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  1. DT_TestTraceline
  2. m_clrRender ______________________________________________[0x00000058]
  3. m_vecOrigin ______________________________________________[0x00000338]
  4. m_angRotation[0] _________________________________________[0x00000344]
  5. m_angRotation[1] _________________________________________[0x00000348]
  6. m_angRotation[2] _________________________________________[0x0000034C]
  7. moveparent _______________________________________________[0x00000190]
  8. DT_TEWorldDecal
  9. m_vecOrigin ______________________________________________[0x00000010]
  10. m_nIndex _________________________________________________[0x0000001C]
  11. DT_TESpriteSpray
  12. m_vecOrigin ______________________________________________[0x00000010]
  13. m_vecDirection ___________________________________________[0x0000001C]
  14. m_nModelIndex ____________________________________________[0x00000028]
  15. m_fNoise _________________________________________________[0x00000030]
  16. m_nCount _________________________________________________[0x00000034]
  17. m_nSpeed _________________________________________________[0x0000002C]
  18. DT_TESprite
  19. m_vecOrigin ______________________________________________[0x00000010]
  20. m_nModelIndex ____________________________________________[0x0000001C]
  21. m_fScale _________________________________________________[0x00000020]
  22. m_nBrightness ____________________________________________[0x00000024]
  23. DT_TESparks
  24. m_nMagnitude _____________________________________________[0x0000001C]
  25. m_nTrailLength ___________________________________________[0x00000020]
  26. m_vecDir _________________________________________________[0x00000024]
  27. DT_TESmoke
  28. m_vecOrigin ______________________________________________[0x00000010]
  29. m_nModelIndex ____________________________________________[0x0000001C]
  30. m_fScale _________________________________________________[0x00000020]
  31. m_nFrameRate _____________________________________________[0x00000024]
  32. DT_TEShowLine
  33. m_vecEnd _________________________________________________[0x0000001C]
  34. DT_TEProjectedDecal
  35. m_vecOrigin ______________________________________________[0x00000010]
  36. m_angRotation ____________________________________________[0x0000001C]
  37. m_flDistance _____________________________________________[0x00000028]
  38. m_nIndex _________________________________________________[0x0000002C]
  39. DT_TEPlayerDecal
  40. m_vecOrigin ______________________________________________[0x00000014]
  41. m_nEntity ________________________________________________[0x00000020]
  42. m_nPlayer ________________________________________________[0x00000010]
  43. DT_TEPhysicsProp
  44. m_vecOrigin ______________________________________________[0x00000010]
  45. m_angRotation[0] _________________________________________[0x0000001C]
  46. m_angRotation[1] _________________________________________[0x00000020]
  47. m_angRotation[2] _________________________________________[0x00000024]
  48. m_vecVelocity ____________________________________________[0x00000028]
  49. m_nModelIndex ____________________________________________[0x00000034]
  50. m_nFlags _________________________________________________[0x0000003C]
  51. m_nSkin __________________________________________________[0x00000038]
  52. m_nEffects _______________________________________________[0x00000040]
  53. m_clrRender ______________________________________________[0x00000044]
  54. DT_TEParticleSystem
  55. m_vecOrigin[0] ___________________________________________[0x00000010]
  56. m_vecOrigin[1] ___________________________________________[0x00000014]
  57. m_vecOrigin[2] ___________________________________________[0x00000018]
  58. DT_TEMuzzleFlash
  59. m_vecOrigin ______________________________________________[0x00000010]
  60. m_vecAngles ______________________________________________[0x0000001C]
  61. m_flScale ________________________________________________[0x00000028]
  62. m_nType __________________________________________________[0x0000002C]
  63. DT_TELargeFunnel
  64. m_nModelIndex ____________________________________________[0x0000001C]
  65. m_nReversed ______________________________________________[0x00000020]
  66. DT_TEKillPlayerAttachments
  67. m_nPlayer ________________________________________________[0x00000010]
  68. DT_TEImpact
  69. m_vecOrigin ______________________________________________[0x00000010]
  70. m_vecNormal ______________________________________________[0x0000001C]
  71. m_iType __________________________________________________[0x00000028]
  72. m_ucFlags ________________________________________________[0x0000002C]
  73. DT_TEGlowSprite
  74. m_vecOrigin ______________________________________________[0x00000010]
  75. m_nModelIndex ____________________________________________[0x0000001C]
  76. m_fScale _________________________________________________[0x00000020]
  77. m_fLife __________________________________________________[0x00000024]
  78. m_nBrightness ____________________________________________[0x00000028]
  79. DT_TEShatterSurface
  80. m_vecOrigin ______________________________________________[0x00000010]
  81. m_vecAngles ______________________________________________[0x0000001C]
  82. m_vecForce _______________________________________________[0x00000028]
  83. m_vecForcePos ____________________________________________[0x00000034]
  84. m_flWidth ________________________________________________[0x00000040]
  85. m_flHeight _______________________________________________[0x00000044]
  86. m_flShardSize ____________________________________________[0x00000048]
  87. m_nSurfaceType ___________________________________________[0x00000050]
  88. m_uchFrontColor[0] _______________________________________[0x00000054]
  89. m_uchFrontColor[1] _______________________________________[0x00000055]
  90. m_uchFrontColor[2] _______________________________________[0x00000056]
  91. m_uchBackColor[0] ________________________________________[0x00000057]
  92. m_uchBackColor[1] ________________________________________[0x00000058]
  93. m_uchBackColor[2] ________________________________________[0x00000059]
  94. DT_TEFootprintDecal
  95. m_vecOrigin ______________________________________________[0x00000010]
  96. m_vecDirection ___________________________________________[0x0000001C]
  97. m_nEntity ________________________________________________[0x00000034]
  98. m_nIndex _________________________________________________[0x00000038]
  99. m_chMaterialType _________________________________________[0x0000003C]
  100. DT_TEFizz
  101. m_nEntity ________________________________________________[0x00000010]
  102. m_nModelIndex ____________________________________________[0x00000014]
  103. m_nDensity _______________________________________________[0x00000018]
  104. m_nCurrent _______________________________________________[0x0000001C]
  105. DT_TEExplosion
  106. m_nModelIndex ____________________________________________[0x0000001C]
  107. m_fScale _________________________________________________[0x00000020]
  108. m_nFrameRate _____________________________________________[0x00000024]
  109. m_nFlags _________________________________________________[0x00000028]
  110. m_vecNormal ______________________________________________[0x0000002C]
  111. m_chMaterialType _________________________________________[0x00000038]
  112. m_nRadius ________________________________________________[0x0000003C]
  113. m_nMagnitude _____________________________________________[0x00000040]
  114. DT_TEEnergySplash
  115. m_vecPos _________________________________________________[0x00000010]
  116. m_vecDir _________________________________________________[0x0000001C]
  117. m_bExplosive _____________________________________________[0x00000028]
  118. DT_TEEffectDispatch
  119. m_EffectData _____________________________________________[0x00000010]
  120. DT_EffectData
  121. m_vOrigin[0] _________________________________________[0x00000000]
  122. m_vOrigin[1] _________________________________________[0x00000004]
  123. m_vOrigin[2] _________________________________________[0x00000008]
  124. m_vStart[0] __________________________________________[0x0000000C]
  125. m_vStart[1] __________________________________________[0x00000010]
  126. m_vStart[2] __________________________________________[0x00000014]
  127. m_vAngles ____________________________________________[0x00000024]
  128. m_vNormal ____________________________________________[0x00000018]
  129. m_fFlags _____________________________________________[0x00000030]
  130. m_flMagnitude ________________________________________[0x0000003C]
  131. m_flScale ____________________________________________[0x00000038]
  132. m_nAttachmentIndex ___________________________________[0x00000044]
  133. m_nSurfaceProp _______________________________________[0x00000048]
  134. m_iEffectName ________________________________________[0x0000008C]
  135. m_nMaterial __________________________________________[0x0000004C]
  136. m_nDamageType ________________________________________[0x00000050]
  137. m_nHitBox ____________________________________________[0x00000054]
  138. entindex _____________________________________________[0x00000000]
  139. m_nColor _____________________________________________[0x00000058]
  140. m_flRadius ___________________________________________[0x00000040]
  141. m_bCustomColors ______________________________________[0x00000059]
  142. m_CustomColors.m_vecColor1 ___________________________[0x0000005C]
  143. m_CustomColors.m_vecColor2 ___________________________[0x00000068]
  144. m_bControlPoint1 _____________________________________[0x00000074]
  145. m_ControlPoint1.m_eParticleAttachment ________________[0x00000078]
  146. m_ControlPoint1.m_vecOffset[0] _______________________[0x0000007C]
  147. m_ControlPoint1.m_vecOffset[1] _______________________[0x00000080]
  148. m_ControlPoint1.m_vecOffset[2] _______________________[0x00000084]
  149. m_bAllowOverride _____________________________________[0x00000088]
  150. DT_TEDynamicLight
  151. m_vecOrigin ______________________________________________[0x00000010]
  152. r ________________________________________________________[0x00000020]
  153. g ________________________________________________________[0x00000024]
  154. b ________________________________________________________[0x00000028]
  155. exponent _________________________________________________[0x0000002C]
  156. m_fRadius ________________________________________________[0x0000001C]
  157. m_fTime __________________________________________________[0x00000030]
  158. m_fDecay _________________________________________________[0x00000034]
  159. DT_TEDecal
  160. m_vecOrigin ______________________________________________[0x00000010]
  161. m_vecStart _______________________________________________[0x0000001C]
  162. m_nEntity ________________________________________________[0x00000028]
  163. m_nHitbox ________________________________________________[0x0000002C]
  164. m_nIndex _________________________________________________[0x00000030]
  165. DT_TEClientProjectile
  166. m_vecOrigin ______________________________________________[0x00000010]
  167. m_vecVelocity ____________________________________________[0x0000001C]
  168. m_nModelIndex ____________________________________________[0x00000028]
  169. m_nLifeTime ______________________________________________[0x0000002C]
  170. m_hOwner _________________________________________________[0x00000030]
  171. DT_TEBubbleTrail
  172. m_vecMins ________________________________________________[0x00000010]
  173. m_vecMaxs ________________________________________________[0x0000001C]
  174. m_nModelIndex ____________________________________________[0x0000002C]
  175. m_flWaterZ _______________________________________________[0x00000028]
  176. m_nCount _________________________________________________[0x00000030]
  177. m_fSpeed _________________________________________________[0x00000034]
  178. DT_TEBubbles
  179. m_vecMins ________________________________________________[0x00000010]
  180. m_vecMaxs ________________________________________________[0x0000001C]
  181. m_nModelIndex ____________________________________________[0x0000002C]
  182. m_fHeight ________________________________________________[0x00000028]
  183. m_nCount _________________________________________________[0x00000030]
  184. m_fSpeed _________________________________________________[0x00000034]
  185. DT_TEBSPDecal
  186. m_vecOrigin ______________________________________________[0x00000010]
  187. m_nEntity ________________________________________________[0x0000001C]
  188. m_nIndex _________________________________________________[0x00000020]
  189. DT_TEBreakModel
  190. m_vecOrigin ______________________________________________[0x00000010]
  191. m_angRotation[0] _________________________________________[0x0000001C]
  192. m_angRotation[1] _________________________________________[0x00000020]
  193. m_angRotation[2] _________________________________________[0x00000024]
  194. m_vecSize ________________________________________________[0x00000028]
  195. m_vecVelocity ____________________________________________[0x00000034]
  196. m_nModelIndex ____________________________________________[0x00000044]
  197. m_nRandomization _________________________________________[0x00000040]
  198. m_nCount _________________________________________________[0x00000048]
  199. m_fTime __________________________________________________[0x0000004C]
  200. m_nFlags _________________________________________________[0x00000050]
  201. DT_TEBloodStream
  202. m_vecDirection ___________________________________________[0x0000001C]
  203. r ________________________________________________________[0x00000028]
  204. g ________________________________________________________[0x0000002C]
  205. b ________________________________________________________[0x00000030]
  206. a ________________________________________________________[0x00000034]
  207. m_nAmount ________________________________________________[0x00000038]
  208. DT_TEBloodSprite
  209. m_vecOrigin ______________________________________________[0x00000010]
  210. m_vecDirection ___________________________________________[0x0000001C]
  211. r ________________________________________________________[0x00000028]
  212. g ________________________________________________________[0x0000002C]
  213. b ________________________________________________________[0x00000030]
  214. a ________________________________________________________[0x00000034]
  215. m_nSprayModel ____________________________________________[0x0000003C]
  216. m_nDropModel _____________________________________________[0x00000038]
  217. m_nSize __________________________________________________[0x00000040]
  218. DT_TEBeamSpline
  219. m_nPoints ________________________________________________[0x000000D0]
  220. m_vecPoints[0] ___________________________________________[0x00000010]
  221. m_vecPoints ______________________________________________[0x00000000]
  222. DT_TEBeamRingPoint
  223. m_vecCenter ______________________________________________[0x0000004C]
  224. m_flStartRadius __________________________________________[0x00000058]
  225. m_flEndRadius ____________________________________________[0x0000005C]
  226. DT_TEBeamRing
  227. m_nStartEntity ___________________________________________[0x0000004C]
  228. m_nEndEntity _____________________________________________[0x00000050]
  229. DT_TEBeamPoints
  230. m_vecStartPoint __________________________________________[0x0000004C]
  231. m_vecEndPoint ____________________________________________[0x00000058]
  232. DT_TEBeamLaser
  233. m_nStartEntity ___________________________________________[0x0000004C]
  234. m_nEndEntity _____________________________________________[0x00000050]
  235. DT_TEBeamFollow
  236. m_iEntIndex ______________________________________________[0x0000004C]
  237. DT_TEBeamEnts
  238. m_nStartEntity ___________________________________________[0x0000004C]
  239. m_nEndEntity _____________________________________________[0x00000050]
  240. DT_TEBeamEntPoint
  241. m_nStartEntity ___________________________________________[0x0000004C]
  242. m_nEndEntity _____________________________________________[0x00000050]
  243. m_vecStartPoint __________________________________________[0x00000054]
  244. m_vecEndPoint ____________________________________________[0x00000060]
  245. DT_BaseBeam
  246. m_nModelIndex ____________________________________________[0x00000010]
  247. m_nHaloIndex _____________________________________________[0x00000014]
  248. m_nStartFrame ____________________________________________[0x00000018]
  249. m_nFrameRate _____________________________________________[0x0000001C]
  250. m_fLife __________________________________________________[0x00000020]
  251. m_fWidth _________________________________________________[0x00000024]
  252. m_fEndWidth ______________________________________________[0x00000028]
  253. m_nFadeLength ____________________________________________[0x0000002C]
  254. m_fAmplitude _____________________________________________[0x00000030]
  255. m_nSpeed _________________________________________________[0x00000044]
  256. r ________________________________________________________[0x00000034]
  257. g ________________________________________________________[0x00000038]
  258. b ________________________________________________________[0x0000003C]
  259. a ________________________________________________________[0x00000040]
  260. m_nFlags _________________________________________________[0x00000048]
  261. DT_TEArmorRicochet
  262. DT_TEMetalSparks
  263. m_vecPos _________________________________________________[0x00000010]
  264. m_vecDir _________________________________________________[0x0000001C]
  265. DT_SteamJet
  266. m_SpreadSpeed ____________________________________________[0x00001474]
  267. m_Speed __________________________________________________[0x00001478]
  268. m_StartSize ______________________________________________[0x0000147C]
  269. m_EndSize ________________________________________________[0x00001480]
  270. m_Rate ___________________________________________________[0x00001484]
  271. m_JetLength ______________________________________________[0x00001488]
  272. m_bEmit __________________________________________________[0x0000148C]
  273. m_bFaceLeft ______________________________________________[0x00001494]
  274. m_nType __________________________________________________[0x00001490]
  275. m_spawnflags _____________________________________________[0x00001498]
  276. m_flRollSpeed ____________________________________________[0x0000149C]
  277. DT_SmokeStack
  278. m_SpreadSpeed ____________________________________________[0x000014C4]
  279. m_Speed __________________________________________________[0x000014C8]
  280. m_StartSize ______________________________________________[0x000014CC]
  281. m_EndSize ________________________________________________[0x000014D0]
  282. m_Rate ___________________________________________________[0x000014D4]
  283. m_JetLength ______________________________________________[0x000014D8]
  284. m_bEmit __________________________________________________[0x000014DC]
  285. m_flBaseSpread ___________________________________________[0x000014E0]
  286. m_flTwist ________________________________________________[0x00001534]
  287. m_flRollSpeed ____________________________________________[0x00001570]
  288. m_iMaterialModel _________________________________________[0x00001538]
  289. m_AmbientLight.m_vPos ____________________________________[0x000014E4]
  290. m_AmbientLight.m_vColor __________________________________[0x000014F0]
  291. m_AmbientLight.m_flIntensity _____________________________[0x000014FC]
  292. m_DirLight.m_vPos ________________________________________[0x00001500]
  293. m_DirLight.m_vColor ______________________________________[0x0000150C]
  294. m_DirLight.m_flIntensity _________________________________[0x00001518]
  295. m_vWind __________________________________________________[0x00001528]
  296. DT_DustTrail
  297. m_SpawnRate ______________________________________________[0x00001474]
  298. m_Color __________________________________________________[0x00001478]
  299. m_ParticleLifetime _______________________________________[0x00001488]
  300. m_StopEmitTime ___________________________________________[0x00001490]
  301. m_MinSpeed _______________________________________________[0x00001494]
  302. m_MaxSpeed _______________________________________________[0x00001498]
  303. m_MinDirectedSpeed _______________________________________[0x0000149C]
  304. m_MaxDirectedSpeed _______________________________________[0x000014A0]
  305. m_StartSize ______________________________________________[0x000014A4]
  306. m_EndSize ________________________________________________[0x000014A8]
  307. m_SpawnRadius ____________________________________________[0x000014AC]
  308. m_bEmit __________________________________________________[0x000014BC]
  309. m_Opacity ________________________________________________[0x00001484]
  310. DT_FireTrail
  311. m_nAttachment ____________________________________________[0x00001474]
  312. m_flLifetime _____________________________________________[0x00001478]
  313. DT_SporeTrail
  314. m_flSpawnRate ____________________________________________[0x0000147C]
  315. m_vecEndColor ____________________________________________[0x00001470]
  316. m_flParticleLifetime _____________________________________[0x00001480]
  317. m_flStartSize ____________________________________________[0x00001484]
  318. m_flEndSize ______________________________________________[0x00001488]
  319. m_flSpawnRadius __________________________________________[0x0000148C]
  320. m_bEmit __________________________________________________[0x0000149C]
  321. DT_SporeExplosion
  322. m_flSpawnRate ____________________________________________[0x00001474]
  323. m_flParticleLifetime _____________________________________[0x00001478]
  324. m_flStartSize ____________________________________________[0x0000147C]
  325. m_flEndSize ______________________________________________[0x00001480]
  326. m_flSpawnRadius __________________________________________[0x00001484]
  327. m_bEmit __________________________________________________[0x0000148C]
  328. m_bDontRemove ____________________________________________[0x0000148D]
  329. DT_RocketTrail
  330. m_SpawnRate ______________________________________________[0x00001474]
  331. m_StartColor _____________________________________________[0x00001478]
  332. m_EndColor _______________________________________________[0x00001484]
  333. m_ParticleLifetime _______________________________________[0x00001494]
  334. m_StopEmitTime ___________________________________________[0x00001498]
  335. m_MinSpeed _______________________________________________[0x0000149C]
  336. m_MaxSpeed _______________________________________________[0x000014A0]
  337. m_StartSize ______________________________________________[0x000014A4]
  338. m_EndSize ________________________________________________[0x000014A8]
  339. m_SpawnRadius ____________________________________________[0x000014AC]
  340. m_bEmit __________________________________________________[0x000014BC]
  341. m_nAttachment ____________________________________________[0x000014C0]
  342. m_Opacity ________________________________________________[0x00001490]
  343. m_bDamaged _______________________________________________[0x000014BD]
  344. m_flFlareScale ___________________________________________[0x000014D0]
  345. DT_SmokeTrail
  346. m_SpawnRate ______________________________________________[0x00001474]
  347. m_StartColor _____________________________________________[0x00001478]
  348. m_EndColor _______________________________________________[0x00001484]
  349. m_ParticleLifetime _______________________________________[0x00001494]
  350. m_StopEmitTime ___________________________________________[0x00001498]
  351. m_MinSpeed _______________________________________________[0x0000149C]
  352. m_MaxSpeed _______________________________________________[0x000014A0]
  353. m_MinDirectedSpeed _______________________________________[0x000014A4]
  354. m_MaxDirectedSpeed _______________________________________[0x000014A8]
  355. m_StartSize ______________________________________________[0x000014AC]
  356. m_EndSize ________________________________________________[0x000014B0]
  357. m_SpawnRadius ____________________________________________[0x000014B4]
  358. m_bEmit __________________________________________________[0x000014C4]
  359. m_nAttachment ____________________________________________[0x000014C8]
  360. m_Opacity ________________________________________________[0x00001490]
  361. DT_PropVehicleDriveable
  362. m_hPlayer ________________________________________________[0x000017CC]
  363. m_nSpeed _________________________________________________[0x000017D0]
  364. m_nRPM ___________________________________________________[0x000017D4]
  365. m_flThrottle _____________________________________________[0x000017D8]
  366. m_nBoostTimeLeft _________________________________________[0x000017DC]
  367. m_nHasBoost ______________________________________________[0x000017E0]
  368. m_nScannerDisabledWeapons ________________________________[0x000017E4]
  369. m_nScannerDisabledVehicle ________________________________[0x000017E8]
  370. m_bEnterAnimOn ___________________________________________[0x00001808]
  371. m_bExitAnimOn ____________________________________________[0x00001809]
  372. m_bUnableToFire __________________________________________[0x00001859]
  373. m_vecEyeExitEndpoint _____________________________________[0x0000184C]
  374. m_bHasGun ________________________________________________[0x00001858]
  375. m_vecGunCrosshair ________________________________________[0x00001810]
  376. DT_ParticleSmokeGrenade
  377. m_flSpawnTime ____________________________________________[0x00001484]
  378. m_FadeStartTime __________________________________________[0x00001488]
  379. m_FadeEndTime ____________________________________________[0x0000148C]
  380. m_CurrentStage ___________________________________________[0x00001474]
  381. DT_ParticleFire
  382. m_vOrigin ________________________________________________[0x0000147C]
  383. m_vDirection _____________________________________________[0x00001488]
  384. DT_MovieExplosion
  385. DT_TEGaussExplosion
  386. m_nType __________________________________________________[0x0000001C]
  387. m_vecDirection ___________________________________________[0x00000020]
  388. DT_QuadraticBeam
  389. m_targetPosition _________________________________________[0x00001388]
  390. m_controlPosition ________________________________________[0x00001394]
  391. m_scrollRate _____________________________________________[0x000013A0]
  392. m_flWidth ________________________________________________[0x000013A4]
  393. DT_Embers
  394. m_nDensity _______________________________________________[0x00001388]
  395. m_nLifetime ______________________________________________[0x0000138C]
  396. m_nSpeed _________________________________________________[0x00001390]
  397. m_bEmit __________________________________________________[0x00001394]
  398. DT_EnvWind
  399. m_EnvWindShared __________________________________________[0x00001388]
  400. DT_EnvWindShared
  401. m_iMinWind ___________________________________________[0x0000000C]
  402. m_iMaxWind ___________________________________________[0x00000010]
  403. m_iMinGust ___________________________________________[0x00000018]
  404. m_iMaxGust ___________________________________________[0x0000001C]
  405. m_flMinGustDelay _____________________________________[0x00000020]
  406. m_flMaxGustDelay _____________________________________[0x00000024]
  407. m_iGustDirChange _____________________________________[0x0000002C]
  408. m_iWindSeed __________________________________________[0x00000008]
  409. m_iInitialWindDir ____________________________________[0x0000006C]
  410. m_flInitialWindSpeed _________________________________[0x00000070]
  411. m_flStartTime ________________________________________[0x00000004]
  412. m_flGustDuration _____________________________________[0x00000028]
  413. DT_Precipitation
  414. m_nPrecipType ____________________________________________[0x000013B0]
  415. DT_BaseTempEntity
  416. DT_NextBot
  417. DT_WeaponStunStick
  418. m_bActive ________________________________________________[0x000018F4]
  419. DT_WeaponSMG1
  420. DT_Weapon_SLAM
  421. m_tSlamState _____________________________________________[0x000018A0]
  422. m_bDetonatorArmed ________________________________________[0x000018A4]
  423. m_bNeedDetonatorDraw _____________________________________[0x000018A5]
