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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end----Made by tyefoodmania
  86. ----Credits go to moneypro123 aka speedoflightpro123
  87. ----Noobs
  88. local Player = game.Players.localPlayer
  89. local Character = Player.Character
  90. local Humanoid = Character.Humanoid
  91. local Mouse = Player:GetMouse()
  92. local LeftArm = Character["Left Arm"]
  93. local RightArm = Character["Right Arm"]
  94. local LeftLeg = Character["Left Leg"]
  95. local RightLeg = Character["Right Leg"]
  96. local Head = Character.Head
  97. local Torso = Character.Torso
  98. local Camera = game.Workspace.CurrentCamera
  99. local RootPart = Character.HumanoidRootPart
  100. local RootJoint = RootPart.RootJoint
  101. local Pause = false
  102. local attack = false
  103. local LOL = false
  104. local Anim = 'Idle'
  105. local attacktype = 1
  106. local delays = false
  107. local play = true
  108. local targetted = nil
  109. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  110. local velocity = RootPart.Velocity.y
  111. local sine = 0
  112. local change = 1
  113. local doe = 0
  114. local Create = LoadLibrary("RbxUtility").Create
  115. for i,v in pairs(Character:children()) do
  116.     if v:IsA("Hat") then
  117.         v:Destroy()
  118.     end
  119. end
  120. for i,v in pairs(Character:children()) do
  121.     if v:IsA("Accessory") then
  122.         v:Destroy()
  123.     end
  124. end
  125. for i,v in pairs(Character:children()) do
  126.     if v:IsA("Clothing") then
  127.         v:Destroy()
  128.     end
  129. end
  130. for i,v in pairs(Character:children()) do
  131.     if v:IsA("Accoutrement") then
  132.         v:Destroy()
  133.     end
  134. end
  135. local Shirt = Instance.new("Shirt",Character)
  136. local Pants = Instance.new("Pants",Character)
  137. Head.face.Texture = "rbxassetid://403828505"
  138. local Hat = Instance.new("Part",Character)
  139. Hat.Size = Vector3.new(1,1,1)
  140. Hat.CanCollide = false
  141. Hat.BrickColor = BrickColor.new("Really black")
  142. local Hat2 = Instance.new("SpecialMesh",Hat)
  143. Hat2.MeshId = "rbxassetid://922015392"
  144. Hat2.TextureId = "rbxassetid://922016290"
  145. Hat2.Scale = Vector3.new(0.08,0.08,0.08)
  146. local Hat3 = Instance.new("Weld",Hat)
  147. Hat3.Part0 = Head
  148. Hat3.Part1 = Hat
  149. Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
  150. Shirt.ShirtTemplate = "rbxassetid://578666808"
  151. Pants.PantsTemplate = "rbxassetid://578667800"
  152. local M = Instance.new("Sound",Torso)
  153. M.SoundId = "rbxassetid://538732827"
  154. M.Looped = true
  155. M.Volume = 0.5
  156. M.Pitch = 1
  157. M:play()
  158. Humanoid.WalkSpeed = 25
  159. Humanoid.Animator.Parent = nil
  160. Character.Animate.Parent = nil
  161.  
  162. local newMotor = function(part0, part1, c0, c1)
  163.     local w = Create('Motor'){
  164.         Parent = part0,
  165.         Part0 = part0,
  166.         Part1 = part1,
  167.         C0 = c0,
  168.         C1 = c1,
  169.     }
  170.     return w
  171. end
  172. function clerp(a, b, t)
  173.     return a:lerp(b, t)
  174. end
  175.  
  176. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  177. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  178.  
  179. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  180. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  181. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  182. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  183. RootJoint.C1 = CFrame.new(0, 0, 0)
  184. RootJoint.C0 = CFrame.new(0, 0, 0)
  185. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  186. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  187.  
  188. local rarmc1 = RW.C1
  189. local larmc1 = LW.C1
  190. local rlegc1 = RH.C1
  191. local llegc1 = LH.C1
  192.  
  193. local resetc1 = false
  194.  
  195. function PlayAnimationFromTable(table, speed, bool)
  196.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  197.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  198.     RW.C0 = clerp(RW.C0, table[3], speed)
  199.     LW.C0 = clerp(LW.C0, table[4], speed)
  200.     RH.C0 = clerp(RH.C0, table[5], speed)
  201.     LH.C0 = clerp(LH.C0, table[6], speed)
  202.     if bool == true then
  203.         if resetc1 == false then
  204.             resetc1 = true
  205.             RootJoint.C1 = RootJoint.C1
  206.             Torso.Neck.C1 = Torso.Neck.C1
  207.             RW.C1 = rarmc1
  208.             LW.C1 = larmc1
  209.             RH.C1 = rlegc1
  210.             LH.C1 = llegc1
  211.         end
  212.     end
  213. end
  214.  
  215. ArtificialHB = Create("BindableEvent", script){
  216.     Parent = script,
  217.     Name = "Heartbeat",
  218. }
  219.  
  220. script:WaitForChild("Heartbeat")
  221.  
  222. frame = 1 / 30
  223. tf = 0
  224. allowframeloss = false
  225. tossremainder = false
  226. lastframe = tick()
  227. script.Heartbeat:Fire()
  228.  
  229. game:GetService("RunService").Heartbeat:connect(function(s, p)
  230.     tf = tf + s
  231.     if tf >= frame then
  232.         if allowframeloss then
  233.             script.Heartbeat:Fire()
  234.             lastframe = tick()
  235.         else
  236.             for i = 1, math.floor(tf / frame) do
  237.                 script.Heartbeat:Fire()
  238.             end
  239.             lastframe = tick()
  240.         end
  241.         if tossremainder then
  242.             tf = 0
  243.         else
  244.             tf = tf - frame * math.floor(tf / frame)
  245.         end
  246.     end
  247. end)
  248.  
  249. function swait(num)
  250.     if num == 0 or num == nil then
  251.         ArtificialHB.Event:wait()
  252.     else
  253.         for i = 0, num do
  254.             ArtificialHB.Event:wait()
  255.         end
  256.     end
  257. end
  258. function Hit1()
  259.     if not D then D = true
  260.         Pause = true
  261.         for i = 0,0.5,0.1 do
  262.         swait()
  263.         PlayAnimationFromTable({
  264.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0),
  265.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  266.          CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  267.          CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  268.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  269.          CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  270.         }, .5, false)
  271.         end
  272.         local Grab = Instance.new("Part",RightArm)
  273.     Grab.Size = Vector3.new(1,1,1)
  274.     Grab.CanCollide = false
  275.     Grab.BrickColor = BrickColor.new("Deep orange")
  276.     Grab.Transparency = math.huge
  277.     local Grabo = Instance.new("Weld",Grab)
  278.     Grabo.Part0 = RightArm
  279.     Grabo.Part1 = Grab
  280.     Grabo.C0 = CFrame.new(0,-1.1,0)
  281.         local RA = Instance.new("Part",RightArm)
  282.         RA.Size = Vector3.new(1.1,2.1,1.1)
  283.         RA.BrickColor = BrickColor.new("New Yeller")
  284.         RA.Material = "Neon"
  285.         RA.Transparency = 0
  286.         local RA2 = Instance.new("Weld",RA)
  287.         RA2.Part0 = RightArm
  288.         RA2.Part1 = RA
  289.         RA2.C0 = CFrame.new(0,0,0)
  290.         local Sou = Instance.new("Sound",Torso)
  291.         Sou.SoundId = "rbxassetid://727821717"
  292.         Sou.Pitch = 1
  293.         Sou.Looped = false
  294.         Sou.Volume = 1
  295.         Sou:play()
  296.         coroutine.resume(coroutine.create(function()
  297.         for i = 1,2 do
  298.         for i = 1,5 do
  299.             RA.Transparency = RA.Transparency + 0.1
  300.             game:GetService("RunService").RenderStepped:wait()
  301.         end
  302.         wait(0.1)
  303.         for i = 1,5 do
  304.             RA.Transparency = RA.Transparency - 0.1
  305.             game:GetService("RunService").RenderStepped:wait()
  306.         end
  307.         game:GetService("RunService").RenderStepped:wait()
  308.         end
  309.         for i = 1,10 do
  310.             RA.Transparency = RA.Transparency + 0.1
  311.             game:GetService("RunService").RenderStepped:wait()
  312.         end
  313.         RA:remove()
  314.         end))
  315.     local SFXZ = Instance.new("Sound",Torso)
  316.             SFXZ.SoundId = "rbxassetid://169259383"
  317.             SFXZ.Volume = 1
  318.             SFXZ.Pitch = 1.5
  319.             SFXZ.Looped = false
  320.             wait(0.01)
  321.             SFXZ:Play()
  322.     Grab.Touched:connect(function(hit)
  323.         if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  324.             Grab:remove()
  325.             hit.Parent.Humanoid:TakeDamage(13)
  326.             local SFXZ = Instance.new("Sound",Torso)
  327.             SFXZ.SoundId = "rbxassetid://743886825"
  328.             SFXZ.Volume = 1
  329.             SFXZ.Pitch = 1
  330.             SFXZ.Looped = false
  331.             wait(0.01)
  332.             SFXZ:Play()
  333.             local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  334.             Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  335.             Fl.velocity = Torso.CFrame.lookVector*33
  336.             wait(0.05)
  337.             Fl:remove()
  338.         end
  339.     end)
  340. for i = 0,1,0.1 do
  341.         swait()
  342.         PlayAnimationFromTable({
  343.          CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0),
  344.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0),
  345.          CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4),
  346.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0),
  347.          CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  348.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1),
  349.         }, .5, false)
  350.     end
  351. Grab:remove()
  352. Pause = false
  353.         wait(0.2)
  354.         D = false
  355.     end
  356. end
  357. function Hit2()
  358.     if not D then D = true
  359.         Pause = true
  360.         for i = 0,0.5,0.1 do
  361.         swait()
  362.         PlayAnimationFromTable({
  363.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0),
  364.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  365.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  366.          CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  367.          CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  368.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  369.         }, .5, false)
