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Apr 19th, 2019
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  1. 1. This file declares a class, `Player`, instantiates it, and assigns it to a global `player` variable.
  2. 2. The `Player` class contains four methods:
  3. - `constructor()`
  4. - `playPause()`
  5. - `skipTo()`
  6. - `setVolume()`
  7. 3. The `constructor()` method sets initial values for the `currentlyPlaying`, `playState`, `volume`, and `soundObject` properties.
  8. - `currentlyPlaying` is set to the first item in `album.songs`.
  9. - The initial `playState` is `"stopped"`.
  10. - The `volume` is set to the number `80`.
  11. - The `soundObject` instantiates a new `buzz.sound` object using the `soundFileUrl` property of `this.currentlyPlaying`. The `buzz` variable doesn't appear to be initialized here, so presumably it's a dependency loaded elsewhere.
  12. 4. The `playPause()` method accepts one parameter, `song`. It sets it to `this.currentlyPlaying` by default. It checks to see if `this.currentlyPlaying` is different from `song`, and if so, it:
  13. - Stops the `soundObject` property.
  14. - Removes the `"playing"` and `"paused"` classes from the `element` property of `this.currentlyPlaying`.
  15. - Sets `this.currentlyPlaying` to the function's parameter, `song`.
  16. - Changes the `playState` property to `"stopped"`.
  17. - Instantiates a new sound object using `this.currentlyPlaying`, which was just updated to `song`.
  18. If `this.playState` is equal to `paused' or 'stopped':
  19. - The `soundObject` property's volume is set using `this.volume`.
  20. - Plays the `soundObject` property.
  21. - Changes the `playState` property to `'playing'`.
  22. - Removes the `playing`class from the `element` property of `this.currentlyPlaying`and adds class of `paused'.
  23. 5. The `skipTo() `method accepts one parameter `percent` It checks to see if `this.playState` is different from `playing` if so it:
  24. - The`soundObject`property is set to the time (percent / 100) multiplied by the property of`this.soundObject` using the getDuration() method.
  25. 6. The `setVolume() `method accepts one parameter `percent`it:
  26. - Changes the `volume` property to equal parameter `percent`
  27. - The `soundObject` is set to volume value of `percent `
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