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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --Edited by The_Forgottenn
  6. ---NO TOOLS
  7. plr = game.Players.LocalPlayer
  8. repeat
  9. wait(0.4)
  10. until plr.Character
  11. chr = plr.Character
  12. human = chr:FindFirstChild("Humanoid")
  13. chr.Humanoid.MaxHealth = math.huge
  14. mouse = plr:GetMouse()
  15. equipd = false
  16. tors = chr.Torso
  17. rarm = chr["Right Arm"]
  18. larm = chr["Left Arm"]
  19. rleg = chr["Right Leg"]
  20. lleg = chr["Left Leg"]
  21. chr.Head.face.Texture = "rbxassetid://3390626216"
  22. local txt = Instance.new("BillboardGui", chr)
  23. CV="Lime green"
  24. txt.Adornee = chr .Head
  25. txt.Name = "_status"
  26. txt.Size = UDim2.new(2, 0, 1.2, 0)
  27. txt.StudsOffset = Vector3.new(-9, 8, 0)
  28. local text = Instance.new("TextLabel", txt)
  29. text.Size = UDim2.new(10, 0, 7, 0)
  30. text.FontSize = "Size24"
  31. text.TextScaled = true
  32. text.TextTransparency = 0
  33. text.BackgroundTransparency = 1
  34. text.TextTransparency = 0
  35. text.TextStrokeTransparency = 0
  36. text.Font = "Bodoni"
  37. text.TextStrokeColor3 = Color3.new(0,0,0)
  38. text.TextColor3 = Color3.new(0,1,0)
  39. text.Text = "Midoriya Edited By The_Forgottenn"
  40. v=Instance.new("Part")
  41. v.Name = "ColorBrick"
  42. v.Parent= plr.Character
  43. v.FormFactor="Symmetric"
  44. v.Anchored=true
  45. v.CanCollide=false
  46. v.BottomSurface="Smooth"
  47. v.TopSurface="Smooth"
  48. v.Size=Vector3.new(10,5,3)
  49. v.Transparency=1
  50. v.CFrame=chr.Torso.CFrame
  51. v.BrickColor=BrickColor.new("Lime green")
  52. v.Transparency=1
  53. v.Shape="Block"
  54. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  55. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  56. for i,v in pairs(chr:children()) do
  57. if v:IsA("Hat") then
  58. v:Destroy()
  59. end
  60. end
  61. for i,v in pairs(chr:children()) do
  62. if v:IsA("Accessory") then
  63. v:Destroy()
  64. end
  65. end
  66. for i,v in pairs(chr:children()) do
  67. if v:IsA("Hair") then
  68. v:Destroy()
  69. end
  70. end
  71. local Part = Instance.new("Part",chr)
  72. Part.BrickColor = BrickColor.new("Royal blue")
  73. Part.Size = Vector3.new(1,1,1)
  74. Part.CanCollide = false
  75. Part.Material = "Neon"
  76. local M = Instance.new("SpecialMesh",Part)
  77. M.MeshId = "rbxassetid://1358872238"
  78. M.Scale = Vector3.new(0.06,0.06,0.06)
  79. M.TextureId = "rbxassetid://431984628"
  80. local Part2 = Instance.new("Weld",Part)
  81. Part2.Part0 = chr.Head
  82. Part2.Part1 = Part
  83. Part2.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  84. local Part1 = Instance.new("Part",chr)
  85. Part1.BrickColor = BrickColor.new("Really black")
  86. Part1.Size = Vector3.new(1,1,1)
  87. Part1.CanCollide = false
  88. Part1.Material = "Neon"
  89. local M1 = Instance.new("SpecialMesh",Part1)
  90. M1.MeshId = "rbxassetid://0"
  91. M1.Scale = Vector3.new(1.1,1.1,1.1)
  92. local Part21 = Instance.new("Weld",Part1)
  93. Part21.Part0 = chr.Head
  94. Part21.Part1 = Part1
  95. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  96. hrp = chr.HumanoidRootPart
  97. head = chr.Head
  98. anim = human.Animator
  99. activu = false
  100. Heartbeat = Instance.new("BindableEvent")
  101. Heartbeat.Name = "Heartbeat"
  102. Heartbeat.Parent = script
  103. frame = 0.03333333333333333
  104. tf = 0
  105.  
  106. --//====================================================\\--
  107. --|| TRAIL.... ( EDIT BY Penien23 )
  108. --\\====================================================//--
  109.  
  110. wait(0)
  111.  
  112. local p = game.Players.localPlayer
  113. local char = p.Character
  114. local mouse=p:GetMouse()
  115. local larm = char["Left Arm"]
  116. local rarm = char["Right Arm"]
  117. local lleg = char["Left Leg"]
  118. local rleg = char["Right Leg"]
  119. local torso = char.Torso
  120. local root = char.HumanoidRootPart
  121. local hed = char.Head
  122. ---------------------------------------------
  123.  
  124. local PE1 = Instance.new("ParticleEmitter",rleg)
  125. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  126. PE1.LightEmission = NumberSequence.new(0.2)
  127. PE1.Size = NumberSequence.new(1.2)
  128. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  129. PE1.Lifetime = NumberRange.new(.5)
  130. PE1.Rate = 10
  131. PE1.Transparency = NumberSequence.new(0.2)
  132. PE1.LightEmission = NumberSequence.new(0.2)
  133. PE1.Rotation = NumberRange.new(260)
  134. PE1.Speed = NumberRange.new(0)
  135. PE1.RotSpeed = NumberRange.new(100)
  136.  
  137. ----------------------------------------------------
  138. local PE1 = Instance.new("ParticleEmitter",rarm)
  139. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  140. PE1.LightEmission = NumberSequence.new(0.2)
  141. PE1.Size = NumberSequence.new(1.2)
  142. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  143. PE1.Lifetime = NumberRange.new(.5)
  144. PE1.Rate = 10
  145. PE1.Transparency = NumberSequence.new(0.2)
  146. PE1.LightEmission = NumberSequence.new(0.2)
  147. PE1.Rotation = NumberRange.new(260)
  148. PE1.Speed = NumberRange.new(0)
  149. PE1.RotSpeed = NumberRange.new(100)
  150. ---------------------------------------------
  151.  
