Advertisement
CodeGorilla

Anodyne 2: Return to Dust Any% Good Ending Switch Route Notes

Jan 10th, 2022
169
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.50 KB | None | 0 0
  1. Anodyne Any% (Good Ending) Notes
  2.  
  3. Notes by CodeGorilla
  4. Switch Exclusive Route
  5.  
  6. General notes:
  7. 2D Movement:
  8. In addition to obvious stuff (diagonals are good and fast), you move slower when you have something in your tank. In general, try to inhale your target as close to the spot where you need to shoot it as possible.
  9. Dust Routing:
  10. The Switch route doesn't actually need to pay attention to dust, except for the two explicit dust grinding segments in Clonwei and New Theeland just after Dustbound Village.
  11. Text Skip:
  12. The in-game Skip Dialogue setting is very good, but note that the text actually goes slower if you're holding jump or talk. As such, don't mash through text; just let it happen naturally.
  13. Pausegliding:
  14. When you pause the game while Nova is airborne, the game resets your momentum, both vertical and horizontal. This can let you fall much slower while covering a much greater horizontal distance than would normally be possible, especially with Ridescale. Optimal performance of this strat involves a specific rhythm for pausing and unpausing based on how far horizontally you have to go and mow much vertical space you can afford to lose; each one in the game is slightly different. Mashing works, but is slower.
  15. Pausefloating and Savefloating:
  16. Exclusive to the Nintendo Switch version of the game, if you pause or interact with a 3D save egg while you have upwards momentum (e.g. right after jumping), you will float into the air, making it possible to gain infinite height. Pause-floating is more versatile, as it can be performed anywhere, but it has the downside of not being able to see where you are until you unpause, at which point you start to drop. That means you need to internalize the timing of how long you need to remain paused to get the height you need. Save floating can only be performed at a save egg, and requires text skip to be off, but it lets you see where you are which gives you a lot more control.
  17. Cutscene Triggers:
  18. High in the air outside of CCC, there is a green platform with a set of four translucent green cubes. These are cutscene triggers, and each has a different purpose. They are arranged in a pattern like this:
  19. ......A......B........
  20. ......................
  21. ......C...............
  22. ......................
  23. ......................
  24. .............D........
  25. A triggers the dust drop-off cutscene; if you trigger this while the prism is full or your tank is empty, you will softlock.
  26. B triggers the storm clearing cutscene; this will give you the upgraded vacuum as well.
  27. C triggers the prism repair cutscene, regardless of whether or not you have the cards.
  28. D has a talk prompt, and talking to it triggers the prism dive cutscene. This accomplishes nothing, unfortunately.
  29. See this image for reference: https://imgur.com/a/5HjMSn6
  30. Ridescale Clipping:
  31. When you tranform into Ridescale, your car is always facing directly away from the camera, regardless of what direction Nova was facing. To clip into a corner this way, hold the movement stick into the corner, then sweep the camera in the opposite direction, and transform as the camera passes through the wall. It takes some practice, especially clipping out of Great Gwom's home, but it is consistent.
  32. Nano Assassin Skip:
  33. When you enter a Nano Assassin boss fight room, you have a bit of space you can move freely in before you actually trigger the beginning of the boss fight. If you can inhale an object without leaving that space and then shoot the boss, you can run over the trigger area to start the boss while the boss is in hit stun, thereby allowing you to just stroll out the back door. This is possible on three of the five Nano Assassins: Great Gwom (using a mini-Gwom in the boss room), Misteria Waizel (the easiest one), and Bran Maligden (extremely precise, but technically doable). It *is* possible to skip the Nano Assassin in Drifting Polle; HOWEVER, skipping that cutscene results in a softlock preventing you from clearing the dust storm and getting to Blue Vale.
  34.  
  35. Settings: (Show in recording for validation)
  36. Rules (you must have these):
  37. Debug Mode: Off
  38. Double Health: Off
  39. Invincibility: Off
  40. 60 FPS Lock: On (PC only)
  41. Recommended for go fast:
  42. Show Text Immediately: On
  43. Camera Speed: 150%
  44. Skip Dialogue: On
  45. Save When Overlap 2D Checkpoint: On
  46. Language: Simplfied Chinese
  47.  
  48. START RUN (Timing starts on confirm new save file)
  49.  
  50. Albumen Shore:
  51. Cutscene
  52. Hold 8 o'clock as cutscene ends to skip a second, longer cutscene
  53. Yolk A (nothing much to say, just walk to the end)
  54. Use a short pausefloat to get over the ledge
  55. Yolk B (in the circular room, take the top route)
  56. Use a pausefloat to take a straight-line path over the mountain to Yolk C
  57. Yolk C (left fork first, though it doesn't make a huge difference)
  58. Do a short pausefloat to get to the top
  59. Split on title drop
  60.  
  61. Clear the Storm:
  62. Enter the Center, trigger the Drifting Pollen cutscene
  63. Instead of entering 2D, use a diagonal pausefloat to escape through the hole in the ceiling
  64. Turn off text skip during that pausefloat
  65. Double back to the elevator, leave center
  66. Mash through the prism tutorial text
  67. Savefloat; in the air, point the camera a bit to the right of Gwom's maze
  68. Break out and transform into a car once in the 2nd or 3rd layer of storm clouds
  69. Pauseglide towards the outside, aiming for the debug platform
  70. While pausegliding, turn text skip back on
  71. Drive through the cutscene
  72. Split at tend of cutscene
  73.  
  74. Misteria Waizel:
  75. Leave Center, exit towards save point
  76. Car to green building
  77. Enter 2D
  78. Bottom path first
  79. Right keyhole first
  80. Boss Skip
  81. Split on fade to black
  82.  
  83. Bran Maligden:
  84. Right from Misteria's house
  85. Pausefloat inside the ribcage to get to Bran
  86. Enter Bran
  87. Right at first fork
  88. Use first key on the way to the second
  89. Boss (skip if you can)
  90. Split on fade to black
  91.  
  92. Gustine Papellum:
  93. Pause-float from next to Bran at an angle for 23-24ish seconds
  94. Turn off text skip during that pausefloat
  95. pause-glide to cutscene cubes
  96. Hit C into A, LET THE CAMERA PAN OUT FINISH BEFORE ADVANCING TEXT
  97. Left out of elevator
  98. Pause-float to Gustine, turning text skip back on
  99. Enter 2D
  100. Left fork first
  101. Drop off key on the way to right fork
  102. Right-side has a quick kill: enter at top of transition, hold vacuum, and hold up-right
  103. Boss
  104. Split on fade to black
  105.  
  106. Great Gwom:
  107. Go left
  108. Ride-clip into Gwom home
  109. Speak to babies
  110. Enter 2D
  111. Bottom/right fork first
  112. Boss skip
  113. Split on fade to black
  114.  
  115. Geof Agricite:
  116. Ride-clip out of Gwom-home
  117. Pause-glide to center
  118. Go up elevator, turn in dust
  119. Talk to Palisade
  120. Away from save point after cutscene
  121. Pause-float over Car Wash fence
  122. Climb Car Wash near window with bridge, get card
  123. Pause-glide from Car Wash roof, high-up as possible to skip Geof
  124. Enter 2D
  125. Clean and talk to gravestones
  126. Get key on first trip (left at checkpoint)
  127. Exit 2D
  128. Climb geometry to enter 2D again
  129. Talk to former gravestones
  130. Get card from chest (down at hairpin)
  131. Split on fade to black
  132.  
  133. Iwasaki Antimon:
  134. Take Jade highway
  135. Pause-float, then pause-glide to waterfall for a card
  136. Pause-glide back to highway
  137. Hard right after screen transition, pause-glide to pond
  138. Enter Iwasaki's sub-area
  139. Pause-glide to Iwasaki
  140. Enter 2D
  141. North-east-north-east for a key
  142. West from center checkpoint for second key
  143. Use key in upper area first for another card
  144. Leave 2D, enter 2D in mailbox
  145. Split on fade to black
  146.  