  424. m_bNeedDetonatorHolster __________________________________[0x000018A6]
  425. m_bNeedReload ____________________________________________[0x000018A7]
  426. m_bClearReload ___________________________________________[0x000018A8]
  427. m_bThrowSatchel __________________________________________[0x000018A9]
  428. m_bAttachSatchel _________________________________________[0x000018AA]
  429. m_bAttachTripmine ________________________________________[0x000018AB]
  430. DT_WeaponShotgun
  431. m_bNeedPump ______________________________________________[0x000018A0]
  432. m_bDelayedFire1 __________________________________________[0x000018A1]
  433. m_bDelayedFire2 __________________________________________[0x000018A2]
  434. m_bDelayedReload _________________________________________[0x000018A3]
  435. DT_WeaponRPG
  436. m_bInitialStateUpdate ____________________________________[0x000018AC]
  437. m_bGuiding _______________________________________________[0x000018AD]
  438. m_bHideGuiding ___________________________________________[0x000018AE]
  439. m_hMissile _______________________________________________[0x000018B0]
  440. m_vecLaserDot ____________________________________________[0x000018B4]
  441. DT_LaserDot
  442. DT_WeaponPistol
  443. m_flSoonestPrimaryAttack _________________________________[0x000018A8]
  444. m_flLastAttackTime _______________________________________[0x000018AC]
  445. m_flAccuracyPenalty ______________________________________[0x000018B0]
  446. m_nNumShotsFired _________________________________________[0x000018B4]
  447. DT_WeaponPhysCannon
  448. m_bActive ________________________________________________[0x00001BB8]
  449. m_hAttachedObject ________________________________________[0x000018B8]
  450. m_attachedPositionObjectSpace ____________________________[0x000018AC]
  451. m_attachedAnglesPlayerSpace[0] ___________________________[0x000018A0]
  452. m_attachedAnglesPlayerSpace[1] ___________________________[0x000018A4]
  453. m_attachedAnglesPlayerSpace[2] ___________________________[0x000018A8]
  454. m_EffectState ____________________________________________[0x00001BBC]
  455. m_bOpen __________________________________________________[0x00001BC0]
  456. DT_BaseHL2MPCombatWeapon
  457. DT_BaseHL2MPBludgeonWeapon
  458. DT_HL2MPMachineGun
  459. m_nShotsFired ____________________________________________[0x000018A0]
  460. DT_WeaponHL2MPBase
  461. DT_WeaponFrag
  462. m_bRedraw ________________________________________________[0x000018A0]
  463. m_fDrawbackFinished ______________________________________[0x000018A8]
  464. m_AttackPaused ___________________________________________[0x000018A4]
  465. DT_WeaponCrowbar
  466. DT_WeaponCrossbow
  467. m_bInZoom ________________________________________________[0x000018A4]
  468. m_bMustReload ____________________________________________[0x000018A5]
  469. DT_WeaponAR2
  470. DT_Weapon357
  471. DT_HL2MPGameRulesProxy
  472. hl2mp_gamerules_data _____________________________________[0x00000000]
  473. DT_HL2MPRules
  474. m_bTeamPlayEnabled ___________________________________[0x00000020]
  475. DT_TEHL2MPFireBullets
  476. m_vecOrigin ______________________________________________[0x00000014]
  477. m_vecDir _________________________________________________[0x00000020]
  478. m_iAmmoID ________________________________________________[0x0000002C]
  479. m_iSeed __________________________________________________[0x00000034]
  480. m_iShots _________________________________________________[0x0000003C]
  481. m_iPlayer ________________________________________________[0x00000010]
  482. m_iWeaponIndex ___________________________________________[0x00000030]
  483. m_flSpread _______________________________________________[0x00000038]
  484. m_bDoImpacts _____________________________________________[0x00000040]
  485. m_bDoTracers _____________________________________________[0x00000041]
  486. m_TracerType _____________________________________________[0x00000042]
  487. DT_TEPlayerAnimEvent
  488. m_hPlayer ________________________________________________[0x00000010]
  489. m_iEvent _________________________________________________[0x00000014]
  490. m_nData __________________________________________________[0x00000018]
  491. DT_HL2MPRagdoll
  492. m_vecRagdollOrigin _______________________________________[0x00001840]
  493. m_hPlayer ________________________________________________[0x00001830]
  494. m_nModelIndex ____________________________________________[0x0000008C]
  495. m_nForceBone _____________________________________________[0x000013D0]
  496. m_vecForce _______________________________________________[0x000013C4]
  497. m_vecRagdollVelocity _____________________________________[0x00001834]
  498. DT_HL2MP_Player
  499. hl2mplocaldata ___________________________________________[0x00000000]
  500. DT_HL2MPLocalPlayerExclusive
  501. m_vecOrigin __________________________________________[0x00000338]
  502. m_angEyeAngles[0] ____________________________________[0x00002BE4]
  503. m_angEyeAngles[1] ____________________________________[0x00002BE8]
  504. hl2mpnonlocaldata ________________________________________[0x00000000]
  505. DT_HL2MPNonLocalPlayerExclusive
  506. m_vecOrigin __________________________________________[0x00000338]
  507. m_angEyeAngles[0] ____________________________________[0x00002BE4]
  508. m_angEyeAngles[1] ____________________________________[0x00002BE8]
  509. m_hRagdoll _______________________________________________[0x00002C20]
  510. m_iSpawnInterpCounter ____________________________________[0x00002C64]
  511. m_iPlayerSoundType _______________________________________[0x00002C6C]
  512. m_fIsWalking _____________________________________________[0x00002C7C]
  513. DT_CrossbowBolt
  514. DT_WeaponHopwire
  515. DT_WeaponOldManHarpoon
  516. DT_WeaponCitizenSuitcase
  517. DT_WeaponCitizenPackage
  518. DT_WeaponAlyxGun
  519. DT_WeaponCubemap
  520. DT_WeaponGaussGun
  521. DT_WeaponAnnabelle
  522. DT_Flaregun
  523. DT_WeaponBugBait
  524. DT_WeaponBinoculars
  525. DT_WeaponCycler
  526. DT_VortigauntEffectDispel
  527. m_bFadeOut _______________________________________________[0x00001394]
  528. DT_VortigauntChargeToken
  529. m_bFadeOut _______________________________________________[0x00001390]
  530. DT_NPC_Vortigaunt
  531. m_flBlueEndFadeTime ______________________________________[0x0000223C]
  532. m_bIsBlue ________________________________________________[0x00002238]
  533. m_bIsBlack _______________________________________________[0x00002240]
  534. DT_PropVehiclePrisonerPod
  535. m_hPlayer ________________________________________________[0x000017D4]
  536. m_bEnterAnimOn ___________________________________________[0x000017DC]
  537. m_bExitAnimOn ____________________________________________[0x000017DD]
  538. m_vecEyeExitEndpoint _____________________________________[0x000017E0]
  539. m_bLimitView _____________________________________________[0x000017DE]
  540. DT_PropCrane
  541. m_hPlayer ________________________________________________[0x000017CC]
  542. m_bMagnetOn ______________________________________________[0x000017E4]
  543. m_bEnterAnimOn ___________________________________________[0x000017D4]
  544. m_bExitAnimOn ____________________________________________[0x000017D5]
  545. m_vecEyeExitEndpoint _____________________________________[0x000017D8]
  546. DT_PropCannon
  547. m_hPlayer ________________________________________________[0x000017CC]
  548. m_bEnterAnimOn ___________________________________________[0x000017D4]
  549. m_bExitAnimOn ____________________________________________[0x000017D5]
  550. m_vecEyeExitEndpoint _____________________________________[0x000017D8]
  551. DT_PropAirboat
  552. m_bHeadlightIsOn _________________________________________[0x0000190C]
  553. m_nAmmoCount _____________________________________________[0x00001910]
  554. m_nExactWaterLevel _______________________________________[0x00001918]
  555. m_nWaterLevel ____________________________________________[0x0000017C]
  556. m_vecPhysVelocity ________________________________________[0x00001C98]
  557. DT_Flare
  558. m_flTimeBurnOut __________________________________________[0x0000231C]
  559. m_flScale ________________________________________________[0x00002320]
  560. m_bLight _________________________________________________[0x00002324]
  561. m_bSmoke _________________________________________________[0x00002325]
  562. m_bPropFlare _____________________________________________[0x00002326]
  563. DT_TEConcussiveExplosion
  564. m_vecNormal ______________________________________________[0x0000001C]
  565. m_flScale ________________________________________________[0x00000028]
  566. m_nRadius ________________________________________________[0x0000002C]
  567. m_nMagnitude _____________________________________________[0x00000030]
  568. DT_NPC_Strider
  569. m_vecHitPos ______________________________________________[0x0000228C]
  570. m_vecIKTarget[0] _________________________________________[0x00002298]
  571. m_vecIKTarget[1] _________________________________________[0x000022A4]
  572. m_vecIKTarget[2] _________________________________________[0x000022B0]
  573. m_vecIKTarget[3] _________________________________________[0x000022BC]
  574. m_vecIKTarget[4] _________________________________________[0x000022C8]
  575. m_vecIKTarget[5] _________________________________________[0x000022D4]
  576. DT_ScriptIntro
  577. m_vecCameraView __________________________________________[0x000013E8]
  578. m_vecCameraViewAngles ____________________________________[0x000013F4]
  579. m_iBlendMode _____________________________________________[0x00001400]
  580. m_iNextBlendMode _________________________________________[0x00001404]
  581. m_flNextBlendTime ________________________________________[0x00001408]
  582. m_flBlendStartTime _______________________________________[0x0000140C]
  583. m_bActive ________________________________________________[0x00001410]
  584. m_iFOV ___________________________________________________[0x0000138C]
  585. m_iNextFOV _______________________________________________[0x00001388]
  586. m_iStartFOV ______________________________________________[0x00001394]
  587. m_flNextFOVBlendTime _____________________________________[0x00001398]
  588. m_flFOVBlendStartTime ____________________________________[0x0000139C]
  589. m_bAlternateFOV __________________________________________[0x000013A0]
  590. m_flFadeAlpha ____________________________________________[0x00001424]
  591. m_flFadeColor[0] _________________________________________[0x00001418]
  592. m_flFadeColor ____________________________________________[0x00000000]
  593. m_flFadeDuration _________________________________________[0x0000142C]
  594. m_hCameraEntity __________________________________________[0x00001414]
  595. DT_RotorWashEmitter
  596. m_flAltitude _____________________________________________[0x00001388]
  597. DT_PropCombineBall
  598. m_bEmit __________________________________________________[0x000017D4]
  599. m_flRadius _______________________________________________[0x000017D8]
  600. m_bHeld __________________________________________________[0x000017DC]
  601. m_bLaunched ______________________________________________[0x000017DD]
  602. DT_PlasmaBeamNode
  603. m_vecVelocity ____________________________________________[0x000000F4]
  604. m_bSprayOn _______________________________________________[0x00001388]
  605. DT_RollerMine
  606. m_bIsOpen ________________________________________________[0x00002238]
  607. m_flActiveTime ___________________________________________[0x0000223C]
  608. m_bHackedByAlyx __________________________________________[0x00002240]
  609. m_bPowerDown _____________________________________________[0x00002241]
  610. DT_NPC_Manhack
  611. m_nEnginePitch1 __________________________________________[0x00002244]
  612. m_flEnginePitch1Time _____________________________________[0x0000224C]
  613. m_nEnginePitch2 __________________________________________[0x00002248]
  614. m_flEnginePitch2Time _____________________________________[0x00002250]
  615. DT_CombineGunship
  616. m_vecHitPos ______________________________________________[0x00002288]
  617. DT_NPC_AntlionGuard
  618. m_bCavernBreed ___________________________________________[0x00002238]
  619. m_bInCavern ______________________________________________[0x00002239]
  620. m_iBleedingLevel _________________________________________[0x00002240]
  621. DT_InfoTeleporterCountdown
  622. m_bCountdownStarted ______________________________________[0x00001388]
  623. m_bDisabled ______________________________________________[0x00001389]
  624. m_flStartTime ____________________________________________[0x0000138C]
  625. m_flTimeRemaining ________________________________________[0x00001390]
  626. DT_MortarShell
  627. m_flLifespan _____________________________________________[0x00001394]
  628. m_flRadius _______________________________________________[0x00001398]
  629. m_vecSurfaceNormal _______________________________________[0x000013A0]
  630. DT_EnvStarfield
  631. m_bOn ____________________________________________________[0x0000138C]
  632. m_flDensity ______________________________________________[0x00001390]
  633. DT_EnvHeadcrabCanister
  634. m_Shared _________________________________________________[0x000017C8]
  635. DT_EnvHeadcrabCanisterShared
  636. m_flFlightSpeed ______________________________________[0x00000038]
  637. m_flLaunchTime _______________________________________[0x0000003C]
  638. m_vecParabolaDirection _______________________________[0x00000050]
  639. m_flFlightTime _______________________________________[0x00000034]
  640. m_flWorldEnterTime ___________________________________[0x0000005C]
  641. m_flInitialZSpeed ____________________________________[0x00000040]
  642. m_flZAcceleration ____________________________________[0x00000044]
  643. m_flHorizSpeed _______________________________________[0x00000048]
  644. m_bLaunchedFromWithinWorld ___________________________[0x0000004C]
  645. m_vecStartPosition ___________________________________[0x00000004]
  646. m_vecEnterWorldPosition ______________________________[0x00000010]
  647. m_vecDirection _______________________________________[0x0000001C]
  648. m_vecStartAngles _____________________________________[0x00000028]
  649. m_vecSkyboxOrigin ____________________________________[0x00000060]