  152. local PE1 = Instance.new("ParticleEmitter",lleg)
  153. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  154. PE1.LightEmission = NumberSequence.new(0.2)
  155. PE1.Size = NumberSequence.new(1.2)
  156. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  157. PE1.Lifetime = NumberRange.new(.5)
  158. PE1.Rate = 10
  159. PE1.Transparency = NumberSequence.new(0.2)
  160. PE1.LightEmission = NumberSequence.new(0.2)
  161. PE1.Rotation = NumberRange.new(260)
  162. PE1.Speed = NumberRange.new(0)
  163. PE1.RotSpeed = NumberRange.new(100)
  164. ---------------------------------------------
  165.  
  166. local PE1 = Instance.new("ParticleEmitter",larm)
  167. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  168. PE1.LightEmission = NumberSequence.new(0.2)
  169. PE1.Size = NumberSequence.new(1.2)
  170. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  171. PE1.Lifetime = NumberRange.new(.5)
  172. PE1.Rate = 10
  173. PE1.Transparency = NumberSequence.new(0.2)
  174. PE1.LightEmission = NumberSequence.new(0.2)
  175. PE1.Rotation = NumberRange.new(260)
  176. PE1.Speed = NumberRange.new(0)
  177. PE1.RotSpeed = NumberRange.new(100)
  178. ---------------------------------------------
  179.  
  180. local PE1 = Instance.new("ParticleEmitter",torso)
  181. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  182. PE1.LightEmission = NumberSequence.new(0.2)
  183. PE1.Size = NumberSequence.new(1.2)
  184. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  185. PE1.Lifetime = NumberRange.new(.5)
  186. PE1.Rate = 10
  187. PE1.Transparency = NumberSequence.new(0.2)
  188. PE1.LightEmission = NumberSequence.new(0.2)
  189. PE1.Rotation = NumberRange.new(260)
  190. PE1.Speed = NumberRange.new(0)
  191. PE1.RotSpeed = NumberRange.new(100)
  192. ---------------------------------------------
  193.  
  194. local PE1 = Instance.new("ParticleEmitter",head)
  195. PE1.Color = ColorSequence.new(Color3.new (0, 1, 0), Color3.new (0, 1, 0))
  196. PE1.LightEmission = NumberSequence.new(0.2)
  197. PE1.Size = NumberSequence.new(1.2)
  198. PE1.Texture = "http://www.roblox.com/asset/?id=284607870"
  199. PE1.Lifetime = NumberRange.new(.5)
  200. PE1.Rate = 10
  201. PE1.Transparency = NumberSequence.new(0.2)
  202. PE1.LightEmission = NumberSequence.new(0.2)
  203. PE1.Rotation = NumberRange.new(260)
  204. PE1.Speed = NumberRange.new(0)
  205. PE1.RotSpeed = NumberRange.new(100)
  206.  
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214. --
  215. local Player = game:GetService('Players').LocalPlayer
  216. repeat wait() until Player.Character
  217. local Character = Player.Character
  218.  
  219. --All The Settings for Trails in this Script
  220. TrailSettings = {
  221. Lifetime = 0.7,
  222. Texture = 'rbxassetid://31270182',
  223. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  224. Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  225. Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  226. AllBody = true,
  227. UpperBodyOnly = false,
  228. LowerBodyOnly = false,
  229. Accessories = false,
  230. Extras = true,
  231. R15 = false, --Change to true if you're using R15
  232. R15Parts = {
  233. 'UpperTorso',
  234. 'LowerTorso',
  235. }
  236. }
  237.  
  238. local Trail; --Making other Trails uses this in this Script
  239.  
  240. --UpperBody Function
  241. UpperBody = function()
  242. if TrailSettings.R15 == false then
  243. A0 = Instance.new('Attachment',Character.Torso)
  244. A1 = Instance.new('Attachment',Character.Head)
  245. A2 = Instance.new('Attachment',Character['Right Arm'])
  246. A3 = Instance.new('Attachment',Character['Left Arm'])
  247. Trail = Instance.new('Trail',Character)
  248. Trail.Attachment0 = A0
  249. Trail.Attachment1 = A1
  250. Trail.Texture = TrailSettings.Texture
  251. Trail.Color = TrailSettings.Color1
  252. Trail.Lifetime = TrailSettings.Lifetime
  253. local Trail2 = Trail:Clone()
  254. Trail2.Parent = Character
  255. Trail2.Attachment1 = A2
  256. local Trail3 = Trail:Clone()
  257. Trail3.Parent = Character
  258. Trail3.Attachment1 = A3
  259. local Trail6 = Trail:Clone()
  260. Trail6.Parent = Character
  261. Trail6.Attachment0 = A1
  262. Trail6.Attachment1 = A2
  263. local Trail7 = Trail:Clone()
  264. Trail7.Parent = Character
  265. Trail7.Attachment0 = A1
  266. Trail7.Attachment1 = A3
  267. else
  268. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  269. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  270. A1 = Instance.new('Attachment',Character.Head)
  271. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  272. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  273. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  274. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  275. Trail = Instance.new('Trail',Character)
  276. Trail.Attachment0 = A0
  277. Trail.Attachment1 = A1
  278. Trail.Texture = TrailSettings.Texture
  279. Trail.Color = TrailSettings.Color1
  280. Trail.Lifetime = TrailSettings.Lifetime
  281. local Trail2 = Trail:Clone()
  282. Trail2.Parent = Character
  283. Trail2.Attachment1 = A2
  284. local Trail3 = Trail:Clone()
  285. Trail3.Parent = Character
  286. Trail3.Attachment1 = A3
  287. local Trail6 = Trail:Clone()
  288. Trail6.Parent = Character
  289. Trail6.Attachment0 = A1
  290. Trail6.Attachment1 = A2
  291. local Trail7 = Trail:Clone()
  292. Trail7.Parent = Character
  293. Trail7.Attachment0 = A1
  294. Trail7.Attachment1 = A3
  295. --R15 Trails
  296. local Trail1R = Trail:Clone()
  297. Trail1R.Parent = Character
  298. Trail1R.Attachment1 = A2R
  299. local Trail2R = Trail:Clone()
  300. Trail2R.Parent = Character
  301. Trail2R.Attachment1 = A3R
  302. local Trail6R = Trail:Clone()
  303. Trail6.Parent = Character
  304. Trail6.Attachment0 = A1
  305. Trail6.Attachment1 = A2R
  306. local Trail7R = Trail:Clone()
  307. Trail7.Parent = Character
  308. Trail7.Attachment0 = A1
  309. Trail7.Attachment1 = A3R
  310. end
  311. end
  312.  