  147. Clonwei Yonstein:
  148. Leave pond to the right
  149. Drive to just under the ledge card, then pause-float up to it
  150. pause-float and pause-glide over the mountain to Lonwei
  151. Enter 2D
  152. Just practice doing this area fast; no tricks, just git gud
  153. Split on fade to black
  154.  
  155. Enter Dustbound Village:
  156. Pause-float over the gate (faster than opening it)
  157. Return to center, cutscene
  158. Turn around after cutscene, change to car after 8 steps
  159. Tight line to Jade Highway
  160. Go to OSS
  161. Drive to tower, hug backwards during drop to fall through bend
  162. At the outside, pause-float up to the top
  163. Use jumps to stall staggers
  164. Spark fruit, spark dog
  165. Split on fade to black
  166.  
  167. Leave Dustbound Village:
  168. Hold down-right, go to far east for funeral
  169. Talk to Drem, Elegy
  170. Go to train
  171. Hold down-right after playground cutscene
  172. Gardening 1
  173. Go to train
  174. Perform rites
  175. Wrestling mini-game 1 (attack, block, QTE, back-and-forth)
  176. Gardening 2
  177. Go to train
  178. Perform rites
  179. Wrestling mini-game 2 (back-and-forth, QTE, back-and-forth, attack and inhale)
  180. Go to train
  181. Perform rites
  182. Wrestling mini-game 3 (back-and-forth, QTE, DeDeDe section, block super)
  183. Big cutscene
  184. Split on fade to black after shrine destruction
  185.  
  186. Dust Grind:
  187. Exit center, leave top towards save point
  188. Pause-glide to Lonwei
  189. Enter 2D
  190. Grind to 60 dust in chamber 1
  191. Exit 2D
  192. Leave via pause-floating over gate
  193. Turn in dust
  194. Split on fade to black after turning in dust
  195.  
  196. desertNPC:
  197. Blue Vale East to Outer Sands North
  198. Talk to tree 1 and tree 2
  199. Enter desertNPC
  200. Get the last chest for a collar piece
  201. Get the crystal
  202. Check window, leave
  203. Pathing leaving the apartment: left up right up right up
  204. Check computer, bed
  205. Check window, leave
  206. Check gargoyle
  207. Check computer, bed
  208. Leave via window
  209. Split on fade to black
  210.  
  211. Orb Sector 4-16-5:
  212. Talk to tree 3
  213. Enter Outer Sands East
  214. Talk to Minorma
  215. Floor two, talk to Fabrahen
  216. Floor three, chest at the very end
  217. Leave again
  218. Split on fade to black
  219.  
  220. New Theeland:
  221. Talk to tree 4, 5
  222. Enter 2D
  223. Enter New Theeland
  224. Spark into book, skip text
  225. Go to raft, south-west-south-south for a collar piece
  226. North, west-north on raft, west-north to slime room, and grind dust up to 90
  227. Back to raft, East-east to the raft, and north to get to the portal from the dock
  228. Leave New Theeland
  229. Leave Nexus
  230. Split on fade to black after leaving Nexus
  231.  
  232. Dustbound Village?:
  233. Go to Outer Sands West
  234. Pause-glide to boat structure, get collar base
  235. Drive to Outer Sands South
  236. Tower, pause-float at the top
  237. Enter 2D (pet the dog twice)
  238. Go to Drem's house, get Palisade card
  239. Split on second fade to black
  240.  
  241. Nano Cleaner Zera:
  242. Tower again
  243. OSS -> BVS -> turn right on Jade Highway for BVE -> Center
  244. Turn in dust, should be at 150
  245. Talk to center, spark the yellow orb
  246. Enter 2D in cutscene
  247. Turn left at the first fork
  248. Up, left, down at 1st 4-way intersection
  249. Left, down, right at second 4-way intersection
  250. Vaccum nanoscale targets to stop them
  251. Back to main gates, right
  252. Finish last section, back to the boss
  253. Final boss!
  254. 2-cycle per phase is the target
  255. Time is on fade to black/last text box closes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement