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- DT_TestTraceline
- m_clrRender ______________________________________________[0x00000058]
- m_vecOrigin ______________________________________________[0x00000338]
- m_angRotation[0] _________________________________________[0x00000344]
- m_angRotation[1] _________________________________________[0x00000348]
- m_angRotation[2] _________________________________________[0x0000034C]
- moveparent _______________________________________________[0x00000190]
- DT_TEWorldDecal
- m_vecOrigin ______________________________________________[0x00000010]
- m_nIndex _________________________________________________[0x0000001C]
- DT_TESpriteSpray
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecDirection ___________________________________________[0x0000001C]
- m_nModelIndex ____________________________________________[0x00000028]
- m_fNoise _________________________________________________[0x00000030]
- m_nCount _________________________________________________[0x00000034]
- m_nSpeed _________________________________________________[0x0000002C]
- DT_TESprite
- m_vecOrigin ______________________________________________[0x00000010]
- m_nModelIndex ____________________________________________[0x0000001C]
- m_fScale _________________________________________________[0x00000020]
- m_nBrightness ____________________________________________[0x00000024]
- DT_TESparks
- m_nMagnitude _____________________________________________[0x0000001C]
- m_nTrailLength ___________________________________________[0x00000020]
- m_vecDir _________________________________________________[0x00000024]
- DT_TESmoke
- m_vecOrigin ______________________________________________[0x00000010]
- m_nModelIndex ____________________________________________[0x0000001C]
- m_fScale _________________________________________________[0x00000020]
- m_nFrameRate _____________________________________________[0x00000024]
- DT_TEShowLine
- m_vecEnd _________________________________________________[0x0000001C]
- DT_TEProjectedDecal
- m_vecOrigin ______________________________________________[0x00000010]
- m_angRotation ____________________________________________[0x0000001C]
- m_flDistance _____________________________________________[0x00000028]
- m_nIndex _________________________________________________[0x0000002C]
- DT_TEPlayerDecal
- m_vecOrigin ______________________________________________[0x00000014]
- m_nEntity ________________________________________________[0x00000020]
- m_nPlayer ________________________________________________[0x00000010]
- DT_TEPhysicsProp
- m_vecOrigin ______________________________________________[0x00000010]
- m_angRotation[0] _________________________________________[0x0000001C]
- m_angRotation[1] _________________________________________[0x00000020]
- m_angRotation[2] _________________________________________[0x00000024]
- m_vecVelocity ____________________________________________[0x00000028]
- m_nModelIndex ____________________________________________[0x00000034]
- m_nFlags _________________________________________________[0x0000003C]
- m_nSkin __________________________________________________[0x00000038]
- m_nEffects _______________________________________________[0x00000040]
- m_clrRender ______________________________________________[0x00000044]
- DT_TEParticleSystem
- m_vecOrigin[0] ___________________________________________[0x00000010]
- m_vecOrigin[1] ___________________________________________[0x00000014]
- m_vecOrigin[2] ___________________________________________[0x00000018]
- DT_TEMuzzleFlash
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecAngles ______________________________________________[0x0000001C]
- m_flScale ________________________________________________[0x00000028]
- m_nType __________________________________________________[0x0000002C]
- DT_TELargeFunnel
- m_nModelIndex ____________________________________________[0x0000001C]
- m_nReversed ______________________________________________[0x00000020]
- DT_TEKillPlayerAttachments
- m_nPlayer ________________________________________________[0x00000010]
- DT_TEImpact
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecNormal ______________________________________________[0x0000001C]
- m_iType __________________________________________________[0x00000028]
- m_ucFlags ________________________________________________[0x0000002C]
- DT_TEGlowSprite
- m_vecOrigin ______________________________________________[0x00000010]
- m_nModelIndex ____________________________________________[0x0000001C]
- m_fScale _________________________________________________[0x00000020]
- m_fLife __________________________________________________[0x00000024]
- m_nBrightness ____________________________________________[0x00000028]
- DT_TEShatterSurface
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecAngles ______________________________________________[0x0000001C]
- m_vecForce _______________________________________________[0x00000028]
- m_vecForcePos ____________________________________________[0x00000034]
- m_flWidth ________________________________________________[0x00000040]
- m_flHeight _______________________________________________[0x00000044]
- m_flShardSize ____________________________________________[0x00000048]
- m_nSurfaceType ___________________________________________[0x00000050]
- m_uchFrontColor[0] _______________________________________[0x00000054]
- m_uchFrontColor[1] _______________________________________[0x00000055]
- m_uchFrontColor[2] _______________________________________[0x00000056]
- m_uchBackColor[0] ________________________________________[0x00000057]
- m_uchBackColor[1] ________________________________________[0x00000058]
- m_uchBackColor[2] ________________________________________[0x00000059]
- DT_TEFootprintDecal
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecDirection ___________________________________________[0x0000001C]
- m_nEntity ________________________________________________[0x00000034]
- m_nIndex _________________________________________________[0x00000038]
- m_chMaterialType _________________________________________[0x0000003C]
- DT_TEFizz
- m_nEntity ________________________________________________[0x00000010]
- m_nModelIndex ____________________________________________[0x00000014]
- m_nDensity _______________________________________________[0x00000018]
- m_nCurrent _______________________________________________[0x0000001C]
- DT_TEExplosion
- m_nModelIndex ____________________________________________[0x0000001C]
- m_fScale _________________________________________________[0x00000020]
- m_nFrameRate _____________________________________________[0x00000024]
- m_nFlags _________________________________________________[0x00000028]
- m_vecNormal ______________________________________________[0x0000002C]
- m_chMaterialType _________________________________________[0x00000038]
- m_nRadius ________________________________________________[0x0000003C]
- m_nMagnitude _____________________________________________[0x00000040]
- DT_TEEnergySplash
- m_vecPos _________________________________________________[0x00000010]
- m_vecDir _________________________________________________[0x0000001C]
- m_bExplosive _____________________________________________[0x00000028]
- DT_TEEffectDispatch
- m_EffectData _____________________________________________[0x00000010]
- DT_EffectData
- m_vOrigin[0] _________________________________________[0x00000000]
- m_vOrigin[1] _________________________________________[0x00000004]
- m_vOrigin[2] _________________________________________[0x00000008]
- m_vStart[0] __________________________________________[0x0000000C]
- m_vStart[1] __________________________________________[0x00000010]
- m_vStart[2] __________________________________________[0x00000014]
- m_vAngles ____________________________________________[0x00000024]
- m_vNormal ____________________________________________[0x00000018]
- m_fFlags _____________________________________________[0x00000030]
- m_flMagnitude ________________________________________[0x0000003C]
- m_flScale ____________________________________________[0x00000038]
- m_nAttachmentIndex ___________________________________[0x00000044]
- m_nSurfaceProp _______________________________________[0x00000048]
- m_iEffectName ________________________________________[0x0000008C]
- m_nMaterial __________________________________________[0x0000004C]
- m_nDamageType ________________________________________[0x00000050]
- m_nHitBox ____________________________________________[0x00000054]
- entindex _____________________________________________[0x00000000]
- m_nColor _____________________________________________[0x00000058]
- m_flRadius ___________________________________________[0x00000040]
- m_bCustomColors ______________________________________[0x00000059]
- m_CustomColors.m_vecColor1 ___________________________[0x0000005C]
- m_CustomColors.m_vecColor2 ___________________________[0x00000068]
- m_bControlPoint1 _____________________________________[0x00000074]
- m_ControlPoint1.m_eParticleAttachment ________________[0x00000078]
- m_ControlPoint1.m_vecOffset[0] _______________________[0x0000007C]
- m_ControlPoint1.m_vecOffset[1] _______________________[0x00000080]
- m_ControlPoint1.m_vecOffset[2] _______________________[0x00000084]
- m_bAllowOverride _____________________________________[0x00000088]
- DT_TEDynamicLight
- m_vecOrigin ______________________________________________[0x00000010]
- r ________________________________________________________[0x00000020]
- g ________________________________________________________[0x00000024]
- b ________________________________________________________[0x00000028]
- exponent _________________________________________________[0x0000002C]
- m_fRadius ________________________________________________[0x0000001C]
- m_fTime __________________________________________________[0x00000030]
- m_fDecay _________________________________________________[0x00000034]
- DT_TEDecal
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecStart _______________________________________________[0x0000001C]
- m_nEntity ________________________________________________[0x00000028]
- m_nHitbox ________________________________________________[0x0000002C]
- m_nIndex _________________________________________________[0x00000030]
- DT_TEClientProjectile
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecVelocity ____________________________________________[0x0000001C]
- m_nModelIndex ____________________________________________[0x00000028]
- m_nLifeTime ______________________________________________[0x0000002C]
- m_hOwner _________________________________________________[0x00000030]
- DT_TEBubbleTrail
- m_vecMins ________________________________________________[0x00000010]
- m_vecMaxs ________________________________________________[0x0000001C]
- m_nModelIndex ____________________________________________[0x0000002C]
- m_flWaterZ _______________________________________________[0x00000028]
- m_nCount _________________________________________________[0x00000030]
- m_fSpeed _________________________________________________[0x00000034]
- DT_TEBubbles
- m_vecMins ________________________________________________[0x00000010]
- m_vecMaxs ________________________________________________[0x0000001C]
- m_nModelIndex ____________________________________________[0x0000002C]
- m_fHeight ________________________________________________[0x00000028]
- m_nCount _________________________________________________[0x00000030]
- m_fSpeed _________________________________________________[0x00000034]
- DT_TEBSPDecal
- m_vecOrigin ______________________________________________[0x00000010]
- m_nEntity ________________________________________________[0x0000001C]
- m_nIndex _________________________________________________[0x00000020]
- DT_TEBreakModel
- m_vecOrigin ______________________________________________[0x00000010]
