BloodknightStudios

FirstRunConsole.log

Feb 13th, 2018
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  1. //-------------------------- 2/13/2018 -- 18:26:29 -----
  2. Warning: forcing the Torque profiler thread to run only on cpu 1.
  3. Processor Init:
  4. Unknown x86 Compatible, ~4.20 Ghz
  5. HT detected
  6. MP detected [4 cores, 8 logical, 1 physical]
  7.  
  8. Math Init:
  9. Installing Standard C extensions
  10. Installing Assembly extensions
  11.  
  12. Initializing platform...
  13. Input Init:
  14.  
  15. Done
  16. DebugDrawer Enabled!
  17. GFX Init:
  18. Null device found
  19. Direct 3D (version 11.x) device found
  20. OpenGL device found
  21.  
  22. Debugger connection from IP:127.0.0.1:62271
  23. Console trace disabled.
  24. Executing core/main.cs.
  25. --------------------------------------------------------------------------------
  26. Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'...
  27. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.module' [ ID='CoreComponentsModule', VersionId='1', BuildId='0', Description='Module that implements the core engine-level components for the game.' ].
  28. Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.
  29. --------------------------------------------------------------------------------
  30. Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '0':
  31. Module Manager: Explicit load of module Id 'CoreComponentsModule' at version Id '0' and its dependencies is comprised of the following '1' module(s):
  32. > module Id 'CoreComponentsModule' at version Id '1'
  33. --------------------------------------------------------------------------------
  34. Module Manager: Loading explicit module Id 'CoreComponentsModule' at version Id '1' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs'.
  35. Adding path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.
  36. Executing core/components/game/camera.cs.
  37. Executing core/components/game/controlObject.cs.
  38. Executing core/components/game/itemRotate.cs.
  39. Executing core/components/game/playerSpawner.cs.
  40. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core/CoreComponents.cs.
  41. Native Component of type: AnimationComponent
  42. Native Component of type: CameraComponent
  43. Native Component of type: CameraOrbiterComponent
  44. Native Component of type: CollisionComponent
  45. Native Component of type: Component
  46. Native Component of type: MeshComponent
  47. Native Component of type: PhysicsComponent
  48. Native Component of type: PlayerControllerComponent
  49. Native Component of type: RigidBodyComponent
  50. Native Component of type: SoundComponent
  51. Native Component of type: StateMachineComponent
  52. Native Component of type: TriggerComponent
  53. --------------------------------------------------------------------------------
  54. Module Manager: Finish loading '1' explicit module(s).
  55. --------------------------------------------------------------------------------
  56. Executing core/helperFunctions.cs.
  57. Executing core/profiles.cs.
  58. C:/Users/blood/Documents
  59. Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.
  60. Executing core/globals.cs.
  61. Executing core/canvas.cs.
  62. Executing core/cursor.cs.
  63. Executing core/renderManager.cs.
  64. Executing core/lighting.cs.
  65. Executing core/audio.cs.
  66. Executing core/sfx/audioAmbience.cs.
  67. Executing core/sfx/audioData.cs.
  68. Executing core/sfx/audioDescriptions.cs.
  69. Executing core/sfx/audioEnvironments.cs.
  70. Executing core/sfx/audioStates.cs.
  71. Executing core/parseArgs.cs.
  72. Executing core/gfxData/commonMaterialData.cs.
  73. Executing core/gfxData/shaders.cs.
  74. Executing core/gfxData/terrainBlock.cs.
  75. Executing core/gfxData/water.cs.
  76. Executing core/gfxData/scatterSky.cs.
  77. Executing core/gfxData/clouds.cs.
  78. Executing core/postFx.cs.
  79. Executing core/oculusVR.cs.
  80.  
  81. --------- Parsing Arguments ---------
  82. Attempting to create GFX device: NVIDIA GeForce GTX 960 (D3D11) []
  83. Device created, setting adapter and enumerating modes
  84. Hardware occlusion query detected: Yes
  85. WMIVideoInfo: DxDiag initialized
  86. Initializing GFXCardProfiler (Direct3D11)
  87. o Chipset : 'NVIDIA'
  88. o Card : 'NVIDIA GeForce GTX 960'
  89. o Version : ''
  90. o VRAM : 2016 MB
  91. - Scanning card capabilities...
  92. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureWidth' to 16384.
  93. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureHeight' to 16384.
  94. GFXCardProfiler (Direct3D11) - Setting capability 'maxTextureSize' to 16384.
  95. - Loading card profiles...
  96. - No card profile core/gfxprofile/Direct3D11.cs exists
  97. - No card profile core/gfxprofile/Direct3D11.NVIDIA.cs exists
  98. - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960.cs exists
  99. - No card profile core/gfxprofile/Direct3D11.NVIDIA.NVIDIAGeForceGTX960..cs exists
  100. --------------
  101. Attempting to set resolution to "1024 768 false 32 60 4"
  102. Accepted Mode:
  103. --Resolution : 1024 768
  104. --Full Screen : No
  105. --Bits Per Pixel : 32
  106. --Refresh Rate : 60
  107. --AA TypeXLevel : 4
  108. --------------
  109. Executing core/console/main.cs.
  110. Executing core/console/profiles.cs.
  111. Executing core/console/console.gui.
  112.  