  313. --Lower Body Function
  314. LowerBody = function()
  315. if TrailSettings.R15 == false then
  316. A4 = Instance.new('Attachment',Character['Right Leg'])
  317. A5 = Instance.new('Attachment',Character['Left Leg'])
  318. local Trail4 = Trail:Clone()
  319. Trail4.Parent = Character
  320. Trail4.Attachment1 = A4
  321. local Trail5 = Trail:Clone()
  322. Trail5.Parent = Character
  323. Trail5.Attachment1 = A5
  324. local Trail8 = Trail:Clone()
  325. Trail8.Parent = Character
  326. Trail8.Attachment0 = A2
  327. Trail8.Attachment1 = A4
  328. Trail8.Color = TrailSettings.Color2
  329. local Trail9 = Trail:Clone()
  330. Trail9.Parent = Character
  331. Trail9.Attachment0 = A3
  332. Trail9.Attachment1 = A5
  333. Trail9.Color = TrailSettings.Color2
  334. local FT = Trail:Clone()
  335. FT.Parent = Character
  336. FT.Attachment0 = A4
  337. FT.Attachment1 = A5
  338. FT.Color = TrailSettings.Color2
  339. else
  340. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  341. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  342. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  343. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  344. local Trail4 = Trail:Clone()
  345. Trail4.Parent = Character
  346. Trail4.Attachment1 = A4
  347. local Trail5 = Trail:Clone()
  348. Trail5.Parent = Character
  349. Trail5.Attachment1 = A5
  350. local Trail8 = Trail:Clone()
  351. Trail8.Parent = Character
  352. Trail8.Attachment0 = A2
  353. Trail8.Attachment1 = A4
  354. Trail8.Color = TrailSettings.Color2
  355. local Trail9 = Trail:Clone()
  356. Trail9.Parent = Character
  357. Trail9.Attachment0 = A3
  358. Trail9.Attachment1 = A5
  359. Trail9.Color = TrailSettings.Color2
  360. local FT = Trail:Clone()
  361. FT.Parent = Character
  362. FT.Attachment0 = A4
  363. FT.Attachment1 = A5
  364. FT.Color = TrailSettings.Color2
  365. --R15 Trails
  366. local Trail3R = Trail:Clone()
  367. Trail3R.Parent = Character
  368. Trail3R.Attachment1 = A4R
  369. local Trail4R = Trail:Clone()
  370. Trail4R.Parent = Character
  371. Trail4R.Attachment1 = A5R
  372. local Trail8 = Trail:Clone()
  373. Trail8.Parent = Character
  374. Trail8.Attachment0 = A2R
  375. Trail8.Attachment1 = A4R
  376. Trail8.Color = TrailSettings.Color2
  377. local Trail9 = Trail:Clone()
  378. Trail9.Parent = Character
  379. Trail9.Attachment0 = A3R
  380. Trail9.Attachment1 = A5R
  381. Trail9.Color = TrailSettings.Color2
  382. local FT2R = Trail:Clone()
  383. FT2R.Parent = Character
  384. FT2R.Attachment0 = A4R
  385. FT2R.Attachment1 = A5R
  386. FT2R.Color = TrailSettings.Color2
  387. end
  388. end
  389.  
  390. --All Body Function calling Both Functions
  391. AllBody = function()
  392. UpperBody()
  393. LowerBody()
  394. end
  395.  
  396. --Checking to make sure that Only some Variables are Selected else do All Body
  397. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  398. TrailSettings.UpperBodyOnly = false
  399. TrailSettings.LowerBodyOnly = false
  400. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  401. TrailSettings.UpperBodyOnly = false
  402. TrailSettings.LowerBodyOnly = false
  403. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  404. TrailSettings.UpperBodyOnly = false
  405. TrailSettings.LowerBodyOnly = false
  406. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  407. TrailSettings.AllBody = true
  408. TrailSettings.UpperBodyOnly = false
  409. TrailSettings.LowerBodyOnly = false
  410. end
  411.  
  412. --Call Trail Functions
  413. if TrailSettings.UpperBodyOnly == true then
  414. UpperBody()
  415. print('Called Upper Body Trail')
  416. elseif TrailSettings.LowerBodyOnly == true then
  417. LowerBody()
  418. print('Called Lower Body Trail')
  419. elseif TrailSettings.AllBody == true then
  420. AllBody()
  421. print('Called Full Body Trail')
  422. end
  423.  
  424. --Trails for Accessories
  425. if TrailSettings.Accessories == true then
  426. for Index,Item in pairs(Character:GetChildren()) do
  427. if Item:IsA'Accessory' then
  428. local AA = Instance.new('Attachment',Item.Handle)
  429. local ATrail = Trail:Clone()
  430. ATrail.Parent = Character
  431. ATrail.Attachment1 = AA
  432. end
  433. end
  434. end
  435.  
  436. --Extras
  437. if TrailSettings.Extras == true then
  438. --Making an Invisible Platform Part
  439. local a = Instance.new('Part',Character)
  440. a.CanCollide = false
  441. a.Size = Vector3.new(2,.2,2)
  442. a.Transparency = 1
  443.  
  444. --Constantly putting it under your feet
  445. if TrailSettings.R15 == false then
  446. spawn(function()
  447. game:GetService('RunService').RenderStepped:connect(function()
  448. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  449. end)
  450. end)
  451. else
  452. spawn(function()
  453. game:GetService('RunService').RenderStepped:connect(function()
  454. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  455. end)
  456. end)
  457. end
  458.  
  459. --Make a Trail from both feet to the Platform
  460. spawn(function()
  461. repeat wait() until Trail
  462. local AB = Instance.new('Attachment',a)
  463. local ABT = Trail:Clone()
  464. ABT.Parent = Character
  465. ABT.Attachment0 = A4
  466. ABT.Attachment1 = AB
  467. ABT.Color = TrailSettings.Color2
  468. local ABT2 = Trail:Clone()
  469. ABT2.Parent = Character
  470. ABT2.Attachment0 = A5
  471. ABT2.Attachment1 = AB
  472. ABT2.Color = TrailSettings.Color2
  473. end)
  474. end
  475. --
  476.  
  477. --//====================================================\\--
  478. --|| CREATED BY SHACKLUSTER
  479. --\\====================================================//--
  480.  
  481.  
  482.  
  483. wait(0.2)
  484.  
  485.  
  486.  