- m_angRotation[0] _________________________________________[0x0000001C]
- m_angRotation[1] _________________________________________[0x00000020]
- m_angRotation[2] _________________________________________[0x00000024]
- m_vecSize ________________________________________________[0x00000028]
- m_vecVelocity ____________________________________________[0x00000034]
- m_nModelIndex ____________________________________________[0x00000044]
- m_nRandomization _________________________________________[0x00000040]
- m_nCount _________________________________________________[0x00000048]
- m_fTime __________________________________________________[0x0000004C]
- m_nFlags _________________________________________________[0x00000050]
- DT_TEBloodStream
- m_vecDirection ___________________________________________[0x0000001C]
- r ________________________________________________________[0x00000028]
- g ________________________________________________________[0x0000002C]
- b ________________________________________________________[0x00000030]
- a ________________________________________________________[0x00000034]
- m_nAmount ________________________________________________[0x00000038]
- DT_TEBloodSprite
- m_vecOrigin ______________________________________________[0x00000010]
- m_vecDirection ___________________________________________[0x0000001C]
- r ________________________________________________________[0x00000028]
- g ________________________________________________________[0x0000002C]
- b ________________________________________________________[0x00000030]
- a ________________________________________________________[0x00000034]
- m_nSprayModel ____________________________________________[0x0000003C]
- m_nDropModel _____________________________________________[0x00000038]
- m_nSize __________________________________________________[0x00000040]
- DT_TEBeamSpline
- m_nPoints ________________________________________________[0x000000D0]
- m_vecPoints[0] ___________________________________________[0x00000010]
- m_vecPoints ______________________________________________[0x00000000]
- DT_TEBeamRingPoint
- m_vecCenter ______________________________________________[0x0000004C]
- m_flStartRadius __________________________________________[0x00000058]
- m_flEndRadius ____________________________________________[0x0000005C]
- DT_TEBeamRing
- m_nStartEntity ___________________________________________[0x0000004C]
- m_nEndEntity _____________________________________________[0x00000050]
- DT_TEBeamPoints
- m_vecStartPoint __________________________________________[0x0000004C]
- m_vecEndPoint ____________________________________________[0x00000058]
- DT_TEBeamLaser
- m_nStartEntity ___________________________________________[0x0000004C]
- m_nEndEntity _____________________________________________[0x00000050]
- DT_TEBeamFollow
- m_iEntIndex ______________________________________________[0x0000004C]
- DT_TEBeamEnts
- m_nStartEntity ___________________________________________[0x0000004C]
- m_nEndEntity _____________________________________________[0x00000050]
- DT_TEBeamEntPoint
- m_nStartEntity ___________________________________________[0x0000004C]
- m_nEndEntity _____________________________________________[0x00000050]
- m_vecStartPoint __________________________________________[0x00000054]
- m_vecEndPoint ____________________________________________[0x00000060]
- DT_BaseBeam
- m_nModelIndex ____________________________________________[0x00000010]
- m_nHaloIndex _____________________________________________[0x00000014]
- m_nStartFrame ____________________________________________[0x00000018]
- m_nFrameRate _____________________________________________[0x0000001C]
- m_fLife __________________________________________________[0x00000020]
- m_fWidth _________________________________________________[0x00000024]
- m_fEndWidth ______________________________________________[0x00000028]
- m_nFadeLength ____________________________________________[0x0000002C]
- m_fAmplitude _____________________________________________[0x00000030]
- m_nSpeed _________________________________________________[0x00000044]
- r ________________________________________________________[0x00000034]
- g ________________________________________________________[0x00000038]
- b ________________________________________________________[0x0000003C]
- a ________________________________________________________[0x00000040]
- m_nFlags _________________________________________________[0x00000048]
- DT_TEArmorRicochet
- DT_TEMetalSparks
- m_vecPos _________________________________________________[0x00000010]
- m_vecDir _________________________________________________[0x0000001C]
- DT_SteamJet
- m_SpreadSpeed ____________________________________________[0x00001474]
- m_Speed __________________________________________________[0x00001478]
- m_StartSize ______________________________________________[0x0000147C]
- m_EndSize ________________________________________________[0x00001480]
- m_Rate ___________________________________________________[0x00001484]
- m_JetLength ______________________________________________[0x00001488]
- m_bEmit __________________________________________________[0x0000148C]
- m_bFaceLeft ______________________________________________[0x00001494]
- m_nType __________________________________________________[0x00001490]
- m_spawnflags _____________________________________________[0x00001498]
- m_flRollSpeed ____________________________________________[0x0000149C]
- DT_SmokeStack
- m_SpreadSpeed ____________________________________________[0x000014C4]
- m_Speed __________________________________________________[0x000014C8]
- m_StartSize ______________________________________________[0x000014CC]
- m_EndSize ________________________________________________[0x000014D0]
- m_Rate ___________________________________________________[0x000014D4]
- m_JetLength ______________________________________________[0x000014D8]
- m_bEmit __________________________________________________[0x000014DC]
- m_flBaseSpread ___________________________________________[0x000014E0]
- m_flTwist ________________________________________________[0x00001534]
- m_flRollSpeed ____________________________________________[0x00001570]
- m_iMaterialModel _________________________________________[0x00001538]
- m_AmbientLight.m_vPos ____________________________________[0x000014E4]
- m_AmbientLight.m_vColor __________________________________[0x000014F0]
- m_AmbientLight.m_flIntensity _____________________________[0x000014FC]
- m_DirLight.m_vPos ________________________________________[0x00001500]
- m_DirLight.m_vColor ______________________________________[0x0000150C]
- m_DirLight.m_flIntensity _________________________________[0x00001518]
- m_vWind __________________________________________________[0x00001528]
- DT_DustTrail
- m_SpawnRate ______________________________________________[0x00001474]
- m_Color __________________________________________________[0x00001478]
- m_ParticleLifetime _______________________________________[0x00001488]
- m_StopEmitTime ___________________________________________[0x00001490]
- m_MinSpeed _______________________________________________[0x00001494]
- m_MaxSpeed _______________________________________________[0x00001498]
- m_MinDirectedSpeed _______________________________________[0x0000149C]
- m_MaxDirectedSpeed _______________________________________[0x000014A0]
- m_StartSize ______________________________________________[0x000014A4]
- m_EndSize ________________________________________________[0x000014A8]
- m_SpawnRadius ____________________________________________[0x000014AC]
- m_bEmit __________________________________________________[0x000014BC]
- m_Opacity ________________________________________________[0x00001484]
- DT_FireTrail
- m_nAttachment ____________________________________________[0x00001474]
- m_flLifetime _____________________________________________[0x00001478]
- DT_SporeTrail
- m_flSpawnRate ____________________________________________[0x0000147C]
- m_vecEndColor ____________________________________________[0x00001470]
- m_flParticleLifetime _____________________________________[0x00001480]
- m_flStartSize ____________________________________________[0x00001484]
- m_flEndSize ______________________________________________[0x00001488]
- m_flSpawnRadius __________________________________________[0x0000148C]
- m_bEmit __________________________________________________[0x0000149C]
- DT_SporeExplosion
- m_flSpawnRate ____________________________________________[0x00001474]
- m_flParticleLifetime _____________________________________[0x00001478]
- m_flStartSize ____________________________________________[0x0000147C]
- m_flEndSize ______________________________________________[0x00001480]
- m_flSpawnRadius __________________________________________[0x00001484]
- m_bEmit __________________________________________________[0x0000148C]
- m_bDontRemove ____________________________________________[0x0000148D]
- DT_RocketTrail
- m_SpawnRate ______________________________________________[0x00001474]
- m_StartColor _____________________________________________[0x00001478]
- m_EndColor _______________________________________________[0x00001484]
- m_ParticleLifetime _______________________________________[0x00001494]
- m_StopEmitTime ___________________________________________[0x00001498]
- m_MinSpeed _______________________________________________[0x0000149C]
- m_MaxSpeed _______________________________________________[0x000014A0]
- m_StartSize ______________________________________________[0x000014A4]
- m_EndSize ________________________________________________[0x000014A8]
- m_SpawnRadius ____________________________________________[0x000014AC]
- m_bEmit __________________________________________________[0x000014BC]
- m_nAttachment ____________________________________________[0x000014C0]
- m_Opacity ________________________________________________[0x00001490]
- m_bDamaged _______________________________________________[0x000014BD]
- m_flFlareScale ___________________________________________[0x000014D0]
- DT_SmokeTrail
- m_SpawnRate ______________________________________________[0x00001474]
- m_StartColor _____________________________________________[0x00001478]
- m_EndColor _______________________________________________[0x00001484]
- m_ParticleLifetime _______________________________________[0x00001494]
- m_StopEmitTime ___________________________________________[0x00001498]
- m_MinSpeed _______________________________________________[0x0000149C]
- m_MaxSpeed _______________________________________________[0x000014A0]
- m_MinDirectedSpeed _______________________________________[0x000014A4]
- m_MaxDirectedSpeed _______________________________________[0x000014A8]
- m_StartSize ______________________________________________[0x000014AC]
- m_EndSize ________________________________________________[0x000014B0]
- m_SpawnRadius ____________________________________________[0x000014B4]
- m_bEmit __________________________________________________[0x000014C4]
- m_nAttachment ____________________________________________[0x000014C8]
- m_Opacity ________________________________________________[0x00001490]
- DT_PropVehicleDriveable
- m_hPlayer ________________________________________________[0x000017CC]
- m_nSpeed _________________________________________________[0x000017D0]
- m_nRPM ___________________________________________________[0x000017D4]
- m_flThrottle _____________________________________________[0x000017D8]
- m_nBoostTimeLeft _________________________________________[0x000017DC]
- m_nHasBoost ______________________________________________[0x000017E0]
- m_nScannerDisabledWeapons ________________________________[0x000017E4]
- m_nScannerDisabledVehicle ________________________________[0x000017E8]
- m_bEnterAnimOn ___________________________________________[0x00001808]
- m_bExitAnimOn ____________________________________________[0x00001809]
- m_bUnableToFire __________________________________________[0x00001859]
