Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DCS World open beta 2.5.6.43453
- China Asset Pack: added the 09III SSN AI submarine
- ME: Focused and unfocused checkboxes will no longer look so similar
- ME: TAB switch order on the weather panel has been corrected
- ME. Text in the condition field on the group panel will not be memorized for the next mission
- Static ships will now spawn at sea level
- ME. Eliminated the same static names of units in the template
- User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
- Maps surface optimizations
- Maps traffic optimizations
- Increased night visibility distance of urban area lights
- MP: Client and dedicated server instances now use common nicknames.lua file
- Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
- MP: Static objects no longer spawn differently for server and clients
- Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
- Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
- AGM-154A-B: Corrected Radar Cross Section (RCS) value
- A-10C, FC3 and BS2 modules migrated to ED DRM protection
- Caucasus. Hovering cranes fixed
- Missile exhaust fluctuations eliminated
- MP. Speedboats spawned via scripting are invisible to clients - fixed
- DCS AV-8B by RAZBAM
- CAS page update, you can now edit and delete records
- Fixed cockpit texture text issue
- Fixed bomb release order
- Fixed CTD after alignment when selecting DATA page
- Fixed Flashing letters in HUD
- Fixed TACAN offset symbol position in the MPCD
- Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
- Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
- DCS Mirage 2000c by RAZBAM
- Added High Res cockpit pilot body with animations
- Added Pilot patches with different uniform colors
- Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
- Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
- Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
- Updated manual (version 1.1.0)
- Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
- Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
- DCS JF-17 by Deka Ironwork
- Fixed RWR new emitter warning sound (only play once when a new emitter appears)
- Fixed SMS program change
- Fixed MFCD page not saving in NAV master mode
- Fixed weapon rdy state mismatch between HUD/MFCD SMS
- Fixed gun will be unarmed when the master arm is turned off
- Fixed gun cannot be armed when the master arm is off
- Fixed gun jam and gun feed count after rearm/repair
- Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
- Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
- Fixed WMD7/SPJ power supply
- Fixed HUD power supply
- Fixed Master Caution Reset btn logic
- Fixed GBU for JTAC and WMD7 LSS
- Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
- Fixed campaign bugs
- Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
- Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
- Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
- Modified. DTC will be installed and loaded if the aircraft starts from the runway
- You can now place/remove chocks when the engine is idle
- Adjusted the VR init position (change x to 0, eye points are moved backward)
- Add keybinding for OESP program switch (next/prev)
- DCS: C-101 by AvioDev
- Several engine sound updates (Still WIP)
- Modified binaries structure
- Upgraded external and cockpit textures using PBR (Still WIP)
- Fixed "floating" harness in rear cockpit of external model when flying solo
- Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
- Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
- DCS: AJS-37 by Heatblur Simulations
- NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
- Fix to CTD related to firing last sidewinder
- Fix to CTD when mission plan has more than 11 waypoints
- Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
- Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
- Restart button (Återstart) fixed
- Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
- Update Rb75 series FM to AFM
- Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
- Added new shadow-blocking geometry to avoid light shining through cockpit tub
- Fixed sound loop errors in cockpit engine sounds
- DCS: F-14B by Heatblur Simulations
- Added Cage the Bear campaign COOP version, thank you Kaba!
- Fixed Bone Strike mission for SP and COOP
- Updated most SP missions to have mission goals enabled
- Fix for datalink showing missiles
- Fixed various initialization issues
- Fix to nozzle logic during engine starts and shutdowns
- Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
- Aerodynamic damage improvements - direct missile hits will cause more damage
- Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
- Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
- Added default pilot bindings for the new VKB F-14 stick
- Reduced audible range of exterior sounds
- Added new compressor stall sounds
- Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
- Added lubber line to Whiskey Compass
- Fixed gaps in weapons selector on pilot’s stick
- Added RIO white floodlights
- Added CAP category knob CW/CCW keybindings
- Multiple low speed and ground effect handling qualities improvements in pitch axis
- Slightly Increased Stab Power (also in ground effect)
- Additional MIL and AB thrust tweaks for performance following stores drag improvements
- Tweaked drag while maneuvering above mach 1.2
- Reduced landing gear pitch moment
- Removed glass from collision model
- Fixed custom cockpit livery not registering (Thanks uboats!)