  487. Player = game:GetService("Players").LocalPlayer
  488. PlayerGui = Player.PlayerGui
  489. Cam = workspace.CurrentCamera
  490. Backpack = Player.Backpack
  491. Character = Player.Character
  492. Humanoid = Character.Humanoid
  493. Mouse = Player:GetMouse()
  494. RootPart = Character["HumanoidRootPart"]
  495. Torso = Character["Torso"]
  496. Head = Character["Head"]
  497. RightArm = Character["Right Arm"]
  498. LeftArm = Character["Left Arm"]
  499. RightLeg = Character["Right Leg"]
  500. LeftLeg = Character["Left Leg"]
  501. RootJoint = RootPart["RootJoint"]
  502. Neck = Torso["Neck"]
  503. RightShoulder = Torso["Right Shoulder"]
  504. LeftShoulder = Torso["Left Shoulder"]
  505. RightHip = Torso["Right Hip"]
  506. LeftHip = Torso["Left Hip"]
  507. local sick = Instance.new("Sound",Character)
  508. sick.SoundId = "rbxassetid://450783524"
  509. sick.Looped = true
  510. sick.Pitch = 1
  511. sick.Volume = 5
  512. sick:Play()
  513.  
  514. IT = Instance.new
  515. CF = CFrame.new
  516. VT = Vector3.new
  517. RAD = math.rad
  518. C3 = Color3.new
  519. UD2 = UDim2.new
  520. BRICKC = BrickColor.new
  521. ANGLES = CFrame.Angles
  522. EULER = CFrame.fromEulerAnglesXYZ
  523. COS = math.cos
  524. ACOS = math.acos
  525. SIN = math.sin
  526. ASIN = math.asin
  527. ABS = math.abs
  528. MRANDOM = math.random
  529. FLOOR = math.floor
  530.  
  531. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  532. local NEWMESH = IT(MESH)
  533. if MESH == "SpecialMesh" then
  534. NEWMESH.MeshType = MESHTYPE
  535. if MESHID ~= "nil" and MESHID ~= "" then
  536. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  537. end
  538. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  539. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  540. end
  541. end
  542. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  543. NEWMESH.Scale = SCALE
  544. NEWMESH.Parent = PARENT
  545. return NEWMESH
  546. end
  547.  
  548. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  549. local NEWPART = IT("Part")
  550. NEWPART.formFactor = FORMFACTOR
  551. NEWPART.Reflectance = REFLECTANCE
  552. NEWPART.Transparency = TRANSPARENCY
  553. NEWPART.CanCollide = false
  554. NEWPART.Locked = true
  555. NEWPART.Anchored = true
  556. if ANCHOR == false then
  557. NEWPART.Anchored = false
  558. end
  559. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  560. NEWPART.Name = NAME
  561. NEWPART.Size = SIZE
  562. NEWPART.Position = Torso.Position
  563. NEWPART.Material = MATERIAL
  564. NEWPART:BreakJoints()
  565. NEWPART.Parent = PARENT
  566. return NEWPART
  567. end
  568.  
  569. --//=================================\\
  570. --|| CUSTOMIZATION
  571. --\\=================================//
  572.  
  573. Player_Size = 1 --Size of the player.
  574. Animation_Speed = 3
  575. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  576.  
  577. local Speed = 16
  578. local Effects2 = {}
  579.  
  580. --//=================================\\
  581. --|| END OF CUSTOMIZATION
  582. --\\=================================//
  583.  
  584. local function weldBetween(a, b)
  585. local weldd = Instance.new("ManualWeld")
  586. weldd.Part0 = a
  587. weldd.Part1 = b
  588. weldd.C0 = CFrame.new()
  589. weldd.C1 = b.CFrame:inverse() * a.CFrame
  590. weldd.Parent = a
  591. return weldd
  592. end
  593.  
  594. --//=================================\\
  595. --|| USEFUL VALUES
  596. --\\=================================//
  597.  
  598. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  599. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  600. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  601. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  602. local CHANGEDEFENSE = 0
  603. local CHANGEDAMAGE = 0
  604. local CHANGEMOVEMENT = 0
  605. local ANIM = "Idle"
  606. local ATTACK = false
  607. local EQUIPPED = false
  608. local HOLD = false
  609. local COMBO = 1
  610. local Rooted = false
  611. local SINE = 0
  612. local KEYHOLD = false
  613. local CHANGE = 2 / Animation_Speed
  614. local WALKINGANIM = false
  615. local WALK = 0
  616. local VALUE1 = false
  617. local VALUE2 = false
  618. local ROBLOXIDLEANIMATION = IT("Animation")
  619. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  620. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  621. --ROBLOXIDLEANIMATION.Parent = Humanoid
  622. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  623. WEAPONGUI.Name = "Weapon GUI"
  624. local Weapon = IT("Model")
  625. Weapon.Name = "Adds"
  626. local HITFLOOR = nil
  627. local Effects = IT("Folder", Weapon)
  628. Effects.Name = "Effects"
  629. local ANIMATOR = Humanoid.Animator
  630. local ANIMATE = Character.Animate
  631. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  632. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  633. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  634. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  635. local UNANCHOR = true
  636.  
  637. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  638.  
  639. --//=================================\\
  640. --\\=================================//
  641.  
  642.  
  643. --//=================================\\
  644. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  645. --\\=================================//
  646.  
  647. ArtificialHB = Instance.new("BindableEvent", script)
  648. ArtificialHB.Name = "ArtificialHB"
  649.  
  650. script:WaitForChild("ArtificialHB")
  651.  
  652. frame = Frame_Speed
  653. tf = 0
  654. allowframeloss = false
  655. tossremainder = false
  656. lastframe = tick()
  657. script.ArtificialHB:Fire()
  658.  
  659. game:GetService("RunService").Heartbeat:connect(function(s, p)
  660. tf = tf + s
  661. if tf >= frame then
  662. if allowframeloss then
  663. script.ArtificialHB:Fire()
  664. lastframe = tick()
  665. else
  666. for i = 1, math.floor(tf / frame) do
  667. script.ArtificialHB:Fire()
  668. end
  669. lastframe = tick()
  670. end
  671. if tossremainder then
  672. tf = 0
  673. else
  674. tf = tf - frame * math.floor(tf / frame)
  675. end
  676. end
  677. end)
  678.  
  679. --//=================================\\
  680. --\\=================================//
  681.  
  682.  
  683.  
  684.  
  685.  
  686. --//=================================\\
  687. --|| SOME FUNCTIONS
  688. --\\=================================//
  689.  
  690. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  691. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  692. end
  693.  
  694. function PositiveAngle(NUMBER)
  695. if NUMBER >= 0 then
  696. NUMBER = 0
  697. end
  698. return NUMBER
  699. end
  700.  
