- - 3500 HP, 80 MP, W:F, 55 xp
- - Go for an MP kill with Blazing Sword (or Aerial if you don't have that).
- It's best to set your other characters on manual (by hitting R2) and
- either keep them away from the action or use one as a shield.
- |
- [SkipScene034]
- [SkipScene035]. This one plays when you exit the aqueducts.
- \\\ Royal City of Airyglyph ||
- Items: Blueberries, Cooking Ingredients, Ripe Berries, Ripe Berries,
- Compounding Elixirs, Perfect Berries (Artifact), Compounding Elixirs,
- Blackberries, Cooking Ingredients
- Item: Aquaberries \\\ Private Home ||
- Item: Cooking Ingredients \\\ Inn "Wyvern's Tail" ||
- Shop: Basil; Sage; Lavender - 20 Fol \\\ Outfitter "Dragon's Dungeon" ||
- - Pick up some healing herbs. Check the details with the Menu button.
- Item: Ripe Berries \\\ Private Home ||
- Item: Blackberries \\\ Private Home ||
- Item: Blueberries \\\ Private Home ||
- Item: 2000 Fol \\\ Tavern "Dragon's Breath"||
- Item: Perfect Berries \\\ Abandoned Temple ||
- Items: Blueberries, Blackberries \\\ High-Quality Armorer "Tiamat" ||
- Shop: Osprey Dagger - 15 100 Fol
- - If you sell the 1/144 Scale Bunny and some other stuff, you should
- be able to afford the Osprey Dagger. The other weapons should be passed
- up on in favor of IC weapons. By no means is this necessary, however.
- On the contrary, you're not "supposed to" buy this weapon until late
- Disc 1. Even if you stick to the intended weapons, you can still easily
- take out enemies with a chain or two once you get some decent skills
- (starting with Kagebarai and Hammer of Might at Lv10).
- - 4D: The Osprey Dagger alone isn't enough. You need to get the Superior
- Chain Mail as well. You can afford it if you complete a couple of more
- maps and get the money from the Mountains of Barr. You should be able
- to get past the Earth Smasher even if you haven't fought a single normal
- battle on Elicoor II yet.
- \\\ Armorer "Left-Handed Lizard" ||
- Shop: Superior Chain Mail - 26 800 Fol
- - You can get one of these for Nel later when you can afford it. Again,
- this is hardly necessary (until late Disc 1), but it's your call.
- \\\ Traum Mountains ||
- Items: Jewel of Alertness, Ripe Berries, 400 Fol, Blueberries, Blackberries
- [SkipScene036]. This one plays when you cross the bridge.
- - If you need to go back to Airyglyph, do your best to avoid the Dragon
- Brigade Soldiers. They can kill you quite easily. Eventually, you'll want
- to kill at least one of them for the enemy type BTs, but you'll get a
- good chance later during a side quest.
- [SkipScene037]. Approach the entrance to Kirlsa.
- [SkipScene038]. This one plays when you enter Kirlsa.
- \\\ Mining Town of Kirlsa ||
- Items: Aquaberries, Perfect Berries, 520 Fol, Blueberries, Blackberries,
- Ripe Berries, Perfect Berries
- - There's some new gear, but I suggest you skip them.
- Items: 1400 Fol \\\ Private Home ||
- Item: Blueberries \\\ Tavern "The Iron Stomach"|
- Item: Compounding Elixirs \\\ Mining Town of Kirlsa ||
- - Talk to the man in the southwest corner of town. Doing so will make
- Nel appear at the small graveyard north.
- [SkipScene039]. This one plays when you approach Nel.
- - Head north into the mines.
- \\\ Kirlsa Caverns ||
- Items: Scale Armor, Blackberries, Blackberries, Charm of Insight,
- Ripe Berries, 5000 Fol, Fresh Sage, Falchion, Earth Pixie
- Lost & Found: Decrepit Tome (Artifact) (Earth Smasher)
- Boss: Earth Smasher
- - Once Nel reaches Lv10, you can start owning enemies with Kagebarai.
- (Shadow Wave). If you're playing the PAL-version, you'll want to use
- skip-canceling. Set Shisentou (Shockwave) to SR Confirm and Kagebarai
- to SR Cancel. You did change the button settings, right? Right, so,
- the easiest way is to hit Confirm, then immediately hold down both
- Confirm and Cancel. Once the normal attack begins, release Confirm.
- That should do it.
- - Battlefields in caves and the Mountains of Barr feature random,
- rolling boulders. These boulders deal proportional damage based on max
- HP that's modified by size and momentum.
- [SkipScene040]. This one plays when you proceed west past the save point.
- |
- [Boss]
- - 3600 HP, 163 MP, 40 xp, 1495 Fol
- - No BTs
- |
- [SkipScene041]
- - Pull the lever after the battle. Now, make your way to the third area,
- where you saw those ovens or whatever. You'll have to ride a hauler
- beast in order to make it through.
- - The Aggressive hauler can be used to break down the three rock walls
- that block your path on the east side. It can turn even when above the
- speed limit, but it can't stop or turn left at the first junction.
- - The Whimsical hauler will turn randomly.
- - When you make a stop, the camera will be set in a certain angle, so
- try not to accidentally leave right away.
- - Make sure you get a kill for each enemy. The Giant Bat only appears
- alongside Huge Spiders (found in the area west of where you fought the
- boss). Four of the enemies can only be fought in the areas accessed
- with a hauler. Just fight all the enemies in the first two stops and
- you're good.
- Blackberries | Stop.
- Charm of Insight| Right, stop.
- Ripe Berries | Right, left (wall), stop.
- 5000 Fol | Right, left (wall), left (wall), stop.
- Fresh Sage | Right, right, left, left (wall), stop.
- Falchion | Right, right, right, stop.
- Aquaberries | Left, left, jump, jump, stop.
- Earth Pixie | Left, right, left (or right), right, long jump, stop.
- × The Earth Pixie can only be reached by using the Whimsical hauler.
- I suggest you skip it and spare yourself from the frustration.
- - In order to proceed: left, right, left, left, left. Once you've gotten
- through once, you can choose Automatic to get through instantly.
- - If you use the Ill-natured hauler, you only have to slow down at the
- second and last junctions.
- \\\ Bequerel Mountain Path ||
- Items: Blackberries, Ripe Berries, Crafting Materials,
- Writing Materials, Aquaberries, Compounding Elixirs
- Item (nc): 1/144 Scale Bunny
- - Don't forget to use SP to boost MP for Cliff and Fayt.
- - You can't handle the enemies in the Mountains of Barr yet. There is
- one chest there, though, that you might want to pick up if you're feeling
- daring. The chest is in the northwest part of the first cave and contains
- 18 100 Fol. There's an enemy in the room that you can only avoid by using
- a Jewel of Refuge. If you don't have one, you likely won't make it. If
- you venture a little farther, you can easily grab the Steeled Earth while
- you're at it (on the west side in the areas after the cave).
- [SkipScene042]. This one plays when you reach Arias.
- \\\ Riverfront Village of Arias ||
- Items: Ripe Berries, Multi-Flask (Unique), Cooking Ingredients, Aquaberries
- Shop: \\\ General Store "Jack Potato" ||
- Broadsword 120 Fol
- Steel Gauntlet 120 Fol
- Long Dagger 110 Fol
- - You'll find a Steel Chain Mail and a Long Dagger very soon, so don't
- buy them. Nel's going MIA for a while anyway. You'll also find a Steel
- Gauntlet, but it's not that close, so you should just buy it unless
- you're planning on avoiding battles until you get Nel back (which is
- what I do).
- Item: Perfect Berries \\\ Private Home ||
- Item: Blackberries \\\ Bedroom ||
- \\\ Lord's Mansion ||
- [SkipScene043]. This one plays when you enter the Conference Room.
- - De-equip any useful accessories Nel might be wearing.
- \\\ Guest Room ||
- [SkipScene044]. This one plays when you examine the bed, and choose
- "I can barely keep my eyes open," or talk to Cliff twice and choose
- "I'm getting kinda sleepy."
- \\\ Lord's Mansion ||
- [SkipScene045]. Enter the Conference Room.
- \\\ Arias ||
- [SkipScene046]. Approach the entrance to Aire Hills.
- \\\ Aire Hills / Kirlsa Hills ||
- Items: Blueberries, Blackberries, Blueberries, Jewel of Refuge,
- Compounding Elixirs, Blueberries
- Item (nc): 1/144 Scale Bunny
- - Once again, I'd like to remind you how useful sidestepping is. Learn
- to use it, and it'll help you shave off some damage. Take the horsemen,
- for instance. Their strong attack is fast and horizontal. If you're
- close, you may not be able to get away from it by simply running away.
- However, if you sidestep (with the right timing), you'll avoid getting
- hit (while also creating an opportunity to start a chain).
- - Once you reach Kirlsa, take the path south. And don't forget about
- the Superior Chain Mail in Airyglyph (27k).
- \\\ Granah Hills ||
- Items: Blackberries, Blueberries, Steel Chain Mail
- Item (nc): 1/144 Scale Bunny
- Lost & Found: Charm of Insight (Young Shrieker, Elder Shrieker)
- [SkipScene047]. Enter the Kirlsa Training Facility.
- |
- [Fixed Encounter005] (3× Black Brigade Soldier a)
- |
- [SkipScene048]
- \\\ Kirlsa Training Facility ||
- \\\ Living Quarters ||
- Items: Blueberries, Cooking Ingredients, Anti-Poison Amulet (pat),
- Blackberries, Long Dagger, Aquaberries
- - If you're planning on doing a lot of IC when you reach Peterny, you
- should complete the map here (the bunny sells for 36k). It's a little
- tricky, but very much possible. Pay attention to the map to see the
- bumpy spots that will likely cause you to break contact with the wall.
- - Blazing Sword and Hammer of Might work well against most enemies here.
- They don't have the best harmony, though, seeing as Blazing Sword will
- mostly do MP kills while using Hammer of Might will result in HP kills.
- Either way, you should set them to Confirm to conserve HP and MP. It
- really helps if you have a Regeneration Symbol for Fayt.
- - You should probably avoid the Animated Armors, as they're fairly tough
- and immune to Fire. Nel could take them out easily with Kagebarai, but
- she won't rejoin until you're almost done with the dungeon. That said,
- if you don't want her to fall behind in levels, you should run through
- and get her back as soon as possible.
- \\\ Training Area (2F) ||
- Items: Blackberries, Cooking Ingredients, Cooking Ingredients,
- Cooking Ingredients, Blueberries, Aquaberries, Neglected Textbook (Unique)
- - The Neglected Textbook allows you to use the Homing counter aura
- that reflects half of the damage you would have received as well as
- floats the enemy. This is the counter aura I use the most myself.
- - Getting the AAA BT is tricky, as you need to do a whole bunch of hits
- for it to count. Better save it for later when you have access to counter
- auras that do multiple hits per block.
- - Don't miss the kill for Bogle Leader c. They only appear alongside
- the Horned Wolves on the west side on this floor.
- \\\ Prison (3F) ||
- Items: Symbol of Courage, 8000 Fol, Cooking Ingredients,
- Compounding Elixirs, Steel Gauntlet, Blueberries, Blackberries
- Item (nc): Cuprite Key (Unique)
- - Talk to Mayu to obtain the key you can use to access the elevator
- (in the northeast corner on the first floor).
- PC: Nel \\\ Living Quarters ||
- [SkipScene049]. Plays when you reach the elevator.
- |
- [Fixed Encounter006] (3× Black Brigade Soldier a)
- |
- [SkipScene050]
- \\\ Training Area ||
- Items: Worm-Eaten Tome (Artifact), Compounding Elixirs
- Item (nc): (1/60 Scale Bunny) (Artifact) \\\ Arena ||
- Boss(es): Shelby (+ 4× Black Brigade Soldiers)
- [SkipScene051]. This one plays when you proceed south past the save point.
- |
- [Fixed Encounter007] (4× Black Brigade Soldier a)
- |
- [SkipScene052]
- |
- [Boss]
- - 5100 HP, 13 816 MP, A:I
- - 175 xp, 37 Fol in total
- |
- [SkipScene053]
- \\\ Aire Hills / Bequerel Mountain Path ||
- [SkipScene054]. Plays upon returning to Arias.
- \\\ Lord's Mansion ||
- [SkipScene055]. Enter the Conference Room.
- \\\ Palmira Plains ||
- Items: Blueberries, Ripe Berries, Aquaberries, Cherubic Bust (Unique),
- Jewel of Refuge
- Item (nc): 1/144 Scale Bunny
- Lost & Found: Wind Charm (Plains Spider)
- - Hopefully you've figured out cancel chains by now. If not, you really
- should.
- [SkipScene056]. This one plays when you reach Peterny.
- \\\ Trading Town of Peterny ||
- Items: Blackberries, Blackberries, Aquaberries, Blueberries, 3400 Fol,
- Blueberries, Cooking Ingredients
- Item (nc): Maiden of Irisa (Unique)
- - DO NOT TALK TO THE BUNNY ON THE WEST SIDE! This NPC is a merchant,
- and checking his wares at certain times will make him return to Sanmite
- while freezing his selection. His wares change over time (he's not
- actually selling anything as of right now). Wait until Disc 2, and
- you'll be able to get the good stuff.
- [SkipScene057]. Approach the temple and choose to rest.
- - Note that the accessory you receive will be equipped automatically.
- Item: Blackberries \\\ Private Home ||
- Item: Ripe Berries \\\ Ameena's Home ||
- Shop: \\\ Armorer "Summit Street" ||
- Bastard Sword 750 Fol
- Fine Gauntlet 700 Fol
- Silver Dagger 660 Fol
- Heavy Armor 950 Fol
- Anointed Chain Mail 3500 Fol
- - Get these instead of the IC stuff if you'd like to keep the game more
- balanced (or if you just can't be f*#ked with IC). That's what I do.
- \\\ Craftsman's Guild ||
- Items (nc): 1000 Fol, Compact Communicator (Unique)
- [AddSkipScene002]. Approach Welch and reply "Yes, I am."
- NPC Unlock: Damda Mooda, Milenya, Mayu
- \\\ Workshop ||
- - Assuming you joined the guild, you can start doing some Item Creation
- (aka IC). This particular workshop is in bad shape, though, so open up a
- single line and Smithing. Set your characters on the line, choose SMTH,
- then go save the game before doing anything else.
- Smithery 3000 F Writing 5000 F Line 1 1000 F
- Crafting 8000 F Alchemy 2000 F Line 2 2000 F
- Engineering 6000 F Compounding 4000 F Line 3 3000 F
- Synthesis 9500 F Cooking 1000 F
- - The creation process does not consume materials, only money (as well
- as time and patience). Each character has a pool of items that they are
- (technically) able to create, skill levels as well as time and/or cost
- modifiers (only three characters have neutral modifiers, Fayt being one
- of them). These are all fixed and can't be changed.
- - Now, you can't see what item you're going to try and create; you can
- only see its cost. You can try to figure out what the item is based on
- that figure (use the IC file). How easy or hard this is depends on the
- amount of overlap. Indeed, in some cases, you just can't tell for sure.
- - To re-roll the item, simply press Confirm twice while the cursor is
- on one of your characters. When an item is rolled, its cost is defined
- using the following formula:
- (1+a+b)x
- × where x is the base cost (which itself is 10% of the total item value)
- × a is the cost modifiers combined
- × b is the random variable (-0,05; -0,04; -0,03; -0,02; -0,01; 0; 0,01;
- 0,02; 0,03; 0,04 or 0,05)
- - Non-integers are rounded properly (ie. 10,4 becomes 10; 10,5 becomes 11).
- - Your initial chance of success is determined by this formula:
- c+d-e
- × c: Skill levels combined
- × d: IC item bonus (20) (eg. Multi-Flask)
- × e: Item rating
- - Once you begin the process, you'll see the time bar increasing
- gradually. Once it fills up (which takes 7,2s by default), you'll lose
- the money, and the characters' icons will change depending on whether
- or not they succeeded: happy faces for success, sad faces for failure.
- The time bar will then reset and start filling up again, while the
- quality bar decreases. You can continue trying to create the item and
- even make multiple copies. However, as the quality bar decreases, so
- do your chances of creating the item. Seeing as you're not likely to
- be sitting on a huge stash of cash at this time, unless it's a cheap
- item, you should quit after a few attempts, then load the game if you
- failed.
- - Let's have a couple of examples. The Gatling Gauntlets will appear as
- 3990, 4032, 4074, 4116, 4158, 4200, 4242, 4284, 4326, 4368, 4410 with a
- neutral cost modifier. The Radiant Sword will show up as 2496, 2470, 2522,
- 2548, 2574, 2600, 2626, 2652, 2678, 2704, 2730. Both weapons have a
- rating of 70. With Fayt, Cliff and Nel, you'll have a total Smithing
- skill level of 85. That gives you an initial success rate of 15%.
- - Here's what you're aiming for:
- Mythril Plate (55+5 DFP) 140 F (60)
- [Searing Sword] (150 ATP) 4000 F (40)
- Radiant Sword (200 ATP) 2600 F (70)
- [Damask Gauntlets] (190 ATP) 1450 F (50)
- Gatling Gauntlets (250 ATP) 4200 F (70)
- - If you're having too much trouble with the Radiant Sword and Gatling
- Gauntlets, go with the easier alternatives.
- - If you need money, create and sell Rune Blades (5250 F \ 20). You'll
- profit 5k for each.
- - Use Compounding to get these: Fruity Potion (13), Syrupy Potion (20),
- Berry Potion (21), Aqua Potion (22), Sweet Potion (40), Resurrection
- Elixir (140), Resurrection Mist (210).
- - Some of these are very cheap to refine, so definitely consider doing
- that, if not now, then maybe later.
- - Not much use for cooking. As always, food items can't be used during
- battle (with a few exceptions), but they can still help you conserve
- combat items (especially for MP and reviving). If you still have money
- left after the above, you can create these: Tuna Salad (15), Gratin (50).