  113. sfxStartup...
  114. SFXSystem::createDevice - created Null device 'SFX Null Device'
  115. Provider: Null
  116. Device: SFX Null Device
  117. Hardware: No
  118. Max Buffers: 16
  119.  
  120. UDP initialized on ipv4 IP:0.0.0.0:58624
  121. Executing tools/main.cs.
  122. --------------------------------------------------------------------------------
  123. Module Manager: Started scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'...
  124. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0', Description='Default module for the game.' ].
  125. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', Description='Starter module for FPS gameplay.' ].
  126. Module Manager: Registering: 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that implements the menus for the game.' ].
  127. Module Manager: Finished scanning 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data'.
  128. --------------------------------------------------------------------------------
  129. Module Manager: Loading group 'Game':
  130. Module Manager: Group 'Game' and its dependencies is comprised of the following '4' module(s):
  131. > module Id 'CoreComponentsModule' at version Id '1':
  132. > module Id 'ClientServer' at version Id '1':
  133. > module Id 'UI' at version Id '1':
  134. > module Id 'FPSGameplay' at version Id '1':
  135. --------------------------------------------------------------------------------
  136. Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs'.
  137. Adding path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'.
  138. Asset Manager: Cannot auto load assets to module 'ClientServer_1_0' as it has no existing assets.
  139. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer/ClientServer.cs.
  140.  
  141. --------- Initializing Directory: scripts ---------
  142. Executing data/clientServer/scripts/client/client.cs.
  143. Executing data/clientServer/scripts/server/server.cs.
  144.  
  145. --------- Initializing DarkPrincipality: Server Scripts ---------
  146. Executing data/clientServer/scripts/server/defaults.cs.
  147. C:/Users/blood/Documents
  148. Executing C:/Users/blood/Documents/DarkPrincipality/preferences/serverPrefs.cs.
  149. Executing data/clientServer/scripts/server/audio.cs.
  150. Executing data/clientServer/scripts/server/commands.cs.
  151. Executing data/clientServer/scripts/server/kickban.cs.
  152. Executing data/clientServer/scripts/server/message.cs.
  153. Executing data/clientServer/scripts/server/levelDownload.cs.
  154. Executing data/clientServer/scripts/server/levelLoad.cs.
  155. Executing data/clientServer/scripts/server/levelInfo.cs.
  156. Executing data/clientServer/scripts/server/connectionToClient.cs.
  157.  
  158. --------- Initializing DarkPrincipality: Client Scripts ---------
  159. Executing data/clientServer/scripts/client/message.cs.
  160. Executing data/clientServer/scripts/client/connectionToServer.cs.
  161. Executing data/clientServer/scripts/client/levelDownload.cs.
  162. Executing data/clientServer/scripts/client/levelLoad.cs.
  163. C:/Users/blood/Documents
  164. Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.
  165. Executing core/images/materials.cs.
  166. Executing data/FPSGameplay/art/decals/materials.cs.
  167. Executing data/FPSGameplay/art/environment/materials.cs.
  168. Executing data/FPSGameplay/art/lights/materials.cs.
  169. Executing data/FPSGameplay/art/misc/materials.cs.
  170. Executing data/FPSGameplay/art/particles/ribbon/materials.cs.
  171. Executing data/FPSGameplay/art/roads/materials.cs.
  172. Executing data/FPSGameplay/art/shapes/materials.cs.
  173. Executing data/FPSGameplay/art/shapes/actors/common/materials.cs.
  174. Executing data/FPSGameplay/art/shapes/actors/Soldier/materials.cs.
  175. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/materials.cs.
  176. Executing data/FPSGameplay/art/shapes/Cheetah/materials.cs.
  177. Executing data/FPSGameplay/art/shapes/cube/materials.cs.
  178. Executing data/FPSGameplay/art/shapes/items/kit/materials.cs.
  179. Executing data/FPSGameplay/art/shapes/portal/materials.cs.
  180. Executing data/FPSGameplay/art/shapes/station/materials.cs.
  181. Executing data/FPSGameplay/art/shapes/teleporter/materials.cs.
  182. Executing data/FPSGameplay/art/shapes/trees/defaulttree/materials.cs.
  183. Executing data/FPSGameplay/art/shapes/weapons/Grenade/materials.cs.
  184. Executing data/FPSGameplay/art/shapes/weapons/Lurker/materials.cs.
  185. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/materials.cs.
  186. Executing data/FPSGameplay/art/shapes/weapons/Ryder/materials.cs.
  187. Executing data/FPSGameplay/art/shapes/weapons/shared/materials.cs.
  188. Executing data/FPSGameplay/art/shapes/weapons/Turret/materials.cs.
  189. Executing data/FPSGameplay/art/skies/Blank_sky/materials.cs.
  190. Executing data/FPSGameplay/art/skies/Desert_Sky/materials.cs.
  191. Executing data/FPSGameplay/art/skies/night/materials.cs.
  192. Executing data/FPSGameplay/art/terrains/materials.cs.
  193. Executing tools/base/images/materials.cs.
  194. --------------------------------------------------------------------------------
  195. Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs'.
  196. Adding path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'.
  197. Asset Manager: Cannot auto load assets to module 'UI_1_0' as it has no existing assets.
  198. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui/UI.cs.
