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- //SONIC anim speed
- if (co2 == NULL) return;
- if (co2->Speed.x <= 2.3 && co2->Speed.x >= 1.3 && GetCharacterID(0) == Characters_Sonic && MetalSonicFlag == 0) ((AnimData_t*)0x3C56210)[11].AnimationSpeed = 0.9;
- else ((AnimData_t*)0x3C56210)[11].AnimationSpeed = 0.6225;
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