- There's also Natto, Cold Soba and Fresh Spring Rolls (all 40), but they
- overlap with five other items. It's cheap, though, so it's worth a shot.
- If you don't create them now, Mayu could easily end up snatching their
- patents. It's not that big a deal, though.
- - Better hang on to some Spicy Cakes (86) or Discordant Desserts (6).
- They let you MP kill a character outside of battle, so they might come
- in handy for a few Battle Trophies.
- - The healing effects of food don't refine the same way as the effects
- of items you can use during battle, and they also have different costs.
- For instance, Revive with 30% only refines to 60% and costs 400 Fol.
- - Learn to re-roll the item as quickly as possible without missing the
- figure(s) you're looking for. I use my index finger myself when doing
- so. I also usually go for only one item at a time, as I find it difficult
- to try and catch more than one figure.
- - Occasionally, you may see a character's icon change as soon as you
- start the creation process. What this means is that the character is
- excluded from the process. Whenever this happens, you should probably
- quit right away (unless it's a character with an abysmal skill level).
- - Specify Plan is used to modify the factors an item has (often referred
- to as refining). The process uses materials in addition to money. The
- initial success rate is not affected by skill level, but it does affect
- the rate at which the quality bar drops, which negatively affects the
- success rate. For a lot of factors, the initial success rate is in the
- 10-20% region.
- - The number in brackets at the end of a factor indicates the number of
- possible results when modifying. During a session, each factor can be
- modified once. Only the factors present at the beginning of the session
- are eligible for modification. Whenever a factor is successfully modified,
- the session has a chance of ending. The session will end if each factor
- has been modified. The session may continue even if all 8 slots become
- filled.
- - Refining is often very costly, so, once again, when you have limited
- funds, you'll want to load the game whenever you fail. You also can't
- easily obtain more materials until you reach the end of Disc 1 (with
- the exception of Compounding Elixirs and Cooking Ingredients). Once
- your Fol is in 7 digit figures (probably not until post-game), you can
- definitely afford to give it multiple runs.
- - Each factor has a certain monetary value. These are listed in the IC
- file. The cost of refining is determined by the following formula:
- (1+a+b)y/n
- - y is the total value of all the factors combined
- - n is the number of factors
- - a is the cost modifiers combined
- - b is the random variable (-0,05; -0,04; -0,03; -0,02; -0,01; 0; 0,01;
- 0,02; 0,03; 0,04 or 0,05)
- - Synthesis can be used to add factors to weapons. The process never
- fails, and the factors are always added in order from first to last
- (one factor per run). You can leave out the remaining factors if you
- quit midway through. A weapon can have 8 factors at most. If 8 are
- already present, the weapon can't be selected for Synthesis. There is
- no way to just remove or replace factors (the ultimate weapons being
- the only exceptions, as they start off with many debilitating factors
- that you can remove by refining).
- - The cost of Synthesis is determined by the following formula:
- (1+a+b)(v+t)/m
- - v is the total value of all the factors combined in the consumed item
- - t is the total value of the receiving item (ie. base item value + y)
- - m is the number of factors in the consumed item
- - In other words, whenever you synth, you have to pay the cost of the
- resulting item. As a result, there are a few things you can do to optimize
- the process and thus potentially save a considerable amount of money:
- 1. Synth the factors in order from the cheapest to the most expensive.
- 2. Leave the factor partially unrefined and refine it after synthing.
- 3. Synth all the factors into a cheap carrier weapon and then synth
- that into the actual weapon. It'll cost you an extra synth kit, but
- it's well worth it in the post-game.
- - Again, you can find a list of all the factor values in the IC file.
- There's also a list of all Synth Material kits in the misc. file. You
- can get about 20 kits on Disc 1, 60 on Disc 2, and 40 in the post-game.
- A couple of infinite sources become available in the post-game as well,
- but it's rather unlikely you'll end up needing them. You might if you
- end up customizing weapons for more than three characters.
- - In order to get the best items, you'll need to recruit NPC inventors.
- There are 28 of them in total, and they become available in groups of 3
- as you progress in the game. However, don't just recruit anyone and
- everyone. You shouldn't fill up all the workshops, as an empty one is
- faster to load. The earliest NPC inventors are hardly of use anyway.
- I'll be pointing out the ones I consider worth recruiting.
- - NPC inventors, whether recruited or not, will try to create items
- periodically as you spend time on the field and when you're inventing
- (the rate is faster when you're inventing). At most, 15 inventors will
- be active at a given time. Recruited inventors will use your money to
- work. Seeing as there's no guarantee they'll create anything useful, I
- suggest you set them on standby in order to save money. When working on
- their own, NPC inventors are able to create any items in their pool even
- if it's normally beyond their skill level. A recruited inventor is still
- able to work even if the workshop they're assigned to doesn't have the
- necessary facilities.
- - Don't forget to patent the items you create (or find, in some cases)
- through the Invention Info menu. If the item is equipped, it can't be
- reviewed. If you're up for it, you could try to create and patent as
- many different items as you can. There's nothing you'll get from it,
- though, aside from the items themselves and a sense of accomplishment,
- I suppose. If you're going to do it, you should make a copy of the IC
- file and mark the items you've created.
- - After an item is patented (either by you or an NPC), it will then
- become available in limited quantities in specific stores once you've
- spent 6 minutes on the field (ie. the timer won't run if you're in a
- town, in the menu, or in battle).
- - If you patent 32 items without spending enough time on the field to
- have any of them cleared out, patenting another item will cause the
- first item on the queue to become immediately available, with the newly
- patented item taking its place.
- - This stock is shared between all shops that carry them. The stock may
- increase if an inventor creates more of it (doesn't matter who the patent
- holder is). The restocking primarily occurs with low-rate items. Creating
- items manually never increases the stock.
- - Items patented by you or NPCs working for you will be available at a
- lower price, while items patented by non-recruited NPCs will have a higher
- price. Any items patented by NPCs before you recruited them will still
- have the higher price.
- Own | (0,4 - 0,002c)y
- Other | (2,0 - 0,01c)y
- × y: base retail value
- × c: number of said item in stock
- - The creation process is in no way affected by who the patent holder
- might be.
- - You should use the workshop in Peterny for pretty much all of your IC,
- since no other workshop has a save point that close to it.
- - Every 30 minutes on the field, you receive an insubstantial amount of
- money based on your accomplishments in IC (likely a 4-digit figure). I
- have no idea what the details are, but it seems play time and Fayt's
- ranking are significant factors.
- - Going into the Invention Info screen will sometimes trigger scenes
- involving Welch that you can't skip. There are 8 of them in total. The
- first two come after 4 hours each while the remaining ones come every
- 8 hours.
- \\\ Luxury Inn "The Front Door" ||
- [SkipScene058]. Talk to the lady at the counter.
- \\\ Peterny ||
- [SkipScene059]. Approach Ameena's house.
- \\\ Luxury Inn "The Front Door" ||
- [SkipScene060]. Talk to Nel and reply "Yeah, I'm done."
- [SkipScene061]. Exit the inn.
- - Your next destination is west.
- \\\ Sanmite Steppe ||
- Items: Smithery Materials, Blackberries, Blueberries, Cooking Ingredients,
- Perfect Berries
- Item (nc): (1/144 Scale Bunny)
- Lost & Found: Winking Sage Cider (pat) (Moonshadow Clan Member)
- - Avoid the enemies beyond the small bridge unless you got the IC /
- Airyglyph gear *or* if you're just really confident in your skills.
- If you can keep the bonus on, you could get quite a few levels there
- (not that it's needed).
- - If you got the hang of skip-cancels, you should try it with other
- skills as well, such as Nel's Touga. Don't forget to turn on Berserk
- to enable longer chains (Nel Lv16, Cliff Lv17, Fayt Lv21, Roger Lv18).
- - Also, you should *definitely* be using No Guard (Cliff Lv8, Fayt Lv16,
- Roger Lv16). The CP cost is pretty heavy, but it is *well* worth it.
- Nel doesn't get it until Lv40, so she'll just have to make do.
- - With No Guard on, you'll have to choose between First Aid and Critical
- Hit HP as your second support skill. If both were at Lv10, I'd recommend
- First Aid (critical hits are nice, but staying alive is more important).
- For now, though, you should go with CHHP, as you really shouldn't have
- much, if any, trouble surviving early in the game. Neither makes much of
- a difference at low levels, but you can easily auto-level First Aid to
- max later.
- \\\ Duggus Forest ||
- \\\ Area 1 ||
- Items: Compounding Elixirs, Aquaberries, Blackberries,
- Compounding Elixirs, Blackberries, Blueberries, Compounding Elixirs
- Lost & Found: Regeneration Symbol (Blue Slime)
- - Before you can proceed further into the forest, you'll need to find
- some glittering water for the fairy.
- - There are five Grapebinds in the first area, but you only have to
- take care of one in order to be able to proceed. The three Grapebind
- encounters in the second area are all mandatory. This is where you can
- also pick up Roger if you want to.
- - The Grapebinds have an unblockable attack you can't avoid by simply
- moving. Sidestepping is one way to avoid it.
- - Note that Fayt is actually invincible while running towards the enemy
- when he's using his LR Cancel attack.
- [Fixed Encounter008] (Grapebind 1)
- [Add Fixed Encounter003, 004, 005, 006] (Grapebind A-D)
- \\\ Area 2 ||
- Items: Perfect Berries, Blackberries, Blueberries, Wind Pixie,
- Orb of Alertness (Unique), Limited-Edition Doll (Unique), Aquaberries,
- 12 000 Fol, Alchemy Materials, Crafting Materials, Water Shielding (Unique)
- Item (nc): Gold Figure (Unique)
- PC: Roger Lv6 (18 SP)
- Boss: Moonshadow Clan Chief
- - The Orb of Alertness alters your map so that the enemy's size is
- displayed more accurately.
- - Don't miss the kill for Bogle Leader d. They appear alongside the
- Bogle Soldiers (in the area with the first Grapebind).
- [Fixed Encounter009] (Grapebind 2)
- [Fixed Encounter010] (Grapebind 3)
- [AddSkipScene003]. This one plays if you enter the area with the house.
- |
- [Add Fixed Encounter007] (MS Clan Member a, MS Clan Member b)
- |
- [AddSkipScene004]
- - At this point, you are presented with two options:
- 1. Ask Roger to help. <---
- 2. Turn down his offer to help.
- - If you take him along, you can
- a. Fight the Moonshadow Clan Chief and give his two BTs a shot.
- b. Initiate the Ancient Book side quest.
- - If you refuse, you'll never see him again.
- - If you're planning on using Roger, you should level him up to Lv18
- by fighting the Grapebinds in the misty area. Kagebarai takes them out
- very quickly, but if you're not confident you can keep Triple Exp on
- while engaging them, you can just control Roger and stay away. For his
- weapon, you can either pick up a Broad Axe at Airyglyph (16k, 400 ATP)
- while you're doing the Ruddle & Rumina side quest or you can create a
- Shark Helm (575 F, 350 ATP). A more restrained option for now would be
- a Ranger's Helm (125 F, 100 ATP).
- [AddSkipScene005]. This one plays upon leaving the hideout.
- |
- [Boss]
- - 5500 HP, 250 MP, 35 xp, 16 Fol
- |
- [AddSkipScene006]
- [Fixed Encounter011] (Grapebind 4)
- Item: Heavy Armor \\\ Area 3 ||
- Boss: Mudman
- [SkipScene062]. This one plays when you approach the misty spring.
- |
- [Boss] FWIE
- - 8000 HP, 500 MP WA
- - 1200 xp, Synthesis Materials
- - He'll likely (try to) cast Healing to heal about 50% of his HP when
- he's below 40% HP.
- |
- [SkipScene063]
- - You can only fight the Carnivorous Plant after the boss.
- [SkipScene064]. This one plays when you reach the flower field.
- \\\ Ameena's Home ||
- [SkipScene065]. Exit the bedroom.
- - You're now supposed to head north to Aquios, but there are a couple
- of optional events you should take care of first.
- - Head northwest from Sanmite. If you feel like doing the Ruddle & Rumina
- side quest first (covered after the trip to Surferio), note that you
- can't find them right away. You have to refresh the entire town first.
- PC: Roger \\\ Lost City of Surferio ||
- Items (nc): Ancient Book 1; Ancient Book 2; Ancient Book 3;
- Ancient Book 4; Ancient Book 5; Ancient Book 6; Ancient Book 7 (Unique)
- [AddSkipScene007]. This one plays if you approach Roger (only appears
- | if you fought the Moonshadow Clan Chief).
- - Cooperate. <---
- - Refuse to cooperate.
- - Initiating the Ancient Book side quest allows you to obtain 7 hidden
- items found in various locations (but only on Disc 1).
- - Also, keep in mind, this doesn't mean that Roger is now flagged as a
- future permanent party member. As I already mentioned, you won't be able
- to set that flag until late Disc 1.
- - Roger may have a high Crafting skill level, but he also has a high
- chance of dropping out of the session.
- Shop: \\\ General Store "The Faerie Tear" ||
- Basil 20 Fol
- Sage 20 Fol
- Lavender 20 Fol
- Fresh Sage 310 Fol
- Item: Aquaberries \\\ Private Home ||
- Item: Machinery Materials \\\ Private Home ||
- Item: Blueberries \\\ Private Home ||
- Item: Smithery Materials \\\ Private Home ||
- - Going west from Surferio takes you to the Mosel Dunes. The enemies
- are (likely) too much for you to handle, but if you think you can avoid
- them, you could try getting the chest in the southeast part of the desert
- (22 400 Fol) as well as the Alchemist's Stone in the northwest.
- \\\ Duggus Forest ||
- Item (nc): Health Berries (Unique) (Ancient Book 1)
- - Examine the rock near the spring where you fought Mudman to find the
- first hidden item. Keep in mind, you can't get these items if you haven't
- started the Ancient Book side quest.
- \\\ Luxury Inn "The Front Door" ||
- - Back in Peterny, go to Room 102 at the inn to trigger a scene involving
- Rumina the Tomboy & Ruddle the Traveler. You'll be presented with the
- following dialog options:
- × You should take the north gate.
- × Go east, of course.
- × It's south. Didn't you know that? <---
- × West. No question about it.
- - To complete the quest, you need to keep heading southwest and encounter
- Ruddle & Rumina in each town. If you can afford the Superior Chain Mail,
- you can pick one up while you're at it (or two if you're planning on
- using both Nel and Maria).
- \\\ Inn "The Dozing" ||
- - You'll find Ruddle & Rumina at the inn in Arias.
- × Go out through the northwest gate. <-
- × Easiest way is through the southwest gate. <---
- × Actually, you should go east.
- - Now, you need to run all the way back to Airyglyph. Drop by at the
- Kirlsa Caverns on your way.
- Item (nc): Magi Berries (Unique) (Ancient Book 2) \\\ Kirlsa Caverns ||
- - Examine the torch opposite the hauler switches.
- \\\ Traum Mountains ||
- - If you didn't kill one earlier, do make sure you kill one of the Dragon
- Brigade Soldiers here.
- \\\ Airyglyph - Inn "Wyvern's Tail" ||
- - One more time:
- × You already passed Kirlsa. <---
- × You're almost at Kirlsa.
- - Head back to Kirlsa.
- Item (nc): Blueprints (Unique) - 5000 Fol \\\ Tavern "The Iron Stomach" ||
- Shop: Regeneration Symbol - 4100 Fol
- - Buy the Blueprints from Rumina, as they're needed to acquire the
- Engineering NPC Izak. A few Regeneration Symbols would be nice, too,
- if you don't already have them.
- - Now that we're done with that, travel north from Peterny.
- \\\ Irisa Fields ||
- Items: Jewel of Alertness, Magical Berries (Artifact), Blackberries
- Item (nc): 1/144 Scale Bunny
- - There are some flying enemies here and in the next dungeon. Charge is
- useless against those unless you hit them with a counter aura. Better
- if you use something that can hit them as is. Cliff could still stick
- to Charge (although EF is a fine alternative), but if you're controlling
- him, you'll want to switch to another character when there are only flyers.
- - West, you'll find the entrance to the first optional dungeon, the
- Aquatic Garden. You're probably not ready for that yet.
- [SkipScene066]. This one plays when you enter Aquios.
- Items: Perfect Berries, Synthesis Materials \\\ Irisa Fields 2 ||
- Item (nc): 1/144 Scale Bunny
- \\\ Sacred City of Aquios ||
- Items: Compounding Elixirs, Aquaberries, Cooking Ingredients,
- Ripe Berries, Synthesis Materials, Compounding Elixirs
- NPC Unlock: Eliza, Grats, Stanice
- Item: Aquaberries \\\ Private Home ||
- Item: Smithery Materials \\\ Doctor's House ||
- Item: Aquaberries \\\ Private Home ||
- Items: Synthesis Materials, Blackberries \\\ Private Home ||
- Items: 1800 Fol \\\ Private Home ||
- \\\ Sacred City of Aquios ||
- [SkipScene067]. This one plays when you approach the castle.
- \\\ Castle Aquaria 1F ||
- - You can talk to Nel twice to warp to the second floor.
- \\\ Castle Aquaria 2F ||
- [SkipScene068]. Talk to Nel (twice/once), or enter the audience chamber.
- Item: Blackberries \\\ Guest Room ||
- Item: Aquaberries \\\ Guest Room ||
- Item: Fire Shielding (Unique) \\\ Clair Lasbard's Room ||
- Items: Compounding Elixirs, Jewel of Refuge, Ripe Berries \\\ Storehouse ||
- Item: Magical Berries \\\ Queen's Bedroom ||
- Items: 4700 Fol \\\ Runological Weapon Research Lab ||
- Items: Blackberries, Jewel of Alertness \\\ Runological Weapon Storehouse ||
- \\\ Great Temple of Castle Aquaria ||
- - Talk to Cliff.
- \\\ Castle Aquaria 1F ||
- - Approach Nel by the entrance.
- [SkipScene069]. Enter the Guest Room.