  199. --------------
  200. Attempting to set resolution to "1024 768 false 32 60 4"
  201. Accepted Mode:
  202. --Resolution : 1024 768
  203. --Full Screen : No
  204. --Bits Per Pixel : 32
  205. --Refresh Rate : 60
  206. --AA TypeXLevel : 4
  207. --------------
  208. Executing data/ui/scripts/datablocks/guiSounds.cs.
  209. Loading SFX: data/ui/sound/buttonClick (2 channels, 44 kHz, 0.09 sec, 16 kb)
  210. Loading SFX: data/ui/sound/buttonHover (2 channels, 44 kHz, 0.23 sec, 39 kb)
  211. Executing data/ui/scripts/profiles.cs.
  212. Executing data/ui/scripts/guis/mainMenu.gui.
  213. Executing tools/gui/profiles.ed.cs.
  214. Executing data/ui/scripts/guis/chooseLevelDlg.gui.
  215. Executing data/ui/scripts/guis/joinServerMenu.gui.
  216. Executing data/ui/scripts/guis/loadingGui.gui.
  217. Executing data/ui/scripts/guis/optionsMenu.gui.
  218. Executing data/ui/scripts/guis/pauseMenu.gui.
  219. Executing data/ui/scripts/guis/remapDlg.gui.
  220. Executing data/ui/scripts/guis/remapConfirmDlg.gui.
  221. Executing data/ui/scripts/guis/profiler.gui.
  222. Executing data/ui/scripts/guis/netGraphGui.gui.
  223. Executing data/ui/scripts/guis/FileDialog.gui.
  224. Executing data/ui/scripts/guis/guiMusicPlayer.gui.
  225. Executing data/ui/scripts/guis/startupGui.gui.
  226. Executing data/ui/scripts/chooseLevelDlg.cs.
  227. Executing data/ui/scripts/optionsList.cs.
  228. Executing data/ui/scripts/optionsMenu.cs.
  229. Executing data/ui/scripts/graphicsMenu.cs.
  230. Executing data/ui/scripts/controlsMenu.cs.
  231. Executing data/ui/scripts/chooseLevelDlg.cs.
  232. Executing data/ui/scripts/mainMenu.cs.
  233. Executing data/ui/scripts/joinServerMenu.cs.
  234. Executing data/ui/scripts/pauseMenu.cs.
  235. Executing data/ui/scripts/messageBoxes.cs.
  236. Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
  237. Linux Compatibility Warning: messageBoxOK.gui != messageBoxOk.gui
  238. Executing data/ui/scripts/guis/messageBoxOk.gui.
  239. Executing data/ui/scripts/guis/messageBoxYesNo.gui.
  240. Executing data/ui/scripts/help.cs.
  241. Executing data/ui/scripts/cursors.cs.
  242. Executing data/ui/scripts/profiler.cs.
  243. Executing data/ui/scripts/FileDialog.cs.
  244. Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
  245. Linux Compatibility Warning: guiTreeViewCtrl.cs != GuiTreeViewCtrl.cs
  246. Executing data/ui/scripts/GuiTreeViewCtrl.cs.
  247. Executing data/ui/scripts/guiMusicPlayer.cs.
  248. Executing data/ui/scripts/startupGui.cs.
  249. --------------------------------------------------------------------------------
  250. Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1' in group 'Game' using the script file 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs'.
  251. Adding path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'.
  252. Executing E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay/FPSGameplay.cs.
  253. Executing data/FPSGameplay/scripts/server/aiPlayer.cs.
  254. Executing data/FPSGameplay/scripts/server/camera.cs.
  255. Executing data/FPSGameplay/scripts/server/chat.cs.
  256. Executing data/FPSGameplay/scripts/server/cheetah.cs.
  257. Executing data/FPSGameplay/scripts/server/commands.cs.
  258. Executing data/FPSGameplay/scripts/server/centerPrint.cs.
  259. Executing data/FPSGameplay/scripts/server/deathMatchGame.cs.
  260. Executing data/FPSGameplay/scripts/server/health.cs.
  261. Executing data/FPSGameplay/scripts/server/inventory.cs.
  262. Executing data/FPSGameplay/scripts/server/item.cs.
  263. Executing data/FPSGameplay/scripts/server/player.cs.
  264. Executing data/FPSGameplay/scripts/server/projectile.cs.
  265. Executing data/FPSGameplay/scripts/server/proximityMine.cs.
  266. Executing data/FPSGameplay/scripts/server/radiusDamage.cs.
  267. Executing data/FPSGameplay/scripts/server/shapeBase.cs.
  268. Executing data/FPSGameplay/scripts/server/spawn.cs.
  269. Executing data/FPSGameplay/scripts/server/teleporter.cs.
  270. Executing data/FPSGameplay/scripts/server/triggers.cs.
  271. Executing data/FPSGameplay/scripts/server/turret.cs.
  272. Executing data/FPSGameplay/scripts/server/vehicle.cs.
  273. Executing data/FPSGameplay/scripts/server/vehicleWheeled.cs.
  274. Executing data/FPSGameplay/scripts/server/VolumetricFog.cs.
  275. Executing data/FPSGameplay/scripts/server/weapon.cs.
  276. Executing data/FPSGameplay/scripts/server/physicsShape.cs.
  277. Executing data/FPSGameplay/scripts/client/gameProfiles.cs.
  278. Executing data/FPSGameplay/scripts/client/default.keybinds.cs.
  279. C:/Users/blood/Documents
  280. Executing data/FPSGameplay/scripts/client/inputCommands.cs.
  281. Executing data/FPSGameplay/scripts/gui/chatHud.gui.
  282. Executing data/FPSGameplay/scripts/gui/playerList.gui.
  283. Executing data/FPSGameplay/scripts/gui/playGui.gui.
  284. Executing data/FPSGameplay/scripts/gui/hudlessGui.gui.
  285. Executing data/FPSGameplay/scripts/client/playGui.cs.
  286. Executing data/FPSGameplay/scripts/client/hudlessGui.cs.
  287. Executing data/FPSGameplay/scripts/client/message.cs.
  288. Executing data/FPSGameplay/scripts/client/chatHud.cs.
  289. Executing data/FPSGameplay/scripts/client/clientCommands.cs.
  290. Executing data/FPSGameplay/scripts/client/messageHud.cs.
  291. Executing data/FPSGameplay/scripts/client/playerList.cs.
  292. Executing data/FPSGameplay/scripts/client/centerPrint.cs.
  293. Executing data/FPSGameplay/scripts/client/recordings.cs.
  294. Executing data/FPSGameplay/scripts/client/screenshot.cs.
  295. --------------------------------------------------------------------------------
  296. Module Manager: Finish loading '3' module(s) for group 'Game'.
  297. --------------------------------------------------------------------------------
  298.  
  299. Initializing Lighting Systems
  300. Executing core/lighting/advanced/init.cs.
  301. Executing core/lighting/advanced/shaders.cs.
  302. Executing core/lighting/advanced/deferredShading.cs.
  303. Executing core/lighting/basic/init.cs.
  304. Executing core/lighting/basic/shadowFilter.cs.
  305. Executing core/lighting/shadowMaps/init.cs.
  306. C:/Users/blood/Documents
  307. Executing C:/Users/blood/Documents/DarkPrincipality/preferences/clientPrefs.cs.
  308. --------------
  309. Attempting to set resolution to "1024 768 false 32 60 4"
  310. Accepted Mode:
  311. --Resolution : 1024 768
  312. --Full Screen : No
  313. --Bits Per Pixel : 32
  314. --Refresh Rate : 60
  315. --AA TypeXLevel : 4
  316. --------------
  317. Executing core/postFX/postFxManager.gui.
  318. Executing core/postFX/caustics.cs.
  319. Executing core/postFX/chromaticLens.cs.
  320. Executing core/postFX/default.postfxpreset.cs.
  321. Executing core/postFX/dof.cs.
  322. Executing core/postFX/edgeAA.cs.
  323. Executing core/postFX/flash.cs.
  324. Executing core/postFX/fog.cs.
  325. Executing core/postFX/fxaa.cs.
  326. Executing core/postFX/GammaPostFX.cs.
  327. Executing core/postFX/glow.cs.
  328. Executing core/postFX/hdr.cs.
  329. Executing core/postFX/lightRay.cs.
  330. Executing core/postFX/MLAA.cs.
  331. Executing core/postFX/MotionBlurFx.cs.
  332. Executing core/postFX/ovrBarrelDistortion.cs.
  333. Executing core/postFX/postFxManager.gui.cs.
  334. Executing core/postFX/postFxManager.gui.settings.cs.
  335. Executing core/postFX/postFxManager.persistance.cs.
  336. Executing core/postFX/ssao.cs.
  337. Executing core/postFX/turbulence.cs.
  338. Executing core/postFX/vignette.cs.
  339. Engine initialized...
  340. Started up in 2.51 seconds...
  341. Window focus status changed: focus: 1
  342. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  343. GFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flag
  344. GFXTextureManager::_lookupTexture: Cached texture data/ui/art/Torque-3D-logo has a different profile flag
  345. C:/Users/blood/Documents
  346. Exporting server prefs...
  347. Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
  348. Executing data/FPSGameplay/scripts/datablocks/audioData.cs.
  349. Executing data/FPSGameplay/scripts/datablocks/audioProfiles.cs.
  350. Executing data/FPSGameplay/scripts/datablocks/brushes.cs.
  351. Executing data/FPSGameplay/scripts/datablocks/camera.cs.
  352. Executing data/FPSGameplay/scripts/datablocks/defaultParticle.cs.
  353. Executing data/FPSGameplay/scripts/datablocks/environment.cs.
  354. Executing data/FPSGameplay/scripts/datablocks/health.cs.
  355. Loading SFX: data/FPSGameplay/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  356. Executing data/FPSGameplay/scripts/datablocks/lights.cs.
