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- Lead #1 w/ mitig:
- 10 SP Damage taken boosts BB Gauge (2-3 BC)
- 10 SP Adds boost DEF and REC (170%) for 3 turns to SBB
- 10 SP Enhances Leader Skill all parameters boost (+10%)
- 20 SP Adds HP restoration for 3 turns effect to BB/SBB
- 50 SP Adds damage reduction (50%) for 2 turns to BB/SBB
- Lead #2 w/o mitig:
- 20 SP Boosts all parameters (20%)
- 10 SP Damage taken boosts BB Gauge (2-3 BC)
- 10 SP Adds boost DEF and REC (170%) for 3 turns to SBB
- 10 SP Enhances Leader Skill all parameters boost (+10%)
- 20 SP Adds HP restoration for 3 turns effect to BB/SBB
- 30 SP Enhances BB/UBB's boost to max HP effect (+5%)
- Sub #1 w/ mitig:
- 20 SP Adds HP restoration for 3 turns effect to BB/SBB
- 30 SP Enhances BB/UBB's boost to max HP effect (+5%)
- 50 SP Adds damage reduction (50%) for 2 turns to BB/SBB
- Sub #2 w/o mitig:
- 20 SP Boosts all parameters (20%)
- 10 SP Boosts DEF and HP (20%)
- 10 SP Damage taken boosts BB Gauge (2-3 BC)
- 10 SP Adds boost DEF and REC (170%) for 3 turns to SBB
- 20 SP Adds HP restoration for 3 turns effect to BB/SBB
- 30 SP Enhances BB/UBB's boost to max HP effect (+5%)
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