  701. function NegativeAngle(NUMBER)
  702. if NUMBER <= 0 then
  703. NUMBER = 0
  704. end
  705. return NUMBER
  706. end
  707.  
  708. function Swait(NUMBER)
  709. if NUMBER == 0 or NUMBER == nil then
  710. ArtificialHB.Event:wait()
  711. else
  712. for i = 1, NUMBER do
  713. ArtificialHB.Event:wait()
  714. end
  715. end
  716. end
  717.  
  718. function QuaternionFromCFrame(cf)
  719. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  720. local trace = m00 + m11 + m22
  721. if trace > 0 then
  722. local s = math.sqrt(1 + trace)
  723. local recip = 0.5 / s
  724. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  725. else
  726. local i = 0
  727. if m11 > m00 then
  728. i = 1
  729. end
  730. if m22 > (i == 0 and m00 or m11) then
  731. i = 2
  732. end
  733. if i == 0 then
  734. local s = math.sqrt(m00 - m11 - m22 + 1)
  735. local recip = 0.5 / s
  736. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  737. elseif i == 1 then
  738. local s = math.sqrt(m11 - m22 - m00 + 1)
  739. local recip = 0.5 / s
  740. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  741. elseif i == 2 then
  742. local s = math.sqrt(m22 - m00 - m11 + 1)
  743. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  744. end
  745. end
  746. end
  747.  
  748. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  749. local xs, ys, zs = x + x, y + y, z + z
  750. local wx, wy, wz = w * xs, w * ys, w * zs
  751. local xx = x * xs
  752. local xy = x * ys
  753. local xz = x * zs
  754. local yy = y * ys
  755. local yz = y * zs
  756. local zz = z * zs
  757. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  758. end
  759.  
  760. function QuaternionSlerp(a, b, t)
  761. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  762. local startInterp, finishInterp;
  763. if cosTheta >= 0.0001 then
  764. if (1 - cosTheta) > 0.0001 then
  765. local theta = ACOS(cosTheta)
  766. local invSinTheta = 1 / SIN(theta)
  767. startInterp = SIN((1 - t) * theta) * invSinTheta
  768. finishInterp = SIN(t * theta) * invSinTheta
  769. else
  770. startInterp = 1 - t
  771. finishInterp = t
  772. end
  773. else
  774. if (1 + cosTheta) > 0.0001 then
  775. local theta = ACOS(-cosTheta)
  776. local invSinTheta = 1 / SIN(theta)
  777. startInterp = SIN((t - 1) * theta) * invSinTheta
  778. finishInterp = SIN(t * theta) * invSinTheta
  779. else
  780. startInterp = t - 1
  781. finishInterp = t
  782. end
  783. end
  784. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  785. end
  786.  
  787. function Clerp(a, b, t)
  788. local qa = {QuaternionFromCFrame(a)}
  789. local qb = {QuaternionFromCFrame(b)}
  790. local ax, ay, az = a.x, a.y, a.z
  791. local bx, by, bz = b.x, b.y, b.z
  792. local _t = 1 - t
  793. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  794. end
  795.  
  796. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  797. local frame = IT("Frame")
  798. frame.BackgroundTransparency = TRANSPARENCY
  799. frame.BorderSizePixel = BORDERSIZEPIXEL
  800. frame.Position = POSITION
  801. frame.Size = SIZE
  802. frame.BackgroundColor3 = COLOR
  803. frame.BorderColor3 = BORDERCOLOR
  804. frame.Name = NAME
  805. frame.Parent = PARENT
  806. return frame
  807. end
  808.  
  809. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  810. local label = IT("TextLabel")
  811. label.BackgroundTransparency = 1
  812. label.Size = UD2(1, 0, 1, 0)
  813. label.Position = UD2(0, 0, 0, 0)
  814. label.TextColor3 = TEXTCOLOR
  815. label.TextStrokeTransparency = STROKETRANSPARENCY
  816. label.TextTransparency = TRANSPARENCY
  817. label.FontSize = TEXTFONTSIZE
  818. label.Font = TEXTFONT
  819. label.BorderSizePixel = BORDERSIZEPIXEL
  820. label.TextScaled = false
  821. label.Text = TEXT
  822. label.Name = NAME
  823. label.Parent = PARENT
  824. return label
  825. end
  826.  
  827. function NoOutlines(PART)
  828. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  829. end
  830.  
  831.  
  832. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  833. local NEWWELD = IT(TYPE)
  834. NEWWELD.Part0 = PART0
  835. NEWWELD.Part1 = PART1
  836. NEWWELD.C0 = C0
  837. NEWWELD.C1 = C1
  838. NEWWELD.Parent = PARENT
  839. return NEWWELD
  840. end
  841.  
  842. function CreateSound(ID, PARENT, VOLUME, PITCH)
  843. local NEWSOUND = nil
  844. coroutine.resume(coroutine.create(function()
  845. NEWSOUND = IT("Sound", PARENT)
  846. NEWSOUND.Volume = VOLUME
  847. NEWSOUND.Pitch = PITCH
  848. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  849. Swait()
  850. NEWSOUND:play()
  851. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  852. end))
  853. return NEWSOUND
  854. end
  855.  
  856. function CFrameFromTopBack(at, top, back)
  857. local right = top:Cross(back)
  858. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  859. end
  860.  
  861. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  862. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  863. local mesh = IT("SpecialMesh",wave)
  864. mesh.MeshType = "FileMesh"
  865. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  866. mesh.Scale = SIZE
  867. mesh.Offset = VT(0,0,-SIZE.X/8)
  868. wave.CFrame = CFRAME
  869. coroutine.resume(coroutine.create(function(PART)
  870. for i = 1, WAIT do
  871. Swait()
  872. mesh.Scale = mesh.Scale + GROW
  873. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  874. if DOESROT == true then
  875. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  876. end
  877. wave.Transparency = wave.Transparency + (0.5/WAIT)
  878. if wave.Transparency > 0.99 then
  879. wave:remove()
  880. end
  881. end
  882. end))
  883. end
  884.  
  885. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  886. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  887. local mesh = IT("SpecialMesh",wave)
  888. mesh.MeshType = "FileMesh"
  889. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  890. mesh.Scale = SIZE
  891. --mesh.Offset = VT(0,0,-SIZE.X/8)
  892. wave.CFrame = CFRAME
  893. coroutine.resume(coroutine.create(function(PART)
  894. for i = 1, WAIT do
  895. Swait()
  896. mesh.Scale = mesh.Scale + GROW
  897. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  898. if DOESROT == true then
  899. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  900. end
  901. wave.Transparency = wave.Transparency + (0.5/WAIT)
  902. if wave.Transparency > 0.99 then
  903. wave:remove()
  904. end
  905. end
  906. end))
  907. end
  908.  
  909. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  910. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  911. local mesh = IT("SpecialMesh",wave)
  912. mesh.MeshType = "FileMesh"
  913. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  914. mesh.Scale = SIZE
  915. wave.CFrame = CFRAME
  916. coroutine.resume(coroutine.create(function(PART)
  917. for i = 1, WAIT do
  918. Swait()
  919. mesh.Scale = mesh.Scale + GROW
  920. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  921. if DOESROT == true then
  922. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  923. end
  924. wave.Transparency = wave.Transparency + (0.5/WAIT)
  925. if wave.Transparency > 0.99 then
  926. wave:remove()
  927. end
  928. end
  929. end))
  930. end
  931.  
  932.  
  933. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  934. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  935. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  936. wave.CFrame = CFRAME
  937. coroutine.resume(coroutine.create(function(PART)
  938. for i = 1, WAIT do
  939. Swait()
  940. mesh.Scale = mesh.Scale * GROW
  941. wave.Transparency = wave.Transparency + (0.5/WAIT)
  942. if wave.Transparency > 0.99 then
  943. wave:remove()
  944. end
  945. end
  946. end))
  947. end
  948.  
  949. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  950. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  951. local mesh = IT("SpecialMesh",wave)
  952. mesh.MeshType = "Sphere"
  953. mesh.Scale = SIZE
  954. mesh.Offset = VT(0,0,0)
  955. wave.CFrame = CFRAME
  956. coroutine.resume(coroutine.create(function(PART)
  957. for i = 1, WAIT do
  958. Swait()
  959. mesh.Scale = mesh.Scale + GROW
  960. wave.Transparency = wave.Transparency + (1/WAIT)
  961. if wave.Transparency > 0.99 then
  962. wave:remove()
  963. end
  964. end
  965. end))
  966. end
  967.  
  968. function MakeForm(PART,TYPE)
  969. if TYPE == "Cyl" then
  970. local MSH = IT("CylinderMesh",PART)
  971. elseif TYPE == "Ball" then
  972. local MSH = IT("SpecialMesh",PART)
  973. MSH.MeshType = "Sphere"
  974. elseif TYPE == "Wedge" then
  975. local MSH = IT("SpecialMesh",PART)
  976. MSH.MeshType = "Wedge"
  977. end
  978. end
  979.  
  980. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  981. if FLOOR ~= nil then
  982. coroutine.resume(coroutine.create(function()
  983. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  984. PART.CFrame = CF(POSITION)
  985. for i = 1, 45 do
  986. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  987. RingPiece.Material = FLOOR.Material
  988. RingPiece.Color = FLOOR.Color
  989. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  990. Debris:AddItem(RingPiece,SWAIT/100)
  991. end
  992. PART:remove()
  993. end))
  994. end
  995. end
  996.  
  997. function CheckTableForString(Table, String)
  998. for i, v in pairs(Table) do
  999. if string.find(string.lower(String), string.lower(v)) then
  1000. return true
  1001. end
  1002. end
  1003. return false
  1004. end
  1005.  
  1006. function CheckIntangible(Hit)
  1007. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1008. if Hit and Hit.Parent then
  1009. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1010. return true
  1011. end
  1012. end
  1013. return false
  1014. end
  1015.  
  1016. Debris = game:GetService("Debris")
  1017.  
  1018. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1019. local Direction = CFrame.new(StartPos, Vec).lookVector
  1020. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1021. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1022. if RayHit and CheckIntangible(RayHit) then
  1023. if DelayIfHit then
  1024. wait()
  1025. end
  1026. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1027. end
  1028. return RayHit, RayPos, RayNormal
  1029. end
  1030.  
  1031. function turnto(position)
  1032. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| WEAPON CREATION
  1037. --\\=================================//
  1038.  
  1039. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*0.1,1.4*0.1,1.01*0.1),false)
  1040. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * 0.1, -0.25 * 0.1, 0 * 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1041.  
  1042.  
  1043. for _, c in pairs(Weapon:GetChildren()) do
  1044. if c.ClassName == "Part" then
  1045. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1046. end
  1047. end
  1048.  
  1049. Weapon.Parent = Character
  1050.  
  1051. Humanoid.Died:connect(function()
  1052. ATTACK = true
  1053. end)
  1054.  
  1055. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1056. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1057. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1058. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1059. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1060.  
  1061. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1062. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Broken]", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1063. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1064. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] DETROIT SMASH!", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1065. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Shoot Style!", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 7")
  1066.  
  1067. --//=================================\\
  1068. --|| DAMAGE FUNCTIONS
  1069. --\\=================================//
  1070.  
  1071. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1072. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1073. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1074. local BODYGYRO = IT("BodyGyro", STATPART)
  1075. local BODYPOSITION = IT("BodyPosition", STATPART)
  1076. BODYPOSITION.P = 2000
  1077. BODYPOSITION.D = 100
  1078. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1079. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1080. game:GetService("Debris"):AddItem(STATPART ,5)
  1081. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1082. BILLBOARDGUI.Adornee = STATPART
  1083. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1084. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1085. BILLBOARDGUI.AlwaysOnTop = false
  1086. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1087. TEXTLABEL.BackgroundTransparency = 1
  1088. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1089. TEXTLABEL.Text = TEXT
  1090. TEXTLABEL.Font = "SciFi"
  1091. TEXTLABEL.FontSize="Size42"
  1092. TEXTLABEL.TextColor3 = COLOR
  1093. TEXTLABEL.TextStrokeTransparency = 1
  1094. TEXTLABEL.TextScaled = true
  1095. TEXTLABEL.TextWrapped = true
  1096. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1097. if LABELTYPE == "Normal" then
  1098. for i = 1, 30 do
  1099. Swait()
  1100. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1101. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1102. end
  1103. elseif LABELTYPE == "Debuff" then
  1104. for i = 1, 30 do
  1105. Swait()
  1106. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1107. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1108. end
  1109. elseif LABELTYPE == "Shock" then
  1110. local ORIGIN = STATPART.Position
  1111. for i = 1, 30 do
  1112. Swait()
  1113. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1114. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1115. end
  1116. end
  1117. THEPART.Parent = nil
  1118. end),STATPART, BODYPOSITION, TEXTLABEL)
  1119. end
  1120.  
  1121. --//=================================\\
  1122. --|| DAMAGING
  1123. --\\=================================//
  1124.  
