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- _____♠Kings and Leaders♠_______________________________________________________________________________________________________________
- Chokan of House Antokin - King Chokan uses his many mages to aid in ruling his realm. He was interested in earning the loyalty of adventurers by hosting them in Prymarr, but none stayed when SkullGirls Saloon opened for business. It is likely he feels bitter about this, as he may feel the adventurers owe him fealty.
- Domain
- -Prymarr [Large Town/King's Castle]
- -Spooky Forest
- +Paranormia [Hamlet]
- Likely contests ownership of the area of SkullGirls Saloon and the City of Melas.
- Elder Trio of Merfolk Island - One woman, two men.
- The woman is practical, and seeks efficient followers.
- One man is money-minded, and always looking for new opportunities.
- The last elder is an ex-warrior, who revels in glory and shows of force.
- King Aurum - King of the city of Aurum,
- _____♠House DrokLord♠__________________________________________________________________________________________________________________
- _____♠Order Sanguis♠___________________________________________________________________________________________________________________
- Encounter 1
- Established that there was a spooky forest, that has OwlBears in it.
- Encounter 2
- Established that the city guards are inept, and that the nameless town (henceforth Prymarr) is often raided by Goblins.
- Encounter 3
- Established that Prymarr has few soldiers but above average alchemists and mages.
- A Call to Arms
- Established that King Chokan of the House Antokin rules "The Lands", including Prymarr, the spooky forest, and the Hamlet Paranormia deep within the forest. Also established that the spooky forest is a major source of necromancy magic.
- A problem with Mudkips
- Established that it is possible to access the sea/ocean from the Saloon, and that a "relatively short trip" will lead you to an island of merfolk, governed by 3 Elders, a woman and two men. One, the woman, is concerned with expedience/safety, while the two men value costs/damages and strength/vengeance, respectively. A small, pool-sized chunk of the island has been separated from it, and it's sands scorched into glass as a result of an intense battle.
- A Line in the Sand
- Established that there is a desert about 1~2 days hard hike from the Saloon. Sariah, a mercenary, accepts coin to escort merchants through the scorching land, protecting them from Orks who call the sand's their home.
- A Line in the Sand 2
- Established that Orcs rule much of the desert wastes, housed within ruins of an ancient civilization. Their war-chief, Zhakar, rules them with an iron fist, his war-lords ruling individual clans of orcs in his stead. They go by the following names; Aghamar, Bhiro, Ca'Shira, Dhangarit, Eldira, Fang, Gildaresh, Hjerroc, Injiro, Jhuka, Kagana, Latho and Malkara.
- A Brief Intermission
- Established that some crazy stuff can happen in the Saloon.
- The Skaian Skirmish
- Established that nothing makes sense when HSe DM's.
- Grave Peril 1/2/3
- Established that Melas is a nearby city, one days journey away. It is haunted by the Undead, much like Paranormia. It is host to a religious order called the Sanguis, who are secretly vampires. Members include-
- Mortaine, Acolyte of the Order - Reserved personality. [Unknown]
- Domrick, Champion of the Order - Violent, Aggressive, Mace Wielder [Only survivor of final battle]
- Sir Rotham Vox, Leader/Priest of the Order - Public Face, ex-fighter. [Deceased]
- Vitia, sister to Temerit, Founder of the Order. [Deceased]
- In addition, the Droklord Family also has their estate on the outskirts of the city. They are necromancers and/or raised dead with the following members;
- El'merrin, Greater Visage(Undead) Necromancer - Out-spoken. The Leader
- Olphigar, Greater Visage(Undead) Necromancer - Thoughtful, talented.
- Joran, Human Necromancer - Retributive, Hasty. The youngest of the trio.
- Lilliana, Jorans sister, not a necromancer - Friendly with the adventurers.
- Temerit, sister to Vitia, Founder of the Family [Deceased]
- Destiny's Labyrinth 1/2
- Established that some of the Adventurers have Souls not natural to this Time or Plane of existence. There exists a dimension between realms known as The Labyrinth, with Omen; a spectral being, as it's custodian/caretaker, and Fate, a transient creature, as it's Master.
- Autocrats with a capital AU
- Established that Aurum is a city some distance away from the Saloon. Ruled by King Aurum, the 39th of his name. This ancient city has seen great prosperity for many ages since the first King Aurum discovered the lair of a sleeping Gold Dragon on the edges of the Sawtooth Ridge Mountains. By exploiting a loophole in it's protective wards, the King was able to steal vast amounts of gold, enough to finance the birth of his Kingdom. Even so, the sizable horde is so vast that the King's theft was barely noticeable, and so the city of Aurum has prospered through the ages. His descendants, all named Aurum, never unlocked the secret of the Dragon's Horde until very recently, with the crowning of the 39th.
- King Aurum the 39th, of the Kingdom of Aurum, more concerned with looking good and appearing as a powerful King than anything else. Thinks he should rightfully rule the entire country. Refers to anyone not of his immediate retainers as "Peasants".
- Princess Aurora, daughter of King Aurum. Currently staying at the Saloon, cursed by the Gold Dragon to be entirely made of gold. Likes the adventurers, especially Canic and TheMather.
- Percival LeKilns, impatient messenger to the King. King Aurum the 38th was a fairly good King, and Percival is not happy to see the new King waste his time and resources. Has great respect for Canic Hakait. Likes to read.
- The King has 4 subjects who he shows favour too.
- Dominique the Alchemist. Not really an alchemist, but a master of portal based magic. He knows how to bypass the Dragon's wards, and has restarted the theft of the dragon's golden horde. Shy, excitable, and terrible at non-portal magic.