  357. Executing data/FPSGameplay/scripts/datablocks/managedDatablocks.cs.
  358. Executing data/FPSGameplay/scripts/datablocks/managedDecalData.cs.
  359. Executing data/FPSGameplay/scripts/datablocks/managedForestItemData.cs.
  360. Executing data/FPSGameplay/scripts/datablocks/managedItemData.cs.
  361. Executing data/FPSGameplay/scripts/datablocks/managedParticleData.cs.
  362. Executing data/FPSGameplay/scripts/datablocks/managedParticleEmitterData.cs.
  363. Executing data/FPSGameplay/scripts/datablocks/markers.cs.
  364. Executing data/FPSGameplay/scripts/datablocks/particles.cs.
  365. Executing data/FPSGameplay/scripts/datablocks/physics.cs.
  366. data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
  367. data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
  368. Executing data/FPSGameplay/scripts/datablocks/player.cs.
  369. Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  370. Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  371. Loading SFX: data/FPSGameplay/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  372. Loading SFX: data/FPSGameplay/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  373. Loading SFX: data/FPSGameplay/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  374. Loading SFX: data/FPSGameplay/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  375. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  376. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  377. Loading SFX: data/FPSGameplay/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  378. Executing data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cs.
  379. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
  380. Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
  381. Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
  382. Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
  383. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/soldier_rigged.cached.dts
  384. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  385. Warning: Creating cyclic animation clip to hold all animations
  386. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  387. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  388. Warning: Creating cyclic animation clip to hold all animations
  389. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  390. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  391. Warning: Creating cyclic animation clip to hold all animations
  392. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  393. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  394. Warning: Creating cyclic animation clip to hold all animations
  395. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  396. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  397. Warning: Creating cyclic animation clip to hold all animations
  398. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  399. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  400. Warning: Creating cyclic animation clip to hold all animations
  401. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  402. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  403. Warning: Creating cyclic animation clip to hold all animations
  404. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  405. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  406. Warning: Creating cyclic animation clip to hold all animations
  407. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  408. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  409. Warning: Creating cyclic animation clip to hold all animations
  410. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  411. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  412. Warning: Creating cyclic animation clip to hold all animations
  413. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  414. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  415. Warning: Creating cyclic animation clip to hold all animations
  416. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  417. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  418. Warning: Creating cyclic animation clip to hold all animations
  419. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  420. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  421. Warning: Creating cyclic animation clip to hold all animations
  422. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  423. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  424. Warning: Creating cyclic animation clip to hold all animations
  425. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  426. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  427. Warning: Creating cyclic animation clip to hold all animations
  428. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  429. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  430. Warning: Creating cyclic animation clip to hold all animations
  431. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  432. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  433. Warning: Creating cyclic animation clip to hold all animations
  434. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  435. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  436. Warning: Creating cyclic animation clip to hold all animations
  437. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  438. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  439. Warning: Creating cyclic animation clip to hold all animations
  440. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  441. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  442. Warning: Creating cyclic animation clip to hold all animations
  443. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  444. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  445. Warning: Creating cyclic animation clip to hold all animations
  446. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  447. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  448. Warning: Creating cyclic animation clip to hold all animations
  449. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  450. Executing data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  451. Warning: Creating cyclic animation clip to hold all animations
  452. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  453. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  454. Warning: Creating cyclic animation clip to hold all animations
  455. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  456. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  457. Warning: Creating cyclic animation clip to hold all animations
  458. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  459. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  460. Warning: Creating cyclic animation clip to hold all animations
  461. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  462. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  463. Warning: Creating cyclic animation clip to hold all animations
  464. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  465. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  466. Warning: Creating cyclic animation clip to hold all animations
  467. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  468. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  469. Warning: Creating cyclic animation clip to hold all animations
  470. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  471. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  472. Warning: Creating cyclic animation clip to hold all animations
  473. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  474. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  475. Warning: Creating cyclic animation clip to hold all animations
  476. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  477. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  478. Warning: Creating cyclic animation clip to hold all animations
  479. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  480. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  481. Warning: Creating cyclic animation clip to hold all animations
  482. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  483. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  484. Warning: Creating cyclic animation clip to hold all animations
  485. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  486. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  487. Warning: Creating cyclic animation clip to hold all animations
  488. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  489. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  490. Warning: Creating cyclic animation clip to hold all animations
  491. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  492. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  493. Warning: Creating cyclic animation clip to hold all animations
  494. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  495. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  496. Warning: Creating cyclic animation clip to hold all animations
  497. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  498. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  499. Warning: Creating cyclic animation clip to hold all animations
  500. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  501. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  502. Warning: Creating cyclic animation clip to hold all animations
  503. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  504. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  505. Warning: Creating cyclic animation clip to hold all animations
  506. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  507. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  508. Warning: Creating cyclic animation clip to hold all animations
  509. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  510. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  511. Warning: Creating cyclic animation clip to hold all animations
  512. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  513. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  514. Warning: Creating cyclic animation clip to hold all animations
  515. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  516. Executing data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  517. Warning: Creating cyclic animation clip to hold all animations
  518. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  519. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  520. Warning: Creating cyclic animation clip to hold all animations
  521. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  522. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  523. Warning: Creating cyclic animation clip to hold all animations
  524. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  525. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  526. Warning: Creating cyclic animation clip to hold all animations
  527. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  528. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  529. Warning: Creating cyclic animation clip to hold all animations
  530. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  531. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  532. Warning: Creating cyclic animation clip to hold all animations
  533. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  534. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  535. Warning: Creating cyclic animation clip to hold all animations
  536. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  537. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  538. Warning: Creating cyclic animation clip to hold all animations
  539. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  540. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  541. Warning: Creating cyclic animation clip to hold all animations
  542. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  543. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  544. Warning: Creating cyclic animation clip to hold all animations
  545. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  546. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  547. Warning: Creating cyclic animation clip to hold all animations
  548. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  549. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  550. Warning: Creating cyclic animation clip to hold all animations
  551. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  552. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  553. Warning: Creating cyclic animation clip to hold all animations
  554. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  555. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  556. Warning: Creating cyclic animation clip to hold all animations
  557. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  558. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  559. Warning: Creating cyclic animation clip to hold all animations
  560. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  561. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  562. Warning: Creating cyclic animation clip to hold all animations
  563. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  564. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  565. Warning: Creating cyclic animation clip to hold all animations
  566. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  567. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  568. Warning: Creating cyclic animation clip to hold all animations
  569. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  570. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  571. Warning: Creating cyclic animation clip to hold all animations
  572. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  573. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  574. Warning: Creating cyclic animation clip to hold all animations
  575. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  576. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  577. Warning: Creating cyclic animation clip to hold all animations
  578. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  579. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  580. Warning: Creating cyclic animation clip to hold all animations
  581. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  582. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  583. Warning: Creating cyclic animation clip to hold all animations
  584. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  585. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  586. Warning: Creating cyclic animation clip to hold all animations
  587. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  588. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  589. Warning: Creating cyclic animation clip to hold all animations
  590. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  591. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  592. Warning: Creating cyclic animation clip to hold all animations
  593. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  594. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  595. Warning: Creating cyclic animation clip to hold all animations
  596. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  597. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  598. Warning: Creating cyclic animation clip to hold all animations
  599. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  600. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  601. Warning: Creating cyclic animation clip to hold all animations
  602. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  603. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  604. Warning: Creating cyclic animation clip to hold all animations
  605. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  606. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  607. Warning: Creating cyclic animation clip to hold all animations
  608. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  609. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  610. Warning: Creating cyclic animation clip to hold all animations
  611. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  612. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  613. Warning: Creating cyclic animation clip to hold all animations
  614. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  615. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  616. Warning: Creating cyclic animation clip to hold all animations
  617. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  618. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  619. Warning: Creating cyclic animation clip to hold all animations
  620. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  621. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  622. Warning: Creating cyclic animation clip to hold all animations
  623. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  624. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  625. Warning: Creating cyclic animation clip to hold all animations
  626. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  627. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  628. Warning: Creating cyclic animation clip to hold all animations
  629. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  630. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  631. Warning: Creating cyclic animation clip to hold all animations
  632. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  633. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  634. Warning: Creating cyclic animation clip to hold all animations
  635. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  636. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  637. Warning: Creating cyclic animation clip to hold all animations
  638. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  639. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  640. Warning: Creating cyclic animation clip to hold all animations
  641. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  642. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  643. Warning: Creating cyclic animation clip to hold all animations
  644. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  645. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  646. Warning: Creating cyclic animation clip to hold all animations
  647. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  648. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  649. Warning: Creating cyclic animation clip to hold all animations
  650. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  651. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  652. Warning: Creating cyclic animation clip to hold all animations
  653. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  654. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  655. Warning: Creating cyclic animation clip to hold all animations
  656. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  657. Executing data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  658. Warning: Creating cyclic animation clip to hold all animations
  659. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  660. Executing data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  661. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
  662. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  663. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  664. Warning: Creating cyclic animation clip to hold all animations
  665. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  666. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  667. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  668. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  669. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  670. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  671. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  672. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  673. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  674. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  675. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  676. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  677. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  678. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  679. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  680. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  681. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  682. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  683. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  684. Warning: Creating cyclic animation clip to hold all animations
  685. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  686. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  687. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  688. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  689. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  690. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  691. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  692. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  693. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  694. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  695. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  696. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  697. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  698. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  699. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  700. Warning: Creating cyclic animation clip to hold all animations
  701. Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)
  702. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  703. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  704. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  705. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  706. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  707. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  708. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  709. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  710. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  711. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  712. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  713. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  714. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  715. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  716. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  717. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  718. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  719. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  720. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  721. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  722. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  723. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  724. Warning: Creating cyclic animation clip to hold all animations
  725. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  726. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  727. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  728. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  729. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  730. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  731. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  732. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  733. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  734. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  735. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  736. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  737. Executing data/FPSGameplay/scripts/datablocks/ribbons.cs.
  738. Executing data/FPSGameplay/scripts/datablocks/rigidShape.cs.
  739. Executing data/FPSGameplay/scripts/datablocks/sounds.cs.
  740. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
  741. Loading SFX: data/FPSGameplay/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  742. Loading SFX: data/FPSGameplay/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  743. Executing data/FPSGameplay/scripts/datablocks/triggers.cs.
  744. Executing data/FPSGameplay/scripts/datablocks/weapon.cs.
  745. Loading SFX: data/FPSGameplay/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  746. Loading SFX: data/FPSGameplay/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  747. Loading SFX: data/FPSGameplay/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  748. Executing data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs.
  749. Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  750. Loading SFX: data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  751. Loading SFX: data/FPSGameplay/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  752. Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  753. Loading SFX: data/FPSGameplay/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  754. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  755. ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: GunFireSmoke
  756. ParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle datablocks
  757. data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register object failed for object TurretFireSmokeEmitter of class ParticleEmitterData.