  370.         end
  371.         local Grab = Instance.new("Part",RightArm)
  372.     Grab.Size = Vector3.new(1,1,1)
  373.     Grab.CanCollide = false
  374.     Grab.BrickColor = BrickColor.new("Deep orange")
  375.     Grab.Transparency = math.huge
  376.     local Grabo = Instance.new("Weld",Grab)
  377.     Grabo.Part0 = LeftArm
  378.     Grabo.Part1 = Grab
  379.     Grabo.C0 = CFrame.new(0,-1.1,0)
  380.         local LA = Instance.new("Part",LeftArm)
  381.         LA.Size = Vector3.new(1.1,2.1,1.1)
  382.         LA.BrickColor = BrickColor.new("New Yeller")
  383.         LA.Material = "Neon"
  384.         LA.Transparency = 0
  385.         local LA2 = Instance.new("Weld",LA)
  386.         LA2.Part0 = LeftArm
  387.         LA2.Part1 = LA
  388.         LA2.C0 = CFrame.new(0,0,0)
  389.         local Sou = Instance.new("Sound",Torso)
  390.         Sou.SoundId = "rbxassetid://727821717"
  391.         Sou.Pitch = 1
  392.         Sou.Looped = false
  393.         Sou.Volume = 1
  394.         Sou:play()
  395.         coroutine.resume(coroutine.create(function()
  396.         for i = 1,2 do
  397.         for i = 1,5 do
  398.             LA.Transparency = LA.Transparency + 0.1
  399.             game:GetService("RunService").RenderStepped:wait()
  400.         end
  401.         wait(0.1)
  402.         for i = 1,5 do
  403.             LA.Transparency = LA.Transparency - 0.1
  404.             game:GetService("RunService").RenderStepped:wait()
  405.         end
  406.         game:GetService("RunService").RenderStepped:wait()
  407.         end
  408.         for i = 1,10 do
  409.             LA.Transparency = LA.Transparency + 0.1
  410.             game:GetService("RunService").RenderStepped:wait()
  411.         end
  412.         LA:remove()
  413.         end))
  414.     local SFXZ = Instance.new("Sound",Torso)
  415.             SFXZ.SoundId = "rbxassetid://169259383"
  416.             SFXZ.Volume = 1
  417.             SFXZ.Pitch = 1.5
  418.             SFXZ.Looped = false
  419.             wait(0.01)
  420.             SFXZ:Play()
  421.     Grab.Touched:connect(function(hit)
  422.         if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  423.             Grab:remove()
  424.             hit.Parent.Humanoid:TakeDamage(13)
  425.             local SFXZ = Instance.new("Sound",Torso)
  426.             SFXZ.SoundId = "rbxassetid://743886825"
  427.             SFXZ.Volume = 1
  428.             SFXZ.Pitch = 1
  429.             SFXZ.Looped = false
  430.             wait(0.01)
  431.             SFXZ:Play()
  432.             local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  433.             Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  434.             Fl.velocity = Torso.CFrame.lookVector*33
  435.             wait(0.05)
  436.             Fl:remove()
  437.         end
  438.     end)
  439. for i = 0,1,0.1 do
  440.         swait()
  441.         PlayAnimationFromTable({
  442.          CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0),
  443.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0),
  444.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4),
  445.          CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4),
  446.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  447.          CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1),
  448.         }, .5, false)
  449.     end
  450. Grab:remove()
  451. Pause = false
  452.         wait(0.2)
  453.         D = false
  454.     end
  455. end
  456. function Torn()
  457.     if not D then D = true
  458.         Pause = true
  459.         for i = 0,1.2,0.1 do
  460.         swait()
  461.         PlayAnimationFromTable({
  462.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  463.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  464.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  465.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  466.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  467.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  468.         }, .5, false)
  469.         end
  470.         for i = 0,3,0.1 do
  471.         swait()
  472.         PlayAnimationFromTable({
  473.          CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0),
  474.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  475.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  476.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  477.          CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0),
  478.          CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  479.         }, .1, false)
  480.         end
  481.         local RA = Instance.new("Part",RightArm)
  482.         RA.Size = Vector3.new(1.1,2.1,1.1)
  483.         RA.BrickColor = BrickColor.new("New Yeller")
  484.         RA.Material = "Neon"
  485.         RA.Transparency = 0
  486.         local RA2 = Instance.new("Weld",RA)
  487.         RA2.Part0 = RightLeg
  488.         RA2.Part1 = RA
  489.         RA2.C0 = CFrame.new(0,0,0)
  490.         local E = Instance.new("Sound",Torso)
  491.             E.SoundId = "rbxassetid://727821717"
  492.             E.Volume = 112
  493.             E.Pitch = 1
  494.             E.Looped = false
  495.             E:play()
  496.         for i = 1,2 do ----15
  497.         for i = 1,5 do
  498.             RA.Transparency = RA.Transparency + 0.1
  499.             game:GetService("RunService").RenderStepped:wait()
  500.         end
  501.         wait(0.1)
  502.         for i = 1,5 do
  503.             RA.Transparency = RA.Transparency - 0.1
  504.             game:GetService("RunService").RenderStepped:wait()
  505.         end
  506.         end
  507.         for i = 1,10 do
  508.             RA.Transparency = RA.Transparency + 0.1
  509.             game:GetService("RunService").RenderStepped:wait()
  510.         end
  511.         for i = 0,1.1,0.1 do
  512.         swait()
  513.         PlayAnimationFromTable({
  514.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  515.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  516.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  517.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  518.          CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  519.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  520.         }, .5, false)
  521.         end
  522.         ---
  523.         local To = Instance.new("Part",Torso)
  524.         To.Size = Vector3.new(10,10,10)
  525.         To.BrickColor = BrickColor.new("New Yeller")
  526.         To.Transparency = 0
  527.         To.CanCollide = false
  528.         To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  529.         coroutine.resume(coroutine.create(function()
  530.         for i = 1,26 do
  531.         local Ef = Instance.new("Part",Torso)
  532.         Ef.Size = Vector3.new(1,1,1)
  533.         Ef.Anchored = true
  534.         Ef.CanCollide = false
  535.         Ef.BrickColor = BrickColor.new("New Yeller")
  536.         Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  537.         local Ef2 = Instance.new("SpecialMesh",Ef)
  538.         Ef2.MeshId = "rbxassetid://3270017"
  539.         Ef2.Scale = Vector3.new(1,1,0.01)
  540.         coroutine.resume(coroutine.create(function()
  541.         for i = 1,300 do
  542.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
  543.             Ef.Transparency = Ef.Transparency + 0.005
  544.             game:GetService("RunService").RenderStepped:wait()
  545.         end
  546.         Ef:remove()
  547.         end))
  548.         wait(0.3)
  549.         end
  550.         end))
  551.         To.Touched:connect(function(hit)
  552.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  553.                 if not ZC then ZC = true
  554.                 hit.Parent.Humanoid:TakeDamage(20)
  555.                 local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
  556.                 FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  557.                 FlyIn.Position = Torso.Position
  558.                 wait(0.3)
  559.                 FlyIn:remove()
  560.                 ZC = false
  561.                 end
  562.             end
  563.         end)
  564.         local To2 = Instance.new("SpecialMesh",To)
  565.         To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  566.         To2.Scale = Vector3.new(6,6,6)
  567.         local Spa = Instance.new("ParticleEmitter",To)
  568.         Spa.Texture = "rbxassetid://569507414"
  569.         Spa.Size = NumberSequence.new(0.8,0.2)
  570.         Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  571.         Spa.Lifetime = NumberRange.new(1,2)
  572.         Spa.Rate = 99
  573.         Spa.Transparency = NumberSequence.new(0.5,0.6)
  574.         Spa.LightEmission = 0.75
  575.         Spa.Speed = NumberRange.new(2)
  576.         Spa.Acceleration = Vector3.new(0, 0, 0)
  577.         Spa.VelocitySpread = 1212
  578.         coroutine.resume(coroutine.create(function()
  579.         for i = 1,300 do
  580.             To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
  581.             To.Transparency = To.Transparency + 0.00009
  582.             To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
  583.             game:GetService("RunService").RenderStepped:wait()
  584.         end
  585.         To:remove()
  586.         end))
  587.         for i = 1,28 do
  588.         for i = 0,0.1,0.1 do
  589.         swait()
  590.         PlayAnimationFromTable({
  591.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  592.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  593.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  594.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  595.          CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  596.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  597.         }, .5, false)
  598.         end
  599.         for i = 0,0.1,0.1 do
  600.         swait()
  601.         PlayAnimationFromTable({
  602.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0),
  603.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  604.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  605.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  606.          CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  607.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  608.         }, .5, false)
  609.         end
  610.         for i = 0,0.1,0.1 do
  611.         swait()
  612.         PlayAnimationFromTable({
  613.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0),
  614.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  615.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  616.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  617.          CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  618.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  619.         }, .5, false)
  620.         end
  621.         for i = 0,0.1,0.1 do
  622.         swait()
  623.         PlayAnimationFromTable({
  624.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0),
  625.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  626.          CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  627.          CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  628.          CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  629.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  630.         }, .5, false)
  631.         end
  632.         game:GetService("RunService").RenderStepped:wait()
  633.         end
  634.         Pause = false
  635.         To:remove()
  636.         ---
  637.         wait(1)
  638.         D = false
  639.     end
  640. end
  641. function Zoom()
  642.     if not D then D = true
  643.         Pause = true
  644.         Character.Humanoid.WalkSpeed = 0
  645.         for i = 0,1.2,0.1 do
  646.         swait()
  647.         PlayAnimationFromTable({
  648.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  649.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0),
  650.          CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55),
  651.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
  652.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  653.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  654.         }, .5, false)
  655.         end
  656.         local RA = Instance.new("Part",RightArm)
  657.         RA.Size = Vector3.new(1.1,2.1,1.1)
  658.         RA.BrickColor = BrickColor.new("New Yeller")
  659.         RA.Material = "Neon"
  660.         RA.Transparency = 0
  661.         local RA2 = Instance.new("Weld",RA)
  662.         RA2.Part0 = RightArm
  663.         RA2.Part1 = RA
  664.         RA2.C0 = CFrame.new(0,0,0)
  665.         local E = Instance.new("Sound",Torso)
  666.             E.SoundId = "rbxassetid://727821717"
  667.             E.Volume = 112
  668.             E.Pitch = 1
  669.             E.Looped = false
  670.             E:play()
  671.         for i = 1,2 do ----15
  672.         for i = 1,5 do
  673.             RA.Transparency = RA.Transparency + 0.1
  674.             game:GetService("RunService").RenderStepped:wait()
  675.         end
  676.         wait(0.1)
  677.         for i = 1,5 do
  678.             RA.Transparency = RA.Transparency - 0.1
  679.             game:GetService("RunService").RenderStepped:wait()
  680.         end
  681.         end
  682.         for i = 1,10 do
  683.             RA.Transparency = RA.Transparency + 0.1
  684.             game:GetService("RunService").RenderStepped:wait()
  685.         end
  686.         RightArm.Transparency = 1
  687.         local owo = Instance.new("Model",Torso)
  688.         Instance.new("Humanoid",owo)
  689.         Shirt:Clone().Parent = owo
  690.         local R = Instance.new("Part",owo)
  691.         R.Size = Vector3.new(1,2,1)
  692.         R.TopSurface = 0
  693.         R.BottomSurface = 0
  694.         R.Name = 'Right Arm'
  695.         R.BrickColor = RightArm.BrickColor
  696.         R.CanCollide = false
  697.         R.Anchored = true
  698.         R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
  699.         R.Touched:connect(function(hit)
  700.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  701.                 if not ZZ then ZZ = true
  702.                     hit.Parent.Humanoid:TakeDamage(40)
  703.                     hit.Parent.Humanoid.Sit = true
  704.                     local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  705.                     Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  706.                     Fl.velocity = RootPart.CFrame.lookVector*130
  707.                     wait(0.1)
  708.                     Fl:remove()
  709.                     wait(0.00001)
  710.                     ZZ = false
  711.                 end
  712.             end
  713.         end)
  714.         coroutine.resume(coroutine.create(function()
  715.         for i = 1,20 do
  716.             R.Size = R.Size + Vector3.new(0,0.8,0)
  717.             R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  718.             game:GetService("RunService").RenderStepped:wait()
  719.         end
  720.         end))
  721.         for i = 0,1,0.1 do
  722.         swait()
  723.         PlayAnimationFromTable({
  724.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  725.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  726.          CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  727.          CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  728.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  729.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
  730.         }, .5, false)
  731.         end
  732.         wait(1)
  733.         for i = 1,20 do
  734.             R.Size = R.Size - Vector3.new(0,0.8,0)
  735.             R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  736.             game:GetService("RunService").RenderStepped:wait()
  737.         end
  738.         RightArm.Transparency = 0
  739.         R:remove()
  740.         Pause = false
  741.         Character.Humanoid.WalkSpeed = 25
  742.         wait(1)
  743.         D = false
  744.     end
  745. end
  746. function Baby()
  747.     if not D then D = true
  748.         Pause = true
  749.         for i = 0,1.2,0.1 do
  750.         swait()
  751.         PlayAnimationFromTable({
  752.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754.          CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0),
  755.          CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  756.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  757.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  758.         }, .5, false)
  759.         end
  760.         wait(0.5)
  761.         local Ba = Instance.new("Sound",Torso)
  762.         Ba.SoundId = "rbxassetid://1037853116"
  763.         Ba.Volume = math.huge
  764.         Ba.Pitch = 1
  765.         Ba.Looped = false
  766.         Ba:play()
  767.         for i = 0,1.2,0.1 do
  768.         swait()
  769.         PlayAnimationFromTable({
  770.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  771.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  772.          CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0),
  773.          CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  774.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  775.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  776.         }, .5, false)
  777.         end
  778.         wait(0.8)
  779.         Pause = false
  780.         wait(0.5)
  781.         D = false
  782.     end
  783. end
  784.  
  785. function Breathe()
  786.     if not DZ then DZ = true
  787.         Pause = true
  788.         Character.Humanoid.WalkSpeed = 0
  789.         for i = 0,3,0.1 do
  790.         swait()
  791.         PlayAnimationFromTable({
  792.          CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  793.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0),
  794.          CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
  795.          CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  796.          CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  797.          CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  798.         }, .5, false)
  799.         end
  800.         local P = Instance.new("Part",Character)
  801.         P.Size = Vector3.new(0.1,0.1,0.1)
  802.         P.Anchored = true
  803.         P.Transparency = math.huge
  804.         P.CanCollide = false
  805.         P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
  806.         local FlA = Instance.new("ParticleEmitter",P)
  807.         FlA.Texture = "rbxassetid://833874434"
  808.         FlA.Size = NumberSequence.new(0.7,0.1)
  809.         FlA.EmissionDirection = "Back"
  810.         FlA.Rotation = NumberRange.new(-100, 100)
  811.         FlA.RotSpeed = NumberRange.new(-100, 100)
  812.         FlA.Transparency = NumberSequence.new(0,1)
  813.         FlA.Drag = 4
  814.         FlA.Lifetime = NumberRange.new(0.5)
  815.         FlA.Rate = 1111
  816.         wait(2)
  817.         FlA.Enabled = false
  818.         wait(1)
  819.         P:remove()
  820.         for i = 0,3,0.1 do
  821.         swait()
  822.         PlayAnimationFromTable({
  823.          CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  825.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),
  826.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  827.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  828.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  829.         }, .5, false)
  830.         end
  831.         local RA = Instance.new("Part",RightArm)
  832.         RA.Size = Vector3.new(1.1,2.1,1.1)
  833.         RA.BrickColor = BrickColor.new("New Yeller")
  834.         RA.Material = "Neon"
  835.         RA.Transparency = 0
  836.         local RA2 = Instance.new("Weld",RA)
  837.         RA2.Part0 = RightArm
  838.         RA2.Part1 = RA
  839.         RA2.C0 = CFrame.new(0,0,0)
  840.         local LA = Instance.new("Part",LeftArm)
  841.         LA.Size = Vector3.new(1.1,2.1,1.1)
  842.         LA.BrickColor = BrickColor.new("New Yeller")
  843.         LA.Material = "Neon"
  844.         LA.Transparency = 0
  845.         local LA2 = Instance.new("Weld",LA)
  846.         LA2.Part0 = LeftArm
  847.         LA2.Part1 = LA
  848.         LA2.C0 = CFrame.new(0,0,0)
  849. local AZZ = Instance.new("ParticleEmitter",LA)
  850. AZZ.Texture = "rbxassetid://998225956"
  851. AZZ.EmissionDirection = "Top"
  852. AZZ.Rotation = NumberRange.new(-100, 100)
  853. AZZ.Size = NumberSequence.new(1)
  854. AZZ.Lifetime = NumberRange.new(0.8,1)
  855. AZZ.Rate = 50
  856. AZZ.Speed = NumberRange.new(0.3)
  857. AZZ.LightEmission = 1
  858. AZZ.VelocitySpread = 100
  859. local LAZZ = Instance.new("ParticleEmitter",RA)
  860. LAZZ.Texture = "rbxassetid://998225956"
  861. LAZZ.EmissionDirection = "Top"
  862. LAZZ.Rotation = NumberRange.new(-100, 100)
  863. LAZZ.Size = NumberSequence.new(1)
  864. LAZZ.Lifetime = NumberRange.new(0.8,1)
  865. LAZZ.Rate = 50
  866. LAZZ.Speed = NumberRange.new(0.3)
  867. LAZZ.LightEmission = 1
  868. LAZZ.VelocitySpread = 100
  869. local Spa = Instance.new("ParticleEmitter",RA)
  870. Spa.Texture = "rbxassetid://569507414"
  871. Spa.Size = NumberSequence.new(0.8,0.2)
  872. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  873. Spa.Lifetime = NumberRange.new(1,2)
  874. Spa.Rate = 99
  875. Spa.Transparency = NumberSequence.new(0.5,0.6)
  876. Spa.LightEmission = 0.75
  877. Spa.Speed = NumberRange.new(2)
  878. Spa.Acceleration = Vector3.new(0, 0, 0)
  879. Spa.VelocitySpread = 1212
  880. local Rpa = Instance.new("ParticleEmitter",LA)
  881. Rpa.Texture = "rbxassetid://569507414"
  882. Rpa.Size = NumberSequence.new(0.8,0.2)
  883. Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  884. Rpa.EmissionDirection = "Top"
  885. Rpa.Lifetime = NumberRange.new(1,2)
  886. Rpa.Rate = 99
  887. Rpa.Transparency = NumberSequence.new(0.5,0.6)
  888. Rpa.LightEmission = 0.75
  889. Rpa.Speed = NumberRange.new(2)
  890. Rpa.Acceleration = Vector3.new(0, 0, 0)
  891. Rpa.VelocitySpread = 1212
  892.         for i = 1,5 do ----15
  893.             local E = Instance.new("Sound",Torso)
  894.             E.SoundId = "rbxassetid://186130717"
  895.             E.Volume = 1
  896.             E.Pitch = 1
  897.             E.Looped = false
  898.             local E1 = Instance.new("Sound",Torso)
  899.             E1.SoundId = "rbxassetid://727821717"
  900.             E1.Volume = 0.1
  901.             E1.Pitch = 1
  902.             E1.Looped = false
  903.             E1:play()
  904.             E:play()
  905.         for i = 1,5 do
  906.             RA.Transparency = RA.Transparency + 0.1
  907.             LA.Transparency = LA.Transparency + 0.1
  908.             game:GetService("RunService").RenderStepped:wait()
  909.         end
  910.         wait(0.1)
  911.         for i = 1,5 do
  912.             RA.Transparency = RA.Transparency - 0.1
  913.             LA.Transparency = LA.Transparency - 0.1
  914.             game:GetService("RunService").RenderStepped:wait()
  915.         end
  916.         wait(0.1)
  917.         for i = 1,9 do
  918.             RA.Transparency = RA.Transparency + 0.1
  919.             LA.Transparency = LA.Transparency + 0.1
  920.             game:GetService("RunService").RenderStepped:wait()
  921.         end
  922.         wait(0.1)
  923.         for i = 1,9 do
  924.             RA.Transparency = RA.Transparency - 0.1
  925.             LA.Transparency = LA.Transparency - 0.1
  926.             game:GetService("RunService").RenderStepped:wait()
  927.         end
  928.         game:GetService("RunService").RenderStepped:wait()
  929.         end
  930.         Rpa.Enabled = false
  931.         Spa.Enabled = false
  932.         LAZZ.Enabled = false
  933.         AZZ.Enabled = false
  934.         local FlA = Instance.new("ParticleEmitter",LeftArm)
  935.         FlA.Texture = "rbxassetid://313742348"
  936.         FlA.Size = NumberSequence.new(0.7)
  937.         FlA.Transparency = NumberSequence.new(0)
  938.         FlA.Lifetime = NumberRange.new(0.4)
  939.         FlA.Rate = 20
  940.         FlA.Rotation = NumberRange.new(-100, 100)
  941.         FlA.Speed = NumberRange.new(0)
  942.         FlA.LockedToPart = true
  943.         local LP = Instance.new("ParticleEmitter",LeftArm)
  944.         LP.Texture = "rbxassetid://1298571523"
  945.         LP.Transparency = NumberSequence.new(0,1)
  946.         LP.Size = NumberSequence.new(0.06)
  947.         LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  948.         LP.Lifetime = NumberRange.new(1.5)
  949.         LP.Rate = 4000
  950.         LP.ZOffset = 1
  951.         LP.VelocitySpread = 35
  952.         LP.Speed = NumberRange.new(0.3)
  953.         LP.LightEmission = 1
  954.         LP.LightInfluence = 1
  955.         LP.LockedToPart = true
  956.         local ZXA = Instance.new("ParticleEmitter",RightArm)
  957.         ZXA.Texture = "rbxassetid://313742348"
  958.         ZXA.Size = NumberSequence.new(0.7)
  959.         ZXA.Transparency = NumberSequence.new(0)
  960.         ZXA.Lifetime = NumberRange.new(0.4)
  961.         ZXA.Rate = 20
  962.         ZXA.Rotation = NumberRange.new(-100, 100)
  963.         ZXA.Speed = NumberRange.new(0)
  964.         ZXA.LockedToPart = true
  965.         local LLP = Instance.new("ParticleEmitter",RightArm)
  966.         LLP.Texture = "rbxassetid://1298571523"
  967.         LLP.Transparency = NumberSequence.new(0,1)
  968.         LLP.Size = NumberSequence.new(0.06)
  969.         LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  970.         LLP.Lifetime = NumberRange.new(1.5)
  971.         LLP.Rate = 4000
  972.         LLP.ZOffset = 1
  973.         LLP.VelocitySpread = 35
  974.         LLP.Speed = NumberRange.new(0.3)
  975.         LLP.LightEmission = 1
  976.         LLP.LightInfluence = 1
  977.         LLP.LockedToPart = true
  978.         Character.Humanoid.WalkSpeed = 25
  979.         wait(1)
  980.         Pause = false
  981.         for i = 1,11 do
  982.             RA.Transparency = RA.Transparency + 0.1
  983.             LA.Transparency = LA.Transparency + 0.1
  984.             game:GetService("RunService").RenderStepped:wait()
  985.         end
  986.         LA:remove()
  987.         RA:remove()
  988.         Humanoid.MaxHealth = 400
  989.         wait(0.01)
  990.         Humanoid.Health = 500
  991.         Mouse.KeyDown:connect(function(key)
  992.             if key == "e" then
  993.                 Zoom()
  994.             end
  995.             if key == "r" then
  996.                 Torn()
