Paladin_Tim

MSPQ Rogue's Gallery

May 7th, 2016
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  1. Here is a list of the mecha you have encountered so far, with grunts at the top and uniques at the bottom:
  2.  
  3. +GRUNTS+
  4.  
  5. AVALONIAN KNIGHT
  6. Heavy Striker Torso: C/S/K 10, 5 tons
  7. Heavy Striker Head: C/S/K 5, 2.5 tons
  8. Heavy Striker L. Arm: C/S/K 6, 2.5 tons
  9. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  10. Heavy Striker R. Arm: C/S/K 6, 2.5 tons
  11. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  12. Heavy Striker L. Leg: C/S/K 6, 2.5 tons
  13. Heavy Striker R. Leg: C/S/K 6, 2.5 tons
  14. 43 cp (18.5 Tons)
  15. Armor: Medium Weight (6 CP, 6 SP, 3.0 tons) on all locations (36CP) (18 tons)
  16.  
  17. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  18. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  19.  
  20. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  21.  
  22. Armament: The Knight uses a Mated Cannon and Lance, a hit of 6K to either will destroy both. The CP, Spaces, and Weight listed for either form is shared and not added twice to its cost. (18 CP)
  23. [Handheld] Avalonian Lance (Lance form): WA 0, 7K, 9 CP, 6 Spaces, 3 tons
  24. [Handheld] Avalonian Lance (Cannon form): Range 350 meters, WA 0, 6K, Ammo 10, 3 reloads, 9 CP, 6 Spaces, 3 tons.
  25. [Arm-Mounted] Medium Shield: DA -2, SP 9, 9 CP, 4.5 tons
  26.  
  27. Thrusters & Propulsion: 8 thrusters stored in allowing them to jump 200m at a time, without the capacity for in-gravity flight, but they can run 300m per ten seconds (30m/s) thanks to the sophisticated (and ridiculously expensive)system of treads built into their feet, reminiscent of a very complicated rollerskate, lets them ignore terrain that would severely hinder you. 12 CP, 6 tons
  28.  
  29. Total weight: 50.5 Tons before 2 points of Weight efficeny bring it down to 49.5
  30. Total Cost: 129.5 CP
  31.  
  32.  
  33. MARTIAN SCIMITAR
  34. Heavy Striker Torso: C/S/K 10, 6 tons
  35. Heavy Striker Head: C/S/K 5, 3 tons
  36. Heavy Striker Left Wing C/S/K 5, 3 tons
  37. Heavy Striker Right Wing C/S/K 5, 3 tons
  38. Medium Striker Armor (4 SP, 2 tons all locations)
  39. (23 Tons, 41 CP)
  40. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  41. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  42.  
  43. Options: Head Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP) Weapons Cross Linkage (Beam Guns, 2 CP)
  44.  
  45. Armament:
  46. Duel Medium Beam Guns: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
  47.  
  48. Thrusters: 6 CP worth of thrusters to give a total speed of 800m
  49. Total Weight: 28 tons
  50. Total Cost: 68.5 CP
  51. MV -4
  52.  
  53. MARTIAN TULWAR
  54. Medium Weight Torso: C/S/K 12, 6 tons
  55. Medium Weight Head: C/S/K 6, 3 tons
  56. Medium Weight Left Wing C/S/K 6, 3 tons
  57. Medium Weight Right Wing C/S/K 6, 3 tons
  58. Heavy Striker Armor (5sp, 5 CP 2.5 tons all locations)
  59. (25 tons, 50CP)
  60.  
  61. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  62. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  63.  
  64. Options: Head ockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  65.  
  66. Torso Mounted Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  67. Torso Mounted Medium Cannon: Range 350m, WA 0, 6k, 35 shots, 8 CP, 5 Spaces, 3.5 tons
  68.  
  69. Thrusters and speed: 10 CP of thrusters, mounted in the wings. 1000m MA.
  70. Total Weight: 32 Tons before 5 CP of weight efficiency, final weight 29.5 tons
  71. Total Cost: 86.5 CP
  72. MV -4
  73.  
  74. PIRATE BLUEGILL: (A UJCIDF version also exists, using a Sword instead of a Mace by default and moving at 350 meters per turn)
  75. Striker Torso: C/S/K 6, 3 tons
  76. Striker Head: C/S/K 3, 1.5 tons
  77. Striker L. Arm: C/S/K 4, 1.5 tons
  78. Left Hand: CP 2, 1 Space, 1K, 0.5 tons
  79. Striker R. Arm: C/S/K 4, 1.5 tons
  80. Right Hand: CP 2, 1 Space, 1K, 0.5 tons
  81. Striker L. Leg: C/S/K 4, 1.5 tons
  82. Striker R. Leg: C/S/K 4, 1.5 tons
  83.  
  84. Armor: Medium Striker (4 CP, SP 4, 2 tons) all locations
  85.  
  86. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  87. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  88.  
  89. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  90.  
  91. Armament: By default, because of the Stone Soldiers' preferences, the Pirate Bluegill carries a Mace and Small Shield, with thrusters and total cost calculated as if using this loadout (plus the Medium Beam Gun). It also carries one of a Rocket Launcher, Rocket Pod, Medium Beam Gun, or a single Heavy Missile. It can replace the Mace with a Sword at no penalty. Finally, it can replace the Small Shield and ranged weapon with an Epoxy Gun that can be wielded two-handed and swapped for the Mace at the cost of 1 Action.
  92. Handheld Mace: WA 0, 8K, 4 CP, 4 Spaces, 4 tons
  93. Handheld Sword: WA +1, 5K, 4 CP, 4 Spaces, 2.5 tons
  94. Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
  95. Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
  96. Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  97. Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  98. Handheld Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
  99. Handheld Epoxy Gun: Range 250m, WA +2, No damage but a successful hit counts as a Grapple with a DC of 18 to beat, 6 Kills of structure, Ammo 3, 12 CP, 7 Spaces, 3 tons
  100.  
  101. Thrusters & Speed: 4 per leg, 1 per arm, 1 in the Torso, allowing it to fly 450 meters per turn or run 250m. 11 CP.
  102. Total Weight: 34 tons
  103. Total Cost: 90 CP
  104.  
  105. PIRATE HARPY:
  106. Lightweight Torso: C/S/K 4, 2 tons
  107. Lightweight Head: C/S/K 2, 1 ton
  108. Lightweight L. Wing: C/S/K 2, 1 ton
  109. Lightweight R. Wing: C/S/K 2, 1 ton
  110. Lightweight L. Arm: C/S/K 3, 1 ton
  111. Lightweight R. Arm: C/S/K 3, 1 ton
  112. Lightweight L Leg: C/S/K 3, 1 ton
  113. Lightweight R Leg: C/S/K 3, 1 ton
  114.  
  115. Armor: Lightweight (2 CP, SP 2, 1 ton) all locations
  116.  
  117. Main Sensors (Head): Cost 4, Space 1, Kills 2, 1 ton
  118.  
  119. Options: Head Cockpit with Ejector Seat (1 CP, 1 Space), Storage Module (1 CP, 1 Space), Micromanipulators (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  120.  
  121. Armament: Multiple options, Harpies can be refitted into different variants between missions. Pick two.
  122. Arm-Mounted Drill: WA -1, 4K, AP, 3 CP, 3 Spaces, 2 tons
  123. Arm-Mounted Light Cannon: Range 250m, WA 0, 3K, Ammo 10, Reloads 3, 4 CP, 3 Spaces, 1.5 tons
  124. Arm-Mounted Axe: WA 0, 6K, 3 CP, 3 Spaces, 3 tons
  125. Scattershot Arm (3x Fire-Linked Light Beam Guns): Range 200m, WA +1, 1K each, Infinite Ammo, 8 CP, 3 Spaces total, 1.5 tons
  126. Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
  127.  
  128. Thrusters: 2 per Wing (Wings themselves provide +2 MA in flight), 300 meters per turn (600 in Jet Mode), or run 250m. CP 4
  129. Jet Mode: Allows the Harpy to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons (if Harpies had hands), and inflicts -2 MV. It takes one Action to transform.
  130. Total Weight: 18 tons unarmed, 24 tons with heaviest option
  131. Total Cost: 65 base, 86.5 with most expensive options.
  132.  
  133. UJCIDF PUMPKINSEED
  134. Medium Striker Torso: C/S/K 8, 4 tons
  135. Medium Striker Head: C/S/K 4, 2 tons
  136. Medium Striker L. Arm: C/S/K 5, 2 tons
  137. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  138. Medium Striker R. Arm: C/S/K 5, 2 tons
  139. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  140. Medium Striker L. Leg: C/S/K 5, 2 tons
  141. Medium Striker R. Leg: C/S/K 5, 2 tons
  142.  
  143. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
  144.  
  145. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  146. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  147.  
  148. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  149.  
  150. Armament: The Pumpkinseed always has a fold-out vibro-gladius in its right arm. Normal Pumpkinseeds will also have a small shield on the left arm, along with a handheld version of a Medium Beam Gun, Rocket Pod, or Rocket Launcher. Another variant, the Cannon Pumpkinseed, also exists, but in keeping with the modular nature of Jovian mecha this one is simply a normal Pumpkinseed that trades the shield and the ranged option for a Heavy Cannon.
  151. Arm-Mounted Sword: WA +1, 6K, 4 CP, 4 Spaces, 2.5 tons
  152. Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
  153. Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
  154. Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  155. Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  156. Handheld Heavy Cannon: Range 450m, WA 0, 9K, Ammo 10, 3 Reloads, 12 CP, 9 Spaces, 4.5 tons
  157.  
  158. Thrusters & Speed: 5 per leg, 1 in the torso. Moves 350 meters per turn in flight, or can run 250m. 11 CP.
  159. Total Weight: 39 tons
  160. Total Cost: 103 CP
  161.  
  162.  
  163. UJCIDF PUMPKINSEED II
  164. Medium Striker Torso: C/S/K 8, 4 tons
  165. Medium Striker Head: C/S/K 4, 2 tons
  166. Medium Striker L. Arm: C/S/K 5, 2 tons
  167. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  168. Medium Striker R. Arm: C/S/K 5, 2 tons
  169. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  170. Medium Striker L. Leg: C/S/K 5, 2 tons
  171. Medium Striker R. Leg: C/S/K 5, 2 tons
  172.  
  173. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
  174.  
  175. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  176. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  177.  
  178. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
  179.  
  180. Armament: Pumpkinseed IIs have a handheld Beam Rapier and an Active Shield sub-servo on their left elbow, in addition to the usual ranged options. They also each have a single Heavy Missile concealed inside the right forearm for emergencies and a second in the head.
  181. Handheld Light Beam Rapier: WA +1, 6K (only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
  182. Arm-Mounted Active Shield: DA -1, SP 8, 17 CP, 4 Spaces, 4 tons
  183. Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
  184. Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  185. Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  186. Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
  187. Head-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
  188.  
  189. Thrusters & Speed: 5 per leg, 2 in the torso. Moves 400 meters per turn in flight, or can run 250m. 12 CP.
  190. Total Weight: 39.5 tons
  191. Total Cost: 120.5 CP
  192.  
  193.  
  194.  
  195. +++ACE MECHA+++
  196.  
  197.  
  198.  
  199. THE ARCHEN
  200. Heavy Striker Torso: C/S/K 10, 5 tons
  201. Heavy Striker Head: C/S/K 5, 2.5 tons
  202. Heavy Striker L. Arm: C/S/K 6, 2.5 tons
  203. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  204. Heavy Striker R. Arm: C/S/K 6, 2.5 tons
  205. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  206. Heavy Striker L. Leg: C/S/K 6, 2.5 tons
  207. Heavy Striker R. Leg: C/S/K 6, 2.5 tons
  208. Heavy Striker L. Wing: C/S/K 5, 2.5 tons
  209. Heavy Striker R. Wing: C/S/K 5, 2.5 tons
  210.  
  211. Armor: Medium Weight (6 CP, 6 SP, 3.0 tons) on all locations
  212.  
  213. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  214. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  215.  
  216.  
  217. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Instant Concert System (Unique and costs no CP), Interservo Weapon Cross Link (Idol's Wrath, 3 CP)
  218.  
  219. Armament:
  220. [Arm-Mounted] Unified Continuous Laser Projector “Idol's Wrath” x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV4, Infinite Ammo, 42.5 CP, 5 Spaces, 4 tons
  221.  
  222. Thrusters & Speed: 6 per leg, 1 in the torso, 3 per wing. Moves 600 meters per turn in flight (wings add 100m, already factored in) or can run 200m. 19 CP.
  223. Shadow Imager System: The Archen has the ability to project up to eight holographic copies of itself. Originally used as a special effects system for her shows, Red Siren has become adept at using it as a defensive aid in battle. Should a successful hit be scored on the Archen, the attacker must make an additional roll (1d10+Intelligence+Awareness, +1 for each active ECCM point if any, +1 if they have an ASP, +1 if they have a Spotting Radar, +2 if they have a Target Analyzer) against Red Siren (rolling 1d10+Intelligence+Electronic Warfare, +1 for each active Shadow, there are other variables that could grant bonuses if the Archen had certain other systems). If the attacker wins, the Archen is hit. If the attacker fails, however, they hit one of the projected images instead. Doing so reveals it as a hologram and the attacking mech's HMIS assistant systems will tag and discount it, rendering it useless. Think of it as being destroyed by the attack, except it doesn't actually vanish. The Archen projects four of these from its head and four from its torso, meaning that if the head is destroyed its maximum number of shadows is halved. Normally, Red Siren only uses two of these, so serious opponents without the ability to scan her mech will underestimate her. This costs 8 Spaces (1 per Shadow), and multiplies the total cost of the mech by 1.4 prior to Weight Efficiency
  224. Total Weight: 49.5 tons, 39.5 after 20 CP spent on Weight Efficiency
  225. Total Cost: 325.2 CP
  226.  
  227. AVALONIAN CAVALIER: DAME MORGAN GRAY CUSTOM
  228. Medium Weight Torso: C/S/K 12, 6 tons
  229. Medium Weight Head: C/S/K 6, 3 tons
  230. Medium Weight Left Arm: C/S/K 7, 3 tons
  231. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  232. Medium Weight Right Arm: C/S/K 7, 3 tons
  233. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  234. Medium Weight Left Leg: C/S/K 7, 3 tons
  235. Medium Weight Right Leg: C/S/K 7, 3 tons
  236.  
  237. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  238.  
  239. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  240. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  241.  
  242. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
  243.  
  244. Armament:
  245. [Torso-Mounted] Bubble Reactive Shield: Automatically parries any attack with less than 9K damage, if hit by an attack with more damage the shield flickers out for two turns. 32.5 CP, 7 Spaces, 2 Tons
  246. [Two-Handed] Greatsword of Moonlight Energy Pool: 38 CP base, 14 spaces, 20 CP of power available per weapon, 10 kills, 5 tons
  247. Form 1 Beam Greatsword: WA+1, 11K, EMW (treats SP as 4 less than usual), Quick
  248. Form 2 Beam Cannon: Range 700m, WA +1, 13K, Infinite Ammo,
  249.  
  250. Thrusters & Speed: 4 per leg, 4 per arm, moves 400 meters per turn in flight or can run 300m. 16 CP
  251. Speed: A set of mediumwieght wheels and treads costs 18 cp and weighs 9 tons.
  252. Total Weight: 61 tons before 23 CP of Weight Efficiency spent to reduce final weight to 49.5
  253. Total Cost: 250.5 CP
  254.  
  255.  
  256. PIRATE MASTER HARPY LONGSHADOW VARIANT
  257. Medium Striker Torso: C/S/K 8, 4 tons
  258. Medium Striker Head: C/S/K 4, 2 tons
  259. Medium Striker L. Wing: C/S/K 4, 2 tons
  260. Medium Striker R. Wing: C/S/K 4, 2 tons
  261. Medium Striker L. Arm: C/S/K 5, 2 tons
  262. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  263. Medium Striker R. Arm: C/S/K 5, 2 tons
  264. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  265. Medium Striker L. Leg: C/S/K 5, 2 tons
  266. Medium Striker R. Leg: C/S/K 5, 2 tons
  267.  
  268. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
  269.  
  270. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  271. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  272.  
  273. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Custom Medium Cannons 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  274.  
  275. Armament:
  276. Handheld Custom Sniper Cannon: BASE Range 450 meters (irrelevant due to Long Range) WA -2, 9K, Long Range (No further WA penalty up to maximum range of 4.1km), Ammo 10, 3 reloads, 13 CP, 10 spaces, 4.5 tons
  277. Arm-Mounted Custom Medium Cannon x2 (stats show an individual cannon): Range 350 meters, WA 0, 6K, Ammo 10, 3 reloads, 8.5 CP, 5 Spaces, 3 tons.
  278.  
  279. Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
  280. Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
  281. Total Weight: 51.5 base, 49.5 after 4 CP spent on Weight Efficiency
  282. Total Cost: 186 CP
  283.  
  284.  
  285. PIRATE MASTER HARPY RICK VARIANT
  286. Medium Striker Torso: C/S/K 8, 4 tons
  287. Medium Striker Head: C/S/K 4, 2 tons
  288. Medium Striker L. Wing: C/S/K 4, 2 tons
  289. Medium Striker R. Wing: C/S/K 4, 2 tons
  290. Medium Striker L. Arm: C/S/K 5, 2 tons
  291. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  292. Medium Striker R. Arm: C/S/K 5, 2 tons
  293. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  294. Medium Striker L. Leg: C/S/K 5, 2 tons
  295. Medium Striker R. Leg: C/S/K 5, 2 tons
  296.  
  297. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
  298.  
  299. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  300. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  301.  
  302. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Head Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Rocket Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  303.  
  304. Armament:
  305. Two-Handed Gungnir Missile Launcher: Range 1200m, WA +2, 12K (2K Structure), Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack) 2 rockets, 22 CP, 10 Spaces, 1 ton
  306. Arm-Mounted Rocket Launcher x2 (stats show an individual launcher): Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
  307. Handheld Mace: WA 0, 9K, 4 CP, 4 Spaces, 4 tons
  308.  
  309.  
  310. Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. The wings themselves add +100m in flight. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
  311. Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
  312. Total Weight: 49 tons
  313. Total Cost: 187.2 CP
  314.  
  315.  
  316. PIRATE MASTER HARPY DERVISH VARIANT
  317. Medium Striker Torso: C/S/K 8, 4 tons
  318. Medium Striker Head: C/S/K 4, 2 tons
  319. Medium Striker L. Wing: C/S/K 4, 2 tons
  320. Medium Striker R. Wing: C/S/K 4, 2 tons
  321. Medium Striker L. Arm: C/S/K 5, 2 tons
  322. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  323. Medium Striker R. Arm: C/S/K 5, 2 tons
  324. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  325. Medium Striker L. Leg: C/S/K 5, 2 tons
  326. Medium Striker R. Leg: C/S/K 5, 2 tons
  327.  
  328. Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
  329.  
  330. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  331. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  332.  
  333. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Head Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Katars, 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Torso Weapon Mount (2 CP, 2 Spaces)
  334.  
  335. Armament: Always equipped with the Beam Katars and shield, generally equipped with the Heavy Autocannon. It can switch its gun for the Epoxy Gun prior to missions without penalty. The Weapon Mount allows it to use its handheld gun in fighter mode.
  336. Arm-Mounted Beam Katars x2 (stats show an individual beam sword): WA +1, 7K (only 2K of structure), EMW (treats SP as 4 less than usual), 6.5 CP, 3 Spaces, 1 ton
  337. Handheld Custom Heavy Autocannon: Range 350m, WA -1, 6K, BV 4, Ammo 10 bursts, Reloads 3, 17 CP, 8 Spaces, 3 tons
  338. Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
  339. Handheld Epoxy Gun: Range 250m, WA +2, No damage but a successful hit counts as a Grapple with a DC of 18 to beat, 6 Kills of structure, Ammo 3, 12 CP, 7 Spaces, 3 tons
  340.  
  341. Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. The wings themselves add +100m in flight. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
  342. Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
  343. Total Weight: 49 tons
  344. Total Cost: 180.7 CP
  345.  
  346.  
  347. PIRATE MORGAN II CUSTOM "OSANO-WO"
  348. Heavy Striker Torso: C/S/K 10, 5 tons
  349. Heavy Striker Head: C/S/K 5, 2.5 tons
  350. Heavy Striker L. Arm: C/S/K 6, 2.5 tons
  351. Left Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
  352. Heavy Striker R. Arm: C/S/K 6, 2.5 tons
  353. Right Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
  354. Heavy Striker L. Leg: C/S/K 6, 2.5 tons
  355. Heavy Striker R. Leg: C/S/K 6, 2.5 tons
  356.  
  357. Armor: Light Heavy (7 SP, 7 CP, 3.5 tons) on all locations
  358.  
  359. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  360. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  361.  
  362. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Interservo Melee Weapon Link (Heat Katanas, 6 CP)
  363.  
  364. Armament:
  365. Handheld Heat Katana x2 (stats show an individual sword): WA +1, 6K, AP, 9 CP, 6 Spaces, 2.5 tons
  366. Handheld Heavy Autocannon: Range 350m, WA -1, 6K, BV 4, Ammo 10 bursts, Reloads 3, 16 CP, 10 Spaces, 3 tons
  367. Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
  368.  
  369. Thrusters & Speed: 6 per leg, 4 in the torso. Moves 400 meters per turn in flight or can run 200m. 16 CP.
  370. Total Weight: 52.5 tons
  371. Total Cost: 158.5 CP
  372.  
  373.  
  374.  
  375. SOUL-02A S-BETTA
  376. Heavy Striker Torso: C/S/K 10, 5 tons
  377. Heavy Striker Head: C/S/K 5, 2.5 tons
  378. Heavy Striker L. Arm: C/S/K 6, 2.5 tons
  379. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  380. Heavy Striker R. Arm: C/S/K 6, 2.5 tons
  381. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  382. Heavy Striker L. Leg: C/S/K 6, 2.5 tons
  383. Heavy Striker R. Leg: C/S/K 6, 2.5 tons
  384.  
  385. Armor: Medium Weight (6 CP, 6 SP, 3 tons) on all locations
  386.  
  387. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  388. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  389. Advanced Sensor Package (Head): 10 CP, 2 Spaces, 4 Kills
  390. Target Analyzer (Head): 5 CP, 1 Space
  391.  
  392. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Interservo Melee Weapon Link (Pacification Hammers, 6 CP)
  393.  
  394. Armament:
  395. Arm-Mounted Pacification Hammer x2 (stats show an individual pilebunker): WA 0, 7K, Shock (in addition to normal damage), 11.5 CP, 4 Spaces, 3 tons
  396. Mounted Small Shield x2 (stats show an individual shield fin): DA -1, SP 6, 7.5 CP, 3 tons
  397.  
  398. Thrusters & Speed: 6 per leg, 5 in the torso. Moves 450 meters per turn in flight or can run 200m. 17 CP.
  399. Stealth & Cloaking Systems: S-Betta's deluxe stealth and cloaking systems are the pinnacle of modern stealth technology. As a permanent effect, the S-Betta does not show up on radar, moves silently, and leaves no heat radiation trails. When actively cloaked, it cannot be seen or detected by a mech's systems or the naked eye. Those within 200m must roll Awareness at a DC of 25 to spot it, those within 200m must roll against DC 20. If spotted, it can hide again at the cost of an Action. Attacking automatically breaks the cloaking, and it cannot cloak again until the first Action of its next turn. Mechanically, this is a combination of the Active Cloak, Combat Cloak, Pulse Refract, and Stealth systems, and costs 0.8 of the mech's total cost (132.8 CP).
  400. Total Weight: 50.5 tons base, 49.5 after 2 CP spent on Weight Efficiency
  401. Total Cost: 165 CP base, 297 CP with additive systems (Stealth & Cloaking)
  402.  
  403.  
  404. SOUL-02B S-FLOWERHORN
  405. Medium Weight Torso: C/S/K 12, 6 tons
  406. Medium Weight Head: C/S/K 6, 3 tons
  407. Light Heavy Left Arm: C/S/K 8, 3.5 tons
  408. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  409. Light Heavy Right Arm: C/S/K 8, 3.5 tons
  410. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  411. Medium Weight Left Leg: C/S/K 7, 3 tons
  412. Medium Weight Right Leg: C/S/K 7, 3 tons
  413.  
  414. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  415.  
  416. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  417. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  418. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  419.  
  420. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Four beam weapons 21 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Foot Weapon Mount x2 (4 CP, 2 Spaces from each Leg)
  421.  
  422. Armament:
  423. [Handheld] Variable Beam Stiletto x 2 (stats show an individual sword): WA+3, 9K (only 2K of structure), EMW (treats SP as 4 less than usual), Variable (can be converted back and forth as a free action between its sword form and a beam shield form with 8SP and DA 0), 44.5 CP, 7 Spaces, 1 ton
  424. [Foot-Mounted] Beam Saber x 2 (stats show an individual sword): WA+1, 7K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
  425. [Arm-Mounted] Magnetic Grappling Harpoon x2 (stats show an individual harpoon): Range 400m, WA 0, 0K (8 Kills of structure), Entangling (can deliver grapple attacks), 5 CP, 5 Spaces, 4 tons
  426.  
  427. Thrusters & Speed: 5 per leg, 7 in the torso, 3 in the head, 1 per arm, moves 500 meters per turn in flight or can run 200m. 22 CP
  428. Total Weight: 59 tons
  429. Total Cost: 295 CP
  430.  
  431.  
  432.  
  433. SOUL-03A S-PUFFER
  434. Medium Weight Torso: C/S/K 12, 6 tons
  435. Medium Weight Head: C/S/K 6, 3 tons
  436. Medium Weight Left Arm: C/S/K 7, 3 tons
  437. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  438. Medium Weight Right Arm: C/S/K 7, 3 tons
  439. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  440. Medium Weight Left Leg: C/S/K 7, 3 tons
  441. Medium Weight Right Leg: C/S/K 7, 3 tons
  442.  
  443. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  444.  
  445. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  446. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  447.  
  448. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo System Cross Linkage (Reactive Shield controlled from the Torso 6 CP), Interservo Weapons Cross Linkage (Beam Magnums 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
  449.  
  450. Armament:
  451. [6 Spaces per arm, 3 in the torso] Reactive Bubble Shield: Automatically parries any attack with less than 10K damage, if hit by an attack with more damage the shield flickers out for two turns. If hit with a direct attack (such as a lucky crit or megacrit) 9 Kills of damage puts it out for the rest of the fight. 33 CP, 15 Spaces, 4 tons
  452. [Handheld] Beam Magnum x2 (stats show an individual pistol): Range 550m, WA +1, 8K, BV3, Infinite Ammo, 32.5 CP, 7 Spaces, 4 tons
  453.  
  454. Thrusters & Speed: 7 per leg, 4 in the torso, moves 400 meters per turn in flight or can run 200m. 18 CP
  455. Total Weight: 57 tons
  456. Total Cost: 248 CP
  457.  
  458.  
  459. SOUL-01B S-SLAYER
  460. Medium Weight Torso: C/S/K 12, 6 tons
  461. Medium Weight Head: C/S/K 6, 3 tons
  462. Light Heavy Left Arm: C/S/K 8, 3.5 tons
  463. Left Claw: 4 CP, 1 Space, 2 Kills, 1 ton
  464. Light Heavy Right Arm: C/S/K 8, 3.5 tons
  465. Right Claw: 4 CP, 1 Space, 2 Kill, 1 tons
  466. Medium Weight Left Leg: C/S/K 7, 3 tons
  467. Medium Weight Right Leg: C/S/K 7, 3 tons
  468.  
  469. Armor: Medium Heavy (8 SP, 8 CP, 4 tons) on all locations
  470.  
  471. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  472. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  473. Advanced Sensor Package (10 CP, 2S)
  474.  
  475. Options: Special Cockpit (Presumably 2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Axes 6 CP), Interservo Weapons Linkage (Skull Rocket Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  476.  
  477.  
  478. Armament:
  479. [Handheld] Beam Axe x2 (Stats show an individual axe): WA 0, 9K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
  480. [Arm-Mounted] Skull Rocket Launcher x2 (Stats show an individual missile launcher pauldron): Range 350m, WA 0, 4K (per rocket, 8K of structure), 30 rockets, 15 CP, 6 Spaces, 1.5 tons
  481. [Arm-Mounted] Forearm Large Shield x2 (Stats show an individual shield): DA 0, SP 12, 18 CP, 1 Space, 6 tons
  482. [Head-Mounted] Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
  483.  
  484. Thrusters & Speed: 7 per leg, 8 in the torso, moves 400 meters per turn in flight or can run 150m. 22 CP
  485.  
  486. Cloaking Systems: This mech has the ability to cloak itself to avoid notice. When actively cloaked, it cannot be seen or detected by a mech's systems or the naked eye. However, unlike the more advanced cloaking systems of the S-Betta it still shows up to enemies with an ASP or Spotting Radar. Those unfortunate enough not to possess either of those sensory systems within 200m must roll Awareness at a DC of 25 to spot it, those within 200m must roll against DC 20. If spotted, it can hide again at the cost of an Action. Attacking automatically breaks the cloaking, and it cannot cloak again until the first Action of its next turn. Mechanically, this is a combination of the Active Cloak and Combat Cloak systems, and costs 0.5 of the mech's total cost before applying Weight Efficiency
  487. Total Weight: 72.5 tons before 6 CP of Weight Efficiency to reduce it to 69.5 tons
  488. Total Cost: 358.5 CP
  489.  
  490.  
  491.  
  492. SOUL-04B S-SLAYER MK. II
  493. Medium Weight Torso: C/S/K 12, 6 tons
  494. Medium Weight Head: C/S/K 6, 3 tons
  495. Light Heavy Left Arm: C/S/K 8, 3.5 tons
  496. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  497. Light Heavy Right Arm: C/S/K 8, 3.5 tons
  498. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  499. Medium Weight Left Leg: C/S/K 7, 3 tons
  500. Medium Weight Right Leg: C/S/K 7, 3 tons
  501. Light Heavy Tail: C/S/K 7, 3.5 tons
  502.  
  503. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
  504.  
  505. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  506. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  507. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  508.  
  509. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapons Cross Link (Beam Talons 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  510.  
  511. Armament:
  512. [Arm-Mounted] 'Emerald Key' Beam Talons x2 (stats show an individual array of three slender plasma blades per hand): WA +1, 6K (only 2K of structure), Quick, 15 CP, 6 Spaces, 1 ton.
  513. [Handheld] Pirate-Copied Custom Missile Launcher x2 (stats show an individual missile launcher) Range 1200m, WA +2, 12K (2K Structure), Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack) 2 rockets, 23.5 CP, 7 Spaces, 1 ton
  514. [Tail-Mounted] Medium Heavy Active Shield: DA 0, SP 12, 30.5 CP, 7 Spaces, 6 tons
  515.  
  516. Thrusters & Speed: 7 per leg, 7 in the torso, 3 in the head. Moves 500 meters per turn in flight or can run 200m. 24 CP
  517. Cloaking Systems: Implied but not witnessed yet
  518. Total Weight: 63 tons before 7 CP spent on Weight Efficiency to reduce it to 59.5
  519. Total Cost: 297 CP (before implied cloaking systems)
  520.  
  521.  
  522. SOUL-03B S-SLINGER
  523.  
  524. Medium Weight Torso: C/S/K 12, 6 tons
  525. Medium Weight Head: C/S/K 6, 3 tons
  526. Medium Weight Left Arm: C/S/K 7, 3 tons
  527. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  528. Medium Weight Right Arm: C/S/K 7, 3 tons
  529. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  530. Medium Weight Left Leg: C/S/K 7, 3 tons
  531. Medium Weight Right Leg: C/S/K 7, 3 tons
  532. Medium Left Wing: C/S/K 6, 3 tons
  533. Medium Right Wing: C/S/K 6, 3 tons
  534.  
  535. Armor: Officer's Medium Weight (6 SP, 9 CP, 3 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
  536.  
  537.  
  538. Mediumweight Main Sensors (Head): 9 CP, 1 Space 2 Kills, 1 ton (15km sensor range, 1500km communication range)
  539. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  540. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  541. Target Analyzer (Head): 5 CP, 1 Space
  542.  
  543. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Cross Linkage (Wings of Glory 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
  544.  
  545. Armament:
  546. [Two-Handed] Young Custom Beam Cannon: Range 700m (no penalty out to 9800m), WA +0, 12K (1K of Structure), Long Range, Fragile, Infinite Ammo, 47 CP, 14 Spaces, 0.5 tons
  547. [Handheld] Beam Magnum: Range 550m, WA +1, 8K, BV3, Infinite Ammo, 32.5 CP, 7 Spaces, 4 tons
  548. [Wing-Mounted] Wings of Glory x2 (Stats show an individual wing mount full of small but high-yield beam guns): Range 500m, WA +1, 6K (1K of structure), Wide-Angle (hits all targets 180 degrees in front of the user), Fragile, 64.5 CP, 6 Spaces, 0.5 tons.
  549.  
  550. Thrusters & Speed: 7 per leg, 7 in the torso, 1 per arm, 1 in the head. Moves 600 meters per turn in flight (with the +100m from its wings), or can run 200m. 23 CP.
  551. Total Weight: 59.5 tons
  552. Total Cost: 372.5
  553.  
  554. SOUL-04A S-SWORDFISH MK. II
  555. Medium Weight Torso: C/S/K 12, 6 tons
  556. Medium Weight Head: C/S/K 6, 3 tons
  557. Medium Weight Left Arm: C/S/K 7, 3 tons
  558. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  559. Medium Weight Right Arm: C/S/K 7, 3 tons
  560. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  561. Medium Weight Left Leg: C/S/K 7, 3 tons
  562. Medium Weight Right Leg: C/S/K 7, 3 tons
  563.  
  564. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
  565.  
  566. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  567. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  568. ASP: 10 CP, 2 Spaces
  569.  
  570. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  571.  
