Basykung7845

work script

Apr 16th, 2019
105
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Basykung7845")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85.  
  86. Player = owner
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Character)
  106. sick.SoundId = "rbxassetid://1392883147"
  107. sick.Looped = true
  108. sick.Pitch = 1
  109. sick.Volume = 1
  110. sick:Play()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 16
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = 0
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "Weapon GUI"
  159. local Weapon = IT("Model")
  160. Weapon.Name = "Adds"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local HITFLOOR = nil
  167. local HITPOS = nil
  168. local DED = false
  169. local SOULWELL = 666
  170. local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
  171. local SLASHSOUNDS = {"28144268","28144277","28144291"}
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeTransparency = STROKETRANSPARENCY
  395. label.TextTransparency = TRANSPARENCY
  396. label.FontSize = TEXTFONTSIZE
  397. label.Font = TEXTFONT
  398. label.BorderSizePixel = BORDERSIZEPIXEL
  399. label.TextScaled = false
  400. label.Text = TEXT
  401. label.Name = NAME
  402. label.Parent = PARENT
  403. return label
  404. end
  405.  
  406. function NoOutlines(PART)
  407. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  408. end
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat Swait() until NEWSOUND.Playing == false
  434. NEWSOUND:remove()
  435. end
  436. end))
  437. return NEWSOUND
  438. end
  439.  
  440. function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. coroutine.resume(coroutine.create(function()
  464. local PLAYSSOUND = false
  465. local SOUND = nil
  466. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  467. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  468. PLAYSSOUND = true
  469. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  470. end
  471. EFFECT.Color = COLOR
  472. local MSH = nil
  473. if TYPE == "Sphere" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Block" then
  476. MSH = IT("BlockMesh",EFFECT)
  477. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  478. elseif TYPE == "Wave" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  480. elseif TYPE == "Ring" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  482. elseif TYPE == "Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Round Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Swirl" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Skull" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Crystal" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  492. end
  493. if MSH ~= nil then
  494. local MOVESPEED = nil
  495. if MOVEDIRECTION ~= nil then
  496. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  497. end
  498. local GROWTH = SIZE - ENDSIZE
  499. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = CFRAME
  504. end
  505. for LOOP = 1, TIME do
  506. Swait()
  507. MSH.Scale = MSH.Scale - GROWTH/TIME
  508. if TYPE == "Wave" then
  509. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  510. end
  511. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  512. if TYPE == "Block" then
  513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  514. else
  515. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  516. end
  517. if MOVEDIRECTION ~= nil then
  518. local ORI = EFFECT.Orientation
  519. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  520. EFFECT.Orientation = ORI
  521. end
  522. end
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. repeat Swait() until SOUND.Playing == false
  527. EFFECT:remove()
  528. end
  529. else
  530. if PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat Swait() until SOUND.Playing == false
  534. EFFECT:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function SpawnSoul(Humanoid)
  543. coroutine.resume(coroutine.create(function()
  544. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  545. local SOULMODEL = IT("Model",Effects)
  546. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  547. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  548. SOUL.CFrame = CF(TORSO.Position)
  549. local A1 = IT("Attachment",SOUL)
  550. A1.Position = Vector3.new(0, 0.25, 0)
  551. local A2 = IT("Attachment",SOUL)
  552. A2.Position = Vector3.new(0, -0.25, 0)
  553. local Trail = IT("Trail",SOUL)
  554. Trail.LightEmission = 0.3
  555. Trail.FaceCamera = true
  556. Trail.Texture = "rbxassetid://945758042"
  557. Trail.Attachment0 = A1
  558. Trail.Attachment1 = A2
  559. Trail.Lifetime = 0.5
  560. Trail.MinLength = 0
  561. Trail.Transparency = NumberSequence.new(0)
  562. Trail.Color = ColorSequence.new(SOUL.Color)
  563. MakeForm(SOUL,"Ball")
  564. local DISTANCE = nil
  565. local HUM = IT("Humanoid",SOULMODEL)
  566. repeat
  567. Swait()
  568. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  569. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  570. until DISTANCE < 0.4
  571. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  572. SOUL.Transparency = 1
  573. A1.Parent = Torso
  574. A2.Parent = Torso
  575. Trail.Parent = Torso
  576. Debris:AddItem(SOULMODEL,10)
  577. SOULWELL = SOULWELL + 1
  578. for i = 1, 100 do
  579. Swait()
  580. Trail.Transparency = NumberSequence.new(i/100)
  581. end
  582. A1:remove()
  583. A2:remove()
  584. Trail:remove()
  585. end))
  586. end
  587.  
  588. function Shatter(Part)
  589. if Part.Transparency == 0 then
  590. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  591. Debris:AddItem(SOUNDPART,5)
  592. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  593. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  594. local SIZESET = SIZE/4
  595. local XOffset = Part.Size.X*1.5/SIZESET
  596. local YOffset = Part.Size.Y*1.5/SIZESET
  597. local ZOffset = Part.Size.Z*1.5/SIZESET
  598. for x = 1, math.ceil(XOffset) do
  599. for y = 1, math.ceil(YOffset) do
  600. for z = 1, math.ceil(ZOffset) do
  601. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  602. SHARD.CanCollide = true
  603. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  604. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  605. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  606. for _, c in pairs(Part:GetChildren()) do
  607. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  608. c:Clone().Parent = SHARD
  609. end
  610. end
  611. end
  612. end
  613. end
  614. end
  615. Part:remove()
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  631. local DIRECTION = CF(StartPos,EndPos).lookVector
  632. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  633. end
  634.  
  635. function turnto(position)
  636. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  637. end
  638.  
  639. --//=================================\\
  640. --|| WEAPON CREATION
  641. --\\=================================//
  642.  
  643. local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  644. local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0))
  645. CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0))
  646.  
  647. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false)
  648. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HandlePart, CF(0, -2, -5.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "95891318", "95891299", VT(1,1,1), VT(0,0,0))
  650.  
  651. for _, c in pairs(Weapon:GetChildren()) do
  652. if c.ClassName == "Part" then
  653. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  654. end
  655. end
  656.  
  657. local EyeSizes={
  658. NumberSequenceKeypoint.new(0,1,0),
  659. NumberSequenceKeypoint.new(1,0,0)
  660. }
  661. local Trans={
  662. NumberSequenceKeypoint.new(0,0.5,0),
  663. NumberSequenceKeypoint.new(1,1,0)
  664. }
  665. local PE=Instance.new("ParticleEmitter")
  666. PE.LightEmission=.8
  667. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  668. PE.Size=NumberSequence.new(EyeSizes)
  669. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  670. PE.Rotation=NumberRange.new(0,360)
  671. PE.Transparency = NumberSequence.new(Trans)
  672. PE.Rate=999
  673. PE.VelocitySpread = 10000
  674. PE.Acceleration = Vector3.new(0,75,0)
  675. PE.Drag = 5
  676. PE.Speed = NumberRange.new(6,6)
  677. PE.Texture="http://www.roblox.com/asset/?id=241936182"
  678. PE.ZOffset = -1.5
  679. PE.Name = "Rage"
  680. PE.Enabled = false
  681.  
  682. function particles(art)
  683. PE:Clone().Parent = art
  684. end
  685.  
  686. for _, c in pairs(Character:GetChildren()) do
  687. if c.ClassName == "Part" and c ~= RootPart then
  688. particles(c)
  689. end
  690. end
  691.  
  692. local SKILLTEXTCOLOR = C3(0,0,0)
  693. local SKILLFONT = "Antique"
  694. local SKILLTEXTSIZE = 7
  695.  
  696. Weapon.Parent = Character
  697.  
  698. Humanoid.Died:connect(function()
  699. if SOULWELL > 0 then
  700. SOULWELL = SOULWELL - 1
  701. Humanoid.Parent = nil
  702. Humanoid.MaxHealth = "inf"
  703. Humanoid.Health = "inf"
  704. refit()
  705. Humanoid.Parent = Character
  706. else
  707. DED = true
  708. sick:Destroy()
  709. ATTACK = true
  710. wait(2)
  711. for _, c in pairs(Character:GetChildren()) do
  712. if c.ClassName == "Part" then
  713. c.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))
  714. end
  715. end
  716. for _, c in pairs(Character:GetChildren()) do
  717. if c.ClassName == "Part" then
  718. Shatter(c)
  719. end
  720. end
  721. end
  722. end)
  723.  
  724. function refit()
  725. Character.Parent = nil
  726. Weapon.Parent = Character
  727. HandlePart.Parent = Weapon
  728. HandleWeld.Parent = RightArm
  729. HAT.Parent = Character
  730. Hatweld.Parent = Character
  731. RootJoint.Parent = RootPart
  732. Neck.Parent = Torso
  733. RightShoulder.Parent = Torso
  734. LeftShoulder.Parent = Torso
  735. RightHip.Parent = Torso
  736. LeftHip.Parent = Torso
  737. RootPart.Parent = Character
  738. LeftArm.Parent = Character
  739. RightArm.Parent = Character
  740. RightLeg.Parent = Character
  741. LeftLeg.Parent = Character
  742. Torso.Parent = Character
  743. Head.Parent = Character
  744. Character.Parent = workspace
  745. end
  746.  
  747. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  748. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  749. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  750.  
  751. local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame")
  752.  
  753. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spire Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  754. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Soul Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  755. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Soul Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  756.  
  757. local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls")
  758.  
  759. --//=================================\\
  760. --|| DAMAGE FUNCTIONS
  761. --\\=================================//
  762.  
  763. function StatLabel(CFRAME, TEXT, COLOR)
  764. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  765. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  766. local BODYGYRO = IT("BodyGyro", STATPART)
  767. game:GetService("Debris"):AddItem(STATPART ,5)
  768. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  769. BILLBOARDGUI.Adornee = STATPART
  770. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  771. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  772. BILLBOARDGUI.AlwaysOnTop = false
  773. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  774. TEXTLABEL.BackgroundTransparency = 1
  775. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  776. TEXTLABEL.Text = TEXT
  777. TEXTLABEL.Font = SKILLFONT
  778. TEXTLABEL.FontSize="Size42"
  779. TEXTLABEL.TextColor3 = COLOR
  780. TEXTLABEL.TextStrokeTransparency = 1
  781. TEXTLABEL.TextScaled = true
  782. TEXTLABEL.TextWrapped = true
  783. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  784. for i = 1, 50 do
  785. Swait()
  786. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  787. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  788. end
  789. THEPART.Parent = nil
  790. end),STATPART, TEXTLABEL)
  791. end
  792.  
  793. --//=================================\\
  794. --|| DAMAGING
  795. --\\=================================//
  796.  
  797. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  798. coroutine.resume(coroutine.create(function()
  799. local defence = Instance.new("BoolValue",Humanoid.Parent)
  800. defence.Name = ("HitBy"..Player.Name)
  801. game:GetService("Debris"):AddItem(defence, 0.001)
  802. Damage = Damage * DAMAGEMULTIPLIER
  803. if Humanoid.Health ~= 0 then
  804. local CritChance = MRANDOM(1,100)
  805. if CritChance < CritRate + 1 then
  806. Damage = Damage*CritMultiplier
  807. end
  808. if Damage > Humanoid.Health then
  809. Damage = math.ceil(Humanoid.Health)
  810. if Damage == 0 then
  811. Damage = 0.1
  812. end
  813. end
  814. if DoesOneShot == false then
  815. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  816. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  817. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  818. if MRANDOM(1,20) == 1 then
  819. Shatter(c)
  820. end
  821. end
  822. end
  823. end
  824. Humanoid.Health = Humanoid.Health - Damage
  825. if Humanoid.Parent:FindFirstChild("Head") then
  826. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  827. if CritChance < CritRate + 1 then
  828. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  829. else
  830. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  831. end
  832. end
  833. elseif DoesOneShot == true then
  834. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  835. Humanoid.Parent:BreakJoints()
  836. if Humanoid.Parent:FindFirstChild("Head") then
  837. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  838. end
  839. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  840. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  841. Shatter(c)
  842. end
  843. end
  844. end
  845. if Humanoid.Health == 0 then
  846. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  847. SpawnSoul(Humanoid)
  848. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  849. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  850. Shatter(c)
  851. end
  852. end
  853. end
  854. end
  855. end))
  856. end
  857.  
  858. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  859. local dmg = math.random(10000,100000)
  860. for i,v in ipairs(workspace:GetChildren()) do
  861. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  862. local body = v:GetChildren()
  863. for part = 1, #body do
  864. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  865. if(body[part].Position - position).Magnitude < radius then
  866. if v.ClassName == "Model" then
  867. if v:FindFirstChildOfClass("Humanoid") then
  868. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  869. local bv = Instance.new("BodyVelocity")
  870. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  871. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  872. bv.Parent = body[part]
  873. Debris:AddItem(bv,0.2)
  874. end
  875. end
  876. end
  877. end
  878. end
  879. end
  880. if v:FindFirstChild("HitBy"..Player.Name) then
  881. v:FindFirstChild("HitBy"..Player.Name):remove()
  882. end
  883. end
  884. end
  885.  
  886. --//=================================\\
  887. --|| ATTACK FUNCTIONS AND STUFF
  888. --\\=================================//
  889.  
  890. function Slash()
  891. ATTACK = true
  892. Rooted = false
  893. for i=0, 0.2, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  899.  
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  902. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  903. end
  904. CreateSound(SLASHSOUNDS[MRANDOM(1,#SLASHSOUNDS)], HandlePart, 5, 1)
  905. if COMBO == 1 then
  906. COMBO = 2
  907. for i=0, 0.1, 0.1 / Animation_Speed do
  908. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  914.  
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. end
  919. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  920. for i=0, 0.15, 0.1 / Animation_Speed do
  921. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 2 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  927.  
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(40), RAD(65), RAD(62)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  930. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. end
  932. elseif COMBO == 2 then
  933. COMBO = 1
  934. for i=0, 0.2, 0.1 / Animation_Speed do
  935. Swait()
  936. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941.  
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  944. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  945. end
  946. AoEDamage(HandlePart.Position,5,5,15,5,2,2,VALUE1)
  947. for i=0, 0.1, 0.1 / Animation_Speed do
  948. Swait()
  949. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  954.  
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(7, -6, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  958. end
  959. end
  960. ATTACK = false
  961. Rooted = false
  962. end
  963.  
  964. function SpireWave()
  965. if HITFLOOR ~= nil then
  966. ATTACK = true
  967. Rooted = false
  968. local GYRO = IT("BodyGyro",RootPart)
  969. GYRO.D = 100
  970. GYRO.P = 2000
  971. GYRO.MaxTorque = VT(0,4000000,0)
  972. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  973. for i=0, 1, 0.1 / Animation_Speed do
  974. Swait()
  975. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  976. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981.  
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  984. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985. end
  986. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = nil, RotationX = 0.2, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = 3})
  987. GYRO:remove()
  988. coroutine.resume(coroutine.create(function()
  989. local PITS = {}
  990. local FRAME = RootPart.CFrame
  991. for i = 1, 120 do
  992. Swait()
  993. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  994. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  995. if HITFLOOR ~= nil then
  996. if MRANDOM(1, 2) == 1 then
  997. local ICICLE = IT("CornerWedgePart",Effects)
  998. ICICLE.Locked = true
  999. ICICLE.CanCollide = false
  1000. ICICLE.Anchored = true
  1001. ICICLE.BrickColor = BRICKC"Brick yellow"
  1002. ICICLE.Material = "Marble"
  1003. ICICLE.Size = VT(i/10,i/2,i/10)
  1004. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  1005. table.insert(PITS,ICICLE)
  1006. --CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  1007. AoEDamage(ICICLE.Position,ICICLE.Size.X,5,15,5,2,2,VALUE1)
  1008. WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1009. end
  1010. else
  1011. break
  1012. end
  1013. end
  1014. wait(2)
  1015. coroutine.resume(coroutine.create(function()
  1016. for i = 1, 10 do
  1017. Swait()
  1018. for e=1,#PITS do
  1019. if PITS[e]~=nil then
  1020. local E = PITS[e]
  1021. E.Transparency = E.Transparency + 0.1
  1022. end
  1023. end
  1024. end
  1025. for e=1,#PITS do
  1026. if PITS[e]~=nil then
  1027. local E = PITS[e]
  1028. E:remove()
  1029. end
  1030. end
  1031. end))
  1032. end))
  1033. ATTACK = false
  1034. Rooted = false
  1035. end
  1036. end
  1037.  
  1038. function SoulBomb()
  1039. ATTACK = true
  1040. Rooted = false
  1041. local GYRO = IT("BodyGyro",RootPart)
  1042. GYRO.D = 100
  1043. GYRO.P = 2000
  1044. GYRO.MaxTorque = VT(0,4000000,0)
  1045. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1046. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SkullBomb", VT(0,0,0))
  1047. for i=0, 2, 0.1 / Animation_Speed do
  1048. BOMB.CFrame = RootPart.CFrame*CF(0,5,0)
  1049. Swait()
  1050. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1051. WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(6,6,6), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  1052. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1057.  
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1060. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1061. end
  1062. GYRO:remove()
  1063. coroutine.resume(coroutine.create(function()
  1064. BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p)
  1065. local IMPACT = false
  1066. for i = 1,150 do
  1067. Swait()
  1068. if MRANDOM(1,5) == 1 then
  1069. WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1070. end
  1071. WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  1072. BOMB.CFrame = BOMB.CFrame*CF(0,0,-1)
  1073. local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character)
  1074. if HIT ~= nil then
  1075. IMPACT = true
  1076. break
  1077. end
  1078. end
  1079. if IMPACT == true then
  1080. AoEDamage(BOMB.Position,15,15,25,5,2,2,VALUE1)
  1081. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. else
  1085. BOMB:remove()
  1086. end
  1087. end))
  1088. ATTACK = false
  1089. Rooted = false
  1090. end
  1091.  
  1092. function SoulRage()
  1093. ATTACK = true
  1094. Rooted = true
  1095. for i=0, 1, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1101.  
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1104. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. end
  1106. local WELL = math.ceil(SOULWELL/2)
  1107. for i=1, SOULWELL do
  1108. Swait()
  1109. SOULWELL = SOULWELL - 1
  1110. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-2,15),MRANDOM(-15,15)), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1115.  
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1118. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1119. end
  1120. ATTACK = false
  1121. Rooted = false
  1122. VALUE1 = true
  1123. VALUE2 = WELL
  1124. for i = 1, WELL do
  1125. wait(1)
  1126. VALUE2 = VALUE2 - 1
  1127. end
  1128. VALUE1 = false
  1129. end
  1130.  
  1131.  
  1132. --//=================================\\
  1133. --|| ASSIGN THINGS TO KEYS
  1134. --\\=================================//
  1135.  
  1136. function MouseDown(Mouse)
  1137. if ATTACK == false then
  1138. Slash()
  1139. end
  1140. end
  1141.  
  1142. function MouseUp(Mouse)
  1143. HOLD = false
  1144. end
  1145.  
  1146. function KeyDown(Key)
  1147. KEYHOLD = true
  1148. if Key == "z" and ATTACK == false then
  1149. SpireWave()
  1150. end
  1151.  
  1152. if Key == "b" and ATTACK == false then
  1153. SoulBomb()
  1154. end
  1155.  
  1156. if Key == "c" and ATTACK == false and VALUE1 == false then
  1157. if SOULWELL > 1 then
  1158. SoulRage()
  1159. end
  1160. end
  1161. end
  1162.  
  1163. function KeyUp(Key)
  1164. KEYHOLD = false
  1165. end
  1166.  
  1167. Mouse.Button1Down:connect(function(NEWKEY)
  1168. MouseDown(NEWKEY)
  1169. end)
  1170. Mouse.Button1Up:connect(function(NEWKEY)
  1171. MouseUp(NEWKEY)
  1172. end)
  1173. Mouse.KeyDown:connect(function(NEWKEY)
  1174. KeyDown(NEWKEY)
  1175. end)
  1176. Mouse.KeyUp:connect(function(NEWKEY)
  1177. KeyUp(NEWKEY)
  1178. end)
  1179.  
  1180. --//=================================\\
  1181. --\\=================================//
  1182.  
  1183.  
  1184. function unanchor()
  1185. if UNANCHOR == true then
  1186. g = Character:GetChildren()
  1187. for i = 1, #g do
  1188. if g[i].ClassName == "Part" then
  1189. g[i].Anchored = false
  1190. end
  1191. end
  1192. end
  1193. end
  1194.  
  1195.  
  1196. --//=================================\\
  1197. --|| WRAP THE WHOLE SCRIPT UP
  1198. --\\=================================//
  1199.  
  1200. Humanoid.Changed:connect(function(Jump)
  1201. if Jump == "Jump" and (Disable_Jump == true) then
  1202. Humanoid.Jump = false
  1203. end
  1204. end)
  1205.  
  1206. while true do
  1207. Swait()
  1208. if DED == false then
  1209. Character.Parent = workspace
  1210. Humanoid.Parent = Character
  1211. ANIMATE.Parent = nil
  1212. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1213. IDLEANIMATION:Play()
  1214. SINE = SINE + CHANGE
  1215. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1216. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1217. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1218. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1219. if ATTACK == false then
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(40), RAD(65), RAD(32)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1222. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. end
  1224. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1225. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1226. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1229. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1230. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. end
  1235. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1236. ANIM = "Jump"
  1237. if ATTACK == false then
  1238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1242. end
  1243. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1244. ANIM = "Fall"
  1245. if ATTACK == false then
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1250. end
  1251. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1252. ANIM = "Idle"
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. end
  1259. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1260. ANIM = "Walk"
  1261. if ATTACK == false then
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1266. end
  1267. end
  1268. unanchor()
  1269. Humanoid.MaxHealth = "inf"
  1270. Humanoid.Health = "inf"
  1271. if Rooted == false then
  1272. Disable_Jump = false
  1273. Humanoid.WalkSpeed = Speed
  1274. elseif Rooted == true then
  1275. Disable_Jump = true
  1276. Humanoid.WalkSpeed = 0
  1277. end
  1278. for _, c in pairs(Character:GetChildren()) do
  1279. if c.ClassName == "Part" then
  1280. for _, q in pairs(c:GetChildren()) do
  1281. if q.ClassName == "ParticleEmitter" and q.Name ~= "Rage" then
  1282. q:remove()
  1283. elseif q.ClassName == "ParticleEmitter" and q.Name == "Rage" then
  1284. q.Enabled = VALUE1
  1285. end
  1286. end
  1287. if c:FindFirstChildOfClass("Fire") then
  1288. c:FindFirstChildOfClass("Fire"):remove()
  1289. end
  1290. if c == Head then
  1291. if c:FindFirstChild("Hood") == nil then
  1292. local M = CreateMesh("SpecialMesh", Head, "FileMesh", "181343290", "181343313", VT(1,1,1), VT(0,0,0))
  1293. M.VertexColor = VT(1, 0.85, 0.62)
  1294. M.Name = "Hood"
  1295. end
  1296. if c:FindFirstChild("face") then
  1297. c.face:remove()
  1298. end
  1299. end
  1300. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1301. c:remove()
  1302. end
  1303. end
  1304. script.Parent = WEAPONGUI
  1305. SOULTEXT.Text = "Souls : ["..SOULWELL.."]"
  1306. if VALUE1 == false then
  1307. SKILL3TEXT.Text = "[C] Soul Rage"
  1308. else
  1309. SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage"
  1310. end
  1311. Humanoid.DisplayDistanceType = "None"
  1312. Humanoid.Name = "Reaper"
  1313. end
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --\\=================================//
  1318.  
  1319.  
  1320.  
  1321.  
  1322.  
  1323. --//====================================================\\--
  1324. --|| END OF SCRIPT
  1325. --\\====================================================//--
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