- m_vecEyeExitEndpoint _____________________________________[0x0000184C]
- m_bHasGun ________________________________________________[0x00001858]
- m_vecGunCrosshair ________________________________________[0x00001810]
- DT_ParticleSmokeGrenade
- m_flSpawnTime ____________________________________________[0x00001484]
- m_FadeStartTime __________________________________________[0x00001488]
- m_FadeEndTime ____________________________________________[0x0000148C]
- m_CurrentStage ___________________________________________[0x00001474]
- DT_ParticleFire
- m_vOrigin ________________________________________________[0x0000147C]
- m_vDirection _____________________________________________[0x00001488]
- DT_MovieExplosion
- DT_TEGaussExplosion
- m_nType __________________________________________________[0x0000001C]
- m_vecDirection ___________________________________________[0x00000020]
- DT_QuadraticBeam
- m_targetPosition _________________________________________[0x00001388]
- m_controlPosition ________________________________________[0x00001394]
- m_scrollRate _____________________________________________[0x000013A0]
- m_flWidth ________________________________________________[0x000013A4]
- DT_Embers
- m_nDensity _______________________________________________[0x00001388]
- m_nLifetime ______________________________________________[0x0000138C]
- m_nSpeed _________________________________________________[0x00001390]
- m_bEmit __________________________________________________[0x00001394]
- DT_EnvWind
- m_EnvWindShared __________________________________________[0x00001388]
- DT_EnvWindShared
- m_iMinWind ___________________________________________[0x0000000C]
- m_iMaxWind ___________________________________________[0x00000010]
- m_iMinGust ___________________________________________[0x00000018]
- m_iMaxGust ___________________________________________[0x0000001C]
- m_flMinGustDelay _____________________________________[0x00000020]
- m_flMaxGustDelay _____________________________________[0x00000024]
- m_iGustDirChange _____________________________________[0x0000002C]
- m_iWindSeed __________________________________________[0x00000008]
- m_iInitialWindDir ____________________________________[0x0000006C]
- m_flInitialWindSpeed _________________________________[0x00000070]
- m_flStartTime ________________________________________[0x00000004]
- m_flGustDuration _____________________________________[0x00000028]
- DT_Precipitation
- m_nPrecipType ____________________________________________[0x000013B0]
- DT_BaseTempEntity
- DT_NextBot
- DT_WeaponStunStick
- m_bActive ________________________________________________[0x000018F4]
- DT_WeaponSMG1
- DT_Weapon_SLAM
- m_tSlamState _____________________________________________[0x000018A0]
- m_bDetonatorArmed ________________________________________[0x000018A4]
- m_bNeedDetonatorDraw _____________________________________[0x000018A5]
- m_bNeedDetonatorHolster __________________________________[0x000018A6]
- m_bNeedReload ____________________________________________[0x000018A7]
- m_bClearReload ___________________________________________[0x000018A8]
- m_bThrowSatchel __________________________________________[0x000018A9]
- m_bAttachSatchel _________________________________________[0x000018AA]
- m_bAttachTripmine ________________________________________[0x000018AB]
- DT_WeaponShotgun
- m_bNeedPump ______________________________________________[0x000018A0]
- m_bDelayedFire1 __________________________________________[0x000018A1]
- m_bDelayedFire2 __________________________________________[0x000018A2]
- m_bDelayedReload _________________________________________[0x000018A3]
- DT_WeaponRPG
- m_bInitialStateUpdate ____________________________________[0x000018AC]
- m_bGuiding _______________________________________________[0x000018AD]
- m_bHideGuiding ___________________________________________[0x000018AE]
- m_hMissile _______________________________________________[0x000018B0]
- m_vecLaserDot ____________________________________________[0x000018B4]
- DT_LaserDot
- DT_WeaponPistol
- m_flSoonestPrimaryAttack _________________________________[0x000018A8]
- m_flLastAttackTime _______________________________________[0x000018AC]
- m_flAccuracyPenalty ______________________________________[0x000018B0]
- m_nNumShotsFired _________________________________________[0x000018B4]
- DT_WeaponPhysCannon
- m_bActive ________________________________________________[0x00001BB8]
- m_hAttachedObject ________________________________________[0x000018B8]
- m_attachedPositionObjectSpace ____________________________[0x000018AC]
- m_attachedAnglesPlayerSpace[0] ___________________________[0x000018A0]
- m_attachedAnglesPlayerSpace[1] ___________________________[0x000018A4]
- m_attachedAnglesPlayerSpace[2] ___________________________[0x000018A8]
- m_EffectState ____________________________________________[0x00001BBC]
- m_bOpen __________________________________________________[0x00001BC0]
- DT_BaseHL2MPCombatWeapon
- DT_BaseHL2MPBludgeonWeapon
- DT_HL2MPMachineGun
- m_nShotsFired ____________________________________________[0x000018A0]
- DT_WeaponHL2MPBase
- DT_WeaponFrag
- m_bRedraw ________________________________________________[0x000018A0]
- m_fDrawbackFinished ______________________________________[0x000018A8]
- m_AttackPaused ___________________________________________[0x000018A4]
- DT_WeaponCrowbar
- DT_WeaponCrossbow
- m_bInZoom ________________________________________________[0x000018A4]
- m_bMustReload ____________________________________________[0x000018A5]
- DT_WeaponAR2
- DT_Weapon357
- DT_HL2MPGameRulesProxy
- hl2mp_gamerules_data _____________________________________[0x00000000]
- DT_HL2MPRules
- m_bTeamPlayEnabled ___________________________________[0x00000020]
- DT_TEHL2MPFireBullets
- m_vecOrigin ______________________________________________[0x00000014]
- m_vecDir _________________________________________________[0x00000020]
- m_iAmmoID ________________________________________________[0x0000002C]
- m_iSeed __________________________________________________[0x00000034]
- m_iShots _________________________________________________[0x0000003C]
- m_iPlayer ________________________________________________[0x00000010]
- m_iWeaponIndex ___________________________________________[0x00000030]
- m_flSpread _______________________________________________[0x00000038]
- m_bDoImpacts _____________________________________________[0x00000040]
- m_bDoTracers _____________________________________________[0x00000041]
- m_TracerType _____________________________________________[0x00000042]
- DT_TEPlayerAnimEvent
- m_hPlayer ________________________________________________[0x00000010]
- m_iEvent _________________________________________________[0x00000014]
- m_nData __________________________________________________[0x00000018]
- DT_HL2MPRagdoll
- m_vecRagdollOrigin _______________________________________[0x00001840]
- m_hPlayer ________________________________________________[0x00001830]
- m_nModelIndex ____________________________________________[0x0000008C]
- m_nForceBone _____________________________________________[0x000013D0]
- m_vecForce _______________________________________________[0x000013C4]
- m_vecRagdollVelocity _____________________________________[0x00001834]
- DT_HL2MP_Player
- hl2mplocaldata ___________________________________________[0x00000000]
- DT_HL2MPLocalPlayerExclusive
- m_vecOrigin __________________________________________[0x00000338]
- m_angEyeAngles[0] ____________________________________[0x00002BE4]
- m_angEyeAngles[1] ____________________________________[0x00002BE8]
- hl2mpnonlocaldata ________________________________________[0x00000000]
- DT_HL2MPNonLocalPlayerExclusive
- m_vecOrigin __________________________________________[0x00000338]
- m_angEyeAngles[0] ____________________________________[0x00002BE4]
- m_angEyeAngles[1] ____________________________________[0x00002BE8]
- m_hRagdoll _______________________________________________[0x00002C20]
- m_iSpawnInterpCounter ____________________________________[0x00002C64]
- m_iPlayerSoundType _______________________________________[0x00002C6C]
- m_fIsWalking _____________________________________________[0x00002C7C]
- DT_CrossbowBolt
- DT_WeaponHopwire
- DT_WeaponOldManHarpoon
- DT_WeaponCitizenSuitcase
- DT_WeaponCitizenPackage
- DT_WeaponAlyxGun
- DT_WeaponCubemap
- DT_WeaponGaussGun
- DT_WeaponAnnabelle
- DT_Flaregun
- DT_WeaponBugBait
- DT_WeaponBinoculars
- DT_WeaponCycler
- DT_VortigauntEffectDispel
- m_bFadeOut _______________________________________________[0x00001394]
- DT_VortigauntChargeToken
- m_bFadeOut _______________________________________________[0x00001390]
- DT_NPC_Vortigaunt
- m_flBlueEndFadeTime ______________________________________[0x0000223C]
- m_bIsBlue ________________________________________________[0x00002238]
- m_bIsBlack _______________________________________________[0x00002240]
- DT_PropVehiclePrisonerPod
- m_hPlayer ________________________________________________[0x000017D4]
- m_bEnterAnimOn ___________________________________________[0x000017DC]
- m_bExitAnimOn ____________________________________________[0x000017DD]
- m_vecEyeExitEndpoint _____________________________________[0x000017E0]
- m_bLimitView _____________________________________________[0x000017DE]
- DT_PropCrane
- m_hPlayer ________________________________________________[0x000017CC]
- m_bMagnetOn ______________________________________________[0x000017E4]
- m_bEnterAnimOn ___________________________________________[0x000017D4]
- m_bExitAnimOn ____________________________________________[0x000017D5]
- m_vecEyeExitEndpoint _____________________________________[0x000017D8]
- DT_PropCannon
- m_hPlayer ________________________________________________[0x000017CC]
- m_bEnterAnimOn ___________________________________________[0x000017D4]
- m_bExitAnimOn ____________________________________________[0x000017D5]
- m_vecEyeExitEndpoint _____________________________________[0x000017D8]
- DT_PropAirboat
- m_bHeadlightIsOn _________________________________________[0x0000190C]
- m_nAmmoCount _____________________________________________[0x00001910]
- m_nExactWaterLevel _______________________________________[0x00001918]
- m_nWaterLevel ____________________________________________[0x0000017C]
- m_vecPhysVelocity ________________________________________[0x00001C98]
- DT_Flare
- m_flTimeBurnOut __________________________________________[0x0000231C]
- m_flScale ________________________________________________[0x00002320]
- m_bLight _________________________________________________[0x00002324]
- m_bSmoke _________________________________________________[0x00002325]
- m_bPropFlare _____________________________________________[0x00002326]
- DT_TEConcussiveExplosion
- m_vecNormal ______________________________________________[0x0000001C]
- m_flScale ________________________________________________[0x00000028]
- m_nRadius ________________________________________________[0x0000002C]
- m_nMagnitude _____________________________________________[0x00000030]
- DT_NPC_Strider
- m_vecHitPos ______________________________________________[0x0000228C]
- m_vecIKTarget[0] _________________________________________[0x00002298]
- m_vecIKTarget[1] _________________________________________[0x000022A4]
- m_vecIKTarget[2] _________________________________________[0x000022B0]
- m_vecIKTarget[3] _________________________________________[0x000022BC]
- m_vecIKTarget[4] _________________________________________[0x000022C8]
- m_vecIKTarget[5] _________________________________________[0x000022D4]
- DT_ScriptIntro
- m_vecCameraView __________________________________________[0x000013E8]
- m_vecCameraViewAngles ____________________________________[0x000013F4]
- m_iBlendMode _____________________________________________[0x00001400]
- m_iNextBlendMode _________________________________________[0x00001404]
- m_flNextBlendTime ________________________________________[0x00001408]
- m_flBlendStartTime _______________________________________[0x0000140C]
- m_bActive ________________________________________________[0x00001410]
- m_iFOV ___________________________________________________[0x0000138C]
- m_iNextFOV _______________________________________________[0x00001388]
- m_iStartFOV ______________________________________________[0x00001394]
- m_flNextFOVBlendTime _____________________________________[0x00001398]
- m_flFOVBlendStartTime ____________________________________[0x0000139C]
- m_bAlternateFOV __________________________________________[0x000013A0]
- m_flFadeAlpha ____________________________________________[0x00001424]
- m_flFadeColor[0] _________________________________________[0x00001418]
- m_flFadeColor ____________________________________________[0x00000000]
- m_flFadeDuration _________________________________________[0x0000142C]
- m_hCameraEntity __________________________________________[0x00001414]
- DT_RotorWashEmitter
- m_flAltitude _____________________________________________[0x00001388]
- DT_PropCombineBall
- m_bEmit __________________________________________________[0x000017D4]
- m_flRadius _______________________________________________[0x000017D8]
- m_bHeld __________________________________________________[0x000017DC]
- m_bLaunched ______________________________________________[0x000017DD]
- DT_PlasmaBeamNode
- m_vecVelocity ____________________________________________[0x000000F4]
- m_bSprayOn _______________________________________________[0x00001388]
- DT_RollerMine
- m_bIsOpen ________________________________________________[0x00002238]
- m_flActiveTime ___________________________________________[0x0000223C]
- m_bHackedByAlyx __________________________________________[0x00002240]
- m_bPowerDown _____________________________________________[0x00002241]
- DT_NPC_Manhack
- m_nEnginePitch1 __________________________________________[0x00002244]
- m_flEnginePitch1Time _____________________________________[0x0000224C]
- m_nEnginePitch2 __________________________________________[0x00002248]
- m_flEnginePitch2Time _____________________________________[0x00002250]
- DT_CombineGunship
- m_vecHitPos ______________________________________________[0x00002288]
- DT_NPC_AntlionGuard
- m_bCavernBreed ___________________________________________[0x00002238]
- m_bInCavern ______________________________________________[0x00002239]
- m_iBleedingLevel _________________________________________[0x00002240]
- DT_InfoTeleporterCountdown
- m_bCountdownStarted ______________________________________[0x00001388]
- m_bDisabled ______________________________________________[0x00001389]
- m_flStartTime ____________________________________________[0x0000138C]
- m_flTimeRemaining ________________________________________[0x00001390]
- DT_MortarShell
- m_flLifespan _____________________________________________[0x00001394]
- m_flRadius _______________________________________________[0x00001398]
- m_vecSurfaceNormal _______________________________________[0x000013A0]
- DT_EnvStarfield
- m_bOn ____________________________________________________[0x0000138C]
- m_flDensity ______________________________________________[0x00001390]
- DT_EnvHeadcrabCanister
- m_Shared _________________________________________________[0x000017C8]
- DT_EnvHeadcrabCanisterShared
- m_flFlightSpeed ______________________________________[0x00000038]
- m_flLaunchTime _______________________________________[0x0000003C]
- m_vecParabolaDirection _______________________________[0x00000050]
- m_flFlightTime _______________________________________[0x00000034]
- m_flWorldEnterTime ___________________________________[0x0000005C]
- m_flInitialZSpeed ____________________________________[0x00000040]
- m_flZAcceleration ____________________________________[0x00000044]
- m_flHorizSpeed _______________________________________[0x00000048]
- m_bLaunchedFromWithinWorld ___________________________[0x0000004C]
- m_vecStartPosition ___________________________________[0x00000004]
- m_vecEnterWorldPosition ______________________________[0x00000010]
- m_vecDirection _______________________________________[0x0000001C]
- m_vecStartAngles _____________________________________[0x00000028]
- m_vecSkyboxOrigin ____________________________________[0x00000060]
- m_flSkyboxScale ______________________________________[0x0000006C]
- m_bInSkybox __________________________________________[0x00000070]
- m_bLanded ________________________________________________[0x00001840]
- DT_AlyxEmpEffect
- m_nState _________________________________________________[0x00001388]
- m_flDuration _____________________________________________[0x0000138C]
- m_flStartTime ____________________________________________[0x00001390]
- DT_Corpse
- m_nReferencePlayer _______________________________________[0x000017C8]
- DT_CitadelEnergyCore
- m_flScale ________________________________________________[0x00001388]
- m_nState _________________________________________________[0x0000138C]
- m_flDuration _____________________________________________[0x00001390]
- m_flStartTime ____________________________________________[0x00001394]
- m_spawnflags _____________________________________________[0x00001398]
- DT_HL2_Player
- m_HL2Local _______________________________________________[0x00002B58]
- DT_HL2Local
- m_flSuitPower ________________________________________[0x00000004]
- m_bZooming ___________________________________________[0x00000008]
- m_bitsActiveDevices __________________________________[0x0000000C]
- m_iSquadMemberCount __________________________________[0x00000010]
- m_iSquadMedicCount ___________________________________[0x00000014]
- m_fSquadInFollowMode _________________________________[0x00000018]
- m_bWeaponLowered _____________________________________[0x00000019]
- m_hAutoAimTarget _____________________________________[0x0000001C]
- m_vecAutoAimPoint ____________________________________[0x00000020]
- m_hLadder ____________________________________________[0x00000030]
- m_bDisplayReticle ____________________________________[0x0000002C]
- m_bStickyAutoAim _____________________________________[0x0000002D]
- m_bAutoAimTarget _____________________________________[0x0000002E]
- m_fIsSprinting ___________________________________________[0x00002BC0]
- DT_BaseHLBludgeonWeapon
- DT_HLSelectFireMachineGun
- DT_HLMachineGun
- DT_BaseHelicopter
- m_flStartupTime __________________________________________[0x00002238]
- DT_NPC_Barney
- DT_Barnacle
- m_flAltitude _____________________________________________[0x00002268]
- m_vecRoot ________________________________________________[0x00002244]
- m_vecTip _________________________________________________[0x00002250]
- m_vecTipDrawOffset _______________________________________[0x0000225C]
- DT_AR2Explosion
- m_szMaterialName _________________________________________[0x0000147C]
- DT_TEAntlionDust
- m_vecOrigin ______________________________________________[0x00000020]
- m_vecAngles ______________________________________________[0x0000002C]
- m_bBlockedSpawner ________________________________________[0x00000038]
- DT_BaseHLCombatWeapon
- DT_WeaponShotgun_HL1
- m_flPumpTime _____________________________________________[0x00001870]
- m_fInSpecialReload _______________________________________[0x00001874]
- DT_WeaponSatchel
- m_iRadioViewIndex ________________________________________[0x00001870]
- m_iRadioWorldIndex _______________________________________[0x00001874]
- m_iSatchelViewIndex ______________________________________[0x00001878]
- m_iSatchelWorldIndex _____________________________________[0x0000187C]
- m_iChargeReady ___________________________________________[0x00001880]
- DT_WeaponRPG_HL1
- m_bIntialStateUpdate _____________________________________[0x00001871]
- m_bGuiding _______________________________________________[0x00001870]
- m_bLaserDotSuspended _____________________________________[0x00001872]
- DT_LaserDot_HL1
- m_bIsOn __________________________________________________[0x0000139D]
- DT_WeaponMP5
- DT_WeaponHgun
- m_flRechargeTime _________________________________________[0x00001870]
- m_iFirePhase _____________________________________________[0x00001874]
- DT_WeaponHandGrenade
- m_flStartThrow ___________________________________________[0x00001870]
- m_flReleaseThrow _________________________________________[0x00001874]
- DT_WeaponGlock
- DT_WeaponGauss
- m_nAttackState ___________________________________________[0x00001870]
- m_bPrimaryFire ___________________________________________[0x00001874]
- m_flStartCharge __________________________________________[0x00001878]
- m_flAmmoStartCharge ______________________________________[0x0000187C]
- m_flPlayAftershock _______________________________________[0x00001880]
- m_flNextAmmoBurn _________________________________________[0x00001884]
- DT_WeaponEgon
- DT_WeaponCrossbow_HL1
- m_fInZoom ________________________________________________[0x00001870]
- DT_Weapon357_HL1
- m_fInZoom ________________________________________________[0x00001870]
- DT_BaseHL1MPCombatWeapon
- DT_WeaponTripMine
- m_iGroundIndex ___________________________________________[0x00001870]
- m_iPickedUpIndex _________________________________________[0x00001874]
- DT_WeaponSnark
- m_bJustThrown ____________________________________________[0x00001870]
- DT_WeaponCrowbar_HL1
- DT_BaseHelicopter_HL1
- DT_RpgRocket
- DT_BaseHL1CombatWeapon
- DT_BeamSpotlight
- m_nHaloIndex _____________________________________________[0x00001388]
- m_bSpotlightOn ___________________________________________[0x00001394]
- m_bHasDynamicLight _______________________________________[0x00001395]
- m_flSpotlightMaxLength ___________________________________[0x00001398]
- m_flSpotlightGoalWidth ___________________________________[0x0000139C]
- m_flHDRColorScale ________________________________________[0x000013A0]
- m_nRotationAxis __________________________________________[0x0000138C]
- m_flRotationSpeed ________________________________________[0x00001390]
- DT_GMOD_Player
- m_iGModPlayerFlags _______________________________________[0x00002C84]
- m_HoveredWidget __________________________________________[0x00002D98]
- m_PressedWidget __________________________________________[0x00002D9C]
- m_Driving ________________________________________________[0x00002DA0]
- m_DrivingMode ____________________________________________[0x00002DA4]
- m_PlayerClass ____________________________________________[0x00002DAC]
- m_bCanZoom _______________________________________________[0x00002DB0]
- m_bCanWalk _______________________________________________[0x00002DB1]
- m_bIsTyping ______________________________________________[0x00002DB2]
- m_StepSize _______________________________________________[0x00002DB4]
- m_JumpPower ______________________________________________[0x00002DB8]
- m_ViewOffset _____________________________________________[0x00002DBC]
- m_ViewOffsetDucked _______________________________________[0x00002DC8]
- m_fGestureEndTime ________________________________________[0x00002DD4]
- m_PlayerColor ____________________________________________[0x00002DD8]
- m_WeaponColor ____________________________________________[0x00002DE4]
- m_Hands __________________________________________________[0x00002DA8]
- m_nWaterLevel ____________________________________________[0x0000017C]
- DT_FleshEffectTarget
- m_flRadius _______________________________________________[0x00001388]
- m_flScaleTime ____________________________________________[0x00001394]
- DT_CPropJeepEpisodic
- m_iNumRadarContacts ______________________________________[0x00001918]
- m_vecRadarContactPos[0] __________________________________[0x0000191C]
- m_vecRadarContactPos _____________________________________[0x00000000]
- m_iRadarContactType[0] ___________________________________[0x00001A3C]
- m_iRadarContactType ______________________________________[0x00000000]
- DT_PropScalable
- m_flScaleX _______________________________________________[0x000017C8]
- m_flScaleY _______________________________________________[0x000017CC]
- m_flScaleZ _______________________________________________[0x000017D0]
- m_flLerpTimeX ____________________________________________[0x000017D4]
- m_flLerpTimeY ____________________________________________[0x000017D8]
- m_flLerpTimeZ ____________________________________________[0x000017DC]
- m_flGoalTimeX ____________________________________________[0x000017E0]
- m_flGoalTimeY ____________________________________________[0x000017E4]
- m_flGoalTimeZ ____________________________________________[0x000017E8]
- DT_NPC_Puppet
- m_hAnimationTarget _______________________________________[0x00002238]
- m_nTargetAttachment ______________________________________[0x0000223C]
- DT_HandleTest
- m_Handle _________________________________________________[0x00001388]
- m_bSendHandle ____________________________________________[0x0000138C]
- DT_SpriteTrail
- m_flLifeTime _____________________________________________[0x0000201C]
- m_flStartWidth ___________________________________________[0x00002020]
- m_flEndWidth _____________________________________________[0x00002024]
- m_flStartWidthVariance ___________________________________[0x00002028]
- m_flTextureRes ___________________________________________[0x0000202C]
- m_flMinFadeLength ________________________________________[0x00002030]
- m_vecSkyboxOrigin ________________________________________[0x00002034]
- m_flSkyboxScale __________________________________________[0x00002040]
- DT_SpriteOriented
- DT_Sprite
- m_hAttachedToEntity ______________________________________[0x00001398]
- m_nAttachment ____________________________________________[0x0000139C]
- m_flScaleTime ____________________________________________[0x000013B8]
- m_flSpriteScale __________________________________________[0x000013B4]
- m_flSpriteFramerate ______________________________________[0x000013A0]
- m_flGlowProxySize ________________________________________[0x000013C0]
- m_flHDRColorScale ________________________________________[0x000013C4]
- m_flFrame ________________________________________________[0x000013A4]
- m_flBrightnessTime _______________________________________[0x000013B0]
- m_nBrightness ____________________________________________[0x000013AC]
- m_bWorldSpaceScale _______________________________________[0x000013BC]
- DT_Ragdoll_Attached
- m_boneIndexAttached ______________________________________[0x00001BF0]
- m_ragdollAttachedObjectIndex _____________________________[0x00001BEC]
- m_attachmentPointBoneSpace _______________________________[0x00001BC8]
- m_attachmentPointRagdollSpace ____________________________[0x00001BE0]
- DT_Ragdoll
- m_ragPos[ 0 ] ____________________________________________[0x000017C8]
- m_ragPos[ 1 ] ____________________________________________[0x000017D4]
- m_ragPos[ 2 ] ____________________________________________[0x000017E0]
- m_ragPos[ 3 ] ____________________________________________[0x000017EC]
- m_ragPos[ 4 ] ____________________________________________[0x000017F8]
- m_ragPos[ 5 ] ____________________________________________[0x00001804]
- m_ragPos[ 6 ] ____________________________________________[0x00001810]
- m_ragPos[ 7 ] ____________________________________________[0x0000181C]
- m_ragPos[ 8 ] ____________________________________________[0x00001828]
- m_ragPos[ 9 ] ____________________________________________[0x00001834]
- m_ragPos[ 10 ] ___________________________________________[0x00001840]
- m_ragPos[ 11 ] ___________________________________________[0x0000184C]
- m_ragPos[ 12 ] ___________________________________________[0x00001858]
- m_ragPos[ 13 ] ___________________________________________[0x00001864]
- m_ragPos[ 14 ] ___________________________________________[0x00001870]
- m_ragPos[ 15 ] ___________________________________________[0x0000187C]
- m_ragPos[ 16 ] ___________________________________________[0x00001888]
- m_ragPos[ 17 ] ___________________________________________[0x00001894]
- m_ragPos[ 18 ] ___________________________________________[0x000018A0]
- m_ragPos[ 19 ] ___________________________________________[0x000018AC]
- m_ragPos[ 20 ] ___________________________________________[0x000018B8]
- m_ragPos[ 21 ] ___________________________________________[0x000018C4]
- m_ragPos[ 22 ] ___________________________________________[0x000018D0]
- m_ragPos[ 23 ] ___________________________________________[0x000018DC]
- m_ragPos[ 24 ] ___________________________________________[0x000018E8]
- m_ragPos[ 25 ] ___________________________________________[0x000018F4]
- m_ragPos[ 26 ] ___________________________________________[0x00001900]
- m_ragPos[ 27 ] ___________________________________________[0x0000190C]
- m_ragPos[ 28 ] ___________________________________________[0x00001918]
- m_ragPos[ 29 ] ___________________________________________[0x00001924]
- m_ragPos[ 30 ] ___________________________________________[0x00001930]
- m_ragPos[ 31 ] ___________________________________________[0x0000193C]
- m_ragAngles[ 0 ] _________________________________________[0x00001948]
- m_ragAngles[ 1 ] _________________________________________[0x00001954]
- m_ragAngles[ 2 ] _________________________________________[0x00001960]
- m_ragAngles[ 3 ] _________________________________________[0x0000196C]
- m_ragAngles[ 4 ] _________________________________________[0x00001978]
- m_ragAngles[ 5 ] _________________________________________[0x00001984]
- m_ragAngles[ 6 ] _________________________________________[0x00001990]
- m_ragAngles[ 7 ] _________________________________________[0x0000199C]
- m_ragAngles[ 8 ] _________________________________________[0x000019A8]
- m_ragAngles[ 9 ] _________________________________________[0x000019B4]
- m_ragAngles[ 10 ] ________________________________________[0x000019C0]
- m_ragAngles[ 11 ] ________________________________________[0x000019CC]
- m_ragAngles[ 12 ] ________________________________________[0x000019D8]
- m_ragAngles[ 13 ] ________________________________________[0x000019E4]
- m_ragAngles[ 14 ] ________________________________________[0x000019F0]
- m_ragAngles[ 15 ] ________________________________________[0x000019FC]
- m_ragAngles[ 16 ] ________________________________________[0x00001A08]
- m_ragAngles[ 17 ] ________________________________________[0x00001A14]
- m_ragAngles[ 18 ] ________________________________________[0x00001A20]
- m_ragAngles[ 19 ] ________________________________________[0x00001A2C]
- m_ragAngles[ 20 ] ________________________________________[0x00001A38]
- m_ragAngles[ 21 ] ________________________________________[0x00001A44]
- m_ragAngles[ 22 ] ________________________________________[0x00001A50]
- m_ragAngles[ 23 ] ________________________________________[0x00001A5C]
- m_ragAngles[ 24 ] ________________________________________[0x00001A68]
- m_ragAngles[ 25 ] ________________________________________[0x00001A74]
- m_ragAngles[ 26 ] ________________________________________[0x00001A80]
- m_ragAngles[ 27 ] ________________________________________[0x00001A8C]
- m_ragAngles[ 28 ] ________________________________________[0x00001A98]
- m_ragAngles[ 29 ] ________________________________________[0x00001AA4]
- m_ragAngles[ 30 ] ________________________________________[0x00001AB0]
- m_ragAngles[ 31 ] ________________________________________[0x00001ABC]
- m_hUnragdoll _____________________________________________[0x00001BB0]
- m_flBlendWeight __________________________________________[0x00001BB4]
- m_nOverlaySequence _______________________________________[0x00001BBC]
- DT_PredictedViewModel
- DT_PoseController
- m_hProps _________________________________________________[0x00001388]
- m_hProps
- m_chPoseIndex ____________________________________________[0x00001398]
- m_chPoseIndex
- m_bPoseValueParity _______________________________________[0x0000139C]
- m_fPoseValue _____________________________________________[0x000013A0]
- m_fInterpolationTime _____________________________________[0x000013A4]
- m_bInterpolationWrap _____________________________________[0x000013A8]
- m_fCycleFrequency ________________________________________[0x000013AC]
- m_nFModType ______________________________________________[0x000013B0]
- m_fFModTimeOffset ________________________________________[0x000013B4]
- m_fFModRate ______________________________________________[0x000013B8]
- m_fFModAmplitude _________________________________________[0x000013BC]
- DT_GameRulesProxy
- DT_InfoLadderDismount
- DT_FuncLadder
- m_vecPlayerMountPositionTop ______________________________[0x000013A8]
- m_vecPlayerMountPositionBottom ___________________________[0x000013B4]
- m_vecLadderDir ___________________________________________[0x00001388]
- m_bFakeLadder ____________________________________________[0x000013C1]
- DT_DetailController
- m_flFadeStartDist ________________________________________[0x00001388]
- m_flFadeEndDist __________________________________________[0x0000138C]
- DT_World
- m_flWaveHeight ___________________________________________[0x00001388]
- m_WorldMins ______________________________________________[0x0000138C]
- m_WorldMaxs ______________________________________________[0x00001398]
- m_bStartDark _____________________________________________[0x000013A4]
- m_flMaxOccludeeArea ______________________________________[0x000013A8]
- m_flMinOccluderArea ______________________________________[0x000013AC]
- m_flMaxPropScreenSpaceWidth ______________________________[0x000013B4]
- m_flMinPropScreenSpaceWidth ______________________________[0x000013B0]
- m_iszDetailSpriteMaterial ________________________________[0x000013B9]
- m_bColdWorld _____________________________________________[0x000013B8]
- DT_WaterLODControl
- m_flCheapWaterStartDistance ______________________________[0x00001388]
- m_flCheapWaterEndDistance ________________________________[0x0000138C]
- DT_WaterBullet
- DT_VoteController
- m_iActiveIssueIndex ______________________________________[0x00001390]
- m_iOnlyTeamToVote ________________________________________[0x00001394]
- m_nVoteOptionCount _______________________________________[0x00001398]
- m_nVoteOptionCount
- m_nPotentialVotes ________________________________________[0x000013B0]
- m_bIsYesNoVote ___________________________________________[0x000013B6]
- DT_VGuiScreen
- m_flWidth ________________________________________________[0x00001390]
- m_flHeight _______________________________________________[0x00001394]
- m_fScreenFlags ___________________________________________[0x000013BC]
- m_nPanelName _____________________________________________[0x00001398]
- m_nAttachmentIndex _______________________________________[0x000013B4]
- m_nOverlayMaterial _______________________________________[0x000013B8]
- m_hPlayerOwner ___________________________________________[0x00001418]
- DT_PropJeep
- m_bHeadlightIsOn _________________________________________[0x00001914]
- DT_PropVehicleChoreoGeneric
- m_hPlayer ________________________________________________[0x000017EC]
- m_bEnterAnimOn ___________________________________________[0x000017F4]
- m_bExitAnimOn ____________________________________________[0x000017F5]
- m_vecEyeExitEndpoint _____________________________________[0x000017F8]
- m_vehicleView.bClampEyeAngles ____________________________[0x00001884]
- m_vehicleView.flPitchCurveZero ___________________________[0x00001888]
- m_vehicleView.flPitchCurveLinear _________________________[0x0000188C]
- m_vehicleView.flRollCurveZero ____________________________[0x00001890]
- m_vehicleView.flRollCurveLinear __________________________[0x00001894]
- m_vehicleView.flFOV ______________________________________[0x00001898]
- m_vehicleView.flYawMin ___________________________________[0x0000189C]
- m_vehicleView.flYawMax ___________________________________[0x000018A0]
- m_vehicleView.flPitchMin _________________________________[0x000018A4]
- m_vehicleView.flPitchMax _________________________________[0x000018A8]
- DT_ProxyToggle
- blah _____________________________________________________[0x00000000]
- DT_ProxyToggle_ProxiedData
- m_WithProxy __________________________________________[0x00001388]
- DT_Tesla
- m_SoundName ______________________________________________[0x000013B0]
- m_iszSpriteName __________________________________________[0x000013F0]
- DT_Team
- m_iTeamNum _______________________________________________[0x000013D0]
- m_iScore _________________________________________________[0x000013BC]
- m_iRoundsWon _____________________________________________[0x000013C0]
- m_szTeamname _____________________________________________[0x0000139C]
- player_array_element _____________________________________[0x00000000]
- "player_array" ___________________________________________[0x00000000]
- DT_Sun
- m_clrRender ______________________________________________[0x00000058]
- m_clrOverlay _____________________________________________[0x000014D8]
- m_vDirection _____________________________________________[0x000014E4]
- m_bOn ____________________________________________________[0x000014F0]
- m_nSize __________________________________________________[0x000014DC]
- m_nOverlaySize ___________________________________________[0x000014E0]
- m_nMaterial ______________________________________________[0x000014F4]
- m_nOverlayMaterial _______________________________________[0x000014F8]
- HDRColorScale ____________________________________________[0x00000000]
- DT_ParticlePerformanceMonitor
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- m_bDisplayPerf ___________________________________________[0x00001388]
- DT_SpotlightEnd
- m_flLightScale ___________________________________________[0x00001388]
- m_Radius _________________________________________________[0x0000138C]
- DT_SlideshowDisplay
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- m_szDisplayText __________________________________________[0x00001389]
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- m_chCurrentSlideLists ____________________________________[0x000014A0]
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- DT_ShadowControl
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- m_shadowColor ____________________________________________[0x00001394]
- m_flShadowMaxDist ________________________________________[0x00001398]
- m_bDisableShadows ________________________________________[0x0000139C]
- DT_SceneEntity
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- m_bIsPlayingBack _________________________________________[0x0000138C]
- m_bPaused ________________________________________________[0x0000138D]
- m_bMultiplayer ___________________________________________[0x0000138E]
- m_flForceClientTime ______________________________________[0x00001394]
- m_hActorList _____________________________________________[0x00000000]
- _ST_m_hActorList_16
- lengthproxy __________________________________________[0x00000000]
- _LPT_m_hActorList_16
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- DT_RopeKeyframe
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- m_iStartAttachment _______________________________________[0x0000165C]
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- m_RopeLength _____________________________________________[0x00001680]
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- m_TextureScale ___________________________________________[0x00001688]
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- m_vecOrigin ______________________________________________[0x00000338]
- moveparent _______________________________________________[0x00000190]
- m_iParentAttachment ______________________________________[0x0000017A]
- DT_RagdollManager
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- DT_PhysicsPropMultiplayer
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- m_collisionMins __________________________________________[0x000017DC]
- m_collisionMaxs __________________________________________[0x000017E8]
- DT_PhysBoxMultiplayer
- m_iPhysicsMode ___________________________________________[0x00001394]
- m_fMass __________________________________________________[0x00001398]
- DT_PropDoorRotating
- DT_BasePropDoor
- DT_DynamicProp
- m_bUseHitboxesForRenderBox _______________________________[0x000017C8]
- DT_PointCommentaryNode
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- m_flStartTime ____________________________________________[0x000017CC]
- m_iszCommentaryFile ______________________________________[0x000017D0]
- m_iszCommentaryFileNoHDR _________________________________[0x000018D4]
- m_iszSpeakers ____________________________________________[0x000019D8]
- m_iNodeNumber ____________________________________________[0x00001AD8]
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- m_hViewPosition __________________________________________[0x00001AE4]
- DT_PointCamera
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- m_Resolution _____________________________________________[0x0000138C]
- m_bFogEnable _____________________________________________[0x00001390]
- m_FogColor _______________________________________________[0x00001391]
- m_flFogStart _____________________________________________[0x00001398]
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- m_flFogMaxDensity ________________________________________[0x000013A0]
- m_bActive ________________________________________________[0x000013A4]
- m_bUseScreenAspectRatio __________________________________[0x000013A5]
- m_bGlobalOverride ________________________________________[0x000013A6]
- DT_PlayerResource
- m_iPing __________________________________________________[0x00001590]
- m_iPing
- m_iScore _________________________________________________[0x00001794]
- m_iScore
- m_iDeaths ________________________________________________[0x00001998]
- m_iDeaths
- m_bConnected _____________________________________________[0x00001B9C]
- m_bConnected
- m_iTeam __________________________________________________[0x00001C20]
- m_iTeam
- m_bAlive _________________________________________________[0x00001E24]
- m_bAlive
- m_iHealth ________________________________________________[0x00001EA8]
- m_iHealth
- m_iArmor _________________________________________________[0x000020AC]
- m_iArmor
- DT_Plasma
- m_flStartScale ___________________________________________[0x00001388]
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- m_flScaleTime ____________________________________________[0x00001390]
- m_nFlags _________________________________________________[0x00001394]
- m_nPlasmaModelIndex ______________________________________[0x00001398]
- m_nPlasmaModelIndex2 _____________________________________[0x0000139C]
- m_nGlowModelIndex ________________________________________[0x000013A0]
- DT_PhysMagnet
- DT_PhysicsProp
- m_bAwake _________________________________________________[0x000017C8]
- DT_PhysBox
- m_mass ___________________________________________________[0x00001388]
- DT_ParticleSystem
- m_vecOrigin ______________________________________________[0x00000338]
- m_hOwnerEntity ___________________________________________[0x000004D8]
- moveparent _______________________________________________[0x00000190]
- m_iParentAttachment ______________________________________[0x0000017A]
- m_angRotation ____________________________________________[0x00000344]
- m_iEffectIndex ___________________________________________[0x00001388]
- m_bActive ________________________________________________[0x0000138C]
- m_flStartTime ____________________________________________[0x00001390]
- m_hControlPointEnts ______________________________________[0x00001394]
- m_hControlPointEnts
- m_iControlPointParents ___________________________________[0x00001490]
- m_iControlPointParents
- m_bWeatherEffect _________________________________________[0x000014CF]
- DT_MaterialModifyControl
- m_szMaterialName _________________________________________[0x00001388]
- m_szMaterialVar __________________________________________[0x00001487]
- m_szMaterialVarValue _____________________________________[0x00001586]
- m_iFrameStart ____________________________________________[0x00001690]
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- m_bWrap __________________________________________________[0x00001698]
- m_flFramerate ____________________________________________[0x0000169C]
- m_bNewAnimCommandsSemaphore ______________________________[0x000016A0]
- m_flFloatLerpStartValue __________________________________[0x000016A4]
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- m_flFloatLerpTransitionTime ______________________________[0x000016AC]
- m_bFloatLerpWrap _________________________________________[0x000016B0]
- m_nModifyMode ____________________________________________[0x000016B8]
- DT_LightGlow
- m_clrRender ______________________________________________[0x00000058]
- m_nHorizontalSize ________________________________________[0x00001388]
- m_nVerticalSize __________________________________________[0x0000138C]
- m_nMinDist _______________________________________________[0x00001390]
- m_nMaxDist _______________________________________________[0x00001394]
- m_nOuterMaxDist __________________________________________[0x00001398]
- m_spawnflags _____________________________________________[0x0000139C]
- m_vecOrigin ______________________________________________[0x00000338]
- m_angRotation ____________________________________________[0x00000344]
- moveparent _______________________________________________[0x00000190]
- m_flGlowProxySize ________________________________________[0x0000146C]
- HDRColorScale ____________________________________________[0x00000000]
- DT_InfoOverlayAccessor
- m_iTextureFrameIndex _____________________________________[0x000004CC]
- m_iOverlayID _____________________________________________[0x00001388]
- DT_FuncTrackTrain
- DT_FuncSmokeVolume
- m_Color1 _________________________________________________[0x00001474]
- m_Color2 _________________________________________________[0x00001478]
- m_MaterialName ___________________________________________[0x0000147C]
- m_ParticleDrawWidth ______________________________________[0x0000157C]
- m_ParticleSpacingDistance ________________________________[0x00001580]
- m_DensityRampSpeed _______________________________________[0x00001584]
- m_RotationSpeed __________________________________________[0x00001588]
- m_MovementSpeed __________________________________________[0x0000158C]
- m_Density ________________________________________________[0x00001590]
- m_spawnflags _____________________________________________[0x00001594]
- m_Collision ______________________________________________[0x0000019C]
- DT_CollisionProperty
- m_vecMinsPreScaled ___________________________________[0x00000008]
- m_vecMaxsPreScaled ___________________________________[0x00000014]
- m_vecMins ____________________________________________[0x00000020]
- m_vecMaxs ____________________________________________[0x0000002C]
- m_nSolidType _________________________________________[0x00000041]
- m_usSolidFlags _______________________________________[0x0000003C]
- m_nSurroundType ______________________________________[0x00000040]
- m_triggerBloat _______________________________________[0x00000042]
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- m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
- m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
- DT_FuncRotating
- m_vecOrigin ______________________________________________[0x00000338]
- m_angRotation[0] _________________________________________[0x00000344]
- m_angRotation[1] _________________________________________[0x00000348]
- m_angRotation[2] _________________________________________[0x0000034C]
- m_flSimulationTime _______________________________________[0x00000068]
- DT_FuncReflectiveGlass
- DT_FuncOccluder
- m_bActive ________________________________________________[0x0000138C]
- m_nOccluderIndex _________________________________________[0x00001388]
- DT_FuncMonitor
- DT_Func_LOD
- m_fDisappearDist _________________________________________[0x00001388]
- DT_TEDust
- m_flSize _________________________________________________[0x0000001C]
- m_flSpeed ________________________________________________[0x00000020]
- m_vecDirection ___________________________________________[0x00000024]
- DT_Func_Dust
- m_Color __________________________________________________[0x00001388]
- m_SpawnRate ______________________________________________[0x0000138C]
- m_flSizeMin ______________________________________________[0x00001390]
- m_flSizeMax ______________________________________________[0x00001394]
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- m_DustFlags ______________________________________________[0x000013AC]
- m_SpeedMax _______________________________________________[0x00001398]
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- m_nModelIndex ____________________________________________[0x0000008C]
- m_FallSpeed ______________________________________________[0x000013A8]
- m_Collision ______________________________________________[0x0000019C]
- DT_CollisionProperty
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- m_vecMaxs ____________________________________________[0x0000002C]
- m_nSolidType _________________________________________[0x00000041]
- m_usSolidFlags _______________________________________[0x0000003C]
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- m_triggerBloat _______________________________________[0x00000042]
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- m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
- m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
- DT_FuncConveyor
- m_flConveyorSpeed ________________________________________[0x00001388]
- DT_BreakableSurface
- m_nNumWide _______________________________________________[0x0000138C]
- m_nNumHigh _______________________________________________[0x00001390]
- m_flPanelWidth ___________________________________________[0x00001394]
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- m_vCorner ________________________________________________[0x000013A8]
- m_bIsBroken ______________________________________________[0x000013B4]
- m_nSurfaceType ___________________________________________[0x000013B8]
- m_RawPanelBitVec _________________________________________[0x000013DC]
- m_RawPanelBitVec
- DT_FuncAreaPortalWindow
- m_flFadeStartDist ________________________________________[0x00001388]
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- m_flTranslucencyLimit ____________________________________[0x00001390]
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- DT_CFish
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- m_x ______________________________________________________[0x0000180C]
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- m_angle __________________________________________________[0x0000181C]
- m_nModelIndex ____________________________________________[0x0000008C]
- m_lifeState ______________________________________________[0x0000008F]
- m_waterLevel _____________________________________________[0x00001830]
- DT_EntityFlame
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- DT_FireSmoke
- m_flStartScale ___________________________________________[0x00001388]
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- m_flScaleTime ____________________________________________[0x00001390]
- m_nFlags _________________________________________________[0x00001394]
- m_nFlameModelIndex _______________________________________[0x00001398]
- m_nFlameFromAboveModelIndex ______________________________[0x0000139C]
- DT_EnvTonemapController
- m_bUseCustomAutoExposureMin ______________________________[0x00001388]
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- m_bUseCustomBloomScale ___________________________________[0x0000138A]
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- DT_EnvScreenEffect
- m_flDuration _____________________________________________[0x00001388]
- m_nType __________________________________________________[0x0000138C]
- DT_EnvScreenOverlay
- m_iszOverlayNames[0] _____________________________________[0x00001388]
- m_iszOverlayNames ________________________________________[0x00000000]
- m_flOverlayTimes[0] ______________________________________[0x00001D80]
- m_flOverlayTimes _________________________________________[0x00000000]
- m_flStartTime ____________________________________________[0x00001DA8]
- m_iDesiredOverlay ________________________________________[0x00001DAC]
- m_bIsActive ______________________________________________[0x00001DB0]
- DT_EnvProjectedTexture
- m_hTargetEntity __________________________________________[0x0000138C]
- m_bState _________________________________________________[0x00001390]
- m_flLightFOV _____________________________________________[0x00001394]
- m_bEnableShadows _________________________________________[0x00001398]
- m_bLightOnlyTarget _______________________________________[0x00001399]
- m_bLightWorld ____________________________________________[0x0000139A]
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- m_flNearZ ________________________________________________[0x000013AC]
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- m_nShadowQuality _________________________________________[0x000014BC]
- DT_EnvParticleScript
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- DT_FogController
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- m_fog.lerptime ___________________________________________[0x000013C0]
- m_fog.duration ___________________________________________[0x000013C4]
- DT_EntityParticleTrail
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- m_Info ___________________________________________________[0x00001474]
- DT_EntityParticleTrailInfo
- m_flLifetime _________________________________________[0x00000008]
- m_flStartSize ________________________________________[0x0000000C]
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- m_hConstraintEntity ______________________________________[0x00001488]
- DT_EntityDissolve
- m_flStartTime ____________________________________________[0x0000138C]
- m_flFadeOutStart _________________________________________[0x00001390]
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- m_flFadeOutModelStart ____________________________________[0x00001398]
- m_flFadeOutModelLength ___________________________________[0x0000139C]
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- m_nMagnitude _____________________________________________[0x000013C8]
- DT_DynamicLight
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- m_LightStyle _____________________________________________[0x00001389]
- m_Radius _________________________________________________[0x0000138C]
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- m_InnerAngle _____________________________________________[0x00001394]
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- m_SpotRadius _____________________________________________[0x0000139C]
- DT_ColorCorrectionVolume
- m_Weight _________________________________________________[0x00001388]
- m_lookupFilename _________________________________________[0x0000138C]
- DT_ColorCorrection
- m_vecOrigin ______________________________________________[0x00001388]
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- DT_BreakableProp
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- DT_LocalPlayerExclusive
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- DT_Local
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- m_PlayerFog.m_hCtrl ______________________________[0x00000150]
- m_audio.localSound[0] ____________________________[0x00000174]
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- m_audio.localSound[3] ____________________________[0x00000198]
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- m_flLaggedMovementValue ______________________________[0x00002964]
- m_hViewEntity ________________________________________[0x00002B34]
- pl _______________________________________________________[0x0000245C]
- DT_PlayerState
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- m_iHealth ________________________________________________[0x00000090]
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- DT_BaseFlex
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- m_flexWeight
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- m_viewtarget _____________________________________________[0x00001834]
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- m_vecLean ________________________________________________[0x00001B8C]
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- DT_BaseEntity
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- DT_AnimTimeMustBeFirst
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- m_nModelIndex ____________________________________________[0x0000008C]
- m_fEffects _______________________________________________[0x00000078]
- m_nRenderMode ____________________________________________[0x0000007C]
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- m_iTeamNum _______________________________________________[0x0000009C]
- m_CollisionGroup _________________________________________[0x00000354]
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- m_hOwnerEntity ___________________________________________[0x000004D8]
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- DT_CollisionProperty
- m_vecMinsPreScaled ___________________________________[0x00000008]
- m_vecMaxsPreScaled ___________________________________[0x00000014]
- m_vecMins ____________________________________________[0x00000020]
- m_vecMaxs ____________________________________________[0x0000002C]
- m_nSolidType _________________________________________[0x00000041]
- m_usSolidFlags _______________________________________[0x0000003C]
- m_nSurroundType ______________________________________[0x00000040]
- m_triggerBloat _______________________________________[0x00000042]
- m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
- m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
- m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
- m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
- m_iTextureFrameIndex _____________________________________[0x000004CC]
- predictable_id ___________________________________________[0x00000000]
- DT_PredictableId
- m_PredictableID ______________________________________[0x000000A0]
- m_bIsPlayerSimulated _________________________________[0x000004C8]
- m_bSimulatedEveryTick ____________________________________[0x000004C9]
- m_bAnimatedEveryTick _____________________________________[0x000004CA]
- m_bAlternateSorting ______________________________________[0x000004CB]
- m_takedamage _____________________________________________[0x0000008E]
- m_RealClassName __________________________________________[0x0000051C]
- m_OverrideMaterial _______________________________________[0x00000520]
- m_OverrideSubMaterials[0] ________________________________[0x00000528]
- m_OverrideSubMaterials ___________________________________[0x00000000]
- m_iHealth ________________________________________________[0x00000090]
- m_iMaxHealth _____________________________________________[0x00000094]
- m_spawnflags _____________________________________________[0x00000640]
- m_iGModFlags _____________________________________________[0x00000644]
- m_bOnFire ________________________________________________[0x00000515]
- m_CreationTime ___________________________________________[0x00000518]
- m_vecVelocity[0] _________________________________________[0x000000F4]
- m_vecVelocity[1] _________________________________________[0x000000F8]
- m_vecVelocity[2] _________________________________________[0x000000FC]
- m_GMOD_DataTable _________________________________________[0x00001340]
- m_GMOD_bool ______________________________________________[0x000006A0]
- m_GMOD_bool
- m_GMOD_float _____________________________________________[0x000006C0]
- m_GMOD_float
- m_GMOD_int _______________________________________________[0x00000740]
- m_GMOD_int
- m_GMOD_Vector ____________________________________________[0x000007C0]
- m_GMOD_Vector
- m_GMOD_QAngle ____________________________________________[0x00000940]
- m_GMOD_QAngle
- m_GMOD_EHANDLE ___________________________________________[0x00000AC0]
- m_GMOD_EHANDLE
- m_GMOD_String0 ___________________________________________[0x00000B40]
- m_GMOD_String1 ___________________________________________[0x00000D40]
- m_GMOD_String2 ___________________________________________[0x00000F40]
- m_GMOD_String3 ___________________________________________[0x00001140]
- DT_BaseDoor
- m_flWaveHeight ___________________________________________[0x00001388]
- DT_BaseCombatCharacter
- bcc_localdata ____________________________________________[0x00000000]
- DT_BCCLocalPlayerExclusive
- m_flNextAttack _______________________________________[0x00001C08]
- m_hActiveWeapon __________________________________________[0x00002210]
- m_hMyWeapons _____________________________________________[0x00001E10]
- m_hMyWeapons
- m_bloodColor _____________________________________________[0x00001C0C]
- DT_BaseAnimatingOverlay
- overlay_vars _____________________________________________[0x00000000]
- DT_OverlayVars
- m_AnimOverlay ________________________________________[0x00000000]
- _ST_m_AnimOverlay_15
- lengthproxy ______________________________________[0x00000000]
- _LPT_m_AnimOverlay_15
- lengthprop15 _________________________________[0x00000000]
- DT_BoneFollower
- m_modelIndex _____________________________________________[0x00001388]
- m_solidIndex _____________________________________________[0x0000138C]
- DT_BaseAnimating
- m_nSequence ______________________________________________[0x00001630]
- m_nForceBone _____________________________________________[0x000013D0]
- m_vecForce _______________________________________________[0x000013C4]
- m_nSkin __________________________________________________[0x00001390]
- m_nBody __________________________________________________[0x00001394]
- m_nHitboxSet _____________________________________________[0x00001398]
- m_flModelScale ___________________________________________[0x00001490]
- m_flModelWidthScale ______________________________________[0x00001490]
- m_flPoseParameter ________________________________________[0x00001494]
- m_flPoseParameter
- m_flPlaybackRate _________________________________________[0x000013B8]
- m_flEncodedController ____________________________________[0x000015B0]
- m_flEncodedController
- m_bClientSideAnimation ___________________________________[0x00001600]
- m_bClientSideFrameReset __________________________________[0x00001400]
- m_nNewSequenceParity _____________________________________[0x00001604]
- m_nResetEventsParity _____________________________________[0x00001608]
- m_nMuzzleFlashParity _____________________________________[0x000016C0]
- m_hLightingOrigin ________________________________________[0x000016B8]
- m_hLightingOriginRelative ________________________________[0x000016BC]
- serveranimdata ___________________________________________[0x00000000]
- DT_ServerAnimationData
- m_flCycle ____________________________________________[0x00001638]
- m_fadeMinDist ____________________________________________[0x00001438]
- m_fadeMaxDist ____________________________________________[0x0000143C]
- m_flFadeScale ____________________________________________[0x00001440]
- m_pBoneManipulator _______________________________________[0x0000176C]
- m_pFlexManipulator _______________________________________[0x00001774]
- m_OverrideViewTarget _____________________________________[0x000016E0]
- DT_InfoLightingRelative
- m_hLightingLandmark ______________________________________[0x00001388]
- DT_AI_BaseNPC
- m_lifeState ______________________________________________[0x0000008F]
- m_bPerformAvoidance ______________________________________[0x0000222C]
- m_bIsMoving ______________________________________________[0x0000222D]
- m_bFadeCorpse ____________________________________________[0x0000222E]
- m_iDeathPose _____________________________________________[0x0000221C]
- m_iDeathFrame ____________________________________________[0x00002220]
- m_iSpeedModRadius ________________________________________[0x00002224]
- m_iSpeedModSpeed _________________________________________[0x00002228]
- m_bSpeedModActive ________________________________________[0x0000222F]
- m_bImportanRagdoll _______________________________________[0x00002230]
- m_flTimePingEffect _______________________________________[0x00002218]
- DT_Beam
- m_nBeamType ______________________________________________[0x000013A4]
- m_nBeamFlags _____________________________________________[0x000013A8]
- m_nNumBeamEnts ___________________________________________[0x00001398]
- m_hAttachEntity __________________________________________[0x000013AC]
- m_hAttachEntity
- m_nAttachIndex ___________________________________________[0x000013D4]
- m_nAttachIndex
- m_nHaloIndex _____________________________________________[0x000013A0]
- m_fHaloScale _____________________________________________[0x00001408]
- m_fWidth _________________________________________________[0x000013FC]
- m_fEndWidth ______________________________________________[0x00001400]
- m_fFadeLength ____________________________________________[0x00001404]
- m_fAmplitude _____________________________________________[0x0000140C]
- m_fStartFrame ____________________________________________[0x00001410]
- m_fSpeed _________________________________________________[0x00001414]
- m_flFrameRate ____________________________________________[0x00001388]
- m_flHDRColorScale ________________________________________[0x0000138C]
- m_clrRender ______________________________________________[0x00000058]
- m_nRenderFX ______________________________________________[0x00000054]
- m_nRenderMode ____________________________________________[0x0000007C]
- m_flFrame ________________________________________________[0x0000141C]
- m_vecEndPos ______________________________________________[0x00001420]
- m_nModelIndex ____________________________________________[0x0000008C]
- m_nMinDXLevel ____________________________________________[0x00001418]
- m_vecOrigin ______________________________________________[0x00000338]
- moveparent _______________________________________________[0x00000190]
- beampredictable_id _______________________________________[0x00000000]
- DT_BeamPredictableId
- m_PredictableID ______________________________________[0x000000A0]
- m_bIsPlayerSimulated _________________________________[0x000004C8]
- DT_BaseViewModel
- m_nModelIndex ____________________________________________[0x0000008C]
- m_nSkin __________________________________________________[0x00001390]
- m_nBody __________________________________________________[0x00001394]
- m_nSequence ______________________________________________[0x00001630]
- m_nViewModelIndex ________________________________________[0x000017D8]
- m_flPlaybackRate _________________________________________[0x000013B8]
- m_fEffects _______________________________________________[0x00000078]
- m_nAnimationParity _______________________________________[0x000017E8]
- m_hWeapon ________________________________________________[0x000017F8]
- m_hOwner _________________________________________________[0x000017DC]
- m_nNewSequenceParity _____________________________________[0x00001604]
- m_nResetEventsParity _____________________________________[0x00001608]
- m_nMuzzleFlashParity _____________________________________[0x000016C0]
- m_flPoseParameter[0] _____________________________________[0x00001494]
- m_flPoseParameter ________________________________________[0x00000000]
- DT_BaseParticleEntity
- DT_BaseGrenade
- m_flDamage _______________________________________________[0x000017DC]
- m_DmgRadius ______________________________________________[0x000017CC]
- m_bIsLive ________________________________________________[0x000017C9]
- m_hThrower _______________________________________________[0x000017E4]
- m_vecVelocity ____________________________________________[0x000000F4]
- m_fFlags _________________________________________________[0x00000350]
- DT_BaseCombatWeapon
- LocalWeaponData __________________________________________[0x00000000]
- DT_LocalWeaponData
- m_iClip1 _____________________________________________[0x00001818]
- m_iClip2 _____________________________________________[0x0000181C]
- m_iPrimaryAmmoType ___________________________________[0x00001810]
- m_iSecondaryAmmoType _________________________________[0x00001814]
- m_nViewModelIndex ____________________________________[0x000017D0]
- m_bFlipViewModel _____________________________________[0x00001848]
- LocalActiveWeaponData ____________________________________[0x00000000]
- DT_LocalActiveWeaponData
- m_flNextPrimaryAttack ________________________________[0x000017D4]
- m_flNextSecondaryAttack ______________________________[0x000017D8]
- m_nNextThinkTick _____________________________________[0x00000084]
- m_flTimeWeaponIdle ___________________________________[0x000017DC]
- m_iViewModelIndex ________________________________________[0x000017E4]
- m_iWorldModelIndex _______________________________________[0x000017E8]
- m_iState _________________________________________________[0x00001808]
- m_hOwner _________________________________________________[0x000017C8]
- DT_WeaponPhysGun
- m_hPhysBeam ______________________________________________[0x000018A4]
- m_vHitPosLocal ___________________________________________[0x000018A8]
- m_hGrabbedEntity _________________________________________[0x000018A0]
- DT_PhysBeam
- m_hTargetEnt _____________________________________________[0x000013A8]
- m_HoldPos ________________________________________________[0x0000139C]
- m_bIsOn __________________________________________________[0x000013AC]
- m_iPhysBone ______________________________________________[0x00001398]
- DT_LuaNextBot
- m_ScriptedEntity _________________________________________[0x00002238]
- DT_ScriptedEntity
- m_strScriptName ______________________________________[0x00000010]
- DT_FlexManipulate
- m_flexScale ______________________________________________[0x00001508]
- m_EyesLocalTarget ________________________________________[0x0000150C]
- m_iFlexWeights ___________________________________________[0x00001388]
- m_iFlexWeights
- DT_BoneManipulate
- m_BonePos[0] _____________________________________________[0x00001388]
- m_BonePos ________________________________________________[0x00000000]
- m_BoneAng[0] _____________________________________________[0x00002B88]
- m_BoneAng ________________________________________________[0x00000000]
- m_BoneScale[0] ___________________________________________[0x00001F88]
- m_BoneScale ______________________________________________[0x00000000]
- m_BoneJiggle[0] __________________________________________[0x00003788]
- m_BoneJiggle _____________________________________________[0x00000000]
- DT_WeaponSWEP
- m_ScriptedEntity _________________________________________[0x000018A0]
- DT_ScriptedEntity
- m_strScriptName ______________________________________[0x00000010]
- m_strHoldType ____________________________________________[0x00001AB4]
- DT_SENT_point
- m_ScriptedEntity _________________________________________[0x00001388]
- DT_ScriptedEntity
- m_strScriptName ______________________________________[0x00000010]
- DT_SENT_anim
- m_ScriptedEntity _________________________________________[0x00001834]
- DT_ScriptedEntity
- m_strScriptName ______________________________________[0x00000010]
- DT_SENT_AI
- m_ScriptedEntity _________________________________________[0x00002238]
- DT_ScriptedEntity
- m_strScriptName ______________________________________[0x00000010]
- DT_GMODGameRulesProxy
- gmod_gamerules_data ______________________________________[0x00000000]
- DT_GMODRules
- m_fTimeScale _________________________________________[0x00000048]
- m_iSkillLevel ________________________________________[0x0000004C]
- m_bHL2EpisodicBehaviour ______________________________[0x00000050]
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