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DynamixDJ

Random Var based on Formulas

Mar 28th, 2018
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  1. Random Variation ON or OFF
  2.  
  3. OFF X0 No Damage [NO SPLIT]
  4. ON X1 (Attack Power / 16) * [Attack + ([Level + Attack] / 32) * ([Level * Attack] / 32)] [SPLIT]
  5. ON X2 (Attack Power / 16) * ([Level + Attack] * 6) [SPLIT]
  6. OFF X3 HP * (Attack Power / 32) [NO SPLIT]
  7. OFF X4 Max HP * (Attack Power / 32) [NO SPLIT]
  8. ON X5 (Attack Power * 22) + ([Level + Attack] * 6) [SPLIT]
  9. OFF X6 Attack Power * 20 [NO SPLIT]
  10. ON X7 Attack Power * 16 [NO SPLIT]
  11. OFF X8 HP & MP * (Attack Power / 32) [Recovery] [NO SPLIT]
  12. OFF X9 Throw Damage [NO SPLIT]
  13. OFF XA Coin Damage [NO SPLIT]
  14.  
  15. OFF 60 Caster's HP [NO SPLIT]
  16. OFF 61 Caster's Max HP - HP [NO SPLIT]
  17. OFF 66 Caster's HP / 2 [NO SPLIT]
  18. OFF 68 Random x 100 [NO SPLIT]
  19. OFF 69 Number of Escapes [NO SPLIT]
  20. OFF 6A Target HP - 1 [NO SPLIT]
  21. OFF 6B Game Hour * 100 + Game Minute [NO SPLIT]
  22. OFF 6C Target Kills * 10 [NO SPLIT]
  23. OFF 6D Target's Materia * 1111 [NO SPLIT]
  24.  
  25. ON A0 Damage * (1 + [User's Status Effects]) [SPLIT]
  26. ON A1 Damage * (2 if Near-Death, 4 if in D.Sentence [Stackable]) [SPLIT]
  27. ON A2 Damage * (1 + Dead Allies) [SPLIT]
  28. ON A3 Damage = (Target Level / 16) [SPLIT]
  29. ON A4 (1 + [48 * HP/MaxHP]) / 16 [SPLIT]
  30. ON A5 (1 + [48 * MP/MaxMP]) / 16 [SPLIT]
  31. ON A6 (1 + [AP on Weapon / 10,000]) / 16 [SPLIT]
  32. ON A7 (10 + [Character's Kills / 128]) / 16 [SPLIT]
  33. ON A8 (1 + [Limit Level * Limit Units / 16) / 16 [SPLIT]
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