- DCS F-16C Viper by ED
- Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
- Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
- Removed OFF label from the TACAN knob
- Input for DL switch and MAP switch
- New open canopy sound
- Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
- Corrected the HUD altitude not being affected by pressure adjustments
- Added improved afterburner effect
- Adjusted engine fuel flow (WIP)
- Adjusted turn rate performance for CAT I (WIP)
- Corrected AIM-9 cage command
- Corrected ejection after use of safety lever engaged
- Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
- Voice messages now cease when the MAL & IND LTS button is released
- Added weapon release delay for the AIM-120
- Centered AIM-120 symbol within the TD box on the HUD
- Added ILS declutter option by pressing the Cage/Uncage HOG button
- Added INS velocity error due to incorrect initial coordinates
- If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
- The HUD FPM will now be removed if there is incorrect INS data alignment
- IFA time has increased
- Corrected the ALOW error
- Tuned the ILS command steering being too sensitive and providing steering too late
- Corrected the LINK 16 STN page
- Corrected the LINK 16 TIMING
- Fixed CNI COM 1 data entry
- Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
- Corrected SAI caging
- The TACAN volume knob now correctly controls TACAN power
- Corrected keyboard commands for the Fuel Quantity Knob
- Adjusted AIM-9 seeker reticle position on the HUD
- Adjusted rotation on several cockpit control elements.
- DCS F-18C Hornet by ED
- Improved accuracy of gun funnel
- Improved stabilization of radar-directed gun sight and gun accuracy
- TGP added to the 4th station
- CCIP bombing in AUTO mode always using high-drag configuration is fixed
- Corrected instances of only one bomb from a dual rack being released
- HUD and attack radar page Rmax values now match
- Corrected JDAM and JSOW menu freezes
- Pre-Planned mode skipping elevation has been fixed
- Fixed AGM-65F count down after rearm if walleye is used with an air start
- Fixed AGM-65F seeker continuing to slew after uncage
- Fixed SAI caging and OFF flag
- Fixed SAI cage knob clickability
- Note: New Targeting pod pointing modes are in work, but were not ready for this update
- DCS Spitfire IX by ED
- Corrected rudder keyboard commands
- DCS Mi-8MTV2 by ED
- GUI. Fixed white bar issue in the training section
- Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
- Added direct controls to pod selector
- DCS UH-1H Huey by ED
- UN Pilot campaign. Mission 3 corrected
- DCS Fw 190 A-8 by ED
- Added priming to the autostart sequence
- DCS Fw 190 D-9 by E
- Added priming to the autostart sequence
- DCS A-10C Warthog by ED
- Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
- DCS F-5E Tiger II by ED
- Added German Voice-Overs to training missions
- DCS Persian Gulf Map by ED
- New light sources with increased visibility range
- Higher accuracy and resolution of seabed to meet new water requirements
- Improved sea shoreline
- More accurate trees lod transition
- Fixed PAPI lights on airfields
- DCS: Normandy 1944
- Spring and Fall textures are updated
- Spring and Fall trees are also updated
- Coastal line artifacts are removed
- Landscape artifacts are removed
- Multiple airfield parkings and taxiways fixes
- Airfields are refined with new scenery
- Fortification scenery improved
- Unique buildings and structures improved
- Pegasus Bridge and Chateau de Falez were added
- Campaigns
- UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.
- Added DE documentation
- Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
- Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
- Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)
- P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
- Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
- Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
- F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.
- M-2000C Red Flag Campaign by Baltic Dragon.
- Mission 7: small tweaks to F-15E behaviour
- Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles
- The Enemy Within 3.0 Campaign by Baltic Dragon.
- Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission
- A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.
- AFT05 missions: Corrected altitude triggers for flare drop
- Known issues:
- - Bf-109: engine start doesn't work
- - L-39: engine start causes crash
- - Ground units can cause crash at the path search
- - Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
- - Blue shadow from smoke cluster bomb
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement