Awooslayer699

DIO

Jan 31st, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. wait(0.1)
  171. local Player = game.Players.LocalPlayer
  172. local Character = Player.Character
  173. local Humanoid = Character.Humanoid
  174. Humanoid.Name = "DIO"
  175. local Mouse = Player:GetMouse()
  176. local LeftArm = Character["Left Arm"]
  177. local RightArm = Character["Right Arm"]
  178. local LeftLeg = Character["Left Leg"]
  179. local RightLeg = Character["Right Leg"]
  180. local Head = Character.Head
  181. local Torso = Character.Torso
  182. function chatfunc(text)
  183. local chat = coroutine.wrap(function()
  184. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  185. Character:FindFirstChild("TalkingBillBoard"):destroy()
  186. end
  187. local naeeym2 = Instance.new("BillboardGui",Character)
  188. naeeym2.Size = UDim2.new(0,100,0,40)
  189. naeeym2.StudsOffset = Vector3.new(0,3,0)
  190. naeeym2.Adornee = Head
  191. naeeym2.Name = "TalkingBillBoard"
  192. tecks2 = Instance.new("TextLabel",naeeym2)
  193. tecks2.BackgroundTransparency = 1
  194. tecks2.BorderSizePixel = 0
  195. tecks2.Text = ""
  196. tecks2.Font = "Fantasy"
  197. tecks2.TextSize = 30
  198. tecks2.TextStrokeTransparency = 0
  199. tecks2.TextColor3 = Color3.new(0,0,0)
  200. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  201. tecks2.Size = UDim2.new(1,0,0.5,0)
  202. local tecks3 = Instance.new("TextLabel",naeeym2)
  203. tecks3.BackgroundTransparency = 1
  204. tecks3.BorderSizePixel = 0
  205. tecks3.Text = ""
  206. tecks3.Font = "Fantasy"
  207. tecks3.TextSize = 30
  208. tecks3.TextStrokeTransparency = 0
  209. tecks3.TextColor3 = Color3.new(255,255,0)
  210. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  211. tecks3.Size = UDim2.new(1,0,0.5,0)
  212. for i = 1,string.len(text),1 do
  213.  
  214. tecks2.Text = string.sub(text,1,i)
  215. tecks3.Text = string.sub(text,1,i)
  216. wait(0.01)
  217. end
  218. wait(2)
  219. for i = 1, 50 do
  220.  
  221. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  222. tecks2.Rotation = tecks2.Rotation - .8
  223. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  224. tecks2.TextTransparency = tecks2.TextTransparency + .04
  225. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  226. tecks3.Rotation = tecks2.Rotation + .8
  227. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  228. tecks3.TextTransparency = tecks2.TextTransparency + .04
  229. end
  230. naeeym2:Destroy()
  231. end)
  232. chat()
  233.  
  234. end
  235. shirt = Instance.new("Shirt", Character)
  236. shirt.Name = "Shirt"
  237. pants = Instance.new("Pants", Character)
  238. pants.Name = "Pants"
  239. Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
  240. Character.Pants.PantsTemplate = "rbxassetid://2505006249"
  241. Head.face.Texture = "http://www.roblox.com/asset/?id=2294182859"
  242. for i,v in pairs(Character:GetChildren()) do
  243. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  244. v:destroy()
  245. end
  246. end
  247. Humanoid.Health = Humanoid.MaxHealth
  248. local BC = Character["Body Colors"]
  249. BC.HeadColor = BrickColor.new("Pastel brown")
  250. BC.LeftArmColor = BrickColor.new("Pastel brown")
  251. BC.LeftLegColor = BrickColor.new("Pastel brown")
  252. BC.RightArmColor = BrickColor.new("Pastel brown")
  253. BC.RightLegColor = BrickColor.new("Pastel brown")
  254. BC.TorsoColor = BrickColor.new("Pastel brown")
  255. local Hair = Instance.new("Part")
  256. Hair.Parent = Character
  257. Hair.Name = "Hair"
  258. Hair.Size = Vector3.new(1, 1, 1)
  259. Hair.CFrame = Head.CFrame
  260. Hair:BreakJoints()
  261. Hair.CanCollide = false
  262. Hair.TopSurface = "Smooth"
  263. Hair.BottomSurface = "Smooth"
  264. Hair.BrickColor = BrickColor.new("White")
  265. Weld = Instance.new("Weld")
  266. Weld.Name = "Weld"
  267. Weld.Part0 = Head
  268. Weld.Part1 = Hair
  269. Weld.Parent = Head
  270. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  271. Mesh = Instance.new("SpecialMesh")
  272. Mesh.Parent = Hair
  273. Mesh.MeshId = "rbxassetid://886288384"
  274. Mesh.TextureId = "rbxassetid://886289004"
  275. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  276. local Camera = game.Workspace.CurrentCamera
  277. local RootPart = Character.HumanoidRootPart
  278. local Music = Instance.new("Sound",RootPart)
  279. Music.Pitch = 1
  280. Music.Volume = 4
  281. Music.Looped = true
  282. Music.SoundId = "rbxassetid://788000973"
  283. Music:play()
  284. local RootJoint = RootPart.RootJoint
  285. local Pause = false
  286. local attack = false
  287. local Change = false
  288. local DDZ = false
  289. local LOL = false
  290. local Anim = 'Idle'
  291. local attacktype = 1
  292. local delays = false
  293. local play = true
  294. local Time = 7
  295. local targetted = nil
  296. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  297. local velocity = RootPart.Velocity.y
  298. local sine = 0
  299. local change = 1
  300. local D = false
  301. Loop = false
  302. local DD = false
  303. local doe = 0
  304. local Create = LoadLibrary("RbxUtility").Create
  305. local Stand = Instance.new("Model",Character)
  306. Stand.Name = "Stand"
  307. local ST = Instance.new("Part",Stand)
  308. ST.Size = Vector3.new(2,2,1)
  309. ST.BrickColor = BrickColor.new("Grey")
  310. ST.CanCollide = false
  311. local ST2 = Instance.new("SpecialMesh",ST)
  312. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  313. ST2.Scale = Vector3.new(1,1,1)
  314. local ST3 = Instance.new("Weld",ST)
  315. ST3.Part0 = RootPart
  316. ST3.Part1 = ST
  317. ST3.C0 = CFrame.new(0,0,0)
  318. local SH = Instance.new("Part",Stand)
  319. SH.Size = Vector3.new(1.25,1.25,1.25)
  320. SH.CanCollide = false
  321. SH.BrickColor = BrickColor.new("Grey")
  322. local SH2 = Instance.new("SpecialMesh",SH)
  323. SH2.MeshType = "Head"
  324. SH2.Scale = Vector3.new(1,1,1)
  325. local SH2 = Instance.new("Weld",SH)
  326. SH2.Part0 = ST
  327. SH2.Part1 = SH
  328. SH2.C0 = CFrame.new(0,1.5,0)
  329. local SRA = Instance.new("Part",Stand)
  330. SRA.Size = Vector3.new(1,2,1)
  331. SRA.CanCollide = false
  332. SRA.BrickColor = BrickColor.new("Grey")
  333. local SRA2 = Instance.new("SpecialMesh",SRA)
  334. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  335. SRA2.Scale = Vector3.new(1,1,1)
  336. local SRA3 = Instance.new("Weld",SRA)
  337. SRA3.Part0 = ST
  338. SRA3.Part1 = SRA
  339. SRA3.C0 = CFrame.new(1.5,0,0)
  340. local SLA = Instance.new("Part",Stand)
  341. SLA.Size = Vector3.new(1,2,1)
  342. SLA.CanCollide = false
  343. SLA.BrickColor = BrickColor.new("Grey")
  344. local SLA2 = Instance.new("SpecialMesh",SLA)
  345. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  346. SLA2.Scale = Vector3.new(1,1,1)
  347. local SLA3 = Instance.new("Weld",SLA)
  348. SLA3.Part0 = ST
  349. SLA3.Part1 = SLA
  350. SLA3.C0 = CFrame.new(-1.5,0,0)
  351. local SRL = Instance.new("Part",Stand)
  352. SRL.Size = Vector3.new(1,2,1)
  353. SRL.CanCollide = false
  354. SRL.BrickColor = BrickColor.new("Grey")
  355. local SRL2 = Instance.new("SpecialMesh",SRL)
  356. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  357. SRL2.Scale = Vector3.new(1,1,1)
  358. local SRL3 = Instance.new("Weld",SRL)
  359. SRL3.Part0 = ST
  360. SRL3.Part1 = SRL
  361. SRL3.C0 = CFrame.new(0.5,-2,0)
  362. local SLL = Instance.new("Part",Stand)
  363. SLL.Size = Vector3.new(1,2,1)
  364. SLL.CanCollide = false
  365. SLL.BrickColor = BrickColor.new("Grey")
  366. local SLL2 = Instance.new("SpecialMesh",SLL)
  367. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  368. SLL2.Scale = Vector3.new(1,1,1)
  369. local SLL3 = Instance.new("Weld",SLL)
  370. SLL3.Part0 = ST
  371. SLL3.Part1 = SLL
  372. SLL3.C0 = CFrame.new(-0.5,-2,0)
  373. local FlA = Instance.new("ParticleEmitter",SRA)
  374. FlA.Texture = "rbxassetid://263837009"
  375. FlA.Size = NumberSequence.new(0.6)
  376. FlA.Rotation = NumberRange.new(-100, 100)
  377. FlA.RotSpeed = NumberRange.new(-200, 200)
  378. FlA.Transparency = NumberSequence.new(0,1)
  379. FlA.Speed = NumberRange.new(0.1)
  380. FlA.ZOffset = -0.1
  381. FlA.Lifetime = NumberRange.new(1)
  382. FlA.Rate = 100
  383. FlA.LockedToPart = true
  384. FlA.LightEmission = 1
  385. FlA.VelocitySpread = 100
  386. local ZZA = Instance.new("ParticleEmitter",SRA)
  387. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  388. ZZA.Size = NumberSequence.new(0.005)
  389. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  390. ZZA.RotSpeed = NumberRange.new(-200, 200)
  391. ZZA.Transparency = NumberSequence.new(0.7)
  392. ZZA.Lifetime = NumberRange.new(1)
  393. ZZA.Speed = NumberRange.new(0.48)
  394. ZZA.Rate = 100
  395. ZZA.ZOffset = 0.1
  396. ZZA.LockedToPart = true
  397. ZZA.LightEmission = 1e9
  398. ZZA.LightInfluence = 1e9
  399. local FlA1 = Instance.new("ParticleEmitter",SLA)
  400. FlA1.Texture = "rbxassetid://263837009"
  401. FlA1.Size = NumberSequence.new(0.6)
  402. FlA1.Rotation = NumberRange.new(-100, 100)
  403. FlA1.RotSpeed = NumberRange.new(-200, 200)
  404. FlA1.Transparency = NumberSequence.new(0,1)
  405. FlA1.Speed = NumberRange.new(0.1)
  406. FlA1.ZOffset = -0.1
  407. FlA1.Lifetime = NumberRange.new(1)
  408. FlA1.Rate = 100
  409. FlA1.LockedToPart = true
  410. FlA1.LightEmission = 1
  411. FlA1.VelocitySpread = 100
  412. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  413. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  414. ZZA1.Size = NumberSequence.new(0.005)
  415. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  416. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  417. ZZA1.Transparency = NumberSequence.new(0.7)
  418. ZZA1.Lifetime = NumberRange.new(1)
  419. ZZA1.Speed = NumberRange.new(0.48)
  420. ZZA1.Rate = 100
  421. ZZA1.ZOffset = 0.1
  422. ZZA1.LockedToPart = true
  423. ZZA1.LightEmission = 1e9
  424. ZZA1.LightInfluence = 1e9
  425. local FlA2 = Instance.new("ParticleEmitter",ST)
  426. FlA2.Texture = "rbxassetid://263837009"
  427. FlA2.Size = NumberSequence.new(0.6)
  428. FlA2.Rotation = NumberRange.new(-100, 100)
  429. FlA2.RotSpeed = NumberRange.new(-200, 200)
  430. FlA2.Transparency = NumberSequence.new(0,1)
  431. FlA2.Speed = NumberRange.new(0.1)
  432. FlA2.ZOffset = -0.1
  433. FlA2.Lifetime = NumberRange.new(1)
  434. FlA2.Rate = 100
  435. FlA2.LockedToPart = true
  436. FlA2.LightEmission = 1
  437. FlA2.VelocitySpread = 100
  438. local ZZA2 = Instance.new("ParticleEmitter",ST)
  439. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  440. ZZA2.Size = NumberSequence.new(0.005)