- \\\ Runological Weapon Development Lab ||
- [SkipScene070]. Approach the Research Lab.
- - Your next destination is the Bequerel Mine. If you missed the Ruddle &
- Rumina side quest earlier, you should probably do it now.
- - If you're using IC or Airyglyph weapons, consider synthing them with
- Regeneration Symbols to free up an accessory slot.
- NPC: Stanice (Limited Edition Doll) \\\ Surferio - Mayor's House ||
- \\\ Arias ||
- - Check that you have a decent supply of Basil before heading into the mine.
- - You can use the southwest gate again after the fixed encounter.
- [SkipScene071]. This one plays when you approach Clair and friends.
- |
- [Fixed Encounter012]
- - 2× Legion Dragon a: 6500 HP, 800 MP, I:I
- - The wyvern's unblockable fire breath is pretty nasty, since it covers
- a large area. If you don't think you'll make it away in time, try to
- sidestep through it. You could also synth the Fire Shielding you just
- picked up.
- - These two enemies are technically the same, but one of them is given
- boss benefits (immune to Fury damage and status ailments, limited scan,
- and boss death animation).
- |
- [SkipScene072]
- \\\ Bequerel Mine ||
- Items: Cooking Ingredients, 15 000 Fol, Blackberries, Aquaberries,
- Amulet of Freedom (pat)
- Items (nc): Lightstone (Unique), Key to Barred Door (Unique),
- Copper Ore (Unique, Temp)
- Boss: Cockatrice
- - Paralysis lasts for 16 seconds. The counter resets at the end of a battle.
- - Don't forget that Berserk doesn't increase MP damage (not directly).
- - Light the torch, then approach the gate to trigger a fixed encounter.
- [Fixed Encounter013] (2× Brass Dragon a)
- - Equip the Lightstone right away. This is the only dungeon where it
- does anything.
- [Fixed Encounter014] (may vary)
- [Fixed Encounter015]
- [Fixed Encounter016]
- - Once you reach the large room with two torches around the middle,
- light them both and stand between them.
- - Next, you'll need to chase a dragon with a key.
- [Fixed Encounter017] (2× Brass Dragon a)
- - De-equip the Lightstone in the next area, and put out the torch near
- the door as well.
- - In the last shadow puzzle room, you're supposed to step on the switch
- in the middle, and then examine two of the dragon ornaments, so that
- the door you want to pass through will not come in contact with your
- shadow. The west gate takes you to the abandoned refinery and the north
- gate takes you to the boss, although you can also reach the boss from
- the refinery.
- - Don't miss the Amulet of Freedom. From the third shadow puzzle room,
- go north, then take the eastern path north.
- [SkipScene073]. This one plays when proceed north past the save point
- | (or east past the other one).
- [Boss] FWIE
- - 15 500 HP, 431 MP II
- - 1200 xp, 2000 Fol, Synthesis Materials
- |
- [SkipScene074]
- [SkipScene075]. Approach the pile of stones.
- - You can't leave the mine on foot the way you came from at this point.
- \\\ Abandoned Refinery ||
- Items: Compounding Elixirs, 23 600 Fol, Blackberries, Ripe Berries,
- Worm-Eaten Tome (Artifact), Synthesis Materials, Magical Berries
- Item (nc): Demonbane Cross (pat) (Ancient Book 6)
- Lost & Found: Synthesis Materials (Demetrio)
- Boss(es): Demetrio (+ 2× Legion Dragon b)
- - Examine the tree north to find the Demonbane Cross.
- - Talk to the soldier near the mine cart to return to the entrance (or
- talk to the runologist so you can rest first).
- [SkipScene076]. This one plays after you choose to ride the hauler.
- |
- [Fixed Encounter018] (2x Airyglyph Soldier b, 2x Ag Soldier c)
- |
- [SkipScene077]
- |
- [Boss]
- - 14 800 HP, 17 776 MP, A:I
- - 3000 HP, 192 MP, I:I (Legion Dragon b)
- - 1960 xp, 4216 Fol in total
- |
- [SkipScene078]
- - Feel free to return to the refinery / save point after the battle
- (you can't use the save point near Kirlsa Caverns).
- Lost & Found: War God's Symbol (Albel) \\\ Bequerel Mountain Path ||
- NPC Unlock: Gossam, Mackwell, Rigel
- Boss: Albel (+ 2× Black Brigade Soldier b)
- [SkipScene079]. This one plays when you approach the entrance to Arias.
- |
- [Boss]
- - 26 000 HP, 2600 MP
- - 4220 HP, 192 MP (Black Brigade Soldier b)
- - 2560 xp, 6508 Fol in total
- - No traditional BTs. Don't forget to switch to non-damaging counter
- auras when going for Albel's BTs.
- |
- [SkipScene080]
- \\\ Moonlit Bridge ||
- [SkipScene081]. This one plays when you enter Aquios.
- \\\ Runological Weapon Development Lab ||
- [SkipScene082]. Approach Dion & friends.
- \\\ Inn "Solon's Guidance" ||
- [SkipScene083]. Approach the second floor room.
- PC: (Adray) Lv18 \\\ Audience Chamber ||
- Default (Adray): Shichishitou (Unique), 180 SP
- - You can get the old man with the dragon tattoo to join you for the
- rest of Disc 1 if you visit the audience chamber. If you're actually
- using him, fix him up with a Demon Slayer. He's not going to get any
- armor until Disc 2 (unless Grats or Lias happens to create something).
- - Adray has terrible acceleration, but otherwise moves slightly faster
- than Sophia. He also has a much faster sidestep and is a slightly faster
- spellcaster.
- - Personally, if I was planning on using Adray, I wouldn't get him
- until Disc 2, as I wouldn't really have use for him on Disc 1. If you
- get him on Disc 1, you can't have him in the first two dungeons on Disc
- 2. If you don't get him on Disc 1, you can get him after the first
- dungeon on Disc 2.
- [AddSkipScene009]. This one plays if you approach the throne and then
- try to leave the audience chamber.
- - This is your LAST CHANCE to start the Ruddle & Rumina side quest. The
- follow-up PAs will still be available, but the time window for the first
- PA is closing right now.
- \\\ Palmira Plains ||
- [SkipScene084]. This one plays when you reach Arias.
- \\\ Arias ||
- [AddSkipScene010]. This one plays if you approach Dion.
- \\\ Lord's Mansion ||
- [SkipScene085]. Enter the Conference Room.
- \\\ Guest Room ||
- - Talk to Cliff or examine the bed to go to sleep.
- \\\ Conference Room ||
- [SkipScene086a]. This one plays when you talk to Clair and reply "Yes."
- \\\ Arias ||
- [SkipScene086b]. This one plays when you go through the southwest gate.
- Boss: Vox \\\ Aire Hills ||
- - There are some enemies here you can only fight during this event,
- so try not to miss them. Since you can't leave, you can't respawn the
- enemies. Airyglyph Soldiers b and d use swords, c uses a halberd. The
- Dragon Brigade Soldiers appear after the boss.
- Enemies: HP MP ATP Exp Fol FWIE AAA
- Airyglyph Soldier b| 4100 | 192 | 153 | 85 | 10 | W | 2W |
- Airyglyph Soldier c| 4225 | 192 | 150 | 85 | 7 | W | Nrm |
- Airyglyph Soldier d| 3500 | 192 | 140 | 80 | 8 | W | - |
- Lum Knight a | 5600 | 5000 | 170 | 80 | 3 | I | - |
- Dragon Brigade Soldier b4000 | 196 | 164 | 90 | 4 | | 2W |
- Dragon Brigade Soldier c4200 | 196 | 150 | 90 | 10 | | 2W |
- [SkipScene087]. Approach Vox.
- |
- [Boss]
- - 30 000 HP, 20 000 MP, A:I, 2700 xp, 5200 Fol
- - No BTs
- |
- [SkipScene088]
- [SkipScene089]. This one plays when you approach Arias.
- \\\ Dion's Room ||
- [SkipScene090]. Approach Dion.
- \\\ Inn "Solon's Guidance" ||
- [SkipScene091]. Approach Mirage.
- \\\ Dion's Room ||
- [SkipScene092]. Approach Dion.
- PC: Maria Lv20 \\\ Conference Room ||
- Default (Maria): Microblaster (Unique), Steel Chain Mail, 190 SP
- - This is where I *used* to always swap out Fayt for Maria, but nowadays
- I'm very likely to leave her on the bench. All I really do with her is
- use Charge, and it's a good move, but it's not very suitable for bosses,
- much less the AI.
- - Definitely use a Decrepit Tome on Maria. Don't forget that you need
- to set Common Support Symbols as a support skill in order to use the
- spells during battle.
- - When using Maria in battle, you should move her by sidestepping, as
- it's faster.
- - Maria is one of three characters who learns Critical Hit MP instead
- of Critical Hit HP. It multiplies MP damage by 1,2, which really isn't
- much, but if you end up using her Charge a lot, then you still might as
- well use it.
- - Maria doesn't learn No Guard until Lv58 (later than any other character),
- but she doesn't really need it when using her long range skills.
- \\\ Audience Chamber ||
- [SkipScene093]. Approach the Queen.
- Items (nc): 10× Disintegration Hammers \\\ Great Temple ||
- [SkipScene094]. Approach the High Priestess.
- - Talk to the Priestess to obtain some Disintegration Hammers.
- - You should create a weapon for Maria through Engineering (if you're
- actually using her). Your choices are:
- Power Blaster: 70 ATP, 580 F, 30 (81)
- Pulse Needle: 120 ATP, 1280 F, 50
- Photonic Blaster: 160 ATP, 5950 F, 70
- - I'd recommend the Pulse Needle. Consider creating some stun bombs while
- you're at it.
- - You should also try your luck with the Bangle of Accuracy, Blue / Red
- Talismans and Ring of Haste. Using Roger gives you decent odds, although
- he does have a fair chance of dropping out. You should at least be able
- to make the bangle. Refine it right away. If you manage to make a Blue
- Talisman, you can go ahead and refine that as well. Once you do, it will
- negate HP damage 30% of the time. *Quite* useful. The Red Talisman does
- the same for MP damage, but MP damage isn't a big concern on Disc 1. If
- you have the money, you can also refine the RoH up to 20%.
- Bangle of Accuracy | 222 | 20 | (600 F to 30%)
- Blue Talisman | 260 | 20 |
- Red Talisman | 260 | 20 |
- Ring of Haste | 1100 | 60 | (10k to 10%, 30k to 20%)
- - If you need Crafting Materials before getting the RoD, the best source
- is the Bogle Soldier at Duggus Forest. Not a particularly good source,
- but, yeah, you'll get them, slowly, but surely.
- - You now also have a decent chance of creating a Tattered Tome, which
- teaches a character the tactical skill Convert Damage. That one can give
- you a bit of an advantage when fighting bosses who only do HP damage.
- - I suggest using the workshop in Peterny since the save point is right
- next to it.
- - Buying from the Retail Rabbit at this time won't make him leave Peterny.
- If you want a Blaze Gun for some reason, now's your chance. If nothing
- else, you could use it to boost Maria's skill levels.
- \\\ Sealed Cavern ||
- Items: Blueberries, Cooking Ingredients, Earth Shielding (Unique),
- Blackberries, Anointed Chain Mail, Lunar Talisman (pat)
- Items (nc): Intellect Berries (Unique) (Ancient Book 3), 1/60 Scale Bunny
- Lost & Found: Regeneration Symbol (Bronze Brute)
- Boss: Flying Knight
- - The Bronze Brutes are worth good xp (900 with Triple xp). You can
- fight two of them at a time in the shrine. You should be able to keep
- Triple xp on if you use Nel's Touga. Cliff (or Roger) can easily take
- care of the Mages with Charge or EF. Using Power Up is an option. I
- usually get myself to (at least) Lv32 (if I already haven't), so I can
- get my HP to Lv10.
- - Now, I know I'm starting to sound like a broken record, but please try
- and learn to play the game with some degree of skill. It's really not
- that hard (otherwise, I would never have figured it out).
- - Also, learn to use L1 and R1 in the menus.
- - Examine the statue in the room with the Bronze Brute to find a switch.
- - The walls you can break are fairly easy to spot. When you have the
- Disintegration menu on, the walls will be highlighted when you're close
- to them.
- - Hit the lever at the end of the stairs after the first breakable wall
- to open up a short cut that makes it easier to get through the place.
- - Examine one of the tombs in the room south from where you found the
- Lunar Talisman to find another Ancient Book item.
- [SkipScene095]. This one plays when you proceed west from the room
- | northwest of the save point.
- [Boss]
- - 17 000 HP, 240 MP, 900 xp
- - No BTs
- \\\ Shrine of Kaddan ||
- \\\ Area 1 ||
- Items: Compounding Elixirs, Saint's Stone (Artifact, Temp),
- Shabby Textbook (Unique), Blackberries, Cooking Ingredients,
- Heavy Armor, Compounding Elixirs, Hammer Charm (pat),
- Book of Prophecies 1 (Unique), Synthesis Materials, Synthesis Materials
- Items (nc): Saint's Stone (Artifact, Temp), Saint's Stone (Artifact, Temp),
- Saint's Amulet (Unique)
- Boss: Crystal Cerberus
- - The Flying Knights are also worth 900 xp, but you may find them more
- difficult to handle than Bronze Brutes, at least if you're trying to
- keep Triple xp on. MP damage takes them out quickly, but you could
- still easily end up taking a hit in the process. If it looks like you're
- about to get hit, switch to another character.
- - The enemies will be gone after the last boss. The ones in the Sealed
- Cavern will remain, though (for the time being).
- - Cliff will likely have learned Aerial Assault (Lv25) by now. It's a
- great move, but you shouldn't forget about Charge (or EF). AA can do both
- HP and MP kills, but it's better suited for the latter. Charge does better
- HP damage, but, as usual, only when used manually. You can boost his
- Attack skill to Lv4 to make him a bit more effective in AI control
- (if you got his MP to Lv6, that should be decent enough for now).
- - If you're the patient type and are using Nel, you may want to consider
- boosting Whirlwind / Fuujin (Lv25) to Lv9 by fighting a Nobleman. This
- takes 50 minutes with skip-cancels and an hour without. Once you hit Lv9,
- you should start boosting CHHP, IHPD and IMPD by fighting the triple
- Chameleons in the Duggus Forest. Just use it at short range there. No
- need to chain it. If you got the Superior Chain Mail, you'll be taking
- 0 damage, but even without it, you can still bring damage down to 0 if
- you turn off Berserk. All in all, if you get those to Lv10 as well,
- it'll take about 2 hours. If this sounds a little too tedious, you can
- definitely pass up. If you go through with it, note that you don't need
- to cancel Fuujin when doing MP kills, since IMPD ignores the cancel
- multiplier. Either way, it gives you about 0,3x MP damage.
- - When hit, the Centaur Statue type enemies have a good chance of using
- a counterattack that makes them invulnerable for a moment. They can even
- do it in mid-air. This really takes the edge off of your multi-hit moves,
- and the attack itself could easily interrupt you, at least without No Guard.
- Even if their attacks don't interrupt you, your chains will still likely
- die, since they move around so much. They're annoying, but not really
- that dangerous.
- [Fixed Encounter019] (Crystal Statue 1)
- [SkipScene096]. Plays when you approach the dead soldier.
- [Fixed Encounter020] (Crystal Statue 2)
- - Head south from where you fought the second Crystal Statue. You'll
- reach a small, empty room. Wait for a while and a quake will occur.
- This will weaken the walls in four nearby locations.
- - Once you've acquired all three Saint's Stones, you can create the
- Saint's Amulet at the workshop.
- [SkipScene097R]. This one plays when you proceed north past the save point.
- |
- [Boss] FWIE
- - 30 000 HP, 3500 MP, 3500 xp IIII
- - The boss will be invincible if you don't have the Saint's Amulet.
- - Electric Fists works great here. Normally, you'd use that with SoM as
- skip fodder, but in this particular case, you can drop No Guard and just
- chain it with itself. Since Cliff moves forward while using it, he's able
- to attack and simultaneously avoid the boss's attacks quite well. It also
- helps him stay in range.
- \\\ Area 2 ||
- Items: Blueberries, Aquaberries, Blackberries, Cooking Ingredients,
- Orb of Foe Finding (Unique), Blackberries, Alchemy Materials,
- Anti-Stone Amulet (pat)
- - The next quake can be triggered by examining one of the empty chests
- in the treasure room.
- - You'll eventually find an area with a statue. If you examine it, you
- can fight four solo battles for an Anti-Stone Amulet. The third one is
- the hardest, and the fourth one is the easiest. If you die, you won't
- get a game over.
- × On 4D, I'd recommend: 1: Roger (Charge), 2: Nel (Touga), 3: Cliff (AA),
- 4: Maria (Charge).
- HP MP ATP Exp Fol FWIE AAA
- Stalker b | 9000 | 1000 | 200 | 120 | 50 | W | - |
- Dark Rider | 9000 | 1000 | 200 | 120 | 55 | I | - |
- Unholy Terror | 9000 | 1000 | 200 | 120 | 55 |I I| - |
- Ghostly Hag a | 9000 | 1000 | 200 | 120 | 60 |I IW| - |
- [Add Fixed Encounter008] (Stalker)
- |
- [Add Fixed Encounter009] (Dark Rider)
- |
- [Add Fixed Encounter010] (Unholy Terror)
- - You can avoid the second hit of his unblockable pretty consistently
- by moving in a straight line.
- - Starts casting Thunder Flare (~385 pod) once below 40% health.
- × For some reason, you can avoid the first hit of Thunder Flare with a
- sidestep. Doesn't make much of a difference, but it's still something.
- |
- [Add Fixed Encounter011] (Ghostly Hag)
- - This one mostly does MP damage.