  572. Armament:
  573. [Two-Handed] Swordfish Lance: WA +1, 13K, AP, Quick, 47 CP, 14 Spaces, 6 tons
  574. [Handheld] Ocean Star Drone: Range 250m, WA+0, 8K, Returning, 14.5 CP, 7 Spaces, 4 tons
  575. [Torso-Mounted] Anemone Active Shield Epaulet: DA -1, SP 8 (automatically parries the first attack it receives each turn), 17 CP, 4 Spaces, 4 tons
  576.  
  577. Thrusters & Speed: 7 per leg, 6 per arm, moves 600 meters per turn in flight or can run 200m. 26 CP
  578.  
  579. AVE CAESAR!: Allows the Dropkick maneuver to be performed with the Swordfish Lance (and its base damage and AP properties, but not Quick) instead of the King Swordfish's feet servos.
  580. Total Weight: 59 tons
  581. Total Cost: 237.5 CP
  582.  
  583.  
  584. SOUL-01A S-SWORDTAIL
  585. Medium Weight Torso: C/S/K 12, 6 tons
  586. Medium Weight Head: C/S/K 6, 3 tons
  587. Medium Weight Left Arm: C/S/K 7, 3 tons
  588. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  589. Medium Weight Right Arm: C/S/K 7, 3 tons
  590. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  591. Medium Weight Left Leg: C/S/K 7, 3 tons
  592. Medium Weight Right Leg: C/S/K 7, 3 tons
  593. Medium Weight Tail: C/S/K 6, 3 tons
  594.  
  595. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
  596.  
  597. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  598. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  599.  
  600. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Axes 6 CP), Interservo Weapons Linkage (Howler Missile Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  601.  
  602. Armament:
  603. [Handheld] Beam Axe x2 (Stats show an individual axe): WA 0, 8K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
  604. [Arm-Mounted] Howler Missile Launcher x2 (Stats show an individual missile launcher pauldron): Range 400m, WA 0, 5K (per rocket, 3K of structure), 10 rockets, Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack), 19.5 CP, 6 Spaces, 1.5 tons
  605. Tail-Mounted Active Shield: DA 0, SP 8, 19.5 CP, 6 Spaces, 4 tons
  606.  
  607. Thrusters & Speed: 7 per leg, 5 in the torso, moves 400 meters per turn in flight or can run 200m. 19 CP
  608. Total Weight: 60.5 before 2 CP of Weight Efficiency, total 59.5 tons
  609. Total Cost: 236.5 CP
  610.  
  611.  
  612. SOUL FORCE S-DELPHINIUS
  613. Medium Weight Torso: C/S/K 12, 6 tons
  614. Medium Weight Head: C/S/K 6, 3 tons
  615. Light Heavy Left Arm: C/S/K 8, 3.5 tons
  616. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  617. Light Heavy Right Arm: C/S/K 8, 3.5 tons
  618. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  619. Medium Weight Left Leg: C/S/K 7, 3 tons
  620. Medium Weight Right Leg: C/S/K 7, 3 tons
  621.  
  622. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  623.  
  624. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  625. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  626. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  627.  
  628. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (Repeating Beam Cannons 2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  629.  
  630. Armament:
  631. [Left Arm-Mounted] Amos Custom Hero Active Shield: DA 0, SP 12 (does not ablate from damage caused by attacks dealing less than 8 kills), 67 CP, 1 Space, 6 tons
  632. [Left Arm-Mounted] Amos Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 34.5 CP, 3 Spaces, 0.5 tons
  633. [Right Handheld] Amos Custom Beam Lance: WA+2, 12K (only 2K of structure), EMW (treats SP as 4 less than usual), Quick, 41 CP, 8 Spaces, 1 ton
  634. [Right Arm-Mounted] Amos Tactical Missile Array: Range 550m, WA +3, 10K (7K of structure), Fuse (Missiles can be set on a timer or detonated remotely), 10 Missiles, 29.5 CP, 7 Spaces, 3.5 tons
  635.  
  636. Thrusters & Speed: 5 per leg, 7 in the torso, 3 in the head, 1 per arm, moves 500 meters per turn in flight or can run 200m. 22 CP
  637. Total Weight: 59 tons, 39 after 40 CP of Weight Efficiency
  638. Total Cost: 335 CP
  639.  
  640.  
  641. SOUL FORCE S-PYXICEPHALUS
  642. Medium Weight Torso: C/S/K 12, 6 tons
  643. Medium Weight Head: C/S/K 6, 3 tons
  644. Medium Weight Left Arm: C/S/K 7, 3 tons
  645. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  646. Medium Weight Right Arm: C/S/K 7, 3 tons
  647. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  648. Medium Weight Left Leg: C/S/K 7, 3 tons
  649. Medium Weight Right Leg: C/S/K 7, 3 tons
  650.  
  651. Armor: Officer's Medium Heavy (8 SP, 12 CP, 4.0 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  652.  
  653. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  654. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  655. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  656.  
  657. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (One isn't Interservo, two are, 4x Repeating Beam Cannons 8 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  658.  
  659. Armament:
  660. [Left Arm-Mounted] Gaunt-Pattern Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 35 CP, 2 Spaces, 0.5 tons
  661. [Right Arm-Mounted] Gaunt-Pattern Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 35 CP, 2 Spaces, 0.5 tons
  662. [Head-mounted] Beam Vulcans: Range 300m, WA +1, 2K, Fragile (only 1 Kill of structure), Anti-Personnel, 4 CP, 1 Space, 0.5 tons
  663. [Torso-Mounted] Bubble Shield: Automatically parries any attack with less than 9K damage, if hit by an attack with more damage the shield flickers out for two turns. 32.5 CP, 7 Spaces, 2 tons, 8K of damage to this system disables it permanently until repaired.
  664. [Head-Mounted] Compact Heavy Missile x2 (stats show an individual missile): Range 1200m, WA +2, 12K, 1 rocket, 4 CP, 1 Spaces, 0.5 tons
  665.  