  650. m_flSkyboxScale ______________________________________[0x0000006C]
  651. m_bInSkybox __________________________________________[0x00000070]
  652. m_bLanded ________________________________________________[0x00001840]
  653. DT_AlyxEmpEffect
  654. m_nState _________________________________________________[0x00001388]
  655. m_flDuration _____________________________________________[0x0000138C]
  656. m_flStartTime ____________________________________________[0x00001390]
  657. DT_Corpse
  658. m_nReferencePlayer _______________________________________[0x000017C8]
  659. DT_CitadelEnergyCore
  660. m_flScale ________________________________________________[0x00001388]
  661. m_nState _________________________________________________[0x0000138C]
  662. m_flDuration _____________________________________________[0x00001390]
  663. m_flStartTime ____________________________________________[0x00001394]
  664. m_spawnflags _____________________________________________[0x00001398]
  665. DT_HL2_Player
  666. m_HL2Local _______________________________________________[0x00002B58]
  667. DT_HL2Local
  668. m_flSuitPower ________________________________________[0x00000004]
  669. m_bZooming ___________________________________________[0x00000008]
  670. m_bitsActiveDevices __________________________________[0x0000000C]
  671. m_iSquadMemberCount __________________________________[0x00000010]
  672. m_iSquadMedicCount ___________________________________[0x00000014]
  673. m_fSquadInFollowMode _________________________________[0x00000018]
  674. m_bWeaponLowered _____________________________________[0x00000019]
  675. m_hAutoAimTarget _____________________________________[0x0000001C]
  676. m_vecAutoAimPoint ____________________________________[0x00000020]
  677. m_hLadder ____________________________________________[0x00000030]
  678. m_bDisplayReticle ____________________________________[0x0000002C]
  679. m_bStickyAutoAim _____________________________________[0x0000002D]
  680. m_bAutoAimTarget _____________________________________[0x0000002E]
  681. m_fIsSprinting ___________________________________________[0x00002BC0]
  682. DT_BaseHLBludgeonWeapon
  683. DT_HLSelectFireMachineGun
  684. DT_HLMachineGun
  685. DT_BaseHelicopter
  686. m_flStartupTime __________________________________________[0x00002238]
  687. DT_NPC_Barney
  688. DT_Barnacle
  689. m_flAltitude _____________________________________________[0x00002268]
  690. m_vecRoot ________________________________________________[0x00002244]
  691. m_vecTip _________________________________________________[0x00002250]
  692. m_vecTipDrawOffset _______________________________________[0x0000225C]
  693. DT_AR2Explosion
  694. m_szMaterialName _________________________________________[0x0000147C]
  695. DT_TEAntlionDust
  696. m_vecOrigin ______________________________________________[0x00000020]
  697. m_vecAngles ______________________________________________[0x0000002C]
  698. m_bBlockedSpawner ________________________________________[0x00000038]
  699. DT_BaseHLCombatWeapon
  700. DT_WeaponShotgun_HL1
  701. m_flPumpTime _____________________________________________[0x00001870]
  702. m_fInSpecialReload _______________________________________[0x00001874]
  703. DT_WeaponSatchel
  704. m_iRadioViewIndex ________________________________________[0x00001870]
  705. m_iRadioWorldIndex _______________________________________[0x00001874]
  706. m_iSatchelViewIndex ______________________________________[0x00001878]
  707. m_iSatchelWorldIndex _____________________________________[0x0000187C]
  708. m_iChargeReady ___________________________________________[0x00001880]
  709. DT_WeaponRPG_HL1
  710. m_bIntialStateUpdate _____________________________________[0x00001871]
  711. m_bGuiding _______________________________________________[0x00001870]
  712. m_bLaserDotSuspended _____________________________________[0x00001872]
  713. DT_LaserDot_HL1
  714. m_bIsOn __________________________________________________[0x0000139D]
  715. DT_WeaponMP5
  716. DT_WeaponHgun
  717. m_flRechargeTime _________________________________________[0x00001870]
  718. m_iFirePhase _____________________________________________[0x00001874]
  719. DT_WeaponHandGrenade
  720. m_flStartThrow ___________________________________________[0x00001870]
  721. m_flReleaseThrow _________________________________________[0x00001874]
  722. DT_WeaponGlock
  723. DT_WeaponGauss
  724. m_nAttackState ___________________________________________[0x00001870]
  725. m_bPrimaryFire ___________________________________________[0x00001874]
  726. m_flStartCharge __________________________________________[0x00001878]
  727. m_flAmmoStartCharge ______________________________________[0x0000187C]
  728. m_flPlayAftershock _______________________________________[0x00001880]
  729. m_flNextAmmoBurn _________________________________________[0x00001884]
  730. DT_WeaponEgon
  731. DT_WeaponCrossbow_HL1
  732. m_fInZoom ________________________________________________[0x00001870]
  733. DT_Weapon357_HL1
  734. m_fInZoom ________________________________________________[0x00001870]
  735. DT_BaseHL1MPCombatWeapon
  736. DT_WeaponTripMine
  737. m_iGroundIndex ___________________________________________[0x00001870]
  738. m_iPickedUpIndex _________________________________________[0x00001874]
  739. DT_WeaponSnark
  740. m_bJustThrown ____________________________________________[0x00001870]
  741. DT_WeaponCrowbar_HL1
  742. DT_BaseHelicopter_HL1
  743. DT_RpgRocket
  744. DT_BaseHL1CombatWeapon
  745. DT_BeamSpotlight
  746. m_nHaloIndex _____________________________________________[0x00001388]
  747. m_bSpotlightOn ___________________________________________[0x00001394]
  748. m_bHasDynamicLight _______________________________________[0x00001395]
  749. m_flSpotlightMaxLength ___________________________________[0x00001398]
  750. m_flSpotlightGoalWidth ___________________________________[0x0000139C]
  751. m_flHDRColorScale ________________________________________[0x000013A0]
  752. m_nRotationAxis __________________________________________[0x0000138C]
  753. m_flRotationSpeed ________________________________________[0x00001390]
  754. DT_GMOD_Player
  755. m_iGModPlayerFlags _______________________________________[0x00002C84]
  756. m_HoveredWidget __________________________________________[0x00002D98]
  757. m_PressedWidget __________________________________________[0x00002D9C]
  758. m_Driving ________________________________________________[0x00002DA0]
  759. m_DrivingMode ____________________________________________[0x00002DA4]
  760. m_PlayerClass ____________________________________________[0x00002DAC]
  761. m_bCanZoom _______________________________________________[0x00002DB0]
  762. m_bCanWalk _______________________________________________[0x00002DB1]
  763. m_bIsTyping ______________________________________________[0x00002DB2]
  764. m_StepSize _______________________________________________[0x00002DB4]
  765. m_JumpPower ______________________________________________[0x00002DB8]
  766. m_ViewOffset _____________________________________________[0x00002DBC]
  767. m_ViewOffsetDucked _______________________________________[0x00002DC8]
  768. m_fGestureEndTime ________________________________________[0x00002DD4]
  769. m_PlayerColor ____________________________________________[0x00002DD8]
  770. m_WeaponColor ____________________________________________[0x00002DE4]
  771. m_Hands __________________________________________________[0x00002DA8]
  772. m_nWaterLevel ____________________________________________[0x0000017C]
  773. DT_FleshEffectTarget
  774. m_flRadius _______________________________________________[0x00001388]
  775. m_flScaleTime ____________________________________________[0x00001394]
  776. DT_CPropJeepEpisodic
  777. m_iNumRadarContacts ______________________________________[0x00001918]
  778. m_vecRadarContactPos[0] __________________________________[0x0000191C]
  779. m_vecRadarContactPos _____________________________________[0x00000000]
  780. m_iRadarContactType[0] ___________________________________[0x00001A3C]
  781. m_iRadarContactType ______________________________________[0x00000000]
  782. DT_PropScalable
  783. m_flScaleX _______________________________________________[0x000017C8]
  784. m_flScaleY _______________________________________________[0x000017CC]
  785. m_flScaleZ _______________________________________________[0x000017D0]
  786. m_flLerpTimeX ____________________________________________[0x000017D4]
  787. m_flLerpTimeY ____________________________________________[0x000017D8]
  788. m_flLerpTimeZ ____________________________________________[0x000017DC]
  789. m_flGoalTimeX ____________________________________________[0x000017E0]
  790. m_flGoalTimeY ____________________________________________[0x000017E4]
  791. m_flGoalTimeZ ____________________________________________[0x000017E8]
  792. DT_NPC_Puppet
  793. m_hAnimationTarget _______________________________________[0x00002238]
  794. m_nTargetAttachment ______________________________________[0x0000223C]
  795. DT_HandleTest
  796. m_Handle _________________________________________________[0x00001388]
  797. m_bSendHandle ____________________________________________[0x0000138C]
  798. DT_SpriteTrail
  799. m_flLifeTime _____________________________________________[0x0000201C]
  800. m_flStartWidth ___________________________________________[0x00002020]
  801. m_flEndWidth _____________________________________________[0x00002024]
  802. m_flStartWidthVariance ___________________________________[0x00002028]
  803. m_flTextureRes ___________________________________________[0x0000202C]
  804. m_flMinFadeLength ________________________________________[0x00002030]
  805. m_vecSkyboxOrigin ________________________________________[0x00002034]
  806. m_flSkyboxScale __________________________________________[0x00002040]
  807. DT_SpriteOriented
  808. DT_Sprite
  809. m_hAttachedToEntity ______________________________________[0x00001398]
  810. m_nAttachment ____________________________________________[0x0000139C]
  811. m_flScaleTime ____________________________________________[0x000013B8]
  812. m_flSpriteScale __________________________________________[0x000013B4]
  813. m_flSpriteFramerate ______________________________________[0x000013A0]
  814. m_flGlowProxySize ________________________________________[0x000013C0]
  815. m_flHDRColorScale ________________________________________[0x000013C4]
  816. m_flFrame ________________________________________________[0x000013A4]
  817. m_flBrightnessTime _______________________________________[0x000013B0]
  818. m_nBrightness ____________________________________________[0x000013AC]
  819. m_bWorldSpaceScale _______________________________________[0x000013BC]
  820. DT_Ragdoll_Attached
  821. m_boneIndexAttached ______________________________________[0x00001BF0]
  822. m_ragdollAttachedObjectIndex _____________________________[0x00001BEC]
  823. m_attachmentPointBoneSpace _______________________________[0x00001BC8]
  824. m_attachmentPointRagdollSpace ____________________________[0x00001BE0]
  825. DT_Ragdoll
  826. m_ragPos[ 0 ] ____________________________________________[0x000017C8]
  827. m_ragPos[ 1 ] ____________________________________________[0x000017D4]
  828. m_ragPos[ 2 ] ____________________________________________[0x000017E0]
  829. m_ragPos[ 3 ] ____________________________________________[0x000017EC]
  830. m_ragPos[ 4 ] ____________________________________________[0x000017F8]
  831. m_ragPos[ 5 ] ____________________________________________[0x00001804]
  832. m_ragPos[ 6 ] ____________________________________________[0x00001810]
  833. m_ragPos[ 7 ] ____________________________________________[0x0000181C]
  834. m_ragPos[ 8 ] ____________________________________________[0x00001828]
  835. m_ragPos[ 9 ] ____________________________________________[0x00001834]
  836. m_ragPos[ 10 ] ___________________________________________[0x00001840]
  837. m_ragPos[ 11 ] ___________________________________________[0x0000184C]
  838. m_ragPos[ 12 ] ___________________________________________[0x00001858]
  839. m_ragPos[ 13 ] ___________________________________________[0x00001864]
  840. m_ragPos[ 14 ] ___________________________________________[0x00001870]
  841. m_ragPos[ 15 ] ___________________________________________[0x0000187C]
  842. m_ragPos[ 16 ] ___________________________________________[0x00001888]
  843. m_ragPos[ 17 ] ___________________________________________[0x00001894]
  844. m_ragPos[ 18 ] ___________________________________________[0x000018A0]
  845. m_ragPos[ 19 ] ___________________________________________[0x000018AC]
  846. m_ragPos[ 20 ] ___________________________________________[0x000018B8]
  847. m_ragPos[ 21 ] ___________________________________________[0x000018C4]
  848. m_ragPos[ 22 ] ___________________________________________[0x000018D0]
  849. m_ragPos[ 23 ] ___________________________________________[0x000018DC]
  850. m_ragPos[ 24 ] ___________________________________________[0x000018E8]
  851. m_ragPos[ 25 ] ___________________________________________[0x000018F4]
  852. m_ragPos[ 26 ] ___________________________________________[0x00001900]
  853. m_ragPos[ 27 ] ___________________________________________[0x0000190C]
  854. m_ragPos[ 28 ] ___________________________________________[0x00001918]
  855. m_ragPos[ 29 ] ___________________________________________[0x00001924]
  856. m_ragPos[ 30 ] ___________________________________________[0x00001930]
  857. m_ragPos[ 31 ] ___________________________________________[0x0000193C]
  858. m_ragAngles[ 0 ] _________________________________________[0x00001948]
  859. m_ragAngles[ 1 ] _________________________________________[0x00001954]
  860. m_ragAngles[ 2 ] _________________________________________[0x00001960]
  861. m_ragAngles[ 3 ] _________________________________________[0x0000196C]
  862. m_ragAngles[ 4 ] _________________________________________[0x00001978]
  863. m_ragAngles[ 5 ] _________________________________________[0x00001984]
  864. m_ragAngles[ 6 ] _________________________________________[0x00001990]
  865. m_ragAngles[ 7 ] _________________________________________[0x0000199C]
  866. m_ragAngles[ 8 ] _________________________________________[0x000019A8]
  867. m_ragAngles[ 9 ] _________________________________________[0x000019B4]
  868. m_ragAngles[ 10 ] ________________________________________[0x000019C0]
  869. m_ragAngles[ 11 ] ________________________________________[0x000019CC]
  870. m_ragAngles[ 12 ] ________________________________________[0x000019D8]
  871. m_ragAngles[ 13 ] ________________________________________[0x000019E4]
  872. m_ragAngles[ 14 ] ________________________________________[0x000019F0]
  873. m_ragAngles[ 15 ] ________________________________________[0x000019FC]
  874. m_ragAngles[ 16 ] ________________________________________[0x00001A08]
  875. m_ragAngles[ 17 ] ________________________________________[0x00001A14]
  876. m_ragAngles[ 18 ] ________________________________________[0x00001A20]
  877. m_ragAngles[ 19 ] ________________________________________[0x00001A2C]
  878. m_ragAngles[ 20 ] ________________________________________[0x00001A38]
  879. m_ragAngles[ 21 ] ________________________________________[0x00001A44]
  880. m_ragAngles[ 22 ] ________________________________________[0x00001A50]
  881. m_ragAngles[ 23 ] ________________________________________[0x00001A5C]
  882. m_ragAngles[ 24 ] ________________________________________[0x00001A68]
  883. m_ragAngles[ 25 ] ________________________________________[0x00001A74]
  884. m_ragAngles[ 26 ] ________________________________________[0x00001A80]
  885. m_ragAngles[ 27 ] ________________________________________[0x00001A8C]
  886. m_ragAngles[ 28 ] ________________________________________[0x00001A98]
  887. m_ragAngles[ 29 ] ________________________________________[0x00001AA4]
  888. m_ragAngles[ 30 ] ________________________________________[0x00001AB0]
  889. m_ragAngles[ 31 ] ________________________________________[0x00001ABC]
  890. m_hUnragdoll _____________________________________________[0x00001BB0]
  891. m_flBlendWeight __________________________________________[0x00001BB4]
  892. m_nOverlaySequence _______________________________________[0x00001BBC]
  893. DT_PredictedViewModel
  894. DT_PoseController
  895. m_hProps _________________________________________________[0x00001388]
  896. m_hProps
  897. m_chPoseIndex ____________________________________________[0x00001398]
  898. m_chPoseIndex
  899. m_bPoseValueParity _______________________________________[0x0000139C]
  900. m_fPoseValue _____________________________________________[0x000013A0]
  901. m_fInterpolationTime _____________________________________[0x000013A4]
  902. m_bInterpolationWrap _____________________________________[0x000013A8]
  903. m_fCycleFrequency ________________________________________[0x000013AC]
  904. m_nFModType ______________________________________________[0x000013B0]
  905. m_fFModTimeOffset ________________________________________[0x000013B4]
  906. m_fFModRate ______________________________________________[0x000013B8]
  907. m_fFModAmplitude _________________________________________[0x000013BC]
  908. DT_GameRulesProxy
  909. DT_InfoLadderDismount
  910. DT_FuncLadder
  911. m_vecPlayerMountPositionTop ______________________________[0x000013A8]
  912. m_vecPlayerMountPositionBottom ___________________________[0x000013B4]
  913. m_vecLadderDir ___________________________________________[0x00001388]
  914. m_bFakeLadder ____________________________________________[0x000013C1]
  915. DT_DetailController
  916. m_flFadeStartDist ________________________________________[0x00001388]
  917. m_flFadeEndDist __________________________________________[0x0000138C]
  918. DT_World
  919. m_flWaveHeight ___________________________________________[0x00001388]
  920. m_WorldMins ______________________________________________[0x0000138C]
  921. m_WorldMaxs ______________________________________________[0x00001398]
  922. m_bStartDark _____________________________________________[0x000013A4]
  923. m_flMaxOccludeeArea ______________________________________[0x000013A8]
  924. m_flMinOccluderArea ______________________________________[0x000013AC]
  925. m_flMaxPropScreenSpaceWidth ______________________________[0x000013B4]
  926. m_flMinPropScreenSpaceWidth ______________________________[0x000013B0]
  927. m_iszDetailSpriteMaterial ________________________________[0x000013B9]
  928. m_bColdWorld _____________________________________________[0x000013B8]
  929. DT_WaterLODControl
  930. m_flCheapWaterStartDistance ______________________________[0x00001388]
  931. m_flCheapWaterEndDistance ________________________________[0x0000138C]
  932. DT_WaterBullet
  933. DT_VoteController
  934. m_iActiveIssueIndex ______________________________________[0x00001390]
  935. m_iOnlyTeamToVote ________________________________________[0x00001394]
  936. m_nVoteOptionCount _______________________________________[0x00001398]
  937. m_nVoteOptionCount
  938. m_nPotentialVotes ________________________________________[0x000013B0]
  939. m_bIsYesNoVote ___________________________________________[0x000013B6]
  940. DT_VGuiScreen
  941. m_flWidth ________________________________________________[0x00001390]
  942. m_flHeight _______________________________________________[0x00001394]
  943. m_fScreenFlags ___________________________________________[0x000013BC]
  944. m_nPanelName _____________________________________________[0x00001398]
  945. m_nAttachmentIndex _______________________________________[0x000013B4]
  946. m_nOverlayMaterial _______________________________________[0x000013B8]
  947. m_hPlayerOwner ___________________________________________[0x00001418]
  948. DT_PropJeep
  949. m_bHeadlightIsOn _________________________________________[0x00001914]
  950. DT_PropVehicleChoreoGeneric
  951. m_hPlayer ________________________________________________[0x000017EC]
  952. m_bEnterAnimOn ___________________________________________[0x000017F4]
  953. m_bExitAnimOn ____________________________________________[0x000017F5]
  954. m_vecEyeExitEndpoint _____________________________________[0x000017F8]
  955. m_vehicleView.bClampEyeAngles ____________________________[0x00001884]
  956. m_vehicleView.flPitchCurveZero ___________________________[0x00001888]
  957. m_vehicleView.flPitchCurveLinear _________________________[0x0000188C]
  958. m_vehicleView.flRollCurveZero ____________________________[0x00001890]
  959. m_vehicleView.flRollCurveLinear __________________________[0x00001894]
  960. m_vehicleView.flFOV ______________________________________[0x00001898]
  961. m_vehicleView.flYawMin ___________________________________[0x0000189C]
  962. m_vehicleView.flYawMax ___________________________________[0x000018A0]
  963. m_vehicleView.flPitchMin _________________________________[0x000018A4]
  964. m_vehicleView.flPitchMax _________________________________[0x000018A8]
  965. DT_ProxyToggle
  966. blah _____________________________________________________[0x00000000]
  967. DT_ProxyToggle_ProxiedData
  968. m_WithProxy __________________________________________[0x00001388]
  969. DT_Tesla
  970. m_SoundName ______________________________________________[0x000013B0]
  971. m_iszSpriteName __________________________________________[0x000013F0]
  972. DT_Team
  973. m_iTeamNum _______________________________________________[0x000013D0]
  974. m_iScore _________________________________________________[0x000013BC]
  975. m_iRoundsWon _____________________________________________[0x000013C0]
  976. m_szTeamname _____________________________________________[0x0000139C]
  977. player_array_element _____________________________________[0x00000000]
  978. "player_array" ___________________________________________[0x00000000]
  979. DT_Sun
  980. m_clrRender ______________________________________________[0x00000058]
  981. m_clrOverlay _____________________________________________[0x000014D8]
  982. m_vDirection _____________________________________________[0x000014E4]
  983. m_bOn ____________________________________________________[0x000014F0]
  984. m_nSize __________________________________________________[0x000014DC]
  985. m_nOverlaySize ___________________________________________[0x000014E0]
  986. m_nMaterial ______________________________________________[0x000014F4]
  987. m_nOverlayMaterial _______________________________________[0x000014F8]
  988. HDRColorScale ____________________________________________[0x00000000]
  989. DT_ParticlePerformanceMonitor
  990. m_bMeasurePerf ___________________________________________[0x00001389]
  991. m_bDisplayPerf ___________________________________________[0x00001388]
  992. DT_SpotlightEnd
  993. m_flLightScale ___________________________________________[0x00001388]
  994. m_Radius _________________________________________________[0x0000138C]
  995. DT_SlideshowDisplay
  996. m_bEnabled _______________________________________________[0x00001388]
  997. m_szDisplayText __________________________________________[0x00001389]
  998. m_szSlideshowDirectory ___________________________________[0x00001409]
  999. m_chCurrentSlideLists ____________________________________[0x000014A0]
  1000. m_chCurrentSlideLists
  1001. m_fMinSlideTime __________________________________________[0x000014B8]
  1002. m_fMaxSlideTime __________________________________________[0x000014BC]
  1003. m_iCycleType _____________________________________________[0x000014C4]
  1004. m_bNoListRepeats _________________________________________[0x000014C8]
  1005. DT_ShadowControl
  1006. m_shadowDirection ________________________________________[0x00001388]
  1007. m_shadowColor ____________________________________________[0x00001394]
  1008. m_flShadowMaxDist ________________________________________[0x00001398]
  1009. m_bDisableShadows ________________________________________[0x0000139C]
  1010. DT_SceneEntity
  1011. m_nSceneStringIndex ______________________________________[0x00001398]
  1012. m_bIsPlayingBack _________________________________________[0x0000138C]
  1013. m_bPaused ________________________________________________[0x0000138D]
  1014. m_bMultiplayer ___________________________________________[0x0000138E]
  1015. m_flForceClientTime ______________________________________[0x00001394]
  1016. m_hActorList _____________________________________________[0x00000000]
  1017. _ST_m_hActorList_16
  1018. lengthproxy __________________________________________[0x00000000]
  1019. _LPT_m_hActorList_16
  1020. lengthprop16 _____________________________________[0x00000000]
  1021. DT_RopeKeyframe
  1022. m_iRopeMaterialModelIndex ________________________________[0x000013C4]
  1023. m_hStartPoint ____________________________________________[0x00001654]
  1024. m_hEndPoint ______________________________________________[0x00001658]
  1025. m_iStartAttachment _______________________________________[0x0000165C]
  1026. m_iEndAttachment _________________________________________[0x0000165E]
  1027. m_iStartBone _____________________________________________[0x00001662]
  1028. m_iEndBone _______________________________________________[0x00001660]
  1029. m_vecStartOffset _________________________________________[0x00001664]
  1030. m_vecEndOffset ___________________________________________[0x00001670]
  1031. m_fLockedPoints __________________________________________[0x0000168C]
  1032. m_Slack __________________________________________________[0x00001684]
  1033. m_RopeLength _____________________________________________[0x00001680]
  1034. m_RopeFlags ______________________________________________[0x000013C0]
  1035. m_TextureScale ___________________________________________[0x00001688]
  1036. m_nSegments ______________________________________________[0x00001650]
  1037. m_bConstrainBetweenEndpoints _____________________________[0x00001714]
  1038. m_Subdiv _________________________________________________[0x0000167C]
  1039. m_Width __________________________________________________[0x00001690]
  1040. m_flScrollSpeed __________________________________________[0x000013BC]
  1041. m_vecOrigin ______________________________________________[0x00000338]
  1042. moveparent _______________________________________________[0x00000190]
  1043. m_iParentAttachment ______________________________________[0x0000017A]
  1044. DT_RagdollManager
  1045. m_iCurrentMaxRagdollCount ________________________________[0x00001388]
  1046. DT_PhysicsPropMultiplayer
  1047. m_iPhysicsMode ___________________________________________[0x000017D4]
  1048. m_fMass __________________________________________________[0x000017D8]
  1049. m_collisionMins __________________________________________[0x000017DC]
  1050. m_collisionMaxs __________________________________________[0x000017E8]
  1051. DT_PhysBoxMultiplayer
  1052. m_iPhysicsMode ___________________________________________[0x00001394]
  1053. m_fMass __________________________________________________[0x00001398]
  1054. DT_PropDoorRotating
  1055. DT_BasePropDoor
  1056. DT_DynamicProp
  1057. m_bUseHitboxesForRenderBox _______________________________[0x000017C8]
  1058. DT_PointCommentaryNode
  1059. m_bActive ________________________________________________[0x000017C8]
  1060. m_flStartTime ____________________________________________[0x000017CC]
  1061. m_iszCommentaryFile ______________________________________[0x000017D0]
  1062. m_iszCommentaryFileNoHDR _________________________________[0x000018D4]
  1063. m_iszSpeakers ____________________________________________[0x000019D8]
  1064. m_iNodeNumber ____________________________________________[0x00001AD8]
  1065. m_iNodeNumberMax _________________________________________[0x00001ADC]
  1066. m_hViewPosition __________________________________________[0x00001AE4]
  1067. DT_PointCamera
  1068. m_FOV ____________________________________________________[0x00001388]
  1069. m_Resolution _____________________________________________[0x0000138C]
  1070. m_bFogEnable _____________________________________________[0x00001390]
  1071. m_FogColor _______________________________________________[0x00001391]
  1072. m_flFogStart _____________________________________________[0x00001398]
  1073. m_flFogEnd _______________________________________________[0x0000139C]
  1074. m_flFogMaxDensity ________________________________________[0x000013A0]
  1075. m_bActive ________________________________________________[0x000013A4]
  1076. m_bUseScreenAspectRatio __________________________________[0x000013A5]
  1077. m_bGlobalOverride ________________________________________[0x000013A6]
  1078. DT_PlayerResource
  1079. m_iPing __________________________________________________[0x00001590]
  1080. m_iPing
  1081. m_iScore _________________________________________________[0x00001794]
  1082. m_iScore
  1083. m_iDeaths ________________________________________________[0x00001998]
  1084. m_iDeaths
  1085. m_bConnected _____________________________________________[0x00001B9C]
  1086. m_bConnected
  1087. m_iTeam __________________________________________________[0x00001C20]
  1088. m_iTeam
  1089. m_bAlive _________________________________________________[0x00001E24]
  1090. m_bAlive
  1091. m_iHealth ________________________________________________[0x00001EA8]
  1092. m_iHealth
  1093. m_iArmor _________________________________________________[0x000020AC]
  1094. m_iArmor
  1095. DT_Plasma
  1096. m_flStartScale ___________________________________________[0x00001388]
  1097. m_flScale ________________________________________________[0x0000138C]
  1098. m_flScaleTime ____________________________________________[0x00001390]
  1099. m_nFlags _________________________________________________[0x00001394]
  1100. m_nPlasmaModelIndex ______________________________________[0x00001398]
  1101. m_nPlasmaModelIndex2 _____________________________________[0x0000139C]
  1102. m_nGlowModelIndex ________________________________________[0x000013A0]
  1103. DT_PhysMagnet
  1104. DT_PhysicsProp
  1105. m_bAwake _________________________________________________[0x000017C8]
  1106. DT_PhysBox
  1107. m_mass ___________________________________________________[0x00001388]
  1108. DT_ParticleSystem
  1109. m_vecOrigin ______________________________________________[0x00000338]
  1110. m_hOwnerEntity ___________________________________________[0x000004D8]
  1111. moveparent _______________________________________________[0x00000190]
  1112. m_iParentAttachment ______________________________________[0x0000017A]
  1113. m_angRotation ____________________________________________[0x00000344]
  1114. m_iEffectIndex ___________________________________________[0x00001388]
  1115. m_bActive ________________________________________________[0x0000138C]
  1116. m_flStartTime ____________________________________________[0x00001390]
  1117. m_hControlPointEnts ______________________________________[0x00001394]
  1118. m_hControlPointEnts
  1119. m_iControlPointParents ___________________________________[0x00001490]
  1120. m_iControlPointParents
  1121. m_bWeatherEffect _________________________________________[0x000014CF]
  1122. DT_MaterialModifyControl
  1123. m_szMaterialName _________________________________________[0x00001388]
  1124. m_szMaterialVar __________________________________________[0x00001487]
  1125. m_szMaterialVarValue _____________________________________[0x00001586]
  1126. m_iFrameStart ____________________________________________[0x00001690]
  1127. m_iFrameEnd ______________________________________________[0x00001694]
  1128. m_bWrap __________________________________________________[0x00001698]
  1129. m_flFramerate ____________________________________________[0x0000169C]
  1130. m_bNewAnimCommandsSemaphore ______________________________[0x000016A0]
  1131. m_flFloatLerpStartValue __________________________________[0x000016A4]
  1132. m_flFloatLerpEndValue ____________________________________[0x000016A8]
  1133. m_flFloatLerpTransitionTime ______________________________[0x000016AC]
  1134. m_bFloatLerpWrap _________________________________________[0x000016B0]
  1135. m_nModifyMode ____________________________________________[0x000016B8]
  1136. DT_LightGlow
  1137. m_clrRender ______________________________________________[0x00000058]
  1138. m_nHorizontalSize ________________________________________[0x00001388]
  1139. m_nVerticalSize __________________________________________[0x0000138C]
  1140. m_nMinDist _______________________________________________[0x00001390]
  1141. m_nMaxDist _______________________________________________[0x00001394]
  1142. m_nOuterMaxDist __________________________________________[0x00001398]
  1143. m_spawnflags _____________________________________________[0x0000139C]
  1144. m_vecOrigin ______________________________________________[0x00000338]
  1145. m_angRotation ____________________________________________[0x00000344]
  1146. moveparent _______________________________________________[0x00000190]
  1147. m_flGlowProxySize ________________________________________[0x0000146C]
  1148. HDRColorScale ____________________________________________[0x00000000]
  1149. DT_InfoOverlayAccessor
  1150. m_iTextureFrameIndex _____________________________________[0x000004CC]
  1151. m_iOverlayID _____________________________________________[0x00001388]
  1152. DT_FuncTrackTrain
  1153. DT_FuncSmokeVolume
  1154. m_Color1 _________________________________________________[0x00001474]
  1155. m_Color2 _________________________________________________[0x00001478]
  1156. m_MaterialName ___________________________________________[0x0000147C]
  1157. m_ParticleDrawWidth ______________________________________[0x0000157C]
  1158. m_ParticleSpacingDistance ________________________________[0x00001580]
  1159. m_DensityRampSpeed _______________________________________[0x00001584]
  1160. m_RotationSpeed __________________________________________[0x00001588]
  1161. m_MovementSpeed __________________________________________[0x0000158C]
  1162. m_Density ________________________________________________[0x00001590]
  1163. m_spawnflags _____________________________________________[0x00001594]
  1164. m_Collision ______________________________________________[0x0000019C]
  1165. DT_CollisionProperty
  1166. m_vecMinsPreScaled ___________________________________[0x00000008]
  1167. m_vecMaxsPreScaled ___________________________________[0x00000014]
  1168. m_vecMins ____________________________________________[0x00000020]
  1169. m_vecMaxs ____________________________________________[0x0000002C]
  1170. m_nSolidType _________________________________________[0x00000041]
  1171. m_usSolidFlags _______________________________________[0x0000003C]
  1172. m_nSurroundType ______________________________________[0x00000040]
  1173. m_triggerBloat _______________________________________[0x00000042]
  1174. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  1175. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  1176. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  1177. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  1178. DT_FuncRotating
  1179. m_vecOrigin ______________________________________________[0x00000338]
  1180. m_angRotation[0] _________________________________________[0x00000344]
  1181. m_angRotation[1] _________________________________________[0x00000348]
  1182. m_angRotation[2] _________________________________________[0x0000034C]
  1183. m_flSimulationTime _______________________________________[0x00000068]
  1184. DT_FuncReflectiveGlass
  1185. DT_FuncOccluder
  1186. m_bActive ________________________________________________[0x0000138C]
  1187. m_nOccluderIndex _________________________________________[0x00001388]
  1188. DT_FuncMonitor
  1189. DT_Func_LOD
  1190. m_fDisappearDist _________________________________________[0x00001388]
  1191. DT_TEDust
  1192. m_flSize _________________________________________________[0x0000001C]
  1193. m_flSpeed ________________________________________________[0x00000020]
  1194. m_vecDirection ___________________________________________[0x00000024]
  1195. DT_Func_Dust
  1196. m_Color __________________________________________________[0x00001388]
  1197. m_SpawnRate ______________________________________________[0x0000138C]
  1198. m_flSizeMin ______________________________________________[0x00001390]
  1199. m_flSizeMax ______________________________________________[0x00001394]
  1200. m_LifetimeMin ____________________________________________[0x0000139C]
  1201. m_LifetimeMax ____________________________________________[0x000013A0]
  1202. m_DustFlags ______________________________________________[0x000013AC]
  1203. m_SpeedMax _______________________________________________[0x00001398]
  1204. m_DistMax ________________________________________________[0x000013A4]
  1205. m_nModelIndex ____________________________________________[0x0000008C]
  1206. m_FallSpeed ______________________________________________[0x000013A8]
  1207. m_Collision ______________________________________________[0x0000019C]
  1208. DT_CollisionProperty
  1209. m_vecMinsPreScaled ___________________________________[0x00000008]
  1210. m_vecMaxsPreScaled ___________________________________[0x00000014]
  1211. m_vecMins ____________________________________________[0x00000020]
  1212. m_vecMaxs ____________________________________________[0x0000002C]
  1213. m_nSolidType _________________________________________[0x00000041]
  1214. m_usSolidFlags _______________________________________[0x0000003C]
  1215. m_nSurroundType ______________________________________[0x00000040]
  1216. m_triggerBloat _______________________________________[0x00000042]
  1217. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  1218. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  1219. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  1220. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  1221. DT_FuncConveyor
  1222. m_flConveyorSpeed ________________________________________[0x00001388]
  1223. DT_BreakableSurface
  1224. m_nNumWide _______________________________________________[0x0000138C]
  1225. m_nNumHigh _______________________________________________[0x00001390]
  1226. m_flPanelWidth ___________________________________________[0x00001394]
  1227. m_flPanelHeight __________________________________________[0x00001398]
  1228. m_vNormal ________________________________________________[0x0000139C]
  1229. m_vCorner ________________________________________________[0x000013A8]
  1230. m_bIsBroken ______________________________________________[0x000013B4]
  1231. m_nSurfaceType ___________________________________________[0x000013B8]
  1232. m_RawPanelBitVec _________________________________________[0x000013DC]
  1233. m_RawPanelBitVec
  1234. DT_FuncAreaPortalWindow
  1235. m_flFadeStartDist ________________________________________[0x00001388]
  1236. m_flFadeDist _____________________________________________[0x0000138C]
  1237. m_flTranslucencyLimit ____________________________________[0x00001390]
  1238. m_iBackgroundModelIndex __________________________________[0x00001394]
  1239. DT_CFish
  1240. m_poolOrigin _____________________________________________[0x00001824]
  1241. m_x ______________________________________________________[0x0000180C]
  1242. m_y ______________________________________________________[0x00001810]
  1243. m_z ______________________________________________________[0x00001814]
  1244. m_angle __________________________________________________[0x0000181C]
  1245. m_nModelIndex ____________________________________________[0x0000008C]
  1246. m_lifeState ______________________________________________[0x0000008F]
  1247. m_waterLevel _____________________________________________[0x00001830]
  1248. DT_EntityFlame
  1249. m_hEntAttached ___________________________________________[0x0000138C]
  1250. DT_FireSmoke
  1251. m_flStartScale ___________________________________________[0x00001388]
  1252. m_flScale ________________________________________________[0x0000138C]
  1253. m_flScaleTime ____________________________________________[0x00001390]
  1254. m_nFlags _________________________________________________[0x00001394]
  1255. m_nFlameModelIndex _______________________________________[0x00001398]
  1256. m_nFlameFromAboveModelIndex ______________________________[0x0000139C]
  1257. DT_EnvTonemapController
  1258. m_bUseCustomAutoExposureMin ______________________________[0x00001388]
  1259. m_bUseCustomAutoExposureMax ______________________________[0x00001389]
  1260. m_bUseCustomBloomScale ___________________________________[0x0000138A]
  1261. m_flCustomAutoExposureMin ________________________________[0x0000138C]
  1262. m_flCustomAutoExposureMax ________________________________[0x00001390]
  1263. m_flCustomBloomScale _____________________________________[0x00001394]
  1264. m_flCustomBloomScaleMinimum ______________________________[0x00001398]
  1265. DT_EnvScreenEffect
  1266. m_flDuration _____________________________________________[0x00001388]
  1267. m_nType __________________________________________________[0x0000138C]
  1268. DT_EnvScreenOverlay
  1269. m_iszOverlayNames[0] _____________________________________[0x00001388]
  1270. m_iszOverlayNames ________________________________________[0x00000000]
  1271. m_flOverlayTimes[0] ______________________________________[0x00001D80]
  1272. m_flOverlayTimes _________________________________________[0x00000000]
  1273. m_flStartTime ____________________________________________[0x00001DA8]
  1274. m_iDesiredOverlay ________________________________________[0x00001DAC]
  1275. m_bIsActive ______________________________________________[0x00001DB0]
  1276. DT_EnvProjectedTexture
  1277. m_hTargetEntity __________________________________________[0x0000138C]
  1278. m_bState _________________________________________________[0x00001390]
  1279. m_flLightFOV _____________________________________________[0x00001394]
  1280. m_bEnableShadows _________________________________________[0x00001398]
  1281. m_bLightOnlyTarget _______________________________________[0x00001399]
  1282. m_bLightWorld ____________________________________________[0x0000139A]
  1283. m_bCameraSpace ___________________________________________[0x0000139B]
  1284. m_LinearFloatLightColor __________________________________[0x0000139C]
  1285. m_flAmbient ______________________________________________[0x000013A8]
  1286. m_SpotlightTextureName ___________________________________[0x000013B4]
  1287. m_nSpotlightTextureFrame _________________________________[0x000014B8]
  1288. m_flNearZ ________________________________________________[0x000013AC]
  1289. m_flFarZ _________________________________________________[0x000013B0]
  1290. m_nShadowQuality _________________________________________[0x000014BC]
  1291. DT_EnvParticleScript
  1292. m_flSequenceScale ________________________________________[0x000018AC]
  1293. DT_FogController
  1294. m_fog.enable _____________________________________________[0x000013C8]
  1295. m_fog.blend ______________________________________________[0x000013C9]
  1296. m_fog.dirPrimary _________________________________________[0x0000138C]
  1297. m_fog.colorPrimary _______________________________________[0x00001398]
  1298. m_fog.colorSecondary _____________________________________[0x0000139C]
  1299. m_fog.start ______________________________________________[0x000013A8]
  1300. m_fog.end ________________________________________________[0x000013AC]
  1301. m_fog.farz _______________________________________________[0x000013B0]
  1302. m_fog.maxdensity _________________________________________[0x000013B4]
  1303. m_fog.colorPrimaryLerpTo _________________________________[0x000013A0]
  1304. m_fog.colorSecondaryLerpTo _______________________________[0x000013A4]
  1305. m_fog.startLerpTo ________________________________________[0x000013B8]
  1306. m_fog.endLerpTo __________________________________________[0x000013BC]
  1307. m_fog.lerptime ___________________________________________[0x000013C0]
  1308. m_fog.duration ___________________________________________[0x000013C4]
  1309. DT_EntityParticleTrail
  1310. m_iMaterialName __________________________________________[0x00001470]
  1311. m_Info ___________________________________________________[0x00001474]
  1312. DT_EntityParticleTrailInfo
  1313. m_flLifetime _________________________________________[0x00000008]
  1314. m_flStartSize ________________________________________[0x0000000C]
  1315. m_flEndSize __________________________________________[0x00000010]
  1316. m_hConstraintEntity ______________________________________[0x00001488]
  1317. DT_EntityDissolve
  1318. m_flStartTime ____________________________________________[0x0000138C]
  1319. m_flFadeOutStart _________________________________________[0x00001390]
  1320. m_flFadeOutLength ________________________________________[0x00001394]
  1321. m_flFadeOutModelStart ____________________________________[0x00001398]
  1322. m_flFadeOutModelLength ___________________________________[0x0000139C]
  1323. m_flFadeInStart __________________________________________[0x000013A0]
  1324. m_flFadeInLength _________________________________________[0x000013A4]
  1325. m_nDissolveType __________________________________________[0x000013A8]
  1326. m_vDissolverOrigin _______________________________________[0x000013BC]
  1327. m_nMagnitude _____________________________________________[0x000013C8]
  1328. DT_DynamicLight
  1329. m_Flags __________________________________________________[0x00001388]
  1330. m_LightStyle _____________________________________________[0x00001389]
  1331. m_Radius _________________________________________________[0x0000138C]
  1332. m_Exponent _______________________________________________[0x00001390]
  1333. m_InnerAngle _____________________________________________[0x00001394]
  1334. m_OuterAngle _____________________________________________[0x00001398]
  1335. m_SpotRadius _____________________________________________[0x0000139C]
  1336. DT_ColorCorrectionVolume
  1337. m_Weight _________________________________________________[0x00001388]
  1338. m_lookupFilename _________________________________________[0x0000138C]
  1339. DT_ColorCorrection
  1340. m_vecOrigin ______________________________________________[0x00001388]
  1341. m_minFalloff _____________________________________________[0x00001394]
  1342. m_maxFalloff _____________________________________________[0x00001398]
  1343. m_flCurWeight ____________________________________________[0x0000139C]
  1344. m_netLookupFilename ______________________________________[0x000013A0]
  1345. m_bEnabled _______________________________________________[0x000014A4]
  1346. DT_BreakableProp
  1347. DT_BasePlayer
  1348. localdata ________________________________________________[0x00000000]
  1349. DT_LocalPlayerExclusive
  1350. m_Local ______________________________________________[0x00002264]
  1351. DT_Local
  1352. m_chAreaBits _____________________________________[0x00000004]
  1353. m_chAreaBits
  1354. m_chAreaPortalBits _______________________________[0x00000024]
  1355. m_chAreaPortalBits
  1356. m_iHideHUD _______________________________________[0x0000003C]
  1357. m_flFOVRate ______________________________________[0x00000040]
  1358. m_bDucked ________________________________________[0x00000044]
  1359. m_bDucking _______________________________________[0x00000045]
  1360. m_bInDuckJump ____________________________________[0x00000046]
  1361. m_flDucktime _____________________________________[0x00000048]
  1362. m_flDuckJumpTime _________________________________[0x0000004C]
  1363. m_flJumpTime _____________________________________[0x00000050]
  1364. m_flFallVelocity _________________________________[0x00000058]
  1365. m_vecPunchAngle __________________________________[0x0000006C]
  1366. m_vecPunchAngleVel _______________________________[0x000000A8]
  1367. m_bDrawViewmodel _________________________________[0x000000E4]
  1368. m_bWearingSuit ___________________________________[0x000000E5]
  1369. m_bPoisoned ______________________________________[0x000000E6]
  1370. m_flStepSize _____________________________________[0x000000E8]
  1371. m_bAllowAutoMovement _____________________________[0x000000EC]
  1372. m_skybox3d.scale _________________________________[0x000000F4]
  1373. m_skybox3d.origin ________________________________[0x000000F8]
  1374. m_skybox3d.area __________________________________[0x00000104]
  1375. m_skybox3d.fog.enable ____________________________[0x00000148]
  1376. m_skybox3d.fog.blend _____________________________[0x00000149]
  1377. m_skybox3d.fog.dirPrimary ________________________[0x0000010C]
  1378. m_skybox3d.fog.colorPrimary ______________________[0x00000118]
  1379. m_skybox3d.fog.colorSecondary ____________________[0x0000011C]
  1380. m_skybox3d.fog.start _____________________________[0x00000128]
  1381. m_skybox3d.fog.end _______________________________[0x0000012C]
  1382. m_skybox3d.fog.maxdensity ________________________[0x00000134]
  1383. m_PlayerFog.m_hCtrl ______________________________[0x00000150]
  1384. m_audio.localSound[0] ____________________________[0x00000174]
  1385. m_audio.localSound[1] ____________________________[0x00000180]
  1386. m_audio.localSound[2] ____________________________[0x0000018C]
  1387. m_audio.localSound[3] ____________________________[0x00000198]
  1388. m_audio.localSound[4] ____________________________[0x000001A4]
  1389. m_audio.localSound[5] ____________________________[0x000001B0]
  1390. m_audio.localSound[6] ____________________________[0x000001BC]
  1391. m_audio.localSound[7] ____________________________[0x000001C8]
  1392. m_audio.soundscapeIndex __________________________[0x000001D4]
  1393. m_audio.localBits ________________________________[0x000001D8]
  1394. m_audio.ent ______________________________________[0x000001DC]
  1395. m_fSprintSpeed ___________________________________[0x000001E4]
  1396. m_fWalkSpeed _____________________________________[0x000001E8]
  1397. m_fCrouchedWalkSpeed _____________________________[0x000001EC]
  1398. m_fDuckSpeed _____________________________________[0x000001F0]
  1399. m_fUnDuckSpeed ___________________________________[0x000001F4]
  1400. m_vecViewOffset[0] ___________________________________[0x000000E8]
  1401. m_vecViewOffset[1] ___________________________________[0x000000EC]
  1402. m_vecViewOffset[2] ___________________________________[0x000000F0]
  1403. m_flFriction _________________________________________[0x0000025C]
  1404. m_iAmmo ______________________________________________[0x00001C10]
  1405. m_iAmmo
  1406. m_fOnTarget __________________________________________[0x00002484]
  1407. m_nTickBase __________________________________________[0x00002588]
  1408. m_nNextThinkTick _____________________________________[0x00000084]
  1409. m_hLastWeapon ________________________________________[0x000025A0]
  1410. m_hGroundEntity ______________________________________[0x00000254]
  1411. m_vecVelocity[0] _____________________________________[0x000000F4]
  1412. m_vecVelocity[1] _____________________________________[0x000000F8]
  1413. m_vecVelocity[2] _____________________________________[0x000000FC]
  1414. m_vecBaseVelocity ____________________________________[0x00000158]
  1415. m_hConstraintEntity __________________________________[0x000024BC]
  1416. m_vecConstraintCenter ________________________________[0x000024C0]
  1417. m_flConstraintRadius _________________________________[0x000024CC]
  1418. m_flConstraintWidth __________________________________[0x000024D0]
  1419. m_flConstraintSpeedFactor ____________________________[0x000024D4]
  1420. m_flDeathTime ________________________________________[0x000024FC]
  1421. m_flLaggedMovementValue ______________________________[0x00002964]
  1422. m_hViewEntity ________________________________________[0x00002B34]
  1423. pl _______________________________________________________[0x0000245C]
  1424. DT_PlayerState
  1425. deadflag _____________________________________________[0x00000004]
  1426. m_iFOV ___________________________________________________[0x00002470]
  1427. m_iFOVStart ______________________________________________[0x00002474]
  1428. m_flFOVTime ______________________________________________[0x00002478]
  1429. m_iDefaultFOV ____________________________________________[0x0000247C]
  1430. m_hZoomOwner _____________________________________________[0x00002480]
  1431. m_hVehicle _______________________________________________[0x00002508]
  1432. m_hUseEntity _____________________________________________[0x00002510]
  1433. m_iHealth ________________________________________________[0x00000090]
  1434. m_lifeState ______________________________________________[0x0000008F]
  1435. m_iBonusProgress _________________________________________[0x00002518]
  1436. m_iBonusChallenge ________________________________________[0x0000251C]
  1437. m_flMaxspeed _____________________________________________[0x00002514]
  1438. m_fFlags _________________________________________________[0x00000350]
  1439. m_iObserverMode __________________________________________[0x000024D8]
  1440. m_hObserverTarget ________________________________________[0x000024DC]
  1441. m_hViewModel[0] __________________________________________[0x000025B8]
  1442. m_hViewModel _____________________________________________[0x00000000]
  1443. m_szLastPlaceName ________________________________________[0x00002984]
  1444. m_bUseWeaponsInVehicle ___________________________________[0x0000259A]
  1445. DT_BaseFlex
  1446. m_flexWeight _____________________________________________[0x00001870]
  1447. m_flexWeight
  1448. m_blinktoggle ____________________________________________[0x00001A20]
  1449. m_viewtarget _____________________________________________[0x00001834]
  1450. m_vecViewOffset[0] _______________________________________[0x000000E8]
  1451. m_vecViewOffset[1] _______________________________________[0x000000EC]
  1452. m_vecViewOffset[2] _______________________________________[0x000000F0]
  1453. m_vecLean ________________________________________________[0x00001B8C]
  1454. m_vecShift _______________________________________________[0x00001BC8]
  1455. DT_BaseEntity
  1456. AnimTimeMustBeFirst ______________________________________[0x00000000]
  1457. DT_AnimTimeMustBeFirst
  1458. m_flAnimTime _________________________________________[0x00000060]
  1459. m_flSimulationTime _______________________________________[0x00000068]
  1460. m_ubInterpolationFrame ___________________________________[0x00000074]
  1461. m_vecOrigin ______________________________________________[0x00000338]
  1462. m_angRotation ____________________________________________[0x00000344]
  1463. m_nModelIndex ____________________________________________[0x0000008C]
  1464. m_fEffects _______________________________________________[0x00000078]
  1465. m_nRenderMode ____________________________________________[0x0000007C]
  1466. m_nRenderFX ______________________________________________[0x00000054]
  1467. m_clrRender ______________________________________________[0x00000058]
  1468. m_iTeamNum _______________________________________________[0x0000009C]
  1469. m_CollisionGroup _________________________________________[0x00000354]
  1470. m_flElasticity ___________________________________________[0x00000248]
  1471. m_flShadowCastDistance ___________________________________[0x0000024C]
  1472. m_hOwnerEntity ___________________________________________[0x000004D8]
  1473. m_hEffectEntity __________________________________________[0x000004DC]
  1474. moveparent _______________________________________________[0x00000190]
  1475. m_iParentAttachment ______________________________________[0x0000017A]
  1476. movetype _________________________________________________[0x00000000]
  1477. movecollide ______________________________________________[0x00000000]
  1478. m_Collision ______________________________________________[0x0000019C]
  1479. DT_CollisionProperty
  1480. m_vecMinsPreScaled ___________________________________[0x00000008]
  1481. m_vecMaxsPreScaled ___________________________________[0x00000014]
  1482. m_vecMins ____________________________________________[0x00000020]
  1483. m_vecMaxs ____________________________________________[0x0000002C]
  1484. m_nSolidType _________________________________________[0x00000041]
  1485. m_usSolidFlags _______________________________________[0x0000003C]
  1486. m_nSurroundType ______________________________________[0x00000040]
  1487. m_triggerBloat _______________________________________[0x00000042]
  1488. m_vecSpecifiedSurroundingMinsPreScaled _______________[0x00000044]
  1489. m_vecSpecifiedSurroundingMaxsPreScaled _______________[0x00000050]
  1490. m_vecSpecifiedSurroundingMins ________________________[0x0000005C]
  1491. m_vecSpecifiedSurroundingMaxs ________________________[0x00000068]
  1492. m_iTextureFrameIndex _____________________________________[0x000004CC]
  1493. predictable_id ___________________________________________[0x00000000]
  1494. DT_PredictableId
  1495. m_PredictableID ______________________________________[0x000000A0]
  1496. m_bIsPlayerSimulated _________________________________[0x000004C8]
  1497. m_bSimulatedEveryTick ____________________________________[0x000004C9]
  1498. m_bAnimatedEveryTick _____________________________________[0x000004CA]
  1499. m_bAlternateSorting ______________________________________[0x000004CB]
  1500. m_takedamage _____________________________________________[0x0000008E]
  1501. m_RealClassName __________________________________________[0x0000051C]