  997.             end
  998.         end)
  999.         Mouse.Button1Down:connect(function()
  1000.             if attack == false and attacktype == 1 then
  1001.                 Hit1()
  1002.                 attacktype = 2
  1003.             elseif attack == false and attacktype == 2 then
  1004.                 Hit2()
  1005.                 attacktype = 1
  1006.             end
  1007.         end)
  1008.         wait(12412412)
  1009.         DZ = false
  1010.     end
  1011. end
  1012. Mouse.KeyDown:connect(function(key)
  1013.     if key == "m" then
  1014.         Baby()
  1015.     end
  1016.     if key == "z" then
  1017.         Breathe()
  1018.     end
  1019. end)
  1020.  
  1021. New = function(Object, Parent, Name, Data)
  1022.     local Object = Instance.new(Object)
  1023.     for Index, Value in pairs(Data or {}) do
  1024.         Object[Index] = Value
  1025.     end
  1026.     Object.Parent = Parent
  1027.     Object.Name = Name
  1028.     return Object
  1029. end
  1030. function rayCast(Position, Direction, Range, Ignore)
  1031.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1032. end
  1033.  
  1034.  
  1035.  
  1036.  
  1037. coroutine.wrap(function()
  1038. while 1 do
  1039. swait()
  1040. if doe <= 360 then
  1041.     doe = doe + 2
  1042. else
  1043.     doe = 0
  1044. end
  1045. end
  1046. end)()
  1047. while true do
  1048.     swait()
  1049.     for i, v in pairs(Character:GetChildren()) do
  1050.         if v:IsA("Part") then
  1051.             v.Material = "SmoothPlastic"
  1052.         elseif v:IsA("Accessory") then
  1053.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1054.         end
  1055.     end
  1056.  
  1057.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1058.     velocity = RootPart.Velocity.y
  1059.     sine = sine + change
  1060.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1061.         if RootPart.Velocity.y > 1 and hit == nil then
  1062.             Anim = "Jump"
  1063.             if Pause == false then
  1064.         PlayAnimationFromTable({
  1065.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066.          CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067.          CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068.          CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069.          CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070.          CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071.         }, .3, false)
  1072.                     end
  1073.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1074.             Anim = "Fall"
  1075.             if Pause == false then
  1076.         PlayAnimationFromTable({
  1077.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078.          CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079.          CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080.          CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081.          CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082.          CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083.         }, .3, false)
  1084.                     end
  1085.         elseif Torsovelocity < 1 and hit ~= nil then
  1086.             Anim = "Idle"
  1087.             if Pause == false then
  1088.                 change = 1
  1089.         PlayAnimationFromTable({
  1090.          CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1091.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0),
  1092.          CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4),
  1093.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1094.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1095.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),  
  1096.         }, .3, false)
  1097.             end
  1098.         elseif Torsovelocity > 2 and hit ~= nil then
  1099.             Anim = "Walk"
  1100.             if Pause == false then
  1101.         PlayAnimationFromTable({      
  1102.          CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29),
  1103.          CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0),
  1104.          CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4),
  1105.          CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0),
  1106.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1107.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1108.         }, .3, false)
  1109.             end
  1110.         end
  1111. end
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