  758. Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cs.
  759. Warning: Creating cyclic animation clip to hold all animations
  760. Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
  761. Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
  762. Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
  763. Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
  764. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  765. Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
  766. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Turret.cached.dts
  767. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  768. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  769. Executing data/FPSGameplay/art/shapes/Cheetah/wheel.cs.
  770. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  771. Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
  772. Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
  773. Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
  774. Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
  775. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheel.cached.dts
  776. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  777. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  778. Executing data/FPSGameplay/art/shapes/Cheetah/wheelBack.cs.
  779. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  780. Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
  781. Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
  782. Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
  783. Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
  784. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/wheelBack.cached.dts
  785. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  786. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  787. Executing data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cs.
  788. Warning: Creating cyclic animation clip to hold all animations
  789. Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
  790. Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
  791. Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
  792. Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
  793. Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
  794. Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
  795. Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
  796. Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
  797. Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
  798. Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
  799. Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
  800. Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
  801. Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
  802. Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
  803. Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
  804. Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
  805. Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
  806. Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
  807. Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
  808. Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
  809. Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
  810. Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
  811. Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
  812. Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
  813. Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
  814. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/Cheetah/Cheetah_Body.cached.dts
  815. Executing data/FPSGameplay/scripts/datablocks/weapons/grenadefx.cs.
  816. Loading SFX: data/FPSGameplay/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  817. Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  818. Executing data/FPSGameplay/scripts/datablocks/weapons/Lurker.cs.
  819. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  820. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  821. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  822. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  823. Loading SFX: data/FPSGameplay/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  824. Executing data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cs.
  825. Warning: Creating cyclic animation clip to hold all animations
  826. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  827. Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
  828. Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
  829. Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
  830. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  831. Executing data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cs.
  832. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  833. Executing data/FPSGameplay/scripts/datablocks/weapons/NewWeaponTemplate.cs.
  834. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire]
  835. SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed!
  836. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload]
  837. SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed!
  838. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin]
  839. SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed!
  840. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle]
  841. SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed!
  842. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch]
  843. SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed!
  844. Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin]
  845. SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed!
  846. Executing data/FPSGameplay/scripts/datablocks/weapons/ProxMine.cs.
  847. Loading SFX: data/FPSGameplay/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  848. Loading SFX: data/FPSGameplay/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  849. Loading SFX: data/FPSGameplay/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  850. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  851. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
  852. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  853. Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
  854. Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
  855. Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
  856. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  857. Executing data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  858. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  859. Executing data/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs.
  860. Loading SFX: data/FPSGameplay/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  861. Executing data/FPSGameplay/scripts/datablocks/weapons/Ryder.cs.
  862. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  863. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  864. Loading SFX: data/FPSGameplay/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  865. Executing data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cs.
  866. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
  867. Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
  868. Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
  869. Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
  870. Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
  871. Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
  872. Warning: Creating cyclic animation clip to hold all animations
  873. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  874. Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
  875. Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
  876. Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
  877. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  878. Executing data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cs.
  879. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  880. Executing data/FPSGameplay/scripts/datablocks/weapons/Turret.cs.
  881. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  882. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  883. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  884. Loading SFX: data/FPSGameplay/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  885. Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cs.
  886. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  887. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  888. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  889. Warning: Creating cyclic animation clip to hold all animations
  890. Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
  891. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Legs.cached.dts
  892. Executing data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cs.
  893. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  894. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  895. Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
  896. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  897. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  898. Warning: Creating cyclic animation clip to hold all animations
  899. Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
  900. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/Turret_Head.cached.dts
  901. Executing data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cs.
  902. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  903. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  904. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  905. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  906. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Turret/TP_Turret.cached.dts
  907. Executing data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cs.
  908. Loaded cached Collada shape from data/FPSGameplay/art/shapes/weapons/Turret/FP_Turret.cached.dts
  909. Executing data/FPSGameplay/scripts/datablocks/aiPlayer.cs.
  910. Executing data/FPSGameplay/scripts/datablocks/teleporter.cs.
  911. *** LOADING MISSION: data/FPSGameplay/levels/Outpost.mis
  912. *** Stage 1 load
  913. *** Stage 2 load
  914. Executing data/FPSGameplay/levels/Outpost.mis.
  915. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
  916. Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
  917. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  918. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.cached.dts
  919. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  920. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  921. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  922. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  923. *** Mission loaded
