Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fat-Fot-Pot, Transpace Guard Scout
- Strength: 0
- Health: 5
- Dexterity: 7
- Intelligence: 3
- Willpower: 1
- Perception: 4
- Charisma: 1
- Wounds/HP: 3
- Skills:
- Starship Pilot: 1
- Computers/Hacking: 1
- Stealth: 10
- Investigation: 5
- Repair/Engineering: 3
- Comm/Scan: 15
- Traits/Abilities:
- Fat: The plant self of Fat-Fot-Pot can secrete a syrupy secretion capable of healing injuries. Twice per session, Fat-Fot-Pot can cure 1 Wound of an active companion.
- Fot: The spider-like creature self of Fat-Fot-Pot is capable of separating himself from the trio, leaping off his hover-disc, and scouting ahead. His small size along with silent demeanor and natural talent gives Fot a +10 to Stealth when doing this.
- Pot: The fungal tube self of Fat-Fot-Pot can blow clouds of spores in the faces of the enemy. Three times per session, Pot can blow Stun Spores targeting a single foe. These spores force the enemy to make a Health check at DC 50 or fall unconscious for an hour. In addition, once per session Pot can blow a cloud of Poison Spores to cover an area of 10 by 10 feet. Enemies in this area lose one Wound per turn with no save.
- Three-In-One: Every time Fat-Fot-Pot suffers a wound, one of his selves is incapacitated.
- Gear:
- Zoq-Fot-Pik Hover Discs: Difficulty to hit Fat-Fot-Pot is increased by 10. Fat-Fot-Pot gains a +10 bonus to attempts made to retreat, or can opt to simply take Yellowman's roll if he is present.
Advertisement
Add Comment
Please, Sign In to add comment