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Aug 22nd, 2017
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  1. class PhysicalObject(Structure):
  2. _fields_ = [("vptr", c_void_p),
  3. ("ObjectFlags", c_int32),
  4. ("unknown1", c_int8 * 4),
  5. ("Obj_Root", c_void_p),
  6. ("object_id", c_int32),
  7. ("Obj_Template", c_void_p),
  8. ("unknown2", c_int8 * 16),
  9. ("object_hierarchy_root", c_void_p),
  10. ("object_hierarchy_left", c_void_p),
  11. ("object_hierarchy_right", c_void_p),
  12. ("unknown3", c_int8 * 4),
  13. ("object_mesh", c_void_p),
  14. ("Health", c_void_p), # CHealth Object
  15. ("object_collision", c_void_p),
  16. ("Obj_Physics", c_void_p),
  17. ("unknown4", c_int8 * 64),
  18. ("Matrix", c_int8 * 40),
  19. ("Matrix_Transpose", c_int8 * 40),
  20. ("unknown5", c_int8 * 28),
  21. ("boundingSphereRadius", c_float),
  22. ("unknown6", c_int8 * 28),
  23. ("object_name", c_char * 0x1c),
  24. ("unknown7", c_int8 * 40),
  25. ("object_end", c_int32),
  26. ]
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