- \\\ Area 3 ||
- Items: Blackberries, 54 000 Fol, Celestial Pixie, Smithery Materials,
- Alchemy Materials, Compounding Elixirs, Compounding Elixirs, Blueberries,
- Cooking Ingredients
- Item (nc): 1/1 Scale Bunny (Artifact)
- Boss(es): 4× Vendeeni Soldier c
- - The last quake will be triggered once you touch the red gem.
- [SkipScene098]. Approach the door leading to the Sacred Orb.
- [SkipScene099]. This one plays when you reach the Sacred Orb.
- |
- [Boss]
- - 7400 HP, 336 MP. 2400 xp, 2000 Fol in total.
- - No BTs
- - Only one of them actually has boss benefits.
- - Note that it's possible to use a petrified character as a shield;
- they can still get hit, but they won't take any damage.
- |
- [SkipScene100]
- - If you get the 1/1 Scale Bunny, you'll want to sell that as quickly
- as possible (it's worth 82k). Having it in your inventory reduces the
- movement speed of your characters by 50% during battle. (Synthing it
- gives you a Movement speed -30% factor, in case you're wondering.)
- [SkipScene101]. This one plays when you reach the entrance of the shrine.
- NPC Unlock: Misty Lear, Lias, Dejison
- NPC: Mackwell (Book of Prophecies 1) \\\ Library of Theology ||
- - Feel free to recruit Mackwell if you're interested in grabbing some
- Alchemy patents. Aside from that, he's not really needed. Don't forget
- to set him on standby unless you want him to try and create stuff on his
- own (using your money).
- \\\ Audience Chamber ||
- [SkipScene102]. Approach the Queen.
- \\\ Radish Lounge ||
- [SkipScene103]. Talk to everyone (Jessie twice).
- [SkipScene104]. Approach Jessie after talking to the Guy Who Looks Like a
- Scientist and the Seraph Boy.
- \\\ Castle Aquaria 2F ||
- [SkipScene105]. Enter the Audience Chamber.
- - Your next destination is the Ruins of Mosel. However, if you haven't
- done the Aquatic Garden yet, you should be able to handle the enemies now.
- As for the puzzles, well, only one way to find out.
- \\\ Aquatic Garden ||
- Items: Crafting Materials, Eldritch Fire Stone, Symbol of Courage,
- 8200 Fol, Blackberries, Blackberries, Synthesis Materials,
- Smithery Materials, Holy Sword, Fresh Sage, Earth Charm,
- Anointed Chain Mail, Blueberries, 15 000 Fol, Wind Absorption (Unique),
- Paracelsus's Table (Unique)
- Item (nc): (1/1 Scale Bunny)
- Boss(es): Sculpture Lord & 2× Sculpture Guards
- - Notice how the connecting paths widen at the end. Don't miss those
- little nooks if you're going for map completion.
- - If you get hit by the Harpy's Wing Cutter, you can sidestep to avoid
- further hits, except with Nel, thanks to her long flinch.
- - The dungeon features three areas with block puzzles. It's nothing really
- demanding, except for one item in the last one.
- - In the second puzzle area, you have to start from the south if you want
- to go north (where you find the Holy Sword). To proceed west, you have
- to start from the east.
- - The hardest puzzle is getting the Wind Absorption in the third puzzle
- area. It's a synthesis item, but it's hardly necessary, since you can
- easily get the same effect by synthing an Elven Cloak. If you don't feel
- like cracking it yourself but still want to get it, here's the solution:
- ------- |
- |¤# # |
- | O |
- | ##N#####A|
- | # M |
- z# FEI |
- # BCDzK |
- L J H|
- ## ### G |
- # z |
- [AddSkipScene008]. This one plays when you proceed west past the save point.
- |
- [Boss] FWIE
- - Lord: 40 000 HP, 30 000 MP RA
- - Guard: 11 000 HP, 3200 MP A
- - 2080 xp, 26 360 Fol in total
- - The balls don't have boss benefits.
- - No BTs
- - Don't forget to sell the 1/1 Scale Bunny (if you got it).
- Shop: \\\ Peterny - Armorer ||
- Scholar's Bracelet 2750 Fol
- Warrior's Bracelet 3250 Fol
- Boss: Schweimer (+ 2× Legion Dragon b) \\\ Sanmite Steppe ||
- [SkipScene106]. This one plays when you approach the small bridge.
- |
- [Boss]
- - 16 800 HP, 1400 MP, A:I
- - 1660 xp, 3266 Fol in total
- - No BTs
- |
- [SkipScene107]
- \\\ Passage from Parch to Plenty ||
- Items (nc): (Map of Mosel Dunes) - 10 000 Fol, 1/144 Scale Bunny
- - You can buy a map of the desert from the old man for 10 000 fol, but
- you should save your cash. Either way, don't try to explore the dunes
- right away. Wait until you have the Aqua Veil. The entrance to the ruins
- is around the northeast part of the desert.
- - Keep an eye on cases where an MP kill is significantly easier than an
- HP kill.
- \\\ Ancient Ruins of Mosel ||
- Items: Blackberries, Blueberries, 40 000 Fol, Aquaberries,
- Aqua Veil (Unique), Blackberries
- - Had you come here before, nothing would've happened in the first room,
- where you need to step on the switch in the middle.
- - The Imps are among the most annoying enemies in the game. At worst,
- there are four of them. Usually two. Feel free to run away when there
- are four.
- [SkipScene108]. Proceed south past the second save point.
- \\\ Mosel Dunes ||
- Items: Fire Pixie, Alchemist's Stone (Unique), Aquaberries,
- Cooking Ingredients, Perfect Berries, Machinery Materials,
- Synthesis Materials, Smithery Materials, Blueberries, 22 400 Fol,
- Aquaberries, Blackberries
- \\\ Sanmite Steppe ||
- [SkipScene109]. This one plays when you reach Peterny.
- - You can now access new areas in Kirlsa, so check them out on your way
- to Airyglyph or when you go there to pick up the Blades of Ryuusen.
- Also, if you still haven't bought the Blueprints from Rumina, get them
- too. On Disc 2, it'll be too late.
- NPC Unlock: Killer Chef, Cornelius, Balbados \\\ Airyglyph ||
- [SkipScene110]. This one plays when you approach the castle.
- \\\ Airyglyph Castle, 1F ||
- - You can talk to Woltar twice to warp.
- PC: Albel Lv24 \\\ B1F Guard Room ||
- Default (Albel): Iron Claw (Unique), Padded Armor (Unique), 205 SP
- [SkipScene111]. Enter the dungeon.
- Item: Synthesis Materials \\\ Food Storehouse ||
- Item: Compounding Elixirs \\\ Kitchen ||
- Item: Blueberries \\\ Fallen Soldier's Room ||
- Item: Jewel of Avarice \\\ Armory ||
- Item: Smithery Materials \\\ Watchtower ||
- Item (nc): (Letter from King of Airyglyph) (Unique) \\\ 2F Audience Chamber||
- - The letter involves a sequence of Private Actions you don't need to
- bother yourself with. I avoid the scene myself.
- Item: Magical Berries \\\ King's Private Quarters ||
- Items: 1100 Fol \\\ Oddeye's Cave ||
- \\\ Kirlsa - Storm Brigade Garrison ||
- Items: Aquaberries, Cooking Ingredients, Ripe Berries
- Items: Blackberries, Synthesis Materials \\\ Storeroom ||
- Item: Fire Pixie \\\ Guest Room ||
- Item: Blackberries \\\ Official Office ||
- Item (nc): Blades of Ryuusen (Unique) \\\ Mansion of Count Woltar (2F) ||
- - This is a weapon for Nel. It has an elemental side effect (May shoot
- powerful balls of ice when using normal attacks), but it shouldn't be
- much of an issue.
- - At this point, you can "flag" one of the following three characters, so
- that he or she will permanently join your party at the beginning of Disc 2.
- × Nel: Do neither of the ones below. (default)
- \\\ Luxury Inn "The Front Door" ||
- × Albel: Stay at the inn in Peterny and choose 'Not really.'
- [AddSkipScene011]. This one plays if you spend the night here.
- \\\ Surferio ||
- × Roger: Trigger an event in Surferio. (only available if you started
- the Ancient Book side quest)
- [AddSkipScene012]. This one plays if you enter the house opposite the shop.
- - It's possible to trigger both of these scenes. In that case, the more
- recent flag will overwrite the previous one.
- - If you're planning on keeping and using Albel, get him the Steeled
- Earth from the mountains (might as well take out the boss while you're
- at it, since he's just around the corner), then go build him up to Lv32
- in the Sealed Cavern. Air Slash (Kuuhazan)(Wind) is good for HP kills,
- and Aura Wall (Mashouheki)(Earth) is good for MP kills. If both elements
- are resisted or an MP kill is too slow, you can use his normal blockable
- attack that you can chain until you run out of Fury (try doing some
- Fury damage first with his mid-/long range blockables). For more force-
- resistant enemies, though, you'll need something else. It's not until
- Lv45 that he learns a non-elemental move that works well on bosses
- (Goumashou) and is also (relatively) AI-friendly. That'll have to wait
- until Disc 2, though.
- \\\ Bequerel Mountain Path ||
- [SkipScene112]. Plays when you enter the Mountains of Barr.
- \\\ Mountains of Barr / Barr Caves ||
- Items: Smithery Materials, Smithery Materials, Blackberries,
- Aquaberries, Writing Materials, Superior Chain Mail, 46 000 Fol,
- Wind Shielding (Artifact), 18 100 Fol, Blueberries, Writing Materials,
- Ripe Berries, Steeled Earth (Unique)
- Items (nc): Elven Slippers (pat) (Ancient Book 5),
- Dragon's Windpipe (Unique, Temp), Dragon Bone Flute (Unique)
- Lost & Found: Pulse Gun (Artifact) (Blue Dragon Zombie)
- Boss: Blue Dragon Zombie
- - At the end of the first outdoors area is a place with a dragon flying
- around (too high for you to fight). Hang around and it'll grab you and
- take you to its nest. Examine the pile of bones in the nest to find the
- Elven Slippers.
- - Trophy note: You have to fight the dragon that carries you away. Wait
- around without being picked up, and it'll come down.
- [SkipScene113]. This one plays when you enter the cave behind the
- | waterfall (north from the save point).
- [Boss] FWIE AAA
- - 30 000 HP, 2500 MP, 270 ATP IIII RW
- - 3500 xp, 10 500 Fol
- - As you may have already noticed, the Undead Dragons emit gas whenever
- they're hit. It's MP damage only, so No Guard would allow you to avoid
- getting interrupted by it. If you can't handle all that MP damage, go
- with moves that don't involve direct contact.
- - Obviously, the boss wouldn't have been here had you come here earlier.
- |
- [SkipScene114]
- - Return to the workshop (where Misty hangs around) so you can fix up
- a Dragon Bone Flute. Now, head into the caves and locate the "gigantic
- relief painting that looks like a happy dragon." Play the right tune,
- and it'll vanish. The way you press X determines the melody. If you
- screw up, you'll be forced to beat up a dragon. If a door has multiple
- moods, you have to play the tunes in correct order (fail and you have
- to start over), but you don't need to get all the tunes in during a
- single cycle.
- - PS4 note: Hold L2 to emulate a hard press.
- Happy (yellow) | Light, fast
- Playful (green) | Light, long
- Sad (silver) | Hard, fast
- Angry (red) | Hard, long
- \\\ Ruins of Barr ||
- Items: Masterwork Plate, Magical Berries, Damask Plate (Unique),
- Blackberries, Spirit Stone (Unique), Wind Charm, Wind Pixie,
- Synthesis Materials
- Item (nc): Dragon's Cranium (Unique)
- Boss: Robin Wind a
- - After examining the big door in the central room, go examine the
- tubes in the operation room to find the cranium.
- [SkipScene115]. Plays when you enter the operation room.
- - Light all the panels then stand on the middle panel in the central area
- to gain access to the lava caves.
- - You can use the Spirit Stone to recruit Misty Lear. She would allow
- you to create Orichalcum, which can then be synthed to give a weapon the
- ATP +500 factor. I would advise against using it unless you feel that
- you really need or want it. Even on 4D, you should be able to manage
- without it.
- [SkipScene116]. This one plays when you approach the lava caves.
- |
- [Boss]
- - 50 000 HP, 1800 MP, 490 ATP, A:I, 6500 xp, 25 350 Fol, Synthesis Materials
- - Aerial Slash is your main concern. He only uses it between 50-70%
- health.
- - All his special attacks are Wind-elemental.
- \\\ Urssa Lava Caves ||
- Items: Crafting Materials, Damask Gauntlet, Cooking Ingredients,
- Blackberries, Book of Prophecies 2 (Unique)
- Items (nc): Rabbit Ears Chalice (Unique) (Ancient Book 7),
- Rabbit Ears Key (Unique), Gutsy Bunny (Unique), 10× Disintegration Bombs
- - Most of the enemies here have 320 DFP (256 on Easy) and can deal heavy
- MP damage. IMPD works well.
- - Magma Man can heal itself, and an MP kill is not really an option.
- Nel's Touga takes them out quickly. Scatter Beam works, too. So does
- Pulse Blast if you've leveled it up. If you *haven't*, now's a good
- chance to do so. You can get it to Lv4 in about 10 minutes. That's when
- it gets the first bullet count increase, thus doubling the damage.
- - The key is hidden behind the bunny statue, whereas the chalice can be
- found by examining one of the torches in front of it.
- - Here's a recap of the Ancient Book items:
- Duggus Forest | Health Berries
- Kirlsa Caverns | Magi Berries
- Abandoned Refinery | Demonbane Cross
- Sealed Cavern | Intellect Berries
- Mountains of Barr | Elven Slippers
- Urssa Lava Caves | Rabbit Ears Chalice
- - There should be only one Ancient Book item left now, but I strongly
- suggest you forget about it. To get it, you'd have to complete the
- second optional dungeon before the end of Disc 1 (normally you'd do
- it around the end of Disc 2). You can't get any of the AB items after
- Disc 1 even if Roger joins you at the beginning of Disc 2. There's no
- additional reward for finding all 7 items, and the item in question is
- far from worth the effort (Strength Berries: increases Str by 2). Unless
- you're madly obsessed (or looking for a good challenge), just let it go.
- - You can use the Rabbit Ears Chalice to get the exact damage BTs. If
- you equip it and input the Konami code, the character will explode and
- deal damage that equals half of their current HP. You have a good chance
- of getting them by just playing normally, but if you don't, you can use
- the chalice. You can get your HP down to the right value by adjusting
- your DFP so you'll only take minimal damage from an enemy. You can also
- use the flying rocks in the Kirlsa Caverns.
- - Once you find Vanilla, he / she will eventually ask how much you're
- willing to pay for the RoD.
- 1000 Fol -> No deal
- 10 000 Fol -> Ring of Disintegration & Gutsy Bunny
- 30 000 Fol -> Ring of Disintegration & Gutsy Bunny
- NPC: Misty Lear (Spirit Stone) \\\ Mountains of Barr ||
- \\\ Airyglyph Aqueducts ||
- Item: Glowstone (Unique, Temp), Anti-Freezing Amulet (pat)
- - Blast your way north in the first room to find this one.
- - Go grab the Anti-Freezing Amulet with the bombs you have left. The
- chest is in the room right after the area where Fayt first noticed the
- ice on the floor (ie. east from the save point).
- \\\ Urssa Lava Caves ||
- Item (nc): Ring of Disintegration (Unique)
- - The Ring of Disintegration - or just the RoD - allows you to obtain
- new items in most previous dungeons. These items are mostly of little
- importance, however, so I don't actually recommend getting them, at
- least not now. I myself only get the Synth Materials and a few other
- items on Disc 2 when I'm close to them. Either way, if you're having
- trouble finding some of these items, try using a Jewel of Avarice.
- ---> RoD clean-up
- \\\ Bequerel Mine ||
- Items: Synthesis Materials, Ripe Berries, Silver Dagger, Perfect Berries,
- Perfect Berries, Alchemy Materials, Trading Card EX3 (Unique),
- Crafting Materials
- \\\ Abandoned Refinery ||
- Items: Ripe Berries, Battle Sphere (pat), Water Pixie
- Item (nc): (1/60 Scale Bunny)
- - Regarding the 'Hit with Battle Sphere 5 times' Battle Trophy, you should
- create a save file in the Kirlsa Caverns specifically for the purpose of
- trying to trigger this elusive, unintuitive BT (I doubt it works properly).
- Load it up every now and then and give it a go. In any case, you have a
- small chance of getting it when you hit one of the larger boulders with a
- sphere.
- \\\ Airyglyph Aqueducts ||
- Items: Anti-Freezing Amulet (pat), Magical Berries, Synthesis Materials,
- Ripe Berries
- Item (nc): (1/60 Scale Bunny)
- \\\ Kirlsa Caverns ||
- Items: Ripe Berries, Perfect Berries, Magical Berries, Trading Card EX4,
- Ripe Berries, Synthesis Materials, Water Pixie, Antique Jewelry (Unique),
- 3000 Fol
- Item (nc): (1/60 Scale Bunny)
- - You can use the Antique Jewelry to recruit Balbados at Mosel Dunes,
- but I don't bother with it, since we're so close to getting Sophia and
- Peppita.
- - Hauler routes:
- Synth Materials | Stop.
- Water Pixie | Right, stop.
- Antique Jewelry | Left, right, stop.
- 3000 Fol | Left, left, jump, jump, stop.
- \\\ Kirlsa Training Facility - Living Quarters||
- Items: Cooking Ingredients, Decrepit Tome (Artifact), Magical Berries,
- Ripe Berries, Perfect Berries
- Items: Synthesis Materials, Compounding Elixirs \\\ Training Area ||
- \\\ Duggus Forest ||
- Items: Crafting Materials, Alchemy Materials, Smithery Materials,
- Crafting Materials, Smithery Materials, Magical Berries, Compounding Elixirs,
- Trading Card EX5, Ripe Berries
- Item (nc): (1/60 Scale Bunny)
- \\\ Shrine of Kaddan ||
- Items: Blueberries, Ripe Berries, Enchanted Pen (Unique),
- Compounding Elixirs, 22 000 Fol, Magical Berries, Synthesis Materials,
- Jewel of Avarice, Blackberries, Alchemy Materials, Jewel of Refuge,
- Aquaberries, Jewel of Avarice
- - The Pen is in the long corridor two screens from the place where you
- found the Orb of Foe Finding.
- \\\ Mountains of Barr / Barr Caves ||
- Items: Synthesis Materials, Writing Materials, Cooking Ingredients,
- Writing Materials, Compounding Elixirs, Smithery Materials,
- Smithery Materials
- Items: Perfect Berries, Cooking Ingredients, Ripe Berries, Blackberries
- Item (nc): (1/1 Scale Bunny)
- <--- RoD clean-up
- - If you need more Crafting Materials or Smithery Materials, go blast
- stuff with your RoD at the Kirlsa Training Facility. Once there, find
- an object that will only cost you 1 "Disintegration Point" (such as the
- wooden fence blocking your path to the Cooking Ingredients). Disintegrate
- it, then hit Select to activate Retry. This will instantly bring the meter
- down to zero, and you'll obtain either Cooking Materials, Smithery Materials
- or Crafting Materials.
- - In order to recharge the ring, go to one of Vanilla's colleagues
- hanging out at every inn in each town. A full recharge will cost you
- 10 000 Fol.
- - Trophy note: You're going to have to do Deepest Reaches now for the
- last Ancient Book. There's no way in hell you'll get those BTs (without
- Ori, that is), so after getting the trophy, load a save from before you
- fought the Aurora Monster.
- × Amoeba Giant: MP kill with Kokuyousen. Avoid Mudman Punch by side-
- stepping. Remove the other two characters so you don't have to waste
- items reviving them. If you synth your weapons with Blue Talismans, an
- HP kill with your full party is certainly possible with a little luck
- (same for the Aurora Monster).
- × Aurora Monster: Kokuyousen, again. Once he starts using Energy Pulse,
- only chain Kokuyousen during his slow unblockables.
- × Spirit Trio: This one's not as hard as you might think. I just used
- Aerial Assault with Cliff and synthed him Wind absorption and Fire
- immunity. I used AD -> MF with Maria a little as well. All my characters
- were on Manual. Take out Aquaregia last.
- Bosses: Crosell, Crosell 2 \\\ Urssa Lava Caves ||
- [SkipScene117]. This one plays when you enter Crosell's lair.
- |
- [Boss] FWIE
- - 29 000 HP, 4200 MP, 280 ATP R RR
- - 7000 xp, 10 000 Fol
- - Doom Raid covers a massive area, but it's blockable. Any character
- set on Manual is guaranteed to block it (barring a critical stun). If
- your controlled character doesn't have enough Fury to block it, it's
- time for some sidesteps.
- - You can get the BTs from either battle.
- |
- [SkipScene118]
- |
- [Boss]
- - 62 000 HP, 6000 MP, 380 ATP, 12 000 xp, 35 000 Fol, Ring of Vigor (Artifact)
- |
- [SkipScene119]
- NPC Unlock: Mishell, Gusto, Vanilla \\\ Aquios ||
- NPC: Mishell (85 000 Fol)
- - With both Mishell and the Enchanted Pen, you could technically create
- a Moldy Tome (Max Fury) and a Brittle Tome (Quick Symbol), but the odds
- are only about 10% and there's plenty of overlap. Feel free to give it
- a shot, but I wouldn't spend too much time on it.
- - Incidentally, you can't get the pen now, as Fayt will refuse to enter
- the Sealed Cavern.
- - I'm usually a little above Lv40 at this point.
- - Return to the garden after talking to all of your party members.
- De-equip any vital equipment from everyone except Fayt, Cliff and Maria.
- The PC you flagged as your first permanent optional character (Nel,
- Albel, or Roger) will be MIA for only a short period of time.
- Nel | In her room
- Mirage | Guest room
- Maria | Great Temple of Aquios
- Cliff | Castle Aquaria 1F
- Albel | Main street
- Roger | Grocer "Aire's Blessing"
- Adray | Clair Lasbard's room
- \\\ "White Dew" Garden ||
- [SkipScene120]. Approach Maria and Mirage.
- \\\ Upper Deck, Diplo ||
- [SkipScene121]. This one plays upon entering the bridge.
- Disc 2 A02
- ============================================================
- [SkipScene122]. Insert Disc 2.
- - Before Maria will contact you on the lower deck (after which you can
- trigger the next scene), you'll need to talk to Maria and at least one
- person from each of the following four groups:
- 1. Maria
- a. Lancar / Lieber
- b. Quark Fighter A / C (Storeroom)
- c. Cliff / Mirage (Transporter Room) / Steeg (Transp. Room)
- d. Quark Member (Engineering Team) (Lower Deck) /
- Quark Member (Support Team) (Lancar's Room)
- [SkipScene122]. This one plays when you approach Cliff and co,
- | and reply "I'm ready."
- [Fixed Encounter021] (2× Vendeeni Soldier d)
- |
- [SkipScene123]
- - You'll be in the Kirlsa Training Facility, but you can't leave. Go pick
- up the Synth Materials from the southwest corner on the 2nd floor and
- the Decrepit Tome on the first floor. You should hoard up on Crafting
- Materials while you're at it.
- - From now one, you'll be consistently running into enemies who may be
- a little too much trouble to be worth killing (Mechaflies, Proclaimers,
- Robogunners, Polyhedrons). Remember: you don't *have* to fight them.
- You have the option of avoiding them. Use it.
- - Also, you'll be running into enemies using damaging counter auras
- more often (Homing, Wide Area Homing). If you gain control of your
- character before they hit you (much more likely with Homing than WAH),
- you can sidestep to avoid the damage.
- - The encounters will go back to normal afterwards, so don't miss the
- kills for Vendeeni Soldier d and Mechafly XP.
- Lost & Found: Ring of Vigor (Biwig) \\\ Arena ||
- PCs: Sophia Lv1, Nel / Albel / Roger
- Default (Sophia): Crescent Rod (Unique), Robe (Artifact)
- Boss(es): Biwig (+ 2× Vendeeni Soldier d)
- [SkipScene124]. Proceed south past the save point.
- |
- [Boss] FWIE
- - 26 000 HP, 13 816 MP RR W
- - 1090 xp, 1262 Fol in total
- |
- [SkipScene125]
- - This is where I swap out someone for Sophia. I find her Restoration
- (Lv22) and Faerie Light (Lv32) spells to be quite essential. Thunder Flare
- (Lv30) is also useful for getting the leg up when fighting enemies that
- are too dangerous to approach otherwise (ie. Wisps and Valkyries).
- - Using three fighters may work fine on Disc 1, but things are about
- to get a lot tougher. If you go on with three fighters, there's a high
- probability that you'll constantly find yourself stuck on healing duty
- (at least without Ori). If you bring in Sophia, you'll still have to do
- healing manually, since you can't rely on the AI, but it'll be faster,
- since you'll be healing both fighters at the same time.
- - To reiterate, you *have* to keep Sophia (or Adray) on manual. It's
- the only way to keep her safe. The AI usually has her at the edge of the
- short range field (on account of the AI using her normal attacks), which
- is simply too close. Never mind how easily she'll get targeted, enemies
- on Disc 2 have area attacks that can easily hit her even when she's not
- the target. Start getting used to manually moving her out of harm's way
- (if you haven't been doing that before). Try to keep her outside of the
- magic attract range. The enemy can and will still target her, but not as
- frequently. If an enemy does go after your mage, that gives you a good
- opportunity to attack said enemy (although if the enemy doesn't flinch,
- they might go out of range and, thus, kill your chain). If you don't feel
- like switching targets or the enemy is just too fast to intercept, you
- can try to shake off the enemy using stealth (ie. by moving non-stop).
- - If you're still planning on continuing with a party of three fighters,
- at the very least level up one of the mages a bit, so you'll have access
- to Restoration.
- - Consider leveling up your healing spells to some extent at some point.
- Once you've minimized casting time, you can cast one 10 times a minute.
- If you end up boosting battle skill levels (more on that later), you'll
- be doing a fair amount of healing at the same time, so keep that in mind.
- Both Healing and Faerie Light reach Lv10 at 1224 proficiency.
- - Restoration heals 10% HP & MP at Lv1 and 50% at Lv10 (269 uses).
- - Sophia has the worst sidestep of all characters. It's pretty slow, so
- she can't really escape multi-hit attacks the way other characters can.
- It doesn't really matter that much, though, since she should be staying
- away from the action anyway.
- - MP damage is nowhere near as useful in Disc 2 main game as it was on
- Disc 1. Not only are there few enemies with high HP:MP ratios, but with
- force resistant enemies becoming more common, you really need to just use
- the stuff with the best stopping power (Air Raid, Kyoumenstatsu, etc.).
- \\\ Central Corridor, Aquaelie ||
- [SkipScene126]. Enter the room Maria's staying in.
- \\\ Private Room ||
- [SkipScene127]. Approach / examine the bed, and choose to 'hit the sack.'
- \\\ Central Corridor, Aquaelie ||
- [SkipScene128]. Enter the bridge.
- \\\ Aft Long-Distance Transporter Room ||
- [SkipScene129]. Enter the teleporter.
- \\\ Moonbase ||
- \\\ Transporter ||
- [SkipScene130]. Exit the transporter room.
- \\\ Recreational Zone ||
- [SkipScene131]. Approach the center of the zone.
- Shop: \\\ Shopping Center ||
- Physical Enhancer 800 Fol (Heal 50% HP)
- Mental Enhancer 1000 Fol (Heal 50% MP)
- Analeptic 3000 Fol (Revive multiple characters)
- - The new healing items will certainly come in handy. And, no, you'll
- never get anything that heals MP for multiple characters (unless they're
- dead). With MP regeneration and Red Talismans, you'll scarcely need it.
- Items: 32 000 Fol \\\ Bar "The Red-Eye" ||
- \\\ Armorer "Rokumundo Antique Shop"||
- Shop:
- Ceramic Sword 32 000 Fol Titanium Claw 35 000 Fol
- Ceramic Gauntlet 35 000 Fol Clown Shoes 32 200 Fol
- Ceramic Dagger 32 000 Fol Magician's Rod 21 000 Fol
- Flaming Gun 37 000 Fol Ablative Armor 33 200 Fol
- Carbonite Armor 30 000 Fol
- - You'll find better gear very soon, so you could pass up on these.
- - If you're having trouble with a single tough enemy (such as the upcoming
- Proclaimer) or even multiple enemies, you may want to play defense and
- set all your characters on manual. Your damage output may go down, but
- at least you won't have all three characters a55pounded at the same time.
- - When going one-on-one, you can either use long range attacks from a safe
- distance or get a safe opening for short range attacks by using Homing
- or possibly Thunder Flare. In case of multiple enemies, you'll have to
- do some micro-managing and frequently switch between characters.
- - You may also want to consider creating elemental weapons in order to
- take advantage of elemental weaknesses. I never do it myself, but know
- that you have that option. Mechanical enemies are all weak to Water.
- You'll find nothing but those here and more of them in the next dungeon,
- but after that, it's not going to be consistent. If you're using Nel,
- you don't actually have to do any synthing, since Ice Blades is elemental
- by default.
- PC: Peppita Lv1 \\\ Habitation Zone / Recreational Zone 2 ||
- Default (Peppita): Cape of Assault (Unique), Robe, Heavy Bracelet (Unique)
- Boss: Proclaimer a
- [SkipScene132]. This one plays when you pass the center of the zone.
- |
- [Boss] FWIE AAA
- - 50 000 HP, 50 000 MP, 600 ATP RRWR Hom
- - 6000 xp, 4900 Fol
- - Proclaimers love to spam their devastating unblockable (at least when
- above 40% health). This one will do about 600 pod per hit, so No Guard
- should still help you here (you need 9000 HP for 600 pod, 7500 HP for 500
- pod, etc.. Just multiply the damage by 15). Her regular blockable has
- an unusually high HP damage multiplier of 2,5, so there's no way you'll
- No Guard that (unless Blue Talisman kicks in).
- - If a more direct approach fails, try sniping her with Aiming Device,
- or exploit her elemental weakness with Nel's Fuujin or Raikou or Albel's
- Kuuhazan.
- - If she happens to cast Dark Sphere, that'll give you a good opportunity
- to attack, although she'll only use it above 80% health.
- - Dark Sphere covers a very large area and causes Instant Death. The
- chance of success is affected by the difference between the caster's
- level and the target's level. If you're more than 10 levels higher than
- the enemy casting it, it's nothing to worry about.
- - Divine Wave (used above 80% and below 40%) is very slow and blockable.
- |
- [SkipScene133]
- - After the boss, Peppita will join the party, and very soon you'll
- need to decide whether or not to keep her. If you don't take her, you
- can get Albel, Nel or Roger instead.
- - If you're not keeping Peppita, go create a Philosopher's Stone (12)
- at the workshop before she leaves.
- - The Incapacitators are worth good xp and should go down easily. This
- is pretty much the best way to level up in Disc 2 main game. I don't
- really level up much yet, though, as I don't want Mirage to be too far
- behind.
- \\\ Recreational Zone (R1) ||
- [AddSkipScene013]. Enter the bar with Peppita in your party.
- \\\ Storehouse ||
- Items: Runic Cloak (Unique), Ablative Shield, Battle Armor,
- Spike Shoes (Unique)
- H2-H1
- / \ \
- S1----S2 R1
- / /
- S3-R2
- \\\ Habitation Zone (H1) ||
- Items: Cooking Ingredients, Ripe Berries, Ablative Armor, Trading Card 1
- Items: Trading Card EX1, Blackberries \\\ Habitation Zone 2 ||
- Item: Life Saver \\\ Inside Building ||
- \\\ Research Zone (S1) ||
- Items: Sunrise Dictionary (Unique), Synthesis Materials (s)
- \\\ Research Zone 2 ||
- Items: Carbonite Armor, NC Program Disk (Unique)
- [SkipScene134]. This one plays when you reach the
- Symbological Genetics Research Center Scissors 61.
- \\\ Research Zone 3 ||
- Items: Magical Berries, Jewel of Alertness, Ripe Berries, 19 000 Fol
- Items: Magical Berries, Ripe Berries \\\ Research Facility ||
- Items: Laser Weapon, Synthesis Materials \\\ Research Facility ||
- Items: 24 000 Fol, Perfect Berries \\\ Research Facility ||
- Item: Aquaberries \\\ Recreational Zone 2 ||
- Item: Mind Saver \\\ Inside Building ||
- \\\ Recreational Zone ||
- [SkipScene135]. This one plays upon reaching the center of the zone.
- - Now you need to choose whether or not to take Peppita as your second
- and final optional party member (Mirage and Adray will join later regardless).
- I always keep her myself, even though I never actually use her in battle.
- \\\ Central Corridor, Aquaelie ||
- [SkipScene136]. Enter the bridge.
- [SkipScene137]. Return to the bridge after resting in your room.
- \\\ Aft Long-Distance Transporter Room ||
- [SkipScene138]. Enter the teleporter.
- \\\ Shuttle Calnus ||
- [SkipScene139]. Exit the shuttle.
- Item (nc): Authentication Disk (Unique) \\\ Planet Styx ||
- - As if fighting one Proclaimer wasn't bad enough, you can now run into
- them as normal enemies, and there will usually be two of them. Unless you
- have a death wish (or are adequately skilled), I highly recommend you avoid
- them.
- - Once below 50% health, Enforcers start using an attack called Disaster (U).
- It's a ranged, multi-hit attack that homes in on all characters, deals
- both HP and MP damage, and has a chance of inflicting Petrification.
- Without something that significantly increases your movement speed, you
- may not be able to outrun it (except with Fayt, of course). You don't
- necessarily have to move away from the Enforcer to avoid it, though. The
- homing isn't perfect, so you might be able to throw it off by making a
- sharp turn.
- [SkipScene140]. This one plays when you approach the strangely
- | familiar structure.
- [Fixed Encounter022] (6× Security Service Member)
- - Careful with this one on higher difficulty levels. I used Loose Line
- with Cliff in the middle (Aerial Assault, No Guard, Blue Talisman) and
- Nel at the bottom (Kokuyousen). When you get a chance to attack, they
- do go down very quickly because of their low HP and MP.
- |
- [SkipScene141]
- \\\ Arkives ||
- Item: Jewel of Alertness \\\ Private Home ||
- Item: Physical Enhancer \\\ Private Home ||
- Item: Cooking Ingredients \\\ Private Home ||
- Item: Ripe Berries \\\ Private Home ||
- Item: Ripe Berries \\\ Private Home ||
- Item: 35 000 Fol \\\ Private Home ||
- \\\ Spacetime Station ||
- [SkipScene142]. Enter the station.
- \\\ Inside Station ||
- [SkipScene143]. Exit the station at Gemity.
- \\\ Gemity Theme Park ||
- Items: Ripe Berries, Book of Prophecies 5 (Unique), Rapid Invocation
- Item: Synthesis Materials \\\ Tavern "Come Together Pub"||
- Shop: \\\ Outfitter "Muscle Garden" ||
- Life Saver 4800 Fol
- Mind Saver 4800 Fol
- Rapic Invocation 22 400 Fol
- Keen Kitchen Knife 55 000 Fol
- - You'll want to buy two Keen Kitchen Knives eventually (one for Killer Chef,
- the other to keep). For now, though, you should save your money for IC.
- Shop: \\\ Armorer "Remul's Workshop of Weaponry" ||
- Laser Weapon 42 500 Fol
- Ablative Shield 46 000 Fol
- - No need to buy any new gear. You'll be able to buy and create better
- stuff when you return to Elicoor II.
- - You'll find the Arena on the north side of the park.
- - Unlike before, item use is not restricted, and you can keep any items
- dropped by enemies.
- - In Single Battle, you can win the prizes in ranks D and C once with
- each character. The others are one-time only. Don't bother with anything
- above rank C yet.