  1125. function killnearest(position,range,maxstrength,direction)
  1126. for i,v in ipairs(workspace:GetChildren()) do
  1127. local body = v:GetChildren()
  1128. for part = 1, #body do
  1129. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1130. if(body[part].Position - position).Magnitude < range then
  1131. if v.ClassName == "Model" then
  1132. --v:BreakJoints()
  1133. end
  1134. local POS = position
  1135. coroutine.resume(coroutine.create(function()
  1136. body[part].Anchored = true
  1137. body[part].Parent = Effects
  1138. body[part].CanCollide = true
  1139. local SIZE = body[part].Size
  1140. body[part].Material = "Neon"
  1141. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1142. for i = 1, 75 do
  1143. Swait()
  1144. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1145. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. while true do
  1149. Swait()
  1150. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1151. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1152. end
  1153. end))
  1154. body[part].Anchored = false
  1155. body[part].Velocity = direction.lookVector*maxstrength
  1156. end))
  1157. end
  1158. end
  1159. end
  1160. if v.ClassName == "Part" then
  1161. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1162. local POS = position
  1163. coroutine.resume(coroutine.create(function()
  1164. v.Anchored = true
  1165. v.Parent = Effects
  1166. local SIZE = v.Size
  1167. v.Material = "Neon"
  1168. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1169. for i = 1, 75 do
  1170. Swait()
  1171. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1172. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1173. end
  1174. coroutine.resume(coroutine.create(function()
  1175. while true do
  1176. Swait()
  1177. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1178. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1179. end
  1180. end))
  1181. v.Anchored = false
  1182. v.Velocity = direction.lookVector*maxstrength
  1183. end))
  1184. end
  1185. end
  1186. end
  1187. end
  1188.  
  1189. --//=================================\\
  1190. --|| ATTACK FUNCTIONS AND STUFF
  1191. --\\=================================//
  1192.  
  1193. function AttackTemplate()
  1194. ATTACK = true
  1195. Rooted = false
  1196. for i=0, 1, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. end
  1205. ATTACK = false
  1206. Rooted = false
  1207. end
  1208.  
  1209. function GoldenPunch()
  1210. ATTACK = true
  1211. Rooted = false
  1212. local SPEED = Speed
  1213. Speed = 1
  1214. CreateSound("3971198228", RightArm, 999, 1)
  1215. wait(0.2)
  1216. CreateSound("3385015950", RightArm, 2, 0.7)
  1217. for i=0, 4, 0.1 / Animation_Speed do
  1218. Swait()
  1219. turnto(Mouse.Hit.p)
  1220. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15))
  1221. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15))
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228. end
  1229. for i=0, 0.15, 0.1 / Animation_Speed do
  1230. Swait()
  1231. turnto(Mouse.Hit.p)
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false)
  1240. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1241. PART.Shape = "Ball"
  1242. local bv = Instance.new("BodyVelocity")
  1243. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1244. bv.velocity = RootPart.CFrame.lookVector*600
  1245. bv.Parent = PART
  1246. bv.Name = "PROJECTILEVELOCITY"
  1247. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5))
  1248. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3))
  1249. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2))
  1250. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2))
  1251. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1252. coroutine.resume(coroutine.create(function()
  1253. for i = 1, 10 do
  1254. Swait()
  1255. PART.Transparency = PART.Transparency + 0.2/10
  1256. PART.Size = PART.Size + VT(5,5,5)
  1257. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1258. end
  1259. PART:Destroy()
  1260. end))
  1261. for i=0, 1, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1269. end
  1270. Speed = SPEED
  1271. ATTACK = false
  1272. Rooted = false
  1273. end
  1274.  
  1275. function GoldenGrasp()
  1276. ATTACK = true
  1277. Rooted = false
  1278. local HASGRABBED = false
  1279. local WELD = nil
  1280. local TORS = nil
  1281. local hitting = FIST.Touched:connect(function(hit)
  1282. if hit.Parent:FindFirstChild("Humanoid") then
  1283. if hit.Parent.Humanoid.Health ~= 0 then
  1284. UNANCHOR = false
  1285. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1286. TORS.Anchored = true
  1287. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1288. WELD = weldBetween(RightArm,TORS)
  1289. HASGRABBED = true
  1290. Rooted = true
  1291. end
  1292. end
  1293. end)
  1294. for i=0, 1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. if HASGRABBED == true then
  1297. break
  1298. end
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. end
  1306. hitting:disconnect()
  1307. if HASGRABBED == true then
  1308. TORS.Anchored = false
  1309. RootPart.Anchored = true
  1310. for i=0, 2, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1318. end
  1319. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5))
  1320. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6))
  1321. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  1322. SOUNDPART.CFrame = RootPart.CFrame
  1323. Debris:AddItem(SOUNDPART,5)
  1324. CreateSound("1295446488", SOUNDPART, 2, 1)
  1325. for i = 1, 15 do
  1326. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"White", 1 + MRANDOM(1,30)/15)
  1327. end
  1328. for i=0, 2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1336. end
  1337. for i=0, 0.25, 0.1 / Animation_Speed do
  1338. Swait()
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. end
  1346. if HITFLOOR ~= nil then
  1347. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1348. end
  1349. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1350. WELD:remove()
  1351. for i = 1, 25 do
  1352. Swait()
  1353. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1354. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3))
  1355. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1))
  1356. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3))
  1357. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  1358. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"White", 1 + MRANDOM(1,30)/15)
  1359. end
  1360. end
  1361. UNANCHOR = true
  1362. ATTACK = false
  1363. Rooted = false
  1364. end
  1365.  
  1366. function Mach20()
  1367. local ORIGIN = RootPart.Position
  1368. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  1369. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  1370. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1371. SOUNDPART.CFrame = RootPart.CFrame
  1372. Debris:AddItem(SOUNDPART,5)
  1373. CreateSound("1295446488", SOUNDPART, 2, 1)
  1374. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1375. Swait()
  1376. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  1377. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  1378. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  1379. SOUNDPART.CFrame = RootPart.CFrame
  1380. Debris:AddItem(SOUNDPART,5)
  1381. CreateSound("1295446488", SOUNDPART, 2, 1)
  1382. if MRANDOM(1,8) == 1 then
  1383. ATTACK = true
  1384. Rooted = true
  1385. local FRUITSTABLE = {
  1386. {MeshId = "0", TextureId = "0", Color = "White"},
  1387. {MeshId = "0", TextureId = "0", Color = "White"},
  1388. {MeshId = "0", TextureId = "0", Color = "White"}
  1389. }
  1390. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1391. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1392. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1393. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1394. weldBetween(RightArm,FRUITMODEL)
  1395. for i=0, 4, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1403. end
  1404. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1405. FRUITMODEL:remove()
  1406. for i = 1, 15 do
  1407. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1408. end
  1409. for i=0, 0.5, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. end
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. end
  1422.  