  666. Thrusters & Speed: 7 per leg, 2 per arm, moves 450 meters per turn in flight or can run 200m. 18 CP
  667. Total Weight: 53.5 tons
  668. Total Cost: 352.5 CP
  669.  
  670.  
  671. SOUL FORCE S-SQUILLA
  672. Light Heavy Torso: C/S/K 14, 7 tons
  673. Light Heavy Head: C/S/K 7, 3.5 tons
  674. Light Heavy Left Arm: C/S/K 8, 3.5 tons
  675. Left Hand: See Armament
  676. Light Heavy Right Arm: C/S/K 8, 3.5 tons
  677. Right Hand: See Armament
  678. Light Heavy Left Leg: C/S/K 8, 3.5 tons
  679. Light Heavy Right Leg: C/S/K 8, 3.5 tons
  680.  
  681. Armor: Officer's Medium Heavy (8 SP, 12 CP, 4.0 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
  682.  
  683. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  684. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  685. Advanced Sensor Package (Head): 10 CP, 2 Spaces
  686.  
  687. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (Barrier Fists 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  688.  
  689. Armament: The S-Squilla is a remarkably simple yet expensive machine. Its hands have numerous small vents that allow it to project a plasma “mitten” inside of a dense A-Particle sheath over its hands and down its forearms, producing the equivalent of a beam weapon that can tear apart anything in its path, along with serving as a shield. It also has a head-mounted Magnetic Grappling Harpoon, and an electrifying bite
  690. [Hands] Barrier Fists x2 (stats show an individual fist): WA+3, 10K (only 2K of structure), EMW (treats SP as 4 less than usual), Handy, Quick, 70 CP, 4 Spaces, 1 ton
  691. [Arm-Mounted] Barrier Shields x2 (stats show an individual shield): DA 0, 8SP, 34 CP 4 spaces, 1 ton
  692. [Head-Mounted] Magnetic Grappling Harpoon: Range 400m, WA 0, 0K (8 Kills of structure), Entangling (can deliver grapple attacks), 7 CP, 1 Spaces, 4 tons
  693. [Head-Mounted] Fearsome Maw: WA +0, 6K, AP, Shock (in addition to normal damage), 25 CP, 4 Spaces, 3 tons
  694.  
  695. Thrusters & Speed: 8 per leg, 3 in the torso, moves 400 meters per turn or can run 200m. 19 CP.
  696.  
  697. Special Systems: Cool Bioenergy Powerplant (Mandrake). Total CP x1.5
  698.  
  699. Total Weight: 61.5 tons (59.5 after 4 CP of Weight Efficiency calculated last)
  700. Total Cost: 391 CP (619 after mandrake adjustment and Weight Efficiency)
  701.  
  702.  
  703. SOUL PROTOTYPE TARRASQUE
  704. Mega Heavy Torso: C/S/K 22, 11 tons
  705. Mega Heavy Head: C/S/K 11, 5.5 tons
  706. Mega Heavy Right Leg: C/S/K 12, 5.5 tons
  707. Mega Heavy Left Leg: C/S/K 12, 5.5 tons
  708. Armored Heavy Pod: 9 CP, 18 Spaces
  709.  
  710. Armor: Officer's Mega Heavy (11 SP, 16.5 CP, 5.5 tons, takes 4 Kills to ablate SP) on all locations
  711.  
  712. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  713. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  714.  
  715. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP)
  716.  
  717. Armament:
  718. Head-Mounted Primary Mega Particle Accelerator Cannon: Range 800m, WA +1, 16K, 31 CP, 10 Spaces, 8 tons
  719. Torso-Mounted Wide-Dispersal Particle Accelerator Defense System: Range 400m, WA+1, 4K, Wide Angle 360-degrees (hits all targets within range surrounding it), 39.9 CP, 18 Spaces, 2 tons
  720. Pod-Mounted A-Particle Screen Projector: Automatically parries any attack with less than 7K damage, if hit by an attack with more damage the shield flickers out for two turns. 18 CP, 18 Spaces, 9 tons, 6K of damage to this system disables it permanently until repaired.
  721.  
  722. Thrusters & Speed: 12 per leg, allowing it to move 400 meters per turn in flight or run 150m. 24 CP.
  723. Total Weight: 76 tons
  724. Total Cost: 269.9 CP
  725.  
  726.  
  727. SOUL PROTOTYPE ZULFIQAR
  728.  
  729. Medium Weight Torso: C/S/K 12, 6 tons
  730. Medium Weight Head: C/S/K 6, 3 tons
  731. Medium Weight Left Arm: C/S/K 7, 3 tons
  732. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  733. Medium Weight Right Arm: C/S/K 7, 3 tons
  734. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  735. Medium Weight Left Leg: C/S/K 7, 3 tons
  736. Medium Weight Right Leg: C/S/K 7, 3 tons
  737.  
  738. Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
  739.  
  740. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  741. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  742.  
  743. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Cross Link (M.O.E. System melee form 6 CP), Interservo Weapons Linkage (M.O.E. System ranged form 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
  744.  
  745. Armament:
  746. M.O.E. System Energy Pool x2 (stats show an individual energy pool): 57 CP base, 6 spaces, 20 CP of power available per weapon, 10 kills, 5 tons
  747. Form 1 Beam Buckler: DA -1, SP 8
  748. Form 2 Beam Pata: WA+2, 8K, EMW (treats SP as 4 less than usual), Quick
  749. Form 3 Beam Blunderbuss: Range 500m, WA +1, 6K, Wide Angle (Hex, essentially each attack is an AoE cylinder with a radius of 150m extending from Mohammed to the endpoint of the attack, Infinite Ammo
  750.  
  751. Thrusters & Speed: 7 per leg, 7 in the torso. Moves 500 meters per turn in flight or can run 200m. 21 CP.
  752. Total Weight: 55 tons
  753. Total Cost: 267 CP
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