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- AddCSLuaFile("cl_init.lua")
- AddCSLuaFile("shared.lua")
- include("shared.lua")
- function ENT:Initialize()
- self:SetModel(self.Model)
- self:PhysicsInit(SOLID_VPHYSICS)
- self:SetMoveType(MOVETYPE_VPHYSICS)
- self:SetSolid(SOLID_VPHYSICS)
- self:SetUseType(SIMPLE_USE)
- local phys = self:GetPhysicsObject()
- if (IsValid(phys)) then
- phys:Wake()
- end
- self:SetPoele(false)
- end
- function ENT:StartTouch(ent)
- if ent:GetClass() == "poele" then
- self:SetPoele(true)
- end
- end
- function ENT:Think()
- end
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