  1423. function ImplosionCollision()
  1424. ATTACK = true
  1425. Rooted = true
  1426. CreateSound("3971298705", Torso, 999, 1)
  1427. wait(0.2)
  1428. CreateSound("3385015950", RightArm, 2, 0.8)
  1429. for i=0, 8, 0.4 / Animation_Speed do
  1430. Swait()
  1431. turnto(Mouse.Hit.p)
  1432. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2))
  1433. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,1),0)
  1434. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,2),0)
  1435. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441. end
  1442. for i=0, 0.15, 0.1 / Animation_Speed do
  1443. Swait()
  1444. turnto(Mouse.Hit.p)
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04))
  1453. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.035,-0.035,-0.035))
  1454. coroutine.resume(coroutine.create(function()
  1455. Swait(100)
  1456. for i = 1, 5 do
  1457. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1458. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i))
  1459. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i))
  1460. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i))
  1461. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i))
  1462. end
  1463. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1464. for i = 1, 5 do
  1465. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1466. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1467. end
  1468. coroutine.resume(coroutine.create(function()
  1469. for i = 1, 50 do
  1470. Swait()
  1471. for i = 1, 1 do
  1472. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  1473. end
  1474. end
  1475. end))
  1476. end))
  1477. for i=0, 4, 0.1 / Animation_Speed do
  1478. Swait()
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1485. end
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489.  
  1490. --//=================================\\
  1491. --|| ASSIGN THINGS TO KEYS
  1492. --\\=================================//
  1493.  
  1494. function MouseDown(Mouse)
  1495. if ATTACK == false then
  1496. end
  1497. end
  1498.  
  1499. function MouseUp(Mouse)
  1500. HOLD = false
  1501. end
  1502.  
  1503. function KeyDown(Key)
  1504. KEYHOLD = true
  1505. if Key == "z" and ATTACK == false then
  1506. GoldenPunch()
  1507. end
  1508.  
  1509. if Key == "b" and ATTACK == false then
  1510. GoldenGrasp()
  1511. end
  1512.  
  1513. if Key == "c" and ATTACK == false then
  1514. Mach20()
  1515. end
  1516.  
  1517. if Key == "x" and ATTACK == false then
  1518. ImplosionCollision()
  1519. end
  1520.  
  1521. if Key == "p" and ATTACK == false then
  1522. if Speed == 16 then
  1523. CreateSound("3971171402", Torso, 999, 1)
  1524. Speed = 150
  1525. elseif Speed == 150 then
  1526. Speed = 16
  1527. end
  1528. end
  1529. end
  1530.  
  1531. function KeyUp(Key)
  1532. KEYHOLD = false
  1533. end
  1534.  
  1535. Mouse.Button1Down:connect(function(NEWKEY)
  1536. MouseDown(NEWKEY)
  1537. end)
  1538. Mouse.Button1Up:connect(function(NEWKEY)
  1539. MouseUp(NEWKEY)
  1540. end)
  1541. Mouse.KeyDown:connect(function(NEWKEY)
  1542. KeyDown(NEWKEY)
  1543. end)
  1544. Mouse.KeyUp:connect(function(NEWKEY)
  1545. KeyUp(NEWKEY)
  1546. end)
  1547.  
  1548. --//=================================\\
  1549. --\\=================================//
  1550.  
  1551.  
  1552. function unanchor()
  1553. if UNANCHOR == true then
  1554. g = Character:GetChildren()
  1555. for i = 1, #g do
  1556. if g[i].ClassName == "Part" then
  1557. g[i].Anchored = false
  1558. end
  1559. end
  1560. end
  1561. end
  1562.  
  1563.  
  1564. --//=================================\\
  1565. --|| WRAP THE WHOLE SCRIPT UP
  1566. --\\=================================//
  1567.  
  1568. Humanoid.Changed:connect(function(Jump)
  1569. if Jump == "Jump" and (Disable_Jump == true) then
  1570. Humanoid.Jump = false
  1571. end
  1572. end)
  1573.  
  1574. while true do
  1575. Swait()
  1576. ANIMATE.Parent = nil
  1577. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1578. IDLEANIMATION:Play()
  1579. SINE = SINE + CHANGE
  1580. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1581. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1582. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1583. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1584. local WALKSPEEDVALUE = 0
  1585. if Speed < 35 then
  1586. WALKSPEEDVALUE = 6
  1587. else
  1588. WALKSPEEDVALUE = 3
  1589. end
  1590. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1591. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1592. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1593. if Speed < 35 then
  1594. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1595. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1596. else
  1597. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1598. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1599. end
  1600. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1601. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1602. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1603. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1604. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1605. end
  1606. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1607. ANIM = "Jump"
  1608. if ATTACK == false then
  1609. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1615. end
  1616. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1617. ANIM = "Fall"
  1618. if ATTACK == false then
  1619. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1625. end
  1626. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1627. ANIM = "Idle"
  1628. if ATTACK == false then
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1635. end
  1636. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1637. ANIM = "Walk"
  1638. WALK = WALK + 1 / Animation_Speed
  1639. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1640. WALK = 0
  1641. if WALKINGANIM == true then
  1642. WALKINGANIM = false
  1643. elseif WALKINGANIM == false then
  1644. WALKINGANIM = true
  1645. end
  1646. end
  1647. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1648. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1649. if ATTACK == false then
  1650. if Speed < 35 then
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1657. else
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1664. end
  1665. end
  1666. end
  1667. unanchor()
  1668. Humanoid.MaxHealth = "inf"
  1669. Humanoid.Health = "inf"
  1670. if Rooted == false then
  1671. Disable_Jump = false
  1672. Humanoid.WalkSpeed = Speed
  1673. elseif Rooted == true then
  1674. Disable_Jump = true
  1675. Humanoid.WalkSpeed = 0
  1676. end
  1677. local MATHS = {"0","1"}
  1678. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1679. Humanoid.PlatformStand = false
  1680. end
  1681.  
  1682. --//=================================\\
  1683. --\\=================================//
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689. --//====================================================\\--
  1690. --|| END OF SCRIPT
  1691. --\\====================================================//--
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