  924. Connect request from: IP:0.0.0.0
  925. Connection established 17847
  926. CADD: 17848 local
  927. *** Sending mission load to client: data/FPSGameplay/levels/Outpost.mis
  928. Mapping string: ServerMessage to index: 0
  929. Mapping string: MsgConnectionError to index: 1
  930. Mapping string: MsgLoadInfo to index: 2
  931. Mapping string: MsgLoadInfoDone to index: 3
  932. Mapping string: MissionStartPhase1 to index: 4
  933. *** New Mission: data/FPSGameplay/levels/Outpost.mis
  934. *** Phase 1: Download Datablocks & Targets
  935. % - PostFX Manager - Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs
  936. Executing data/FPSGameplay/levels/Outpost.postfxpreset.cs.
  937. % - PostFX Manager - Applying from preset
  938. HDR FORMAT: GFXFormatR16G16B16A16F
  939. % - PostFX Manager - PostFX enabled
  940. Mapping string: MissionStartPhase1Ack to index: 0
  941. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  942. Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
  943. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  944. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  945. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  946. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  947. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  948. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  949. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  950. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  951. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  952. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  953. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  954. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  955. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  956. Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
  957. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  958. Writing cached COLLADA shape to data/FPSGameplay/art/shapes/weapons/shared/RifleShell.cached.dts
  959. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  960. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  961. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  962. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  963. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  964. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  965. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  966. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  967. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  968. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  969. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  970. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  971. Window focus status changed: focus: 0
  972. Using background sleep time: 200
  973. Mapping string: MissionStartPhase2 to index: 5
  974. *** Phase 2: Download Ghost Objects
  975. Mapping string: MissionStartPhase2Ack to index: 1
  976. [Material::mapMaterial] - Cannot map unnamed Material
  977. [MaterialList::mapMaterials] Creating missing material for texture: data/FPSGameplay/art/shapes/rocks/rock2
  978. Window focus status changed: focus: 1
  979. Ghost Always objects received.
  980. Mapping string: MissionStartPhase3 to index: 6
  981. Client Replication Startup has Happened!
  982. fxFoliageReplicator - replicated client foliage for 0 objects
  983. *** Phase 3: Mission Lighting
  984. Mission lighting done
  985. Mapping string: MissionStartPhase3Ack to index: 2
  986. Mapping string: SyncClock to index: 7
  987. Mapping string: RefreshWeaponHud to index: 8
  988. Mapping string: SetAmmoAmountHud to index: 9
  989. Mapping string: ryder.png to index: 10
  990. Mapping string: MsgClientJoin to index: 11
  991. Mapping string: Welcome to the Torque demo app %1. to index: 12
  992. Mapping string:  Visitor to index: 13
  993. Mapping string: MissionStart to index: 14
  994. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  995. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  996. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  997. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Ryder/TP_Ryder_D has a different profile flag
  998. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  999. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1000. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1001. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1002. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1003. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1004. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1005. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1006. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1007. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1008. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1009. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1010. Loading SFX: data/FPSGameplay/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  1011. *** Initial Control Object
  1012. *** Control Object Changed
  1013. Mapping string: LightGreen to index: 15
  1014. Mapping string: Cheetah to index: 16
  1015. [Material::mapMaterial] - Cannot map unnamed Material
  1016. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1017. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1018. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1019. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1020. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1021. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1022. Window focus status changed: focus: 0
  1023. Using background sleep time: 200
  1024. Window focus status changed: focus: 1
  1025. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1026. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1027. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1028. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1029. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1030. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1031. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1032. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1033. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1034. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1035. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1036. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1037. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1038. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1039. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1040. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1041. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1042. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1043. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1044. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1045. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1046. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1047. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1048. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1049. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1050. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1051. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1052. GFXTextureManager::_lookupTexture: Cached texture data/FPSGameplay/art/shapes/weapons/Turret/Turret_D has a different profile flag
  1053. *** ENDING MISSION
  1054. data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  1055. Object (17828) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1056. data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1057. data/FPSGameplay/scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  1058. Object (17829) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1059. data/FPSGameplay/scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1060. data/clientServer/scripts/server/levelInfo.cs (143): Unable to find object: 'MissionGroup' attempting to call function 'getCount'
  1061. C:/Users/blood/Documents
  1062. Exporting server prefs...
  1063. Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
  1064. tools/main.cs (224): Unable to find object: 'EditorSettings' attempting to call function 'write'
  1065. --------------------------------------------------------------------------------
  1066. Module Manager: Unloading group 'Game':
  1067. --------------------------------------------------------------------------------
  1068. Module Manager: Unload group 'Game' with module Id 'FPSGameplay' at version Id '1' in group 'Game'.
  1069. Removing path expando of 'FPSGameplay' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/FPSGameplay'.
  1070. --------------------------------------------------------------------------------
  1071. Module Manager: Unload group 'Game' with module Id 'UI' at version Id '1' in group 'Game'.
  1072. Removing path expando of 'UI' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/ui'.
  1073. --------------------------------------------------------------------------------
  1074. Module Manager: Unload group 'Game' with module Id 'ClientServer' at version Id '1' in group 'Game'.
  1075. C:/Users/blood/Documents
  1076. Exporting server prefs...
  1077. Exporting client prefs
  1078. C:/Users/blood/Documents
  1079. Exporting server prefs
  1080. Removing path expando of 'ClientServer' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/data/clientServer'.
  1081. --------------------------------------------------------------------------------
  1082. Module Manager: Finish unloading '3' module(s) for group 'Game'.
  1083. --------------------------------------------------------------------------------
  1084. --------------------------------------------------------------------------------
  1085. Module Manager: Unloading explicit module Id 'CoreComponentsModule':
  1086. --------------------------------------------------------------------------------
  1087. Module Manager: Unload explicit module Id 'CoreComponentsModule' at version Id '1'.
  1088. Removing path expando of 'CoreComponentsModule' as 'E:/BKS_Projects/DarkPrincipality/My Projects/DarkPrincipality/game/core'.
  1089. --------------------------------------------------------------------------------
  1090. Module Manager: Finish unloading '1' explicit module(s).
  1091. --------------------------------------------------------------------------------
  1092. GFXTextureObject::dumpActiveTOs - no active TOs to dump.
  1093. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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