- - Trophy note: I wasn't able to get the Single Battle trophy with Mirage
- for some reason.
- Single
- D Rank: Magical Berries
- C Rank: Mallet Charm (pat)
- B Rank: Bunny Shoes (Artifact)
- A Rank: Star Guard (Artifact)
- S Rank: Imposing Scroll (Unique)
- - In Team Battle, you can win the prizes in ranks D and C six times. The
- others are one-time only. You might be able to handle this one right away,
- but the rewards are unimpressive.
- × The Scumbag Slayer has a fair chance of instantly killing Scumbags.
- Team
- D Rank: Synthesis Materials
- C Rank: Tri-Emblum
- B Rank: Scumbag Slayer
- A Rank: Star Splash (Unique)
- S Rank: Ring of Slaughter (Unique)
- - Beating Ranking Battle gives you a nice accessory, but that'll have
- to wait too.
- - The enemies in Ranking Battle are fairly susceptible to stealth.
- - Feel free to try out Runic Chess as well. The problem here is that
- you simply can't win most of the time. If you can tell that right away
- (and it can be hard to tell), you'll want to cancel in order to get
- your money back and, more importantly, avoid wasting your time.
- - You can win each prize four times. The flask has no real use. You can
- sell them for 100k each. I'm sure you're tempted by the money, but Lv9
- and S are too hard to be worth it if you're asking me (except on 4D).
- Late in the post-game, you might need Synth materials, so you can come
- and grab those then (Lv10 is fairly easy). Other than that...
- Lv1: Blueberries Lv6: 5000 Fol
- Lv2: Blackberries Lv7: Strength Berries
- Lv3: 1100 Fol Lv8: Perfect Berries
- Lv4: Synthesis Materials Lv9: 50 000 Fol
- Lv5: Ripe Berries Lv10: Synthesis Materials
- LvS: Lezard Flask (Artifact)
- - And don't bother with the c*nting Bunny Races.
- - Trophy note: (Groan)... Use a turbo controller. It's the only sane way.
- I used a Hori Fighting Commander. You'll get about 130 points in 10 hours.
- All in all, it'll take about 75 hours and half a mil.
- \\\ Eternal Sphere Terminal Reception ||
- NPC Unlock: Ansala, Puffy, Aqua & Evia
- [SkipScene144]. This one plays when you choose to enter the Eternal Sphere.
- [SkipScene145]. Talk to all PCs then talk to Maria.
- - You can now use the terminal to return to the following locations:
- Vanguard III
- Elicoor II
- Moonbase
- Styx
- \\\ Ruins of Coffir ||
- Items: 35 000 Fol, Bunny Shoes, Trading Card EX16, Perfect Berries,
- 65 000 Fol, Earth Pixie
- Item (nc): 1/60 Scale Bunny
- \\\ Pesotto Forest / Kirlsa Hills / Moonbase / Styx ||
- [SkipScene146]. Plays when you warp out of the ES.
- \\\ Inside Station ||
- [SkipScene147]. Approach the teleport device in Gemity.
- Item: Smithy Hammer (Unique) \\\ Flad's House ||
- - Return to Arkives to find this elusive one.
- - You should now return to Elicoor II to get some new gear.
- \\\ Kirlsa ||
- - Go talk to Woltar (no need if you already have Albel).
- \\\ Bequerel Mine ||
- - If you need Synth Materials, there's one in the second area.
- \\\ Mountains of Barr ||
- - You can find Synth Materials in the area immediately after the first
- cave. You can also get there by using the shortcut in the area littered
- with bones.
- - If you didn't get Peppita, you can get one more of the Elicoorians
- to join your party.
- × Albel | Urssa Lava Caves.
- × Nel | Castle Aquaria.
- × Roger | Surferio.
- PC: (Albel) \\\ Urssa Lava Caves ||
- NPC: Vanilla (30 000 Fol)
- Items: Writing Materials, Writing Materials, Ripe Berries,
- Trading Card EX12, 25 500 Fol (ne), Compounding Elixirs,
- Writing Materials, Compounding Elixirs
- Item (nc): 1/60 Scale Bunny
- Boss: n× Albel 2
- - If you talked to Woltar in Kirlsa, you'll find Albel in the lava caves.
- Beat him in a duel and he'll offer to join unless you took Peppita, in
- which case you can just fight him. If you refuse to let him join, he'll
- join without a choice if you fight him again and win.
- [AddSkipScene014R]. Approach / Talk to Albel.
- - The first time around, you only need to approach him. After that, you
- have to talk to him.
- |
- [Boss]
- - 50 000 HP, 10 000 MP, 700 ATP, 3000 xp, 13 000 Fol, Demon's Symbol (Artif.)
- - Solo with Fayt.
- - No traditional BTs
- - I very much doubt Albels 2, 3 and 4 all count towards 420 enemy types,
- but there's no easy way to confirm that.
- |
- [AddSkipScene015Ra] (win)
- [AddSkipScene015Rb] (lose)
- NPC: Gusto (60 000 Fol) \\\ Peterny (south) ||
- NPC: Aqua & Evia (20 000 Fol) \\\ Temple ||
- \\\ Peterny (west) ||
- Shop:
- Ice Falchion 61 500 Fol Battle Armor 49 500 Fol
- Gravity Laser 35 500 Fol Battle Chain Mail 38 000 Fol
- Adept's Staff 29 500 Fol Wizard's Robe 19 000 Fol
- Lunatic Shoes 36 000 Fol
- - The Retail Rabbit is now selling the best gear money can buy. If or
- when he/she leaves, you can find him / her in Surferio.
- - Ice Falchion, Gravity Laser, Adept's Staff, (Battle Armor),
- 3 Battle Chain Mails, Wizard's Robe = 309 000 F
- - The Lunatic Shoes are the strongest main game weapon you can easily
- obtain for Peppita.
- - Best IC stuff.
- Mythril Gauntlets (1000 ATP): 450 Fol
- Veinslay (1000 ATP): 400 Fol
- Ice Blades (880 ATP, Water): 6800 Fol
- Claw of Judgment (900 ATP): 6200 Fol
- Paladin's Helm (1200 ATP): 400 Fol
- Elemental Leather (R:all): 6720 Fol
- Astral Armor (320 DFP): 4530 Fol (+ I: Petrify, Freeze)
- - You should create the following accessories.
- Bangle of Accuracy | 222 | 20 |
- Blue Talisman | 260 | 20 |
- Red Talisman | 260 | 20 |
- Bangle of Intellect| 300 | 20 | Sophia, Aqua
- Faerie Ring | 600 | 80 | Sophia
- Emerald Ring | 600 | 90 | Fayt, Mirage
- Anti-Incap Amulet | 601 | 60 |
- Ring of Erudition | 640 | 70 | Sophia
- Ring of Haste | 1100 | 60 | Sophia
- Blue / Red Talisman Bangle of Accuracy Ring of Erudition
- 10% +10% +10%
- 20% | 600 Fol +30% | 600 Fol +20% | 5400 Fol
- 30% | 1800 Fol
- Ring of Haste Faerie Ring / Emerald Ring
- +5% -20%
- +10% | 10 000 Fol -30% | 5000 Fol
- +20% | 30 000 Fol -40% | 15 000 Fol
- +30% | 90 000 Fol -50% | 45 000 Fol
- - If you're not using Sophia or Adray or have no interest in using their
- magic for damage, you can skip the Bangle of Intellect and Emerald Ring.
- - Here's what I synth the weapons with, in this particular order:
- Amulet of Freedom 4000 (only for Fayt)
- Blue Talisman 5900
- Red Talisman 5900
- Ring of Mental Power 2400
- Ring of Animosity 36 000 (not for PAL Peppita, Roger, or NTSC Albel)
- Faerie Ring 45 000
- Ring of Haste 90 000
- - RoMP isn't available yet, and you definitely want to save RoH for last
- because of the high value of the factor (don't forget: you have to pay
- the value of all pre-existing factors, the item itself and the value of
- the new factor whenever you add another factor). As such, there's no need
- to refine the RoHs yet, which is pretty expensive.
- - For now, you should settle for synthing Blue and Red Talismans for
- your fighters. For Fayt, Cliff, and Roger, it'll only cost about 10k a
- piece, but for others it's around 50k.
- - Also, if you're planning on doing post-game, you should create a double
- xp weapon, which will cost 100-260k depending on the weapon used. If you
- run out of money before you can finish it, you can either move on and just
- finish it later or you can go and spend more time on Moonbase. If you're
- planning on using Mirage, you should just move on.
- - Double xp: 100k (Crescent Rod) / ~210k (Adept's Staff) / ~260k(Laser Weapon)
- - On the other hand, if you're intent on getting all 300 Battle Trophies,
- not using a double xp weapon would help you on your way to 50 000 battles,
- since it would give you a(nother) reason to fight more battles.
- - Refining success rate is around 15% for a lot of the factors you'll be
- working with. Skill levels don't affect the odds of success in refining,
- in case you forgot. The odds do diminish with each successive cycle, so
- even if it's something cheap, it's best to give up after 10 or so cycles.
- - Use Stanice and Adray (and some third character, of course) when refining
- accessories. Using Adray will increase the costs a bit, but it's worth it
- for the speed boost. You'll want to use him when refining in other fields
- as well.
- - Just a reminder that Maria's weapons are refined through Engineering,
- not Smithery.
- - While far from necessary, if you're feeling obsessive enough about it,
- you could create a weapon for Soph that allows her to take out the Robo
- Gunners in the next dungeon solo, so she can catch up in levels with the
- other characters. If you're using Mirage, that won't be necessary, since
- she has more of a need to catch up and can easily carry Sophia in a two
- character party. But, yeah, if you already have your full team together
- and don't mind spending a couple of hours (and some synth kits) on it,
- here's what to do. Get a cheap carrier weapon in Kirlsa or Arias: Long
- Dagger, Longsword, whatever. Get a bunch of them. You'll need more later.
- Synth the accessories listed below into it, then synth that into an
- Adept's Staff. Also, refine a Bangle of Intellect. Bunny Shoes as the
- other accessory. Again, though, this is hardly necessary. The level gap
- will slowly but surely narrow down as Exp requirements go up.
- Regeneration Symbol 2100
- Regeneration Symbol 2100
- Aqua Ring (+50% dmg) 2500
- Mind Saver 2800
- Blue Talisman (30%) 5900
- - If you're using Albel, don't forget that the AI can't use Aura Wall.
- - If you're confident in your skills, you should be able to beat Rank B
- at the Arena now (Convert Damage really helps with Chimera). First-time
- players should probably forget about it for now.
- - If you're already set on which characters to use and have them in your
- party now, I highly recommend auto-leveling First Aid to max with the
- help of the Porcupines in the Traum Mountains. I don't do it yet, since
- I'm using Mirage. Either way, you can indeed just leave the game on while
- you go do something else for a while. You can get to Lv10 in a few hours.
- Keep in mind, this method will no longer work once your Evade is too high
- (above 420). It also doesn't work on Easy, as the Porcupines are just
- not aggressive enough. If you're not doing post-game, you don't need
- to bother.
- × Leveling up First Aid is kind of pointless for characters who can't
- even use that with No Guard, those being Mirage and Nel, who are indeed
- the two fighters I use. I still like to do it anyway, just in case.
- × You could potentially boost Max Fury at the same time, but that one
- levels up much slower than First Aid. It would take about twice as long
- to max that. Maybe you haven't even managed to create any Moldy Tomes
- yet. It'll be easier to create after the Kaddan revisit. Either way,
- it's not a skill I'd recommend, since it's often mutually exclusive
- with No Guard. Even when it's not (mainly for Peppita, Roger, and Albel),
- I'd rather just use First Aid or CHHP.
- - Incidentally, the Porcupines are also a great way to get the tricky
- Remain with Fury 15 consecutive times BT. Just synth a weapon with Ori
- and an Illegible Book. Load the game afterwards to get your synth kits
- back.
- - Don't forget about the '500 Battle Alone' and 'Chain of 500' BTs. If
- you're determined to get them, get it over with now, on Vanguard III.
- PC: (Nel) \\\ Castle Aquaria ||
- NPC: Ansala (Philosopher's Stone)
- [AddSkipScene016]. Plays if you enter Nel's room.
- PC: Adray \\\ Audience Chamber ||
- - If you didn't have Adray in your party on Disc 1, you can pick him up now.
- [SkipScene148]. Approach the throne, then try to leave.
- PC: (Roger) \\\ Surferio ||
- NPC: Killer Chef (Keen Kitchen Knife)
- [AddSkipScene017]. Plays if you approach Roger (Village Chief's House).
- NPC: Rigel (Golden Curry) \\\ Kirlsa - Grocer ||
- - Note that some of the exotic food has a chance of not being consumed
- when used.
- \\\ Inside Station (Gemity) ||
- Boss: Azazer
- - Once you teleport to the Sphere Company, you won't be able to leave
- until you finish the events there.
- [SkipScene149]. This one plays when you travel to Sphere Company.
- |
- [Fixed Encounter023] (4× Security Force Member)
- |
- [SkipScene150]
- |
- [Boss] FWIE AAA
- - 99 000 HP, 9000 MP, 1200 ATP WR R Rgn
- - 15 000 xp, 78 000 Fol, Charm of Tranquility (Artifact)
- - A potentially brutal boss. His attacks are fast and he moves fast.
- However, he deals MP damage only, so any character using No Guard will
- be unfazed by his attacks. With this advantage, you should have little
- to no trouble cutting through his HP with something like Hammer of Might
- and/or Shotgun Blast.
- - To avoid getting screwed over by stealth, use another character as
- a decoy. Otherwise, he could run off and leave you hitting the air.
- Conversely, if you actually *need* him to get off someone's back, just
- move around. (You did read about stealth at the beginning of the guide,
- right?)
- - I would recommend against Convert Damage, as it's difficult to cast
- healing spells due to his high speed (unless the caster has No Guard).
- - If you see no other choice, synth a Rainbow Diamond weapon. It's not
- that expensive. You could also feed him 5 ES Hybrid Bombs.
- |
- [SkipScene151]
- \\\ Sphere 211 (Entrance) ||
- - I might end up avoiding the enemies here, since I'm close to getting
- my standard party together.
- - The next save point is on the fifth floor.
- - Nel's Ice Blades work well here. Don't try to combine it with any of
- her Wind-elemental skills, though. Because of the neutral element bug,
- they won't do double damage. Hardly that big a deal. You can just use
- her other skills instead.
- - If you made the Water-boost weapon for Sophia, just have her chain
- Ice Needles -> Deep Freeze on the Robo Gunners on 2F. You can encounter
- two of them at a time on higher floors, but she might not be able to
- handle that. She likely can't kill them in one chain, so she *will* be
- eating some missiles in the process.
- Items: Cooking Ingredients, Perfect Berries \\\ 2nd Floor ||
- Items: Mental Enhancer, Ripe Berries, \\\ 3rd Floor ||
- Synthesis Materials, Analeptic
- Items: Dremela's Tool Set (Unique, Temp), \\\ 4th Floor ||
- Physical Enhancer, Wind Pixie
- Items: Laser Weapon, Mental Enhancer, Trading Card 2, \\\ 5th Floor ||
- Ripe Berries, Ceramic Gauntlet, Synthesis Materials
- Items (nc): Uninstaller (Unique), 5× Blueberries, 5× Blackberries,
- 2× Fruity Potions (pat), Verdurous Potion (pat),
- 2× Resurrection Elixirs (pat), AI Program (Unique)
- Boss(es): Berial & Belzeber
- [SkipScene152]. This one plays when you pass by the corridor
- leading to the research facility.
- [SkipScene153]. Enter the research facility.
- - Before you go any further, talk to Shar, and then Leiria to obtain
- some items (one of them is required to get Izak, the best Engineering
- NPC in the game). You can can buy items from her after that.
- [SkipScene154]. This one plays when you enter the room west.
- |
- [Boss] FWIE AAA
- - Berial (rl): 70 000 HP, 5000 MP, 720 ATP RWR Hom
- - Belzeber (whip): 62 000 HP, 30 000 MP, 710 ATP R RW Rgn
- - 18 000 xp, 35 000 Fol in total
- - Berial is the greater threat, but it won't take many Aerial Assaults
- to take him down. Air Raid and Kyou work fine as well (as they always do).
- - The battlefield is fairly small, so casting healing spells is tricky.
- |
- [SkipScene155]
- - Next, you'll need to activate the teleport elevators.
- Items: 15 000 Fol, Trading Card EX2 \\\ 3rd Floor ||
- - Use the elevator to reach these two chests.
- - The floors through 6 and 100 are optional and of little interest
- aside from the items listed below. There are also a bunch of jewels
- and synth materials, but I won't be listing those (although the synth
- kits are listed in the misc. file).
- - The teleports can only take you either up or down, but this isn't
- really an issue. If you want to go up, but are near a downgoing teleport,
- just go down a floor to get to an upgoing teleport.
- 13 | Silver Chalice (Unique) (SW)
- 16 | Trading Card EX7 (last room)
- 18 | Intellect+ Berries (Artifact) (S)
- 30 | Book of Prophecies 4 (Unique) (SE1)
- 47 | Intellect+ Berries (S)
- 50 | Trading Card EX8 (last room)
- 85 | Book of Prophecies 3 (Unique) (SW)
- 86 | Intellect+ Berries (SE)
- Items: Celestial Pixie, Dilapidated Textbook (Unique) \\\ Top Floor ||
- Item (nc): (1/1 Scale Bunny)
- Bosses: Proclaimer b, Enforcer b, Convictor a
- - You can complete the map if you come back after the following events.
- - Sophia can't participate in the first two bass bottles, but will
- automatically join in the third one if you leave an empty slot. In the
- mean time, you should probably set Healing for one of your fighters (if
- you're not using Nel).
- - Again, when the enemy is using nasty area attacks, you should consider
- setting all or most of your characters on manual to avoid getting annihilated.
- [SkipScene156]. This one plays when you proceed north past the save point.