  1502. m_OverrideMaterial _______________________________________[0x00000520]
  1503. m_OverrideSubMaterials[0] ________________________________[0x00000528]
  1504. m_OverrideSubMaterials ___________________________________[0x00000000]
  1505. m_iHealth ________________________________________________[0x00000090]
  1506. m_iMaxHealth _____________________________________________[0x00000094]
  1507. m_spawnflags _____________________________________________[0x00000640]
  1508. m_iGModFlags _____________________________________________[0x00000644]
  1509. m_bOnFire ________________________________________________[0x00000515]
  1510. m_CreationTime ___________________________________________[0x00000518]
  1511. m_vecVelocity[0] _________________________________________[0x000000F4]
  1512. m_vecVelocity[1] _________________________________________[0x000000F8]
  1513. m_vecVelocity[2] _________________________________________[0x000000FC]
  1514. m_GMOD_DataTable _________________________________________[0x00001340]
  1515. m_GMOD_bool ______________________________________________[0x000006A0]
  1516. m_GMOD_bool
  1517. m_GMOD_float _____________________________________________[0x000006C0]
  1518. m_GMOD_float
  1519. m_GMOD_int _______________________________________________[0x00000740]
  1520. m_GMOD_int
  1521. m_GMOD_Vector ____________________________________________[0x000007C0]
  1522. m_GMOD_Vector
  1523. m_GMOD_QAngle ____________________________________________[0x00000940]
  1524. m_GMOD_QAngle
  1525. m_GMOD_EHANDLE ___________________________________________[0x00000AC0]
  1526. m_GMOD_EHANDLE
  1527. m_GMOD_String0 ___________________________________________[0x00000B40]
  1528. m_GMOD_String1 ___________________________________________[0x00000D40]
  1529. m_GMOD_String2 ___________________________________________[0x00000F40]
  1530. m_GMOD_String3 ___________________________________________[0x00001140]
  1531. DT_BaseDoor
  1532. m_flWaveHeight ___________________________________________[0x00001388]
  1533. DT_BaseCombatCharacter
  1534. bcc_localdata ____________________________________________[0x00000000]
  1535. DT_BCCLocalPlayerExclusive
  1536. m_flNextAttack _______________________________________[0x00001C08]
  1537. m_hActiveWeapon __________________________________________[0x00002210]
  1538. m_hMyWeapons _____________________________________________[0x00001E10]
  1539. m_hMyWeapons
  1540. m_bloodColor _____________________________________________[0x00001C0C]
  1541. DT_BaseAnimatingOverlay
  1542. overlay_vars _____________________________________________[0x00000000]
  1543. DT_OverlayVars
  1544. m_AnimOverlay ________________________________________[0x00000000]
  1545. _ST_m_AnimOverlay_15
  1546. lengthproxy ______________________________________[0x00000000]
  1547. _LPT_m_AnimOverlay_15
  1548. lengthprop15 _________________________________[0x00000000]
  1549. DT_BoneFollower
  1550. m_modelIndex _____________________________________________[0x00001388]
  1551. m_solidIndex _____________________________________________[0x0000138C]
  1552. DT_BaseAnimating
  1553. m_nSequence ______________________________________________[0x00001630]
  1554. m_nForceBone _____________________________________________[0x000013D0]
  1555. m_vecForce _______________________________________________[0x000013C4]
  1556. m_nSkin __________________________________________________[0x00001390]
  1557. m_nBody __________________________________________________[0x00001394]
  1558. m_nHitboxSet _____________________________________________[0x00001398]
  1559. m_flModelScale ___________________________________________[0x00001490]
  1560. m_flModelWidthScale ______________________________________[0x00001490]
  1561. m_flPoseParameter ________________________________________[0x00001494]
  1562. m_flPoseParameter
  1563. m_flPlaybackRate _________________________________________[0x000013B8]
  1564. m_flEncodedController ____________________________________[0x000015B0]
  1565. m_flEncodedController
  1566. m_bClientSideAnimation ___________________________________[0x00001600]
  1567. m_bClientSideFrameReset __________________________________[0x00001400]
  1568. m_nNewSequenceParity _____________________________________[0x00001604]
  1569. m_nResetEventsParity _____________________________________[0x00001608]
  1570. m_nMuzzleFlashParity _____________________________________[0x000016C0]
  1571. m_hLightingOrigin ________________________________________[0x000016B8]
  1572. m_hLightingOriginRelative ________________________________[0x000016BC]
  1573. serveranimdata ___________________________________________[0x00000000]
  1574. DT_ServerAnimationData
  1575. m_flCycle ____________________________________________[0x00001638]
  1576. m_fadeMinDist ____________________________________________[0x00001438]
  1577. m_fadeMaxDist ____________________________________________[0x0000143C]
  1578. m_flFadeScale ____________________________________________[0x00001440]
  1579. m_pBoneManipulator _______________________________________[0x0000176C]
  1580. m_pFlexManipulator _______________________________________[0x00001774]
  1581. m_OverrideViewTarget _____________________________________[0x000016E0]
  1582. DT_InfoLightingRelative
  1583. m_hLightingLandmark ______________________________________[0x00001388]
  1584. DT_AI_BaseNPC
  1585. m_lifeState ______________________________________________[0x0000008F]
  1586. m_bPerformAvoidance ______________________________________[0x0000222C]
  1587. m_bIsMoving ______________________________________________[0x0000222D]
  1588. m_bFadeCorpse ____________________________________________[0x0000222E]
  1589. m_iDeathPose _____________________________________________[0x0000221C]
  1590. m_iDeathFrame ____________________________________________[0x00002220]
  1591. m_iSpeedModRadius ________________________________________[0x00002224]
  1592. m_iSpeedModSpeed _________________________________________[0x00002228]
  1593. m_bSpeedModActive ________________________________________[0x0000222F]
  1594. m_bImportanRagdoll _______________________________________[0x00002230]
  1595. m_flTimePingEffect _______________________________________[0x00002218]
  1596. DT_Beam
  1597. m_nBeamType ______________________________________________[0x000013A4]
  1598. m_nBeamFlags _____________________________________________[0x000013A8]
  1599. m_nNumBeamEnts ___________________________________________[0x00001398]
  1600. m_hAttachEntity __________________________________________[0x000013AC]
  1601. m_hAttachEntity
  1602. m_nAttachIndex ___________________________________________[0x000013D4]
  1603. m_nAttachIndex
  1604. m_nHaloIndex _____________________________________________[0x000013A0]
  1605. m_fHaloScale _____________________________________________[0x00001408]
  1606. m_fWidth _________________________________________________[0x000013FC]
  1607. m_fEndWidth ______________________________________________[0x00001400]
  1608. m_fFadeLength ____________________________________________[0x00001404]
  1609. m_fAmplitude _____________________________________________[0x0000140C]
  1610. m_fStartFrame ____________________________________________[0x00001410]
  1611. m_fSpeed _________________________________________________[0x00001414]
  1612. m_flFrameRate ____________________________________________[0x00001388]
  1613. m_flHDRColorScale ________________________________________[0x0000138C]
  1614. m_clrRender ______________________________________________[0x00000058]
  1615. m_nRenderFX ______________________________________________[0x00000054]
  1616. m_nRenderMode ____________________________________________[0x0000007C]
  1617. m_flFrame ________________________________________________[0x0000141C]
  1618. m_vecEndPos ______________________________________________[0x00001420]
  1619. m_nModelIndex ____________________________________________[0x0000008C]
  1620. m_nMinDXLevel ____________________________________________[0x00001418]
  1621. m_vecOrigin ______________________________________________[0x00000338]
  1622. moveparent _______________________________________________[0x00000190]
  1623. beampredictable_id _______________________________________[0x00000000]
  1624. DT_BeamPredictableId
  1625. m_PredictableID ______________________________________[0x000000A0]
  1626. m_bIsPlayerSimulated _________________________________[0x000004C8]
  1627. DT_BaseViewModel
  1628. m_nModelIndex ____________________________________________[0x0000008C]
  1629. m_nSkin __________________________________________________[0x00001390]
  1630. m_nBody __________________________________________________[0x00001394]
  1631. m_nSequence ______________________________________________[0x00001630]
  1632. m_nViewModelIndex ________________________________________[0x000017D8]
  1633. m_flPlaybackRate _________________________________________[0x000013B8]
  1634. m_fEffects _______________________________________________[0x00000078]
  1635. m_nAnimationParity _______________________________________[0x000017E8]
  1636. m_hWeapon ________________________________________________[0x000017F8]
  1637. m_hOwner _________________________________________________[0x000017DC]
  1638. m_nNewSequenceParity _____________________________________[0x00001604]
  1639. m_nResetEventsParity _____________________________________[0x00001608]
  1640. m_nMuzzleFlashParity _____________________________________[0x000016C0]
  1641. m_flPoseParameter[0] _____________________________________[0x00001494]
  1642. m_flPoseParameter ________________________________________[0x00000000]
  1643. DT_BaseParticleEntity
  1644. DT_BaseGrenade
  1645. m_flDamage _______________________________________________[0x000017DC]
  1646. m_DmgRadius ______________________________________________[0x000017CC]
  1647. m_bIsLive ________________________________________________[0x000017C9]
  1648. m_hThrower _______________________________________________[0x000017E4]
  1649. m_vecVelocity ____________________________________________[0x000000F4]
  1650. m_fFlags _________________________________________________[0x00000350]
  1651. DT_BaseCombatWeapon
  1652. LocalWeaponData __________________________________________[0x00000000]
  1653. DT_LocalWeaponData
  1654. m_iClip1 _____________________________________________[0x00001818]
  1655. m_iClip2 _____________________________________________[0x0000181C]
  1656. m_iPrimaryAmmoType ___________________________________[0x00001810]
  1657. m_iSecondaryAmmoType _________________________________[0x00001814]
  1658. m_nViewModelIndex ____________________________________[0x000017D0]
  1659. m_bFlipViewModel _____________________________________[0x00001848]
  1660. LocalActiveWeaponData ____________________________________[0x00000000]
  1661. DT_LocalActiveWeaponData
  1662. m_flNextPrimaryAttack ________________________________[0x000017D4]
  1663. m_flNextSecondaryAttack ______________________________[0x000017D8]
  1664. m_nNextThinkTick _____________________________________[0x00000084]
  1665. m_flTimeWeaponIdle ___________________________________[0x000017DC]
  1666. m_iViewModelIndex ________________________________________[0x000017E4]
  1667. m_iWorldModelIndex _______________________________________[0x000017E8]
  1668. m_iState _________________________________________________[0x00001808]
  1669. m_hOwner _________________________________________________[0x000017C8]
  1670. DT_WeaponPhysGun
  1671. m_hPhysBeam ______________________________________________[0x000018A4]
  1672. m_vHitPosLocal ___________________________________________[0x000018A8]
  1673. m_hGrabbedEntity _________________________________________[0x000018A0]
  1674. DT_PhysBeam
  1675. m_hTargetEnt _____________________________________________[0x000013A8]
  1676. m_HoldPos ________________________________________________[0x0000139C]
  1677. m_bIsOn __________________________________________________[0x000013AC]
  1678. m_iPhysBone ______________________________________________[0x00001398]
  1679. DT_LuaNextBot
  1680. m_ScriptedEntity _________________________________________[0x00002238]
  1681. DT_ScriptedEntity
  1682. m_strScriptName ______________________________________[0x00000010]
  1683. DT_FlexManipulate
  1684. m_flexScale ______________________________________________[0x00001508]
  1685. m_EyesLocalTarget ________________________________________[0x0000150C]
  1686. m_iFlexWeights ___________________________________________[0x00001388]
  1687. m_iFlexWeights
  1688. DT_BoneManipulate
  1689. m_BonePos[0] _____________________________________________[0x00001388]
  1690. m_BonePos ________________________________________________[0x00000000]
  1691. m_BoneAng[0] _____________________________________________[0x00002B88]
  1692. m_BoneAng ________________________________________________[0x00000000]
  1693. m_BoneScale[0] ___________________________________________[0x00001F88]
  1694. m_BoneScale ______________________________________________[0x00000000]
  1695. m_BoneJiggle[0] __________________________________________[0x00003788]
  1696. m_BoneJiggle _____________________________________________[0x00000000]
  1697. DT_WeaponSWEP
  1698. m_ScriptedEntity _________________________________________[0x000018A0]
  1699. DT_ScriptedEntity
  1700. m_strScriptName ______________________________________[0x00000010]
  1701. m_strHoldType ____________________________________________[0x00001AB4]
  1702. DT_SENT_point
  1703. m_ScriptedEntity _________________________________________[0x00001388]
  1704. DT_ScriptedEntity
  1705. m_strScriptName ______________________________________[0x00000010]
  1706. DT_SENT_anim
  1707. m_ScriptedEntity _________________________________________[0x00001834]
  1708. DT_ScriptedEntity
  1709. m_strScriptName ______________________________________[0x00000010]
  1710. DT_SENT_AI
  1711. m_ScriptedEntity _________________________________________[0x00002238]
  1712. DT_ScriptedEntity
  1713. m_strScriptName ______________________________________[0x00000010]
  1714. DT_GMODGameRulesProxy
  1715. gmod_gamerules_data ______________________________________[0x00000000]
  1716. DT_GMODRules
  1717. m_fTimeScale _________________________________________[0x00000048]
  1718. m_iSkillLevel ________________________________________[0x0000004C]
  1719. m_bHL2EpisodicBehaviour ______________________________[0x00000050]
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