  441. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  442. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  443. ZZA2.Transparency = NumberSequence.new(0.7)
  444. ZZA2.Lifetime = NumberRange.new(1)
  445. ZZA2.Speed = NumberRange.new(0.48)
  446. ZZA2.Rate = 100
  447. ZZA2.ZOffset = 0.1
  448. ZZA2.LockedToPart = true
  449. ZZA2.LightEmission = 1e9
  450. ZZA2.LightInfluence = 1e9
  451. local FlA3 = Instance.new("ParticleEmitter",SRL)
  452. FlA3.Texture = "rbxassetid://263837009"
  453. FlA3.Size = NumberSequence.new(0.6)
  454. FlA3.Rotation = NumberRange.new(-100, 100)
  455. FlA3.RotSpeed = NumberRange.new(-200, 200)
  456. FlA3.Transparency = NumberSequence.new(0,1)
  457. FlA3.Speed = NumberRange.new(0.1)
  458. FlA3.ZOffset = -0.1
  459. FlA3.Lifetime = NumberRange.new(1)
  460. FlA3.Rate = 100
  461. FlA3.LockedToPart = true
  462. FlA3.LightEmission = 1
  463. FlA3.VelocitySpread = 100
  464. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  465. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  466. ZZA3.Size = NumberSequence.new(0.005)
  467. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  468. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  469. ZZA3.Transparency = NumberSequence.new(0.7)
  470. ZZA3.Lifetime = NumberRange.new(1)
  471. ZZA3.Speed = NumberRange.new(0.48)
  472. ZZA3.Rate = 100
  473. ZZA3.ZOffset = 0.1
  474. ZZA3.LockedToPart = true
  475. ZZA3.LightEmission = 1e9
  476. ZZA3.LightInfluence = 1e9
  477. local FlA4 = Instance.new("ParticleEmitter",SLL)
  478. FlA4.Texture = "rbxassetid://263837009"
  479. FlA4.Size = NumberSequence.new(0.6)
  480. FlA4.Rotation = NumberRange.new(-100, 100)
  481. FlA4.RotSpeed = NumberRange.new(-200, 200)
  482. FlA4.Transparency = NumberSequence.new(0,1)
  483. FlA4.Speed = NumberRange.new(0.1)
  484. FlA4.ZOffset = -0.1
  485. FlA4.Lifetime = NumberRange.new(1)
  486. FlA4.Rate = 100
  487. FlA4.LockedToPart = true
  488. FlA4.LightEmission = 1
  489. FlA4.VelocitySpread = 100
  490. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  491. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  492. ZZA4.Size = NumberSequence.new(0.005)
  493. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  494. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  495. ZZA4.Transparency = NumberSequence.new(0.7)
  496. ZZA4.Lifetime = NumberRange.new(1)
  497. ZZA4.Speed = NumberRange.new(0.48)
  498. ZZA4.Rate = 100
  499. ZZA4.ZOffset = 0.1
  500. ZZA4.LockedToPart = true
  501. ZZA4.LightEmission = 1e9
  502. ZZA4.LightInfluence = 1e9
  503. local FlA5 = Instance.new("ParticleEmitter",SH)
  504. FlA5.Texture = "rbxassetid://263837009"
  505. FlA5.Size = NumberSequence.new(0.6)
  506. FlA5.Rotation = NumberRange.new(-100, 100)
  507. FlA5.RotSpeed = NumberRange.new(-200, 200)
  508. FlA5.Transparency = NumberSequence.new(0,1)
  509. FlA5.Speed = NumberRange.new(0.1)
  510. FlA5.ZOffset = -0.1
  511. FlA5.Lifetime = NumberRange.new(1)
  512. FlA5.Rate = 20
  513. FlA5.LockedToPart = true
  514. FlA5.LightEmission = 1
  515. FlA5.VelocitySpread = 100
  516. local ZZA5 = Instance.new("ParticleEmitter",SH)
  517. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  518. ZZA5.Size = NumberSequence.new(0.005)
  519. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  520. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  521. ZZA5.Transparency = NumberSequence.new(0.7)
  522. ZZA5.Lifetime = NumberRange.new(1)
  523. ZZA5.Speed = NumberRange.new(0.48)
  524. ZZA5.Rate = 100
  525. ZZA5.ZOffset = 0.1
  526. ZZA5.LockedToPart = true
  527. ZZA5.LightEmission = 1e9
  528. ZZA5.LightInfluence = 1e9
  529. FlA.Enabled = false
  530. FlA1.Enabled = false
  531. FlA2.Enabled = false
  532. FlA3.Enabled = false
  533. FlA4.Enabled = false
  534. FlA5.Enabled = false
  535. ZZA.Enabled= false
  536. ZZA1.Enabled = false
  537. ZZA2.Enabled = false
  538. ZZA3.Enabled = false
  539. ZZA4.Enabled = false
  540. ZZA5.Enabled = false
  541. local Face = Instance.new("Decal",SH)
  542. Face.Face = "Front"
  543. Face.Texture = "rbxassetid://541645615"
  544. local StarH = Instance.new("Part",Stand)
  545. StarH.BrickColor = BrickColor.new("Bright yellow")
  546. StarH.CanCollide = false
  547. local StarH2 = Instance.new("SpecialMesh",StarH)
  548. StarH2.MeshId = "rbxassetid://882264338"
  549. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  550. local StarH3 = Instance.new("Weld",StarH)
  551. StarH3.Part0 = SH
  552. StarH3.Part1 = StarH
  553. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  554. local Scarf = Instance.new("Part",Stand)
  555. Scarf.BrickColor = BrickColor.new("Bright yellow")
  556. Scarf.CanCollide = false
  557. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  558. Scarf2.MeshId = "rbxassetid://1143311149"
  559. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  560. local Scarf3 = Instance.new("Weld",Scarf)
  561. Scarf3.Part0 = ST
  562. Scarf3.Part1 = Scarf
  563. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  564. local Clot = Instance.new("Part",Stand)
  565. Clot.BrickColor = BrickColor.new("Bright yellow")
  566. Clot.CanCollide = false
  567. local Clot2 = Instance.new("SpecialMesh",Clot)
  568. Clot2.MeshId = "rbxassetid://1143339099"
  569. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  570. local Clot3 = Instance.new("Weld",Clot)
  571. Clot3.Part0 = ST
  572. Clot3.Part1 = Clot
  573. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  574. local BClot = Instance.new("Part",Stand)
  575. BClot.BrickColor = BrickColor.new("Bright yellow")
  576. BClot.CanCollide = false
  577. local BClot2 = Instance.new("SpecialMesh",BClot)
  578. BClot2.MeshId = "rbxassetid://1143339099"
  579. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  580. local BClot3 = Instance.new("Weld",BClot)
  581. BClot3.Part0 = ST
  582. BClot3.Part1 = BClot
  583. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  584. local Shoulder = Instance.new("Part",Stand)
  585. Shoulder.BrickColor = BrickColor.new("Bright yellow")
  586. Shoulder.CanCollide = false
  587. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  588. Shoulder2.MeshId = "rbxassetid://1143321694"
  589. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  590. local Shoulder3 = Instance.new("Weld",Shoulder)
  591. Shoulder3.Part0 = SRA
  592. Shoulder3.Part1 = Shoulder
  593. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  594. local OtShoulder = Instance.new("Part",Stand)
  595. OtShoulder.BrickColor = BrickColor.new("Bright yellow")
  596. OtShoulder.CanCollide = false
  597. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  598. OtShoulder2.MeshId = "rbxassetid://1143321694"
  599. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  600. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  601. OtShoulder3.Part0 = SLA
  602. OtShoulder3.Part1 = OtShoulder
  603. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  604. local Abs = Instance.new("Part",Stand)
  605. Abs.BrickColor = BrickColor.new("Bright yellow")
  606. Abs.CanCollide = false
  607. local Abs2 = Instance.new("SpecialMesh",Abs)
  608. Abs2.MeshId = "rbxassetid://958074736"
  609. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  610. local Abs3 = Instance.new("Weld",Abs)
  611. Abs3.Part0 = ST
  612. Abs3.Part1 = Abs
  613. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  614. Humanoid.Animator.Parent = nil
  615. Character.Animate.Parent = nil
  616. mas = Instance.new("Model",game:GetService("Lighting"))
  617. WeldConstraint0 = Instance.new("WeldConstraint")
  618. WeldConstraint1 = Instance.new("WeldConstraint")
  619. WeldConstraint2 = Instance.new("WeldConstraint")
  620. WeldConstraint3 = Instance.new("WeldConstraint")
  621. WeldConstraint4 = Instance.new("WeldConstraint")
  622. WeldConstraint5 = Instance.new("WeldConstraint")
  623. WeldConstraint6 = Instance.new("WeldConstraint")
  624. WeldConstraint7 = Instance.new("WeldConstraint")
  625. WeldConstraint8 = Instance.new("WeldConstraint")
  626. WeldConstraint9 = Instance.new("WeldConstraint")
  627. WeldConstraint10 = Instance.new("WeldConstraint")
  628. WeldConstraint11 = Instance.new("WeldConstraint")
  629. WeldConstraint12 = Instance.new("WeldConstraint")
  630. WeldConstraint13 = Instance.new("WeldConstraint")
  631. Part14 = Instance.new("Part")
  632. Part15 = Instance.new("Part")
  633. WeldConstraint16 = Instance.new("WeldConstraint")
  634. WeldConstraint17 = Instance.new("WeldConstraint")
  635. WeldConstraint18 = Instance.new("WeldConstraint")
  636. WeldConstraint19 = Instance.new("WeldConstraint")
  637. WeldConstraint20 = Instance.new("WeldConstraint")
  638. WeldConstraint21 = Instance.new("WeldConstraint")
  639. WeldConstraint22 = Instance.new("WeldConstraint")
  640. WeldConstraint23 = Instance.new("WeldConstraint")
  641. WeldConstraint24 = Instance.new("WeldConstraint")
  642. WeldConstraint25 = Instance.new("WeldConstraint")
  643. WeldConstraint26 = Instance.new("WeldConstraint")
  644. WeldConstraint27 = Instance.new("WeldConstraint")
  645. WeldConstraint28 = Instance.new("WeldConstraint")
  646. WeldConstraint29 = Instance.new("WeldConstraint")
  647. Part30 = Instance.new("Part")
  648. Part31 = Instance.new("Part")
  649. Part32 = Instance.new("Part")
  650. Part33 = Instance.new("Part")
  651. Part34 = Instance.new("Part")
  652. Part35 = Instance.new("Part")
  653. Part36 = Instance.new("Part")
  654. Part37 = Instance.new("Part")
  655. Part38 = Instance.new("Part")
  656. Part39 = Instance.new("Part")
  657. Part40 = Instance.new("Part")
  658. Part41 = Instance.new("Part")
  659. Part42 = Instance.new("Part")
  660. WeldConstraint20.Parent = Part15
  661. WeldConstraint20.Part0 = Part15
  662. WeldConstraint20.Part1 = Part33
  663. WeldConstraint22.Parent = Part15
  664. WeldConstraint22.Part0 = Part15
  665. WeldConstraint22.Part1 = Part35
  666. WeldConstraint21.Parent = Part15
  667. WeldConstraint21.Part0 = Part15
  668. WeldConstraint21.Part1 = Part34
  669. WeldConstraint23.Parent = Part15
  670. WeldConstraint23.Part0 = Part15
  671. WeldConstraint23.Part1 = Part36
  672. WeldConstraint24.Parent = Part15
  673. WeldConstraint24.Part0 = Part15
  674. WeldConstraint24.Part1 = Part37
  675. WeldConstraint25.Parent = Part15
  676. WeldConstraint25.Part0 = Part15
  677. WeldConstraint25.Part1 = Part38
  678. WeldConstraint26.Parent = Part15
  679. WeldConstraint26.Part0 = Part15
  680. WeldConstraint26.Part1 = Part39
  681. WeldConstraint27.Parent = Part15
  682. WeldConstraint27.Part0 = Part15
  683. WeldConstraint27.Part1 = Part40
  684. WeldConstraint29.Parent = Part15
  685. WeldConstraint29.Part0 = Part15
  686. WeldConstraint29.Part1 = Part42
  687. WeldConstraint28.Parent = Part15
  688. WeldConstraint28.Part0 = Part15
  689. WeldConstraint28.Part1 = Part41
  690. WeldConstraint16.Parent = Part15
  691. WeldConstraint16.Part0 = Part15
  692. WeldConstraint16.Part1 = Part14
  693. WeldConstraint17.Parent = Part15
  694. WeldConstraint17.Part0 = Part15
  695. WeldConstraint17.Part1 = Part30
  696. WeldConstraint18.Parent = Part15
  697. WeldConstraint18.Part0 = Part15
  698. WeldConstraint18.Part1 = Part31
  699. WeldConstraint19.Parent = Part15
  700. WeldConstraint19.Part0 = Part15
  701. WeldConstraint19.Part1 = Part32
  702. Part14.Name = "Glove"
  703. Part14.Parent = mas
  704. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  705. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  706. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  707. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  708. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  709. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  710. Part14.BottomSurface = Enum.SurfaceType.Smooth
  711. Part14.BrickColor = BrickColor.new("Bright yellow")
  712. Part14.CanCollide = false
  713. Part14.Material = Enum.Material.SmoothPlastic
  714. Part14.TopSurface = Enum.SurfaceType.Smooth
  715. Part14.brickColor = BrickColor.new("Bright yellow")
  716. Part15.Name = "LeftHandle"
  717. Part15.Parent = mas
  718. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  719. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  720. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  721. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  722. Part15.Color = Color3.new(1, 1, 0)
  723. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  724. Part15.BottomSurface = Enum.SurfaceType.Smooth
  725. Part15.BrickColor = BrickColor.new("Bright yellow")
  726. Part15.CanCollide = false
  727. Part15.Material = Enum.Material.SmoothPlastic
  728. Part15.TopSurface = Enum.SurfaceType.Smooth
  729. Part15.brickColor = BrickColor.new("New Yeller")
  730. Part15.Shape = Enum.PartType.Ball
  731. WeldConstraint16.Parent = Part15
  732. WeldConstraint16.Part0 = Part15
  733. WeldConstraint16.Part1 = Part14
  734. WeldConstraint17.Parent = Part15
  735. WeldConstraint17.Part0 = Part15
  736. WeldConstraint17.Part1 = Part30
  737. WeldConstraint18.Parent = Part15
  738. WeldConstraint18.Part0 = Part15
  739. WeldConstraint18.Part1 = Part31
  740. WeldConstraint19.Parent = Part15
  741. WeldConstraint19.Part0 = Part15
  742. WeldConstraint19.Part1 = Part32
  743. WeldConstraint20.Parent = Part15
  744. WeldConstraint20.Part0 = Part15
  745. WeldConstraint20.Part1 = Part33
  746. WeldConstraint21.Parent = Part15
  747. WeldConstraint21.Part0 = Part15
  748. WeldConstraint21.Part1 = Part34
  749. WeldConstraint22.Parent = Part15
  750. WeldConstraint22.Part0 = Part15
  751. WeldConstraint22.Part1 = Part35
  752. WeldConstraint23.Parent = Part15
  753. WeldConstraint23.Part0 = Part15
  754. WeldConstraint23.Part1 = Part36
  755. WeldConstraint24.Parent = Part15
  756. WeldConstraint24.Part0 = Part15
  757. WeldConstraint24.Part1 = Part37
  758. WeldConstraint25.Parent = Part15
  759. WeldConstraint25.Part0 = Part15
  760. WeldConstraint25.Part1 = Part38
  761. WeldConstraint26.Parent = Part15
  762. WeldConstraint26.Part0 = Part15
  763. WeldConstraint26.Part1 = Part39
  764. WeldConstraint27.Parent = Part15
  765. WeldConstraint27.Part0 = Part15
  766. WeldConstraint27.Part1 = Part40
  767. WeldConstraint28.Parent = Part15
  768. WeldConstraint28.Part0 = Part15
  769. WeldConstraint28.Part1 = Part41
  770. WeldConstraint29.Parent = Part15
  771. WeldConstraint29.Part0 = Part15
  772. WeldConstraint29.Part1 = Part42
  773. Part30.Parent = mas
  774. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  775. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  776. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  777. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  778. Part30.Color = Color3.new(1, 1, 0)
  779. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  780. Part30.BottomSurface = Enum.SurfaceType.Smooth
  781. Part30.BrickColor = BrickColor.new("New Yeller")
  782. Part30.CanCollide = false
  783. Part30.Material = Enum.Material.SmoothPlastic
  784. Part30.TopSurface = Enum.SurfaceType.Smooth
  785. Part30.brickColor = BrickColor.new("New Yeller")
  786. Part30.Shape = Enum.PartType.Ball
  787. Part31.Parent = mas
  788. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  789. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  790. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  791. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  792. Part31.Color = Color3.new(1, 1, 0)
  793. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  794. Part31.BottomSurface = Enum.SurfaceType.Smooth
  795. Part31.BrickColor = BrickColor.new("Bright yellow")
  796. Part31.CanCollide = false
  797. Part31.Material = Enum.Material.SmoothPlastic
  798. Part31.TopSurface = Enum.SurfaceType.Smooth
  799. Part31.brickColor = BrickColor.new("New Yeller")
  800. Part31.Shape = Enum.PartType.Ball
  801. Part32.Parent = mas
  802. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  803. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  804. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  805. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  806. Part32.Color = Color3.new(1, 1, 0)
  807. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  808. Part32.BottomSurface = Enum.SurfaceType.Smooth
  809. Part32.BrickColor = BrickColor.new("Bright yellow")
  810. Part32.CanCollide = false
  811. Part32.Material = Enum.Material.SmoothPlastic
  812. Part32.TopSurface = Enum.SurfaceType.Smooth
  813. Part32.brickColor = BrickColor.new("New Yeller")
  814. Part32.Shape = Enum.PartType.Ball
  815. Part33.Parent = mas
  816. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  817. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  818. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  819. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  820. Part33.Color = Color3.new(1, 1, 0)
  821. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  822. Part33.BottomSurface = Enum.SurfaceType.Smooth
  823. Part33.BrickColor = BrickColor.new("Bright yellow")
  824. Part33.CanCollide = false
  825. Part33.Material = Enum.Material.SmoothPlastic
  826. Part33.TopSurface = Enum.SurfaceType.Smooth
  827. Part33.brickColor = BrickColor.new("New Yeller")
  828. Part33.Shape = Enum.PartType.Ball
  829. Part34.Parent = mas
  830. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  833. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part34.Color = Color3.new(1, 1, 0)
  835. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  836. Part34.BottomSurface = Enum.SurfaceType.Smooth
  837. Part34.BrickColor = BrickColor.new("Bright yellow")
  838. Part34.CanCollide = false
  839. Part34.Material = Enum.Material.SmoothPlastic
  840. Part34.TopSurface = Enum.SurfaceType.Smooth
  841. Part34.brickColor = BrickColor.new("New Yeller")
  842. Part34.Shape = Enum.PartType.Ball
  843. Part35.Parent = mas
  844. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  845. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  846. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  847. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  848. Part35.Color = Color3.new(1, 1, 0)
  849. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  850. Part35.BottomSurface = Enum.SurfaceType.Smooth
  851. Part35.BrickColor = BrickColor.new("Bright yellow")
  852. Part35.CanCollide = false
  853. Part35.Material = Enum.Material.SmoothPlastic
  854. Part35.TopSurface = Enum.SurfaceType.Smooth
  855. Part35.brickColor = BrickColor.new("New Yeller")
  856. Part35.Shape = Enum.PartType.Ball
  857. Part36.Parent = mas
  858. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  859. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  860. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  861. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  862. Part36.Color = Color3.new(1, 1, 0)
  863. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  864. Part36.BottomSurface = Enum.SurfaceType.Smooth
  865. Part36.BrickColor = BrickColor.new("Bright yellow")
  866. Part36.CanCollide = false
  867. Part36.Material = Enum.Material.SmoothPlastic
  868. Part36.TopSurface = Enum.SurfaceType.Smooth
  869. Part36.brickColor = BrickColor.new("New Yeller")
  870. Part36.Shape = Enum.PartType.Ball
  871. Part37.Parent = mas
  872. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  873. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  874. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  875. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  876. Part37.Color = Color3.new(1, 1, 0)
  877. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  878. Part37.BottomSurface = Enum.SurfaceType.Smooth
  879. Part37.BrickColor = BrickColor.new("New Yeller")
  880. Part37.CanCollide = false
  881. Part37.Material = Enum.Material.SmoothPlastic
  882. Part37.TopSurface = Enum.SurfaceType.Smooth
  883. Part37.brickColor = BrickColor.new("New Yeller")
  884. Part37.Shape = Enum.PartType.Ball
  885. Part38.Parent = mas
  886. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  887. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  888. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  889. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  890. Part38.Color = Color3.new(1, 1, 0)
  891. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  892. Part38.BottomSurface = Enum.SurfaceType.Smooth
  893. Part38.BrickColor = BrickColor.new("Bright yellow")
  894. Part38.CanCollide = false
  895. Part38.Material = Enum.Material.SmoothPlastic
  896. Part38.TopSurface = Enum.SurfaceType.Smooth
  897. Part38.brickColor = BrickColor.new("New Yeller")
  898. Part38.Shape = Enum.PartType.Ball
  899. Part39.Parent = mas
  900. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  901. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  902. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  903. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  904. Part39.Color = Color3.new(1, 1, 0)
  905. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  906. Part39.BottomSurface = Enum.SurfaceType.Smooth
  907. Part39.BrickColor = BrickColor.new("Bright yellow")
  908. Part39.CanCollide = false
  909. Part39.Material = Enum.Material.SmoothPlastic
  910. Part39.TopSurface = Enum.SurfaceType.Smooth
  911. Part39.brickColor = BrickColor.new("New Yeller")
  912. Part39.Shape = Enum.PartType.Ball
  913. Part40.Parent = mas
  914. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  915. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  916. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  917. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  918. Part40.Color = Color3.new(1, 1, 0)
  919. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  920. Part40.BottomSurface = Enum.SurfaceType.Smooth
  921. Part40.BrickColor = BrickColor.new("New Yeller")
  922. Part40.CanCollide = false
  923. Part40.Material = Enum.Material.SmoothPlastic
  924. Part40.TopSurface = Enum.SurfaceType.Smooth
  925. Part40.brickColor = BrickColor.new("New Yeller")
  926. Part41.Parent = mas
  927. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  928. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  929. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  930. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  931. Part41.Color = Color3.new(1, 1, 0)
  932. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  933. Part41.BottomSurface = Enum.SurfaceType.Smooth
  934. Part41.BrickColor = BrickColor.new("Bright yellow")
  935. Part41.CanCollide = false
  936. Part41.Material = Enum.Material.SmoothPlastic
  937. Part41.TopSurface = Enum.SurfaceType.Smooth
  938. Part41.brickColor = BrickColor.new("New Yeller")
  939. Part42.Parent = mas
  940. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  941. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  942. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  943. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  944. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  945. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  946. Part42.BottomSurface = Enum.SurfaceType.Smooth
  947. Part42.BrickColor = BrickColor.new("Bright yellow")
  948. Part42.CanCollide = false
  949. Part42.Material = Enum.Material.SmoothPlastic
  950. Part42.TopSurface = Enum.SurfaceType.Smooth
  951. Part42.brickColor = BrickColor.new("Bright yellow")
  952. for i,v in pairs(mas:GetChildren()) do
  953. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  954. pcall(function() v:MakeJoints() end)
  955. end
  956. local Wld = Instance.new("Weld",Part15)
  957. Wld.Part0 = SLA
  958. Wld.Part1 = Part15
  959. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  960. mas2 = Instance.new("Model",game:GetService("Lighting"))
  961. WeldConstraint0 = Instance.new("WeldConstraint")
  962. WeldConstraint1 = Instance.new("WeldConstraint")
  963. WeldConstraint2 = Instance.new("WeldConstraint")
  964. WeldConstraint3 = Instance.new("WeldConstraint")
  965. WeldConstraint4 = Instance.new("WeldConstraint")
  966. WeldConstraint5 = Instance.new("WeldConstraint")
  967. WeldConstraint6 = Instance.new("WeldConstraint")
  968. WeldConstraint7 = Instance.new("WeldConstraint")
  969. WeldConstraint8 = Instance.new("WeldConstraint")
  970. WeldConstraint9 = Instance.new("WeldConstraint")
  971. WeldConstraint10 = Instance.new("WeldConstraint")
  972. WeldConstraint11 = Instance.new("WeldConstraint")
  973. WeldConstraint12 = Instance.new("WeldConstraint")
  974. WeldConstraint13 = Instance.new("WeldConstraint")
  975. Part14 = Instance.new("Part")
  976. Part15 = Instance.new("Part")
  977. WeldConstraint16 = Instance.new("WeldConstraint")
  978. WeldConstraint17 = Instance.new("WeldConstraint")
  979. WeldConstraint18 = Instance.new("WeldConstraint")
  980. WeldConstraint19 = Instance.new("WeldConstraint")
  981. WeldConstraint20 = Instance.new("WeldConstraint")
  982. WeldConstraint21 = Instance.new("WeldConstraint")
  983. WeldConstraint22 = Instance.new("WeldConstraint")
  984. WeldConstraint23 = Instance.new("WeldConstraint")
  985. WeldConstraint24 = Instance.new("WeldConstraint")
  986. WeldConstraint25 = Instance.new("WeldConstraint")
  987. WeldConstraint26 = Instance.new("WeldConstraint")
  988. WeldConstraint27 = Instance.new("WeldConstraint")
  989. WeldConstraint28 = Instance.new("WeldConstraint")
  990. WeldConstraint29 = Instance.new("WeldConstraint")
  991. Part30 = Instance.new("Part")
  992. Part31 = Instance.new("Part")
  993. Part32 = Instance.new("Part")
  994. Part33 = Instance.new("Part")
  995. Part34 = Instance.new("Part")
  996. Part35 = Instance.new("Part")
  997. Part36 = Instance.new("Part")
  998. Part37 = Instance.new("Part")
  999. Part38 = Instance.new("Part")
  1000. Part39 = Instance.new("Part")
  1001. Part40 = Instance.new("Part")
  1002. Part41 = Instance.new("Part")
  1003. Part42 = Instance.new("Part")
  1004. WeldConstraint20.Parent = Part15
  1005. WeldConstraint20.Part0 = Part15
  1006. WeldConstraint20.Part1 = Part33
  1007. WeldConstraint22.Parent = Part15
  1008. WeldConstraint22.Part0 = Part15
  1009. WeldConstraint22.Part1 = Part35
  1010. WeldConstraint21.Parent = Part15
  1011. WeldConstraint21.Part0 = Part15
  1012. WeldConstraint21.Part1 = Part34
  1013. WeldConstraint23.Parent = Part15
  1014. WeldConstraint23.Part0 = Part15
  1015. WeldConstraint23.Part1 = Part36
  1016. WeldConstraint24.Parent = Part15
  1017. WeldConstraint24.Part0 = Part15
  1018. WeldConstraint24.Part1 = Part37
  1019. WeldConstraint25.Parent = Part15
  1020. WeldConstraint25.Part0 = Part15
  1021. WeldConstraint25.Part1 = Part38
  1022. WeldConstraint26.Parent = Part15
  1023. WeldConstraint26.Part0 = Part15
  1024. WeldConstraint26.Part1 = Part39
  1025. WeldConstraint27.Parent = Part15
  1026. WeldConstraint27.Part0 = Part15
  1027. WeldConstraint27.Part1 = Part40
  1028. WeldConstraint29.Parent = Part15
  1029. WeldConstraint29.Part0 = Part15
  1030. WeldConstraint29.Part1 = Part42
  1031. WeldConstraint28.Parent = Part15
  1032. WeldConstraint28.Part0 = Part15
  1033. WeldConstraint28.Part1 = Part41
  1034. WeldConstraint16.Parent = Part15
  1035. WeldConstraint16.Part0 = Part15
  1036. WeldConstraint16.Part1 = Part14
  1037. WeldConstraint17.Parent = Part15
  1038. WeldConstraint17.Part0 = Part15
  1039. WeldConstraint17.Part1 = Part30
  1040. WeldConstraint18.Parent = Part15
  1041. WeldConstraint18.Part0 = Part15
  1042. WeldConstraint18.Part1 = Part31
  1043. WeldConstraint19.Parent = Part15
  1044. WeldConstraint19.Part0 = Part15
  1045. WeldConstraint19.Part1 = Part32
  1046. Part14.Name = "Glove"
  1047. Part14.Parent = mas2
  1048. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1049. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1050. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1051. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1052. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1053. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1054. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part14.BrickColor = BrickColor.new("Bright yellow")
  1056. Part14.CanCollide = false
  1057. Part14.Material = Enum.Material.SmoothPlastic
  1058. Part14.TopSurface = Enum.SurfaceType.Smooth
  1059. Part14.brickColor = BrickColor.new("Bright yellow")
  1060. Part15.Name = "LeftHandle"
  1061. Part15.Parent = mas2
  1062. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1063. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1064. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1065. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1066. Part15.Color = Color3.new(1, 1, 0)
  1067. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1068. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1069. Part15.BrickColor = BrickColor.new("Bright yellow")
  1070. Part15.CanCollide = false
  1071. Part15.Material = Enum.Material.SmoothPlastic
  1072. Part15.TopSurface = Enum.SurfaceType.Smooth
  1073. Part15.brickColor = BrickColor.new("New Yeller")
  1074. Part15.Shape = Enum.PartType.Ball
  1075. WeldConstraint16.Parent = Part15
  1076. WeldConstraint16.Part0 = Part15
  1077. WeldConstraint16.Part1 = Part14
  1078. WeldConstraint17.Parent = Part15
  1079. WeldConstraint17.Part0 = Part15
  1080. WeldConstraint17.Part1 = Part30
  1081. WeldConstraint18.Parent = Part15
  1082. WeldConstraint18.Part0 = Part15
  1083. WeldConstraint18.Part1 = Part31
  1084. WeldConstraint19.Parent = Part15
  1085. WeldConstraint19.Part0 = Part15
  1086. WeldConstraint19.Part1 = Part32
  1087. WeldConstraint20.Parent = Part15
  1088. WeldConstraint20.Part0 = Part15
  1089. WeldConstraint20.Part1 = Part33
  1090. WeldConstraint21.Parent = Part15
  1091. WeldConstraint21.Part0 = Part15
  1092. WeldConstraint21.Part1 = Part34
  1093. WeldConstraint22.Parent = Part15
  1094. WeldConstraint22.Part0 = Part15
  1095. WeldConstraint22.Part1 = Part35
  1096. WeldConstraint23.Parent = Part15
  1097. WeldConstraint23.Part0 = Part15
  1098. WeldConstraint23.Part1 = Part36
  1099. WeldConstraint24.Parent = Part15
  1100. WeldConstraint24.Part0 = Part15
  1101. WeldConstraint24.Part1 = Part37
  1102. WeldConstraint25.Parent = Part15
  1103. WeldConstraint25.Part0 = Part15
  1104. WeldConstraint25.Part1 = Part38
  1105. WeldConstraint26.Parent = Part15
  1106. WeldConstraint26.Part0 = Part15
  1107. WeldConstraint26.Part1 = Part39
  1108. WeldConstraint27.Parent = Part15
  1109. WeldConstraint27.Part0 = Part15
  1110. WeldConstraint27.Part1 = Part40
  1111. WeldConstraint28.Parent = Part15
  1112. WeldConstraint28.Part0 = Part15
  1113. WeldConstraint28.Part1 = Part41
  1114. WeldConstraint29.Parent = Part15
  1115. WeldConstraint29.Part0 = Part15
  1116. WeldConstraint29.Part1 = Part42
  1117. Part30.Parent = mas2
  1118. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1119. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1120. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1121. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1122. Part30.Color = Color3.new(1, 1, 0)
  1123. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1124. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1125. Part30.BrickColor = BrickColor.new("New Yeller")
  1126. Part30.CanCollide = false
  1127. Part30.Material = Enum.Material.SmoothPlastic
  1128. Part30.TopSurface = Enum.SurfaceType.Smooth
  1129. Part30.brickColor = BrickColor.new("New Yeller")
  1130. Part30.Shape = Enum.PartType.Ball
  1131. Part31.Parent = mas2
  1132. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1133. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1134. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1135. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1136. Part31.Color = Color3.new(1, 1, 0)
  1137. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1138. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part31.BrickColor = BrickColor.new("New Yeller")
  1140. Part31.CanCollide = false
  1141. Part31.Material = Enum.Material.SmoothPlastic
  1142. Part31.TopSurface = Enum.SurfaceType.Smooth
  1143. Part31.brickColor = BrickColor.new("New Yeller")
  1144. Part31.Shape = Enum.PartType.Ball
  1145. Part32.Parent = mas2
  1146. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1147. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1148. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1149. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1150. Part32.Color = Color3.new(1, 1, 0)
  1151. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1152. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part32.BrickColor = BrickColor.new("New Yeller")
  1154. Part32.CanCollide = false
  1155. Part32.Material = Enum.Material.SmoothPlastic
  1156. Part32.TopSurface = Enum.SurfaceType.Smooth
  1157. Part32.brickColor = BrickColor.new("New Yeller")
  1158. Part32.Shape = Enum.PartType.Ball
  1159. Part33.Parent = mas2
  1160. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1161. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1162. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1163. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1164. Part33.Color = Color3.new(1, 1, 0)
  1165. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1166. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part33.BrickColor = BrickColor.new("New Yeller")
  1168. Part33.CanCollide = false
  1169. Part33.Material = Enum.Material.SmoothPlastic
  1170. Part33.TopSurface = Enum.SurfaceType.Smooth
  1171. Part33.brickColor = BrickColor.new("New Yeller")
  1172. Part33.Shape = Enum.PartType.Ball
  1173. Part34.Parent = mas2
  1174. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1177. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part34.Color = Color3.new(1, 1, 0)
  1179. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1180. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part34.BrickColor = BrickColor.new("New Yeller")
  1182. Part34.CanCollide = false
  1183. Part34.Material = Enum.Material.SmoothPlastic
  1184. Part34.TopSurface = Enum.SurfaceType.Smooth
  1185. Part34.brickColor = BrickColor.new("New Yeller")
  1186. Part34.Shape = Enum.PartType.Ball
  1187. Part35.Parent = mas2
  1188. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1189. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1190. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1191. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1192. Part35.Color = Color3.new(1, 1, 0)
  1193. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1194. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part35.BrickColor = BrickColor.new("New Yeller")
  1196. Part35.CanCollide = false
  1197. Part35.Material = Enum.Material.SmoothPlastic
  1198. Part35.TopSurface = Enum.SurfaceType.Smooth
  1199. Part35.brickColor = BrickColor.new("New Yeller")
  1200. Part35.Shape = Enum.PartType.Ball
  1201. Part36.Parent = mas2
  1202. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1203. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1204. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1205. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1206. Part36.Color = Color3.new(1, 1, 0)
  1207. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1208. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1209. Part36.BrickColor = BrickColor.new("New Yeller")
  1210. Part36.CanCollide = false
  1211. Part36.Material = Enum.Material.SmoothPlastic
  1212. Part36.TopSurface = Enum.SurfaceType.Smooth
  1213. Part36.brickColor = BrickColor.new("New Yeller")
  1214. Part36.Shape = Enum.PartType.Ball
  1215. Part37.Parent = mas2
  1216. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1217. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1218. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1219. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1220. Part37.Color = Color3.new(1, 1, 0)
  1221. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1222. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1223. Part37.BrickColor = BrickColor.new("New Yeller")
  1224. Part37.CanCollide = false
  1225. Part37.Material = Enum.Material.SmoothPlastic
  1226. Part37.TopSurface = Enum.SurfaceType.Smooth
  1227. Part37.brickColor = BrickColor.new("New Yeller")
  1228. Part37.Shape = Enum.PartType.Ball
  1229. Part38.Parent = mas2
  1230. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1231. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1232. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1233. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1234. Part38.Color = Color3.new(1, 1, 0)
  1235. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1236. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1237. Part38.BrickColor = BrickColor.new("New Yeller")
  1238. Part38.CanCollide = false
  1239. Part38.Material = Enum.Material.SmoothPlastic
  1240. Part38.TopSurface = Enum.SurfaceType.Smooth
  1241. Part38.brickColor = BrickColor.new("New Yeller")
  1242. Part38.Shape = Enum.PartType.Ball
  1243. Part39.Parent = mas2
  1244. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1245. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1246. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1247. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1248. Part39.Color = Color3.new(1, 1, 0)
  1249. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1250. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1251. Part39.BrickColor = BrickColor.new("New Yeller")
  1252. Part39.CanCollide = false
  1253. Part39.Material = Enum.Material.SmoothPlastic
  1254. Part39.TopSurface = Enum.SurfaceType.Smooth
  1255. Part39.brickColor = BrickColor.new("New Yeller")
  1256. Part39.Shape = Enum.PartType.Ball
  1257. Part40.Parent = mas2
  1258. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1259. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1260. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1261. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1262. Part40.Color = Color3.new(1, 1, 0)
  1263. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1264. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part40.BrickColor = BrickColor.new("New Yeller")
  1266. Part40.CanCollide = false
  1267. Part40.Material = Enum.Material.SmoothPlastic
  1268. Part40.TopSurface = Enum.SurfaceType.Smooth
  1269. Part40.brickColor = BrickColor.new("New Yeller")
  1270. Part41.Parent = mas2
  1271. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1272. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1273. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1274. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1275. Part41.Color = Color3.new(1, 1, 0)
  1276. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1277. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1278. Part41.BrickColor = BrickColor.new("New Yeller")
  1279. Part41.CanCollide = false
  1280. Part41.Material = Enum.Material.SmoothPlastic
  1281. Part41.TopSurface = Enum.SurfaceType.Smooth
  1282. Part41.brickColor = BrickColor.new("New Yeller")
  1283. Part42.Parent = mas2
  1284. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1285. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1286. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1287. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1288. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1289. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1290. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1291. Part42.BrickColor = BrickColor.new("Bright yellow")
  1292. Part42.CanCollide = false
  1293. Part42.Material = Enum.Material.SmoothPlastic
  1294. Part42.TopSurface = Enum.SurfaceType.Smooth
  1295. Part42.brickColor = BrickColor.new("Bright yellow")
  1296. for i,v in pairs(mas2:GetChildren()) do
  1297. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1298. pcall(function() v:MakeJoints() end)
  1299. end
  1300. local Wld = Instance.new("Weld",Part15)
  1301. Wld.Part0 = SRA
  1302. Wld.Part1 = Part15
  1303. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1304. for i,v in pairs(mas:children()) do
  1305. if v:IsA("Part") then
  1306. v.Transparency = 1
  1307. end
  1308. end
  1309. for i,v in pairs(Character.Stand:children()) do
  1310. if v:IsA("Part") then
  1311. v.Transparency = 1
  1312. Face.Transparency = 1
  1313. end
  1314. end
  1315. local newMotor = function(part0, part1, c0, c1)
  1316. local w = Create('Motor'){
  1317. Parent = part0,
  1318. Part0 = part0,
  1319. Part1 = part1,
  1320. C0 = c0,
  1321. C1 = c1,
  1322. }
  1323. return w
  1324. end
  1325. function clerp(a, b, t)
  1326. return a:lerp(b, t)
  1327. end
  1328.  
  1329. coroutine.resume(coroutine.create(function()
  1330. while true do
  1331. Humanoid.Health = Humanoid.Health + 5
  1332. game:GetService("RunService").RenderStepped:wait()
  1333. end
  1334. end))
  1335. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1336. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1337.  
  1338. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1339. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1340. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1341. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1342. RootJoint.C1 = CFrame.new(0, 0, 0)
  1343. RootJoint.C0 = CFrame.new(0, 0, 0)
  1344. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1345. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1346.  
  1347. local rarmc1 = RW.C1
  1348. local larmc1 = LW.C1
  1349. local rlegc1 = RH.C1
  1350. local llegc1 = LH.C1
  1351.  
  1352. local resetc1 = false
  1353.  
  1354. function PlayAnimationFromTable(table, speed, bool)
  1355. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1356. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1357. RW.C0 = clerp(RW.C0, table[3], speed)
  1358. LW.C0 = clerp(LW.C0, table[4], speed)
  1359. RH.C0 = clerp(RH.C0, table[5], speed)
  1360. LH.C0 = clerp(LH.C0, table[6], speed)
  1361. if bool == true then
  1362. if resetc1 == false then
  1363. resetc1 = true
  1364. RootJoint.C1 = RootJoint.C1
  1365. Torso.Neck.C1 = Torso.Neck.C1
  1366. RW.C1 = rarmc1
  1367. LW.C1 = larmc1
  1368. RH.C1 = rlegc1
  1369. LH.C1 = llegc1
  1370. end
  1371. end
  1372. end
  1373.  
  1374. ArtificialHB = Create("BindableEvent", script){
  1375. Parent = script,
  1376. Name = "Heartbeat",
  1377. }
  1378.  
  1379. script:WaitForChild("Heartbeat")
  1380.  
  1381. frame = 1 / 30
  1382. tf = 0
  1383. allowframeloss = false
  1384. tossremainder = false
  1385. lastframe = tick()
  1386. script.Heartbeat:Fire()
  1387.  
  1388. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1389. tf = tf + s
  1390. if tf >= frame then
  1391. if allowframeloss then
  1392. script.Heartbeat:Fire()
  1393. lastframe = tick()
  1394. else
  1395. for i = 1, math.floor(tf / frame) do
  1396. script.Heartbeat:Fire()
  1397. end
  1398. lastframe = tick()
  1399. end
  1400. if tossremainder then
  1401. tf = 0
  1402. else
  1403. tf = tf - frame * math.floor(tf / frame)
  1404. end
  1405. end
  1406. end)
  1407.  
  1408. function swait(num)
  1409. if num == 0 or num == nil then
  1410. ArtificialHB.Event:wait()
  1411. else
  1412. for i = 0, num do
  1413. ArtificialHB.Event:wait()
  1414. end
  1415. end
  1416. end
  1417.  
  1418. Mouse.KeyDown:connect(function(key)
  1419. if key == "q" then
  1420. if Change == false then
  1421. Stand()
  1422. Change = true
  1423. elseif Change == true then
  1424. UnStand()
  1425. Change = false
  1426. end
  1427. end
  1428. end)
  1429.  
  1430. function Stand()
  1431. if D == false then
  1432. D = true
  1433. Pause = true
  1434. for i = 0,0.1,0.1 do
  1435. swait()
  1436. PlayAnimationFromTable({
  1437. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1440. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. }, .5, false)
  1444. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1445. end
  1446. coroutine.resume(coroutine.create(function()
  1447. for i = 0,1.2,0.1 do
  1448. swait()
  1449. PlayAnimationFromTable({
  1450. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1451. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1452. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1453. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1454. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1455. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1456. }, .5, false)
  1457. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1458. end
  1459. Pause = false
  1460. end))
  1461. local Sound = Instance.new("Sound",ST)
  1462. Sound.Pitch = 1
  1463. Sound.Volume = 121
  1464. Sound.Looped = false
  1465. Sound.SoundId = "rbxassetid://463010917"
  1466. Sound:play()
  1467. local Sound = Instance.new("Sound",ST)
  1468. Sound.Pitch = 1
  1469. Sound.Volume = 121
  1470. Sound.Looped = false
  1471. Sound.SoundId = "rbxassetid://616576400"
  1472. Sound:play()
  1473. chatfunc("This Is The World.")
  1474. coroutine.resume(coroutine.create(function()
  1475. for i,v in pairs(mas:children()) do
  1476. if v:IsA("Part") then
  1477. coroutine.resume(coroutine.create(function()
  1478. v.Transparency = v.Transparency - 0.1
  1479. game:GetService("RunService").RenderStepped:wait()
  1480. end))
  1481. v.Transparency = 1
  1482. end
  1483. end
  1484. end))
  1485. for i,v in pairs(Character.Stand:children()) do
  1486. if v:IsA("Part") then
  1487. coroutine.resume(coroutine.create(function()
  1488. for i = 1,11 do
  1489. v.Transparency = v.Transparency - 0.1
  1490. Face.Transparency = Face.Transparency - 0.1
  1491. game:GetService("RunService").RenderStepped:wait()
  1492. end
  1493. FlA.Enabled = true
  1494. FlA1.Enabled = true
  1495. FlA2.Enabled = true
  1496. FlA3.Enabled = true
  1497. FlA4.Enabled = true
  1498. FlA5.Enabled = true
  1499. ZZA.Enabled = true
  1500. ZZA1.Enabled = true
  1501. ZZA2.Enabled = true
  1502. ZZA3.Enabled = true
  1503. ZZA4.Enabled = true
  1504. ZZA5.Enabled = true
  1505. end))
  1506. end
  1507. end
  1508. CFuncs = {
  1509. Part = {
  1510. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1511. local Part = Create("Part")({
  1512. Parent = Parent,
  1513. Reflectance = Reflectance,
  1514. Transparency = Transparency,
  1515. CanCollide = false,
  1516. Locked = true,
  1517. BrickColor = BrickColor.new(tostring(BColor)),
  1518. Name = Name,
  1519. Size = Size,
  1520. Material = Material
  1521. })
  1522. RemoveOutlines(Part)
  1523. return Part
  1524. end
  1525. },
  1526. Mesh = {
  1527. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1528. local Msh = Create(Mesh)({
  1529. Parent = Part,
  1530. Offset = OffSet,
  1531. Scale = Scale
  1532. })
  1533. if Mesh == "SpecialMesh" then
  1534. Msh.MeshType = MeshType
  1535. Msh.MeshId = MeshId
  1536. end
  1537. return Msh
  1538. end
  1539. },
  1540. Weld = {
  1541. Create = function(Parent, Part0, Part1, C0, C1)
  1542. local Weld = Create("Weld")({
  1543. Parent = Parent,
  1544. Part0 = Part0,
  1545. Part1 = Part1,
  1546. C0 = C0,
  1547. C1 = C1
  1548. })
  1549. return Weld
  1550. end
  1551. },
  1552. Sound = {
  1553. Create = function(id, par, vol, pit)
  1554. local Sound = Create("Sound")({
  1555. Volume = vol,
  1556. Pitch = pit or 1,
  1557. SoundId = "rbxassetid://" .. id,
  1558. Parent = par or workspace
  1559. })
  1560. Sound:play()
  1561. game:GetService("Debris"):AddItem(Sound, 130)
  1562. return Sound
  1563. end
  1564. },
  1565. Decal = {
  1566. Create = function(Color, Texture, Transparency, Name, Parent)
  1567. local Decal = Create("Decal")({
  1568. Color3 = Color,
  1569. Texture = "rbxassetid://" .. Texture,
  1570. Transparency = Transparency,
  1571. Name = Name,
  1572. Parent = Parent
  1573. })
  1574. return Decal
  1575. end
  1576. },
  1577. BillboardGui = {
  1578. Create = function(Parent, Image, Position, Size)
  1579. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1580. BillPar.CFrame = CFrame.new(Position)
  1581. local Bill = Create("BillboardGui")({
  1582. Parent = BillPar,
  1583. Adornee = BillPar,
  1584. Size = UDim2.new(1, 0, 1, 0),
  1585. SizeOffset = Vector2.new(Size, Size)
  1586. })
  1587. local d = Create("ImageLabel", Bill)({
  1588. Parent = Bill,
  1589. BackgroundTransparency = 1,
  1590. Size = UDim2.new(1, 0, 1, 0),
  1591. Image = "rbxassetid://" .. Image
  1592. })
  1593. return BillPar
  1594. end
  1595. },
  1596. ParticleEmitter = {
  1597. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1598. local Particle = Create("ParticleEmitter")({
  1599. Parent = Parent,
  1600. Color = ColorSequence.new(Color1, Color2),
  1601. LightEmission = LightEmission,
  1602. Size = Size,
  1603. Texture = Texture,
  1604. Transparency = Transparency,
  1605. ZOffset = ZOffset,
  1606. Acceleration = Accel,
  1607. Drag = Drag,
  1608. LockedToPart = LockedToPart,
  1609. VelocityInheritance = VelocityInheritance,
  1610. EmissionDirection = EmissionDirection,
  1611. Enabled = Enabled,
  1612. Lifetime = LifeTime,
  1613. Rate = Rate,
  1614. Rotation = Rotation,
  1615. RotSpeed = RotSpeed,
  1616. Speed = Speed,
  1617. VelocitySpread = VelocitySpread
  1618. })
  1619. return Particle
  1620. end
  1621. },
  1622. CreateTemplate = {}
  1623. }
  1624. cooldown = false
  1625. ZZZ = Mouse.KeyDown:connect(function(key)
  1626. if key == "q" then
  1627. if Change == false then
  1628. Stand()
  1629. Change = true
  1630. elseif Change == true then
  1631. UnStand()
  1632. Change = false
  1633. end
  1634. end
  1635. if key == "x" and cooldown == false and DDZ == false then
  1636.  
  1637. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1638. game.Lighting.TimeOfDay="00:00:00"
  1639. wait(0.000004)
  1640. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1641. game.Lighting.TimeOfDay="15:00:00"
  1642. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1643. bam = CFuncs.Sound.Create("2553988018")
  1644. bam.Volume = 10
  1645. cooldown = true
  1646. wait(0.3)
  1647. bam:Destroy()
  1648. cooldown = false
  1649.  
  1650. end
  1651. if key == "t" and Change == true then
  1652. Blast()
  1653. end
  1654. if key == "r" and Change == true then
  1655. StrongOra()
  1656. end
  1657. if key == "e" and Change == true then
  1658. OHOra()
  1659. end
  1660. if key == "f" and Change == true then
  1661. TimeStop()
  1662. end
  1663. if key == "z" and Change == true then
  1664. Jump()
  1665. end
  1666. end)
  1667. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1668. if key == "e" and Change == true then
  1669. Stop()
  1670. end
  1671. end)
  1672. wait(0.5)
  1673. D = false
  1674. end
  1675. end
  1676.  
  1677. function Blast()
  1678. if D == false then
  1679. D = true
  1680. Pause = true
  1681. for i = 0,1.2,0.1 do
  1682. swait()
  1683. PlayAnimationFromTable({
  1684. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1687. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. }, .5, false)
  1691. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1692. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1693. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1694. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1695. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1696. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1697. end
  1698. coroutine.resume(coroutine.create(function()
  1699. wait(0.7)
  1700. Pause = false
  1701. end))
  1702. local Bl = Instance.new("Part",workspace)
  1703. Bl.CanCollide = false
  1704. Bl.Material = "Neon"
  1705. Bl.Shape = "Ball"
  1706. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1707. Bl.BrickColor = BrickColor.new("New Yeller")
  1708. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1709. local bl2 = Instance.new("SpecialMesh",Bl)
  1710. bl2.MeshId = "rbxassetid://490893357"
  1711. bl2.TextureId = "rbxassetid://490893474"
  1712. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1713. trail = Instance.new("Trail")
  1714. local attach1 = Instance.new("Attachment",Bl)
  1715. attach1.Position = Vector3.new(0,1,0.5)
  1716. local attach2 = Instance.new("Attachment",Bl)
  1717. attach2.Position = Vector3.new(0,-1,0)
  1718. trail.Attachment0 = attach1
  1719. trail.Attachment1 = attach2
  1720. trail.Texture = "rbxassetid://461231644"
  1721. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1722. trail.Lifetime = 0.8
  1723. trail.Parent = Bl
  1724. local Fl = Instance.new("BodyVelocity",Bl)
  1725. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1726. if DDZ == true then
  1727. Fl.Velocity = RootPart.CFrame.lookVector*0
  1728. D = false
  1729. repeat
  1730. wait()
  1731. until DDZ == false
  1732. Fl.Velocity = RootPart.CFrame.lookVector*160
  1733. elseif DDZ == false then
  1734. Fl.Velocity = RootPart.CFrame.lookVector*160
  1735. end
  1736. local Ring = Instance.new("Part",RootPart)
  1737. Ring.Size = Vector3.new(1,1,1)
  1738. Ring.CanCollide = false
  1739. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1740. Ring.Anchored = true
  1741. Ring.BrickColor = BrickColor.new("Bright yellow")
  1742. Ring.Transparency = 0
  1743. local Ring2 = Instance.new("SpecialMesh",Ring)
  1744. Ring2.MeshId = "rbxassetid://3270017"
  1745. Ring2.Scale = Vector3.new(1,1,0.1)
  1746. coroutine.resume(coroutine.create(function()
  1747. for i = 1,50 do
  1748. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1749. Ring.Transparency = Ring.Transparency + 0.07
  1750. game:GetService("RunService").RenderStepped:wait()
  1751. end
  1752. Ring:remove()
  1753. end))
  1754. Bl.Touched:connect(function(hit)
  1755. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1756. Bl:remove()
  1757. local S = Instance.new("Sound",hit.Parent.Head)
  1758. S.SoundId = "rbxassetid://785201669"
  1759. S.Volume = 1
  1760. S.Looped = false
  1761. S:play()
  1762.  
  1763. hit.Parent.Humanoid:TakeDamage(40)
  1764. hit.Parent.Humanoid.WalkSpeed = 2
  1765. local random = math.random(-3,3)
  1766. local random2 = math.random(-3,3)
  1767. local random3 = math.random(-3,3)
  1768. local Ef = Instance.new("Part",workspace)
  1769. Ef.Size = Vector3.new(0.3,0.3,2)
  1770. Ef.CanCollide = false
  1771. Ef.Material = "Neon"
  1772. Ef.BrickColor = BrickColor.new("Bright yellow")
  1773. Ef.Anchored = true
  1774. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1775. local Ef2 = Instance.new("SpecialMesh",Ef)
  1776. Ef2.MeshType = "Sphere"
  1777. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1778. local Part = Instance.new("Part",workspace)
  1779. Part.Size = Vector3.new(0.3,0.3,2)
  1780. Part.CanCollide = false
  1781. Part.BrickColor = BrickColor.new("Really red")
  1782. Part.Material = "Neon"
  1783. Part.Anchored = true
  1784. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1785. local Part2 = Instance.new("SpecialMesh",Part)
  1786. Part2.MeshType = "Sphere"
  1787. Part2.Scale = Vector3.new(0.3,0.3,2)
  1788. for i = 1,50 do
  1789. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1790. Part.Transparency = Part.Transparency + 0.07
  1791. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1792. Ef.Transparency = Ef.Transparency + 0.07
  1793. game:GetService("RunService").RenderStepped:wait()
  1794. end
  1795. Part:remove()
  1796. Ef:remove()
  1797. end
  1798. end)
  1799. wait(0.5)
  1800. D = false
  1801. end
  1802. end
  1803.  
  1804. function Jump()
  1805. if DD == false then
  1806. DD = true
  1807. print("ASD")
  1808. local Bod = Instance.new("BodyPosition",RootPart)
  1809. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1810. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1811. local Ef = Instance.new("Part",workspace)
  1812. Ef.Size = Vector3.new(1,1,1)
  1813. Ef.CanCollide = false
  1814. Ef.Anchored = true
  1815. Ef.BrickColor = BrickColor.new("New Yeller")
  1816. Ef.Material = "Neon"
  1817. Ef.Shape = "Ball"
  1818. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 1,30 do
  1821. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1822. Ef.Transparency = Ef.Transparency + 0.07
  1823. game:GetService("RunService").RenderStepped:wait()
  1824. end
  1825. Ef:remove()
  1826. end))
  1827. wait(0.1)
  1828. Bod:remove()
  1829. wait(1)
  1830. DD = false
  1831. end
  1832. end
  1833.  
  1834. function TimeStop()
  1835. if DDZ == false then
  1836. DDZ = true
  1837. Music:Pause()
  1838. chatfunc("The World, Time Has Stopped")
  1839. local S = Instance.new("Sound",ST)
  1840. S.SoundId = "rbxassetid://2897490820"
  1841. S.Pitch = 1
  1842. S.Volume = 12312
  1843. S.Looped = false
  1844. S:play()
  1845. DDZ = true
  1846. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1847. wait(0.1)
  1848. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1849. wait(0.1)
  1850. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1851. wait(0.1)
  1852. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1853.  
  1854. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1855. game.Lighting.TimeOfDay="15:00:00"
  1856. local Ef = Instance.new("Part",workspace)
  1857. Ef.Size = Vector3.new(1,1,1)
  1858. Ef.Material = "Neon"
  1859. Ef.BrickColor = BrickColor.new("White")
  1860. Ef.Transparency = 0.4
  1861. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1862. Ef.Anchored = true
  1863. Ef.CanCollide = false
  1864. Ef.Shape = "Ball"
  1865. local Ef2 = Instance.new("SpecialMesh",Ef)
  1866. Ef2.MeshType = "Sphere"
  1867. Ef2.Scale = Vector3.new(1,1,1)
  1868. coroutine.resume(coroutine.create(function()
  1869. for i = 1,70 do
  1870. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1871. game:GetService("RunService").RenderStepped:wait()
  1872. end
  1873. for i = 1,70 do
  1874. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1875. game:GetService("RunService").RenderStepped:wait()
  1876. end
  1877. Ef:remove()
  1878. end))
  1879. local HB = Instance.new("Part",workspace)
  1880. HB.CanCollide = false
  1881. HB.Anchored = true
  1882. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1883. HB.Size = Vector3.new(1000,1000,1000)
  1884. HB.Transparency = 1
  1885. HB.Touched:connect(function(hit)
  1886. DDZ = true
  1887. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1888. hit.Parent.Torso.Anchored = true
  1889. hit.Parent.Head.Anchored = true
  1890. hit.Parent["Right Arm"].Anchored = true
  1891. hit.Parent["Left Arm"].Anchored = true
  1892. hit.Parent["Right Leg"].Anchored = true
  1893. hit.Parent["Left Leg"].Anchored = true
  1894. wait(9.5)
  1895. chatfunc("Time flows once again.")
  1896. local S = Instance.new("Sound",ST)
  1897. S.SoundId = "rbxassetid://2553929268"
  1898. S.Pitch = 1
  1899. S.Volume = 10
  1900. S.Looped = false
  1901. S:play()
  1902. wait(1.5)
  1903. DDZ = false
  1904. local S = Instance.new("Sound",ST)
  1905. S.SoundId = "rbxassetid://864569342"
  1906. S.Pitch = 1
  1907. S.Volume = 10
  1908. S.Looped = false
  1909. S:play()
  1910. Music:Resume()
  1911. hit.Parent.Torso.Anchored = false
  1912. hit.Parent.Head.Anchored = false
  1913. hit.Parent["Right Arm"].Anchored = false
  1914. hit.Parent["Left Arm"].Anchored = false
  1915. hit.Parent["Right Leg"].Anchored = false
  1916. hit.Parent["Left Leg"].Anchored = false
  1917. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1918. wait(0.1)
  1919. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1920. wait(0.1)
  1921. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1922. wait(0.1)
  1923. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1924.  
  1925. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1926. game.Lighting.TimeOfDay="15:00:00"
  1927. end
  1928. end)
  1929. DDZ = false
  1930. wait(5)
  1931. HB:remove()
  1932. end
  1933. end
  1934.  
  1935. function StrongOra()
  1936. if D == false then
  1937. D = true
  1938. Pause = true
  1939. local HB = Instance.new("Part",SRA)
  1940. HB.CanCollide = false
  1941. HB.Transparency = 1
  1942. HB.Size = Vector3.new(1,1,1)
  1943. local HB2 = Instance.new("Weld",HB)
  1944. HB2.Part0 = SRA
  1945. HB2.Part1 = HB
  1946. HB2.C0 = CFrame.new(0,0,0)
  1947. HB.Touched:connect(function(hit)
  1948. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1949. HB:remove()
  1950. hit.Parent.Humanoid:TakeDamage(40)
  1951. hit.Parent.Humanoid.PlatformStand = true
  1952. local Ef = Instance.new("Part",workspace)
  1953. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1954. Ef.CanCollide = false
  1955. Ef.Anchored = true
  1956. Ef.Shape = "Ball"
  1957. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1958. Ef.Material = "Neon"
  1959. Ef.BrickColor = BrickColor.new("White")
  1960. local Ef2 = Instance.new("SpecialMesh",Ef)
  1961. Ef2.MeshType = "Sphere"
  1962. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1963. coroutine.resume(coroutine.create(function()
  1964. for i = 1,5 do
  1965. local random = math.random(-3,3)
  1966. local random2 = math.random(-3,3)
  1967. local random3 = math.random(-3,3)
  1968. local ZC = Instance.new("Part",workspace)
  1969. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1970. ZC.CanCollide = false
  1971. ZC.Anchored = true
  1972. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1973. ZC.Shape = "Ball"
  1974. ZC.Material = "Neon"
  1975. ZC.BrickColor = BrickColor.new("New Yeller")
  1976. local ZC2 = Instance.new("SpecialMesh",ZC)
  1977. ZC2.MeshType = "Sphere"
  1978. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1979. coroutine.resume(coroutine.create(function()
  1980. for i = 1,100 do
  1981. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1982. ZC.Transparency = ZC.Transparency + 0.03
  1983. game:GetService("RunService").RenderStepped:wait()
  1984. end
  1985. ZC:remove()
  1986. end))
  1987. end
  1988. end))
  1989. coroutine.resume(coroutine.create(function()
  1990. for i = 1,100 do
  1991. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1992. Ef.Transparency = Ef.Transparency + 0.03
  1993. game:GetService("RunService").RenderStepped:wait()
  1994. end
  1995. Ef:remove()
  1996. end))
  1997. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1998. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1999. Fl.velocity = RootPart.CFrame.lookVector*190
  2000. wait(0.3)
  2001. Fl:remove()
  2002. wait(0.5)
  2003. hit.Parent.Humanoid.PlatformStand = false
  2004. end
  2005. end)
  2006. for i = 0,0.5,0.1 do
  2007. swait()
  2008. PlayAnimationFromTable({
  2009. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2010. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2011. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2012. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2013. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2014. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2015. }, .5, false)
  2016. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2017. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2018. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2019. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2020. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2021. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2022. end
  2023. local Ora = Instance.new("Sound",ST)
  2024. Ora.SoundId = "rbxassetid://2553988018"
  2025. Ora.Pitch = 1
  2026. Ora.Looped = false
  2027. Ora.Volume = 2
  2028. Ora:play()
  2029. for i = 0,0.6,0.1 do
  2030. swait()
  2031. PlayAnimationFromTable({
  2032. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2033. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2034. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2035. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2036. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2037. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2038. }, .5, false)
  2039. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2040. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2041. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2042. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2043. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2044. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2045. end
  2046. coroutine.resume(coroutine.create(function()
  2047. wait(0.4)
  2048. HB:remove()
  2049. end))
  2050. Pause = false
  2051. wait(0.5)
  2052. D = false
  2053. end
  2054. end
  2055. function OHOra()
  2056. if D == false then
  2057. D = true
  2058. Pause = true
  2059. Loop = true
  2060. trail = Instance.new("Trail")
  2061. local attach1 = Instance.new("Attachment",SRA)
  2062. attach1.Position = Vector3.new(0,1,0.5)
  2063. local attach2 = Instance.new("Attachment",SRA)
  2064. attach2.Position = Vector3.new(0,-1,0.5)
  2065. trail.Attachment0 = attach1
  2066. trail.Attachment1 = attach2
  2067. trail.Texture = "rbxassetid://1369718163"
  2068. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2069. trail.Lifetime = 1
  2070. trail.Parent = SRA
  2071. trail2 = Instance.new("Trail")
  2072. local attach1 = Instance.new("Attachment",SLA)
  2073. attach1.Position = Vector3.new(0,1,0.5)
  2074. local attach2 = Instance.new("Attachment",SLA)
  2075. attach2.Position = Vector3.new(0,-1,0.5)
  2076. trail2.Attachment0 = attach1
  2077. trail2.Attachment1 = attach2
  2078. trail2.Texture = "461231644"
  2079. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2080. trail2.Lifetime = 1
  2081. trail2.Parent = SLA
  2082. SoundZ = Instance.new("Sound",ST)
  2083. SoundZ.SoundId = "rbxassetid://601465752"
  2084. SoundZ.Volume = 10
  2085. SoundZ.Looped = true
  2086. SoundZ.Pitch = 1
  2087. SoundZ:play()
  2088. while Loop do
  2089. local HB = Instance.new("Part",SRA)
  2090. HB.CanCollide = false
  2091. HB.Transparency = 1
  2092. local HB2 = Instance.new("Weld",HB)
  2093. HB2.Part0 = SRA
  2094. HB2.Part1 = HB
  2095. HB2.C0 = CFrame.new(0,-1.1,0)
  2096. HB.Touched:connect(function(hit)
  2097. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2098. hit.Parent.Humanoid:TakeDamage(0.5)
  2099. hit.Parent.Humanoid.WalkSpeed = 2
  2100. local random = math.random(-3,3)
  2101. local random2 = math.random(-3,3)
  2102. local random3 = math.random(-3,3)
  2103. local Ef = Instance.new("Part",workspace)
  2104. Ef.Size = Vector3.new(1,1,1)
  2105. Ef.CanCollide = false
  2106. Ef.Material = "Neon"
  2107. Ef.BrickColor = BrickColor.new("White")
  2108. Ef.Anchored = true
  2109. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2110. local Ef2 = Instance.new("SpecialMesh",Ef)
  2111. Ef2.MeshType = "Sphere"
  2112. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2113. local Part = Instance.new("Part",workspace)
  2114. Part.Size = Vector3.new(1,1,1)
  2115. Part.CanCollide = false
  2116. Part.BrickColor = BrickColor.new("New Yeller")
  2117. Part.Material = "Neon"
  2118. Part.Anchored = true
  2119. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2120. local Part2 = Instance.new("SpecialMesh",Part)
  2121. Part2.MeshType = "Sphere"
  2122. Part2.Scale = Vector3.new(1,1,1)
  2123. for i = 1,50 do
  2124. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2125. Part.Transparency = Part.Transparency + 0.07
  2126. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2127. Ef.Transparency = Ef.Transparency + 0.07
  2128. game:GetService("RunService").RenderStepped:wait()
  2129. end
  2130. Part:remove()
  2131. Ef:remove()
  2132. end
  2133. end)
  2134. for i = 0,0.15,0.1 do
  2135. swait()
  2136. PlayAnimationFromTable({
  2137. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2138. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2139. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2140. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2141. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2142. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2143. }, .5, false)
  2144. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2145. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2146. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2147. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2148. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2149. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2150. end
  2151. coroutine.resume(coroutine.create(function()
  2152. wait(1)
  2153. HB:remove()
  2154. end))
  2155. local CCB = Instance.new("Part",SRA)
  2156. CCB.CanCollide = false
  2157. CCB.Transparency = 1
  2158. local CCB2 = Instance.new("Weld",CCB)
  2159. CCB2.Part0 = SRA
  2160. CCB2.Part1 = CCB
  2161. CCB2.C0 = CFrame.new(0,-1.1,0)
  2162. CCB.Touched:connect(function(hit)
  2163. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2164. CCB:remove()
  2165.  
  2166. hit.Parent.Humanoid:TakeDamage(0.5)
  2167. hit.Parent.Humanoid.WalkSpeed = 2
  2168. local random = math.random(3,3)
  2169. local random2 = math.random(3,3)
  2170. local random3 = math.random(3,3)
  2171. local Ef = Instance.new("Part",workspace)
  2172. Ef.Size = Vector3.new(1,1,1)
  2173. Ef.CanCollide = false
  2174. Ef.Material = "Neon"
  2175. Ef.BrickColor = BrickColor.new("White")
  2176. Ef.Anchored = true
  2177. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2178. local Ef2 = Instance.new("SpecialMesh",Ef)
  2179. Ef2.MeshType = "Sphere"
  2180. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2181. local Part = Instance.new("Part",workspace)
  2182. Part.Size = Vector3.new(1,1,1)
  2183. Part.CanCollide = false
  2184. Part.BrickColor = BrickColor.new("New Yeller")
  2185. Part.Material = "Neon"
  2186. Part.Anchored = true
  2187. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2188. local Part2 = Instance.new("SpecialMesh",Part)
  2189. Part2.MeshType = "Sphere"
  2190. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2191. for i = 1,50 do
  2192. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2193. Part.Transparency = Part.Transparency + 0.07
  2194. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2195. Ef.Transparency = Ef.Transparency + 0.07
  2196. game:GetService("RunService").RenderStepped:wait()
  2197. end
  2198. Part:remove()
  2199. Ef:remove()
  2200. end
  2201. end)
  2202. for i = 0,0.15,0.1 do
  2203. swait()
  2204. PlayAnimationFromTable({
  2205. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2206. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2207. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2208. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2209. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2210. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2211. }, .5, false)
  2212. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2213. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2214. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2215. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2216. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2217. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2218. end
  2219. coroutine.resume(coroutine.create(function()
  2220. wait(1)
  2221. CCB:remove()
  2222. end))
  2223. game:GetService("RunService").RenderStepped:wait()
  2224. end
  2225. wait(0.2)
  2226. D = false
  2227. end
  2228. end
  2229.  
  2230. function Stop()
  2231. Pause = false
  2232. if SoundZ ~= nil then
  2233. SoundZ:remove()
  2234. end
  2235. Loop = false
  2236. if trail ~= nil and trail2 ~= nil then
  2237. trail:remove()
  2238. trail2:remove()
  2239. end
  2240. end
  2241.  
  2242. function UnStand()
  2243. if D == false then
  2244. D = true
  2245. FlA.Enabled = false
  2246. FlA1.Enabled = false
  2247. FlA2.Enabled = false
  2248. FlA3.Enabled = false
  2249. FlA4.Enabled = false
  2250. FlA5.Enabled = false
  2251. ZZA.Enabled= false
  2252. ZZA1.Enabled = false
  2253. ZZA2.Enabled = false
  2254. ZZA3.Enabled = false
  2255. ZZA4.Enabled = false
  2256. ZZA5.Enabled = false
  2257. Pause = true
  2258. coroutine.resume(coroutine.create(function()
  2259. for i = 0,1.2,0.1 do
  2260. swait()
  2261. PlayAnimationFromTable({
  2262. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2263. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2264. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2265. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2266. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2267. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2268. }, .5, false)
  2269. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2270. end
  2271. Pause = false
  2272. end))
  2273. for i,v in pairs(Character.Stand:children()) do
  2274. if v:IsA("Part") then
  2275. coroutine.resume(coroutine.create(function()
  2276. for i = 1,11 do
  2277. v.Transparency = v.Transparency + 0.1
  2278. Face.Transparency = Face.Transparency + 0.1
  2279. game:GetService("RunService").RenderStepped:wait()
  2280. end
  2281. end))
  2282. end
  2283. end
  2284. wait(0.5)
  2285. D = false
  2286.  
  2287. end
  2288. end
  2289.  
  2290.  
  2291. New = function(Object, Parent, Name, Data)
  2292. local Object = Instance.new(Object)
  2293. for Index, Value in pairs(Data or {}) do
  2294. Object[Index] = Value
  2295. end
  2296. Object.Parent = Parent
  2297. Object.Name = Name
  2298. return Object
  2299. end
  2300. function rayCast(Position, Direction, Range, Ignore)
  2301. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2302. end
  2303.  
  2304.  
  2305.  
  2306.  
  2307. while true do
  2308. swait()
  2309. for i, v in pairs(Character:GetChildren()) do
  2310. if v:IsA("Part") then
  2311. v.Material = "SmoothPlastic"
  2312. elseif v:IsA("Accessory") then
  2313. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2314. end
  2315. end
  2316.  
  2317. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2318. velocity = RootPart.Velocity.y
  2319. sine = sine + change
  2320. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2321. if RootPart.Velocity.y > 1 and hit == nil then
  2322. Anim = "Jump"
  2323. if Pause == false then
  2324. PlayAnimationFromTable({
  2325. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2326. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2327. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2328. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2329. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2330. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2331. }, .3, false)
  2332. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2333. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2334. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2335. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2336. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2337. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2338. end
  2339. elseif RootPart.Velocity.y < -1 and hit == nil then
  2340. Anim = "Fall"
  2341. if Pause == false then
  2342. PlayAnimationFromTable({
  2343. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2344. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2345. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2346. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2347. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2348. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2349. }, .3, false)
  2350. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2351. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2352. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2353. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2354. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2355. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2356. end
  2357. elseif Torsovelocity < 1 and hit ~= nil then
  2358. Anim = "Idle"
  2359. if Pause == false then
  2360. change = 1
  2361. PlayAnimationFromTable({
  2362. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2363. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2364. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2365. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2366. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2367. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2368. }, .3, false)
  2369. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2370. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2371. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2372. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2373. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2374. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2375. end
  2376. elseif Torsovelocity > 2 and hit ~= nil then
  2377. Anim = "Walk"
  2378. if Pause == false then
  2379. PlayAnimationFromTable({
  2380. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2381. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2382. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2383. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2384. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2385. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2386. }, .3, false)
  2387. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2388. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2389. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2390. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2391. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2392. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2393. end
  2394. end
  2395. end
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