- |
- [Boss: Proclaimer b] FWIE AAA
- - 65 000 HP, 4000 MP, 700 ATP IRRW Nrm
- - 12 000 xp, 23 400 Fol
- - No BTs
- - Her normal attacks deal MP damage only.
- - Hit her with Aerial Assault (or something) when she's casting Dark Sphere.
- |
- [SkipScene157]
- |
- [Boss: Enforcer b] FWIE AAA
- - 82 000 HP, 35 000 MP, 800 ATP RIWR WAH
- - 15 000 xp, 24 Fol
- - No BTs
- - This one doesn't have boss benefits.
- - His tentacle stab area attack is nasty, as always, but even if it
- interrupts your chain, it shouldn't kill you, so you can just disengage,
- heal up and try again. If you'd rather not risk it, you can go with a
- more conservative approach and use either a defensive Homing setup (ie.
- only attack him after floating him with Homing) or ranged attacks (like
- Kokuyousen).
- |
- [SkipScene158]
- |
- [Boss: Convictor a] FWIE AAA
- - 120 000 HP, 10 000 MP, 850 ATP IIRW Rgn
- - 24 000 xp, 46 300 Fol
- |
- [SkipScene159]
- \\\ Planet Styx ||
- [SkipScene160]. Proceed south.
- [SkipScene161]. Plays when you reach the southern cliffs.
- PC: Mirage Lv30 \\\ Diplo - Bridge ||
- Default (Mirage): Ceramic Gauntlet, Carbonite Armor, 250 SP
- - Before Mirage will hook up with you, you need to talk to the people
- in 1-4 as well as A, B, C, or D.
- 1. Mirage (Bridge)
- 2. Cliff (Cliff's Room)
- 3. Quark Member (Support Team) (Conference Room)
- 4. Quark Member (Medical Specialist) (Sick Bay)
- A. QM (Science Officer) (Bridge) + QM (Engineering Team) (Storeroom)
- B. QM (Science Officer) (Bridge) + Peppita (Private Room A)
- C. QM (Engineering Team) (Storeroom) + Nel (Private Room B)
- D. Nel + Peppita
- [SkipScene162]. Talk to Mirage.
- - This is where I finally get to start using my standard party: Mirage,
- Nel and Sophia.
- - Mirage is very similar to Cliff. They use the same weapons and share
- many waza. Mirage's main advantages over Cliff are being able to use No
- Guard more easily with Infinity Kick and learning Triple Kick.
- - You'll now find new enemies in many locations on Elicoor II.
- - The Moths can be rather annoying if you're not using No Guard. Keep
- your characters on Manual and hit them with Thunder Flare (Sophia / Nel)
- to make them vulnerable. Fayt's Lightning Blast should work too.
- - If you need to level up Mirage or anyone else, I'd still go with the
- Incapacitators (or Destroyers) back on Moonbase. The Blood Monsters and
- Enforcers on Palmira Plains are good too (just watch out for Disaster).
- - Either way, I don't think you should spend all that much time leveling
- up before the post-game. Lv100 tops. After that, you really want to get
- to the post-game, where you can get much better xp.
- - I level up Mirage to either Lv56 or Lv62. Acrobat Locus should be her
- waza of choice (for now).
- - This is also where I max out First Aid.
- - Hypothetically, if you're using CHHP with Mirage (which, again, I don't
- recommend, since it's mutually exclusive with No Guard), you should boost
- it to Lv5 by using Hammer of Might with a Water-elemental weapon on the
- Young Shriekers at Granah Hills. Beyond that, it'll level up just fine
- organically.
- - Visit the main street of Aquios to unlock three more NPC inventors.
- NPC Unlock: Meryl, Count Noppen, Boyd
- - Also, if you f*#ked up with the Retail Rabbit's wares, you can now
- buy the same stuff from Ruddle & Rumina. You can find them in a house
- on the west side of Aquios. They'll be there regardless of whether or
- not you did the Ruddle & Rumina side quest on Disc 1.
- NPC: Meryl (Dremela's Tool Set) \\\ Peterny (east) ||
- - Ultimate Bomb (Meryl, Cliff, Mirage)(*: overlap):
- 162, 164, 166, 167*, 169, 171, 173, 175, 176*, 178*, 180.
- NPC: Dejison (Ultimate Bomb) \\\ Airyglyph ||
- - Dejison can be found in the southern parts of the town.
- \\\ Airyglyph Castle, 2F Audience Chamber ||
- Item (nc): (Crimson Scourge) (Unique)
- NPC: Count Noppen (150 000 Fol)
- - If Albel was the first optional character to join you permanently,
- you can now trigger a scene here to get the Crimson Scourge.
- [AddSkipScene016]. Approach the throne.
- PC: (Adray) \\\ Surferio ||
- NPC: Izak (Blueprints, AI Program, Meryl, Vanilla, Dejison)
- - Check the mechanoid near the Village Chief's House to recruit Izak
- (if you meet the requirements).
- - If you had Adray in your party on Disc 1, you can pick him up at
- Surferio now.
- [AddSkipScene017]. This one plays when you approach the entrance to
- Parch if you had Adray in your party on Disc 1.
- - Here's some stuff you should make in Engineering. If you don't have
- Sophia or Adray in your active party, you should get a full stock of
- all Healing Devices. I make around 10 of them myself.
- - Don't bother leaving Izak and Meryl active in the hopes that they'll
- make some Healing Devices on their own. They might make a few, but even
- then, it won't be worth all the money they'll be burning constantly.
- Healing Device Mk1 | 201 | 50 |
- EM Stun Explosive | 211 | 60 | Maria, Meryl, Izak
- EM Stun Explosive MP | 211 | 60 | Maria, Meryl, Izak
- ES Hybrid Bomb | 231 | 70 |
- Healing Device Mk2 | 401 | 70 | Peppita, Meryl
- ES Hybrid Explosive | 431 | 80 |
- Healing Device Mk3 | 801 | 100 | Meryl, Izak
- Beguiling Device | 1001 | 80 | Vanilla, Meryl
- Boss: n× Albel 3 \\\ Urssa Lava Caves ||
- Lost & Found: Philosopher's Symbol (Artifact)(Albel 3)
- - 120 000 HP, 60 000 MP, 800 ATP, 6000 xp, 26 000 Fol
- \\\ Castle Aquaria 2F ||
- [SkipScene163]. Enter the Audience Chamber.
- PC: (Adray) \\\ Audience Chamber ||
- - If you didn't have Adray in your party on Disc 1 and didn't come here
- earlier on Disc 2, he'll join your party now.
- - If you still have Peppita or Adray at default level, you can use one
- of them to easily get the 'Win by a margin of x HP' BTs by adjusting
- their DFP so they'll only take 1 pod from an enemy on Vanguard III.
- Specifically, you can give Peppita an Elven Cloak and a Charm of Insight
- (or refine the Elven Cloak once) to get her to 19 DFP (Young Slimes
- have 20 ATP) or you can give Adray two Yellow Talismans to get him to
- 39 DFP (Scumbags have 40 ATP).
- Boss: Lesser Eye \\\ Sealed Cavern ||
- - A good place to finish leveling up Scatter Beam and/or Pulse Blast if
- you didn't already max them out earlier. The Flaming Zombies don't pose
- much of a threat once you've extinguished their flames with anything
- Water-elemental. After that, you just blast one with a Fire-elemental
- weapon.
- [SkipScene164]. Plays when you enter the room leading into the shrine.
- |
- [Boss] FWIE AAA
- - 230 000 HP, 56 000 MP, 1000 ATP AAAA RW
- - 30 000 xp, 84 500 Fol, Synthesis Materials
- - No BTs
- - The Beholders are back but don't pose as much of a threat as they did
- back in ToP and SO1. They do take a while to beat down (unless you hit them
- with two triple chains at the same time), so once you start encountering
- them as normal enemies, you may want to avoid them.
- - The Beholder's eye beam has maybe a 25% chance of petrifying you. You
- can easily avoid by moving around him. Personally, I like to sidestep it
- just for the heck of it.
- - While Misery Circle will quickly drain your MP, it can't actually MP
- kill you, at least not directly. To get MP killed, you'd have to get hit
- by their anti-backstab (which they rarely use) or their counter aura
- (usually Ring Wave).
- Item (nc): Sacred Orb (Unique) \\\ Shrine of Kaddan ||
- Bosses: 3× Dark Armors, Crystal Statue b, Dark Eye
- [SkipScene165]. Plays when you proceed north past the first save point.
- |
- [Boss: 3x Dark Armor]
- - 67 000 HP, 6000 MP, 1250 ATP, I:F, 30 000 xp, 117 000 Fol
- - Without Convert Damage and elemental resistance (Hammer Quake is
- Earth-elemental), you won't last long in close quarters. Thunder Flare
- really helps as well.
- - If a more direct approach fails, you'll have to go solo with a ranged
- fighter. You can revive the other two characters once only one remains.
- - In the second map area, pick up the Enchanted Pen (in the corridor
- with spiked walls), some money (in the room where you found the Orb of
- Foe Finding) and Synth Materials (in the southeast area)(if you didn't
- get these earlier).
- - Gold Armor has the highest DFP of all the enemies in the game (950).
- × You can easily level up Maria's IHPD using these guys (if you're
- using attribute transfer with Gravity Bullet). Not that there aren't
- other enemies that work fine as well (such as the Biochimera).
- [SkipScene166]. This one plays when you approach the Crystal Statue.
- |
- [Boss: Crystal Statue b] FWIE AAA
- - 168 000 HP, 10 000 MP, 1300 ATP IIII Nrm
- - 15 000 xp, 33 Fol
- - Go with Triple Kick, Aerial Assault and Dimension Door.
- - You won't find another save point before the next boss, so head back
- to the previous one if you want to save.
- [SkipScene167]. This one plays when you enter the room with the statue.
- |
- [Boss: Dark Eye] FWIE AAA
- - 330 000 HP, 56 000 MP, 1300 ATP AAAA RW
- - 50 000 xp, 110 000 Fol
- [SkipScene168]. Examine the Sacred Orb.
- - As you exit the dungeon, the last three IC NPCs will be unlocked.
- NPC Unlock: Chilico, Osman, Louise
- \\\ Aquios ||
- [AddSkipScene018]. This one plays when you approach the guards if you
- left the main street.
- \\\ Castle Aquaria 2F ||
- [SkipScene169]. Enter the Audience Chamber.
- \\\ Surferio ||
- NPC: Chilico (82 000 Fol) \\\ General Store "The Faerie Tear" ||
- NPC: Louise (90 000 Fol) \\\ Private Home ||
- Lost & Found: Boots of Prowess (pat)(Albel 4) \\\ Urssa Lava Caves ||
- Boss: n× Albel 4
- - 340 000 HP, 120 000 MP, 1500 ATP, 20 000 xp, 130 000 Fol
- - Well, here's a tough one. If you haven't been using Fayt, you can forget
- about it. Your main concern is his Charge, which is now unblockable. He
- likes to use it 2 or 3 times in a row and can even use it at long range.
- NPC: Osman (Strange Book) \\\ Airyglyph - Abandoned Temple ||
- - Osman has three exclusive books, two of which are of possible interest.
- × Damaged Tome (Lucky Star). Lucky Star allows you to fill up the bonus
- gauge without attacking the enemy. This is the only way to get the bonus
- if the enemy is more than 8 levels lower than you.
- × Increase MP (Fading Tome) is something you may want to consider giving
- to Sophia if you haven't leveled up her First Aid.
- - Aside from that, using Osman is the best way to get Moldy Tomes (Max
- Fury) and a Brittle Tome (Quick Symbol). The other two should be Noppen
- and Maria to get rid of a few unwanted results.
- - While you're still in Airyglyph, you should go get the Synth Materials
- in the aqueducts if you didn't get them earlier.
- - One more time: I highly recommend auto-leveling First Aid (and Max
- Fury) with the help of the Porcupines. Without maxing it out, First Aid
- is *very* ineffective (just like CHHP, but that one should level up ok
- organically, at least once you get past the first few levels).
- \\\ Peterny ||
- - With Chilico's help, you can create a bunch of new accessories, such
- as the following:
- Earring of Accuracy | 220 | 40 |
- Ring of Mental Power | 220 | 80 | (1200 F to 6%)
- Blazing Pendant | 380 | 30 |
- Berserker's Pendant | 490 | 70 |
- Ring of Animosity | 700 | 70 |
- -1
- -2 | 6000 Fol
- -3 | 12 000 Fol
- Boots of Prowess | 2480 | 99 |
- 5%
- 10% | 20 000 Fol
- 30% | 42 000 Fol
- Star Necklace | 4100 | 80 |
- - Now I get to finish my weapon customization. Here's the list again:
- Amulet of Freedom 4000 (only for Fayt)
- Ring of Mental Power 2400 6% MP regen
- Blue Talisman 5900 30% chance to negate HP damage
- Red Talisman 5900 30% chance to negate MP damage
- Ring of Animosity 36 000 Fury use -3 (excl. PAL Pep, Rog,NTSC Albel)
- Faerie Ring (40%) 45 000 Battle skill HP use -40%
- Ring of Haste (20%) 90 000 Movement rate +20%
- - If you haven't synthed anything yet, start with the cheapest factors first.
- - Refining the RoH to 30% after synthing saves you a good amount of money
- (it costs less to synth *and* refine). If you can refine the Faerie Ring
- to 50% at the same time, that's a nice bonus, but it's a little tricky, and
- I wouldn't consider it a high priority. At 40%, you're already getting the
- most of it. You certainly don't want to refine the Faerie Ring separately
- after already refining the RoH, since Movement rate +30 has a value of
- 270 000 (HP use -40% has a value 120 000).
- - Ring of Animosity allows you to do triple chains with Infinity Kick,
- Mirror Slice, Air Raid, and Goumashou.
- × Maria won't need a RoA or Faerie Ring if you mainly have her in a
- support role.
- × NTSC Peppita also needs a RoA to do triple chains with Kaboom, since
- she'll be using Instanto Blast as fodder.
- × On the other hand, NTSC Albel won't need one, since he should be using
- Kuuhazan as fodder.
- × The Berserk Fury multiplier is applied before the effects of Fury
- cost reducing gear. As such, having both Berserk and a RoA will indeed
- reduce the Fury cost of some attacks down to 1, which is the minimum.
- - If I don't get the Victory Trophy now (and I do tend to), I synth a
- RoMP and a Star Necklace into Sophia's double xp weapon. If I do get the
- Victory Trophy early, I'll add a Blue Talisman into it instead (in which
- case, the Blue Talisman really should go in before the RoEs). With the
- Aqua boost weapon that I mentioned earlier, you should just slap a Star
- Necklace on it (unless you got the VT).
- - If your weapon customization is similar, if not identical, to the
- above, you'll need about 2 million fol. If you're a little short
- (which is likely), go fight the enemies in the Passage from Parch to
- Plenty. If you're controlling your support character, you can probably
- keep the Bonus on, but even if you can't, you're still often getting
- 18k per battle.
- - If you don't feel like farming that much, you can pass up on synthing
- Rings of Animosity and Faerie Rings. They're hardly vital. The other
- four, though, are a must.
- - If, for whatever reason, you need *millions* of fol at this point in
- the game, you'll want to hit the waterway at the Ruins of Mosel (which,
- incidentally, we were heading for next anyway).
- - If you need Synth materials, you should get them at Gemity. You can
- get six from Team Battle Rank D and four from Runic Chess Lv4 and Lv10
- each. There's a full list of all Synth materials in the misc. file.
- - Use Chilico, Peppita and Mirage when creating Rings of Mental Power.
- - I refine two BoPs at this point. I give each stage 2-3 runs. In the
- post-game, I give both stages five runs, so it doesn't try my patience
- as much. I usually have a Charm of Insight in my second accessory slot
- (when status immunity isn't needed). If you only have one of them, you
- can easily score another one by fighting the Shriekers at Granah Hills.
- It gives you a 5% critical hit chance, which doesn't do much, but I'd
- rather not just equip another ATP +30% accessory.
- - Boyd is all but guaranteed to create the Damask Cape sooner or later,
- but if you've already customized the Lunatic Shoes extensively, you
- should pay it no mind.
- - Fully refining a Blazing Pendant is one of the most difficult things
- to do in IC, possibly taking several hours. You may need one eventually
- just for a couple of BTs. Instead of doing it in one go, you should
- make it an ongoing project. Spend a little time grinding it every now
- and then. Hopefully, you'll be done or almost done by the time you need
- it (which will be in late post-game).
- - Refine a bunch of Medicine Bottles, so you can get Paralysis immunity
- without using an accessory slot. You should use them when fighting the
- final boss and Gabe.
- - Refine some healing items while you're at it (Berry Potions, Aqua
- Potions, Fruity Potions and maybe some Syrupy Potions).
- - You could try beating Rank B at the Arena now. Chimera's pretty nasty,
- though, so even with a custom weapon, inexperienced players will likely
- have a hard time. It's the next storyline boss, so you should go fight
- it normally first, so you'll know what to expect.
- - In any case, the safest way to handle it is to use a defensive setup
- with either Mirage or Fayt. Block the tail to float it, then hit it in
- the air with Crescent Locus -> Triple Kick or Blade of Fury -> Air Raid.
- You can't use No Guard with BoF -> Air Raid, but that's okay.
- - Both Triple Kick and Air Raid work quite well on Dragon Zombies, but
- you can also opt to use ES Hybrid Bombs / Explosives. If you die after
- using them, load the game, so you'll get them back.
- - If you can do Rank B, you should be able to handle Rank A as well.
- A straight up offensive setup might work, although it's quite risky with
- the Demon Beast.
- - When going fully solo (whether it's at the Arena or anywhere else),
- taking a critical hit could potentially spell doom if it stuns you. The
- odds are low, but it *will* happen occasionally. Equipping a Mallet /
- Hammer Charm can prevent it. It can be a little hard to even notice the
- enemy's critical hits. They do have a sound effect, but it's pretty
- subtle.
- - If you're up for a challenge, you could try beating the Ranking Battle
- at the Arena at this point. Normally, you wouldn't do so until post-game,
- and while it's certainly tricky, it's not *that* hard. The accessory you
- get is pretty nice but nothing huge. You may have trouble with some of
- the enemies on your way to the top (Undead Lords, Robin Winds), but you
- can just choose the ones you find manageable. Once you're at rank 3, you
- need to beat the Dragoon Knights twice to get to number 1. One of your AI
- fighters should keep the Crystal Dragon busy while you try to freezekill
- the Dragoon. Deep Freeze (Sophia, Adray, Fayt) is the ideal freezing
- method. Forget about Ice Needles, though. That one just doesn't work
- well. You could also use Bitter Potions, but you'd need to get fairly
- lucky to not run out. Either way, once frozen, you have about 50% chance
- of shattering him. Once he's down, you've practically won. The Crystal
- Dragon will take a good while to beat into submission, but he's doesn't
- really pose that much of a threat.
- - Once you reach rank 1, you should be able to leave and save without
- dropping in rank. The next time you choose Ranking Battle, you'll be
- offered to fight Dirna & Solon. A regular, aggressive approach could
- very well be sufficient here. An AI fighter should be able to keep Dirna
- busy and keep her from casting Explosion much while you handle Solon,
- who has much less health. While he does have high Agility, you don't
- necessarily have to attack him from behind, since he could easily end
- up turning his back on you on his own, especially after he starts using
- Sword Wave. If you want to make things simpler, you can just feed Solon
- 20 ES Hybrid Explosives. Anyway, once he's done, you've pretty much
- secured your victory. So long as you have Blazing Pendants, Dirna shouldn't
- be much of an issue.
- - I recommend giving the Victory Trophy to your mage. I wouldn't give
- it to a fighter, since then they'd quickly freeze anything they touch,
- which trivializes things a bit too much.
- - Insect Lords is a good battle for getting 500 hits.
- - And, lastly, if you're feeling motivated enough, you could grind your
- battle skill levels up. If you don't do that, they might not reach their
- fullest potential until pretty late in the post-game. By no means is
- this necessary, though. If you're not up for it, that's fine. I don't
- do it myself until I get Infinity Kick.
- - If you're doing it, then you'll need to create two Earth-elemental
- weapons (or three if you're using three fighters). You'll be using those
- on the Bestials in the Aquatic Garden. You should also petrify one (with
- Malodorous Potions or Super Potions), so you can skip-cancel without
- getting interrupted, I recommend the setups below (for a manually
- controlled character). Equip a Ring of Animosity and a Faerie Ring.
- No need to start with a normal attack when you're skipping SR C (F:
- Confirm. C: Cancel).
- Nel Mirage Fayt
- SR F Kyoumensatsu (skip) SR F Infinity Kick (skip) SR F Air Raid
- SR C Kagebarai SR C Sphere of Might SR C Air Raid
- Albel Roger Peppita
- SR F Goumashou (skip) SR F Whirling Heat SR F Kaboom
- SR C Kikoushou SR C Raging Helmet (skip) SR C Kaboom (skip)
- Maria Peppita
- SR F Gravity Bullet (skip) SR F FaerieFr(skip)
- SR C Scatter Beam SR C Kaboom
- - The other fighter(s) should be in AI control. The AI will, of course,
- not boost anywhere near as effectively as you do, but it's still better
- than having them sit idly by. The AI should probably be fighting another
- Bestial, who isn't petrified. That way the AI can get interrupted. If
- the AI is attacking a petrified Bestial, don't forget to take the enemy's
- Fury into account. You'll want the AI using the skill as a blockable for
- the lower HP cost, so the enemy can't have very high Fury. You can easily
- just deal some Fury damage if you switch to a non-elemental weapon.
- - With skip-cancels, you can get to Lv10 in 90 minutes. If you don't feel
- like going all the way, I'd say Lv8 is good enough.
- - Boosting in the NTSC-versions will, of course, be slower, especially
- for moves with long animations. It could take up to three hours (with
- Kyou and IK). You can speed it up by fighting enemies that can easily
- interrupt you, like the Robo Gunners or Toadspawn.
- - Stock well on supplies before heading for the final dungeon.
- Boss: Chimera \\\ Passage from Parch to Plenty ||
- [SkipScene170]. This one plays when you enter the desert.
- |
- [Boss] FWIE AAA
- - 200 000 HP, 28 000 MP, 1200 ATP R R Nrm
- - 17 000 xp, 5000 Fol
- - A very c*nty boss unless you go in with No Guard and Paralysis immunity.
- That way, you don't have to worry about the tail, which does minimal
- damage but hits you on contact and may inflict paralysis. No need to
- go defensive unlike at the Arena.
- - It's possible to lock him against the wall using Ring Wave or Star Guard
- but he may manage to get free after a while.
- - If all else fails, go with RD or ES Hybrid Explosives.
- Boss: Stone Golem \\\ Ancient Ruins of Mosel ||
- [SkipScene171]. Proceed south from the other save point.
- |
- [Boss] FWIE AAA
- - 300 000 HP, 20 000 MP, 1500 ATP IIII Hom
- - 60 000 xp, 71 000 Fol, Synthesis Materials
- - Both Flaming Blow (used above 50% but not often) and Flaming Kick (used
- between 30-50% health) will quickly kill any characters within range.
- Neither of them are actually Fire-elemental, of course. Resort to ranged
- attacks if you can't quickly get past the Flaming Kick phase. If you
- don't have a good ranged option, then you should go one-on-one, block
- the blockables, sidestep the heavies and sneak a hit in when you have the
- chance (I'm... sure you haven't forgotten about sidestep invincibility?).
- - You should now complete the optional dungeon here (take the right
- stairs from the round table).
- \\\ Subterranean Waterway ||
- Items: Blueberries, Blueberries, Cooking Ingredients, 160 000 Fol,
- Smithery Materials, Ripe Berries, Trading Card EX6, Synthesis Materials,
- Star Talisman (pat), Ring of Vigor, Perfect Berries
- Bosses: Amoeba Giant, Aurora Monster
- - Equip Anti-Freezing Amulets or Astral Armors and Elemental Leathers.
- - The first area only has two chests with Blueberries (at the moment).
- The first boss is also in this area, but to get to the specific location,
- you'll have to circle around from the north with the help of the aquatic
- hauler.
- [Boss] FWIE AAA
- - 220 000 HP, 25 000 MP, 1150 ATP WA WAH
- - 18 000 xp, 33 000 Fol, Synthesis Materials
- - As usual, he can use Healing.
- - No BTs
- - This is the only boss fight in the game that can be a surprise attack.
- - The Synth Materials are in the second chest you can find after the
- water's drained (around the middle of the area).
- - The chest with the Ring of Vigor can be reached by climbing up a tall
- piece of rock in the southeast corner of the northern area.
- - To trigger the next boss, you need to lead the Rainbow Core to the
- thingie at the south edge of the southern area.
- [AddSkipScene019]. This one plays when the Rainbow Core reaches the thing.
- |
- [Boss] FWIE AAA
- - 285 000 HP, 212 025 MP, 1200 ATP AW WAH
- - 35 000 xp, 52 000 Fol
- |
- [AddSkipScene020]
- \\\ Deepest Reaches ||
- Items: Smithery Materials, Synthesis Materials, Magical Berries,
- Trading Card 4, Synthesis Materials, Star Guard (Artifact),
- Decrepit Tome (Artifact), Blemished Textbook (Unique), Synthesis Materials
- Item (nc): (1/1 Scale Bunny)
- Lost & Found: Demon's Symbol (Robin Wind b)
- Boss(es): Robin Wind b, Aquaregia d & Nova Blaze c (Spirit Trio)
- - Follow the inner path to find the first Synth Materials. The other
- two are in the treasure room.
- [AddSkipScene021]. Plays when you proceed west from the save point.
- |
- [Boss] AAA
- - Robin Wind b: 120 000 HP, 30 000 MP, 1000 ATP, A:I 2W
- - Nova Blaze c: 135 000 HP, 40 000 MP, 1150 ATP, A:F Nrm
- - Aquaregia d: 115 400 HP, 50 000 MP, 1200 ATP, A:W 2W
- - 44 500 xp, 49 650 Fol in total
- - If you just can't get the time limit BT, come back later.
- |
- [AddSkipScene022]
- - Afterwards, beat count Mattalun in a simple game of Runic Chess to
- gain access into the treasure room.
- Items: Perfect Berries, Synthesis Materials \\\ Ancient Ruins of Mosel ||
- [SkipScene172]. This one plays when you take the left stairs
- | from the round table.
- [SkipScene173]
- - Take the exit from Firewall to reach the two items.
- Item (nc): (1/60 Scale Bunny) \\\ Firewall ||
- Boss: Battlecopter
- - Different doors will be open depending on which door you enter an
- area from.
- - The door to the boss is right next to the save point. To open the
- door, follow the path north from the save point to find a switch, then
- come back the same path after activating the switch.
- [SkipScene174]. This one plays when you proceed west past the save point.
- |
- [Boss] FWIE AAA
- - 200 000 HP, 30 000 MP, 1100 ATP RW Hom
- - 20 000 xp, 53 000 Fol
- - You're looking at HP damage only (unless you get blocked), so, once
- again, consider using Convert Damage.
- - The boss likes to fly up high, where few attacks can reach it. If you
- went through the trouble of leveling up Nel's Raikouha, now's a good time
- to use it.
- - If you can finish the battle with the bonus on, try to keep it, so you
- can have Triple Exp on Blair. Blair herself is only Lv65 (lower than the
- other bosses around here), so you probably can't get the bonus there.
- [SkipScene175]. Use the teleporter near the second save point.
- \\\ Spiral Tower ||
- Items: Trading Card 3, Blackberries \\\ Level 1 ||
- \\\ Level 2 ||
- Bosses: Pseudo Blair, Ruktogias, 3× Chimera Hawks, 2× Death Monsters
- - The battlefield on this floor is fairly small (although it's not used
- in the Blair fight), so it's very unlikely you can avoid magic attract.
- Do try and take advantage of it, then.
- [SkipScene176]. This one plays when you proceed north from the save point.
- |
- [Boss] FWIE AAA
- - 100 000 HP, 13 992 MP, 800 ATP AAAA Hom
- - 150 000 xp, 85 000 Fol
- - Like I said, you really want to have Triple Exp here. Even if you
- have bonus gauge growth in this battle, you'll likely have to switch
- to weaker weapons to be able to fill the gauge without killing her.
- - No BTs
- |
- [SkipScene177]
- [SkipScene178]. Proceed north from the sealed elevator.
- - After the scene, you'll need to take care of three boss battles
- triggered by examining the strange objects.
- [Boss: Ruktogias] (north) FWIE
- - 280 000 HP, 30 000 MP, 1200 ATP ARRR
- - 70 000 xp, 47 000 Fol
- - Watch out for Explosion (only used above 60%). Anyone caught in the
- center of the blast will take 15 000 pod. Anyone outside of the center
- will take 10 000 or 7500 depending on how close they are. With Blazing
- Pendants, you don't have to worry about it.
- - Chain Smash has a bit of a delay between the first and second hits
- (0,9s), allowing you to sidestep away from it and avoid most of the hits.
- - His Dark Eruption is unblockable.
- - No BTs
- [Boss: 3× Chimera Hawks] (west)
- - 85 000 HP, 28 000 MP, 1100 ATP, A:I
- - 60 000 xp, 126 000 Fol
- - No BTs
- - Blizzard Attack (0,8x, W) and Heat Impact (2,0x, U, F) can really
- f*#k you up if all of them are using them at the same time. Blazing
- Pendants would really help you out here too. At the very least, use
- Anti-Freezing Amulets. Convert Damage is also an option.
- [Boss: 2× Death Monsters] (east)
- - 120 000 HP, 30 000 MP, 1100 ATP, A:F
- - 40 000 xp, 84 000 Fol
- - No BTs
- [AddSkipScene023]. This one plays if you approach the elevator after
- breaking the seals but before seeing Blair.
- [SkipScene179]. Return to Blair after breaking the seals.
- [SkipScene180]. Approach the elevator.
- \\\ Level 3 ||
- Items: Efreet Crystal (Artifact), Efreet Crystal, Blackberries,
- Worn-out Textbook (Unique), Fenrir's Crystal (Artifact),
- Fenrir's Crystal, Perfect Berries, 62 700 Fol, Bunny Shoes
- - Ram Guardians have WAH, so watch out for those blocks.
- - Use the RoD to change the color of the crystals. If you fail to
- change it to the right color within the number of uses indicated on
- the crystal, you'll be drawn into a battle and have to try again. If
- you reach the right color on the last hit, this will not only allow
- you to proceed but also make a treasure chest appear. Make sure you
- get the order right. For instance, in the last one, use the RoD on
- the *Blue* pedestal first (14 times), *then* hit the red one.
- 2 -> Red 1, Blue 1
- 10 -> Red 9, Blue 1
- 6 -> Red 3, Blue 3
- 9 -> Blue 8, Red 1
- 16 -> Blue 14, Red 2
- \\\ Level 6 ||
- Items: Synthesis Materials, Ripe Berries, Compounding Elixirs,
- Synthesis Materials, Blackberries, Compounding Elixirs,
- Magical Berries, Fire Absorption (Unique)
- Item (nc): (1/60 Scale Bunny) \\\ Level 10 ||
- Bosses: Luther, Luther 2
- - The final save point. I'm usually around Lv80 at this point.
- - I have Mirage fight the Biochimera here solo a bit and then with Sophia
- to get their levels to match Nel's. This doesn't actually make much of
- a difference. It's more of an OCD thing.
- - Either way, the Biochimera is a great source of Fol, so you should
- definitely grab a mil or two (or five) while you're still here. I get
- the money for the two Tri-Emblems at this point (9 mil).
- [SkipScene181]. This one plays when you approach the gigantic door.
- |
- [SkipScene182]
- |
- [Boss] FWIE AAA
- - 200 000 HP, 60 000 MP, 1100 ATP RRRR Rgn
- - No BTs
- |
- [SkipScene183]
- |
- [Boss] FWIE AAA
- - 400 000 HP, 120 000 MP, 1300 ATP, 150 DFP RRRR Rgn
- - F*#k my a55, this guy is hard!
- - Normal attack: 0,8x, 1-2 hits, knockdown.
- - Normal attack (fast, U): 2,0x. 1-4 hits, medium area, knockdown.
- - Normal attack (slow, U): 2,0x, Fury dmg, 1-4 hits, long range, kd.
- - Normal attack (anti-back)(U): 0,8x HP, 0,05x MP, kd. Effect: Paralysis.
- - Laser Beams (spell): ~1350 pod, 5 hits, large area.
- - Expansion Force: 1,5x HP, 0,2x MP, ~4 hits, large area, knockdown.
- Effect: Confusion.
- - Flaming Divide: 1,5x HP, 0,1x MP, ~4 hits, very large area, knockdown.
- There's a brief pause after the first two hits, allowing you to potentially
- avoid further hits by sidestepping (if caught off guard).
- - Perfect Symmetry (U): 1,5x HP, 0,1x MP, ~10 hits max. large area, kd.
- Chance of Paralysis. Grants Luther temporary invincibility. Run behind
- him to avoid it (or far away). He'll readjust his aim just before
- releasing the blast. Instead of moving your characters away from it,
- you could also try and have him throw the blast in a direction where it
- won't hit anyone. This can be pretty difficult to pull off, though, as
- you might not know for certain who he's targeting, and even if you do,
- your movement needs to be quick and precise. Audio cues really help.
- - Insanity Prelude (U): 2,0x HP, 0,2x MP in both fixed areas (constant:
- 3 hits per second) and random areas. Grants Luther temporary invincibility.
- Chance of Instant Death. Standing on the edge of the field might help
- you avoid hits (in the NTSC-versions, the blasts won't hit you there,
- but this was changed in the PAL-version). Just don't touch the spikes
- (or that thing in the middle). They come out at 1, 3, 5, 7, 9, and 11
- o'clock. You can move around your characters, and they'll stay where
- you leave them even without setting them on Manual (so long as they
- have Attack Lv6+). If you have stun bombs, consider using those. You
- need to get it in pretty quickly, though. It won't work anymore once
- the lighting goes down. A damaging item will interrupt him as well, but
- without stun, nothing is stopping him from using it again right away
- while you're still in item cooldown.
- - Phase 1: everything except FD, PS and IP.
- - Phase 2 (<80%): + Flaming Divide & Perfect Symmetry
- - Phase 3 (<30%): + Insanity Prelude
- - I recommend Triple Kick, Kyoumensatsu, Air Raid, Gravity Bullet, Kaboom,
- Goumashou and Raging Helmet (with No Guard, of course).
- - He has *very* high force resistance. Even Thunder Flare is largely
- ineffective.
- - You should have two or three characters on manual. When you attack him,
- he's likely to try and interrupt you with a blockable (at least from the
- front). Block that with another character to get an opening. Attacking
- him from behind after PS is indeed a bit risky due to his unblockable
- anti-backstab, but I'd say it's worth trying your luck.
- - If you got those refined Medicine Bottles, now's the time to use them.
- Otherwise, you'll have to spend both accessory slots on status protection,
- since you've got Instant Death to worry about as well.
- |
- [SkipScene184]
- |
- [Ending - 39:25] (length may vary)(can't be skipped)
- - After the general ending, the game runs the individual character
- endings. If you got one of the pair endings, that character's solo
- ending will not be played. In regards to optional characters, you'll
- get the endings of the ones who joined you permanently (although Roger
- does get a short scene if you never even rescued him).
- - After the ending and credits, you can add cleared status to your save
- file. This allows you to access the post-game dungeons: the Maze of
- Tribulations and the Urssa Cave Temple. After completing MoT, you can
- explore new areas in the Sphere.
- × This is *not* a proper save. Any changes in your stats (regarding
- Proficiency, number of battles, number of enemy types killed) or
- inventory will not be saved.
- End of file.
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