- Sir Kronvor the Knight. A lowly guard elevated beyond his station, but trying his best to serve his king and country. He pines for Princess Aurora, but believes she is slain, unknowing of her rescue or present status.
- ArchPriest Ricdully. A hefty member of the clergy who just wants to lay low and enjoy life. Kind, but lazy.
- Silvia. An orphan child who was taught to dance for coins. The King saw her one day, and had her "adopted" by a palace worker, so as to complete his set of adventurers. Her lifestyle improved, but Silvia must now be a Rogue when she would rather be a Dancer.
- Relatives to the King, who are in line for the throne should he fall.
- Princess Aurora - Currently at the Saloon. Turned into solid gold, but can revert to flesh for up to an hour a day.
- Lady Shivle (North)
- Lord Forlun (East)
- Both are lazy and enjoy the great wealth the King brings them.
- Festival of Kalypse
- Established that Shimmerveil is a port-city, that hosts one of the largest festivals known through the lands. Shimmerveil is nearly a week's journey from the Saloon.
- "Kalypse was a legendary elven hero, who defended Shimmerveil from an invading army, before eventually becoming the arbiter of the human-elf alliance."
- Established that Elves and Humans are allied, and therefore likely live somewhat close together.
- Established that Elves and Dwarves are currently in debates over possibly bringing the Dwarven Empire into the Alliance.(Name change this group, plz.)
- Notable NPC's.
- Incus the BlackSmith: A Blacksmith who helped train Euzijeil. His wife and older(?) daughter were gladiators in the Festival, but his younger(?) daughter is a smith, like him.
- Helina Scarlette: A Pirate, and Homestuckxplain's Captain/Mentor. Often drunk.
- Harrold Cordix: A wealthy Collecter of curios and artifacts. Lives with his wife. Their house was robbed by Homestuckxplain.
- A Long Nightmare
- Established that the Lainite Church has a presence in the town of Seraph's Falls. However, it's main Church is elsewhere. The town of Seraph's Fall is "some distance" from the Salloon, requiring multiple days travel to reach. Seraphs Fall is surrounded by woods. It has a small militia that doubles as a police force.
- Notable NPC's.
- Eleanor Starchild: A young Cleric gifted in the healing arts. Has little combat experience.
- Assault on Hagglers Hill
- Established that a new Warlord rules the Orcs, Yaggan. He killed Chief Zhakar and took his seat of power over the nomadic orc tribes.
- The Zenith Anvil
- Established that deep within "a mountain" called Sunspire lies a powerful altar, with an massive Anvil at it's center. Once a year, on the Summer Solstice, it blazes with energy for 24 hours, enhancing magical crafting in an area around it. The dwarves were the first to find it, and many wars have been fought for it's control. Today, the dwarves still own it, but allow all races to craft there, tithing them suitably.
- Notable NPC's
- Lady Gwynnethir: Member of the Elven Court, likely attended or took an interest in the Festival of Kalypse. Invited the Skullgirl patrons to attend the crafting day, in exchange for an heirloom. Has a grandchild, who we crafted an heirloom for. We have only met her herald, so far.
- There is a spooky forest, which hosts both savage beasts and spirits of the dead. Deep in it's center lies a Hamlet by the name of Paranormia. To the West, as the Forest turns into plains and farmland, King Chokan of the House of Antokin reigns over a large town that is beset by goblins and the undead. He employs numerous mages to aid him in protecting his domain, but has almost no soldiers. He would like to extend his domain beyond the forest, hamlet and town, but he lacks the manpower and resources to do so. He hoped adventurers would aid him, but~
- To the north and west, the forest tapers off into Sawtooth Ridge, a mountain range that stretches in a rough, curving line from North to South. In some places, such as the forest's edge, sheer cliffs mark out natural boundaries. In other places, the mountain range tapers off into increasingly gentle hills, before these fall away into farmland. Atop the highest of these hills, to the north of where Forest meets Mountain, lies SkullGirls Salloon. Much to King Antokin's chagrin, many of the adventurers he hosted moved to this strange location when it opened up, leaving him with even less manpower.
- Skullgirls Saloon is not that far from the Coast, with the more direct path, directly West, taking the average traveler about 3 to 4 days of solid hiking. There, a sail boat can take you out to sea, and the largest island off the shore of the country can be reached in just a few hours. Surrounded by a nigh-impenetrable reef, it can only be navigated with the help of one of the merpeople who call the island home.
- Skullgirls Saloon represents a border, of sorts. To the south lie forests and farmland, but the north is dominated by desert and windswept towers of rock. There, orks and humans vie for control of the sands and pillars, and the scattered ruins that fill the land. Merchants thread through the dunes to bring their wares to be sold to the kingdoms of the South. There are supposedly desert kingdoms to the far north.
- The city of Melas, known for criminals and outcasts, hosts Order Sanguis and Droklord House. It lies opposite the Saloon, on the other side of the Forest, merely a days hard march away.
- Farther to the SouthWest lies the city of Aurum, one of the largest and wealthiest kingdoms to be found in the land. There, a line of Kings, who share their cities name, have been stealing gold from a slumbering Gold Dragon. The Dragon was slain, and the City has begun looking to loot it's horde without reserve.
- The Port City of ShimmerVeil holds the Festival of Kalypse every year, a gladiatorial holiday that attracts Merchants from all around. Elven Magics protect it from plague and war, but it is a city that hosts most races, due to being the largest port in the land. It is one of the largest cities in the land. It is roughly 1 weeks travel from the Saloon.
- Seraph's Fall is a small town that lies on the edge of a large forest to the south. A small church of the Lainite Faith, notable for their Clerics who specialize in Blessings, can be found here.
- Where the large forest meets the Mountain Range, the Zenith Anvil can be found. Most dwarves live in the mountains surrounding this Anvil.
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